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>Spend too much time on a level in a dungeon. >Dungeon
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>Spend too much time on a level in a dungeon.
>Dungeon releases the literal embodiment of death to kill you in order to push you to advance.
>>
Persona 3-4, Spelunky, what else?
Maybe also Legend of Grimrock but I could be wrong
>>
>>343446827
If you play asylum in the Eldritch
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>>343446605
>Open treasure chest
>Fucking spiders pop out
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>>343446605
Persona 3 is the first thing I think of
One that's sorta similar is the wind from PMD
>>
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>>343446605
>>343446827
Bubble Bobble.
>>
>>343446605
>embodiment of death is such a pushover you can kill him without much trouble

>embodiment of death is so slow, you can safely explore the entire level without having to worry about him
>>
>>343446827

Wasted does this too.
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>>343446827
Reccetear
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>>343446605
LOOK OUT ANON-KOON I SENSE DEATH
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>>343446827
Does Persona 4 do this? I've been playing Golden, so maybe they changed it, but I've spent a lot of time on single floors grinding and never had Death come after me.
>>
>>343447832
Certain chests in... NG+? have the Reaper in them
I might be wrong
>>
>>343448048
Huh, good to know. But there's no penalty for sticking around to grind, right?
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>>343447713
Wait, really? Shit
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Got you, humanoid.
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>>343448142
Shouldn't be
as I said, I might be wrong
>>
>>343446827
Pokémon Mystery Dungeon. But if you spend that much time on one single floor in that game, there's a problem.
>>
>>343446605
water wraith
>>
https://www.youtube.com/watch?v=8L3R4aEaDv0
:^)
>>
>>343446827
Pretty much every dungeon based roguelike
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>Play through game
>Complete only a few sidequests
>Game suddenly decides that sidequests are mandatory to progress main story
>>
>>343446605
Snow bros too
Thread replies: 22
Thread images: 5

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