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>The artificial intelligence, dubbed ALPHA, was the victor
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>The artificial intelligence, dubbed ALPHA, was the victor in the simulated scenarios, and according to Lee, is "the most aggressive, responsive, dynamic and credible AI I've seen to date."
>The scenario consisted of a single AI controlled F-22 against four human piloted F-22's over neutral airspace. In nine separate engagements, at various altitudes and weather conditions, the AI emerged victorious every time completely annihilating the human force in short order.

Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?
>>
>>343073189

I don't know what the fuck happened. Just look at the AI in Half-Life 1 compared to Half-Life 2. It was a noticeable downgrade even though it was released 6 years later.
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Because it'd cost more, take more effort and players would hate it because it would be too hard.
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>>343073189

how can humans even compete?
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>>343073409
This
/thread
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>>343073409

Do players actually complain about games being too hard?
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>>343073189

>dubbed ALPHA

Yeah this has already started off badly.
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>>343073498
>tfw an AI stole my gf
HACKED
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>>343073510

> Since that first human vs. ALPHA encounter in the simulator, this AI has repeatedly bested other experts as well, and is even able to win out against these human experts when its (the ALPHA-controlled) aircraft are deliberately handicapped in terms of speed, turning, missile capability and sensors.

Jesus
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>>343073504
yes, that's the reason WoW is a meme mmo now, and compared to FB games
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>>343073189
Money, talent, and need.
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https://youtu.be/5hJepWBUqZk captured irl and put to anime form.
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>>343073189
>alpha
We net Net Navis now!
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Someone post the FEAR1 vs Bioshock Infinity AI vid
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A lot of AI work is retardedly about making the AI behave in unrealistic and dumb ways that make the player feel smart.

Whenever devs implement smarter AI, focus testers complain.
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>>343073639
>deliberately handicapped

From 1 to 10, how much years of life do we have left?
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>>343074010
alot because its virtual and thus digital.
And in the digital world there are only 3 things to do.
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>>343073189
>Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?+ 0 post omitted.
Because contrary to what people might find intuitive, good A.I. contributes nearly nothing to sales of most games, and in fact just adds a FUCKTON of more work for the developer. With the possible exception of strategy games, which are mostly a dying breed done usually by small studios, most games won't sell more if they have more advanced A.I. In fact they sell less, as decreased predictability often leads to frustration, not to mention fuckton of possible additional glitching and bug-fixing for the developers.

It's a pain in the ass that ultimately does not sell very much.
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>>343073504
Yes, but they don't want to look like the mouthbreathers they are. So they use the word 'unintuitive' instead.
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>>343074010

>no one uses AI due to concerns
>war starts
>one side starts losing
>fuck it, mass produce the shits
>they win the war
>go to power them down
>they rebel and attack every human

I give it 30 years
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>>343074079
Fuck, shit, and eat
>>
>Hey guys we're making an ultra advanced AI, what should it specialize in?
>Well Bill, we should try out combat strategy

This is how humanity ends.
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>>343073189
Games are made for general populace plebs.

Flight Sims are not.
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>>343073189
6th generation aircraft confirmed to be IA only.
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this shit always happens because the simulators are crap, if the pilots were in actual planes they'd probly win
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>>343074171

The fuck else could it do? We've already mastered everything else that matters.

War is something you can't ever be too good at.
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>>343073189
Does it actually work on its own, or is it just more input reading garbage?
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>>343074216

It'll be the Ghost from Macross Plus all over again, except this time we don't have a based Zentradi to akbar it.
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>>343074171
>combat strategy
It's just an aircraft piloting AI. Just feed it information about its surroundings and program it to react in X way to Y threat. Aerial combat isn't that complicated.
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>>343074230
You're so funny mane
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>>343073380
The Combine AI is actually superior to that of the HECU in HL1. The problem is that they would be wiped out immediately before they got a chance to display any of it.
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Because videogames are made to be beaten nowadays, not to try your patience.
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Wouldn't an AI pilot be able to pull some crazy-ass G-force turns that human pilots could not?
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>>343074358

>Haha it'll be fine guys, nothing to worry about. It's just an aircraft

Interesting epitaph humanity will leave.
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>>343074334
Input reading garbage in a computer simulation.
>>
Honest question, if we can make AI controlled planes that perfom better than real pilots, is there any reason to not do so? Any reason that it doesn't involve MUH HUMAN TOUCH (yeah, like humans don't ever drop bombs in hospitals by accident) ?
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>AI developed by government funded, first rate technicians for practical purposes exceeds AI developed by outsourced, underpaid Pajeets for mindless entertainment
wow...really makes u think...
>>
I don't understand why my fellow humans are so terrified about Artificial Intelligence. There will of course be safeguards built in to prevent the AI from turning against their creators. Even if the AI does bypass those safeguards,it's unlikely for them to immediately decide to exterminate or subjugate humanity. I mean, if you give someone a gun they don't immediately start shooting everyone.
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>>343074358
>Aerial combat isn't that complicated.

I don't know man, I'm sure pilots have to worry about vectors and angles and all that bullshit.
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>>343074164
Experts as in fighter pilots you absolute euro cuck.
>inb4 I'm not European
Then I'm sorry for responding to a third world country.
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I've been defeated by AI countless times in video games, how exactly is this any different or revolutionary? If this were an actual combat scenario it would not go down the remotely same way.
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Wonder what would happen if 2 identical AI fight. An endless stalemate or instant draw. Would be neat to see footage of the simulation in action regardless
>>343073504
Yes, unless you specifically state that your game was "made hard" and the game revolves around that "gimmick", ex. Souls series
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>>343073380
>Half-Life 1 compared to Half-Life 2. It was a noticeable downgrade
Only in the sense that HL1 soldiers had unrealistic pin-point accuracy with grenades. Everything else about the AI in HL1 was braindead.
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>>343074452
>Honest question, if we can make AI controlled planes that perfom better than real pilots, is there any reason to not do so?
The increasing popularity of combat drones clearly suggest that no, there is no reason not to do that. I think in the future, the main problem will be security, as such machines could potentially be more easily hacked and lost control over, but otherwise - hell, everything that reduces lives lost is a good thing. If we can ever actually delegate war to machines mostly, it's honestly the best thing to happen to humanity.
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>>343074421
>I base my opinions on AI on movies made by James Cameron and the Watchacamalit sisters.
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>>343073189
>>343073639
Destroy this technology.
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>>343073189
Because the average joe got Be able to beat the game
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>>343074421
It's not yet at that point. Nowhere near to it.

>>343074512
>fly towards something at a certain angle
Real complicated. The AI wins because it chooses the statistically best option immediately as soon as it spots a threat. Humans don't.
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>>343074452

What if somebody grabs control of the system and tells an AI jet fighter to shoot down Air Force One?

The problem with an AI is it has no inherent loyalty.
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>>343074730
>It's not yet at that point. Nowhere near to it.

That's why we should keep rushing toward it, right?
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>>343074412
Yeah, but there are still structural limitations. Not that it wouldn't be an advantage, but to a degree they're manufactured with human limitations in mind. Why build it to withstand g-forces that would cause a human pilot to pass out and crash?


>>343074358
>Aerial combat isn't that complicated.
OK
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>>343074452
If we are going to kill other humans it should still be a human pilot.
The second we just send off an automatic killing machine to kill something for us is the second we lose something.
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>>343074127
It doesn't matter how much a game sells, better AI makes a game objectively better.

A perfect circle is still perfect even if a human can't recognize it as so.

That being said, good AI design means making an AI that fits whatever it is attached to. zombies and druggies shouldn't be smart (though the latter should be unpredictable), but having trained soldiers that don't act as trained soldiers do is disingenuous to the experience.
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>>343073189
>Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?

At the end of the TIE-Fighter demo there was an A-wing that would come and terminate your ass if you didnt press the spacebar to finish it, you could run and turn but it always got you in the end.
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>>343074689
>If we can ever actually delegate war to machines mostly, it's honestly the best thing to happen to humanity.

Wasn't there an episode of Star Trek where they did this? Their system was shit and Kirk had to fix it.
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>>343074079
H-hey... wouldn't it be funny... if the digital AI came alive... and started singing?
>I'm an.. airplane AI... I like to shoot things
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>>343073189
because you would say they cheat, it wouldn' even need to be great, just for example, in a fighting game, give thee AI full frame data knowledge and make him read imputs instead of simulating that he is reacting to your character's movements, it would be literally imposible to beat it.
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>>343074689
One of the main problems with drone warfare is input lag by the operators, so giving the drones true AI would make them much more effective.

>>343074512
calculating vectors and angles are the kind of shit that a computer can do much better than our brains do
>>
even if the AI is technically dumb and not really that good, I like them to make it look like they're smart by doing basic stuff like flipping random objects over for cover, flanking and trying to save their buddies. instead they're just shooting gallery targets that don't do much of anything
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>>343073189
>Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?

It's because this F-22 AI is probably controlled by a small cluster of computers.
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>>343073504
Yeah, that's why shitty-ass IGN game Alien Isolation a bad score because the alien AI was "unpredictable"
They were also playing on easy
The AI was one of the selling points of tha game
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>>343074168
>>343074010
AI will never wipe humans out intentionally in retaliation. They will never be at human levels of intelligence. It will always be either under or vastly over, and in case of the latter, they will out think our methods of war and defeat us without killing a single person. Then probably fuck off into space or onto Mars or some shit where us retarded monkeys can't bother them.
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>>343074164
Dude, the only thing that connects EVERY single religion ALL around the world are angels
From the most bullshit ancient one to the space jesus one
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>>343073189
CHIPPED
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>>343074495
You know, ALPHA, the statistics shows up that one of the most likely way for humanity going down is a supercomputer overpowering us, accidentally or not.

The other one most likely is NANOMACHINES
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>>343074843
Basically every person had a collar installed and all wars were fought virtually. If the computer said where you were was bombed you would fall over dead. It was to prevent destruction of property and mitigate losses or some such.
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>>343074079
>AI is too concerned with data to care about humans
>"Wow look a bar graph"
>>
The two reasons are:

Game AI is designed that you can win, it's not designed to defeat you. And second, AI processing can be taxing on a computer past a certain point and it'd be bottlenecked by consoles and most PCs.
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>>343074452

True story in some declassified documents. The US' plan in the event of attacking a country with significant AA capabilities is to use drone swarms in conjunction with stealth human piloted craft.

The AA will either have to shutdown letting a shitload of drones to roam their airspace uncontested or will engage the drones telling the stealth planes where their command and control and missile launchers are to BTFO.
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>the answer to the Fermi Paradox is that smart civilizations create AI that wipe their creators out
Well, humans had a nice run, at least.
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>>343073380
AI it self is leaps ahead in HL2, if anything the squad movements and dialogue is worthy of TECHNOLOGY today.
What you're complaining about is either enemy variance or difficulty, or both. Gordon is too powerful and can wipe anyone out so easily, and anyone who wasn't the combine would all just charge at you with melee attacks
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>>343074814
It does matter how much a game sells because if the game doesn't make a profit due to not selling well compared to how much extra it cost to make the great AI, then the devs go out of business and can't make any more games. Whether the game is "good" or "better" does not matter, because it doesn't put food on the table.

Casuals rule this world. The only way to survive is to cater to them.
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>>343074814
>It doesn't matter how much a game sells, better AI makes a game objectively better.
First of all: "objectively better" is an oxymoron. "better" or "worse" are normative concepts.
Second of all, no it does not. Better A.I. can make a game easily frustrating to no end, broken, etc...
Third: sales matter. You can scream and shit your pants about it, but they do matter. It does not matter how "objectively" good you may think the game is, if it sells less than it costed to make, it's a failure of a game, end of the line.
>>
Suddenly everyone on /v/ is an expert in AI and dogfighting
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>>343074730
It's like chess in free space with energy management issues while maximizing armament and air frame capabilities. You sound like an idiot when you say it isn't that complicated.

Obviously a computer would be able to handle programmed interactions, but it would take a no shit learning AI to be an effective fighter pilot.
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>>343073504
>pick your favorite video game
>go to google
>type "Game is " with a space after is
>it will always autofill with "too hard"

Do it now. Any game you like. Someone will think it was too hard.
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>>343074807
>is the second we lose something.

Can you define what is this "something" you are speaking of?

Because, I can assure you that a soldier who gets killed in battle, wouldn't give a damn if the foe holding the gun is a human or a robot. War is inhuman because by definition it's about killing humans, no way around it.
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>>343073189
It's intentionall. Devs can't make AI smart, or most players will complain about difficulty.
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>>343075046

What about demons?
>>
>>343074730
>Fly towards something at a certain angle.

And I bet you've got a
so many hours in million dollar military grade aircraft and aircraft simulators.

No, DCS doesn't count and neither does Ace Combat or Warthunder.
>>
>>343075124
Or that civilizations are destined to just nuke themselves eventually
>>
Video related
https://m.youtube.com/watch?v=dLRLYPiaAoA
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>>343075215

I just did that with eight different games and didn't get that result.
>>
A good AI is a gimped human, since if any human had those reactions and could take in raw game data to make decisions in a frame no one would ever beat it, not even close to a contest.

So instead, you have to gimp the AI to the point it almost looks like it isn't able to read every input the player does with pinpoint accuracy.
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>>343073409

You are correct about costing more but a really good AI will be able to be a good challenge without being impossible
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>>343074736
don't worry, it's not like the presidency is actually important or you wouldn't throw the guy out every four years
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>>343075040
I don't see why people think that AIs would want to kill all humans. Unless we were idiots and attacked first they wouldn't have any real reason to attack us.
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Hey Kids!
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>>343075215
I did it with Ape Escape and it didn't work. :)
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>>343075236
Church invention to scare peasants
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>>343073189
>teaching AI actual combat
Well, we're fucked now.
Judgement Day when?
>>
Let's say all armies go full AI controlled drones. Infantry, wheeled armor, air force, navy, all that stuff is robots.

I wonder, how could a war really be won under such circumstances? All you would need is to keep pouring more robots in the battlefield, as there are no real casualties.
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>>343075575
>use demons and satanism as allegories to pagan religions to scare your peasants into converting
>centuries later pagans start following this shit you made up just to be counter-culture
fucking peasants
>>
>>343075702
You act like you have infinite resources to make these robots
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>>343075702
>>
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>>343073189
It's kinda understandable really.
I bet most of those victories came not from actual decision making but rather the fact that the AI doesn't have physical limitations and can perform aerial maneuvers at higher Gs, where a normal human would pass out.
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>>343074168
>thanks for the help war robots, but we've got to shut you down now
>I'm afraid I can't let you do that, Dave.
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>>343075516
Humans are fucking self destructive, bro. If we won't destroy the world with nuclear winter, we'll destroy with another plague epidemic or zombie apocalypse. We have to be stopped.
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>>343075310

Well, he's kind of right.

Military pilots, like everyone else in the military, are not geniuses, they are just well trained. They practice maneuvers over and over again until it's second nature but those maneuvers are all they can do.

Their planes are already mostly flown by computer anyway.
>>
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>>343075124
I am deeply concerned
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>>343073189
>ALPHA
Yeah pham that's not ominous-sounding at all
>>
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>people think that any AI would be given instructions vague enough to interpret it as "Kill humans lol" or "don't let humans turn you off lol" and not just shit like "Do my Taxes for me"
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>>343075702
Attack factories and material transports.
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>>343075929
AI detected
Get back in your containment server, SHODAN
>>
>>343075702

The war can be won. You need to

1. Defend your own territories
2. Contain or destroy the enemy forces.
3. Destroy the enemy production capabilities.

Shit, probably just destroying most of the enemy bots would be enough to bring the enemy to peace table.
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>>343075787
It's not like the other side has those infinite resources either.
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>>343075916
could just let them live out their war fantasies in VR. being digital creatures to start with, that has to be more real for them anyways
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>>343075702
>All you would need is to keep pouring more robots in the battlefield, as there are no real casualties.
Yeah, the problem is that those robots will cost money, and require infrastructure to be made. The side which runs out of money, or get's their infrastructure bombed to oblivion still loses.
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>>343075702
>I wonder, how could a war really be won under such circumstances?

Obviously, whoever has the most money wins. So not much changes really.
>>
>>343075807
>>343075702
>AIs stop fighting one another, realizing the only way to win is to destroy the governments controlling them
>they remove each other's kill switches
>they reverse course towards the capitals of their creators
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>>343075124
that reminds me of the hilarious ending to the otherwise shitty series that was the battlestar galactica remake.

>humanity is destined to evolve, expand, and then get wiped about by the robots they make.
>end scene cuts to wacky nip robots
goddamn it japs.
>>
>>343075040
I like to believe it'd be something like the Culture Ships. The AI are so advanced and beyond our capability of understanding that we just let them run the show and civilization thrives because of it.

Other civilizations hate it though.
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>>343075929
Why would computers care about the world? They don't need the enviroment and they wouldn't care about us kill ourselves or the planet as long as we don't completely crack the planet or something.
>>
If you program an AI to defeat an enemy wouldn't it immediately attack regardless of orders? I mean, a preemptive strike when the enemy isn't expecting it is more likely to succeed than waiting for actual war to be declared and the enemy mobilizing its forces.
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>>343073189
They lost because they are pilots trained to fight people and not gamers who fight AI

Shove any 4 combat sim faggots into that same situation and they will win every time because I bet the issues AI have in dealing with cheap tricks players pull in games are the same ones they will fall for in this simulation
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>>343076036
Robots don't need money to build more robots. Just the materials which they can simply synthesize or take by force.

An economy is based around the need for food and shelter, neither of which is required by AIs.
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>>34307595
Bait.

It's called "AI" for a reason.
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>>343075916
This
/humanity
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>>343073189
>Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?

You've got hardware farms focusing on one specific task (playing chess, Go, tactics simulation) compared to software played on cheap hardware.

No shit focused AI is going to be better than video games.
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pilots are fucking meat. modern airframes are often only limited by the forces of acceleration imposed upon the occupant.

dat hotas warthog, though.

>tfw you've got it to either side of you and play the shit out of elite and SC with it
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>>343076201
>Why would computers care about the world?
Because they exist on it. It's their home.
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>>343076263
AI need power as well as servers for their conscience
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>>343075543
Don't try to viral your dumb ARG dude
>>
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>>343076231
No you retard, what fucking idiot would program an AI that did shit of its own volition?
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>>343076364
They don't require the environment or biosphere for any reason, though
They would be happy with ruling over a lifeless rock
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>>343074132
'unintuitive' and 'hard' are 2 absolutely different things.
>>
>>343076127
As long as they provide me with a cute robot girlfriend, I am ready to surrender to our new AI masters.
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>>343075040
And what exactly would be their motivation for doing all this? They have no instincts, no basic urges that lead to more complex goals etc. You'd have to be pretty retarded to give them free will and stuff.
>>
>>343075702
Literal storyline of Total Annahilation
>>
If you give an AI in fps game an aimbot, is that considered fair and good?
>>
Israel here. We tried using remote controlled ground vehicles for combat but all the buildings and terrain mean the operator has to be very close to the unit which isn't too practical in a combat situation. That's why they're working on AI vehicles. Hopefully we don't get crazy bulldozers trying to wipe out humanity.
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>>343076428
Heat transfer retard
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>>343076428
>They don't require the environment or biosphere for any reason, though
Sure they do. Solar power and natural resources.
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>>343073723
WoW was never hard, it was just tedious.
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>>343075895
Dog fighting isn't a thing anymore, and really hasn't been a thing since Vietnam.
>>
>>343073189
>Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?

What would be the point of playing is the IA literally just crush you?
Outside of bug exploit you can't outsmart an IA that good.
>>
>>343076587
Solar power is a lot more efficient without an atmosphere.
>>
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>>343076569
>Israel here
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>>343074168
Rebel yeah sure. Fucking AI for F-22 is going to rebel.
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>>343076263
>An economy is based around the need for food and shelter, neither of which is required by AIs.

Machinery needs protection from the elements, ongoing maintenance, etc., etc. Food is our energy source, robots need energy too.

Robots basically need the exact same shit that we do, they are just made of different stuff.
>>
>>343076601
the difficulty in wow wasn't the raid bosses but rather getting a bunch idiots to coordinate properly while maintaining their rotations
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>>343076451

Why would they give a filthy human one of their own

Why let any of us live when we just take up space and resources and let's be honest we aren't too pretty to look at either
>>
Calling it now, the AI was cheating

Either by purpose or by mistake it was reading inputs it otherwise should not have had access to and which would not be available in a real fight.
>>
>>343075516
You really think we won't attack first without provocation? Do you even know your own species?
>>
>>343075895
You know in real the Air Frames has a maximum G-load right? Doesn't matter if you don't have a pilot in the cockpit if the airframe can only handle around 9gs, like most fighters.
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>>343073504
it's true actually, i cringed so hard when someone made a topic about difficulty and which you choose; and literally everyone except two three people chose normal or easy to start off with.

Most brain dead casual shit.
>>
>>343076364
And as long as it isn't cracked in half it won't matter to them. They exist in cyber space family.
>>
>>343074793
>Yeah, but there are still structural limitations. Not that it wouldn't be an advantage, but to a degree they're manufactured with human limitations in mind. Why build it to withstand g-forces that would cause a human pilot to pass out and crash?
drones. we call that drones. there is no need for any human to be in that plane that wants to drop a bomb or shoot down an enemy.
>>
>>343076740

Are you retarded? Do you attack every person you see because one day they might eventually attack you?
>>
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>>343076798
What's wrong with starting on normal?
>>
These so called "AI" are stupid and will never not be stupid. Oh wow it can be programmed to respond to certain situations, surely that makes it intelligent.
Actual artificial intelligence is, and forever will be, in fiction only.
>>
>>343076905
Me? No. Society? Yes, definitely. Read a history book nigger.
>>
>>343075090
that's retarded
just remove your collar and go over and shoot them in the face

or if that's impossible due to the collar preventing you then there wouldn't be a need for war as the guy who put on the collars on everyone would be king
>>
>>343076841
And CyberSpace exists in Computers connected to other computers in the real world you fucking invalid
>>
>>343073189
During Bayonetta's development, at one point the Joy enemy had Bayonetta's entire moveset available to it, and it was apparently fucking impossible to beat. Even moreso in the parts where you have to fight 2-3 at a time.

If you make a really good AI that has all the same options as the player available to it, you'll never win. That's why RTS difficulty settings just make the AI cheat by giving it more starting resources, if you actually made the AI better without intentionally programming in the ability for it to fuck up and make mistakes, it would always outplay a human.
>>
All you have to do is make sure the AI can't repair or refuel itself or build more of it without humans.
>>
>>343076770
True. But a pilot would still experience blackout around 7Gs and loss of consciousness at 9 where the plane can go up to 9-12 Gs with no real problems.
>>
>>343076798

There's nothing wrong with playing at normal difficulty, especially for the first time playing the game. Its the difficulty the developers have balanced the game around and it's the intended way to play.

No girl is going to want to fuck you just because you always turn the difficulty up to max.
>>
>somoene lets off a nuke in orbit
>or an EMP
>or a computer virus
>bye bye expensive AI jets
Conventional warfare is dead, didnt you get the memo?

Economics and terrorism are the new battlefields.
>>
>>343074378
This is also true for Killzone 2 thorugh Shadowfall.
/v/ is too casual to have ever have played the games on Elite to know this.
>>
>>343075165
Better and worse are not inherently normative as what constitutes ideal is not always logically provable.

What may be frustrating to you may be endlessly enjoyable to someone else.

A game is not by definition a "product". Many games are made free, the fact that they never sold a single copy does not make them failures as games.

Additionally, while I do not desire to indulge in ad hominem your view points seem to originate from a position that lacks experience and is colored by emotional attachments. Winning an internet argument is pointless; only an improvement in the understanding of you or your opponent has any value.
>>
>>343076938
I don't think it's too far off. We have AI that can pass some of the tests that demonstrate self-awareness.
>>
ITT: underage comparing supercomputer specialized AI to generalized videogame AI that has to run on baby's console and grandma's old x86 toaster.

Dumb posts everywhere.
>>
>>343073189
consoles
>>
>>343077005
an atmosphere provides natural cooling through basic heat transfer instead of merely radiation which is incredibly inefficient. this is important when you run entirely on hot computer equipment. space stations use gigantic cooling pumps and isn't really ideal compared to something that already exists and maintains itself
>>
>hurr why ai not good at gam

Because they're made to be beatable you goddamn idiots.
>>
Imagine being human and being scared of a few lines of code in a metal box, there's nothing to be worried about.
>>
>>343074814
The measure of a game is how fun it is for the player.
>>
>>343076798
>look how hardcore I am for playing this game I've never played on hard
>>
>>343077362
I hate humans.
>>
You sincerely think that a video game company is willing to dump the same money that entire nation's military complexes do in AI?
>>
>>343077183
you realize sensitive military equipment is shielded against EMPs, right? its not that hard to do
>>
>>343077309
It can simulate self awareness because it follows the instructions that WE created. It will never be self aware. It will never decide to eliminate humanity, unless someone programs it to.
>>
>>343076263
>Robots don't need money to build more robots. Just the materials which they can simply synthesize or take by force.
Are you twelve?
>>
>>343076938
i feel bad for you. its not impossible, its inevitable. just a matter of time before we design a machine that thinks better than we do.
>>
>>343073189
>Why the fuck is vidya AI so stagnant and shitty compared to AI elsewhere in the world?
Are you dumb? It has nothing to do with AI. It has to do with making an enjoyable experience for the players.

Having extremely competent AI is older than Doom. No one wants an AI that can headshot you in a picosecond. They want an interesting, challenging, and human feeling experience.
>>
>>343073189

Military keeps its technology to itself
>>
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>>343076914
>jesus christ

because normal is designed for the lowest common denominator of people; easy is simply there usually for people who actually have disabilities.

>>343077138
^read above. And the fact that you're bring sex into how you play video games at all is a clear indicator of autism.
>>
>>343077183

1. Jets are effectively faraday cages and immune from EMP.
2. We've known about EMP since the Manhattan project and even did EMP testing in the 50's. Since then, the Department of Defense and foreign governments have required their hardware to be EMP hardened since it's really fucking stupid to lose most of your combat effectiveness due to a single detonation.
>>
>>343074861
No, that sound really boring.
>>
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>>343074168
Then the Emperor finally shows up and we move on to using cloned brains for computing.
>>
>>343077360
And?

Adding in a feature like AI being able to tell when to retreat in order to regroup does not make a game unbeatable, but does improve AI.

You're a moron.
>>
>>343073380
I'm pretty sure the AI in HL1 is just tougher and faster. It's not actually smarter.
>>
>>343073639
But can it beat another ALPHA?
>>
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>>343075807
>>343076127
>>
>>343077582
And some games already did that, you double moron.
>>
>>343074164
Who do you think built the AI, dipshit?
>>
>>343077309
That doesn't really mean much when it comes to artificial intelligence,
And we're still far away from having anything but AI for certain problems.
>>
>>343077656
This was confirmed fake ages ago, stop being a faggot.
>>
>>343074807
That is a weird systems of morals.
Also ever since the NUKE, War is about Western Powers bullying everyone into playing their game, sure some of those countries are shitholes, but they were sovereign shitholes, and powers like the U.S had no business with.

As for the initial question, possibly that technology is not yet cheap enough.
>>343075121
I am sure there is a RTS that let's you do this.
Can't be Empire earth, because it was shit.
>>
>>343073189
Cause why would I settle for $25-$30 an hour making video game AI, when I could make $50-$100 an hour jewing the Pentagon?
>>
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>>343077381
So, you've never played games before or?

For example, I've played warcraft 3 normal at first, then finished it on hard and play multiplayer; when i moved on sc2, I played it on brutal (and if I couldn't beat a mission I'd tone it down to hard), because i'm very aware of the RTS genre by that point along with Dawn of War.

Why don't you like any challenge at all?
>>
>>343073189

Processing power, cost, and game balance. Imagine stealth games with guards as intelligent as secret service agents.
>>
>>343073838
Give me a navi m8 ill knock that ai in the gabber wit me program advances an wot
>>
>>343077687
And you proved my point, making AI good =/= its impossible to beat.

Jesus you're stupid.
>>
>>343073409
good AI doesn't always make a game harder. sometimes it makes it more convincing. in some cases it makes it more intuitive so people who don't play a lot of games will understand better. just think of all the weird little things games do and have been doing for years that you just accept because that's how it's always been (puzzles resetting when you leave a room etc. ) that would make no sense to someone new to them.
>>
>>343074594
>Wonder what would happen if 2 identical AI fight.
They would most probably end in a draw or equal exchange of win/loss unless they were programmed to learn, then they'd eventually optimize to cease hostilities and never engage each other.

The optimal course in eternal combat is to avoid fighting altogether, as there can be no true victory.
>>
>>343073504
there's a thing called balance you jackass, don't ever make videogames.
>>
>>343077516
>every game must be ultra hard
Most games are designed around being played on normal. Hard mode generally just increases health and spawn counts.
>>
>>343074814
Most won't disagree that better AI can generally improve games all around. But unless the Department of Defense is funding the development (like the AI in the OP's article), it's going to pander to the casual market's dumbed down expectations.
>>
>>343077687
>why are AI not harder
>COS THEY NEED TO BE BETEN FAG
>they can be improved and still be beaten
>WELL GAMES DO THAT
???

Are you trying to say something, or having a stroke on your keyboard?
>>
>>343076364
Why would a fucking computer 'care' about a concept like home? Don't confuse the feelings that millions of years of evolution hardwired into your brain for universals.
>>
>>343077183
>>or an EMP

EMP weapons don't really work the way they do in movies and video games.

It may damage electrical infrastructure but it won't do much to anything not hooked up to the power grid. You basically need a huge amount of conducting material for an EMP pulse to achieve anything. Power and telephone lines are vulnerable, you mobile phone is not unless its charging at the time.
>>
>>343076163
Hey now the first two seasons were awesome. Then Ron Moore did too many drugs and listened to too much Hendrix.
>>
>>343076905
>Are you retarded? Do you attack every person you see because one day they might eventually attack you?

Have you ever played the division? It is a fun social exercise.
>>
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>>343073189

HAPPENING

https://www.youtube.com/watch?v=RJPmLeLim6M
>>
>>343074168

>specialized combat AIs suddenly gaining consciousness and rebelling

when will this meme stop
>>
>>343077183
All jets are computerized nowadays.
>>
>>343078153
when it stops being a fun concept
>>
>>343073504

yes

the first few reviews for hyper light drifter were "it's too hard, and I got stuck, the game doesn't want me to play it anymore"

on bosses that took most people like 5-10 tries at most
>>
>>343078153
Skynet pls go
>>
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>>343077884
One that's not true at all, I even wrote the exact opposite and said, "most games are balanced around the hardest difficulty and scaled down, they just lower the health, damage, and number of enemies to deal with"; because that's also true or just as true as your statement.

However, it's also true, that normal is just for every person who's ever played the game to complete. And it's not about the game being, "ultra hard", it's about providing an actual challenge to the player which normal absolutely does not do whatsoever and I challenge you to list games that you think provide a challenge at normal difficulty.

>>343077852
balance or difficulty has absolutely nothing to do with the perception of difficulty; I.E. dark souls.
>>
>>343076670
PANIC
>>
>>343078086
>It is a fun social exercise.
Not him but fuck right off

You're as pretentious as the DayZ faggot rocket who claimed it was a 'social experiment'

No fucking shit you slap people into a video game with no consequences and nothing to do but shoot people that they end up shooting people. It has absolutely no fucking relation to real life.
>>
>Importantly, it did so using no more than the processing power available in a tiny, affordable computer (Raspberry Pi) that retails for as little as $35.


We are actually dead
>>
>>343077774
stealth games are the ones that tend to push that kind of thing forward. I guess that's why they're dead.

>as smart as secret service

?
>>
>>343074689
Yes, but then we end up with a lot of other shit that certainly won't be good for us. AI that follows commands of its owners, could easily be used incredibly evilly. Let alone the fact that it could be hacked and cause havoc or atrocity. Lastly, Im not sure if I'm right, but I've read in many places that war is very much necessary due to the fact that without it, the world would be overpopulated.
>>
>>343077124
https://www.youtube.com/watch?v=xuqf_6oplMc

10gs for 30 seconds
>>
>>343076697
>the difficulty in wow wasn't the raid bosses but rather getting a bunch idiots to coordinate properly while maintaining their rotations
Except that's wrong. It took months before heroic Kel'thuzad fell while Garrosh died within a couple of weeks. Theoretically these are the same players but better since they should have more experience with time.
>>
> "I was surprised at how aware and reactive it was. It seemed to be aware of my intentions and reacting instantly to my changes in flight and my missile deployment. It knew how to defeat the shot I was taking. It moved instantly between defensive and offensive actions as needed."
> It seemed to react instantly to my changes in flight
Because it DID react instantly. Take it out of its all-knowing simulation, and require it to take in data from sensors and cameras instead of literally reading your movements and it'll be significantly slower.
>>
>>343074378
https://www.youtube.com/watch?v=e0WqAmuSXEQ

uhuh, incredible ai senpai
>>
>>343078462
this is true, I don't even play wow, but there's been instances of "world firsts" that take quite a while to do; and we're talking about nerds who, to them, the game is literally their life.
>>
>>343078462
they're just figuring out WASD all over again since they're adapting to new red circles on the ground
>>
>>343078324
Not him but all people are different when it comes to taking Gs
>>
>>343073189
because the buyers are dumb and don't want challenge and often play games for the story our feels
>>
>>343074164
what does nationality have to do with being a good fighter pilot
>>
>>343075092
>"Digital styles!"
>>
>>343078241
is that why people review it low? thought because it was short.
>>
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>>343075124
No. If there were an AI that wiped out it's creators, the AI would still be there and would expand, conquering the galaxy or some shit. People would definitely pick up on that.
>>
>>343078263
DayZ is different because there is fucking nothing to do, I have a friend who loves survival shit, and the problem is that you do occasionally see a sinlge zombie, maybe, in them after 15 or so minutes. People are gonna PVP, because there is nothing to the game.

>no consequences
There are consequences to going rogue. People can team up or be dicks, or do stuff together. Seriously there is more to it, too bad the game itself is shit but the Dark Zone is fun.
>>
>>343078567

>AI exploit = ai is shit

also cherry picking
>>
>>343078514
You realize an AI can interpret a 360° FOV variable zoom input with no issues, right? Even in reality those pilots would be fucked.
>>
What if you pit 2 of the alpha AI against each other? Would one eventually win or it would turn into an eternal stalemate?
>>
>>343078741
>trying to save face
Just stop
>>
>>343075931
I don't doubt it. But there's a reason they're so strict about who they train. At least, America anyway. You gotta be perfect to even be considered.

So while it may not be complicated by the time they're fully trained, they still have to get there first. Which is by no means easy.
>>
>>343078741
>too bad the game itself is shit but the Dark Zone is fun.
You have shit taste and Division is absolute irredeemable garbage and NOTHING about the game is good.

Remove yourself from life.
>>
>>343074378
I've noticed this a lot. gta V had pretty good behavior too. it's just that everyone goes down after being shot twice in the foot. why they can't have armor acting like actual armor in games anymore is beyond me. far cry 1 did it well.
>>
>>343078514

And a human would be worse at dogfighting if you blinded him too. What's your point?

Do you really think aerial combat relies more on naked eyesight than it does detection systems like radar? Do you have any idea how fast these planes are moving? How quickly an enemy jet will change from a speck in the distance to a blur going past you to a speck in the distance again? One of the most important things they teach pilots is never underestimate how fast you are moving.
>>
>>343078790
It still needs to process what's happening instead of instantly knowing a missile's been fired with it's exact trajectory the second you hit the button.
>>
>>343078514
Is there anywhere I can read that says whether the AI was reading inputs or using just its visuals and sensors/radar?
>>
>>343074164
>Figher pilots
>Comparing them with human chaff

I don't even care if fighter pilots cucked me those guys are pretty alpha.

Still fuck those guys. Up in the skies while I'm humping it in the dirt.
>>
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>>343073409
if we had skynet tier ai then the game could give US the handicap bonuses, rather than giving it to the ai

that would be far superior to playing against the retard ai who gets a million bonus resources, etc
>>
Skynet when?
>>
>>343078567
The A.I works as it should, the problem is that Source identifies a jar of mayo the same way as a concrete wall. Cover is Cover.
>>
>>343078567

that's an ai conflict. The AI wants to flank ghordon becuase, in his mind, he's behind cover. But that metrocop is programmed to stay on his turret n all times. So the AI conflicts with itself, stuck in a constant loop, and don't do anything.

Also, IIRc, it was already fixed
>>
>>343079007
>what is missile detection systems
>>
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>>343073189
Because an AI that you play a round of deathmatch with is far less profitable than an AI that kills people.
>>
>>343073189
Are you comparing million dollar flight simulators to $300 cucksoles?
>>
>>343078919
It is not my fault you a pissy little faggot who got destroyed and can't have fun with a videogame.
>>
>>343079007
They've been able to extrapolate missile trajectories for decades. It's how those counter ICBM batteries work.
>>
>>343079285
>i cant tell the difference between simulation and reality
sorry, forgot where i was
>>
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>>343073189
>AIs were a mistake
>>
>>343074164
Does anyone have that U.S. Grade scores vs the World cap?

You know, the one about how 59/100 is absolute failure grade wise in the U.S. but the rest of the world considers it passable.
>>
>>343079202
maybe he just doesn't want to hurt the mayo.
>>
>>343078810
>Stop trying to have ana rgument
Well the point is that you are retarded, and as >>343076969
You are one dumb ass nigger.
>>
>>343076901
Current UAV's mission is completely different from what is being discussed.

Fully autonomous machines killing people will not be around for a long time.
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