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>JRPG STILL use turn based or some shit MMO style combat in
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>JRPG STILL use turn based or some shit MMO style combat in 2016

When will this meme die? Action RPG are so much better, give you more freedom to move and defend yourself, pull off cooler moves you FEEL in control of, and it is fast paced. This isn't the 90s anymore where consoles couldn't do any of this.
>>
Turn-based combat is fun
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>>343669676
>fun


There's that word again.
>>
>Every game should play the same way
Fuck off.
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>>343669767
Clearly I live in the 90s where fun wasn't a buzzword :^)
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>>343669852
>being this big of a manchild
>>343669834
>my archaic system should always be the standard! god forbid something new is used!
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>>343670002
>not wanting to go back to the 90s and 2000s
time to kill yourself senpai
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>>343670002
>god forbid something new is used!
Real time combat isn't new, faggot.
There are plenty of real time and turn based games, one genre shouldn't convert itself just because you don't like it.
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>>343670089
Take those rose tinted glasses off, you poofter.
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>tfw nobody does RTWP combat properly but some drunken slavs who work in burned out factory basement fucking nailed it
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>This isn't the 90s anymore where consoles couldn't do any of this.
consoles can pretty much only do action-prefix genre games now
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>>343670358
>implying things don't get better the farther back you go, until about 1800
>implying 1990-2007 isn't the happy medium where the Internet exists but everything isn't completely pozzed and shit
You're a bigger fag than I am, fag.
>>
>>343670002
>try something new

Like what? There are already a bunch of different types of jrpgs and not everyone likes action based combat, especially for every game.
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>>343670574
>this delusion
>>
>>343670683
Prove me wrong
>>
PRESS THE CONTEXT BUTTON NOW, OP
THIS IS YOUR ONLY CHANCE, OTHERWISE GAME OVER
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no S2
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>>343670735
OP FAILED TO PRESS THE CONTEXT BUTTON, AND HER ARGUMENT DIED
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>>343669316
Turn based is only good with tactical rpgs, not 4 people standing in a line smacking a monster.
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>>343670574
>2 frame gif
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IMO best turn based combat are in the games that keep it simple, like FFX, Dragon warriors & Pokemon

don't know if any wrpg series use turns, Elders Scrolls is action RPG right?
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>>343670574
>Industrial revolution
>fun
>>
Only good turn base is the Paper Mario/Mario and Luigi games. They add a bit more depth when it comes to countering attacks. Nothing is more goofy than "stand here and get hit until it is your turn".
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>>343671146
>better = fun
The current year is pretty fun
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>>343669316
Why back in my day, Japanese games didn't have a pause button. In order to prevent from entering an unwanted battle while in the bathroom, you had to go to an area with weak enemies, and wait for a random battle. Then you would go to the bathroom.
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>>343670386
is that webm suppose to be impressive or...
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>>343671101
Fallout 1 and 2 were turn based
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Turn-based is fine when it has some sort of "gimmick''; the minimal case of this is wait mode with Limit Breaks a la FFX; the best case of this is SMT battle systems where you can talk your enemy out of violence or insult them then beat their ass.

Of course OP has no knowledge of any of the above and would rather shitpost while fapping to Bethesda nude mods
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>>343671254
>not just standing in one place, so random battles couldn't happen, then pissing
>not just opening your menu, which acts as the pause button usually
>>
>>343670002
>bitching about other people's preferences
>calling them man children
o im laffin
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>>343669316

Depends which ones.

inb4 buttmad western fags try to say the Souls games are WRPGs.
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>>343672280
>spoiler
I thought it was more of weebs trying to say Souls is wRPG
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I'm pretty sure there are plenty of modern JRPGs with real-time combat, though.
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>>343669316
I agree, all of the shit you listed is why I love ARPGs. However, if done right, turn based RPGs are almost always more challenging because there's more strategy and less reading-your-enemy's-moves involved.

But I enjoy both. Just for different reasons.
>>
this thread is full of plebs
>>
>>343669316
Consoles could do ARPGs from the start and the earliest JRPGs - Hydlide and Dragon Slayer - WERE ARPGs. It was never a technological limitation.
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>>343672280
Dark Souls is a westaboo RPG
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>>343673265
post your taste then faggot
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>>343669316
>It's a retard smug poster has a retarded opinion thread
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>>343669316
Action RPGs are better on paper but they are typically not executed well at all IMO. You're a fucking fag btw OP.
>>
>>343669316
I don't really like ARPGs - at least not like Diablo or PoE. It was fun at one time but, it has gotten old to me. I still have fun with classic turn-based style and since I play MMOs all the time, I'm okay with that style of combat. ARPGs definitely have their place but, they don't have to abolish different styles of RPG combat.
>>
Final Fantasy XIV: Heavensward's combat system is unironically the best combat system in the mainline Final Fantasy series.
>>
turn based is boring as fuck unless you're managing a lot of troops.
1 on 1 is the closest thing to an electronic sleeping tablet humanity has invented.
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>>343674162
>best combat system in the mainline Final Fantasy
I love FF but that's honestly not that great of an achievement given they shoot themselves in the foot nearly every entry when it comes to making a ''good" combat system
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>>343674646
I'd rather take a hotbar system that's similar to the active ATB combat system than the action RPG bootleg KH combat XV is doing.
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>>343675634
I didn't hate XIII's system and if it allowed for free movement I would gladly take it
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>>343676379
Once I stopped using Auto battle so much, I actually found the combat to have a little bit of challenge to it. Also once you get off Cocoon (Which is like 5/6 of the way into the game WUT THE FUUUUG!?), I found all the battles from there on to be exhilarating because I was almost always close to death somehow. It isn't a great game but, I had my fun with it. Plus I appreciate Square at least trying to change up something with their paradigm system.
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>>343677684
this is how I feel about it, even though I'm also a bit of a Lightning-fag
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>>343673662

Still a J(apanese)RPG.

What western game is it even trying to imitate according to you?
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>>343678462
Any Bethesda game to be honest
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>>343671757
The actual combat in SMT is great, too.
>Cathartic af
>Can pose challenges that you can't overcome with sheer mechanical skill
>Tfw your strategy which you've tirelessly prepared is working
>>
>>343677684
To play devil's advocate, the paradigm system was just the same old job system, only now you can do it mid-fight.
Also, the crystarium was a shit idea. Worse than the Sphere Grid. Both are just linear upgrade paths with barely any branching.
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>>343679565
I can't really have an opinion on this one because Final Fantasy X was my first FF and my introduction to RPGs like that. Before that, the only RPGs I really got into were Kingdom Hearts, Chrono Trigger, and Mario and Luigi/Paper Mario.
I liked the Sphere Grid just fine - I think I have nostalgia goggles for it but, every time I've gone back to play X, I've just found a deeper appreciation for it. Sorry for the shit tastes :/
>>
How do you guys feel about dragon age combat? I find origins much more engaging than inquisition because holding down right trigger the entire fight is just retarded
>>
>>343669316
>When will this meme die?
Pretty soon, not that hard to figure that out.
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>>343680613
Never played Inquisition - I'm currently replaying Origins and 2 before I buy Inquisition. All I can say is that was the first time I've played a game with that kind of battle system and it was fun as hell

>mfw I beat it on ps3 then recently found out how it was supposed to be played on PC
I truly can't wrap my head around how I enjoyed the ps3 version when it is such a horrible cripple of the PC version.
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>>343680398
Nah, both the Sphere Grid and the Crystarium get a lot of undo hate. I'm guessing people are just pissed because they can't grind up individual magic spells

I didn't particularly like X but I the Sphere Grid wasn't high on my list of issues
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>>343681160
I already said why I don't like the grid and crystarium. Linear upgrade paths for no reason. Instead of using level ups like normal, they added a "new" type of levelling, which just means grinding for different kinds of points instead of exp. This just doesn't add enough to warrant its inclusion.
I have a similar issue with the liscence board from 12.
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>>343681909
How do you think XV will do its upgrade system?
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>>343681909
I didn't care for the license board only because I found it odd I had to "level up" to the ability to wear pretty much any armor.
It'd be one thing if it had a level req. on more resilient or effective armor but, it was just any old bronze bangle or leather boot with that game. Just didn't rub me the right way.
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>>343669316
Friendly reminder that if you can't into team management then you're most likely a slack jawed idiot.
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>>343682194
Honestly, I would prefer just normal level ups for stats. Maybe I could see them tying upgrading weapons into weapon skills or something. But for stats, I really hope for something normal instead of the bullshit they keep doing.
>>
Sorami is Cute
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>>343682486
you're just hoping for the moon at that point. FF is literally a brand made on ''bullshit" even though its often lovable
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>>343669316
>the glorious age of turn based CRPGs is coming back
>meanwhile weebshit is going the way of AAA shit with shallow realtime combat
feels good
>>
Reminder that realtime RPGs have been around since at least the '80s and buzzwords like "archaic" and "antiquated" are a sure sign of an underage poster or redditor.
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Turn based combat is perfectly fine. But combining it with random/semi-random encounters and infinity respawning enemies is god awful. It wastes so much time.
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>>343683237
>CRPGs
name 1 (one) you dumb duck poster
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>>343683712
Divinity: Original Sin
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>>343683237
>meanwhile weebshit is going the way of AAA shit with shallow realtime combat
What JRPGs are doing this besides FF?
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>>343683712
See: >>343683763 along with
Expeditions games
Torment: Tides of Numenera
Underrail
Wasteland 2
Bard's Tale 4
Age of Decadence
Shadowrun games
Copper Dreams
that one barafag RPG
And some other RPGs I can't be bothered to post.
>>
>>343684053
FF isn't so much as "doing this'' as this has always been their business model with each mainline game with the exception of IX
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>>343684124
But all of those haveshit combat. They don't really know how to do it right. They'll never get to the levels of fun FFT had, that's for sure.
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>>343669316
>MMO style combat
what MMOs have turn based combat?
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>>343684762
Wakfu.
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>>343684691
t. man who has never played D:OS
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>>343670386
Door kickers is pretty good.
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>>343685373
What good mmos
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>>343685780
Good MMO is an oxymoron.
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>>343685507
hahaha, everybody knows it's shit, the skill variety is shit too, not enough classes, interesting items or anything.
Just turn based combat.
Shit compared to ff. Honestly, your D&D derivative turbonerd shit will never be as fun as some jrpgs. Nor look as good as the best jrpgs do. And stories will at best be some LOTR derivative shit. Serious but uninspired and dull as shit.
Just give up already. The west is shit at making games.
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>>343685860
>man who has still not played D:OS is commenting on D:OS
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>>343669316
>tfw when you like smt turnbased combat, isometric rtwp combat like dragon age origins, and arpg combat like souls games
I really wouldnt want to give any of these up. Why does OP want to?
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>>343686006

In the artistic department it not only looks derivative and dull as fuck but also as indie as a game can look (as unprofessional). In the gameplay department everybody says how they thought that just because the combat is turn based it should be good or deep and how the lack ofvariety kills the game.
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>>343683237
Jap games have turned into absolute with the mmo/hand held game fad. The only actual games they make is AAA movie garbage
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>>343686395
>"""""man""""" still commenting on a game he has never played
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>>343686785
You're not denying any of the bad points I'm talking about so I have no reason to change my stance on that matter.
And the fact that it looks like shit you cannot change.
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>>343687009
>You're not denying any of the bad points I'm talking about
None of your points ever had any legitimacy to them and the fact that you're talking about classes, of all fucking things, is proof.
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>>343669316
>not liking press turn combat
You need to be 18+ to post here.
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>>343687286
Well, for one elemental weakness systems should all be abolished. There is nothing that makes combat duller than that. These games need variety and the east is much better at providing that than the west but smt combat is not the best example.
Like, imagine Magic The Gathering with such a stupid elemental system. It would be shit.
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>>343687859
>Well, for one elemental weakness systems should all be abolished
Why?
>>
http://steamcommunity.com/profiles/76561198306309024/wishlist
I'm new to this whole pc shit what should I get. Trying to keep it under 30
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>>343687163
This lol
Not a fan of DivOS's classless system though even if I like the combat and emphasis on dealing with resistances and spell combos.
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>>343690537
>Resistances and spell combos.
The game is shit after all.
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>>343690934
You say that as if FFT doesn't do the same fucking thing.
>>
>turn based is outdated maymay
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>>343684691
>underrail
>worse combat than FFT
either you have not played it or else you're to stupid to get past depot A
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>>343690934
lol so the real time babby admits he has never plaued D:OS and that be can't play a game where he actually has to think about the enemy he's fighting instead of mashing the attack button
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>>343691169
Resistances you might say. No spell combo shit that only restricts your freedom.
The thing is FFT relies on a fuckton of viable synergies and shit.
Time mage is such a cool concept but I guess that's way too innovative for your LoTR derivated setting.
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>>343670386
I'm gonna look into this game, thanks anon
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>>343691619
he can't play*
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>>343691489
>underrail
1.- it looks like shit.
2.- muh jagged aliance banal shit skills.
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>>343691627
just curious what do you think Lotr magic is?
>>
I want more games that uses the Valkyria Chronicles style turn based gameplay.
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>>343687859

Nothing's wrong with elemental/other weakness systems. Implimentation of them is the problem.

No RPG should have scripted encounters, or ones you can't run from, where you're stuck without options because you don't have the right spells/abilities/no MP/whatever.
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>>343691817
I don't care.
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>>343691751
if you're that much into graphics, stop gaming and watch Avatar

also aside from barter every skill in underrail is viable
but who knows maybe you're also the sort of idiot who puts all his points into swimming in DX
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>>343691627
>No spell combo shit that only restricts your freedom.
What the fuck are you talking about.

Casting a spell to create an oil slick that slows enemies then casting a fire spell into it to make that oil slick explode in no way restricts your freedom. It's a lot more logical than casting a healing spell in an area so enemies run towards it then casting an AoE spell in it, that's for fucking sure.
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>>343691953
translation: I don't know, I am to much of a weeb to even consider I may potentially be wrong, I go about my games with the same critical mind as that of a young earth creationist
>>
You have 10 seconds to give me a JRPG with turn based combat that is not some menu simulator. Something like Paper Mario is fine for me.
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>>343691916
>right spells/abilities
Trap options are a bad thing.
>no MP
Bad detected. If you want to talk about RPGs and not look like a massive retard, learn what resource management is.
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>>343692529
>turn based combat
>without menus
I've never played Paper Mario so I have no idea how this would work
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>>343670954
TRPGs are the slowest games imaginable. It goes like this.

roguelike > well designed JRPG > TRPG > average JRPG

The only problem is that well designed JRPG's basically don't exist.

If you want a good TRPG then someone needs to make one with the movement of TiTS. But lower the movement speed so that people in the front row can't reach people in the back row in a single turn. That way the battles will only last for like 4 or 5 turns per every character that survives at the most.
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>>343692542
depends on the type of resource management
if its the kind where you are forced to grind an hour before every major encounter, its bad, if its the kind where its an actual skill its good

also be careful declaring something a trap option, because often something you think is a trap option is only one for YOUR character and works perfectly fine for a completely other archetype
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>>343692083
That's a stupid gimmick and it restricts your freedom.It's the equivalent of forced archetypes in tcgs like Yu Gi Oh.
If you want to maximize the way you play you have to mix your skills in a specific way rigged by the develpers. If that's not restricting your freedom then I don't know what it is.
If you don't see that then you're hopeless.
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>>343693310
to be fair most jrpg's heavily restrict your playstyle by not giving you non-combat options
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>>343692083
>If it follows the logical rules of reality then it is smart and it is a strategic consideration

This is the flawed way in which western nerds think and that's why they enjoy, say, Game of Thrones than Evangelion and are beyond salvation.
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>>343692542

>uses general list of examples that "game design shouldn't mean you're fucked if you don't have the exact option the game wants available"
>HURFDURF U TARD DON RUN OUT

Tasmanian turkeyfuckers go home.
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>>343693459
Another gimmick. That's all crpgs ammount to.
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>>343693545
while game of thrones' may be one of the lowest quality fantasy works around, at least it has a plot rather than a bunch of pseudo deep shit thrown together in an attempt to distract the audience from the fact the author has literally no clue what he's doing
heck not even related to west vs east, even popular kid oriented japanese shit like say one piece is better than evangelion
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>>343693646
>being able to interact with the world in a non-combat oriented manner is a gimmick
>DONT YOU DARE CALL A DESPERATION ATTACK THAT TRIGGERS ONLY 0.1% OF THE TIME WHEN AT 1 HEALTH A GIMMICKY MOVE IT IS PART OF THE UTMOST STRATEGY
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>>343693310
>That's a stupid gimmick and it restricts your freedom.
ITT: Having more options(leave slick there for slow, ignite it for damage) means you actually have less.

D:OS is also an exponentially harder game than FFT is and yet the majority of abilities in it are useful. Half of the shit that is workable in FFT is only so because the game is braindead easy and the rest breaks the game.
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>>343669316
saying jrpgs shouldnt be turn based is almost like saying fps should try a different perspective
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>>343693310
>can't play like an utter retard and get away with it
>WOOOOOOOOOOW THIS GAME IS TRIGGERING ME BECAUSE IT'S TOO HARD AND RESTRICTS MY FREE JAPANESE SPIRIT
I actually like FFT and your retardation is making me ashamed of liking it.
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>>343669316
Turn based is alright, but it can't just be straight up turn based. It needs some kind of gimmick to keep it fresh. Lord knows I'm sick of your standard turn based style combat after playing hundreds of RPGMaker hentai games
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>>343693623
Don't spam your spells like a retard and maybe you wouldn't have a problem.
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>>343694148
for a game in which pretty much all abilities are useful in the recent western genre there's Underrail where depending your build you can pretty much progress in any way you like but you can also heavily fuck your build and course its significantly more difficult than FFT
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>>343671101
This is literally the only time where the doll actually is cute, amazing
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>>343693891
FF6 was like 90% gimmicks to cover up the fact that it was fundamentally shit compared to FF5.
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>>343694408
>>343694148

You two have obviously never played trading card games or any game where actual synergy is indispensable and thus don't know what the fuck you two are talking about. Your opinion hurts these games.
Forced synergies are A BAD THING. It is that fucking obvious.
I know it sounds really cool on the trailers and on the kickstarter stretchgoals but it's BAD for a game system.
This is the problem when you appeal to the masses like kickstarter projects do.


>>343693891
>>343693769

>BUT I JUST WANT TO PLAY DUNGEONS AND DRAGONS FOR THE NTH TIME MOM.
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>>343695131
funny because jrpg's are more d&d ripoffs than wrpg's
>>
>>343669316

>WRPGs are just FPS games with minimal RPG systems slapped on top

That or some button masher like Witcher 3 was.
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>>343695131
>Forced synergies are A BAD THING.
Except "forced synergies" means absolutely fucking nothing. It's a meaningless buzzword.
>>
>>343669316
Kanata is cute
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>>343695131
I played Magic and I still have no fucking clue what you are even trying to say.
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>>343695520
plenty of western crpg's came out this year buddy
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>>343694148

Divinity Original Sin was fucking easy. After the Cyseal map the games combat became so stupidly easy you didn't need to try anymore.

Lots of abilities in the game were flat out fucking useless.

The mixing elements shit was gimmicky as fuck and as you progressed further into the game it became useless because why waste 5 turns setting up some sick combo when you can just nuke everything dead in 1 turn anyway?

For me, the games combat had no real strategy at all. Every fight I'd take my spellcaster, drop an earth AOE spell on everything, then drop a fire AOE spell on everything. If anything survived (it never did), I'd send in my warrior to mop up whatever was left.
Literally this was every single fight in the game after Cyseal.
>>
>>343696132

Like what?
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>>343692529
breath of fire 5
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>>343695870
Card archetypes hurt card games. Translate that to videogames.
>>
How do we fix braindead mashing in ARPGs?
You know, besides making everything require an extreme commitment like using a greatsword in monster hunter.
>>
>>343696139
>Divinity Original Sin was fucking easy.
A) Still harder than FFT.
B) Try playing Tactician mode.
>Lots of abilities in the game were flat out fucking useless.
No, not really, and it's even less so in EE.
>Every fight I'd take my spellcaster, drop an earth AOE spell on everything, then drop a fire AOE spell on everything. If anything survived (it never did)
Spell damage does not scale that fast unless you're playing on babby mode for some reason.

Source: I played 2 mages and did exactly this while going out of my way to optimize Intelligence for lower cooldowns and higher spell damage. It only kills enemies that are either squishy or weak to fire, neither of which make up the majority of the game. Good fucking luck ever killing a Death Knight with that because I know for a fact you can't.
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>>343696654
That is the exact opposite of the truth.
>>
>>343669316
;_;
>>
>>343697352
I'm sure you'll love yu gi oh then.

You just have to put all cards with monsters that have the same subtype, fill the rest of the deck with staples and you're set!
>>
>>343697352
Wait a minute, what magic the gathering is it that you play? Origins? Current standard even?
>>
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>why are you playing that shitty, archaic turn based game anon? go play a real game like basketball
>>
>>343697703
Standard about 10 years ago.

MtG had problems but colors being bad at certain things and good at other ones was not one of them.
>>
>>343697232

I found FFT significantly harder than Divinity Original Sin ever was. I never once got stuck in Divinity Original Sin. There are several fights in FFT which are legendary for being hard as fuck.

Lots of abilities are flat out useless. Don't even try to deny this. The air spell tree in particular was fucking useless except for the teleport spells.

I specifically remember being able to end any fight in the game with Deadly Spores + Fireball. Deadly Spores did so much fucking damage, poisoned everything and covered the area in poison. Fireball shit out damage, burned everything and set the poison on fire for even more damage.

I don't remember the damage numbers, but outside of bosses nothing in the game survived this.
>>
>>343697876
That's not what archetypes are.
Colors in mtg aren't archetypes, archetypes are, I don't know in mtg, slivers.
>>
>>343697876
(and by the way I think magic should lose a little bit of color personality, that would spice things up a ton, but that's just a personal thought)
>>
>>343697497
Who are those three?
>>
>>343698539
Filicia's friends, you see them die during the flashback in episode 7
>>
>>343698005
>There are several fights in FFT which are legendary for being hard as fuck.
No, they're legendary for blocking retards. It's really really easy to get past them if you aren't an idiot.
>Lots of abilities are flat out useless. Don't even try to deny this.
I can and will deny that because it's not true.
>The air spell tree in particular was fucking useless except for the teleport spells.
Nope. Invisibility and Make Invisible, Become Air, Blitz Bolt/Lightning Bolt in the original game, Air Shield, Chain Lightning, and those are just the most obviously useful spells. It's a more useful tree than Pyrokinetic is because it gives you access to mobility, utility, crowd control, and damage instead of being mostly damage.
>Deadly Spores did so much fucking damage
It does significantly less than a warrior or a rogue build at the same level and its AoE is inconsistent

This is also a far less effective combo than half of the stupid gamebreaking shit in FFT, like a Ninja with Martial Arts or Orlandu by himself or a Summoner doing >100% of everyone's health in a single spell for most of the game or a caster with Holy, Math Skill, and a Chameleon Robe on that blows up the entire map while healing themselves too, and a million other broken as fuck combos too.
>>
>>343699315

All that shit you mentioned about air spells being useful is pointless when you can take fire spells and drop them on enemies for 1 hit kills everytime.

I'll take being able to 1 shot anything in the game over some shitty utility any day of the week.
>>
>>343698402
Except A) that's not a real problem, and B) it's not even remotely applicable to D:OS. Stop trying to justify your butthurt about a game you have never played.
>>
>>343699639
>when you can take fire spells and drop them on enemies for 1 hit kills everytime.
Except YOU CAN'T DO THAT. Between cooldowns and enemy HP, Fireball never kills allows you to run around oneshotting everything unless you're literally playing on easy mode. Meteor Shower is over three times more powerful than Fireball is and it STILL doesn't kill things in one shot unless several meteors land on a single target. Lava Core is the one that can oneshot things all the time because lava instantly kills an enemy and you only get that at the literal end of the game.
>>
>>343669316
Daily reminder that despise the "command based jrpgs are dead" meme, they are more alive than ever. And I will enjoy more STMIV final and P5 than FFXV

>Persona 5
>SMT IV final
>BD
>EO
>FE:F

vs

>FFXV: development hell edition (now with more rewritings)
>Tales shitty new games

You can keep your action garbage.
>>
>>343700101

I literally never had an issue killing anything with deadly spore + fireball, except enemies immune to fire.

Maybe this is why you think the game is hard, because you're shit at it.
>>
>>343700240
And Pokemon.

Wich will sell more than FFXV with likely 1/10 of the budget.
>>
>>343699647
You're one dense mother fucker
if you make a skill that makes taking this other skill a no brainer, then you're pretty much forcing the player to take those skills together, like in a package. Thus making what seemed like a variety of two skills virtually just one skill. Can't you understand this simple fact?
It also reduces the actual quantity and diversity of the rest of the skills you can choose through by 1 for each of these occurences.
THINK.
>>
>>343700305
I've used that combo. It's not as effective as you think it is.
>>
>>343700361
>if you make a skill that makes taking this other skill a no brainer, then you're pretty much forcing the player to take those skills together,
Except A) there are several skills that can trigger the extra effect because it's looking for a damage type, B) you don't actually need a skill to trigger the extra effect, you can use a weapon with the damage type needed to do so, and C) the damage types are in DIFFERENT FUCKING SPELL SCHOOLS YOU MONG.
>>
>>343670002
>everything must be different now
What, do also think that we should change the way we breath? You breath trough your asshole don't you?
>>
>>343669316
People that play RPGs care more about muh story and lore.
>>
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>>343669316

>anime girl
>Allow_me.jpg
>JRPG

Baity as fuck.
>>
>>343678723
How? Dark Souls is linear and has lock-on, 3rd person combat. TES is open-world and has 1st/3rd person combat with no lock-on.
Dark Souls is more like the Witcher.
>>
>>343700986
Even if OP is bait, there are tons of gamers that unironically think the same way as him.
>>
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Why do the ''turn-based JRPGs are bad'' and the ''turn-based JRPGs are dead'' narratives exist within western media? Aren't JRPGs friendly as fuck to women and retards?
>>
>>343701528
Answer: Catering to North America ala taking the safe route. If America wants ARPGs then you best believe we'll be getting a shit ton of ARPGs until America is tired of them.

It suck that NA runs the gaming industry right now.
>>
>>343670386
That webm shows exactly why i hate RTWP
If you are going to pause at every second/action, you may as well make a fucking turn base system
>>
>>343700657
It still forces you to take something in that element.
It's not the way it should be done. The way synergies should work is the way they do in FFT.
>>
>>343700915
Those are people that don't actually like RPGs.
>>
>>343701528
>>343701894
The best turn based games of all time are American though and turn based RPGs are making a resurgence in the US.
>>
>>343669316
Because they are fun systems, not everything needs to be DMC
>>
>>343705227
You've gotta be like the third wrongest man on the internet to actually believe that
>>
>>343669316
>Action RPG are so much better, give you more freedom to move and defend yourself, pull off cooler moves you FEEL in control of,
That's hilarious considering it's cinematic QTE garbage.
>>
>>343706828
Wizardry, HoMM3 and Jagged Alliance 2 (canadian studio of a US company so it's sort of grey) bitch.
>>
>>343707352
RESURGENCE ANON. Do you know what that means?
>>
>>343707483
I misunderstood you but see >>343684124
I meant to say resurgence in the west since Expeditions, D:OS, and Underrail are European while AoD is led by a canadian.
>>
>>343707352
hahaha do people at rpgcodex approve your taste now?
Jagged Aliance 2 is boring as fuck and wizardry and homm3 have both been topped by most jrpgs.
>>
Action RPGs are just shitty Action games
>>
>>343704271
Except that makes no sense and even if it did, it would apply to FFT just as much. Stop trying to justify your butthurt at a game you've never played.
>>
>>343708161
hahahahaha you couldn't list a single better one
>>
>>343708161
>JA2
>boring as fuck
How to spot an ADD kiddie.
>>
So what JRPGS have action based combat besides Star Ocean and Tales games?

I've played all the games from both series already.
>>
>>343708998
>JA2
>Not boring as fuck

That's how you spot a 17 year old who just registered at rpgcodex.
Look, it sounds cool on paper, once inside the game there is too little variety for it to not get tiring after a little while.
>>
>>343708998

In fact you gave me the itch to play that again, then looked for a lets play:

https://youtu.be/GiSG47_p7Vs?list=PL49AC8F9D93A9E45E&t=360

And remembered what the game is like.

All in all I don't think modern day is the right setting for this kind of games to be fun.

Shoot, take cover and plant a bomb are not enough.
>>
>>343670574
>implying things don't get better the farther back you go, until about 1800
>toilet paper was popularized in America or England until the late 19th century
Try again.
>>
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>>343709226
Lightning Returns
>>
>>343709237
>>343708161
JA2 is not some no-name tactics game my underage friend and pretending it's some niche game sucked off on only one forum destroys any credibility you might have had.
>>
>>343709723
I've already played that one too.
>>
>>343709654
If you eat fiber you can take shits without any residue being left behind.
>>
>>343709596
>not sending your stealth specialist ahead and planting a throwing knife in one of the patrolmen for a one hit kill
>not having a mortar squad in the back raining death and mustard gas
>not having Bull punch shit for money in the arena
>not setting up an ambush at night by strategically making noise to bait enemies into high alert and lighting them the fuck up when they fall for it
>not springing your captured mercs from prison with stealth and unarmed skills
Yeah, "shoot, take cover and plant a bomb". You might as well say JRPGs are pressing X in a menu.
>>
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>>343709924
Fortune Summoners
Ys(lots of praise for oath in felghana in particular)
Xanadu Next
Brandish
Monster Hunter
God Eater
Phantasy Star Online(2), Portable(2(i))
>>
>>343709237
Your obsession with RPGcodex leada me to believe you browse it yourself and have a chip on your shoulder because some meanies said some bad stuff to you.
>>
>>343669316
ARPGs are fucking awful and shallow.
>>
>>343712258
They dont have to. Dark souls is a good example. Diablo 3 is not. Diablo 2 is shallow but is by no means is awful.
>>
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>>343669316
season 2 never
>>
>>343669316
It's always funny to me when I can tell someone isn't white just by the way they post. Kill yourself, subhuman.
>>
>>343712678
>>>/pol/

Dumb cuck.
>>
>>343712527
Don't you ever call Dark Souls an ARPG ever again you little shit.
>>
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Dumb Kanata poster.
>>
>>343669767
There's this robot again
>>
>>343712584
What cartoon is ?
>>
Isn't the problem with ARPGs just that the fodder enemies are insanely harmless just like normal rpgs? I mean grinding would be a blast no matter how much you had to do it if every fight was demanding. Simple RPGs like FF where stats are all that really matter would work great as ARPGs if the basic enemies just had good AI, or strength in numbers, or whatever.
>>
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>>343713238
k-on.
>>
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>>343713049
>>
>>343713238
sora no woto
>>
>>343713375
>Isn't the problem with ARPGs just that the fodder enemies are insanely harmless just like normal rpgs
In bad ARPGs.

In good ones like Ys on higher difficulties random enemies will FUCK YOU UP if you play badly.
>>
The thing I don't like about modern jrpgs is the battles that happen on the map, without a separate battle arena.
Final Fantasy 15, Star Ocean 5, and Tales of Zestiria have it and I hate it.
>>
>>343714328
What makes that a bad thing exactly?
>>
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>>343670862
>HER
>>
>>343715273
anime posters are cute girls without exception
>>
>>343713238
The Smash Bros Melee intro
>>
>>343669676
Degenerate contrarian detected
>>
>>343715079
So far the game that have it are all wide open with no detail or objects to get in the way, and it's just boring. Or you fight in a small hallway and it's impossible to tell what's going on.
>>
>>343715963
So do you want the environment to be part of the strategy or something?
>>
>>343716364
Maybe, I dunno.
Star Ocean 2 did it back in 1998 and it was neat.
But battles happening in-map also means there's no conventional world map, everything is regular sized and it's just weird.
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