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>bosses from previous levels are now regular enemies
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>bosses from previous levels are now regular enemies
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>regular enemies are now bosses
>>
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>>343087381
>bosses are just recolored normal enemies
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>>343088227
>bosses are just bigger normal enemies
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>>343088227
>bosses are just recolored bosses
>>
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>>343087381
>Actually liking lazy asset recycling like this
>>
>final boss on your first character is now the first boss on your second without any changes in moves
>barely any new bosses on later chapters/characters
Odin Sphere was great, but damn did it get repetitive.
>>
>>343087381
>bosses from the previous game are now regular enemies
>>
>Final Boss' minions from the previous game are now a regular enemies
>>
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>Play that 2012 Strider reboot
>kill a boss with barely any health left
>the very next room that boss is used as a basic enemy and there's 3 of them.
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>>343089739
It's clever on the dev's side and on the player side it feels cool because it gives the player a sense of growing stronger.
It's very neat because it's not strictly tied to RPG games that have leveling up.
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>>343089739
This. Lazy ass shit.
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>you are the final boss
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>>343087381
I find it devalues the importance of defeating the boss in the first place if it wasn't more than a regular henchman.
Thread replies: 14
Thread images: 6

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