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>How to throw Fireball: input ← → ↑ ↓ ↔ ↕ ↖
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You are currently reading a thread in /v/ - Video Games

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>How to throw Fireball: input ← → ↑ ↓ ↔ ↕ ↖ ↗ ↘ ↙ ← →← → ↑ ↔ ↕ ↖ ↗ ↘ ↙ ↑ ↔ ↕ ↖ ↗ ↘ ↙ ← ↓ ← → ↑ ↓ ↔ ↕ ↖ ↗ ↘ ↙ ↕ ↖ ↗ ↘ ↙ ← → ↑ ↓ ↔ ↕ ↖ ↗ ↘ ↙ WK HP HK LP SK LK MK MP HP LP MP WP HP SP WK WP WK SP HP LP LK LP in less than a 1/666 of second
>The Fireball can be cancelled into a shirui-no-kensen by inputting ↓ ← → ↑ ↓ ↔ ↕ ↖ ↗ ↘ ↙ ↕ ↖ ↗ ↘ ↙ ← →←↖ ↗ ↘ ↙ ↕ ↖ ↗ ↖ ↗ ↘ ↙ ↕ ↖ ↗ ↘ ↙ ← →↘ ↙ ← → → ↑ ↓ ↔ ↕ ↖ ↗ ↘ ↙ ← →← → ↑ ↔ ↕ ↖ ↗ ↘ ↙ ↑ ↔ ↕ ↖ ↗ ↘ ↙ ← ↓ ← → ↑ ↓ ↔ ↕ ↖ ↗ ↘ ↙ ↕ ↖ ↗ ↘ ↙ ← → ↑ ↓ ↔ ↕ ↖ ↗ ↘ ↙ HP LP MP WP HP SP WKWK HP HK LP SK HP LP MP WP HP SP WK LK MK MP HP LP MP WP HP SP WK WP WK SP HP LP LK LP before the animation ends.
>Requires two stocks, two tech bars, two stamina bars, having your lifebar blinking purple and executing a reverse guard cancel first
>And that's the most basic two-hit combo

>Why are you still playing Fighting Game 3rd Attack Xecutor champion edition arcade version regulation 1.7? the entire community already moved to the newest game, Fighting Game 3rd Attack Xecutor champion edition arcade version regulation 1.7'. Only for $60!

>Where's your $400 arcade stick?


And that's why fighting games are the worst videogame genre.
>>
>>343567778
impressive
>>
this took way too much effort to deserve a (you) so you don't get one.
>>
>>343568059
doesnt he just get an (OP)
>>
>>343567923
HOWEVER
>>
It's like listening to a little kid explain something he doesn't like
>>
And yet, theres less equivalent of "X The Hedgehog" from fighting games.
>>
This is why I don't play fighting games. When I was a kid I thought I was good but turns out I just mashed buttons and played on easy.
>>
>>343568210
no it can actually be (OP)(you)
>>
>>343567778
yeah this
>>
>>343567778
Well yeah, that's why they aren't very popular.
>>
>babby can't do a dp
>>
>>343567778
Nice one. I'm gonna screencap this and post it on reddit for that sweet sweet karma
>>
>>343567778
Exactly why I don't play fighting games competitively, OP
>>
l m a o
m
a
o

senpai just git gud
>>
>>343567778
this is why smash will always be infinitely more fun, because the controls are simple while the game is complex
>>
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>the original casual filter
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>>343568519
>smash
>complex
>>
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gitgud
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>putting this much effort into your bait
>>
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This is what smash players actually believe
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>>343568658
a little yeah.
>>
just you wait
league of legends fighting game will take over the genre with its qwer controls
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>>343567778
>op has never played a fighting game in his life
>>
imagine if competitive QWOP had gotten popular in the early 90s and we got an entire genre of Running games dedicated to entering input strings to control your various leg muscles
>>
>>343568885
I don't think Riot have the competence to break into a genre with existing competition desu.
>>
>>343567778
People who can't do basic hadouken and shoryuken inputs fucking suck at fighting games and shouldn't try to talk about them.
>>
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>>343568658
>I have never waveshined: the post
Take five seconds to look at Melee's meta. Tell me that isn't complex.
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>>343567778
Nice try
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>>343568519
i respect smash melee but this statement is bait
>>
>>343568658
come back in ten years when you can reverse double waveland shine tech multi thundercat ken pillar
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>>343568659
I wonder if some of those convoluted ass inputs in the SC games ever saw practical use. The only one I can think of are Heihachi's from 2 because it was essentially a combo.
>>
How do I get good at fightan anyway?
>>
>>343567778
*slow claps*
*steps out of the shadows*
Heh... not bad, kid. Not bad at all. Your meme, I mean. It's not bad. A good first attempt. It's plenty dank... I can tell it's got some thought behind it... lots of quotable material...
But memeing isn't all sunshine and rainbows, kid. You're skilled... that much I can tell. But do you have what it takes to be a Memester? To join those esteemed meme ranks? To call yourself a member of the Ruseman's Corps? Memeing takes talent, that much is true. But more than that it takes heart. The world-class Memesters - I mean the big guys, like Johnny Hammersticks and Billy Kuahana - they're out there day and night, burning the midnight meme-oil, working tirelessly to craft that next big meme.
And you know what, kid? 99 times out of a hundred, that new meme fails. Someone dismisses it as bait, or says it's "tryhard," or ignores it as they copy/paste the latest shitpost copypasta dreamt up by those sorry excuses for cut-rate memers over at reddit. The Meme Game is rough, kid, and I don't just mean the one you just lost :^). It's a rough business, and for every artisan meme you craft in your meme bakery, some cocksucker at 9gag has a picture of a duck or some shit that a million different Johnny No-Names will attach a milion different captions to. Chin up, kid. Don't get all mopey on me. You've got skill. You've got talent. You just need to show your drive.
See you on the boards...
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>>343569382
spam practice 100-death combos for 5000 hours then get 1 hit on someone
>>
>>343569229
>>343569342
Smash is never a competitive game, only lonely basement dwellers who think taking advantage of programming quirks is skill only think smash is competetive.
>>
>>343569582
Combos were born as programming quirks.
>>
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>training
>trying to do a sureyoucan
>the game tells me to make a z motion with the stick
>I just keep hitting howdokens
>>
>>343569359
There was one I used as Ivy in 2 because it was unblockable.
>>
>>343569582
> think taking advantage of programming quirks
i don't even care about smash but the entire concept of the combo is the result of a programming quirk
>>
>>343569582
(You)
>>
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>>343567778
>And that's why fighting games are the worst videogame genre.

Allow me to propose this rebuttal, faggot.
>>
>>343569740
Tap forward, then do a hadoken but stop halfway. Z motion is a really bad explanation for it.
>>
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>>343569582
>lonely basement dwellers
The entirety of /v/, including yourself?
>>
>>343569740
Iirc you can cheese a lot of games with ↘↘
>>
>>343569740
it looks like your hadouken is a hadoucan't
uh
haDON'Tken
uh
NO CAN DO KEN
>>
>game has a wide variety of attacks
>most of them are very easy to execute
>very VERY little reason to even use most these attacks because enemies are weak as shit anyway

Currently one of the only two flaws of Kirby: Planet Robobot for me
>>
>>343569852
Nothing wrong with rhythm games, fuck off.
>>
>Smash Bros special attack input
>Side+B

>Faggot Fighter 9 Ultra Super Quad Nigger Arcade Edition special attack input
>Ravel's entire Gaspard de la Nuit
>>
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>>343569852
>TFW NO DJH3
>>
>>343568659
just chunk that into three parts bro

1. Superjump backwards
2. DP
3. downback B+G
>>
so this is the newfaggiest post I've seen on /v/ in a while

I mean this is out of touch

people were doing hard as fuck link combos and kara attacks back in the late fucking 80s, before you were born

are you seriously saying you can't do stuff that your grandpa can do
>>
>>343567778

And this is why Smash is so popular. Tards need games they can play too.
>>
>>343570092
Every game can't be as simple as smash, autist.
>>
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>>343567778
>↑ ↓ ↔
>>
>>343567778
>this whole post
If you are going to waste a thread spot on this board, at least try shitposting better.
>>
>>343569382

1.) Pick a character you like

2.) Study the mechanics of the game

3.) Learn your character's normals and move properties

4.) Learn very basic combos that so decent damage. Usually you just need something off
-Throw
-Anti Air
-Ground confirm

5.) Actually play games. Online is ok but better if local. Play people that are on the same level if not slightly better than you

6.) Get your ass beat

6.) Repeat

You'll eventually get better in the process. Fighting games arent easy, but they are satisfying
>>
>>343569852
rhythm games will always be fun, no matter how corny and stupid you think they are
>>
>>343570223
but muh natural selection
>>
>game requires you to do an extensively long button input to exit the game
>>
I don't care about input strings, but games centered around long-ass combos you just have to sit through, now that's boring. That's not what I want to spend my time playing.
>>
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>>343568658
>implying
>>
>>343570092
>Characters are only able to have 4 special moves

Bravo, Samurai.
>>
>>343567778
i just have SFIVU and i have fun with that. Fuck being competetive at it, it's just fun playing against friends, learning them and then attempting to outplay.
It's really really fastpaced chess that takes a lot of fine movement skill to move the chesspieces
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>>343568519
This desu senpai.
>>
>>343570313
>combos off of throw and antiair
I wouldn't recommend GG or games like it to someone starting out
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>>343570313
Thanks, serious answer anonymous
>>
>>343570341
Why are you playing a rhythm game in the first place when you can learn to play a real instrument instead?
>>
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>>343570092
>Moving in fighting games
>press forward

>moving in melee
>>
>friend boasts about how badass he is at fighting games
>"it's takes all kinds of skill and coordination, you guys"
>laugh as my 6 year old nephew consistently beats the shit out of him by mashing B
>>
>>343567778
fighting games that are not so complex and easy to get into:
smash
elsword
theres probably more
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>>343567778
Does anybody have the ShenLong longest combo, bring the hp down to ~-30%? I can't find it on the googles.
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>>343570652
Do any of those have any purpose?
>>
>>343570642
why are you on /v/ when you could be productive?
>>
>>343570642
>why are you playing a fighting game in the first place when you can go out and beat the shit out of people instead?
>>
>>343567778
If you can't do a quarter circle in fucking 2016 you're retarded
>>
>smash autists always start shitposting threads attacking street fighter
>pretend its the only game that has multiple versions of each main title
>pretend it has crazy inputs when none of the inputs are even mildly complex
>meanwhile king of fighters actually has some retarded inputs on the level of shitpost pretending
>they never attack king of fighters because smash fags wouldn't know what a fighting game was if it shit in their mouth
>>
>>343570950
moonwalk -> bair is a decent edgeguard if you can't reach the other side of the stage fast enough for anything else
>>
>>343570763
Melee's pretty fucking hard to get a firm understanding of.
>>
>>343568059
>>343568210
>>343568337
What up, (Reddit)?
>>
>>343571003
If you couldn't do a qfc in 1992 you are fucking retarded.
>>
>>343568519
>Smash
>Autistic wave dashing
> Glitches
>Playing a 4 player game with 2 players, and turning off 70% of the content
>SSB4 tourney gameplay consists of whiffing air attacks and projectiles until you get lucky

It's astounding how a whole community can have no self awareness.
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>>343570459
>Things unknown to developers of the game

So basically everything below the water line?
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>>343571260
If you couldn't do a qfc in 1987 you're retarded
>>
>Only buy the fighters i like GG/SF/KOF and their updates
>Use pad and stuck with it and think its fine for the characters i usually gravitate towards

Man you sure are mad? Did you get wrecked hard or some shit?
>>
>>343570459
There's a reason why most top smash players don't cross game.

It's because they don't have the mechanics to be at the same level in proper fighting games.
>>
>>343571484
Street Fighter 1 did not recognize a qcf motion. I'm also willing to bet you weren't even alive.
>>
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>Can cancel fireball into Dp
>Almost completely safe
I love Fulgore so much.
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>He can't do a quarter circle
>he can't do a dp
How the hell are you supposed to do 632146 or pretzels then
>>
>>343571585
The same goes from going "proper" fighting games to Smash.
They're too different.
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>>343567778
This is why I play Smash, Naruto, and Injustice.
>>
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>>343569382
The first thing is to get used to the fundamental skills down. Learning the importance of spacing is the most essential concept.
You'll also need to undestand offence and defence concepts such as pressure and punishing. A good place to start is this little book:
http://shoryuken.com/2014/07/07/learn-how-to-play-fighting-games-with-our-free-beginners-guide-ebook/
Then you proceed with >>343570313
>>
>>343568998
No he has.
It just he only played Tekken where his complaint is true.
>>
>>343570763
>elsword
Thats not a fighting game
>>
>>343571585
Yeah, whereas a 1337 FGC like Justin Wong could pwnz0r any smash player cuz it's so easy.

Oh, wait...
>>
>>343572136
Neither Smash.
>>
>>343567778
Mk3 fatality cheat sheet?
>>
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>>343571857
Good lord
What happend to IRON MAN threads?
I miss that term so much
>>
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Nice original work, 5 zennis have been deposited into your account.
>>
literally half the videos of "competitive play" or "elite players" you can tell they're just mashing buttons and shit. fighting games is like wrestling, a big fucking fake joke.
>>
>>343569740
honestly i just do double hadouken motion and it usually comes out proper. i know it takes longer but fuck if i have the dexterity to do it proper first time around.
>>
>>343572459
lol
>>
>>343570652
>Moonwalking is a simple QCB input.
>Wave dashing is mostly rapid Fireballs

Smash players are fucking shit.
>>
Why are people who don't like fighting game so obnoxious? Are they just mad Meleefags? I'm complete dogshit at fighting games to the point that I can barely play them because I just get my ass handed to me every time I try, but I can still appreciate them.
Also, how do I get good at fighting games?
>>
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>>343570008
>>
>bring up fighting games
>people will argue their series is the best, 2D vs 3D fighters, etc.

>bring up fighting games vs. smash
>literally everyone forgets they were just against each other and unanimously agrees that "at least our games aren't fucking smash bros"
>>
>>343572169
If he felt like putting the time in to learn the knowledge burden for a dying, pad only game with a (comparitively) low skill ceiling, I'm sure he could do well.
>>
>>343572810
Practice.

Look up stuff online to do, start small like 2 hit combos or just special move inputs, then do them 50 times each, take a break, and repeat.

By taking a break in between sessions, you train your muscle memory faster. After that, you just need to learn how the game's flow goes and when to do what in what situations, and then you're mid level.
>>
>>343570642
Learning an instrument isn't as fun or rewarding unless you either start making music or get incredibly good at it.
>>
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>>343570313
>first time playing guilty gear
>'I wanna play as the spiky hair dude'
>go online instantly with Chipp
>get my ass handed to me
>in five months of ass pounding I manage to pull a decent Chipp with some nice teleport combos
You can go with people that will wipe the floor with you, you just have keep playing, if you get salty and stop, then I guess fightans aren't for you
>>
In the time it took you to type this out, you could have probably learned how to do shoryukens consistently
>>
why do non fighters pretends they enjoy fighting games?

yes, I agree they're niche as fuck but I don't care.

fuck off with your we need casual babies.

can't wait until fighters die again so only developers who care about the game make one.
>>
I see a lot of posts ITT about
>he can't do a DP
but nobody really stops to ask: why should he have to?

If you think about it, the whole concept of the fighting game input string is fucking stupid. Move choice should be balanced around risk and reward; attack range, hurtbox exposure, speed, damage, knockback.

Not difficulty of input.

It's not even just about Smash, either; take a look at other games with highly complex combat mechanics. Like DMC3. Or Fairy Bloom Freesia. Or God Hand. Or Bayonetta.

The MOST complex inputs in these are like, spin the stick in a circle and hit attack. Or lock on, push backward, attack. Or push attack while jumping up.

That's IT. You never have to do some pretzel input shit or whatever.

When people play competitive arena shooters, they all use mice because they make the input more responsive and fighting with your input method to do the thing you WANT to do is just fuckstupid. Nobody would call Q3A casual because you didn't have to input a specific string of commands to switch weapons or fire your rocket launcher.

Why fighting game folks get so hung up on input strings baffles me.
>>
>>343569229
>Waveshines
>Complex
>>
>>343570459
>Kirby's true power

Wut? I wish I understood all this Smash faggotry, it seems interesting at least.
>>
>>343572936
Yeah just like how if I felt like it, I could be the next Michael Jordan. Whatever, fag.

>dying
Lol, Smash isn't going anywhere. In fact, it's the only reason Evo gets views.
>>
>>343573369
People are gonna get tired of Smash fans shitting in pools
>>
>>343571585
Melee has objectively the hardest and most demanding execution of any fighting game
>>
>>343567778
>Hurr I'm retarded and can't into simple input commands

ftfy
>>
>>343569229
That's an exploit.
>>
>>343573369
Melee is dying and Tr4sh is a party game that will either get filtered out or put in it's own 'special' corner at events.
>>
This thread and that OP are an easy 10/10. Bless you all.
>>
>>343569879
Why do they do this
>>
>>343573252
>implying "complex" inputs don't exist simply because of the large move list

you're a fucking dumbass

what motion would you make a hadoken? go ahead and tell me, because something as simple as forward and punch is already it's own move with its own properties

these "complex" moves exist so you can actually end up with versatile characters with tons of fucking options, it's not some artificial difficulty fake shit, it's literally the best way to design a fucking fighting game
>>
>>343573369
>In fact, it's the only reason Evo gets views.
>implying evo isn't just a big marketing play for Street Fighter
>>
>>343573252

This is why I play charge characters. I hate having to do a bunch of work on the stick to get anything done and if you fuck up once you drop a combo and get stomped on.
>>
>>343573308
That last tier is a meme. The second last tier is also basically just memes.
>>
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>>343571785
>Fighting teleport happy Fulgores as Tusk
>>
>>343570950
yes
>>
>>343569708
>>343569782
Yeah and guess what it was added into later installments instead of being looked at as an embarrassing fuck up glitch
>>
>>343570763
melee is hard as fuck to get into, but sm4sh isn't too hard
>>
>>343567778
thanks OP, you made my night.
>>
>>343573252
>why should he have to?

To allow for a wide variety of moves using very few buttons while also adding a layer of execution. Do you want fighting games to require 20 buttons or some shit?
>>
>>343573675
Back-forward-lightpunch

Hadouken is simultaneous up+punch, or back-forward-heavypunch

Hurricane kick is back-forward kick

Whatever, something like that.

Have Hideki Kamiya design SF, he'd come up with something clever.
>>
>>343570271
>>
>>343573516
I keep asking for proof that it was a Smash fan, but I never get any. I'm starting to wonder if an FGCuck did it and blamed Smash players.

>>343573630
Not as long as it gets viewership.
>>
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That's an impressive amount of autism, damn.

I mean, I taught a 10yo how to throw a fireball, but OP can't.
>>
>>343567778
sounds like somebody trying to pull off Deadly Rave
>>
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>>343573961
>qcf is hard
>have Kamiya design a fighting game
Well then I guess that's enough /v/ for me for a week.
>>
>>343573252
>highly complex combat mechanics
>Fairy Bloom Freesia
>God Hand
>Bayonetta
You should leave this out if you want to be taken seriously.
>>
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>>343569740
The 'z' might be misleading. Technichally is right, let it return to the center, down, down-right. If you are using a gamepad you are probably inputting a right at the end. Don't do this >>343572549 since if you have meter you will do a super in a lot of cases (such as Ryu).

>>343573252
A full circle is for the most part the most dificult input for a special in fighting games. The pretzel motion is really rare. I've never played a character with such an input, actually.
Also, directional inputs such as qcf and hcf let's you have a larger moveset with "command normals" using simpler inputs such as forward+button and provides a natural delay to the moves so, for example, grappling supers (normally 2 full circles) are impossible (or almost impossible) to do in neutral.
I would even say that while you move around in other games you are doing a lot of those supposedly too complex inputs.
>>
>>343573961
That's hardly any easier. Both motions are incredibly easy to do.
>>
>>343573932
Hell, just genericize it:

Quarter-circle (this is fairly easy to input, but it doesn't matter where it's done)
Back-forward
Forward-forward
Forward-back
Back-back
Down-down
Down-up

For any of those, make each of the (4?) 6 primary attack inputs do a different special off the string.

Boom, that's (28?) 42 different specials for each character and not a one of them is something you couldn't input consistently after 30 seconds of practice.
>>
>>343573961
You have described charge characters, which already exist. Congrats.
>>
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>Pick up MK just to play Rash, never played a fighting game before other than Injustice
>Do the tutorial
>Asks me to do a Shadow Tiger Fury with a finisher
>Literally do the input 500 times and the game keeps telling me I'm doing it incorrectly
>Spend at least 2 hours on this
>Game keeps fucking telling me I'm doing it incorrectly evem though I'm doing exactly what the screen is telling me
>The game finally accepts my input
>No feeling of accomplishment, just lingering frustration
>Never pick up the game again

How does anyone like fighting games, again?
>le ged gudd Xd
>>
>>343573369
>Melee had only marginally more views than MKX last year
>Sm4sh didn't even beat an anime fighter in views

lmao ok
>>
>>343573369
>In fact, it's the only reason Evo gets views.
>Evo didnt exist until 2007
Just stop.
>>
>>343569740
The end is down-forward, its still a Z motion. If you don't end with down forward it'll come out as hadoken
>>
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/v/ can't even do kof combos.
>>
>>343574412
He also designed a retarded charge shoto. Why the fuck would fireball be up+lp/mp/hp? It would clearly be back,forward+lp/mp/hp and a dp would be down, up+lp/mp/hp.
>>
>>343567778
Fighting games aren't my thing but you're a faggot for crying about being bad at them.
>>
>>343574581
I think KoF combos are harder than SF combos tho
>>
>>343574490
doesn't Sm4sh have more entrants than every other game combined this year? Honest question, I may be misremembering.
>>
>>343574492
Oh yeah, I'm sure touch of death fireball combos bring in over 9000 gorrilion viewers.

How arrogant can you be, gaylord?
>>
>>343567778
>>
>>343574485
>MK
>Rash

First step is to actually play the right game.
>>
>>343574765
SFV has more entrants than both smash games combined.
>>
>>343574768
Literally no game at EVO has a 100% damage combo, and the only game even close to this is anime shit nobody cares about. Just stop
>>
>>343574485
I think you meant KI.
>>
>>343574902
>Just stop
Why? U mad about Smash viewership and participation?
>>
>it's a "OP lurks his own bait thread and waits for the sweet (You)s" season
>>
>>343574765
> sm4sh
> more entrants than SF5K

You need to add melee, sm4sh, GG, and MKI to get SF5s numbers.
>>
>>343574875
>>343574485
Meant KI woops
>>
>>343574381
Congrats, you've just given examples of Mortal Kombat.
>>
>>343574902
There's some stupid specific stuff in GGXrd
Like if you're Dragon install sol playing vs chipp with maximum R.I.S.K and you get a mortal counter you can do a 100% combo
>>
>>343574902
>only game even close to this is anime shit nobody cares about.
UMvC3?
>>
Mk IX is the only fighting game i ever liked.
That and soul caliber II, but that was probably because i was a kid.
>>
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>playing online
>meet some random Ken
>he is completely retarded, jumps all over the place, spams shoryukens and unsafe normals
>almost lose one round but then get angry and almost triple perfect him back
>get mad at people willingly being as brain dead as that ken player
>then realize that at the very least that guy has spent hours practicing hadoukens and shoryukens
>meanwhile Overwatch, LoL *insert any other multiplayer garbage of the season* are "friendly enough" to let in people who put even less hours and commitment than that Ken
>these people then proceed to go on the internet and discuss balance, matchups and other high level shit

I am so fucking glad Rising Thunder was a failure. Jesus.
>>
>>343574595
I got the move names crossed (technically I just listed hadouken twice and didn't mention shoryouken)

But again, "charge characters" is beside the point. Since not all characters are.

I swear the only reason people who play fighting games defend this shit is they want "ability to wiggle the stick just so" to be a serious element of your ability to play the game.

There's no real reason why, the actual skill in fighting games has very little to do with that, nobody at Evo was ever impressed by someone's ability to execute a move (it's not like nailing a difficult headshot in a shooter; MAYBE Daigo's parry would be an exception here), it's all about what moves you choose and how you maneuver around your opponent.

So why fuck about with the input strings? Shit, you could just make QCB+punch be shoryuken, it's obvious that the DP input is a "casual filter" and difficult to input, why not?

Because people who are good at SF would throw a bitchfit if shoryukens were made easier is why.
>>
>>343575090
That's what he said. The only thing that comes close is anime fighters.
>>
>>343567778
Epic post broo
>>
>>343574485
You were probably doing opener-ender, which doesn't work.
>>
>>343567778
The sad thing is that you could have posted actual combos with actual inputs, timings, and requirements without shitposting like a sperg and maybe someone would agree with your idea that fighting games are too complicated.
Instead, everyone just knows you're a raving faggot.
>>
>>343575121
>Rising Thunder is just gonna come back as a LoL fighting game and shit up the genre even more
>>
>>343575096
If the guy doesn't try to stop it, sure. But most huge damage relies on at least one mix up in-between the actual combos.
>>
>>343574879
>>343575040
I thought SFV was doa
Did /v/ lie to me again
>>
>How to perform a brutality
> ↗ ↘ ↙ ← ↓ ← ↘ ↙ ↔ ↕ LK

T-THANKS MORTAL KOMBAT
>>
>>343575357
I'm glad that game is dying. Visions of Doom or Zero trigger me.
>>
>>343567778
>↔
One of the most shocking things is that people know these emoticon things work on 4chan but it's never abused for memes.
>>
>>343575139
>shit, you could just make QCB+punch be the shoryuken
You're forgetting something.
The fact that you have to move the stick out of any blocking position for the entire motion to even attempt to DP is a little important.
>>
>>343575472
>listening to /v/ about fighting games
>ever
/v/ barely even plays them, they just like to shitpost
Go to some real fighting game communities if you want some actual discussion
>>
I don't like or play fighting games

But I don't pretend that its because they're bad or "too complicated" or something. Its because I'm shit at them and don't want to put the effort into learning them. Stop making excuses OP. You're a shitter, go play something else.
>>
>>343575139
You do realize inputs are the base level of telling you what kind of character you're playing right? No? Of course not.

Motion characters are typically either rush down or neutral game characters.

Charge characters are typically defensive characters. The inputs help guide how you play, but also let players do things that defy the original design of a character. Like someone that plays a hyper aggressive Guile.

Not only that but by removing these inputs you also gut the game further than anything Capcom did to SFV.

How the fuck are you going to redesign a character like Ibuki or Nash who has several directional command normals that are incredibly important to their game? This is what you don't consider because, much like all the other casuals, you only think in special moves and not the moves that are actually important.

Your system would get rid of Ibuki's f.hk neutral pressure tool and her overhead b.lk.
>>
>>343575553
...actually that's true.

Then down up punch, or down down punch

No block viability, still comes with a crouch which means it still looks a bit like a hadouken before it comes out.
>>
>>343575139
Shoryuken input takes time and forces you to let your block go which is actually pretty fucking important. Otherwise people would just counter everything with a single button press and anti air normals would become obsolete.

Persona Arena and Rising Thunder bith did non-motion shoryukens and it was a goddamn shitfest.
>>
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>>343575121
>people can play games as a hobby and not pour countless hours practicing just to kill free time
>this angers me because my completely different genre with different appeal requires practice
>I am actively angry at people who aren't as good as me
I thought people were exaggerating but fightan fans really are autistic
>>
>>343573846
What the fuck?
The essence of fighting games is using tools from the game to fight to the best of your ability, utilizing ANYTHING.
"Exploiting the quirks" is just familiarizing yourself to the point where you become proficient within the boundaries of what's possible within the game.
Whether by design of the developer or accidental (which in the case of the latter, it will be addressed through patches and if not then it's intended) it should be used.
I can't believe I spent these last two minutes addressing you, you fucking retard.
>>
>>343569740
hold the stick to the right
pull it down
push it up

good job you did it
>>
>>343569852
>hating on based DJ Hero
>>
>>343576073
My character jumped
>>
>>343570642
Why are you playing fighting games when there's always a good fight happening behind your local grocery store?
>>
>>343575946
I don't think the 1 press dps were that awful in Rising Thunder to be honest.
>>
>>343576175
hold it, anon

you're not holding it
>>
This is why Nidhogg is the best fighting game ever. There's no character select so everyone is equal, it takes 10 seconds to learn the basic controls and 2 minutes to learn every move. The winner is the player who plays best, not the player who spent 500 hours practicing combos and reading about frame data.
>>
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>>
kek

this is how I felt about SF4. Links are incredibly gay. Also I would use turbo to do Honda's hand slaps because I don't want carpel tunnel syndrome for some dumb reason.

I get intense enjoyment hearing autists bitch about SFV being too easy to execute. Like adding arbitrary rhythm minigames makes a game deeper
>>
is dat sum scrub quotes?
>>
>>343575960
>you need to play game as a "job" to do a goddamn shoryuken
>only autists hate being forced to play against (more fucking so WITH) casuals who have mere hours and absolutely no mental attention poured into the game
Aren't you missing another Mei thread?
>>
>>343573252
Because when you're inputting a DP motion you're not blocking, you fucking retard. It forces the player to commit to buffering it even if they don't actually hit the button. Go be a retard somewhere else.
>>
>>343575732
>Your system would get rid of Ibuki's f.hk neutral pressure tool and her overhead b.lk.
Why? None of the inputs I listed would override basic direction+attack input commands.

Fuck, most controllers these days have more buttons than a fighting game needs, do the smash thing and have a "special" button as a modifier that responds to simple unidirectional inputs. Rushdown chars have forward+S+punch and down+S+punch, charge chars have back+S+punch, etc.

Whatever, the point is there are a hundred ways of doing this that don't involve literally practicing the input needed to get out the move you want to get out. Whatever is wrong with the idea one anonymous asshole on a messageboard shits out in 30 seconds as an example is beside the point; the point is

"What actual advantage is there for a game to be designed such that simply performing an action your character is capable of is something challenging enough to require hours of practice?"

Not combining actions, or cancelling them with other actions, or responding to actions, but just DOING them, basic shit necessary to even merely competent play, is something you have to practice.

Why? Does it make the game better? I really don't think so.
>>
i don't care if it makes me casual, fighting game input commands are so fucking stupid
>>
>>343576175
The easiest way to do it is hit forward first, then do a hadouken.
>>
>>343573252
Ego.
>>
>>343570642
Why play a racing game in the first place when you can just drive a real car?
It's not the same retard. I love persona 4 dancing all night, and i don't sit there thinking "wow i could be playing my drumset right now, this is totally 100% the same thing just shittier and easier" besides dj hero probably takes more talent then real modern DJing, at least there is a pretend turntable.
>>
>>343567778
I suck at fighting games and tried getting good but got discouraged by how complex it looks. RTS and Shooters just can't compare to the skill required to play a fighting game well and especially not competitively and that is daunting to a lot of people.
>>
>>343576248
>>343575946
I feel like having to get two PCs to play a 1v1 in Rising Thunder was the biggest problem for me.
>>
>>343571629
>retard alert
>>
>>343576681
>RTS and Shooters just can't compare to the skill required
I think you're going a bit far there.
>>
>>343567778
>smashfags
Christ on ice, you could at least try playing one before shitposting.

Speaking of, why are smashfags so desperate to be recognized as a fighting game if they have so little respect for the actual pillars of the genre? Coming from someone who plays both
>>
>>343567778
t. smash babby
>>
>game is too hard for me
>can't figure out how to open the menu and exit
>alt+f4 combo is beyond my skill level
>have to unplug PC from socket
>>
>>343567778
just play the souls series or something if you cant handle fighting games. At least with souls you can pretend it has the depth of a fighting game.
>>
Isn't Hadoken just DOWN, RIGHT, LIGHT PUNCH?

Or is that not Fireball? I don't know.
>>
>>343576737
Also it's just kinda of a bland game.

For all of its reputation of being a purely gameplay genre, presentation is imo important, and the robots in Rising Thunder were quite frankly boring looking.
>>
>>343568252
>like
>>
>>343576437
you literally complained about games letting people in with less hours, yes you're fucking autistic for whining about a different genre of games for being different from your precious fighting shit.
>only autists hate being forced to play against (more fucking so WITH) casuals who have mere hours and absolutely no mental attention poured into the game
you get annoyed that it's either less of a challenge or they're bringing you down, depending on if they're with or against you, not angry at them for "being willingly braindead" Cry casul all you want, you're autistic as fuck
>>
>>343572810
because FUCK fighting games
>>
>>343576812
Not really. RTS can compare at the top levels but they still don't take the quick twitch skills of fighting games.
>>
>>343576843

I think only meleefags are like that. The Smash4 scene is just a bunch of literal kids who want to have fun. You'd think 15 years would make melee players more mature but nah
>>
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>>343576479
>most fighting games
>brings up smash
Fighting games are not complex by nature. What makes them complex are the people you are trying to beat. No matter how much you retards try to remove depth from the games, you will not win.
>>
>>343576926
Down,down-right,right punch.

but basically yeah, just don't forget to slide from down to fowards.
>>
>>343573725
Charge characters are no easier, charge buffering and super cancels can be rather tough.

Unless you play Guile, but even then he's got a lot of excecution difficulty in other areas.
>>
>>343576681
Yeah man:
https://youtu.be/npEcvqPsdM8

Im sure gangsta rap hip hoppity fellahs can beat the best korean starcraft players too right?
>>
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>>343576331
>"playing" DOA

You're doing it wrong
>>
I've been using the same mayflash arcade stick for like 3 or 4 years just to play fighting games casually.

However i've noticed that the stick is kind of loss by now and i have to press the buttons really hard for them to work.

Should i just buy another cheap stick or a really good one? If its the latter, does it actually makes a difference? Or its just a "mind" thing.
>>
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>tfw consistently hitting instant air legs in SFV

might just be the best move in the game
>>
>>343567778
Competitive gaming was always a joke
>>
>>343576794
He's right though. The game doesn't read the down forward, it only looks for the down and forward. That's why the moves in that game barely work because any excess motion cancels it.
>>
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On the topic of 1-button reversals.

Has anyone played the HUEHUE game Trajes Fatais? I've only heard of it, and i like the spritework, but from the description it sounds a bit too gimmicky, as its a one-button fighter.

Has anyone played it?
>>
I just hate when a character has a dp and fireball move on the same button in he same direction. All moves should be quarter or half circles and maybe charge moves if it makes sense for the playstyle
>>
>>343577031
Sliding the movement inputs is easier on a joystick like in the arcade, right?
>>
>>343577169
If you're playing casually, just buy another shit mayflash stick. The fact that such a cheap stick lasted you that long shows you don't use it much.
>>
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You know what's fun? MvC2 with friends. Just dicking around with any team combination for hours and hours with a shitton of tasty ass Mexican food on the table.
>>
>>343573663
because it IS a z motion

→↓↘

you go right, down neutral and diagonal right
>>
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>>343573961
>back-forward anything
assuming you don't have to charge it that sounds annoying as fuck, would end up with so many accidental specials

I don't get how people have trouble with this shit, quarter/half circle is the easiest shit in the world, and forward then CQF is such a foolproof SRK motion that it actually makes it a problem to do fireballs while walking forward.
>>
>>343577385
MvC2 on Dreamcast was my shit
Because the triggers did ults lmao
>>
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>tfw bitches complain about fighting games not handing them everything on a golden platter
>tfw literally same bitches proceed to complain about other games getting dumbed down for wider audiences

What pisses me the most is the fact that getting rid of motions would not make any of those cunts even romotely decent at the game.

They all act as if doing that will magically let them take part in the "mind games" despite the fact that this shit requires both extensive knowledge of frame data and even more hours wasted on setups and punishes in the training mode than any input training would ever take.

All it does is make the game more shallow for a bunch of entitled cunts who eat shit and then proceed to quit once another brand new taste of the month multiplayer game is released.
>>
>>343577169
Like anything else, if you pay extra you'll get higher quality parts that'll last you longer.
It's also about feel. It's a personal thing.
The two most popular buttons/sticks are sanwa and seimitsu. Sanwas are what most people use. Seimitsus are usually described as being more clicky than sanwas.
If you're familliar with mechanical keyboards, I'd say that sanwas are MX reds or browns, while Seimitsus are blues.
>>
Got a laugh out of me
>>
>>343577124
Whats this about man?

>>343577329
It's mostly practice imo.
If a bit practice you should be able to do most moves in a pad.

Though to be honest, i can't do them in a 360 pad at all. I don't know if its just me, but whenever i play in a 360 pad i lost all sense of control.
>>
>>343577329
Maybe. Most people use a square gate in their fightstick, which might feel weird at first. An arcade stick probably has a circle gate. It's really not that hard on pad tho. Just roll that thumb from down to forward then punch
>>
>>343577385
I think i am going to call up my hs friends and do this now. No Mexican food on my conteollers now wtf.
>>
the only reason people are okay with fighting games' retarded controls are because "that's the way it's always been"
>>
>>343573616
a lot of tech in fighting games are exploits

combos themselves were an exploit in sf2
>>
the only reason why fighting games still exist is because of weeaboos who jack off to crap like guilty gear and chimps whose only experience with videogames has to come in the form of a mugging simulator

remove weebs and blax, 99.98% of the genre is dead
>>
>>343577483
To each their own I guess. Lucky for me, I still got it on my PS3 and we pass around two sticks. Winner stays on or whatever.
>>343577583
Hope they show up. MvC2 is one of the most enjoyable fighting games I've ever played, even with its glaring balancing issues. Fuck balance. I have fun.
>>
>>343571335

>glitches
Many genre defining mechanics have originally come from glitches, including fighting games.
>>
>>343577169
you could buy a cheap one and then swap out the stick and buttons if you want

I think sanwa parts were like $20 when I did this

I use my SF4 standard edition 360 stick that was like $50 new
>>
>>343577657

EVO's bigger than its ever been
>>
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>feel the urge to play some SFV
>realize how much time I'll spend freefalling from ultra silver because I haven't played in 3 months
>>
>>343577574
>>343577124
Oh god im retarded. Linked the fucking ad. https://youtu.be/-VHLq5NoE_0
>>
>>343577657
>remove weebs
>remove jamal
>top players are asian

gud1
>>
It's been a hot minute since I've seen a Nigga as mad as you op
>>
>>343577169
This could also be a factor, but if you're playing casually I wouldn't put much stock in it.
http://www.teyah.net/sticklag/results.html
>>
>>343577657
You realize fighting games are biggest in Japan and Korea, right?
>>
>>343577657
you're forgetting actual japanese people
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