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Is Frostbite the most photo realistic engine?
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Is Frostbite the most photo realistic engine?
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No.
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>>343310775
>Is DICE making the game?
Then yes Frostbite looks fucking amazing.

>Is any other EA studio making the game?
Then no Frostbite looks fucking shit. See Dragon Age, Mass Effect, Need for Speed etc. They all look fucking awful.
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>>343310941
NFS looks pretty good outside of obnoxious art direction in general
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>>343310941
I know that Bioware has already been shit since their acquisition by EA, but forcing them to use Frostbite is like nails in the coffin. They can't model for shit with it.
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>>343310941
Doesn't Mass Effect use Unreal 3?
What's wrong with Need for Speed outside of shitty filters?
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>>343310941
>Then no Frostbite looks fucking shit
>Mass Effect
There isn't even a ME game based on FB RELEASED yet now have we seen a ton of it so what?
Also last time i remember the latest NfS looked pretty great if you turn off the disgusting TAA on PC that makes the screen blurry as fuck.
And Need for Speed The Run didn't exactly looked shit either if you ask me.
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>>343310775
>bad skin
>korean
>sitting right next to large weapon that for sure will give you severe tinnitus
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FOX Engine can do some really cool shit like having realistic looking see-through clothes. FFXV engine is also really pretty, particularly the rain and particle effects.
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>>343311248
Andromeda is being made on Frostbite.
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>>343311262
What's wrong with TAA? It's not that amazing at killing jaggies but it's not a blur filter.
>>343311561
Yikes.
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>>343310775
That picture looks alright, but it's not photorealistic.

Most photorealistic would be the newest cryengine wouldn't it?
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>>343310937
looks just like my mom dammit
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>>343311561
>make female characters ugly
>progressive
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>>343311830
Crysis 3 still looks like a video game.
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>>343311561
why do devs insist on adding ugly noses everywhere

why
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>>343311667
>but it's not a blur filter.
Oh my fucking sides. TAA blurs the fuck out of NfS and it ticked me off since i've seen the first gameplay.
It's esp bad if you compare it to PC footage that has it deactivated.
The same goes for Battlefront which get's rather blurry thanks to it. It anti-alaises very well but holy shit is it blurry.
Shit is worse than FXAA but also 10 times more effective while at it
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Most photorealistic out of the box is the CryEngine as it comes with most relevant rendering features for realistic rendering but that doesn't mean it makes the best games because it runs like shit and doesn't implement physics well.
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>>343312476
don't be a BIGot
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What about Mankind Divided? Shit looks insane on PC.
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>>343312796
>CryEngine
>Not implementing physics well

I always thought CryEngine had great physics.
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>>343312745
Screenshots plox
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>>343311561
>>343310937
>>343310775

bahahahahahahahahahhhhhhhhaaaaaa

Battlefront looks alright though, because they scanned almost everything (that could be scanned). In general, hell no.
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>>343312476
Something something jew
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>>343311561
Sad thing, that's probably how the average woman will look like so far in the future.
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>>343313015
We'll see when the game actually releases.
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Has anyone else noticed now how Publishers are basically using one engine for all their games across all their devs?
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>>343313015
Nice bullshot, but the ingame videos are starting to look quite dated.
I think they just tweaked the HR engine.
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>>343313018
Not for real-time purposes when collision is involved. The issue being that the engine chokes on physics calculations more than Frostbite or UE4, which is why you never see fully destructible environments/buildings in CryEngine games.
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>>343313436
Because Triple A game development has gotten so expensive that it's just not worth making one engine for each game, or licensing many, so you make your own engine, you give it to all your studios, and you make them all work and help each other, plus you don't pay the license.

It's easier for everyone, problem is, not all teams know how to use it properly.
Crysis 3 and Sniper Ghost Warrior 2 run on the CryEngine 3.4, but Crysis 3 looks much better, or compare DA:I with Battlefront.
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>>343313436
This is nothing new and also the point of engines.
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>>343313436
Better than every developer and their mother using the latest Unreal Engine. And I think most devs customize the engine to what they're doing anyway. EA is doing it the most though. Bethesda has idtech6, Void (which is based on idtech6 but only shares about 25% of its code), and Gamebryo. Ubisoft also has a lot of engines, or at least did.
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>>343310775
Why don't they make movies with game engines?
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>>343311216
>They can't model for shit with it.
Their inability to design a good model of a person has nothing to do with the engine
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>>343313184
>Sad thing, that's probably how the average woman will look like so far in the future.

The later Mass Effects made it canon that most humans are some shade of brown and natural blonde hair is *extremely* rare.
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>>343310775
Frostbite can't into model and faces. Since Battlefield 3 i've seen only ugly characters + theres always this greesy effect.
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>>343310775
Glad more ayy lmaos are making it into games
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>>343313925
People put way too much on the engine here. Sure, engines have their quirks and such but the majority of it is just the art assets, which is more or less independent of the engine.
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>>343313925
But Vega looks 10 times better than anyone in Inquisition except Morrigan.

Maybe that's just because I'm gay as fuck for him.
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>>343313920
Because good CGI looks miles better and games won't be able to catch for potentially a decade, probably more, unless you want games to run at half a frame per second.
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>>343313920
because too expensive
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>>343314016
That's kind of dumb.
In a futuristic setting and such advanced technology, there's no doubt genetic manipulation are a thing, you could give your baby greens eyes and blonde hair is you want.
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Best thing Frostbite has given us yet.
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>>343314506
>inb4 manjaw fags

She's pretty nice, but Morrigan will always be tops.
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>>343313920
Video game engines are designed around a performance goal and that comes with a limit on polygon count, texture size, light sources and many other factors. When you work in the movie business you need to be flexible enough to render anything a studio/customer might want. Video game engines are not flexible enough as there's no reason for them to be. Making them something they aren't would mean they get much more complex to handle and that might ruin ease of access for dev studios who want to license your engine, comes with a hefty maintenance penalty from have a huge code base to maintain and leads to patent and assorted technology issues.
In the end nobody has the performance to render extreme detail in real-time at reasonable framerates and as such no video game engine needs to be able to work with movie-standard CGI quality.
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>>343314475
>wanting Gundam SEED
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>>343315081
Well it's withing our reach a decade from now on.
And china gives no shit about ethic.
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>>343313015
>bullshots

Gameplay videos look like fucking garbage, and I honestly doubt this is going to be different on PC.
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>>343315231
>Well it's withing our reach a decade from now on.
Holy fuck, you're right.
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>>343315231
within*
Tired as fuck
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>>343310775
No, UE4 is miles ahead technically.

Very few games make full use of the engine.
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Frostbite 3 is the best major engine right now, although UE4 might end up stronger

HOWEVER

DICE has a bad habit of adding the most retarded visual filters on top of it.
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>>343315231
Genetic manipulation on that level has been a thing for over a decade. Just illegal in the us.
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>>343311512
>FOX Engine
At least we will get some pretty nice looking Pachinko machines.
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>>343315865
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>>343310941
>See Dragon Age

Dragon age looked great though. Only the characters looked bad because Bioware has shit character artists.
Thread replies: 56
Thread images: 11

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