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RPG maker games
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Thread replies: 36
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>WARNING: This game features many dark themes, with a particular focus on suicide. It is recommended you do not play this game if you feel the subject matter may be too much.

>(Content Severity: Discretion Strongly Advised)

>Click here for more detailed content warnings.
Hide
Many kinds of suicide, include but are not limited to stabbing, drowning, and jumping from a height. In addition, there is death and murder, mention of incest and pedophilia, blood, jump scares and bullying.

>bullying

Ok definitely dropped NO bullying allowed.
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>>343381132
Why are these RPG maker games almost always so depressingly dark.
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>>343381335
Think about the demographic of people trying to make the games.

It's on ancient technology, made cooped up at their computer, often working alone with little interaction with collaborators, for no expected pay, for long hours.

Those kind of people might tend towards dark subject matter if you see what I mean.
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>>343381132
If I remember correctly that game was alright, but then again I barely remember it.

On the RPGMaker topic though.

-Kirisame/Forest of Drizzling Rain.
-Seven Mysteries.
-Labyrinthine Dreams.
Were pretty good.
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>>343381654
You read my mind anon.
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>>343381950
How many of these have eldritch horror and etc though
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>play The Witches House
>cry at the end

why did I do it?
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>>343382149
>The Witches House
for what purpose did you play this
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>>343382149
Did you get the good ending?
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One of my favorite that nobody seems to remember.
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>>343382147
Don't think any of them have Eldritch horror, but basically.

Seven Mysteries is the standard Japanese urban legends in game form. Hanako, Anatomy Doll, etc.

Labyrinthine Dreams wasn't really spooky it was just nice little story.

I don't remember the plot of the rain one, just that it wasn't bad.

>>343382149
Without spoiling anything, is it worth going back and getting all the endings? I only got the one where you run from the crawling witch and escape or die, I don't have a very good memory.
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>>343382272
I got both endings yeah, they're both equally sad.
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>>343382517
>is it worth going back and getting all the endings?
Definitely.
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>>343382553

>both

I got some news for ya
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>>343382612
On a scale of 1/10, how high would it rank as far as endings go? I'm a busy man, nah not really.
I'll just probably not remember it.
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>>343381132
I think they do that just to fuck with us.

>>343382723
Did they add an even more horrible ending where the dad contracts AIDS or something?
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>>343382996
11/10

Totally redeemed the other ending.
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>>343382149
>The Witches House
Mein bruthar from anutha motha. That real ending was 11/10. Shame I didn't learn from this game on /v/.

>>343382517
>Seven Mysteries
Just looked it up, thanks a ton anon for this recommendation
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>>343383009

>Lucario and Weaville
>rated T
>surgery performed by someone without a license
>Chapter 67: Selfish Gunslinger Silver
>235,436 words

There isn't a single thing in this image that doesn't raise another question.
>>
>>343383009
>Sororicide
I didn't know there was a word for murdering your sister, that's pretty cool in a purely not homicidal way.

>>343383117
Guess I'll just have to see, I'm gonna be disappointed in you if I'm let down though.

>>343383258
Don't get your hopes up anon, it's nothing revolutionary. I also could be completely wrong on the description, It wasn't really that memorable.
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>>343381654
There is that, but I get the feeling that a lot of people making RPG Maker games try to go for dark/explicit content to stand out from the crowd. It's not like Square-Enix is gonna make a game about molested children being bullied into committing suicide.
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>not playing healing game like Wadanohara instead

Explain yourselves.
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>>343383539
>Don't get your hopes up anon, it's nothing revolutionary. I also could be completely wrong on the description, It wasn't really that memorable.
Well I looked up a few videos on youtube and it looks like a good game honestly.
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>>343383628
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>>343383719
I remember enjoying it a lot, just not why I enjoyed it.

At the very least, I can say that it's better than Ao Oni.
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>>343381132
This is not exactly the right thread, but I will ask anyway.
I am working on a RPG maker game similiar to harvest moon and I need some help with the NPC behaviour.
The way time works in this is a little bit different. When you walk around the game world, the time doesn't flow. You can spend ten irl days walking around and it will still be monday. The only way to move time forward is resting or working for other NPCs. Doing this will skip 7 days forward.
Now. I need help with NPC movement. First I wanted to make them move around the place like in harvest moon or stardew valley, but this doesn't sound very good because of the way time works in this game. So insted I have these ideas:

1.) NPCs will have static schedule depending on the week of the month. For example, first week NPC will be sitting at home, next week he will be fishing, next week he will be drinking is a pub and next week he will be walking around in a forest. Next month the schedule will repeat it self.

2.) NPCs will have random schedule. Every week you will come to their homes and you will find a note saying where they are so you will be able to find them easily.

What sounds like a better idea? I hope I wrote this shit easily enough to understand.
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>>343383824
Who invited this rapist here?
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>>343384434
1
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Ib is fucking fantastic and everyone should play it.
https://www.youtube.com/watch?v=LAcObE4F7w8

I really do wish there were more surrealist games.
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I need something happy.
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>>343385505
1bit Heart.
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.flow
what the hell is that game
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>>343385505
Try the 'Lonely Wolf Treat' series, anon. It's cute.
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>>343385629
>>343385658
Kay.
>>343385631
Hell.
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>>343385328
I'd make surrealist stuff if I properly knew how to do surrealism, and if I weren't a piece of shit
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The only stuff I've played are the Uffimon games, unfortunately they're german. They're just a parody to pokemon and some other stuff, but pretty hilarious
>Ash is an analphabetical idiot who pretends he understands his Pikachu
>Pikachu just wants to be lay around and eat chips
>Pokemon kill each in battle, but it's ok, you get the badge anyway
>Brook is stoned
>Badges function as dragonballs
Pic related is where Ash attempts to blow his way through with a bit of TNT in an unstable cave.
Thread replies: 36
Thread images: 11

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