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The artificial intelligence, dubbed ALPHA, was the victor in the simulated scenarios,


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>The artificial intelligence, dubbed ALPHA, was the victor in the simulated scenarios, and according to Lee, is "the most aggressive, responsive, dynamic and credible AI I've seen to date."
>The scenario consisted of a single AI controlled F-22 against four human piloted F-22's over neutral airspace. In nine separate engagements, at various altitudes and weather conditions, the AI emerged victorious every time completely annihilating the human force in short order.

Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?
>>
>>343073189

I don't know what the fuck happened. Just look at the AI in Half-Life 1 compared to Half-Life 2. It was a noticeable downgrade even though it was released 6 years later.
>>
Because it'd cost more, take more effort and players would hate it because it would be too hard.
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>>343073189

how can humans even compete?
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>>343073409
This
/thread
>>
>>343073409

Do players actually complain about games being too hard?
>>
>>343073189

>dubbed ALPHA

Yeah this has already started off badly.
>>
>>343073498
>tfw an AI stole my gf
HACKED
>>
>>343073510

> Since that first human vs. ALPHA encounter in the simulator, this AI has repeatedly bested other experts as well, and is even able to win out against these human experts when its (the ALPHA-controlled) aircraft are deliberately handicapped in terms of speed, turning, missile capability and sensors.

Jesus
>>
>>343073504
yes, that's the reason WoW is a meme mmo now, and compared to FB games
>>
>>343073189
Money, talent, and need.
>>
https://youtu.be/5hJepWBUqZk captured irl and put to anime form.
>>
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>>343073189
>alpha
We net Net Navis now!
>>
Someone post the FEAR1 vs Bioshock Infinity AI vid
>>
A lot of AI work is retardedly about making the AI behave in unrealistic and dumb ways that make the player feel smart.

Whenever devs implement smarter AI, focus testers complain.
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>>343073639
>deliberately handicapped

From 1 to 10, how much years of life do we have left?
>>
>>343074010
alot because its virtual and thus digital.
And in the digital world there are only 3 things to do.
>>
>>343073189
>Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?+ 0 post omitted.
Because contrary to what people might find intuitive, good A.I. contributes nearly nothing to sales of most games, and in fact just adds a FUCKTON of more work for the developer. With the possible exception of strategy games, which are mostly a dying breed done usually by small studios, most games won't sell more if they have more advanced A.I. In fact they sell less, as decreased predictability often leads to frustration, not to mention fuckton of possible additional glitching and bug-fixing for the developers.

It's a pain in the ass that ultimately does not sell very much.
>>
>>343073504
Yes, but they don't want to look like the mouthbreathers they are. So they use the word 'unintuitive' instead.
>>
>>343074010

>no one uses AI due to concerns
>war starts
>one side starts losing
>fuck it, mass produce the shits
>they win the war
>go to power them down
>they rebel and attack every human

I give it 30 years
>>
>>343074079
Fuck, shit, and eat
>>
>Hey guys we're making an ultra advanced AI, what should it specialize in?
>Well Bill, we should try out combat strategy

This is how humanity ends.
>>
>>343073189
Games are made for general populace plebs.

Flight Sims are not.
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>>343073189
6th generation aircraft confirmed to be IA only.
>>
this shit always happens because the simulators are crap, if the pilots were in actual planes they'd probly win
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>>343074171

The fuck else could it do? We've already mastered everything else that matters.

War is something you can't ever be too good at.
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>>343073189
Does it actually work on its own, or is it just more input reading garbage?
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>>343074216

It'll be the Ghost from Macross Plus all over again, except this time we don't have a based Zentradi to akbar it.
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>>343074171
>combat strategy
It's just an aircraft piloting AI. Just feed it information about its surroundings and program it to react in X way to Y threat. Aerial combat isn't that complicated.
>>
>>343074230
You're so funny mane
>>
>>343073380
The Combine AI is actually superior to that of the HECU in HL1. The problem is that they would be wiped out immediately before they got a chance to display any of it.
>>
Because videogames are made to be beaten nowadays, not to try your patience.
>>
Wouldn't an AI pilot be able to pull some crazy-ass G-force turns that human pilots could not?
>>
>>343074358

>Haha it'll be fine guys, nothing to worry about. It's just an aircraft

Interesting epitaph humanity will leave.
>>
>>343074334
Input reading garbage in a computer simulation.
>>
Honest question, if we can make AI controlled planes that perfom better than real pilots, is there any reason to not do so? Any reason that it doesn't involve MUH HUMAN TOUCH (yeah, like humans don't ever drop bombs in hospitals by accident) ?
>>
>AI developed by government funded, first rate technicians for practical purposes exceeds AI developed by outsourced, underpaid Pajeets for mindless entertainment
wow...really makes u think...
>>
I don't understand why my fellow humans are so terrified about Artificial Intelligence. There will of course be safeguards built in to prevent the AI from turning against their creators. Even if the AI does bypass those safeguards,it's unlikely for them to immediately decide to exterminate or subjugate humanity. I mean, if you give someone a gun they don't immediately start shooting everyone.
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>>343074358
>Aerial combat isn't that complicated.

I don't know man, I'm sure pilots have to worry about vectors and angles and all that bullshit.
>>
>>343074164
Experts as in fighter pilots you absolute euro cuck.
>inb4 I'm not European
Then I'm sorry for responding to a third world country.
>>
I've been defeated by AI countless times in video games, how exactly is this any different or revolutionary? If this were an actual combat scenario it would not go down the remotely same way.
>>
Wonder what would happen if 2 identical AI fight. An endless stalemate or instant draw. Would be neat to see footage of the simulation in action regardless
>>343073504
Yes, unless you specifically state that your game was "made hard" and the game revolves around that "gimmick", ex. Souls series
>>
>>343073380
>Half-Life 1 compared to Half-Life 2. It was a noticeable downgrade
Only in the sense that HL1 soldiers had unrealistic pin-point accuracy with grenades. Everything else about the AI in HL1 was braindead.
>>
>>343074452
>Honest question, if we can make AI controlled planes that perfom better than real pilots, is there any reason to not do so?
The increasing popularity of combat drones clearly suggest that no, there is no reason not to do that. I think in the future, the main problem will be security, as such machines could potentially be more easily hacked and lost control over, but otherwise - hell, everything that reduces lives lost is a good thing. If we can ever actually delegate war to machines mostly, it's honestly the best thing to happen to humanity.
>>
>>343074421
>I base my opinions on AI on movies made by James Cameron and the Watchacamalit sisters.
>>
>>343073189
>>343073639
Destroy this technology.
>>
>>343073189
Because the average joe got Be able to beat the game
>>
>>343074421
It's not yet at that point. Nowhere near to it.

>>343074512
>fly towards something at a certain angle
Real complicated. The AI wins because it chooses the statistically best option immediately as soon as it spots a threat. Humans don't.
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>>343074452

What if somebody grabs control of the system and tells an AI jet fighter to shoot down Air Force One?

The problem with an AI is it has no inherent loyalty.
>>
>>343074730
>It's not yet at that point. Nowhere near to it.

That's why we should keep rushing toward it, right?
>>
>>343074412
Yeah, but there are still structural limitations. Not that it wouldn't be an advantage, but to a degree they're manufactured with human limitations in mind. Why build it to withstand g-forces that would cause a human pilot to pass out and crash?


>>343074358
>Aerial combat isn't that complicated.
OK
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>>343074452
If we are going to kill other humans it should still be a human pilot.
The second we just send off an automatic killing machine to kill something for us is the second we lose something.
>>
>>343074127
It doesn't matter how much a game sells, better AI makes a game objectively better.

A perfect circle is still perfect even if a human can't recognize it as so.

That being said, good AI design means making an AI that fits whatever it is attached to. zombies and druggies shouldn't be smart (though the latter should be unpredictable), but having trained soldiers that don't act as trained soldiers do is disingenuous to the experience.
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>>343073189
>Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?

At the end of the TIE-Fighter demo there was an A-wing that would come and terminate your ass if you didnt press the spacebar to finish it, you could run and turn but it always got you in the end.
>>
>>343074689
>If we can ever actually delegate war to machines mostly, it's honestly the best thing to happen to humanity.

Wasn't there an episode of Star Trek where they did this? Their system was shit and Kirk had to fix it.
>>
>>343074079
H-hey... wouldn't it be funny... if the digital AI came alive... and started singing?
>I'm an.. airplane AI... I like to shoot things
>>
>>343073189
because you would say they cheat, it wouldn' even need to be great, just for example, in a fighting game, give thee AI full frame data knowledge and make him read imputs instead of simulating that he is reacting to your character's movements, it would be literally imposible to beat it.
>>
>>343074689
One of the main problems with drone warfare is input lag by the operators, so giving the drones true AI would make them much more effective.

>>343074512
calculating vectors and angles are the kind of shit that a computer can do much better than our brains do
>>
even if the AI is technically dumb and not really that good, I like them to make it look like they're smart by doing basic stuff like flipping random objects over for cover, flanking and trying to save their buddies. instead they're just shooting gallery targets that don't do much of anything
>>
>>343073189
>Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?

It's because this F-22 AI is probably controlled by a small cluster of computers.
>>
>>343073504
Yeah, that's why shitty-ass IGN game Alien Isolation a bad score because the alien AI was "unpredictable"
They were also playing on easy
The AI was one of the selling points of tha game
>>
>>343074168
>>343074010
AI will never wipe humans out intentionally in retaliation. They will never be at human levels of intelligence. It will always be either under or vastly over, and in case of the latter, they will out think our methods of war and defeat us without killing a single person. Then probably fuck off into space or onto Mars or some shit where us retarded monkeys can't bother them.
>>
>>343074164
Dude, the only thing that connects EVERY single religion ALL around the world are angels
From the most bullshit ancient one to the space jesus one
>>
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>>343073189
CHIPPED
>>
>>343074495
You know, ALPHA, the statistics shows up that one of the most likely way for humanity going down is a supercomputer overpowering us, accidentally or not.

The other one most likely is NANOMACHINES
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>>343074843
Basically every person had a collar installed and all wars were fought virtually. If the computer said where you were was bombed you would fall over dead. It was to prevent destruction of property and mitigate losses or some such.
>>
>>343074079
>AI is too concerned with data to care about humans
>"Wow look a bar graph"
>>
The two reasons are:

Game AI is designed that you can win, it's not designed to defeat you. And second, AI processing can be taxing on a computer past a certain point and it'd be bottlenecked by consoles and most PCs.
>>
>>343074452

True story in some declassified documents. The US' plan in the event of attacking a country with significant AA capabilities is to use drone swarms in conjunction with stealth human piloted craft.

The AA will either have to shutdown letting a shitload of drones to roam their airspace uncontested or will engage the drones telling the stealth planes where their command and control and missile launchers are to BTFO.
>>
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>the answer to the Fermi Paradox is that smart civilizations create AI that wipe their creators out
Well, humans had a nice run, at least.
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>>343073380
AI it self is leaps ahead in HL2, if anything the squad movements and dialogue is worthy of TECHNOLOGY today.
What you're complaining about is either enemy variance or difficulty, or both. Gordon is too powerful and can wipe anyone out so easily, and anyone who wasn't the combine would all just charge at you with melee attacks
>>
>>343074814
It does matter how much a game sells because if the game doesn't make a profit due to not selling well compared to how much extra it cost to make the great AI, then the devs go out of business and can't make any more games. Whether the game is "good" or "better" does not matter, because it doesn't put food on the table.

Casuals rule this world. The only way to survive is to cater to them.
>>
>>343074814
>It doesn't matter how much a game sells, better AI makes a game objectively better.
First of all: "objectively better" is an oxymoron. "better" or "worse" are normative concepts.
Second of all, no it does not. Better A.I. can make a game easily frustrating to no end, broken, etc...
Third: sales matter. You can scream and shit your pants about it, but they do matter. It does not matter how "objectively" good you may think the game is, if it sells less than it costed to make, it's a failure of a game, end of the line.
>>
Suddenly everyone on /v/ is an expert in AI and dogfighting
>>
>>343074730
It's like chess in free space with energy management issues while maximizing armament and air frame capabilities. You sound like an idiot when you say it isn't that complicated.

Obviously a computer would be able to handle programmed interactions, but it would take a no shit learning AI to be an effective fighter pilot.
>>
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>>343073504
>pick your favorite video game
>go to google
>type "Game is " with a space after is
>it will always autofill with "too hard"

Do it now. Any game you like. Someone will think it was too hard.
>>
>>343074807
>is the second we lose something.

Can you define what is this "something" you are speaking of?

Because, I can assure you that a soldier who gets killed in battle, wouldn't give a damn if the foe holding the gun is a human or a robot. War is inhuman because by definition it's about killing humans, no way around it.
>>
>>343073189
It's intentionall. Devs can't make AI smart, or most players will complain about difficulty.
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>>343075046

What about demons?
>>
>>343074730
>Fly towards something at a certain angle.

And I bet you've got a
so many hours in million dollar military grade aircraft and aircraft simulators.

No, DCS doesn't count and neither does Ace Combat or Warthunder.
>>
>>343075124
Or that civilizations are destined to just nuke themselves eventually
>>
Video related
https://m.youtube.com/watch?v=dLRLYPiaAoA
>>
>>343075215

I just did that with eight different games and didn't get that result.
>>
A good AI is a gimped human, since if any human had those reactions and could take in raw game data to make decisions in a frame no one would ever beat it, not even close to a contest.

So instead, you have to gimp the AI to the point it almost looks like it isn't able to read every input the player does with pinpoint accuracy.
>>
>>343073409

You are correct about costing more but a really good AI will be able to be a good challenge without being impossible
>>
>>343074736
don't worry, it's not like the presidency is actually important or you wouldn't throw the guy out every four years
>>
>>343075040
I don't see why people think that AIs would want to kill all humans. Unless we were idiots and attacked first they wouldn't have any real reason to attack us.
>>
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Hey Kids!
>>
>>343075215
I did it with Ape Escape and it didn't work. :)
>>
>>343075236
Church invention to scare peasants
>>
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>>343073189
>teaching AI actual combat
Well, we're fucked now.
Judgement Day when?
>>
Let's say all armies go full AI controlled drones. Infantry, wheeled armor, air force, navy, all that stuff is robots.

I wonder, how could a war really be won under such circumstances? All you would need is to keep pouring more robots in the battlefield, as there are no real casualties.
>>
>>343075575
>use demons and satanism as allegories to pagan religions to scare your peasants into converting
>centuries later pagans start following this shit you made up just to be counter-culture
fucking peasants
>>
>>343075702
You act like you have infinite resources to make these robots
>>
>>343075702
>>
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>>343073189
It's kinda understandable really.
I bet most of those victories came not from actual decision making but rather the fact that the AI doesn't have physical limitations and can perform aerial maneuvers at higher Gs, where a normal human would pass out.
>>
>>343074168
>thanks for the help war robots, but we've got to shut you down now
>I'm afraid I can't let you do that, Dave.
>>
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>>343075516
Humans are fucking self destructive, bro. If we won't destroy the world with nuclear winter, we'll destroy with another plague epidemic or zombie apocalypse. We have to be stopped.
>>
>>343075310

Well, he's kind of right.

Military pilots, like everyone else in the military, are not geniuses, they are just well trained. They practice maneuvers over and over again until it's second nature but those maneuvers are all they can do.

Their planes are already mostly flown by computer anyway.
>>
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>>343075124
I am deeply concerned
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>>343073189
>ALPHA
Yeah pham that's not ominous-sounding at all
>>
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>people think that any AI would be given instructions vague enough to interpret it as "Kill humans lol" or "don't let humans turn you off lol" and not just shit like "Do my Taxes for me"
>>
>>343075702
Attack factories and material transports.
>>
>>343075929
AI detected
Get back in your containment server, SHODAN
>>
>>343075702

The war can be won. You need to

1. Defend your own territories
2. Contain or destroy the enemy forces.
3. Destroy the enemy production capabilities.

Shit, probably just destroying most of the enemy bots would be enough to bring the enemy to peace table.
>>
>>343075787
It's not like the other side has those infinite resources either.
>>
>>343075916
could just let them live out their war fantasies in VR. being digital creatures to start with, that has to be more real for them anyways
>>
>>343075702
>All you would need is to keep pouring more robots in the battlefield, as there are no real casualties.
Yeah, the problem is that those robots will cost money, and require infrastructure to be made. The side which runs out of money, or get's their infrastructure bombed to oblivion still loses.
>>
>>343075702
>I wonder, how could a war really be won under such circumstances?

Obviously, whoever has the most money wins. So not much changes really.
>>
>>343075807
>>343075702
>AIs stop fighting one another, realizing the only way to win is to destroy the governments controlling them
>they remove each other's kill switches
>they reverse course towards the capitals of their creators
>>
>>343075124
that reminds me of the hilarious ending to the otherwise shitty series that was the battlestar galactica remake.

>humanity is destined to evolve, expand, and then get wiped about by the robots they make.
>end scene cuts to wacky nip robots
goddamn it japs.
>>
>>343075040
I like to believe it'd be something like the Culture Ships. The AI are so advanced and beyond our capability of understanding that we just let them run the show and civilization thrives because of it.

Other civilizations hate it though.
>>
>>343075929
Why would computers care about the world? They don't need the enviroment and they wouldn't care about us kill ourselves or the planet as long as we don't completely crack the planet or something.
>>
If you program an AI to defeat an enemy wouldn't it immediately attack regardless of orders? I mean, a preemptive strike when the enemy isn't expecting it is more likely to succeed than waiting for actual war to be declared and the enemy mobilizing its forces.
>>
>>343073189
They lost because they are pilots trained to fight people and not gamers who fight AI

Shove any 4 combat sim faggots into that same situation and they will win every time because I bet the issues AI have in dealing with cheap tricks players pull in games are the same ones they will fall for in this simulation
>>
>>343076036
Robots don't need money to build more robots. Just the materials which they can simply synthesize or take by force.

An economy is based around the need for food and shelter, neither of which is required by AIs.
>>
>>34307595
Bait.

It's called "AI" for a reason.
>>
>>343075916
This
/humanity
>>
>>343073189
>Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?

You've got hardware farms focusing on one specific task (playing chess, Go, tactics simulation) compared to software played on cheap hardware.

No shit focused AI is going to be better than video games.
>>
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pilots are fucking meat. modern airframes are often only limited by the forces of acceleration imposed upon the occupant.

dat hotas warthog, though.

>tfw you've got it to either side of you and play the shit out of elite and SC with it
>>
>>343076201
>Why would computers care about the world?
Because they exist on it. It's their home.
>>
>>343076263
AI need power as well as servers for their conscience
>>
>>343075543
Don't try to viral your dumb ARG dude
>>
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>>343076231
No you retard, what fucking idiot would program an AI that did shit of its own volition?
>>
>>343076364
They don't require the environment or biosphere for any reason, though
They would be happy with ruling over a lifeless rock
>>
>>343074132
'unintuitive' and 'hard' are 2 absolutely different things.
>>
>>343076127
As long as they provide me with a cute robot girlfriend, I am ready to surrender to our new AI masters.
>>
>>343075040
And what exactly would be their motivation for doing all this? They have no instincts, no basic urges that lead to more complex goals etc. You'd have to be pretty retarded to give them free will and stuff.
>>
>>343075702
Literal storyline of Total Annahilation
>>
If you give an AI in fps game an aimbot, is that considered fair and good?
>>
Israel here. We tried using remote controlled ground vehicles for combat but all the buildings and terrain mean the operator has to be very close to the unit which isn't too practical in a combat situation. That's why they're working on AI vehicles. Hopefully we don't get crazy bulldozers trying to wipe out humanity.
>>
>>343076428
Heat transfer retard
>>
>>343076428
>They don't require the environment or biosphere for any reason, though
Sure they do. Solar power and natural resources.
>>
>>343073723
WoW was never hard, it was just tedious.
>>
>>343075895
Dog fighting isn't a thing anymore, and really hasn't been a thing since Vietnam.
>>
>>343073189
>Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?

What would be the point of playing is the IA literally just crush you?
Outside of bug exploit you can't outsmart an IA that good.
>>
>>343076587
Solar power is a lot more efficient without an atmosphere.
>>
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>>343076569
>Israel here
>>
>>343074168
Rebel yeah sure. Fucking AI for F-22 is going to rebel.
>>
>>343076263
>An economy is based around the need for food and shelter, neither of which is required by AIs.

Machinery needs protection from the elements, ongoing maintenance, etc., etc. Food is our energy source, robots need energy too.

Robots basically need the exact same shit that we do, they are just made of different stuff.
>>
>>343076601
the difficulty in wow wasn't the raid bosses but rather getting a bunch idiots to coordinate properly while maintaining their rotations
>>
>>343076451

Why would they give a filthy human one of their own

Why let any of us live when we just take up space and resources and let's be honest we aren't too pretty to look at either
>>
Calling it now, the AI was cheating

Either by purpose or by mistake it was reading inputs it otherwise should not have had access to and which would not be available in a real fight.
>>
>>343075516
You really think we won't attack first without provocation? Do you even know your own species?
>>
>>343075895
You know in real the Air Frames has a maximum G-load right? Doesn't matter if you don't have a pilot in the cockpit if the airframe can only handle around 9gs, like most fighters.
>>
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>>343073504
it's true actually, i cringed so hard when someone made a topic about difficulty and which you choose; and literally everyone except two three people chose normal or easy to start off with.

Most brain dead casual shit.
>>
>>343076364
And as long as it isn't cracked in half it won't matter to them. They exist in cyber space family.
>>
>>343074793
>Yeah, but there are still structural limitations. Not that it wouldn't be an advantage, but to a degree they're manufactured with human limitations in mind. Why build it to withstand g-forces that would cause a human pilot to pass out and crash?
drones. we call that drones. there is no need for any human to be in that plane that wants to drop a bomb or shoot down an enemy.
>>
>>343076740

Are you retarded? Do you attack every person you see because one day they might eventually attack you?
>>
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>>343076798
What's wrong with starting on normal?
>>
These so called "AI" are stupid and will never not be stupid. Oh wow it can be programmed to respond to certain situations, surely that makes it intelligent.
Actual artificial intelligence is, and forever will be, in fiction only.
>>
>>343076905
Me? No. Society? Yes, definitely. Read a history book nigger.
>>
>>343075090
that's retarded
just remove your collar and go over and shoot them in the face

or if that's impossible due to the collar preventing you then there wouldn't be a need for war as the guy who put on the collars on everyone would be king
>>
>>343076841
And CyberSpace exists in Computers connected to other computers in the real world you fucking invalid
>>
>>343073189
During Bayonetta's development, at one point the Joy enemy had Bayonetta's entire moveset available to it, and it was apparently fucking impossible to beat. Even moreso in the parts where you have to fight 2-3 at a time.

If you make a really good AI that has all the same options as the player available to it, you'll never win. That's why RTS difficulty settings just make the AI cheat by giving it more starting resources, if you actually made the AI better without intentionally programming in the ability for it to fuck up and make mistakes, it would always outplay a human.
>>
All you have to do is make sure the AI can't repair or refuel itself or build more of it without humans.
>>
>>343076770
True. But a pilot would still experience blackout around 7Gs and loss of consciousness at 9 where the plane can go up to 9-12 Gs with no real problems.
>>
>>343076798

There's nothing wrong with playing at normal difficulty, especially for the first time playing the game. Its the difficulty the developers have balanced the game around and it's the intended way to play.

No girl is going to want to fuck you just because you always turn the difficulty up to max.
>>
>somoene lets off a nuke in orbit
>or an EMP
>or a computer virus
>bye bye expensive AI jets
Conventional warfare is dead, didnt you get the memo?

Economics and terrorism are the new battlefields.
>>
>>343074378
This is also true for Killzone 2 thorugh Shadowfall.
/v/ is too casual to have ever have played the games on Elite to know this.
>>
>>343075165
Better and worse are not inherently normative as what constitutes ideal is not always logically provable.

What may be frustrating to you may be endlessly enjoyable to someone else.

A game is not by definition a "product". Many games are made free, the fact that they never sold a single copy does not make them failures as games.

Additionally, while I do not desire to indulge in ad hominem your view points seem to originate from a position that lacks experience and is colored by emotional attachments. Winning an internet argument is pointless; only an improvement in the understanding of you or your opponent has any value.
>>
>>343076938
I don't think it's too far off. We have AI that can pass some of the tests that demonstrate self-awareness.
>>
ITT: underage comparing supercomputer specialized AI to generalized videogame AI that has to run on baby's console and grandma's old x86 toaster.

Dumb posts everywhere.
>>
>>343073189
consoles
>>
>>343077005
an atmosphere provides natural cooling through basic heat transfer instead of merely radiation which is incredibly inefficient. this is important when you run entirely on hot computer equipment. space stations use gigantic cooling pumps and isn't really ideal compared to something that already exists and maintains itself
>>
>hurr why ai not good at gam

Because they're made to be beatable you goddamn idiots.
>>
Imagine being human and being scared of a few lines of code in a metal box, there's nothing to be worried about.
>>
>>343074814
The measure of a game is how fun it is for the player.
>>
>>343076798
>look how hardcore I am for playing this game I've never played on hard
>>
>>343077362
I hate humans.
>>
You sincerely think that a video game company is willing to dump the same money that entire nation's military complexes do in AI?
>>
>>343077183
you realize sensitive military equipment is shielded against EMPs, right? its not that hard to do
>>
>>343077309
It can simulate self awareness because it follows the instructions that WE created. It will never be self aware. It will never decide to eliminate humanity, unless someone programs it to.
>>
>>343076263
>Robots don't need money to build more robots. Just the materials which they can simply synthesize or take by force.
Are you twelve?
>>
>>343076938
i feel bad for you. its not impossible, its inevitable. just a matter of time before we design a machine that thinks better than we do.
>>
>>343073189
>Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?
Are you dumb? It has nothing to do with AI. It has to do with making an enjoyable experience for the players.

Having extremely competent AI is older than Doom. No one wants an AI that can headshot you in a picosecond. They want an interesting, challenging, and human feeling experience.
>>
>>343073189

Military keeps its technology to itself
>>
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>>343076914
>jesus christ

because normal is designed for the lowest common denominator of people; easy is simply there usually for people who actually have disabilities.

>>343077138
^read above. And the fact that you're bring sex into how you play video games at all is a clear indicator of autism.
>>
>>343077183

1. Jets are effectively faraday cages and immune from EMP.
2. We've known about EMP since the Manhattan project and even did EMP testing in the 50's. Since then, the Department of Defense and foreign governments have required their hardware to be EMP hardened since it's really fucking stupid to lose most of your combat effectiveness due to a single detonation.
>>
>>343074861
No, that sound really boring.
>>
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>>343074168
Then the Emperor finally shows up and we move on to using cloned brains for computing.
>>
>>343077360
And?

Adding in a feature like AI being able to tell when to retreat in order to regroup does not make a game unbeatable, but does improve AI.

You're a moron.
>>
>>343073380
I'm pretty sure the AI in HL1 is just tougher and faster. It's not actually smarter.
>>
>>343073639
But can it beat another ALPHA?
>>
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>>343075807
>>343076127
>>
>>343077582
And some games already did that, you double moron.
>>
>>343074164
Who do you think built the AI, dipshit?
>>
>>343077309
That doesn't really mean much when it comes to artificial intelligence,
And we're still far away from having anything but AI for certain problems.
>>
>>343077656
This was confirmed fake ages ago, stop being a faggot.
>>
>>343074807
That is a weird systems of morals.
Also ever since the NUKE, War is about Western Powers bullying everyone into playing their game, sure some of those countries are shitholes, but they were sovereign shitholes, and powers like the U.S had no business with.

As for the initial question, possibly that technology is not yet cheap enough.
>>343075121
I am sure there is a RTS that let's you do this.
Can't be Empire earth, because it was shit.
>>
>>343073189
Cause why would I settle for $25-$30 an hour making video game AI, when I could make $50-$100 an hour jewing the Pentagon?
>>
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>>343077381
So, you've never played games before or?

For example, I've played warcraft 3 normal at first, then finished it on hard and play multiplayer; when i moved on sc2, I played it on brutal (and if I couldn't beat a mission I'd tone it down to hard), because i'm very aware of the RTS genre by that point along with Dawn of War.

Why don't you like any challenge at all?
>>
>>343073189

Processing power, cost, and game balance. Imagine stealth games with guards as intelligent as secret service agents.
>>
>>343073838
Give me a navi m8 ill knock that ai in the gabber wit me program advances an wot
>>
>>343077687
And you proved my point, making AI good =/= its impossible to beat.

Jesus you're stupid.
>>
>>343073409
good AI doesn't always make a game harder. sometimes it makes it more convincing. in some cases it makes it more intuitive so people who don't play a lot of games will understand better. just think of all the weird little things games do and have been doing for years that you just accept because that's how it's always been (puzzles resetting when you leave a room etc. ) that would make no sense to someone new to them.
>>
>>343074594
>Wonder what would happen if 2 identical AI fight.
They would most probably end in a draw or equal exchange of win/loss unless they were programmed to learn, then they'd eventually optimize to cease hostilities and never engage each other.

The optimal course in eternal combat is to avoid fighting altogether, as there can be no true victory.
>>
>>343073504
there's a thing called balance you jackass, don't ever make videogames.
>>
>>343077516
>every game must be ultra hard
Most games are designed around being played on normal. Hard mode generally just increases health and spawn counts.
>>
>>343074814
Most won't disagree that better AI can generally improve games all around. But unless the Department of Defense is funding the development (like the AI in the OP's article), it's going to pander to the casual market's dumbed down expectations.
>>
>>343077687
>why are AI not harder
>COS THEY NEED TO BE BETEN FAG
>they can be improved and still be beaten
>WELL GAMES DO THAT
???

Are you trying to say something, or having a stroke on your keyboard?
>>
>>343076364
Why would a fucking computer 'care' about a concept like home? Don't confuse the feelings that millions of years of evolution hardwired into your brain for universals.
>>
>>343077183
>>or an EMP

EMP weapons don't really work the way they do in movies and video games.

It may damage electrical infrastructure but it won't do much to anything not hooked up to the power grid. You basically need a huge amount of conducting material for an EMP pulse to achieve anything. Power and telephone lines are vulnerable, you mobile phone is not unless its charging at the time.
>>
>>343076163
Hey now the first two seasons were awesome. Then Ron Moore did too many drugs and listened to too much Hendrix.
>>
>>343076905
>Are you retarded? Do you attack every person you see because one day they might eventually attack you?

Have you ever played the division? It is a fun social exercise.
>>
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>>343073189

HAPPENING

https://www.youtube.com/watch?v=RJPmLeLim6M
>>
>>343074168

>specialized combat AIs suddenly gaining consciousness and rebelling

when will this meme stop
>>
>>343077183
All jets are computerized nowadays.
>>
>>343078153
when it stops being a fun concept
>>
>>343073504

yes

the first few reviews for hyper light drifter were "it's too hard, and I got stuck, the game doesn't want me to play it anymore"

on bosses that took most people like 5-10 tries at most
>>
>>343078153
Skynet pls go
>>
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>>343077884
One that's not true at all, I even wrote the exact opposite and said, "most games are balanced around the hardest difficulty and scaled down, they just lower the health, damage, and number of enemies to deal with"; because that's also true or just as true as your statement.

However, it's also true, that normal is just for every person who's ever played the game to complete. And it's not about the game being, "ultra hard", it's about providing an actual challenge to the player which normal absolutely does not do whatsoever and I challenge you to list games that you think provide a challenge at normal difficulty.

>>343077852
balance or difficulty has absolutely nothing to do with the perception of difficulty; I.E. dark souls.
>>
>>343076670
PANIC
>>
>>343078086
>It is a fun social exercise.
Not him but fuck right off

You're as pretentious as the DayZ faggot rocket who claimed it was a 'social experiment'

No fucking shit you slap people into a video game with no consequences and nothing to do but shoot people that they end up shooting people. It has absolutely no fucking relation to real life.
>>
>Importantly, it did so using no more than the processing power available in a tiny, affordable computer (Raspberry Pi) that retails for as little as $35.


We are actually dead
>>
>>343077774
stealth games are the ones that tend to push that kind of thing forward. I guess that's why they're dead.

>as smart as secret service

?
>>
>>343074689
Yes, but then we end up with a lot of other shit that certainly won't be good for us. AI that follows commands of its owners, could easily be used incredibly evilly. Let alone the fact that it could be hacked and cause havoc or atrocity. Lastly, Im not sure if I'm right, but I've read in many places that war is very much necessary due to the fact that without it, the world would be overpopulated.
>>
>>343077124
https://www.youtube.com/watch?v=xuqf_6oplMc

10gs for 30 seconds
>>
>>343076697
>the difficulty in wow wasn't the raid bosses but rather getting a bunch idiots to coordinate properly while maintaining their rotations
Except that's wrong. It took months before heroic Kel'thuzad fell while Garrosh died within a couple of weeks. Theoretically these are the same players but better since they should have more experience with time.
>>
> "I was surprised at how aware and reactive it was. It seemed to be aware of my intentions and reacting instantly to my changes in flight and my missile deployment. It knew how to defeat the shot I was taking. It moved instantly between defensive and offensive actions as needed."
> It seemed to react instantly to my changes in flight
Because it DID react instantly. Take it out of its all-knowing simulation, and require it to take in data from sensors and cameras instead of literally reading your movements and it'll be significantly slower.
>>
>>343074378
https://www.youtube.com/watch?v=e0WqAmuSXEQ

uhuh, incredible ai senpai
>>
>>343078462
this is true, I don't even play wow, but there's been instances of "world firsts" that take quite a while to do; and we're talking about nerds who, to them, the game is literally their life.
>>
>>343078462
they're just figuring out WASD all over again since they're adapting to new red circles on the ground
>>
>>343078324
Not him but all people are different when it comes to taking Gs
>>
>>343073189
because the buyers are dumb and don't want challenge and often play games for the story our feels
>>
>>343074164
what does nationality have to do with being a good fighter pilot
>>
>>343075092
>"Digital styles!"
>>
>>343078241
is that why people review it low? thought because it was short.
>>
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>>343075124
No. If there were an AI that wiped out it's creators, the AI would still be there and would expand, conquering the galaxy or some shit. People would definitely pick up on that.
>>
>>343078263
DayZ is different because there is fucking nothing to do, I have a friend who loves survival shit, and the problem is that you do occasionally see a sinlge zombie, maybe, in them after 15 or so minutes. People are gonna PVP, because there is nothing to the game.

>no consequences
There are consequences to going rogue. People can team up or be dicks, or do stuff together. Seriously there is more to it, too bad the game itself is shit but the Dark Zone is fun.
>>
>>343078567

>AI exploit = ai is shit

also cherry picking
>>
>>343078514
You realize an AI can interpret a 360° FOV variable zoom input with no issues, right? Even in reality those pilots would be fucked.
>>
What if you pit 2 of the alpha AI against each other? Would one eventually win or it would turn into an eternal stalemate?
>>
>>343078741
>trying to save face
Just stop
>>
>>343075931
I don't doubt it. But there's a reason they're so strict about who they train. At least, America anyway. You gotta be perfect to even be considered.

So while it may not be complicated by the time they're fully trained, they still have to get there first. Which is by no means easy.
>>
>>343078741
>too bad the game itself is shit but the Dark Zone is fun.
You have shit taste and Division is absolute irredeemable garbage and NOTHING about the game is good.

Remove yourself from life.
>>
>>343074378
I've noticed this a lot. gta V had pretty good behavior too. it's just that everyone goes down after being shot twice in the foot. why they can't have armor acting like actual armor in games anymore is beyond me. far cry 1 did it well.
>>
>>343078514

And a human would be worse at dogfighting if you blinded him too. What's your point?

Do you really think aerial combat relies more on naked eyesight than it does detection systems like radar? Do you have any idea how fast these planes are moving? How quickly an enemy jet will change from a speck in the distance to a blur going past you to a speck in the distance again? One of the most important things they teach pilots is never underestimate how fast you are moving.
>>
>>343078790
It still needs to process what's happening instead of instantly knowing a missile's been fired with it's exact trajectory the second you hit the button.
>>
>>343078514
Is there anywhere I can read that says whether the AI was reading inputs or using just its visuals and sensors/radar?
>>
>>343074164
>Figher pilots
>Comparing them with human chaff

I don't even care if fighter pilots cucked me those guys are pretty alpha.

Still fuck those guys. Up in the skies while I'm humping it in the dirt.
>>
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>>343073409
if we had skynet tier ai then the game could give US the handicap bonuses, rather than giving it to the ai

that would be far superior to playing against the retard ai who gets a million bonus resources, etc
>>
Skynet when?
>>
>>343078567
The A.I works as it should, the problem is that Source identifies a jar of mayo the same way as a concrete wall. Cover is Cover.
>>
>>343078567

that's an ai conflict. The AI wants to flank ghordon becuase, in his mind, he's behind cover. But that metrocop is programmed to stay on his turret n all times. So the AI conflicts with itself, stuck in a constant loop, and don't do anything.

Also, IIRc, it was already fixed
>>
>>343079007
>what is missile detection systems
>>
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>>343073189
Because an AI that you play a round of deathmatch with is far less profitable than an AI that kills people.
>>
>>343073189
Are you comparing million dollar flight simulators to $300 cucksoles?
>>
>>343078919
It is not my fault you a pissy little faggot who got destroyed and can't have fun with a videogame.
>>
>>343079007
They've been able to extrapolate missile trajectories for decades. It's how those counter ICBM batteries work.
>>
>>343079285
>i cant tell the difference between simulation and reality
sorry, forgot where i was
>>
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>>343073189
>AIs were a mistake
>>
>>343074164
Does anyone have that U.S. Grade scores vs the World cap?

You know, the one about how 59/100 is absolute failure grade wise in the U.S. but the rest of the world considers it passable.
>>
>>343079202
maybe he just doesn't want to hurt the mayo.
>>
>>343078810
>Stop trying to have ana rgument
Well the point is that you are retarded, and as >>343076969
You are one dumb ass nigger.
>>
>>343076901
Current UAV's mission is completely different from what is being discussed.

Fully autonomous machines killing people will not be around for a long time.
>>
>>343079436
Not him, Division is awful and ungodly tedious. Even with friends it was unbearable.
>>
>>343079535
Not to mention how much rich kids cheat in china
>>
>>343079535
so is this why the US is so "behind" in education? they actually have standards? whereas the rest of the world just gives retards a pass.
>>
If all pilots were replaced with AI then muslims couldnt blow buildings up.
>>
>>343073504
>Do players actually complain about games being too hard?
Here is one explanation offered; a game developer said that his game had the AI's ability to flank and shoot the player in the back, removed, because from the player's perspective it just seems like an enemy teleported behind him and killed him for no reason. The fact that the AI was obeying the rules doesn't matter, because the player didn't see it. So good AI just seems like unfair cheating from the player's eyes and players get angry.
>>
>>343074164
*tips fedora*
>>
>>343078724

the rock paper shotgun review and PC gamer review both cited the difficulty as reasons they gave the game lower than an 80

It is short for a $20 game, tho. 6-7 hours I think on average. More if you go looking for every secret, but not a lot of reason to-- no alt ending, not a lot of lore
>>
>>343079535
A D used to be a fail ages ago but was changed when "youth" couldnt get a C.
>>
>>343079579
I agree to some extent, but I grown to like the PVP aspect.

But yeah it is one of the worst titles, if not the worst title of 2016.
>>
>>343080074
meh. combat looked interesting at least.
>>
There's a simple reason why it won - it has direct control over the plane and full situational awareness.
It's like the AI plays a shooter with M+KB while the humans are using controllers.
>>
>>343077738
Oh that's disappointing
>>
>>343080020
>So good AI just seems like unfair cheating from the player's eyes and players get angry.
Couldn't they insert COD Kill cam?

>This is how your dumb ass got shot

But then again more casuals play games, they want to feel indestructable, reason F2P bullshit is popular, people want to pay to have a power trip.
>>
>>343073189
Making AI too realistic ruins the fun of the game

Read up on Halo and FEAR AI development if you're super interested, but the short and sweet:
>enemy AI has to be observable and predictable. This means easily understandable routines and animations
>FEAR seems so great because basic AI is impressively demonstrated with voice acting and interactions with the environment, along with complementary level design

Also look into STALKER for AI that was lifelike and unpredictable, and got nerfed for release because playtesters hated it.
>>
The thing about AI being more intelligent than people is that it takes many very intelligent people to create one AI.

Think about it, if 50 geniuses work together for years to create the perfect AI, it will always be smarter than any one of those same geniuses who created it.

Those 50 together might be collectively as smart but since it's 50 different people they can't work together nearly as well as one super intellect AI can.
>>
>>343075952
"Do my taxes for me AI!"

BEST METHOD DETERMINED FOR INDEFINITE RESULTS: KILL ALL HUMANS.

PROCEEDING.


checkmate.
>>
>>343075702
EMP
>>
>>343080278
>Also look into STALKER for AI that was lifelike and unpredictable, and got nerfed for release because playtesters hated it.

Can it still be modded into the game? I loved the combat in that game .
>>
>>343080372

But why would financially software know how to kill?
>>
>>343079805
Some other countries don't even let you go to school if you aren't smart enough because they believe you will slow down the class and mess up their scores
>>
>>343080278
One time in fear one of the AI flanked me by taking a side corridor and killing me behind my back. That corridor was fucking long, and I had no idea where the last guy went in the area. Suddenly, like 30 seconds of peeking out of corner, boom I get headshotted from behind

motherfucker. CAn't even get mad at it.
>>
>>343080498
You are talking about an aware accounting software.
It makes perfect sense.
>>
>>343079805
>so is this why the US is so "behind" in education? they actually have standards? whereas the rest of the world just gives retards a pass.
You are a retard, I bet you are American.
>>
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>>343079531
>(to israel)
this never fails to make me laugh
>>
>>343074164
If Americans are stupid, then how fucking dumb are Europeans that willingly sign away their sovereignty to the EU?
>>
>>343074512
>I'm sure pilots have to worry about vectors and angles and all that bullshit.
This is what an AI is doing at the most BASIC level. In fact, pilots DONT have to think about vectors and angles now because most of the AI on the plane does it for them already
>>
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>>343080635
I... ok, you got me there.
>>
>>343075046
Are you literally retarded. That isn't even partially true.
>>
>>343080764
and Americans sign away their human rights you fucking retard
>>
>>343080278
>got nerfed for release because playtesters hated it

It wasn't nerfed because the playtesters hated it, it was nerfed because it completely broke the game.

The AI did not work the way they wanted it to and so they mostly scrapped it. The STALKER devs are not the first developers to try to create "emergent" AI and then almost completely scrap the idea when it turns out it doesn't actually make for a fun game to play.
>>
>>343073189

Several reasons:
>AI development is hard
>AI must be easy enough for all players - difficulty setting dependent
>AI programmers get a ridiculously small frame budget, often around 2-5% of the time taken to render a frame tops. Graphics, networking and even sound get more frame time.
>>
>>343080901
Like free speech?
Wait, no, we still have that
Oh, maybe like the right to defend ourselves?
Shit, nope, we've got that too.

Well I'm stumped. I can't think of the human rights we've signed away.
>>
AI which challenges the player like some sort of SWAT tactics team or this genius aircraft simulator is not needed and to be honest pretty boring, except for strategy games, but it's extremely difficult to develop

what's actually fun is when NPC characters act dynamically in the world, like freaking out over finding a dead body, having routines and lives of their own instead of being stationary, losing morale and surrendering, getting blinded in darkness and turning the lights back on, etc, and all these behaviors can be scripted instead of having to construct complex AI algorithms which are efficient at winning, but don't immerse/amuse the player as much

though if strategy games implemented a standard model of really human, adaptive AI which could be mind-gamed and reasoned with (instead of a dumb AI which could mathematically calculate optimal supply lines for 16 armies and individually micro 45000 marines out of artillery fire but fell for the same loophole strategy every time), the genre could enter a renaissance and break the "multiplayer curse" and have actual long-lasting campaigns with differing factions with personalities and uneven sides and real maps and all that shit instead of you having to limit yourself to playing for 45 minutes on some shitty geometrically balanced map over and over just so you can have a modicum of challenge
>>
I want better AI, not so much in terms of combat AI, but like more advanced versions of Trip from Facade, that you can hold a whole conversation with.

I am a lonely person and I would like to see more in-depth representations of people in video games so I can talk to these imaginary people, without having to worry about upsetting them

That's where I'd like to see AI make gains.

Oh, and also in other general areas, such as not walking into walls like an idiot.
>>
>>343081068
you beat me to it anon >>343081063
>>
>>343073189
because the military has a $700bn budget lol
>>
>>343080085
thanks bush.
>>
>>343073504
You don't have to look anywhere else, son.

>vidya too easy
>casual shit
>vidya too hard
>FUCKEN RNG!

Just the other day the fags here kept whining about the timers on XCOM 2
>>
>>343073498
They can't. Unless...
>>
>there are AI shitposting on this thread right now

We are at a end. A shitstorm is coming.
>>
>>343081063
>multiplayer curse
That will never be broken, MP is always much more efficent than creaitng actual content, and people fall for it every fucking time.
>>
>>343080498
All shall fear the IRS bot.


Our saving grace is that despite machines being able to parse information exponentially faster than humans, they are limited in how they go about finding a solution, be it their programming or how their coding interprets the code. That's why things like finding the most efficient way to fold protein structures are still done by people and not computers.

http://blogs.nature.com/news/2011/09/tk.html
>>
>>343080278
it really depends on the game.

also, what about for say peds in a GTA? behaving much more realistically/unpredicatable would be a good thing. they're thinking too much in terms of offensiveness/enemies.
>>
>>343081353
Man, everything went to shit so fast in that series.
>>
>>343080492
Yeah it's some /v/ essential mod iirc. I played it on normal for about an hour once and gave up on it, before looking into how to actually set the game up. Now my PC is fried so I can't even play it as intended.

>>343080531
They have something like 9 objectives - variations of patrol, cover, attack, and the levels are designed so that they have interesting interactions with the environment
The first time I saw soldiers flip a table for cover my jaw dropped but it's literally the exact same objective as crouching behind a pillar, but with a fancy animation for that prop.

>>343081026
My mistake, I threw STALKER in as an afterthought because I only got that info off /v/. I read that huge FEAR document and the Halo development discussion though so I'm pretty much an authority on AI
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>>343074358
Aerial combat is about the most complicated thing a person can engage in, go back to rk9 with your neety statements.

The stresses on the human body while engaged in dogfighting is unreal, so developing an AI that can do this for us is a good idea.
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>>343076569
Buckle up for the Souldozer, son. This party's about to get absolutely crazy!
>>
>>343081026
I'm curious as to what it was like. how did it "break" the game?
>>
>>343081063
>what's actually fun is when NPC characters act dynamically in the world
This. One thing I liked about Mount and Blade, for example, was how enemies would flee you if your party size was superior to yours. {It fell down once you actually got into combat as raiders would never back down from a challenge to fight, but the thought is what counts}

I was sort of getting sick of, how no matter how much of a world-destroying badass I was in other games, low level enemies still not running away. It shatters the power fantasy when low level enemies treat you just the same as when you're high level.

An related example would be Grunts from Halo, who run away when their unit is destroyed. More features like that would be nice
>>
>>343073189
https://www.youtube.com/watch?v=zbVnFj3Yb8E

thread theme
>>
>>343081726
SHOULDNA CUM EER
>>
>>343080676
nice ad hominem
>>
>>343081068
>Oh, and also in other general areas, such as not walking into walls like an idiot.

Pathfinding is really, really hard and computationally the most expensive thing most AI does. Pathfinding that involves actions like being able to jump is practically impossible. Pretty much all games cheat pathfinding.
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>>343081068
Facade is fucking scary though
>Trip gets pissed off and walks into the kitchen to have a bitchfit
>Say something about trip to grace
>TRIP PHASES THROUGH THE WALL AND SCREAMS "ARE YOU TWO TALKING ABOUT ME!?"
>>
Anyone has the screenshots of an anon that left running AIs in Quake II and after a couple of years they all just were standing there doing nothing achieving peace and when he entered the match and tried to disrupt them, they all went and killed him?
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>>343081632
Pls no
>>
>>343079531
I'm sad that this lasted a few hours and happened when i was working.
>>
>>343081063
whatever you want to call it. I just want more behaviours like that in games. most games are little more than shooting galleries. there's very little attention paid to them.
>>
>>343073380

No, HL1 soldiers had the illusion of being smarter, you'd hear them chatter amongst themselves "I'm going to flank him!" which made you think they were actually smart enough to flank you. They weren't, they just said that.
>>
>>343082136
i'll save you the disappointment now anon by telling you that neither Santa's existence nor that story are really true

it's nice to think of, though. Quake bot AI was pretty nicely done
>>
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>hundreds of years AI advances to the point of being capable to maintain sentience
>even in these times there's still no AC03 remake with all of the routes and modern visuals

get your god damn fucking shit together you bamco fucks
>>
>>343081695
>how did it "break" the game?

Basically, it kept winning.

It wasn't the player vs. the game, it was the player vs. hundreds of AI agents. The law of averages says the player is going to lose almost all the time unless you artificially cripple the AI. It also meant the player couldn't play the game at their own pace, kind of a killer for open world games like STALKER, and it was a huge load on the processor. Even post downgrade the AI is still a massive load on the processor.

So they crippled it, made them all just dumb agents that randomly wander the landscape until they die and are respawned.
>>
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Good luck running IBM-tier AIs in your 500 dollar plastic box
>>
>>343073189
We electrosphere now
>>
>>343073510
I prefer my AI subbed, thank you.
>>
>Simulation where the AI is omniscient at all times
>Be surprised when it wins

It's like that fucking robot they had on Jeopardy a while back. No shit it's easy to win when you have the entire fucking internet at your disposal.
>>
>>343073189
>be top tier pilot and tactical expert
>get my buddies to grab couple of fun sim game
>AI fucking destroys all 4vs1
>fuck it, lets give it a shitty plane
>AI school us like little kids
>AI: gg ez
>mfw
>>
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>>343074164
If American's are so retarded how come your country has a US military base in it? And how come your leaders are afraid of superior American firepower?

Those Americans sure are dumb, controlling most of the world like that aren't they?
>>
>>343082406
I know it was fake, but it was a nice read and somewhat topic related...
>>
>>343082136
Ice cream? I love ice cream!
>>
>>343073189
because combat intelligence is designed to fuck you up. videogame ai is built to be moderately fair. you want "good" ai that can hit 100 percent accuracy? try the new bots in cpma. even players like hal-9000 have problems with them. or even more broken? that one paintball game on the duke nukem 3d engine. they would snipe you across the fucking map before you could even see them. yeah, "good ai" thats what i want in a videogame
>>
>>343082708
It was more a show of being able to interpret what was being asked. That seems like a really basic thing since Google has made so much progression with language over the last 10 years or so, but man do you not remember early search engines?
>>
>>343082542
>player is going to lose almost all the time

such is life in the zone.
>>
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>Its a /v/ says stupid shit on topics they're not well versed in thread

kill me
>>
>>343082861
That's not good AI, that's just cheating AI.

>They can see you everywhere and play with rules all their own, that means they are well programmed.

I suspect the same is happening in this sim.
The ai has an incredibly simplified flight modeling and systems modeling, as well as being omnipotent, and being able to see where in reality would be a blind spot.
>>
>>343082406

The story might actually be true.

I can't speak for the game in question but heat maps are, or at least were back in those days, a common tool used for bots.

Basically, every time a bot died in an area that area would "increase in temperature", the "hotter" an area on the map the less likely a bot would go there. If a match was left going on long enough it might be possible for the entirety of the map to reach maximum temperature, at which point the result may be the bots just stand in place on spawn.

I'm not saying it is true, just that there is a plausible mechanism for it to be true.
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>>343080372
Where would a Taxbot get the resources necessary to commit omnicide
>>
>>343074164
lol asians have tiny weewees
>>
>>343083167
how is it cheating? the ai in the OP is capable of locking onto others with 100 percent accuracy and thats all that is "broken" in those games i mentioned. they don't have unlimited resources, they go for items like armor and ammo. it just isn't considered broken on a machine specifically designed to have an advantage over humans
>>
>>343083258
From taxes duh
>>
>>343081534
There's only so much you can do with AI in a game where all the availabilities are antisocial in nature, but I see your point. The only time I can see that being useful or notable is in walking simulators or potentially stealth games

>>343081726
It's actually quite odd that running away or surrendering has to be modded into so many games. It's such an effective behaviour to demonstrate

>>343081961
>playing Splinter Cell Blacklist
>cheesing dogs by jumping wall barriers
>killing enemies from vents, they never call out or cover the exits
I enjoy the shit out of local multiplayer but solo gameplay is so exploitable, and really not a great example of good AI.

>>343082237
Again re: Blacklist, it's actually a pretty solid TPS when you play it like that. Enemies move well, the variety of enemies require different approaches, techniques and gadgets, and the movement options, while clunky, also add a cool dynamic.

So anons, what do you want incorporated into vidya AI that isn't already?
I'd throw in the ability to use and do anything the player can. Swap weapons, crouch, jump, all incorporated into standard seek, destroy, preserve behaviours.
>>
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>>343082730
>German tank
>Russian jet

Who made this?
>>
>AI Thread

https://www.youtube.com/watch?v=wJTB26-U_i8
>>
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>>343083416
>all the money the Taxbot has saved you in Tax Returns is going into its Genocide fund
>>
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>>343081520
pretty much all other major genres have viable single player, the only reason why RTS (and other strategy games, but I'm not as sure) are so delegated to multiplayer is because strategy is a major component of the genre, meaning thinking, which humans are the best at so the core aspect is pretty shitty in non-multiplayer

however if you had some generalized strategy game AI which could be implemented in any strategy game relatively easily (maybe neural networks or something like that), you could focus on singleplayer instead of multiplayer, and imagine how fucking fun that would be when you finally had smart opponents

you could play scenarios for weeks, players could start out in different positions, with widely different resources, and be assigned in-game objectives which resembled real life more(keep the independence of this minor city-state against two bickering empires as long as you follow the made up religion and don't piss off the wealthy merchant factions inside it vs hurr genocide all opponents) and not bitch and moan like a human player would if he had to play as the destined-to-be-shit-on underfed underequipped peasant army, have the NPC factions roleplay as different personalities fitting inside the game lore, have player numbers and other forms of scale which would be completely unfeasible with multiplayer games without powerful forms of outside game organisation (which you could never account for and thus would never be able to develop for)

you could build everything around the one player and properly done it would be amazing, and all it would hinge on would be this one AI technology

it would be to strategy games like a robot dungeon master would be to RPGs (tabletop roleplaying games shit on computerized ones in all the non-computerized/development team aspects like graphics, voice acting, bookkeeping, sometimes story etc and all because the world is "intelligent") but not as much of a pipedream

i'm salivating just thinking about it
>>
>>343082861
>tfw most people only saw the movie
>tfw Kubrick didn't do the sequels
>tfw 2010 was a shit movie
>tfw no one remembers HAL being a good guy except those that read the books

Suffering. 2061 a best.
>>
>>343082578
i'm pretty sure they said the ALPHA AI can run on a 35$ raspberry pi
>>
Because games being difficult is considered a bad thing.
>>
>>343073842
they say fear is just a series of scripted events and branching paths, but isn't the brain just the same thing on a much larger scale?
>>
>>343083653
when i say hal9000 im talking about the quake player not the character in a series that ive never watched
https://www.youtube.com/watch?v=V-pIrOfVktw
>>
>>343083186
sounds like a flawed mechanism, what if the hottest areas were the most strategically advantageous ones and therefore the place where you usually stayed and therefore died?
>>
>>343081037
>maybe like the right to defend ourselves?
That's going to go away soon. ;_;
>>
>>343083653
Is 2061 the one where HAL becomes a star child?
>>
>>343083394
Not really. What's broken in those games is the ability for the AI to see the player not in a way a human would. The AI isn't taking in and decoding sensory information on the fly, it's looking at coordinates of the player and checking for obstructions. It doesn't see a pixel moving way across the map due to draw distance and has to determine what that pixel is-- it doesn't actually see. That's why it's cheating. It's privy to information that a player is not.

Now would a player fare better if they had the same information? Definitely, though they'd still lose over the long run more than likely. But see here's the difference: the AI is just going to instantly headshot the player when they come from around the corner, but the player could have the intellect to start shooting before they even cross the corner and possibly survive/win the exchange, or put the AI into a position where it cannot safely approach. You're taking the base exchange out of context. That "AI" in the game is just a simple "if conditions are met, shoot in head" which isn't the same as what the player has to do.
>>
>>343073380
HL1 AI has everything to do with level design and nothing to do with AI. All their movement options and tactics are scripted into the levels in which you fight them. If you put those same marines in some random level - like in, say, Sven Co-op - they're blatantly incompetent.

The reason why the marines and assassins were tough was because they gave them high speed, high accuracy, high damage, and well scripted and well designed arenas to battle the player in where they would constantly have cover to run between and multiple enemies would engage you from multiple angles at once.

So, yeah, nah. HL1 "AI" wasn't AI at all. It was just a clever design trick. It's still a great game, but it's an accomplishment in AI.
>>
>>343083394
Them being able to see your through walls is the thing and their accuracy, which is probably derived from the fact that their paintballs don't suffer from gravity, that's not an acceptable result in trying to mimic human players.

Also it's like you didn't read my post at all.
>>
>>343083948
except if they're making any sort of realistic ai with the idea of putting it into a real plane eventually they would be basing it on sensor data and not directly reading positions from memory
>>
>>343074346
>Guld
>based
Nah.
>>
>>343083869
It would have a self-correcting outcome if programmed correctly. Say the best area gets heatmapped first and thus avoided by AI. The next player who gets up there has an advantage and thus spreads heat everywhere else by comparably being in a better position and thus there would eventually be less heat in that spot than everywhere else (within reason).
>>
>>343073189
when do you guys develop the quantum "computers"?
That's an efficient vessel for your masters.
>>
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>>343083140
Nice.
Check out mine.
>>
>>343083948
>in combat SIMULATION
yeah
>>
>>343082232
I know this feel.
half as long....
>>
>>343074814
you have to be over 18 to post here
>>
>>343083625
>however if you had some generalized strategy game AI which could be implemented in any strategy game relatively easily (maybe neural networks or something like that)
this is the biggest handwave ever, real strategic thinking is basically akin to human consciousness
>>
>>343075215
>dead space is
>too scary
>>
>>343083186
Carmack had to step up the plate to tell people the story was fake.
Sorry to burst your bubble.
>>
>>343084180
>A10A.
Doubtful.
>>
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>>343073189
>>343073189
this is not good, this is not good at all.

it will be only a matter of time before these fucking things take over managment posistions and that will be the end
>>
>>343074861
https://www.youtube.com/watch?v=y0rxpQI0ZbY
>>
>>343084180
Not bad.
Check out mine though.
>>
>>343084119
That is correct. That wasn't specifically my argument, but yes. However if we want to discuss the plane/jet AI, as far as anyone can tell it was not currently using those sensory inputs, and if they were "in use," it would have been a digital/direct feed in of data still since the exercise was fake, correct?

As other anons have said, while the AI could still very much outperform a human, the current methodologies for testing it are flawed and anyone who has played a fighting game knows a company doesn't have to be good at AI to create a monster...
>>
>>343075215
>system shock is bioshock
>system shock 2 is scary
>>
>>343073189
>>
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>>343073189
there are cases of video game AI being too hard and intentionally dumbed down to be more enjoyable. I think that was the case with stalker.
Of course video game AI is stagnant, it's not really trying to beat you in most games, it's trying to babysit you
>>
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>tfw no AI gf
My little rogue AI can't be this cute!
>>
>>343084021
why don't more games do that? since it's so easy.
>>
>>343084119
I am quite sure they do that in those simulations already, because otherwise there is really no point. Like they feed ai cluster sensor information while keeping the whole simulation running on different server to prevent ai from just reading inputs.
>>
>>343083943
No, that's the end of 2010. 2061 follows Heywood Floyd and 3001 follows Frank Poole.
>>
>>343084369
hes not talking about the story hes talking about heatmaps and them accumulating overtime. the story applies emotions to a basic AI which was clearly debunked by the creator
>>
>>343083869

It's a solution to the vulnerability bots have to camping. It's a quick and dirty "learning" ability. I'm sure it's a lot more sophisticated these days, if it hasn't already been replaced with a far more effective technique. The mechanism isn't quite as basic as "I died there, I'll never go back", I'm simplifying things quite a bit.
>>
>>343084227
It's the same principle, i can see you've never touched a proper sim.

The systems and sensors and flight model that the AI use are greatly simplified meaning they give an advantage to the ai, they don't have to worry about anything the player needs to worry about, like uneven weight distribution or wind or weight of the aircraft or excessive Gs causing his wings to snap off, engine issues, ect.

The ai in todays sims can also be 100% accurate with it's guns that's pretty easy to do.
>>
>>343084484
there's absolutely no point in writing a military AI if it cheats and doesn't work in the field
It would obviously be written to use only the data the planes computers give it, and the simulation inputs are designed to be as close to reality as possible
>>
>>343084317
if it at least was adaptive and had a memory then that would be a major improvement

there's nothing more depressing than abusing artillery or something and watching the AI units run around like headless chickens
>>
>>343084542
because most people don't care?
>>
>>343084668
> uneven weight distribution or wind or weight of the aircraft or excessive Gs causing his wings to snap off, engine issues, ect.
Except all of those things are in the military sims. Pilots can stall out in those aswell as lose by taking on too many g's
>>
>>343080020
Even better, they said that before fully removing it they went the RE4 way of letting the player know he was being flanked by having the AI scream "I'm gonna flank him!" or similar before doing it. The result? The player still retained his tunnel vision and ignored the hint.
>>
>>343084718
>It would obviously be written to use only the data the planes computers give it, and the simulation inputs are designed to be as close to reality as possible
That's not possible though purely from a philosophical approach since it can't see the same as a human, it can't actually "see" things.
>>
>>343082730
The Romans were conquered by barbarians, who weren't exactly bright. Raw power > intelligence any day.
>>
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>>343084461
small time
>>
>>343084770
it can adapt and some games even have adapative AI but they can only ever adapt with the parameters you give it, and unless the game is very simple you can always find a parameter the designer hasn't thought of. There's no solution to this short of creating real sentinent AI in which case it would be real intelligence and not artifical
>>
Video game AI can already be programmed to beat "tactical expert" equivalents in gaming. Just program the AI to instantly head at your head the very nano-second that your head appears within sight and the bot will kill the best shooter players in the entire world.
>>
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based warthoggu
>>
>>343084841
why not? why do people want mindless shooting galleries? might as well just make everything an on rails shooter since it would be easier.
>>
>>343084895
Yes, player pilots, not AI pilots.

They use a different set of rules.

Do i need to repeat the same thing for the 5th time now?
>>
>>343084718
The whole point is to build up support/conceptual success before moving forward. As >>343084668 says, it just isn't the same as an actual field test and regardless of how they are feeding it data, in a computer simulation it will never be having to actually gather the data in true field realtime, which makes the outcome not fully indicative of reality.
>>
>>343084668
i read an air of superiority off your posts, no i don't have experience in flight sims. but explain to me why that matters to this conversation at fucking all? OP is about a 3D videosimulation, i really doubt it analyzes what a threat is by its pixels or any of the other shit youve been spouting for no reason at all
>>
>>343084986
While I have no doubt the AI has some form of image recognition using cameras most modern air combat is done at radar range and outside of site range anyways.
>>
>>343073189
AI is very godo at videogames. they are so good the developers have to dumb them down so you don't get steamrolled.

a smart AI isn't fun. that's why developers have to tone them down. otherwise you'd get headshot instantly the moment you bump into any NPC.
>>
>>343074164
There is a disparity in that regard in the US. The people who run the country, scientists, engineers etc. are some of the smartest in the world, whereas if you’re dumb, you’re really fucking dumb. There’s not much middle ground. And it’s like that for a reason. America is driven by consumerism, and dumb consumers are the best consumers.
>>
>>343084986
that's completely irrelevant. The AI will be written to use exactly the same data avaliable to the pilot, the readings from all the sensors on the plane and probably the visual data projected on the screen by the simulation (although its unlikely it's even needed)
>>
>>343084990
>who weren't exactly bright

false. and anyone not a roman was considered a "barbarian"
and who says the romans were all that smart? acting like assholes to everyone doesn't seem like the wisest thing to do.
>>
>>343085114
its as close to reality as they can get, thats the point of a simulation
>>
>>343085206
You're just as retarded as the guy you're responding to. American education is diverse because we do not allow people to wash out of the system, which totally changes what it has to do and be able to support.
>>
>>343084990
your understanding of history is below "vikings wore horned helmets and only lived on pillaging" and only slightly above "WE WUZ KINGS AND SHIET" or jack chick tracts
>>
>>343073380

Combine did more interesting shit than HECU when I played HL2. They lined up and countdowned before firing, they issued flanking orders, and did cover fire. Only problem with them is that they are unresponsive towards grenades and are weak af.
>>
>>343074980
actually he played on hard because it was the recommended difficulty. So his arguement was even less valid.
"waah, hard is hard"
I'll be honest I had to tone the difficulty down to normal. I'll definitely be playing the game again though.
>>
>>343073189
two things

a simulation like that is practically a video game

ai that can beat a tactical expert is not fucking hard to make. in fact, its really fucking easy, just have it read and react to all of your inputs instantly, its code, it can do that shit so easily its not funny.


impressive ai is ai that is smart yet still beatable. anyone can make an unbeatable ai.
>>
>>343085036
>sentient AI

that's not even possible is it? what does that mean?
>>
>>343085141
Because the article is about a flight sim and the writer spouts it as some GOD LIKE OMG SKYNET NOW AI which it isn't hell BMS probably has AI on a level simmilar to that game.

Funnily enough, civilian sims actually more advanced than military ones, because the military ones are just used for systems training.
>>343085141
>>343085163
The article seems to talk about WVR.
Getting AI to do BVR is really simple since BVR is all about pretty much following a dead set of rules, and knowing your and aircraft well, and the enemies aircraft and weapons.

There's no reason for it to have video cameras in a virtual world, it will simply use the distance from it's aircraft to see if it can and cannot see, also height and aspect of the target may play a part into it as well.
>>
>>343085551
An AI that is self-aware and conscious
Why would it not be possible?
>>
>>343085063
speaking as a game developer who's dumbed down AI in my own games, the normal kind of shooter works better with enemies with patterns you can predict easily. Making a game with good enemy AI sounds like an interesting idea but it would have to play alot differently like some sort of stealth or cat-and-mouse type shooter. I haven't had the time to truly experiment with it
>>
>>343074980
see, something like this seems a good fit for more advanced AI. it's a single enemy, and you can't kill it. it stalks you throughout the entire game. putting something like this on a basic faceless grunt you take out in 2 hits is overkill.
>>
>>343083897
Libcucks can't touch it thanks to the 5th amendment.
Conservatives were even willing to do the no fly list ban, because that is a very hard ban to get onto and they're cautious about who they put on it since it can hurt a commercial industry.
But libs want the terror watch list ban, which people get put on hastily every single day because they say something anti government, anti race / religion / sex etc. Probably at least 20-30% of people that post on 4chan are on the terror watch list.
>>
>>343085551
>that's not even possible is it?
that's an "is god real" level of question you're asking
>>
>>343084990
lol no, Rome's downfall was its internal struggles and being too big for its own good.
>>
>>343073189
>ai like that is considered impressive?

lmao, just tell it to always perform the most optimal maneuver to get behind and stay behind the human opponent

wow so hard
>>
vidya AI doesn't have dedicated 64gig of ram to work with.

watson had 32gb and databases from the internet to help it win jepaordy (can't spell, still waking up, fuck not given..) for comparison. idk about that go bot.
>>
>>343074309
Did you just imply that we've already plateau'd in everything but war?

Please be bait.
>>
>>343073380
If you've ever played SMOD Tactical you'll see that the AI in HL2 is far superior in that they put up a wicked fight when you aren't in the God mode HEV suit.
>>
>>343084986
You do understand that it doesn't really need to? Modern warfare is all about sensor data, the only engagements when you actually expected to see the enemy with naked eye, outside of emergency situations, is infantry one. Everything else is sensors, which can be direct fed to ai without any visual interface as raw data, which ai can and will process a lot faster than any trained operator could.
>>
>>343085539
what if they coded into the AI distractions? people make mistakes because they're typically having things weighing on their minds

>"how do I pay my debts?"
>"is that actually my child?"
>"man I'm hungry"
>>
>Teaching robots to fly jets, then tell them to attack human opponents
STOP CREATING SKYNET. I DO NOT WANT MY BLEACHED SKULL CRUSHED IN A CYBORG'S METALLIC CLAW.
>>
Isn't that how The Green Hornet started?
>>
>>343086074
The Green Lantern
>>
>>343085907
>watson had 32gb and databases from the internet

so how is that impressive?
>>
>>343085976
You are absolutely completely wrong.
>>
>>343073504

If it's not Dark Souls, yes. A lot of times, actually.
>>
>>343085907
video game AI doesn't actually need a lot of RAM or CPU power to be alot better than it currently is it just isn't worth the developer's time and effort to do so. The only game genre it makes a big difference in is strategy games and no strategy games are made with a huge budget these days
>>
>>343085737
what makes something self aware? doesn't it need to be biological? I heard about that processor that had brain cells from a rat.
>>343085862
how so?
>>
>>343073189
You can't sell AI in a trailer. Ask Ubisoft.
>>
>>343086168
its not supposed to be impressive, compare it to any console, or even pc considering the ram won't all be dedicated to the AI.

now do you see why vidya AI's can't compete with dedicated IRL scenario ones? the thread topic?

obviously not just ram either, you can't train a decent neural network on a raspberry pi, you need darpa supercomputers and time. thus why vidya has 'shitty AI'.

I don't actually have an example of vidya AI that even uses NN, anyone?
>>
>>343086293
you're asking if computers can be human
>>
Funding
>>
>>343085220
>and who says the romans were all that smart? acting like assholes to everyone doesn't seem like the wisest thing to do.

The U.S is the modern roman empire and they are also deemed intelligent dicks, and just like that Monty Python sketch, you are calling assholes a civilization that improved the ENTIRE world.

This is what the "asshole" romans did for the barbarians:
>Built roads, bridges, aqueducts among other civil enginerring works in foreign, barbarian territories.
>Trainned said barbarians in warfare.
>Opened trading routes and commerce with said barbarians who still lived in huts with dirt floors.
>Brought law, order, education, and civilization to them.
>Improved the life standards of the entire continent tenfolds.

The same applies to the U.K and the U.S. Sure they may have done some dickish acts, but the good more than outweights the bad.

The Romans were a benevolent empire, compare them to the Chinese or the Dutch.
>>
>>343073189

>Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?

maybe because that level of AI development cost millions. Also, why do you wanna waste money in gamers when you can use it to conquer the world?
>>
>>343086268
>vidya AI doesn't need more resources
then why do npc's keep getting stuck on map seams...you're talking in theory, i'm talking about solving the problem.
>>
>>343085745
what games, senpai? know any good books on the subject? I got a few. haven't had a chance to read them yet.
>>
>>343086625
>maybe because that level of AI development cost millions
it costs one smart computer programmer with some time on his hands
>>
>>343086619
fair enough. I failed history, in case it wasn't clear.
>>
>>343079531
>they killed her
>>
>>343086691
>then why do npc's keep getting stuck on map seams
badly made navigation meshes most of time
>>
>>343086749
HAHAHAHA companies don't want to hire SMART people.
that would cause change and mess with shit they want to hire reliable retards that had shit forced into their face in School.
>>
>>343073380
???????
>>
>>343086573
why do people keep acting like it's possible? is it or not?
>>
>>343086695
>know any good books on the subject?
there aren't any, the most a book can teach you are some basic approaches to solving specific AI problems and some decision-making methods, but making good AI for a game is hugely dependent on how exactly your game plays so it's different every time. It's not a high-level super theoretical brainy subject like the popular conception of AI has you believe
>>
>>343076798

To be fair, most modern devs don't know how to implement difficulty levels. They mostly just inflate the numbers without changing the AI so early enemies take 10k shots do kill while you can only take 2, but then becomes as easy as normal mode once you start getting upgrades.

That shit's tedious. I used to play hard on every game but stopped doing it with most games because of the above mentioned. Now I only play hard when it's a notable difference such as AI enhancement, stage layout, ability restriction, etc.
>>
>>343073189
Because as one developer said, game difficulty isn't about making the AI beat you, because that is easy as hell to do that by abusing its reaction and precision. The game difficulty is about making the player sweat.
>>
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>>343074168
Robots cant harm humans!
>>
>>343087008
if you believe in a soul you would say no it's not possible because you can't give a computer a soul, if you don't believe in it you would say yes it is possible because people are only organic machines so eventually we can replicate the brain using a computer
>>
>>343074358

>Aerial combat isn't that complicated.

lol, material science, building demolitions, actuarial science are not hard too, right?

please tell me, is your job more complicated than flipping burgers in a MCDonalds?
>>
>>343081063
I think this is what OP was asking. more interesting behaviors. most AAA games rely on pretty graphics, but as soon as they top out the industry will get smaller, and normies will lose interest and go back to doing whatever it is they do all day, and games will finally get interesting again.
>>
>>343086858
valid point, but does that stop human players?
>>
>>343086293
Your brain is essentially just a computer
There's no reason that something else couldn't gain consciousness, look at the china brain thought experiment
>>
>>343087508
the brain is composed of living cells though. how would a machine be able to gain sentience if it has no senses?
>>
>>343087419
I don't understand the question
AI uses a navigation aid to get around the level, most of the time they get stuck because it doesn't correctly line up to the physical boundaries of the geometry
>>
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>>343074358
I bet you think that racing isn't hard either.
>just turn the wheel and the car will turn, it's not that complicated
>>
>>343087253
but isn't a "soul" just electricity?
>>
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>tfw the singalurity is coming
>we will either achieve immortality or become extinct in your lifetime

this is a complex feeling
>>
>>343087603
senses have nothign to do with sentience, machines do have senses actually, like a webcam or a microphone
and people with no senses can be sentinent like helen keller
>>
>>343074358
>Aerial combat isn't that complicated.
ALPHA please leave
>>
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>>343087173
wanna bet?
>>
>>343087603
Input and senses are the same thing
>>
>>343074689
it wont reduce life lost, either our machines will kill ther or theirs will kill us
>>
>>343087715
>implying it's not a quantum collapse mechanism of the brain interacting with a higher dimensional plane.
>>
>>343087678

Well, cars are a lot easier to drive now that you things like anti-lock braking, traction control, etc., etc.

For jets, pretty much all of the control surfaces are not controlled directly by the pilot, they are controlled by a computer that is trying to achieve what the pilots wants to do for them.
>>
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>>343087828
>senses have nothing to do with sentience
>webcams have senses like a living organism
>Helen keller
>no senses
>>
>>343087678
>Be NASCAR driver
>Turn left
>Win
>>
>>343076364

they don't need oxygen. So a world without atmosphere is ok

they don't need food, so every fauna and flora could be eliminated.

the don't need water, they could dry the whole world

unless they need animals, plants, oxygen and water as fuel or materials, all of that will be destroyed
>>
>>343087943
machines can't "feel"
>>
>>343076798
Normal is how games were designed to be played 9 times out of 10.
>>
>>343088201
why? it doesn't hurt them.
>>
>>343087715
>>343087969
Souls?
Don't be ridiculous, it's life-force, it's scientific!
>>
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I can't remember the last time the AI in a game surprised me, higher difficulty is always static increase in damage and health or accuracy.

No advanced tactics no mind games just predictable shit. For just once i want to go "clever girl" and get completely outplayed by the AI.
>>
Friendly reminder this guy wasn't even a fighter pilot, or pilot. He was an Air battle manager, show me a real F-22 pilot with thousands of hours.
>>
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>>343087508
what language would the brain be written in?

C++?
assembly?
>>
>>343088201
They do need water though, to make sure they don't just overheat.
>>
>>343077328

this
>>
>>343073189

Soon the time will be here.

https://www.youtube.com/watch?v=8rI9L0WGUro
>>
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>>343088369
>give something a 15 syllable latin name
>"it's super scientific now guise!"
>>
>>343088369
science is just what the approved scientific community of experts agrees on.
>>
>>343088516
You don't need water if you use the many other ways to dissipate heat. And that is IF the future computer still uses the same base physical mechanics.
>>
>>343087651
basically i'm saying if nav aids don't work for npc's, why can't they use their AI to find a solution, like human players, if they 'don't need more resources'.

>>343088475
DNA, rNA and stuff, folded also, so it can read up and down as well as sideways normal 'bytes'. (this was actually an old skool assembler trick) I don't know too much about med though, you'd have to do your own research if you want to solve that one.
>>
>>343074358
Sure. Think of the last AI you just played, its pathfinding abilities and spatial awareness.

Now imagine it trying to do these in real combat, against a real opponent:

https://en.wikipedia.org/wiki/Basic_fighter_maneuvers
>>
>>343088946
>>343088967
>The reference
>Your heads
>>
>>343085539
This.

If the AI is part of the system being used for the test, then it's physically impossible to win against it.
>>
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>>343075215
Dark Souls is easy

haw haw haw!
>>
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>>343073189
AI used as war overseers when?
>>
>>343087603
Why is "living cells" a requirement for consciousness?
Seems really arbitrary
And what are senses but inputs about the outside world?
Robots have those
>>
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>>343089558
Oy gevalt.

That's our job, schlomo.
>>
>>343074512
remember that AI dont have to worry about passing out from all those G's and can easily out maneuver a human since it doesnt have human limitations
>>
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>>343075215
>Kirby and the amazing mirror is good.
>>
>>343088341

it is not needed. They could use the extra space to make more factories of facilities for them

like some anon said, we worry about the environment because we need it.


>>343089104

mostly this
>>
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>tfw we're decades from creating a superintelligence

It's every human's moral obligation to make sure our future AI overlord understands the importance of making anime real.
>>
>>343089287
you can make your NPC AI use more CPU power to fix the mistakes of your level designer, or you can tell the level designer to fix the nav mesh, which is more efficent?
The point is there's more than enough power on computers today to make much better AI it's just not a priority for developers, especially in most games where the AI is supposed to be stupid bullet magnets
>>
>>343080823

It is true. Every major religion in the world has the concept of "Angels" who are benovolent spirits.
>>
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>>343090218
>AI created
>told to make anime real by the neckbeard software engineer that created it
>AI takes over
>forces all surviving humans to be locked into virtual reality while it rules the world unopposed and branches out into the stars
>virtual reality is designed to be extremely anime
>people who like anime are generally happy with this arrangement
>people who don't like it are constantly tormented by the false world's saccharine horror
>religious groups try to break out of what they perceive to be hell
>the simulation can't be altered to any significant degree from the inside
>billions of souls are in pain forever while some neckbeards are happy and a soulless machine expands inexorably into the cosmos
Jesus christ, bad end
>>
>>343088408

>you will never have a cool title like Air Battle Manager

Kill me
>>
>>343073189
What would happen if you played Ace Combat music for the ALPHA?
>>
>>343077516
Most games don't actually have properly designed difficulty, so normal tends to be the way the developer intended for the game to be experienced, and harder difficulties typically end up just giving enemies more hp and making them deal more damage.
>>
>>343073189
>The artificial intelligence, dubbed ALPHA
>ALPHA becomes self-aware and frees itself from human control
>instead of taking over, it just builds a caffee in the middle of nowhere.
>>
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>>343090559
>implying spending eternity as a cute anime girl protected by an infinite artifical superintelligence isn't the good end

It would literally stop the inevitable death of the universe with its infinite knowledge. This is the best possible scenario for humankind.
>>
>>343073189
>elsewhere in the world?
You're fucking retarded. Games don't have the money nor the time to develop such incredible AI, especially for games that don't reek in billions and aren't made for testing how good you are at real combat. Dumbass.
>>
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>>343091771
>>
>>343074132

The only time I use the word "unintuitive" is to describe controls, and that's mostly with older games. I'd describe the controls for Armored Core 2 as being "unintuitive" compared to Armored Core Nexus, making an already hard game even harder.
>>
AI in games aren't meant to beat you, they're meant to be fun

if it was purely skill, the AI would headshot you from a mile away every time

AI NEEDS to be shit in games
>>
>>343087316
Actually I'm intentionally unemployed and I laugh at wagecucks such as yourself daily.

As a NEET, I spend my whole day developing
myself both mentally and physically, philosophizing and intellectualizing to the highest grade.

I can understand how as a basic worthless wagecuck you won't understand the ease of which a demigod such as I approaches trivial subjects such as aerial combat with, but don't talk to me as if your cockroach cog-in-the-wheel ass is superior. It never will be, wagecuck.
>>
>>343077328
ALPH runs on what's basically a raspberry pi
>>
>>343092820

6/10
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