[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
>Time limit removed and no nightmare mode >rumours of
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 212
Thread images: 27
File: Dead-Rising-4-E3-main.jpg (368 KB, 1600x900) Image search: [Google]
Dead-Rising-4-E3-main.jpg
368 KB, 1600x900
>Time limit removed and no nightmare mode
>rumours of 4 play co op that would ruin the perfectly balanced 2 play co op
>Frank's original VA fired so Capcom can save on some shekels

This can't be happening. How do we fix this???
>>
That's not that bad
>>
We pray

If theres time limits on the missions still thats fine, if they remove the "story" time limit im not too bothered.

Rest of the changes suck though
>>
>>343781410

>>Frank's original VA fired so Capcom can save on some shekels

My interest for the game is now at an all time low.

Dead Rising 3 was a disappointement already, with a fucking pansy protagonist with a punchable face and with no charm in the world.
>>
It's dead, just move on and forget it even exist.
>>
>>343782417
>with a fucking pansy protagonist with a punchable face and with no charm in the world.


Nah dude. Nick was alright. You just racist poltard or some shit.
>>
File: 1411095667294.png (77 KB, 354x320) Image search: [Google]
1411095667294.png
77 KB, 354x320
>>343781410
>Add Frank back into the game as main protagonist
>Doesn't talk, act, speak, or look like Frank
WHAT WAS THE POINT
>>
File: 1338685903421.gif (498 KB, 500x233) Image search: [Google]
1338685903421.gif
498 KB, 500x233
>>343782637

Nick was alright? Nick was fucking alright, you say?

No. In comparaison to Chuck and Frank, Nick's a fucking pansy protagonist with a punchable face. Gotta give it to him though : his voice acting is on point. Really makes the pansyness shine.
>>
>>343781410
>>Frank's original VA fired so Capcom can save on some shekels
Dropped.

The time limit was so generous in DR3 that removing it outright was always going to happen.

I can't believe /v/ whines about games being too easy but every DR thread somebody whines about the fucking DR1 time limit. It was fine. It was a clever feature that actually added a layer of serious survival. All the babies crying I WANT LE SO WHACKY AND RANDOM ZOMBIE KILLIN LOL fucked this franchise hard.
>>
>>343781410
I have low expectations for this game.

They know Frank West sells, but they brought him back in name only.
The exo-suits seem retarded and will take the fun away from just killing zombies with baseball bats and normal stuff you found laying around, as I will always know that I would be better off using an exo-suit.

I feel kinda numb about the removal of time limits. I genuinely loved them in 1, 2, and OTR because the games and its missions were finely crafted around them, encouraged strategy for time management, allowed for both fun and frustrating RNG moments, and gave the games replay value; but it was barely present in 3 at all, so being removed now just doesn't surprise me.

I want to think this game will be good because I love what Dead Rising used to be, but all these red-flags are still there.
The Christmas setting seems cool though.
>>
File: 1466773422586.gif (2 MB, 360x414) Image search: [Google]
1466773422586.gif
2 MB, 360x414
>>343781410
>Time limit removed
Feels great man
>>
>>343783074
Dick should've been the main protag imo.
>>
>>343783587
removing the time limit is gonna make the game boring as fuck
>>
>>343781410

>rumours of 4 play co op that would ruin the perfectly balanced 2 play co op

>how do we fix this

You don't play 4 player Co-op. Only play 2 player co-op.
>>
>>343782417
>punchable face
Any time someone says this I just imagine an ugly faggot being jealous someone is good looking. Its like a male sjw who is angry there are hot people.
>>
>>343781410
>Frank's original VA fired so Capcom can save on some shekels

source ??
>>
The only reason to play this might have been Frank. But Frank's an impostor. It kind of foreshadows the game as a whole. A shameless play on the fan's love for the first Dead Rising.
>>
>>343783587
Found the casual.
>>
>>343781410
>Frank's original VA fired so Capcom can save on some shekels
Has this been confirmed?
>>
File: 1339168869990.gif (1005 KB, 227x136) Image search: [Google]
1339168869990.gif
1005 KB, 227x136
>>343783912
>>
>>343781410
why even bother bringing back frank if they changed his face and voice? it doesn't serve any purpose except to antagonize old fans. I just don't understand, why is this industry so fucking awful? why is all news bad news when it comes to games?
>>
>>343784235
>>343783958


No but I don't think they go through the trouble of getting a guy to voice Frank as a placeholder for the e3 gameplay. I think that's the real deal.
>>
>>343783587

literally the only reason the game was fun. remove the time limit tension and the repetitiveness sets in fast
>>
>>343784353

They do that all the time. Placeholder VAs are common and demo and trade show viewing events.

Why would they hire Frank for UMVC3 if they weren't going to have him return for the next game in the series?
>>
>>343784353
Apparently the actor is on board about coming back, maybe if we make some noise Capcom might chance their minds.

https://www.change.org/p/capcom-terence-j-rotolo-as-frank-west-for-dead-rising-4/u/17028338
>>
>>343784707
>Why would they hire Frank for UMVC3 if they weren't going to have him return for the next game in the series?

What?

Also I hope you are right but I dunno. Can you show me when Capcom has done this?
>>
>>343784707
I've heard that VO's get more expensive the more repeat gigs they get. Maybe he priced himself out.
>>
No timelimit confirms the game is going to be garbage
>>
>>343784446
Said no one ever.

Either you like the novelty of Dead Rising's choppy gameplay or you don't, no one likes the arbitrary time limits that make the game even MORE repetitive since you have to meticulously plan your entire experience around being at a specific place at a specific time.

Not to mention, it makes actually playing the game a chore when you can't even afford the luxury of just goofing off in a fucking SANDBOX GAME, that's the entire point.
>>
>>343784857
Never mind, this a better link:

https://www.change.org/p/capcom-fix-frank-west-s-face-and-his-voice-dead-rising-4

And yeah i know these change.org petitions are mostly useless but even T.J. Rotolo himself is linking this petition around so we might as well try.
>>
>>343785104
>since you have to meticulously plan your entire experience around being at a specific place at a specific time.


Modern gamers everyone.
>>
>>343785104
not really
you dont actually have to be in a specific place 75% of the time if you can plan correctly
I had way too much free time in the games when I played it
>>
>>343785104

If you're doing multiple runs and still struggling to keep time then you're really bad.

Doing early missions at higher levels means you finish them faster and it gives you more free time to explore.
>>
Do the dead rising games even sell anymore?
I always thought the only reason DR1 sold at all was because it was a launch title for the 360.
I can't see DR3 being profitable being an X1 exclusive with a shitty PC port.
>>
>>343785104
People always use this argument and its never made sense to me.

The original game gave you six hours to fuck around with. Well, five and a half if you count having to complete a couple of story missions to unlock most of the mall.

You can DUDE WHACKY ZOMBIE KILLIN LOL for six hours. Are you seriously telling me people spent more than six hours just fucking around killing zombies? It's that's all you wanted to do you could just let the game restart and do it all over again, since nothing about the missions changed anything (other than Day 2 opening up the entrance plaza).

>plan your entire experience around being at a specific place at a specific time

This was brilliant, the whole game was crafted around it, and you could pick and choose what you'd do in a playthrough. Main story? Save as many survivors? Kill all Psychopaths? Fuck around? Achievement run? The replayability was enourmous.

But no, casual scum like you had to whine about WAAAAA I HAVE TO RESET EVERY SIX HOURS so any and all depth was removed until we got LOL WHACKY ZOMBIE KILLING SO RANDUM XDD bullshit that you probably won't even buy anyway.

Fuck off.
>>
>>343785227
>this takes skill or strategy

/v/ everyone

>>343785412
And so what? If it's that easy, then it's so arbitrary it doesn't even deserve to exist.

>>343785572
Never implied that, honey, ofc you can steamroll the game in NG+ anyway.
>>
>>343785668
Dead Rising is a casual game, and you rabid fanboys already proved the time limits are so "easy" they don't matter.

Get rid of them.
>>
>>343785630
DR3 wasn't only an xbone exclusive, but butchered the core concepts of the original games to the point where it doesn't even feel like a real entry in the franchise. The story wasn't anything great, the characters were flat, and the gameplay was just terrible.
DR4 is just another capcom cash grab, seeing how the game isn't anything like its predecessors and has Frank available in name alone. Some guy already leaked 90% of the game from a broken alpha or something anyways.
>>
>>343785668
Did people still complain about the time limit in DR3? That game was so generous with the limit that you could have a stroke, go to the hospital, get out, and still have enough time to beat the game.
>>
File: 1464730158072.jpg (138 KB, 570x326) Image search: [Google]
1464730158072.jpg
138 KB, 570x326
>>343784353
>>343784857
It reminds me of what happened in inFamous 2.
Naughty Dog redesigned the protag to be a Nathan Drake clone and this redesign was gonna be permanent. But the fans made so much noise that they changed him back to something more true to his original appearance, and everyone ended up being pleased and happy.

But this is Capcom were talking about. Their PR interns will probably just call their consumers as entitled fanboys and /v/ will parrot them for the sake of creating flame wars.
>>
>>343781410
>time limit removed
Good, I hate grand timer games.
>>
>>343785968
not really
removing them only makes the game more boring
if anything they need to be more strict
>>
>>343781410
>Frank's original VA fired so Capcom can save on some shekels

I thought someone said the VA used was just a placeholder and Frank's original VA is gonna be in the final version.
>>
>>343785862
>never implied that

>>343785104
> you can't even afford the luxury of just goofing off

> you have to meticulously plan your entire experience around being at a specific place at a specific time

dat blatant back pedaling
>>
>>343785668
>DR players calling other DR players casual
pottery
>>
>>343786034
People always bitched about them. Every time a /v/ post has Dead Rising in it some casualfag bitches about the time limits.

Pulling off a perfect run in DR was very, very, difficult. There's whole YouTube runs about it and the players not being sure if they'll make it in time, describing their planning being fucked up by circumstances, etc. It was hard but rewarding.

In DR3 everybody could get a perfect all-survivors, all-side missions, all-cases playthrough on their first try because of how fucking generous it was. At least they included Nightmare Mode as an option.
>>
>no sand box mode or cheat codes
>>
>>343786178
>I thought someone said


Yeah well who said that? Some guy on /v/?
>>
>>343786001
>the gameplay was just terrible
The controls and weapons were the best in the series in 3, and the combo weapons weren't limited like in DR2. DR3's problems were not gameplay.
It was more a problem that the town was boring compared to a mall. The Psychopaths weren't as interesting, the story was stupid, and the characters were boring and not as fun as the other games.

If they remade DR1 with DR3's gameplay, I'd buy it in a heartbeat.
>>
>>343786275
Dead Rising is a casual game. Setting yourself targets like perfect runs is not. Infinity Mode was definitely 110% NOT for casuals. Demanding you sit at your console for 14 hours with the slightest margin for error fucking you over was not casual.
>>
>>343781410
>Frank's original VA fired so Capcom can save on some shekels


Sauce ? some people said it was a placeholder
>>
>>343786225
It's not backpedaling, still isn't enough time for a sandbox game in my opinion.
>>
>>343786625


Source: someone's gaping ass
>>
>>343785104
>play DR
>find out I must complete my missions before a given time
>decide to just save, then ignore the missions to goof around, mindlessly kill zombies for hours and learn the layout of the map
>get bored
>reload my save and keep playing the game normally, but with added knowledge
>eventually realize that doing the missions was more fun than just mindlessly killing zombies anyway

If anything, the biggest problem of Dead Rising was that it expected its player to be smart and think outside of the box to overcome what the game threw at him.
Don't worry though, they obviously fixed this problem now.
>>
Do we know for sure that they aren't implementing a nightmare mode (time limit mode)?

I mean, from the developers mouth, not click bait articles.
>>
>>343786971
We have so little information on it besides a trailer.
Which is weird for a "Holiday 2016" game
>>
/v/ is just not the place to discuss video games.
>>
>>343786971
Well, the developers said in an interview that they would be making this game more accessible by removing time limits, but we're yet to see if they give us an option to bring the timers back.

If they do, let's just hope that they aren't DR3-tier.
>>
File: 1462937292333.gif (2 MB, 343x249) Image search: [Google]
1462937292333.gif
2 MB, 343x249
>Playing with more friends is a bad thing
I understand and agree that the other shit they're pulling is garbage but I fail to see how 4 player co-op is a bad thing
>>
>>343781410
>ruin the perfectly balanced 2 play co op
The co-op was never balanced...
>>
>>343787269
Its a double. One hand,more friends more fun. On the other is makes the game to easy
>>
Couldnt there just be an option to take off the clock? I like playing on the clock cause of the rush you get.
>>
File: 1467273359840.jpg (54 KB, 500x469) Image search: [Google]
1467273359840.jpg
54 KB, 500x469
>>343787575
I think 4 player co-op is fine if they scale the difficulty properly, but since we're talking about modern Capcom they probably won't so I see your point.
>>
>>343787269
I agree.

Outside of Case West, the co-op was a mere gimmick mode. So a 4 player mode just being an extra feature is not really a bad thing.
>>
>>343781410
>Time limit removed and no nightmare mode

Thank god, time limits are one of the shittiest gameplay gimmicks of all time. I can't think of a single game with a time limit that's actually been made more fun because of it. I guess it's probably because I like to generally dick around and explore at my own pace, not be constantly shuffled along like I'm on a tour.
>>
is it true most survivors in dr3 did not need to be escorted and just need to kill all the zombies nearby?
>>
>>343787683
Because the clock inherently means that it would need effort and balancing to make it work as a feature.

Making the game without the clock just saves them the trouble of doing this.
>>
File: 2ds2.png (17 KB, 954x471) Image search: [Google]
2ds2.png
17 KB, 954x471
>>343787893
>i can't wait to make this zombie game
>cool open world to explore
>tons of weapons to find and try
>a campaign i hope will interest people
>now i just need to add a time limit so people can't take their time to enjoy any of it
>>
File: suppressed kek.gif (3 MB, 286x258) Image search: [Google]
suppressed kek.gif
3 MB, 286x258
>>343783975
>He thinks Dead Rising was ever a "hardcore" series
>>
>>343787893
infinite modes were in the games
they were terrible because there was nothing to do because of it
>>
>>343787683
Or just add a Sandbox mode. Did the remove that for DR3?
>>
>>343788231

the time limit was so long that there was literally no need for a sandbox mode
>>
File: 1457926316503.jpg (121 KB, 704x480) Image search: [Google]
1457926316503.jpg
121 KB, 704x480
>>343786038
>inFamous
>naughty dog
>>
>>343785104

>Said no one ever

This your first DR thread on /v/?
>>
>>343788158
The game gets REALLY boring if you just kill things without purpose.
The time limit is to mask how boring the game would get.
>>
>DR3 still isn't under €15 on key code sites
What is this bullshit?
>>
>>343788352
Haha, shit.

I guess thinking of Nathan Drake made my brain to slip.
>>
>>343788520

Just pay it. its a good game.
>>
>go on http://www.capcom-unity.com/dead_rising/go/forum/view/7491/253071/dead-rising-4
>complain about the changes in a nice constructed manner
>we win
they said they added nightmare mode after fans complained about dr3 lets do the same here
>>
>>343788225
It's been a while since I've played any of them, but you can still starve and stuff in infinite mode, can't you?
>>
File: 2016-01-04_00001.jpg (31 KB, 408x408) Image search: [Google]
2016-01-04_00001.jpg
31 KB, 408x408
>>343788780
>just pay up, goy
Do you think I'm made of money?
>>
The first game was the only good one. The entire spirit was removed once the devs moved on.
>>
>>343788158
Yeah because I'm sure everybody just spent six hours killing zombies right?

Fuck off samefag.
>>
>>343788913
only in the first game
i know 2 has challenges and what not but honestly its boring as fuck
>>
>>343789005
DR 2 and the crafting mode was pretty great
>>
>>343788158
>DR2 adds sandbox mode
>no time limit
>literally nobody plays it and everybody who does complains how boring it is
>>
File: 1467483587649.jpg (93 KB, 694x642) Image search: [Google]
1467483587649.jpg
93 KB, 694x642
>>343781410

>series was a well polished, semi-open, action adventure game. With strategy for optimizing playthroughs and discovering secrets, and choosing which people to save and optional bosses to kill before time runs out. Game had lots of charm and a little bit of that tongue in cheek japanese quirkiness.

>Western developers turned it into piss easy Grand Theft Auto but with zombies and xD WACKY RANDOMNESS

I hate the videogame industry. Why do I even play games anymore?
>>
>>343788158
Meanwhile in Open World Game thread #21469

>wahh, why is the game so aimless?
>everything I do is meaningless
>there is no reason to do anything outside of the main missions
>I hate open world games, I wish the devs gave us some more purpose to the things you do in their games

I mean sure, I also enjoy to goof around in games, even in linear ones.
But the timer never really stopped you from being able to goof around in DR. You could always ignore the missions and see what happened or then reload a save, you always got some down time after completing a set of main missions, and OTR even introduced a Sandbox mode that let your experience, weapon cards and attire to carry over the main game.
>>
>>343788162

>guy who never played infinite in DR tries to talk shit
>>
>>343788848
I only care about Frank's old voice actor to be honest, hopefully they will listen.
>>
>>343789229
DR2 was where you can see how the series started to go awry. Dead Rising was never "serious" in tone like being grim and dark but it was serious in the tone that it was a realistic world. The absurd moments and occasional touches of dark humor gave it charm. Dead Rising 2 just sort of went for broke in all the wacky shit. I mean, the game open with you riding around on a motorbike with chainsaws in a zombie killing reality show. It was fun, but it took the series in a ridiculous direction. I will also say that the Capcom Vancouver just aren't as good at making games as the original team. I'm talking level design, graphics, gameplay etc.
>>
>Another town instead of something interesting like a mall, casino, or amusement park
Dead Rising 3 was so boring to explore. Just because they added Christmas shit doesn't make the town locale better.
>>
>>343788848
fucking this you faggots don't complain on here when capcom vancouver has caved to fan demand before
>>
>>343781410
>case west and zero will never get ported to pc
i'd even accept a "remaster" a this point if thats what it takes to get the content to more platforms
>>
File: Call_a26bad_5735698.jpg (22 KB, 539x468) Image search: [Google]
Call_a26bad_5735698.jpg
22 KB, 539x468
>>343783783
>>343783975
>>343784446

>"why the fuck would this open world game have a time limit"
>capcom removes it in the fourth game
>"capcom what the fuck the time limit is what made the game fun stop pandering to casuals"

Why do I keep coming here?
>>
>>343790491
good question
clearly you are a retard who cant tell that there are two different sides here
especially considering they've always had modes with no time limit
>>
File: 1457261162927.jpg (20 KB, 306x306) Image search: [Google]
1457261162927.jpg
20 KB, 306x306
>>343790098
>a mall
how original
>>
>>343790491
>People have different opinions

Flat out, removing the time limit makes the game easier and more casual. This has never been a good thing.
>>
>>343786516
Infinity mode was more tedious than anything
>Triple food book
>Grab all the OJ I could
>set timer on watch
>park myself at the coffee shop awning
>chug a OJ every time the timer went off
The only thing that stopped my run was the stupid game crashing twice, once on the 3rd day and another on the 5th day when I went to get more supplies.
>>
>>343786516
>>343790796

It was a pain in the ass. I'm convinced they did originally intend to release the game without a save feature in that mode.
>>
>>343781410
>balanced
Who the fuck cares? In 3 you were spinning around scythes that shot out fucking grenades. They are god damn slow zombies the only thing "challenging" in any of these games are the time limits strangling you on doing all the survivor stuff and psychos but not really.
>>
>>343789229
Yeah, I liked it too.
And I think it was introduced to encourage the players to carry more meaningless items like nails, plushies, toys or footballs; instead of the tipical loadout of baseball bat + katana + gun + psychopath weapons.

They also did well in forcing the player to visit workshops to craft these weapons so that they could be more uncommon; of course that over time the player would eventually have his own combo weapon loadout and go-to items, but the mechanic still added much variety to every playthrough.

Like most people I also agree that the devs shit the fan by DR3, but I believe that the fanbase is retroactively hating on DR2 again for introducing them.
>>
>>343786901
I chuckled, but seriously don't joke like this man, people around here are retarded and might take you seriously.

>do enough of the story to get to a point where i can go do Frank the Pimp achievement
>First thing i did in day 1 was murder the convicts in the park for a safe route back
>day 3, seven bitches following me, piggy backing one, enter the park
>"WWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLLLL"
https://www.youtube.com/watch?v=atKUCxXanXA
>What the fuck no! I killed you guys!
>bitch gets shot off my back, dies, some get run over, die, make it into the first mall area with only two.
>Run ruined, only anger remains, give survivors battle axes, get skate board, katana, orange juice and run back outside.
>skate my ass over to the jeep, run them into a tree, katana the driver in the face, take the minigun off the back
>shoot the fuck out of the jeep, killing the driver
>took long enough for my axe babes to catch up
>They fucking slay the other convicts, avenging their sisters

What a fucking good time, jesus christ. Even the dumb ass, game ruining glitches were fun as fuck. The sequels never quite got the charm of the first game.

I never tried to get that achievement again
>>
>>343791758
convicts respawning wasnt a glitch
>>
>>343790660

>Easier

More like tedious. I've had so many fucking missions locked out while I was inches from entering their area in DR1, I wanted to punch a hole through my monitor. It also encouraged minmaxing which fucking sucks.
>>
>>343781410
>Frank no longer a middle aged fatso who is kinda ugly

This is the worst part imo. Lots of the comedy came from him looking like Vince Vaughn
>>
>>343792026
>. I've had so many fucking missions locked out while I was inches from entering their area in DR1, I wanted to punch a hole through my monitor.
Then get fucking good. Manage your time better. Be smart when you're saving. I've done so many perfect runs of Dead Rising starting at Level 1 I've lost count. It's challenging but it's fun.

And how the fuck do you min/max in Dead Rising?
>>
I think an easy mode without the time limit would be a good compromise.
>>
>>343781410
>company doesn't waste money on voice acting
>time missions will be handled differently big woop
>I can now play my game with more of my friends
Seriously what kind of a lonely shitbag is mad that people can play games they like with their friends? Why are you so jealous that you can't fill 3 empty slots in a game after having been on this earth for 18 years.
>>
>>343792374

But I got good, I have all the achievements in the original DR1. I don't find restarting from half an hour ago fun.
Planning out routes and optimal runs isn't fucking fun. The option to remove the time limit is so fucking goddamn obvious I can't believe it wasn't there from the very beginning. Some cheeky fuck must have laughed his ass off when he came up with Infinite mode and the decreasing health and constant night shenanigans.
>>
>>343792734
no that will be called story mode, they will call the three day mode that is a stable to the series spooky scary nightmare mode.
>>
Is Dead Rising 3 so awful that no one wants to pirate it?
Didn't even know it existed until the summer sale and I kind of want to play it. But I'm not going to give any company $20 for a game that constantly freezes and crashes to the desktop unless you skip every cutscene.
>>
>>343793224
3 is actually decent now that it's patched

It extended the DR2 formula, people who are nostalgic for the first game will never get that again.
>>
>>343793224

It lacks the charm the first two had and it's visually dull, otherwise it plays fine.
>>
>>343793224
It honestly isn't that bad of a game. It just feels really derivative of the first two games while adding nothing to the series. (besides the awful Walking Dead filter I guess)
>>
>>343783587
>Time limited removed
>its a different game mode
That's fine.
>>
>>343793379
Is it some unofficial patch, because I'm speaking about my experience getting the game during the sale. It's the only refund I ever used because it just didn't work.
>>
>>343791981
Really? I always thought it was one, considering that's something that seemed like it shouldn't have happened.
Unless you are just nitpicking my use of the word "glitch." In which case, fuck youself, you know what i mean.
I know they always respawned, but I just can't see why the devs would intentionally do that. It just doesn't make any sense.
>>
File: ed4.png (676 KB, 632x738) Image search: [Google]
ed4.png
676 KB, 632x738
>>343793701
Not sure what to tell you man the game works on both my machines (980ti and r290x)
>>
>>343793882
They respawn only once per day. You basically just kill them in the morning and you're good.
>>
>>343793882
I've never seen any reason for it to be considered a glitch
especially since they dont respawn with a cutscene after the first time
Its stupid I'll agree to that but I've never seen it as a glitch
>>
>>343794084
>>343794124
It's a glitch because psychopaths aren't supposed to respawn. They didn't fix it because it made the game harder.
>>
File: 1450353870854.gif (722 KB, 245x245) Image search: [Google]
1450353870854.gif
722 KB, 245x245
>>343783912
gif related has a very very punchable face

Do you think shes hot and good looking?
>>
>>343793882
Don't they die permanently if you destroy their car?
>>
>>343794341
If you don't destroy the humvee all three of them instantly respawn the next time you return to the park.

If you destroy the humvee they respawn the day day at around 12:00pm. I think.

WEEEEEELLLLLL....
>>
>>343794717
His name's Frank WEEEEST
https://www.youtube.com/watch?v=8G_1Tv1vVA4
>>
>>343794084
>>343794124

>>343794295 This is what i mostly meant when i called it a glitch. Like, initially the devs programmed the game, without intending for these psychopaths to revive themselves every day, but it just kinda happened. And they left it.
In programming, if something random causes something in your code to just happen, that you didn't intend to happen, I'd call it a glitch in the system.
>>
>>343781410
You can't

Also, don't get why they are calling it 4 when it is an obvious remake
>>
>>343783291
>All the babies crying I WANT LE SO WHACKY AND RANDOM ZOMBIE KILLIN LOL fucked this franchise hard.
So true and the worst thing is that there already are a bunch of other games catering to this demographic. Fucking hate vidya because of this
>>
>>343795258
I don't think it's a glitch because it happens on a daily basis rather than every time you go into the park. The game's event system likely works on hours instead of days (because different events happen hourly) and so it happening every 24 hours is too specific for it be an accident imo.

Maybe I'm wrong but I very much doubt it was an accident.
>>
Literally do not care about any of that
>>
>>343795164
Who woulda thought an out of shape, middle aged man would become such an iconic video game character?
I did love seeing him turning into a washed up alcoholic in Off the Record.
>>
>>343794306
I'm guessing the face only becomes punchable if you feel targeted by the gif. You maybe should stop being so racist and sexist much
>>
>>343786001
The gameplay was literally the fucking same as 2
Holy shit you people are grasping
>>
>>343795693
It was definitely not.
>>
>>343786001
3 was an improvement of all the problems with DR2 gameplay wise. The main problem with DR3 was that the map/setting was uninteresting and it was too easy to get around. DR2's movement was too slow, but DR3 was too fast. Given the map for DR3 is a lot bigger, but it's also a lot more boring.

I'm glad they're going back to the mall setting for DR4 with some mixture of outside, but I really hope the main focus is the mall, because that's what made DR1/DR2 (OTR) good.
>>
>>343781410
Wait is 4 coming this year or next year?
>>
>>343798472
This holiday season apparently.
>>
File: 0121.png (727 KB, 1057x1500) Image search: [Google]
0121.png
727 KB, 1057x1500
I want to ape escape this shitty run
>>
>>343790024
What series? THERE WAS ONLY 1 FUCKING GAME AT THAT POINT
>>
>>343798563
sauce?
the art looks familiar
>>
>>343781410
>How do we fix this
Just don't buy it, you fucking idiot.

I think it's funny that every DR game not developed by a Japanese team has been LEL SO RANDUMB xD bullshit with bad mechanics, though. There's been more shitty games in this series than good ones. It's time to let go.
>>
>>343800791
it's gay
>>
>>343800791
http://exhentai.org/g/937007/c2f3f2c08e/
>>
>>343800995
>>343800997
thanks senpais
>>
>>343781410
>Frank's original VA fired so Capcom can save on some shekels

Capcom doesn't seem to have any love for consistency in character voices, do they? I feel sorry for voice actors sometimes and how they seem to get shafted a lot.
>>
I will fucking love this game as long as there is no Katie/Annie. Could not stand her in DR2 or DR3. I don't give a shit about anything else, just get that bitch out of here
>>
>>343781410
>sh*kels

>>>/pol/
>>
>>343785104
Do you think Dead Rising is supposed to be le wacky zombie sandbox? The zombies are just an obstacle keeping you from your goals; the whole original game was centered around restarting over and over, learning how to manage your time better and get leveled up to a point where you could actually go toe to toe with most enemies without being at a disadvantage. I can't believe anyone over the age of 10 who has played Dead Rising would think the time limit was a bad or unnecessary thing.
>>
>>343801460
Sucks that Julia loves being the face of Jill, but Capcom being the retards they are don't realize it.
>>
>>343781410
>time limit removed

Is that a bad thing? What is the point of having a time limit?
>>
>>343802069
Try reading the thread.
>>
>>343781410
Has anything OP said been confirmed or is he just baiting for replies?
>>
>>343801789
People hoped Majora's Mask 3DS would have a mode to get rid of the time limit.
I saw in a Way of the Samurai topic somebody was asking for a hack to get rid of the time limit.

Modern Gamers hate anything that inconveniences them, even if it is integral to the experience.
>>
>>343803158
Removal of time limit is confirmed and Frank had a new VA in the demos at E3.
>>
>>343795282
It is at least some sort of sequel, since it acknowledges DR1.

The new mall is a memorial place, and Frank became a celebrity.
>>
>>343802586
I have and I can't make sense of it.

I don't quite understand the logic of timing an action game in general, with specific events happening at specific times. To me, that just seems like the game is guaranteeing a bad end at least the first time you play it, which also doesn't make sense to me. Is this is a visual novel? It's punishing the player for not knowing things that the player couldn't have known, which is something that WRPGs learned not to do after Daggerfall.

I also don't understand why you would time a sandbox game, when a good sandbox game is built around a large map that you can explore in multiple ways while having fun. The tone of the game is certainly not serious (at least in the first two,) with bosses like Adam and Chef Antoine, ridiculous costumes and weapons, and so forth. To have such a mechanic seems directly at odds with the tone and design of the game.
>>
>>343800995
Dropped.
>>
>>343804114
>It's punishing the player for not knowing things that the player couldn't have known, which is something that WRPGs learned not to do after Daggerfall.


Whut? There is a huge timer for everything. If you missed a deadline thats your fault.
>>
>>343804114
becuase they want to add tension to the game
pressure you into doing more then nothing at all and have a reason to learn the mall and how to get around it in certain ways

with the time limit it tries to make you want to figure out the easiest way to save as many survivors in the shortest amount of time while also heading back to the safe house in a safe manner
taking the timer away makes the game far to easy and boring
>>
File: 1404196125256.gif (2 MB, 316x213) Image search: [Google]
1404196125256.gif
2 MB, 316x213
>Time limit removed and no nightmare mode
>rumours of 4 play co op that would ruin the perfectly balanced 2 play co op

But that sounds awesome...
>>
https://www.youtube.com/watch?v=wZdjJXKhcl0

they even made the ui generic as fuck! why did they fuck this series up
>>
>>343804385
I meant that deadlines can be missed as a result of the player failing because they tried something that doesn't work at the time. It is just as annoying as timing a puzzle in a game.

>>343804440
So the only thing keeping the game from being boring is the time limit, or even the timers within the timer? It would be one thing if being timed was an optional challenge, but it's another thing entirely if it is a central game mechanic that someone can't escape. Timing something doesn't automatically add tension, it just adds frustration, at least for me.
>>
>>343806056
then stop playing the game
the time IS the central game mechanic for dead rising
the whole game is centered around it
again DR2 and 3 had an infinity mode with no time limit
it was boring as fuck and there is just nothing to do
>>
>>343781410
Why even remove the fucking time limits? Serioulsly.

Off the Record gave you the option, so babies like >>343783587
are satisfied with no restraints and fans of the series have the normal Dead Rising experience. What the fuck.

https://www.youtube.com/watch?v=6iuEx5ppV5Y
>The health bar is an actual bar and not the yellow squares
That fucking hurts the most for some reason.
>>
>>343806286
>time is the central game mechanic
Then Dead Rising is a bad game. I thought the game was about enjoying yourself while clearing an area of zombies, not desperately trying to speed through as fast as possible.

If being timed is the central game mechanic, why is the game otherwise so comical in tone? It seems incongruously at odds with the rest of the gameplay.
>>
>>343806901
this post doesnt make sense
why would being timed and being comical be mutal exclusive
on top of that you are given more then enough free time to do whatever you want
you dont have to save everyone in the game

its like majora's mask
sure there is a million quests you can do at only certain times in certain places
but really you only have to do a small handful of them to actually beat the game

the fun of the game comes from actually trying to play the game instead of just hitting zombies for 72 hours
>>
>>343806050
>You just find an ice sword laying on the ground
I thought the ridiculous weapons were shit you had to build.
>>
>>343806901
Killing zombies is not what the game is about, so you thought wrong and are wrong. Otherwise, there wouldn't be missions or a story at large.

It's also not about speeding through as fast as possible because you cannot get to the end of the game faster. The passing of time determines when events happen. You have deadlines not time trials.

The timer is not at odds with the game at large because of the context. Frank has 3 days because his pilot isn't hanging around a quarantine zone. Or you have so long before someone dies, or before Carlito blows something up etc.
>>
>>343807683
not anymore just have fun being wacky and zany dont even do missions!
>>
>>343806901
>desperately trying to speed through as fast as possible?

Have you actually played Dead Rising? 'Cause it looks like you're under the impression that you can beat the game quick, like a speedrunner, when everyone has to go through the full timer.
>>
>>343807208
Because a grand timer is an archaic game concept that stands in the way of unrestricted fun in order to force structure that doesn't seem to be necessary, even within the contrivance of the game. It's at odds with a sandbox just like how, say missions in a GTA game are at odds with the sandbox, where they follow a strictly linear, scripted sequence of events.

I don't know why you brought up Majora's Mask, because the timer was the worst thing about that game. It, too, was at odds with the adventurous spirit of the game, but unlike Dead Rising, you could run out of time without failing the game. This means that a sixteen year old game has a better "central mechanic" then the Dead Rising games.
>>
>>343808219
>that stands in the way of unrestricted fun
you want to run that by me again?
you have so much time in that game to do whatever you want its not funny
I dont think you understand in the least bit how the time mechanic even works in that game
>>
http://www.capcom-unity.com/dead_rising/go/forum/view/7491/253071/dead-rising-4
>>
>>343808219
>but unlike Dead Rising, you could run out of time without failing the game.
But that's wrong, the game can continue if you miss the timers. It's totally up to the player and if they care or not.
Sure, it'll lead to the bad ending, but you can just completely ignore the timers and muck about the mall killing zombies.
That's why people are pissed with this, what was once a choice is now forced onto the player.
>>
>>343808219
Anon, you dumb-dumb, you don't fail the game when the timer is up. The game lets you know that you will unable to complete the other story missions, but you can still play the rest of the days killing psychos, slaying zombies, rescuing survivors, and leveling up.
>>
>>343809112
>Bring back TJ thread
>W-w-w-well that could be some sort of imposter Frank g-guys...

Poor souls.
>>
File: 100% fire resist.gif (1 MB, 298x300) Image search: [Google]
100% fire resist.gif
1 MB, 298x300
>Time limit removed and no nightmare mode
>It's an 'alienate the older audience to try to branch out to a larger one' episode
They should just come out and say they want the CoD audience, make the transition easier and show that they don't really care about the series anymore.
>>
>>343807683
Its a timed demo. Im sure it just wants people to try shit rather than building.
>>
>>343810304
Hoping for this.
>>
>>343810091
didn't this guy actually get really serious burns and took them to court or am I thinking of another video
>>
>>343809112
This one is more interesting.
http://www.capcom-unity.com/dead_rising/go/thread/view/7491/30705659/what-you-didnt-know-about-dr4

>confirmed release date for december 6th
>confirmed as exclusive to XBone and W10
>>
>time limits are now a bad thing

Is this seriously what we've come to? Time limits are now the Stalin of video games? If it's a timed platforming sections then yeah I can understand, but other than that I don't see anything wrong with them.
>>
>>343809112
>>343811209
I think after how the forum anger over dr3 during e3 made them add nightmare mode why not use it to our advantage and fill the dr4 forums with requests for a time limit
>>
File: Dead Rising 3.jpg (72 KB, 810x456) Image search: [Google]
Dead Rising 3.jpg
72 KB, 810x456
>>343796127
The roadblocks in DR3 got old real fast. Kind of stunk to traverse from one side of the map to the other, only to ditch your car for another halfway through.

Plus, there were just too many fetch quests. Find this, extinguish that...it was downright annoying due to the size of the map.
>>
>>343812308
I only played for like 20 minutes, but Nick controlled like absolute shit. The controls felt so sluggish and unresponsive.
>>
File: Try everything at least once.png (3 MB, 1920x1080) Image search: [Google]
Try everything at least once.png
3 MB, 1920x1080
>>343812308
I found the highways and service tunnels worse than simply having loading times of less than five seconds for what are already decently large areas, and there are too many roadblocks in place to enforce their role as streaming tunnels for the rest of the city. That's all they exist for, so the game can technically be dubbed a seamless open world instead of there being loading screens between areas.
>>
>>343803372
It's just mindblowing to me that anyone out of middle school could think that way. When I was like 13 and Dead Rising came out, I was annoyed about the timer because I expected it to just be a zombie killing free roam game. It had that mode too, but as I got older I realized how cool the idea of the timer was, that you're not meant to beat the game in a single playthrough, and the game is based around the concept of starting over and over while keeping the same upgraded character, gradually making the game easier.

Without the timer no one would even care about it enough for a fourth game to be made ten years after the original release. The timer is what makes it unique, it's supposed to be repetitive, but it does it in a way that isn't overly annoying or frustrating if you understand what you're getting into. Nowadays everyone just wants to sit for 10 hours, finish a game, and never touch it again. You could literally play the original Dead Rising 10 times through at that length and keep having fun. Maybe I'm just too old for vidya, it seems like everything is marketed to 12 year olds with ADHD
>>
>>343813857
Blame the massive success of the Call of Duty franchise.

I'm serious. It has this massive audience of complete fucking retards with deep pockets that every publisher has been trying to tap into since 2007 and failing.
>>
so anyone who has DR3 can you please confirm if the featured challenge items, horse head, new years hat are in the pc version there impossible to get on xbone because they are time locked
>>
>>343806901
>clearing an area of zombies

Never happens, you either didn't play, or didnt understand
>>
>>343785968
>Dead Rising is a casual game

Motherfucker try to get the 7 day survivor achievement and then talk. The time limit made the game special, if there is ever an example of casuals ruining a good franchises its fuckers like you.

>>343788158
You do know you could just ignore the main story and just goof off the whole time, right? That was the fun, the game gave you choices, but no fuckers ruin everything

>>343804114
I can't understand why people don't like the time limit? Back in the day that was the coolest part about Dead Rising because the story moved with the time, it was cool. That is the tone of the game, that you only had 3 days to solve the mystery of what happened, the fact that you say a time limit goes against the "tone" of the game shows that you have no idea on what you are talking about. I know people like to call others "r3ddit" but holy shit your post looks like something you would find on reddit, some pseudo game dev that thinks he understands games he has never played.

>>343808219
> but unlike Dead Rising, you could run out of time without failing the game

This shows you never have played DR, there is only around 1 mission you have to do in order not to get a game over. Holy shit please go back to r3ddit, you try so hard to sound smart but you know nothing about DR.
>>
>>343813857
>ten years after the original release
Holy shit, where has the time gone?
>>
this is what happens when american studios take IPs away from japs
>>
>>343816251
But Capcom Vancouver developed DR2, DR: OTR, DR3 and upcoming 4.
>>
Am I crazy or is it not TJ Rotolo in the live action part of the trailer? Has he confirmed that Capcom won't be getting him? If not we need to up the bitching game because it actually worked with Hitman: Absolution. When they showed the first trailer with 47 having a generic young guy voice actor the fans bitched endlessly at IO and eventually it worked and they got David Bateson to play 47.
>>
>>343816436
Yeah, so a Western studio ruining a Japanese IP.
>>
File: Thanks capcom.webm (2 MB, 1024x576) Image search: [Google]
Thanks capcom.webm
2 MB, 1024x576
I'm planning on building a new pc. Is it smart to install W10 just to play DR4?
>>
>>343816436
WRONG
DR2 was co developed by Inafune and they got assistance from the original dr team, it was 3 onward where it was western devs fucking the game up
>>
>>343816741
TJ said he was not even contacted nd wants to do it,

so spam
http://www.capcom-unity.com/dead_rising/go/forum/view/7491/253071/dead-rising-4

and sign this
https://www.change.org/p/capcom-fix-frank-west-s-face-and-his-voice-dead-rising-4
>>
>>343817471
How is that wrong? It was still Capcom Vancouver who helped develop DR2. Inafune didn't do it all himself.
>Western devs fucked it up
Capcom fucked it all up like they always do
>>
>>343781410
Celldweller. Lots and lots of Celldweller and Blue Stahli.

Good psychopath battles with actual strategy put into them would help too. I didn't like that the psychos in three were just bullet sponges even though the psychos themselves were cool in concept.
>>
>>343818238
because I am just saying capcom vancouver sucks dick and if it was not for capcom japan and inafune we would have gotten this shit way earlier
>>
>Capcom Vancouver
fucking nope.
>>
File: consider the following.jpg (60 KB, 500x375) Image search: [Google]
consider the following.jpg
60 KB, 500x375
>Make the combo weapon system even bigger, gives us literally hundreds of possibilities to fuck around with, like Dead Rising 3's combo system only twice as huge if the data power is there
>Cool psychopaths with real strategy put into them that aren't just "shoot till there dead" bosses
>Mall Santa psycho
>More music by Celldweller and other artists, the highly independent and industrial soundtracks are what made the first two games' soundtracks so cool
>Lots of tongue and cheeck interactables and easter eggs like heating up the frying pan on a stove and using blenders
>Halloween themed DLC
>>
>4 player co op would ruin the balance

...who the flying fuck gives a shit about balance in this game? I wanna have fun with my friends. not fucking worry about balance.

fucking hell, /v/. you are some autistic idiots up in here.
>>
>>343820128
I don't know what the fuck "Balance" is about.

But experience with crowd fighters ala Dynasty Warriors suggests to me that 1 more player = many fewer enemies.
>>
>>343781410
Time limit being removed is good. I always hated the fact that i was rushed and couldn't explore
>>
>>343816786
but all of those games are good..
>>
File: 1466891685618.png (135 KB, 288x415) Image search: [Google]
1466891685618.png
135 KB, 288x415
>it's a /v/ pretends dead rising 1 2 3 were some sort of masterpieces and casuals and sjws have ruined everything that was once great and good in it's world episode.
>>
>>343794306
i bet your wrist would snap if you tried to punch anything you frail fuck
>>
>>343787893
>time limits are one of the shittiest gameplay gimmicks of all time.

Says
You
Thread replies: 212
Thread images: 27

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.