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Did you learn to never get hyped for a game after this trainwreck
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Did you learn to never get hyped for a game after this trainwreck came out?
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>implying it's a trainwreck
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>>343848832
Nope, only thing I was remotely hyped for was Fallout 4.

What a shit year
>>
>>343848832
If you didn't learn that at the very least when Oblivion came out then you're already a lost cause.
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>>343849007
Hyping up a game with false promises and then delivering a "meh" final product is plenty trainwreck.
>>
>>343848832
It was a good game though
>>
I learned to never get hyped for a video game after Warhammer Online

Then I got hyped for TPP anyway.

I can still feel it. It still hurts.
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>>343848832
Have you seen the delusion over the Death Stranding trailer? All people in denial talking about how Kojima can make his true vision because he is in charge of himself now?

Learning requires a modicum of self-reflection and critical thinking, something most anons (particularly Kojima fans) lack.
>>
I enjoyed the game though

I learned from Rome 2
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>>343848832
>MGS5 was a trainwreck
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if this was a trainwreck then i'd like to see more trainwrecks in the industry so i can buy them
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Pretty much, after that game came out I haven't really looked forward to anything coming out or enjoyed vidya like I used to
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>>343848832
Such a trainwreck that I spent 200 hours on it in singleplayer alone, and I never spend more than 100 hours in singleplayer games.
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>>343848832
>tfw this game was unfinished but it was 100% Kojima's fault

Why was making 500 gun models, of which only 12 or so were useful, on the top of the priority list? Why did they hire Sutherland if Snake wasn't going to talk anyway? Why did Kojima spend so much time and money on his girlfriend who modeled a character who didn't even fucking talk? Why did they make so much filler content instead of making the final chapter? Why do you have a million different methods of doing anything but such a limited pool of "things" to do them to? Why are there only two big environments when the FOX engine makes creating new environments so easy?

I could go on, but it's like the core gamplay was completely solid but they skimped out on original content. It you just did the same objectives over and over and over but because there were so many different ways of doing them it didn't matter most of the time. This game could've easily been a 10/10 game of the decade if they just had a third environment and a finished final chapter. It's just a massive missed opportunity that this game could've been SO much better.
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>>343850402
You're my kindred spirit. I feel honestly raped after the release of MGSV. It was going to be THE game. Instead I have this huge empty hole that video games used to fill.

This phantom pain.
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>>343848832
I learned that it's my new favourite in the series
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>>343848832
Yes, I did.
Uncharted 4 and Planet Robobot were much more enjoyable because I didn't jump on the hype train.
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>>343848832
pretty much, last time i ever preorder a game
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Almost.

But Yakuza hasn't disappointed me yet.

I know it wont.
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>>343848832
I learn to never get too excited about a game after Spore.
>>
I was already prepared for it to be worse than 1-4 because it was talking shit walkers mechanics (I was right) but I was still going to buy it regardless of marketing. Shame it was unfinished though
>>
>>343848832
No I learned it around 1998. Getting hyped is useless and will only bring you bad emotions.
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>>343851295
CLAWS
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>>343848832
No, I just learned that I never ever will trust Kojima again. He's even worse than Todd.
>>
IM
>>
>>343848832

I liked it. Only ever played 2 before this one though, and that was like 15 years ago
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>>343848832
Nope, still got hyped for DS3 a month before it released. And even though it isn't vidya, I'm hyped as fuck for the third season of my favorite show premiering in like 19 days.

I'm so used to thinking that everything isn't going to work out (the person I like doesnt like me, the job I want I cant have, people I enjoy being around probably dont like me) that having something that I can be optimistic about helps. MGSV was shit, DS3 was trash in comparison to other games in the series, but maybe Death Stranding will be fun. Maybe Miyazaki's next game will be just as engrossing as DeS. Maybe the next truly groundbreaking game without groundbreaking being just a shitty buzzword is just around the corner. And if so, maybe we can have what we want, what we need in other areas of our lives.
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>>343850112
who's the cute girl?
>>
After sword of the stars 2, I learned to never preorder or get excited again.
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>>343848832

no, pic related did that for me
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>>343848832
nope brawl and re5 did that already
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>>343850402

ME Andromeda should be cool.
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>Be old ass man
>not 1/10 as jaded as the kids on /v/
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>>343851646
>someone posts her even though everyone's forgotten her
>autist samefag replies himself asking who she is
Everytime.
>>
>>343848832
I liked it. I excpected an open world stealth game with helicopters and god damn they delivered pretty well in that regard
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>>343850964
MGSV was fucking already written for Kojima

>no Loli Sniper Wolf
>no Loli Naomi
>no Frank Jaeger
>no reference to "Saladin"

but yea no, lets rather make a story where we find out we were a dude from a 5 minute cutscene and end up being a decoy the entire time. NOICE. The story has no impact to the overall MGS story, its so strange, the only thing I can think of is we find out MG1 Big Boss might've not been the real Big Boss I guess?

But seriously,
>>
>>343848832
i learned that with twilight princess
>>
>get hyped for Bloodborne
>it's shit
>"I'll never get hyped for another game again"
>get hyped for MGSV
>suffer through my first sixty hours
>"I'll never get hyped for another game again"
>Berserk musou announced
>get hyped

It's a fucking cycle I can't get out of. At least I didn't get hyped for DaS3, since that was hardly better than DaS2.
That being said, the next sixty hours of MGSV were a blast for the most part. Still salty about the story and non-Metal Gearness of it though.
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>>343852272
I dont know. I am convinced some of these kids are so far up their assholes they cant enjoy anything that isnt related to their childhoods.
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>>343852272
doesn't matter if you are 10,000 years old there is only one metric of time here and that is years LURKED

and you are in some serious need of some primo grade 'A' LURK MOAR!!!!!!!!!!!!!
>>
>>343852274
>only one person likes what I don't like
You sound paranoid autistic to me. I seriously don't know who she is.
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>>343849007
You don't understand the power of nostalgiafaggotry.
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>>343848832
I learned about video game hype before a lot of people on this site were even born. You guys have no one to blame but yourselves, you probably watched all those flashy cinematic trailers, thinking "whoa if the trailer is this awesome, the product must be even better! The previous games were amazing so this one will be too."

Never fucking ever expect anything to be good
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>>343851910
yeah totally cant wait for the hamfisted childlike writing and terrible tps gameplay
>>343852354
so why do you hate good level design?
>>
>>343850897
>Why did Kojima spend so much time and money on his girlfriend who modeled a character who didn't even fucking talk?

As always, /v/eddit making shit up to get more angry at something.

I remember some autismo unironically saying Joosten got paid 15 million, AKA 30 times more than Sutherland.

Very glad the opinions of this place will never be relevant in this industry.
>>
>>343848832
>MUH PUSSY HURTS SO BAD WHY WASNT IT LIKE MY HEAD CANON
>MUH THEORIES
>Chico is quiet fags are this salty still


MGSV is a great game with good ass gameplay
>>
>>343848832
It was a pretty big hit, but I can still get hyped for new stuff or games that show promise.

That said AAA's are dead to me.
>>
>>343852538
MGS doesn't have a single example of good level design, why would that change now?
>>
The story looked dumb from the trailers so I wasn't excited for that part anyway, and the various demos made it clear that the game wasn't emphasizing the things I liked Metal Gear for. So I was never terribly excited to begin with.

The unending asspain is amusing, though.
>>
>>343852538
I expected an open world game not good level design. why convince yourself of something that cant happen?
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>>343852538

>yeah totally cant wait for the hamfisted childlike writing and terrible tps gameplay

Sounds like every other modern RPG tbqh.
>>
>>343850402

So much this.
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>>343852641
Incorrect.
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>>343852415
Yeah, Kojima definitely should have gone full George Lucas and double down on the pointless fan service instead of trying to tell a unique story. Worked for MGS4, right?
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>>343850897
>Why are there only two big environments when the FOX engine makes creating new environments so easy?

You don't know a thing about the Fox engine.

>Why did Kojima spend so much time and money on his girlfriend who modeled a character who didn't even fucking talk?

You don't know a thing about how much she got paid.

What's up with virgins talking about things they don't know?
>>
When will the "MGSV was bad" meme end?
>>
>>343852415
>fanservice
/v/ proves once again that the only people capable of worse writing than Hideo Kojima are MGS fanboys.

Instead of a few laughable moments, we would have 20 hours of pure cringe.
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>>343851646
>girl
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>>343848832
>2015 is the year that broke you

2008 was the year I lost all hope.

I will never forget the disappointment I felt upon playing Spore.
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>>343852415
>hurr durr why wasn't there poetry
>hurr durr why didn't Big Boss kill younglings

oh fuck off nigger, I much prefer Kojima going a unique and interesting route that shoveling even more shit fanservice into the game like in MGS4

>the story has no impact

Kojima has NEVER cared about the overall timeline. MGS2's ending was literally telling you that whether or not something "really happened" in a fictional videogame is pointless.
>>
>>343852415
MGSV's story is pretty shit, but a bunch of fanservice wouldn't have helped. Preteen Liquid and Mantis were awful enough.
>The story has no impact
That seems to have been the point, for better or worse.
>>
>>343848832
This was like a luxury trainwreck with a lovely introduction video before you board. Things are going great. I mean, you aren't entirely comfortable with the number of brown people in first class but, whatever. Then boom, now your fucking train is upside down in a ravine.
>>
>>343852846
Probably when chapter 3 is finished
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>>343850964
thats funny because 8 years ago all the kojidrones thought mgs 4 was going to be THE game. werent you hyped and disappointed for that one or were you 7?
>>343851154
i honestly dont know how people enjoy uncharted. its mostly a story game, but the dialogue and writing are so self-consciously inoffensive nothing that happens could even be construed as interesting, funny, unique, subversive or creative. And beyond the story the tps gameplay is so-so. the ai is bad, theres theres little physics based interactivity, melee combat is a glorified qte, auto-crouch, limited arsenal, and thats just off the top of my head. The climbing is boring, lacks any skill, challenge or reward. and beyond that all thats left are set pieces which are just cutscenes happening in the background you have no interaction with beyond pressing one direction on the thumbstick and occasionally pressing jump.

i noticed that the crash bandicoot level you play in uncharted 4 is the same as the setpiece gameplay. both have you pressing one direction on the thumbstick and jumping occasionally. I wasnt sure how to feel about it. but to be fair i always thought crash was shit.

oh and the final was shit. it was a fucking qte. Being able to slowly move around doesnt change that. its context sensitive cutscene combat with limited mobility. its shit.
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>>343852941
Yeah, that doesn't look anything like her. I know how much /v/ loves traps, but it's the truth.
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>>343852415
>no Loli Sniper Wolf
>no Loli Naomi
>no Frank Jaeger
>no reference to "Saladin"

Terrible ideas.
MGS has always thrived on being completely unpredictable, that's just shitty fanservice that we don't need to see.
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>>343852796
They've demoed the fox engine creating an entire scene fairly quickly and I never said she was overpaid just that Kojima spent WAY too much time with her if he's social media is anything to go on.
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>>343853113
What makes you think that Chapter exists?
The only thing we have is a title card, there's not a single file, not a single line, not a single string pointing at the existance of anything but the Battle Gear and Episode 51.
>>
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>>343849009
>being hyped for the sequel to one of the worst games of all time

Really, what's wrong with you? Do you have brain problems?
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>>343853117
whoops, meant final boss*
>>
>>343852796
>You don't know a thing about the Fox engine.
>Implying it's not incredibly easy to create environments in Fox engine

https://www.youtube.com/watch?v=qCs0xxUS5as

They literally showed how easy it is to create stages.
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>>343853245
And thus MGSV will remain bad.
>>
>>343849009
you just have shit taste
>>
>>343853151
>>343853310
>They've demoed the fox engine creating an entire scene fairly quickly

That's the fucking engine editor, you uneducated fuck, that's literally how every single engine works.
Seriously, download the Cry Engine editor, it works exactly like that.
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>>343853024
>Kojima has NEVER cared about the overall timeline.
This isn't really true though. It's true he makes shit up as it goes, and it's also true he emphasizes thematic ideas over plot, but MGS1 (though self-contained) relied heavily on MG2 and MGS2 relies on MGS1's story for coherence. MGS3 is the most standalone of them all, but the entire weight of the ending is contingent on the audience's knowledge of Big Boss's later behavior. MGS4 is nothing but frequent references to the timeline (for the worse, and maybe a bit unwillingly, but nonetheless).
>>
>>343852791
>>343852935
>>343853024
>>343853073
>a prequel shouldn't connect points brought up from previous games

Sniper Wolf was literally rescued by Big Boss in the middle east. Instead we got Skull Face who for some reason nobody knows and a mech that's the most advanced thing in the series despite being way earlier the in time line.
>>
>>343853151
>that Kojima spent WAY too much time with her if he's social media is anything to go on.

So fucking what.
You think developers aren't humans?
Of course they have a life outside of making videogames.
>>
>>343852743
New Vegas?
>>
>>343853428
>a prequel should spoonfeed me about details i've already been explained

There was absolutely no need for that.
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>>343849007
he's not implying it, he's outright stating it
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>>343848832
No. What happened with MGSV was a very specific series of bad decisions. We lost much more than Metal Gear as a result of those decisions. No more Castlevania, no more Contra, no more Silent Hill, no more Mystical Ninja.

What Konami did was out of left field, and the hasty nature of the switch paired with the subsequent rushed or cancelled AAA developments is still costing them money. They actually did cut off their own nose to spite their face, the nose being their veteran development teams and their face being iconic franchises that are effectively dead in one fell swoop.

Other companies, like Square Enix and Sega to name two examples, show zero sign of pulling the same stunt. It doesn't seem to be working well for Konami, after all.
>>
>>343852846
When it's actually good.
>>
>>343853151
The expensive, time-consuming part is designing and making models, textures, sound, assets and content in general. Placing it around in the engine is easy as fuck, in any engine. Fox Engine looks pretty damn standard, not really much different from UE, Unity, CryEngine, or any other modern engine.
>>
>>343852791
>prequel trilogy
>fan service

uhh....
>>
>>343853428
Excessive connections don't make for good storytelling. We already know what happens with Sniper Wolf because she tells us in MGS1. So why do we need the boring details?
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>>343853310
>>343853151
https://www.youtube.com/watch?v=ya7myrpQqG0

Woah, is the Cry Engine the FOX Engine?

https://www.youtube.com/watch?v=MlgvfEicdwU

Woah, is the Unreal Engine 4 the FOX Engine?


Welcome to videogame engines, and thanks for admitting that's the first video you all watched on the matter.

Yes anons, a montage of someone making a map with quick cuts show an enviroment being made quickly, WOAH.
>>
>>343853381
What's your point? Look what it could do and how fast.
>>
>>343853275
Tactics was good though.
>>
>>343852846

Never, it will never go away. It can never be undone.
>>
>>343853821
My point is that the FOX Engine works exactly like all the other engines.

>how fast.
Of course it looks fast in a fucking 1 minute montage full of cuts, retard.
>>
>>343848832
>Mass Effect 3
>Armored Core V
>Soul Calibur IV
No I had my hype destroyed long ago
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>>343853751
https://www.youtube.com/watch?v=K-Zmuoze65U
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>>343852941
Damn he looks legit cute in the last pic (not the Joost one), would bang in his boipussy.
>>
>>343848832
Oblivion taught me that.
>>
>>343853798
Why even have a story at all if you can just skip to the end and say "Snake beats the robot"?
>>
>>343853821
>how fast.
Pointless if it looks shit
>>
>>343853964
who's patton oswalt? is he the guy whos wife is cameoing in the ghostbusters movie?
>>
Yes

I let my guard down because it was MGS, I thought I was safe from disappointment but they got me anyway
>>
>>343853939
NO YOURE RETARD GRRR MAD FUCKIN
>>
Whats with kojimbo's defense force here?
>>
>>343854076
Even though MGS4 and PW were complete garbage?

>>343854103
Great argument.
>>
>>343853310
>there was never actually any areas as densely forested as this
>if there was it was just a small chunk of map

I'm fucking mad
>>
>>343848832
I watched all the trailers well after launch and I could TASTE the disappointment in the air.
>>
>>343854137
Specifically to annoy you.
>>
Pretty sure dark souls 3 destroyed my hype forever. What a disappointment.
>>
>>343854137
>people making shit up to shit on the game
>proof them wrong and ask for sources
>WOW DEFENCE FORCE

Tumblr-tier echo chamber.
Yes anons, Kojima paid 60 billion to Joosten, and the FOX Engine is a complete revolution.
>>
>>343854035
I'm not saying a story doesn't need details of any kind. I'm saying a story doesn't need to be bogged down with details about shit we don't need to know more about than we do already.
>>
>>343853950
What was wrong with Soul Calibur?
>>
>>343848832
Actually Mass Effect 3 did that for me.
>>
>people pretending MGS was ever good
Pathetic.
>>
>>343854286
>>343854230
But what if *MAYBE* he should've spent his time doing other stuff instead?
>>
>>343848832

I really enjoyed MGSV. Gameplay was top notch and it was my second game in the franchise so I didn't care about the story.
>>
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>>343854286
Jesus Christ dude, cure yourself
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>>343854435
Like what, paying attention to a story that has never been more than pure cringe?
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>>343854156
I liked MGS4 a lot when it came out, I also never paid for it because someone at school let me borrow it and I played through (or watched through, I guess) the whole thing twice in a weekend. Peace Walker was my least favorite by far, but I still had some fun with it because it wasn't that long and it had some okay music.
>>
>>343854380
it seems like every other metal gear solid game is good

mgs1 was great
mgs2 was shit
mgs3 was great
mgs4 was shit
peacewalker was great
mgs5 was shit
>>
>>343853428
>Sniper Wolf was literally rescued by Big Boss in the middle east.

Not in the timeline MGSV takes place, and Sniper Wolf would have had no reason to be in the game.

>Instead we got Skull Face who for some reason nobody knows and a mech that's the most advanced thing in the series despite being way earlier the in time line.

Sally was a broken piece of shit that wouldn't work on its own, it required Psycho Mantis to even walk.
>>
>>343854472
Don't bother with the others, the story is complete trash and the gameplay clunky as fuck.
>>
I had known my hype-o-meter had been defunkt for a good while, by the time MML got cancelled I didn't even care (I replay the whole series annually). I don't know what game killed my general love of gaming though. I don't think it was any game as much as the ps3/360 generation as a whole that shattered my then healthy love of gaming.

Realizing there won't be any real tangible historical evidence of gaming as a whole from now on coupled with the knowledge of how awesome gaming had been up to this point has really killed that last bit of childlike wonder I had.

I'm feeling like that old cop from the end of Paranoia Agent right now.
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I can still get hyped for vidya, but it finally opened my eyes to the whole "Hackjima" thing. I was already pissed at him for cancelling ZOE3 because no one bought the broken ZOE collection port, but MGSV finished it for me.
>>
>people actually defending MGSV
What the fuck is going on here?
>>
>>343854532
>mgs2 was shit
Naw, baby girl.
>>
>>343849009
>Nope, only thing I was remotely hyped for was Fallout 4.

Literallly why. FO3 was total garbage.
>>
>>343854073
No, his wife's dead.
>>
>>343854518
That's not what I'm saying, it's just that he made it pretty clear that he was really tired of making MGS games and clearly wanted out, and guess what? He got fired after the V fiasco, got his own studio and is doing his own thing, just like he wanted.
>>
>>343854532

>portable ops was so bad people forgot about it
>>
>>343854678
did you get the joke or not?
>>
>>343854684
i played it recently and enjoyed it until i found out about the stamina mechanic
>>
>>343854631

Its a good fun game. If you were playing for the story, I totally understand your disappointment, but it doesn't suddenly make it a shit game. its a really fucking good game.
>>
>>343854532
>mgs1 was great
It was a shitty satire of 80's action movies.

>mgs2 was shit
>mgs3 was great
>mgs4 was shit
>peacewalker was great
>mgs5 was shit

All garbage with no redeemable aspects, special mention to MGS3's and 4's ending's attempts at cringy sob stories.
>>
>>343848832
Are you kidding? The hype fed into the weirdly plausible fan theories and conspiracy nonsense. Before and after release. that and the events at Konami and Kojima's departure all fed into this crazy mythos that surrounded the game. It made it 100% better.
>>
>>343854548
>Sniper Wolf would have had no reason to be in the game
Yet these random characters that were designed solely for the final game have a reason to be?
>yeah fuck canon bro there's no point in putting Sniper Wolf in the one game set in the Middle East, let's pay some literally who horseface I saw on a commercial to get mo-capped into the game and be the new Sniper Wolf except she doesn't say shit and spends the entire game doing fucking nothing before we have her leave the setting to do god knows what and never be brought up or mentioned again
>>343854684
To be fair, it's not like any of these people ever mention Acid or Ghost Babel.
>>
>>343854783
Okay.
>>
>>343854680
He got fired because he was the VP of Konami and he was an obstacle in Konami's smartphone and Pachinko focused plan.
>>
>>343848832
>>
>>343854824
>Ghost Babel
One of my favorites.
>>
>>343854824
>Yet these random characters that were designed solely for the final game have a reason to be?

Yes, they are new characters.
There's no reason to backtrack to lines spouted in MGS1, we know exactly what happened.
>>
>>343850897
Because he was going to make it at his own pace over several years (which is pretty shit desu) and polish it up at the end.

Instead he got a deadline when the game was 60% done when he was probably expecting three times as much time.

Hint: Game development, like cinema, isn't linear. They don't make the game starting from the intro to the end. All the rough, unfinished shit in MGSV is where Koijmbo had to fill holes with sand.
>>
>>343854824
>To be fair, it's not like any of these people ever mention Acid or Ghost Babel.

And even those fans don't remember the mobile games.
>>
>>343848832
>Did you learn to never get hyped for a game after this trainwreck came out?
Yep, played it once and will never play again.
I felt raped and empty inside after I finished it, it was a real sense of what was the fucking point.
It breaks my heart when I see this thing going for 15 euro and I payed 70 euro for it day 1.

Fuck MGS V, it never happened and never existed in my eyes.
I know ignore 99% of gaming media, reviews can fuck off and so can trailers, I will comb through shit like I did for 3 years with the phantom pain.
I watch the first trailer, buy the game on release and return if i don't like it.

I have been enjoying video games more.
>>
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>>343854824
>To be fair, it's not like any of these people ever mention Acid or Ghost Babel.

Because people only pretend to like that shovelware when they want to hate MGSV.
>>
>>343854874
Sauce? Google gives nothing.
>>
>>343854874
I get the feeling this is something from a Shindol doujin or whatever the fuck his name is, and that upsets me.
>>
>>343854950
I wouldn't even call them characters, they're essentially just models that serve no other purpose. Nothing that anyone did in MGSV mattered.
>>
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>>343848832
>Did you learn to never get hyped for a game after this trainwreck came out?
I learned that lesson after AC3. I thought TPP would be an exception to that rule, and it totally was until chapter 2
>>
God I can't even remember when I first learned this.

Was well before I came on here, I don't know how any of you shit heads could be learning that NOW.
>>
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>>343854345
>having any hype for ME3 after ME2
>>
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>>343855059
Nah, they're good regardless.
>>
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>Mad Max
>Interquel between Road Warrior and Fury Road
>vast, actually varied open world despite its desert setting; never felt samey during my playthrough and its landmarks and settings were all memorable
>fun Arkham style combat that didn't feel quite as piss easy
>enjoyable vehicular segments all around
>story that didn't require too much depth, yet was still satisfying in the end

>MGSV
>Interquel between MGS PW and MG
>giant empty desert, followed by a giant empty swamp; very little variation
>fun stealth and combat sequences, but both were considerably easier than their predecessors
>vehicles were clumsy and awful aside from the horse
>follow up for a series that put story in the forefront and promised more, ended up with an unfinished story, minimalistic approach, and deeply unsatisfying conclusion

>MGSV gets a 93 on metacritic
>Mad Max gets a fucking 73, despite being better in every respect but graphics

I backed the wrong horse. I should've spent my 60 bucks on Max.
>>
>>343855024
>I felt raped and empty inside
>It breaks my heart
>it never happened and never existed in my eyes.

Is there a more melodramatic and cringeworthy group of virgins than Kojimadrones?
It's like they got so used to the crappy lines spouted in this disgrace of a franchise that now they speak like the walking cliches in them.
>>
>>343854824
>Yet these random characters that were designed solely for the final game have a reason to be?

Yes, because the majority of the new characters, as well as the returning ones, have a thematic purpose within the story regardless of how well they were actually executed

Quit getting analdevasted your waifu wasn't shoved into the game for no reason even when it wouldn't have made sense (MGSV takes place in 1984 and Saddam's ethnic cleansing of the Kurds wasn't until 1988/89)
>>
>>343855059
Acid 2 is good though
>>
>>343848832
that game was like top 3 of it's year
it barely lost to SMM and rocket league.
>>
This is probably the first time I actually felt like a game was ruined by its length.

Still, an open world MGS never made sense to me so I was always cautious.
>>
>>343854783
You're trying way too hard at being a contrarian. Anon, you need to calm down, new friend.
>>
>>343855217
>Mad Max
>never felt samey

Nigger did we even play the same fucking game? Contrarianism has gone too far
>>
>>343855235
Nope, I was a huge fanboy.
MGS is my favorite series and I consider the first 3 10/10 while 4 and peace walker are 8/10.
Kojima could not have done any wrong in my eyes but I was proven wrong.

I would have MGS V cancelled than what we got now.
GZ was better.
>>
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>>343855109
>>343855123
Henshin - Emergence.
>>
>>343848832
The ending wasn't even in the fucking game. I kept playing this thing not even knowing it, slogging through the same missions again and again with tacked-on bullshit objectives, and the ending never came.
>>
>>343854532
3 = 1 > 2 > 5 > PW > ACiD1/2 = 4 > POWER GAP > PO:OPS = Mobile Games
>>
>>343855217
>vast, actually varied open world despite its desert setting; never felt samey during my playthrough and its landmarks and settings were all memorable
False, there's no variation in that piece of Ubisoft-esque trash.

>fun Arkham style combat that didn't feel quite as piss easy
Fun, not piss easy and Bam Ham combat are antonyms.

>enjoyable vehicular segments all around
Generic driveplay, nothing remarkable.

>story that didn't require too much depth, yet was still satisfying in the end
There was no story, no characters, the game was a bunch of nothing.

MGSV was a dissapointment, but MM is one of the most generic, soulles and uninspired pieces of corporate shit i've ever played.
>>
>>343855438
>whaaa I didn't get to play as muh biggu bossu
>whaaa not enough cutscenes where's muh moviegame

haha, what a gay
>>
>>343855059
Since you clearly haven't played it, give Ghost Babel a play if you like MG2 and MGS1.
>>
>>343855404
I didn't grind the tranfer tank missions. Every stronghold managed to be layed out differently for me.

Also each region had its own distinct flavor. There as a very real difference between the Dunes and Pink Eye's territory, for example. The dump was also vastly different from the rest of the map.

MGSV was the same shit as far as the eye could see.
>>
>>343855462
i know, i felt a le phantom pain inside me :((((((
>>
>>343855286
Do you think I give a shit about Sniper Wolf? The point is that there's already a canon, fan-favorite female sniper character in MGS that was in the Middle East very close to the time MGSV is set. There was no reason to come up with a new female sniper character when she's ten times shittier than the previous one. You're telling me it makes sense to come up with a completely new character that does nothing than fuck with the continuity a bit and put one that actually has any place in the story instead?

Although, since the whole joke of MGSV is "You're not actually Big Boss so it's okay that we made the story shit on purpose, none of it mattered anyway!", I guess it makes sense.
>>
>>343855495

>There was no story, no characters, the game was a bunch of nothing.

No, that was Phantom Pain.
>>
>>343855565
>Also each region had its own distinct flavor. There as a very real difference between the Dunes and Pink Eye's territory, for example. The dump was also vastly different from the rest of the map
The fuk are you smoking, the Mad Max map was a completely dead desert, there was absolutely nothing.
>>
>>343855439
>Shindol

Thanks anyway.

The only one I really liked from him was the one with the brown mideastern loli based off of that chick that was on the cover of Nat Geo
>>
>>343855521
I never cared about Big Boss, the whole medic thing fits into the series really well.
And cutscenes are ten millions times better than a ton of cassette tapes and Kojima spending a million dollars on a voice actor only to scrape his lines.

Peace walker had the right balance, long but not too long cutscenes that tell the story and cassette tapes for fun extra or more detailed things.
>>
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>>343855495
>>343855404

>Kojidrones mad that even a fucking licensed game was better than V
>>
>>343855465
Accurate.
>>
>>343855670
No, there's characters I care about in MGSV.
Mad Max was a bunch of trash that came out from the same open world sandbox factory as Assassins creed, Bam Ham and Far Cry
>>
>>343855217
>fun Arkham style combat that didn't feel quite as piss easy
>didn't feel quite as piss easy

AHAHAHAHAHA
>>
>>343855670
>no story and no characters

just because you didn't like it doesn't mean they don't exist, faggot

and you're outright denying reality if you're pretending Mad Max wasn't samey to an even greater degree than MGSV. MGSV, at least, has a bunch of different outposts you can approach in different ways from any direction. Every little outpost in Mad Max is linear hallways that play out the same virtually every time.
>>
>>343855465
PO was good

maybe not great, but good nonetheless.
>>
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>>343855439
>that image
N-no thanks, anon. I think I'm good.
>>
>>343855753
According to who?
>>
>>343852796
What's up with pretentious virgins who think they know what they're talking about
>>
I've knew that long before. It wasn't a trainwreck, but these sorts of promises are never delivered.

>we see it happening all over again with Final Fantasy XV and VII
It's going to be an interesting year
>>
>>343855672
You're blind. The dump was covered in trash. Didn't even look like a desert.
>>
>>343848832
Brink and Saint's Row: The Third already did that.
MGSV was a severe disappointment, but it wasn't utter shit.
>>
>>343855438
Yeah you're being a bit silly here
>>
>>343855217
Only thing I remember of that thing was that it was shilled really hard for two weeks.
Most forgettable and personality-less game of 2015.
>>
>>343855801
>and you're outright denying reality if you're pretending Mad Max wasn't samey to an even greater degree than MGSV.

No, I just played it recently. Most of the strongholds definitely weren't hallways.
Have you?
>>
If your only critique on MGSVs story is that "it didnt show Big Boss and FOXHOUND" then you have no business even talking about the game
>>
>>343854992
Then there's even less a reason for the ending to be so shit and now I'm even more confused.
>>
>>343855956
Oh wow, it was covered in trash, GOTY.
>>
>>343855753
>even a fucking licensed game was better than V

Sad truth.
>>
>>343848832
maybe a trainwreck compared to what we thought it would be, but better than most of the ubisoft-tier walking sims coming out these days

regardless, we still got GZ out of it, and anyone who browsed /v/ in the months leading up to TPP can attest that the hype threads were pure gold
>>
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>>343856076
This game was a fucking turd and I still feel buyers remorse over the 6 bucks I paid for a key of it.
>>
>>343853024
>Kojima has NEVER cared about the overall timeline. MGS2's ending was literally telling you that whether or not something "really happened" in a fictional videogame is pointless.

elaborate further please
>>
>>343856219
>we still got GZ out of it
So?
It was a boring paid demo.

>>343856180
>>343856076
Don't be so obvious.
>>
>>343848832
good gameplay
SHIT story
>>
>>343856145
Showed that it wasn't a completely dead desert. I never said it was GOTY. Just that it was better than V.
Which it is.

Mad Max deserved its 73.
MGSV deserved something in the high 60s at most on metacritic. There are considerably better games out there that have lower scores.
>>
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>>343848832
I hadn't been that hyped for a game that much in a while, and I was 100% on board that train. Holy fuck what a wreck it was. I'll never play the game I thought it was going to be
>>
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Should gotten hyped by a better game.
>>
No, because i learned after MGS4
>>
>>343855217
Shit game.
Still better than TPP though.
>>
>>343849009
m8 I hope you didn't actually get hype for Fallout 4 given Fallout 3 and how Bethesda dumbs things down every single game they put out.
Everybody on /v/ knew the dialogue was going to be shit from the dialogue choices they showed
>>
>>343856345
I'm sorry, but you can't meme your bad opinions into existence

the argument can be made that critics were too lenient on MGSV due to playing it in highly controlled conditions, but you're still fucking delusional by every standard if you honestly believe Mad Max is better.
>>
>>343856459

>below average gameplay
>>
>>343856496
This. If Obsidian were in charge of Fallout 4 I would've been hyped. I knew what was coming.
>>
>>343853024

Thank fuck someone gets this. It's pretty clear Kojima has just been using MGS as a vessel to explore themes that interest him since MGS1, possibly with the exception of MGS4. I was disappointed with there not being more story in V, but not because it did a poor job of integrating into "muh canon".

>We were supposed to see Big Boss become evil

The reluctant handshake at the end of MGS3 is all you need to infer how he begins down that path.
>>
>>343856345
It was a completely dead desert covered in trash.
There was nothing to do in this game but pointless grinding.
Everyu single HQ was about repeating the same 4 different side quests once per HQ and special mention to the fucking minefields and having to carry that retarded dog.

The '''''bosses'' were 4 reskins of the same dude, and it was completely devoid of any challenge.

Bam ham combat, checklist Ubisoft-esque open world design, climbing towers to reveal the map.
The recipe of shovelware.
>>
>>343856554
It's a finished product. That automatically makes it better.
>>
>>343856643
>The '''''bosses'' were 4 reskins of the same dude, and it was completely devoid of any challenge.

But hey, it had bosses, so it had that going for it.
>>
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>>343855725
>>343855853
That's probably for the best. She kills herself after her horrid drug addiction results, albeit indirectly, in the death of her unborn child.
>>
>>343856480
>>343856180
Why do you keep replying to yourself?

>>343856669
No it doesn't, I had fun with the unfinished MGSV, I didn't have fun with Mad Max because I already played Assassins Creed Brotherhood.
>>
>>343856137
It was probably going to have a bunch of time dedicated to it, then they realized "well we can't fucking ship the game without any gameplay like 4" so they cobbled together the shitshow that is the majority of act 2's story missions and dedicated the least amount of time possible to it.
>>
>>343856583
>The reluctant handshake at the end of MGS3 is all you need to infer how he begins down that path.

But that just begs the question as to why we got three more BB sequels. If there's no story left to tell then what are we here for? Why is it a Metal Gear game, and why reuse Big Boss if there's no interest in further developing his character?
>>
>>343856751
>But hey, it had bosses, so it had that going for it.
They weren't even that, they were random dudes who could hit harder.
Even the Skulls were more interesting than that crap.
>>
>>343856286
When Kojima writes a story, he decides on a central theme or message he wishes to impart upon the player and then fucks with the timeline however he needs to in order to better service that message. "Big Boss is Snake's dad" wasn't in Metal Gear 2, and it still isn't in any of the re-releases, but Kojima retconned it to make it so because he wanted MGS1 to be a story about how genes influence identity.

Metal Gear Solid 2 ends with Snake telling Raiden, and by extension, the player, to not worry about the "canon" of the events portrayed, but to instead value the experiences you had playing the game, the message the game imparted unto you and the conclusions you drew from it.

>Listen, don't obsess over words so much. Find the meaning behind those words, and then decide.

Metal Gear Solid 4 is a piece of shit because it doesn't value its own message nearly as much as it values trying to autistically tie up every loose end and provide hollow fanservice for the idiots who didn't understand MGS2.
>>
>>343856765
At least it's not the cow one.
>>
>>343856792
>Mad Max because I already played Assassins Creed Brotherhood.

Not even close to the same game. Didn't even feel the same.
>>
>>343856806
>Why is it a Metal Gear game, and why reuse Big Boss if there's no interest in further developing his character?

PW/GZ/TPP are basically glorified spin-offs where Kojima decided to be more experimental with the gameplay since the core MGS was already finished
>>
>>343856806
just to suffer
>>
>>343856907
Mad Max is Assassins Creed in the desert with cars, and with a deader and more static world than MGSV.
>>
>>343855217
i liked mm, i recommend you ac syndicate, my goty :)
>>
>>343856880
>Even the Skulls were more interesting than that crap.

I actually thought you were talking about the skulls. They were godawful.

Like seriously, you can't defend the bosses in MGSV for any game that had something similar.

>Awful easymode rehash of MGS sniper fights of the past
>uninspired metal gear that only requires shooting a lot; you have to go through that snoozefest twice
>unimaginative skulls division that got zero exploration or even presence
>oh, now they have sniper rifles; another boring, easy sniper fight

I won't even mention Volgin. What a fucking embarrassment.
>>
>>343857198
All of that was better than Ubisoft Open World game #654356435r7456
>>
I didn't mind MGSV until it got to the point where you started NEEDING to upgrade shit to complete missions, and then I had to sit there and stare at the fucking game screen for a half hour while I waited for fulton to develop.
>>
>>343848832
I wasn't hyped for MGSV though, when it came out I was too busy playing the Mad Max game and then when I got to Peace Walker 2.0 everyone was bashing it while I somewhat enjoyed it.
>>
>>343856806
Because Kojima felt, for whatever reason, obligated to stay in the timeline he created. Prequels are all the story had any kind of room for. MGSV makes room for itself by being largely irrelevant to continuity.

I think it's a shame the series didn't just move onto a new continuity (or multiple new continuities) after MGS3. It's definitely what the series needed after MGS4 (Kojima himself suggested it).
>>
>>343855217
I agree
>>
>>343857017
But assasins creeds were perfectly enjoyable and good games untill they ruined the series by milking it.
Isnt saying somethings an assasins creed a compliment?
>>
>>343857198
The skulls in Code Talker Extreme are not easy and you're fucking memeing if you're pretending they are

oh yeah sure I bet you sneaked past the ones in the basic mission the first time and then came back with endgame equipment and then bitched the fight was too easy when you one shotted them with your level 8 anti material rifle
>>
>>343857324
No it's not, AC has always been a shitty franchise, the embodiment of everything that's wrong with modern videogames, and the reason why turds like Mad Max exist.
>>
>>343856928
I was referring to portable ops rather than GZ as the third game. But I don't think the departure from traditional gameplay can be attributed to experimentation as much as the hardware limitations of the PSP. Was an episodic structure a creative decision, or a compromise for a system which necessarily implies the need to stop playing at a moment's notice? Was grinding for ZEKE parts a creative decision, or just an incentive to play multiplayer? Were flatter, uncharacterized bosses a creative decision, or just a consequence of storage limitations?

So much of what they did with PW (and carried over to TPP without considering why) can be traced directly to the limitations of its platform rather than the result of deliberate planning.
>>
>>343857281
No, it really wasn't. Even more pitiful considering the franchise is famous for its bosses.
>>
>>343857198
>you have to go through that snoozefest twice

What?
>>
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>>343856765
Why does Shindol do this?
>>
>>343857354
>fighting the skulls in that mission

Shit dude, do you even REMEMBER tactical espionage action?
>>
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>>343856459
This
>>
>>343857437
Yes it was, Mad Max is a genuinely boring game that it's built upon recycling mechanics from other games.
It's the modern shovelware, padded, soulless and generic trash to see if they can make some easy money.
>>
>>343857571
Well, the game is entirely based around having multiple avenues of approach and you're required to kill them all if you want to 100% the game, so yeah

MGSV has huge amounts of replayability and that triggers the moviegame fags because they can't do anything more complex than walk forward
>>
>>343857324
>likes Assassins creed
Either bait or underage, please ignore him and let's hope this kid leaves 4chan.
>>
>>343857354
>not sneaking past something in a stealth game

What the fuck were you doing?
>>
>>343848832
I must've watched the Not Your Kind of People trailer around 30 or 40 times, building more hype every time. The game was good but nothing can match the expectations and feelings that trailer and its slightly mismatched song gave me.
https://www.youtube.com/watch?v=03nUMw7japI
>>
>>343857017
Not the retard saying MM was better than TPP, but holy shit anon. I played it and it was definitely better than any AC game. You're giving Asscreed too much credit.
>>
>>343858021
Whatever you say, Reddit.
>>
If anything, I finally learnt to enjoy the hype. For me it was hype>model swaps>actual game, and although the game wasn't as good as I had hoped I still enjoyed it.

When I watch the trailers I don't feel let down; rather, I remember the hype and fondly regard it. I loved being so excited for a game. I nearly screamed when they showed us the second Eli in one of the later trailers. I remember having a huge grin on my face as I started the game. I'm glad I was excited and overjoyed like a child and I'd give anything to feel that way about more things.
>>
>>343857863
>building more hype every time

I did this with the Elegia trailer especially.

https://www.youtube.com/watch?v=5C30ZxQIZck
>>
>>343858081
This, hope I can get that excited for a game some day.
>>
Actually I really really enjoyed Peace Walker while I hated this. The gameplay to story ratio in PW was just perfect while MGS5 just wasted my fucking time at every opportunity.
>>
>>343858071
Asscreed was terrible, kid. It was never good and it never got any better. Deal with it.
>>
>>343857420
Ac2 was fun.
>>
>>343858231
Yeah, we needed more cringeworthy MGS plot.
>>
>>343856806

I would imagine because of money. Metal Gear Solid was a known quantity to Konami, it has an established fanbase, a huge pedigree and sells well. Kojima seems to try and cater to what his fans want to a certain degree (MGS4 and his new game being big budget because "that's what people expect from me" being examples) but I find it hard to believe that MGS didn't start wearing down on him at some point.

I shouldn't pretend I know exactly what goes on in his head, maybe he did want to tie things up neatly in the end, but each game in the series does have a distinct theme being explored and I found those more interesting than the plot. The language elements were interesting in V and I wish there was more to it, but there was enough there that I started studying etymology. The fact these themes were wrapped up in a Metal Gear shaped box was purely incidental to me. I've found that the series is more enjoyable if you look at each entry as its own entity, spiritual successors to each other, and that the similarities and returning characters are just mimetic, almost like their each an incarnation of the S3 Plan.

I have no idea what I'm talking about or why I went on that tirade.

Metal Gear Solid is neat. If you were disappointed, I understand. But remember, "Everything you felt or thought about during this mission is yours, and what you decide to do with it is up to you."
>>
>>343857863
Same. I was here when that got streamed for the first time.

Even the Red Band trailer didn't give me the same levels of raw hype that one did.
>>
Why was there no story after the intro and it was so bland and boring?

Just felt like generic missions with nothing happening.
>>
>>343858261
You don't understand me, they are all trash, same trash, just different coats of paint, there's no better or worse, it's all turds.
>>
>>343858356
Why do you care about story in videogames, specially in a franchise that stands out for having a horrible plot?
>>
>>343858383
You've never had a bowel movement if you think some shit isn't better than others.
the asscreed series is the gaming equivalent of burning diarrhea.
>>
>>343858356
>hurr durr I'm a faggot who needs constant positive reinforcement from cutscenes to tell me that every single mission is THE MOST IMPORTANT MISSION EVER TO SAVE THE WORLD or I can't have fun

MGSV is told mostly through its gameplay and the tapes rather than autistic exposition and 500 hours of cutscenes, which is how it needed to be when it's an open world game rather than a moviegame
>>
>>343858574
And Mad Max is a AC spinoff.
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