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You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 108
File: traffic jam.jpg (120 KB, 1197x792) Image search: [Google]
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Help
>>
Too many traffic lines dood.
>>
>>342852864

I haven't played a city builder game since the original SimCity and I was disgusted by the EA reboot.

Did Cities Skylines turn out to be better than the SimCity reboot?
>>
>>342852864
Delete the red traffic roads. The more green the better.
>>
>>342853338
Oh hell ya
>>
>>342853338
Yes but it doesnt hold a candle to SimCity 4
>>
>>342853338
yes
>>
>>342853338
infinitely better

>>342852864
why do you have two 4-way avenue junctions in such close proximity you eejit?
>>
>>342853338
One of the best city sims according to some, simply good to others.
Either way it's worth the shot, I liked it, myself.
>>
More lanes.

Roundabouts.
>>
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>>342852864
>Two 4-way intersections that close
>Those line-ups
>Six-lane roads backed up in only one lane

You did this to yourself
>>
>>342853338
It's pretty good famalam. Currently making my perfect Cyberpunk metropolis. Shit is so cash.
>>
>>342853338
Very good. The after dark expansion really cements it as better than SC2013. The snowfall expansion is trash, though.
>>
My bro is a civil engineer working. He loves sim games but is always pissed at the traffic models. Traffic needs to be modeled based on fluid dynamics with organic reactions. Basically, 1 fucktard breaking in a slight corner reverberates like a snake changing direction slowing everyone down the chain.

I keep telling him to get off his ass and program a realistic traffic model but he won't.

If you're interested, search some traffic pattern studies. It's fascinating and infuriating how a single car can fuck up traffic for miles behind it.
>>
>>342853539
>Yes but it doesnt hold a candle to SimCity 4
It's so unbelievably superior that your nostalgia becomes that much more evident.
Not talking about graphics though
>>
Literally delete the red roads
>>
wait, how did some indie dev make a better simcity game than EA? also, wasn't their game like half the price as simcity on release?
>>
>>342854605
because they wanted to make a good city sim, while EA wanted to make shekels
>>
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>>342853418
Thanks a lot asshole now the entire town road is jammed and that dead guy is never going to get buried.
>>
>>342852864
Stop being a stupid traffic planner.
You don't even need to get gud, just don't be retarded.
I know that is a challenge for people nowadays but that is because they dont even try.
Im not even going to tell you what to do, im just going to tell you to stop underestimating a challenge and not properly dedicating to solve it because it's inside a game.
It's something that everyone should do really.
>>
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>>342854605
glorious finnish engineering
>>
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>>342852864
Git gud
>>
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>>342855032
why do you have so many avenues

why are you using avenues for your roundabouts
>>
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Might as well post some shit.
>>
>>342855107
>the pink haired chick isn't actually fat

what the fuck
>>
>>342855169
>Git gud
But that intersection is disgusting and inneficient
/cbg/ remembers you, you faggot
>>
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>>342855032
now that's bad
>wanna go right? TAKE THE LEFT LANE, OBVIOUSLY
>>
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>>342855169
>>342855262
fuck that looks good
>>
Would this game be good for someone who has never played a city builder before?
>>
>>342855396
she's also the game designer
>>
>>342855032
You have a lot to learn friend.
A lot.
>>
>>342853338
I never played a city builder before and citites skylines was great fun.
>>
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>>342855169
>>342855262
>>
>>342855513
yes

it's designed quite well to be fairly intuitive and easy to get into

it feels a lot more "video gamey" than the older sim city games, but I think this works in its favour nicely.
>>
>>342852864
Why the fuck didn't you just make them one-way in different directions.
>>
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>>342853338
Everything is better than this!
>>
somebody give me some protips on traffic
>roundabouts
isn't enough and I must be retarded because the AI does the opposite of what I expect it to
>>
are the dlcs worth it?
>>
>>342855396
Lots of Asians can pull that look off.
>>
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>>342855435
lol /cbg/ is ded
I miss you fagets
>>
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Winter is best setting
>>
>>342856037
first one yes
second one only on sale unless you desperately want trams

>>342855978
roundabouts are what you should use in place of 4-way junctions
3 way junctions are a lot more efficient

try not to have too many connections to the highway

have big roads leading to smaller roads leading to cul-de-sacs
>>
>>342855169
>>342855262
As an engineer working in my state's bridge department, I came
>>
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>>342856037
Not really.

I think how they implemented trams is a pretty shitty way. Why didn't the do it like they did in CiM2?

>>342856051
This.
>>
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I'll post some of my other cities too.
>>
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>>342855978
Connect districts via highways.
Connect highways to heavy roads, connect smaller roads to heavy roads, and keep your zoning to the smaller roads to prevent vehicles from stopping on higher-traffic roads.
Use mass transit and use it well.
Make sure there are pedestrian/bike paths to connect nearby areas (citizens will walk farther than you'd think to get to work and buy goods).
For highway connections, run your on/off ramps so as to avoid weaving.
Use three-way intersections over four-way to avoid traffic lights.
There's way more, but these are the tips I'm sure of.
>>
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>>342855469
That's the default 3-way interchange you retard.
>>
>>342856841
>>342856391
thanks anons
>>
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>>342853338
It is definitely the spiritual successor you're looking for.
>>
>>342855169
jesus navigating that would be a nightmare.
>>
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>>342857190
A nightmare of FUN
>>
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I also do playthroughs on JewTube but I don't feel like being a faggot today
>>
>literally simcity 4 but for retards
And dont forget to buy the snow DLC stupid goy
>>
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>>342857685
It looks super plain in my opinion. Did you just start building this town or something? Maybe try to spice it up a little

>>342857797
>game got a bit simplified in comparison to SC4 so it means it's for retards

gg
>>
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Anyone know any good custom regions? Thinking of spicing things up a little.
>>
>>342855262
>A highway through the middle of the city
American '''''cities'''''
>>
Game was fun but it's too bad the game completely chokes when you get to real metropolis sizes. 500,000+ pops and the game is just not fun at all. I have a save with 1mill pop that chugs so hard I can even believe I got it that high to begin with because it's so excruciatingly slow. The game needed more effort put into multi core support and from what I've seen with Stellaris this is a failure of their chosen engine. They knew from they went with the same shitty game engine it was going to perform like shit late game yet they gave no shits.

i5 6600k @ 4.6ghz
>>
>>342854368
Not that guy, but how? The only way C:S is better is through road design. It's otherwise piss easy and mechanically shallow.
>>
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>>342857928
sorry, was afk
>>
>>342855262

locating all highways underground gives more room to build above.
>>
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I love making custom interchanges
>>342858468
was made before tunnel update
>>
>>342858279
That's no highway. Look closely.
>>
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>>342858661
It's just as anti-pedestrian as a highway would be though.
>>
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>camera angles: the .jpg
>>
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>>342854094
>cpu 100%
>>
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>>342855262
>completely straight roads and blocks
Are you compensating for how bent your sexuality is?
>>
How does agriculture work in this? I want to make small villages around a big city, but I can't figure out how to make farms.
>>
>>342855262
>>
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>>342859354
Are you?
>>
>>342853338
There's very small things that annoy me like the emergency vehicles not getting the right of way, cars not switching lanes, or traffic using the dirt roads for their convenience even though they're made for maintenance vehicles. Besides that and other little things that bother me this game is amazing.
>>
>>342853338

It's simple but it's still fan fucking tastic. Expantions add a lot to the game too.
>>
my problem with this game is knowing where to start

ill get ready to play and then make a few roads, but then have no idea what i want to do with the city and exit
>>
>>342859367
You can designate industrial districts as agriculture, but you'll only get food processing plants if the area you build on isn't arable land. There are some agriculture mods out there, but I haven't tried them out so I can't say whether they're what you're looking for.
>>
>>342859425
niga ill suck yo dick
>>
I wish there was an easier way to choose building styles. I know there is a mod for it but you have to sort through the million building files manually.
>>
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>>342855169
>>342855262
>Road Rigatoni

Lol'd.

But also these cities look like hell to drive through.
>>
Never played a city builder game in my life, can I play skylines as and not fuck up my city everytime
>>
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>>342859783
T-Thanks

>>342859846
yes
>>
>>342859671
IS there a mod that lets you select house styles by districts? It'd be cool to be like, "OK, I want European houses up in the hill districts, and US styles in my business districts."
>>
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>>342859908
Yeah, theme manager
https://steamcommunity.com/sharedfiles/filedetails/?id=466158459
>>
>>342855469
Holy fuck why would anyone design anything like this.

Shit looks like a fucked up pretzel.
>>
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>we mexico now
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>>342853338
Also get the first addon, Afterdark.
>>
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>>342860323
a.k.a. the Detroit Experience
>>
God dammit the internet's ruined both Yes, and roundabout's for me. I can't see them without hearing it now
>>
>>342860427
Why are your roads blackened?
>>
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>>342860572
They are underground roads
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This is my title card shot.
>>
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Any flying car mods yet?
>>
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>>342861058
Yeah, just cars that don't have wheels
http://steamcommunity.com/sharedfiles/filedetails/?id=445834189&searchtext=spectra
>>
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>>342858395
it's more of a video game than a simulator, which I personally think is better.
>>
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zing
>>
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>>342861806
the highway walls always look like they're missing a shader or something
>>
>>342860317
This makes me rock hard
>>
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>>342861935
Possibly, this shit was on low at the time.
>>
>>342860317
Is that Cities: Skylines..??
How the hell can you transform terrain to different layers of height?

Also damn son, that's extremely awesome.
>>
>>342853338
City skylines was what sim city was supposed to be if EA never got involved
>>
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>>342862178
yes, it is C:S
there was a mod that allowed you to edit terrain like you can in the map editor during city play, but that's now incorporated into the base game.
And Thanks!
>>
>>342862178
Recent patch included terrain tools along with quays, flood walls, and canals.
Could also be a custom map.
>>
>>342860985
>no roof for when it rains
triggered
>>
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Maybe I play this game too much...
>>
>>342862394
Canals are always fun.

I wish more games had silly water physics
>>
>>342862363
>>342862394
Thanks guys!
>>
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>>342862495
No problem

>>342862478
The water simulation is a factor we never even knew we wanted, but love it.
>>
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>>342862473
man, are you playing on a pentium?
>>
>>342862478
What is the point of canals? Just to raise land price?
>>
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>>342862665
I don't know what the fuck I was doing then
Sorry.

>>342862689
It lets you move water.
Say you had a lake that would otherwise be prime real estate. If you can use a canal to divert the river, there you go.
Also, you can build water pumps and water sewage outlets on canals.
>>
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>>342859991

That's the one I was talking about. You still have to manually choose buildings.
>>
>>342862895
>that dead space between ports
My autism
>>
>>342862895
>build canal in the middle of nowhere, far away from water
>put sewage outlets in it
>watch the shit water spew out and fill the land with toxic sludge
>>
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>>342863027
I don't know what to tell you then, sorry.
>>
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>>342863110
I see that you are a mayor of taste, much like myself.

also
>we bluefilter now
>>
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>>342858896

Sorry, we can't all live and work and die in a 1-mile radius of our house. America's kinda huge. Were we to walk/bike everywhere nothing would get done.
>>
>>342863121

I was just saying it's a hassal. I wish it was like SC4 where you could choose the styles with just a click.
>>
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dammit I miss /cbg/
>>
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>>342863391
Well you can, but then it basically turns into a scene from The Reverant. Despite infrastructure and technology, you need to take into account society in [current year] as well as the local ecology.

Many animals/insects/bacteria that kill in my state, all the time. You better not be a dumb ass and have a car.
>>
>>342860572
they're where crime is the absolute highest
>>
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Last ones.

>>342864085 kek
>>
>have the game
>want to play it
>love cities lets plays
>see thread
>want to boot up cs
>nothing goes right cause imagination is shit
>>
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Who'd be willing to stream and make a virgin city?

I've got a GTX 950, but unfortunately my CPU is just an I3
>>
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>>342855032
try this

post results faggot !
>>
Someone has the guide for intersections?
>>
we need to have more frequent cbg on /v/
>>
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>>342864358
Not a stream, but...
https://www.youtube.com/playlist?list=PLfbpLOXIs36jZxiFqBlk0BoIrQOkSy5sp
>>
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>>342860604
Played a good 40 hours of it and completely forgot about that.
>>
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>>342864970
It happens to the best of us.
>>
>>342864229
>nothing goes right
sounds like you just need to slowdown in the process friend

don't just plop shit down and curve shit wherever, but take the time to plan it out. There are a couple guides on the steam community forums on helping with that. Like for instance making highway curves actually match just basically comes down to using a small intersecting road.
>>
>>342864748
>That channel
You've got a decent voice, good video structure but unfortunately you've done what everyone else has done. I had desert storm videos up and they'd literally catch nothing. You could pull it off if the market wasn't over-saturated with this shit.

>>342864859
Your cities are rather structural, not bad from what I've seen the more straight lines you use the less advertising the city looks.
>>
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Well, I'm done.
>>
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>>342864748
Holy shit I think this is the first time I see a let's play with texas accent
>>
What happened to /cbg/?
>>
>>342853338
Not him but im having trouble deciding.

I like the building extensions in SimCity a whole lot, but I hate its limited space compared to Skylines. However in Skylines I kind of dislike how you have to manually route water/power/sewage everywhere.
>>
>>342865210
gosh, thanks.
>>
>>342865210
Not just a mild one either, HELLA Texan. Been awhile since I've heard someone with such a heavy accent. (and I live along the blue ridge)
>>
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>>342865210
gosh, thanks.
>>342865152
I've just gotten over 400 subs, so slow and steady wins the race, as it were. I was able to get on the ground floor by dropping an anno 2205 LP in the first few days.
https://www.youtube.com/watch?v=k47XV3zj1so&list=PLfbpLOXIs36jfxJQT4D_JG7AIzoqGSW6R
>>
>>342865762
Yeah, I've seen that.
You need to fill a niche and it's pretty dificult. What I've figured out is you practically need to start of making certain videos of interest then branch of into your own interests with your own personality once your view/subscriber count is at least 500/1000
>>
>>342865762
Wait a minute that bank..
>>
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>>342866184
yeah, that was funny
http://steamcommunity.com/sharedfiles/filedetails/?id=412921196
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>>342866184
I saw it too. PAYDAY 2 BABY
>>
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This is my current build.

I'm having some trouble with my services. Recently I built a mining town way on the far side of the map, with a small casino district on the side to let the workers offload their wallets after an honest day's work. Eventually some some people in the casinos needed services like medical care and police so every single fucking ambulance and police car in my city starts driving the long ass highway back and forth to the mining colony and NOW EVERYONE IS FUCKING DEAD HOLY SHIT AND THE RETARDS IN MY CREMATORIUMS AREN'T DOING JACK AND ALL OF MY MONEY IS GONE
>>
>>342865648
It's, uh, it's actually fake.
I just enjoy how it sounds.
>>
>>342865762
IT'S PAYDAY

no
>>
>>342854094
I think this is a mistake people make when looking at Cities: Skylines, thinking "oh this game's visualization looks like a city, so civil engineering must be the correct strategy." Confusing the abstraction for the abstractum. That's the surest way to fuck yourself with the idiotic agent behavior.
But then, if a civil engineer sat down and implemented their own models into a video game, it would be just as circular: they would ensure that their strategies are correct for the game, because the model would be built against that strategy, so the whole game would just be about how well you know what the model-designer had in mind. Cities: Skylines as it exists now is a bit sillier/funner, because it seems like the traffic modeling was pulled out of someone's ass, so it's a nontrivial problem to figure out what's going on with the model and what are some reasonable things to do. My theory is that one needs to maximize the number of connections, because the agents will do A*-style pathfinding, so you cut down on traffic by maximizing the number of possible paths so that path collisions go down. But the trickiness there is also minimizing the number of traffic lights, since you can't control light timing.
I'm currently experimenting with the dubious fact that a three-way intersection where two legs are highway and the third is a two-way six-lane doesn't create a traffic light. That still produces agent fuckery, since they'll routinely stop in the middle of the highway.
>>
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>>342865170
amatuer
>>
Serious question:

Why hasn't someone done this to The Sims, like they did to Sim City with Cities Skylines?

What I mean is, why not take The Sims, Cities Skylines it up, and make a killing, all while making EA look like the tued sandwich they are?
>>
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>>342866927
sorry
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>>342866972
cities skylines was a huge fluke though
the devs themselves have even said if it wasn't for simcity fucking up so dramatically, they wouldn't have gotten as much market

with the sims, they still haven't fucked up so hardcore with it, they still have millions of girls buying them & all expansions
>>
>>342867029
That's adorable as shit.
10/10 would rebuild.
>>
>>342867029
>That map
Played on that earlier dislike how you practically have to waste most of your money buying space to actually get people coming in.

>>342866972
As someone said earleir, most of it's market is female. Beyond that the older games are still just as fun.
>>
anyone else having shaite performance in bigger cities? Or is it just my 70 pages of workshop mods making the city go bananaz?
@980,6600k
>>
>>342866972
SimCity 2013 is better than Skylines.
>>
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>>342867946
Mods are doing it, it was a problem for me too.
You gotta go through and only take what you need.
>>
Guys does the deluxe upgrade pack include the dlc? If not, what does it come with?

I bought the game on release and enjoyed it and now I'm looking to go back.
>>
>>342867946
performance even without mods gets really bad at large sizes, I can only imagine all the mods make it even worse

if you can, downsize, if not just deal with the frames
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>want to make the town I live in
>make my street
>add half a dozen more streets
>get bored
>quit forever


help!
>>
>>342868931
your town is shitty, make the new one
>>
>>342866456
adorable.
>>
Is the DLC worth it?
>>
>>342868115
>>342868526
ok, i'll cut down on the least important mods, and just live with the resulting framerate
>>
>intersections that close together

What are you doing lad?

More roads isn't always better, those roads are also way to big
>>
>>342869803
After dark, yeah
Snowfall? only if you really want to play snow maps, which arent that different really apart from snow on roads and heating.
>>
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r8
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>>342861806
>EA Septics
>"Biggest wasted opportunity"
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>>342871051
You should check out the recycling center mod, I fucking hate taking landfills into late game
>>
>>342871051
Looks like a pre planned soviet union commie industrial town
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>>342868197
please respond
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>>342871445
I love how you can go into the asset editor and make buildings a normal size
>>
>>342871512
No, read below, you just get the shitty 5 buildings. I was gonna get after dark but it's too expensive

I think Cities is deep enough without them until they are 3-4 bucks a piece
>>
What should the next expansion be about?
>>
>>342871954
disasters
>>
>>342871954
Fishing colonies
>>
>>342871954
Religious and Ethnic segregation
>>
>>342871051
Hasn'tlookedatthenewlyunlockedservice/10
>>
>>342871954
Immigration
>>
>>342871954
Making an 80's dystopia
>>
>>342871954
Evil cultists
>>
>>342871954
better industry and civil stuff

maybe make police not so shallow
>>
>>342871954

Space
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>>342855262
>generic grid city
>>
how do i traffic /v/?

i always do like a shitty circle to start out with and then everything almost immediately falls apart.
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WHERE IS MY MAGNASANTI YOU MOTHERFUCKERS?
>>
>>342873319
avoid 4 way junctions and use roundabouts in place of them
>>
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Choo choo, my shitty city coming through.
>>
>>342874837
what is this? settlers of catan?
>>
>>342874837
>israel in 2050
kek.
>>
>>342874837
Is that you Sid Meier?
>>
>>342874837
I'm just imagining what a nightmare those interchanges would be to navigate in real life.
>>
what game?
>>
>>342874926

Yes actually.

steamcommunity.com/sharedfiles/filedetails/?id=419861445
>>
>>342875740
cities: skylines
>>
>>342874837
Those interchanges are qt/10
link?
>>
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>>342871445
>>342871464
>>342872336

what about this?
>>
>>342871051
tired old joke/10
>>
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You think that is bad?
Try having absolutely no plans and just winging is as you go.
>>
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>>342863391
>Were we to walk/bike everywhere nothing would get done.
Of course you wouldn't, you invented a method of transportation that gets you places 10x faster and then immediately went on to make everything 20x farther away
>>
>>342876957
but cleaning up your poorly made mess is fun
>>
>>342874837
I rate it Futuristic/10
>>
>>342876076
hopeYouLikeDriving5kmJustToTurnYourCarAround/ 10
>>
How the hell do I start off my cities and not implode?
>>
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>still no proper sized farms or factories without using mods
suffering
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>>342878238
hnnnnnnnnnnnnnngggg
>>
>>342878238
Fortunately the game is designed to be easily modded.

Though larger industrial stuff and also more varied industrial stuff would be pretty cool.

Fish farms and trawlers would be neat.
>>
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reporting in
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>>342878471
>Fortunately the game is designed to be easily modded.
yeah, ploppable RICO is a godsend
>>
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>>342878609

i liek docks
>>
Are both DLC worth picking up?
>>
>>342879385
after dark is ok, you can pass on the snow dlc unless you really like snow and trams
>>
>>342859467

I haven't played in a long time, but there are mods that fix every problem you listed. Actually don't even think you need a mod for the dirt roads thing.
>>
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>>342852864
>>
>>342853338
It's pretty good, but quite easy.

Probably why /v/ loves it so much.

SC4 is better, though, but this is a suitable alternative.
>>
>>342881029
Why's the 3-way trumpet (or whatever the fuck the lower right is) shit tier?
>>
>>342863391
The world is huge but most of the land area is worthless. The tiny points which have some worth are called cities. A city works the same whether it's surrounded by 50 or 500km of countryside. It's still a tiny point.

It really takes some effort to try spread out and water down that tiny point and make it too hard to navigate on foot.
>>
>>342881440

Because some people are obsessed with symmetry.
>>
>>342881591
>"Food comes from the grocery store, duh"
>t. Millennial
>>
>>342881729
>Because autists are obsessed with symmetry.

ftfy
>>
>>342877557
I tried building a elevated highway along the principal road but I didn't realize that highways were one way ¯\_(ツ)_/¯
>>
What mods should I get for this?

Downloading now.
>>
After Dark has this hideous yellow light for sunlight during the day, has it been fixed by now?
>>
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Best way to deal with sewage
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>>342882749
It probably makes the whole city smell like India too.
>>
>>342882259
>Precision Engineering
>Network Extensions Project
>Traffic++ V2 or Traffic Manager: President Edition

from the top of my head, there are a lot of mods, just pick the ones that suit you
>>
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>>342882749

i agree
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