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games whose artstyle got butchered


Thread replies: 506
Thread images: 143

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games whose artstyle got butchered
>>
>>342806161

And Diablo,

I swear they just do this shit for the WoW fags.
>>
>>342806161
>pic unrelated
>>
>>342806560
>>342806752
it got WoWified just like HoMM
>>
>>342806161
BW Battlecruisers were so damn beautiful
>>
>>342806560
Diablo new art style is ok, especially act 1 & 5. It's the writing that got butchered.

>>342806161
Starcraft is the same. I think the whole "dark sic-fi" appearance was rejected because of too much similarity with warhammer, and that people nowadays are not happy with dark, blinky and rather bland graphics.
>>
>>342807201
Might and Magic got bought out by Ubisoft and rebooted to get rid of all scifi elements. Blizzard ruined Starcraft and Diablo themselves.
>>
>>342806161
That art style looks awful
>>
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terran look like they're kids toys now
protoss looks like WoW
zerg looks less organic
>>
>>342807201
OP didn't even post how SC1 truly looks. Pic related is how it actually looked on release. Game was fucking butt ugly. 2 is a complete upgrade visually.

Nostalgia fags need to go.
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>>342807831

I think its cause they exaggerated the features of buildings and units so that they're more recognisable on screen.

but it leads to weirdly proportioned buildings and units
>>
>>342808596
Yeah, you're right. Buildings pre-placed on the campaign look prettier though.
>>
>>342808409
>thinks spiky zerg weren't goat

Blizzdrone go fuck yourself.
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>>342806161
>>
>>342808940
The game was really hard to read, zerg buildings looked like pixel fuckfeast, animations were slow, cinematics were almost impossible to clearly watch, you had to guess what was happening 80% of the time.
>>
all of it
>>
>>342809445
can we just forget that this abomination even exists?
>>
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I hate creep texture in SC2.
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>>342808409
>Game was fucking butt ugly. 2 is a complete upgrade visually.
I don't fucking think so, Tim.
>>
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At last! A thread discussing starcraft!
OP has a point, starcraft 2 looks more cartoon-y, fucking WoW mentality. Still hard to deny that it is a massive upgrade in quality.
>>
>>342808596
>>342808940
>>342809782
grimdark scifi sc1 was 100% goat but sc2 wasn't really all that bad. units are very identifiable and if you take the style independent of sc1 it pulled off every unit and the overall look pretty well. many other RTS games are not nearly as readable as sc2.

unfortunately the fact that its story went the same way in tone and turned into hollywood tier garbage sort of indicates the change in artstyle was more about misunderstanding their own game and general shit taste than just trying something new and making the game more visually readable. that's not even mentioning all the ways they fucked up gameplay compared to bw. there just should have been more of a compromise on readability and the sc1 aesthetic.

i guess just be glad we didn't end up with these fucking siege tanks
https://youtu.be/-PfkVeI7AiA?t=2m41s
>>
>>342809445

Kept the same artstyle from the previous games though. Nod having sleek designs whereas GDI had more boxy stuff.

>>342807975

Ashan is not a reboot since it has nothing to do with oldschool M&M. It's a completely different setting.
>>
>>342810064
that siege mode animation
>>
>>342810064
I don't know why they changed how the cannon looks.
>>
Archons shouldn't be born with armor, that always seemed like a stupid concept to me. It's a being of pure energy, why the fuck does it have armor.
>>
I think the graphics in SC2 looks great. It runs on a toaster, you can immediately see what's going on, units are easily recognised, and the gameflow is generally smooth as fuck. It's the exact same with D3.

It's a perfect example where graphics go hand to hand in gameplay.
>>
>>342810064
>reapers counter immortals
>>
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T-thanks paradox.
>>
>>342809782
1) can't even see shit
2) what you posted is an hd mod that got released far after the game came out

Nostalgiafag please go!
>>
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>>342810426
yeah that really fucked up this trailer for me
https://www.youtube.com/watch?v=M_XwzBMTJaM
which by all other counts was pretty good.
>>
>>342810803
yeah who builds marines or ghosts?
>>
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>>342810929
>mod

>on fighting spirit

>on a 4 player FFA

>mod

are you fuckin stupid m8 or do you just like to post
>>
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>>342809045
To be honest, I think Fallout is one series where the artstyle got better, in some places, and made a believable transition from 2D to 3D.

I swear; Bethesda has some of the most talented concept artists and some of the worst programmers.
>>
Dawn of War
>>
>>342811805
With 3, yeah.
>>
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Back when games had atmosphere
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>>342806161
>>
>>342811686
I want to imagine that Bethesda has access to a time machine and brings programmers from the 90s to work on their games. Most normal companies would say "oh shit, maybe we should use a new engine to make an actual moving train", Bethesda's programmers said "let's make the train a hat that an invisible NPC wears". That line of thinking was a staple of 80s and 90s game development.
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>>342810904
Fucken THIS. It lost a lot of it's charm man. Needing ruins or whatever for the later units? get the fuck out.
>>
>>342812006
What game holy shit it looks nice
>>
>>342811686
/r/ing we don't know how guns work we just make things that look like guns
>>
>>342810904
>Veteran Guards
>Not Palace Guard
>>
>>342812195
that's Tiberian Sun nigga
>>
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>>342812138
The bloody hat monorail thing is always a source of amusement, but I can't fault logic of making a simple shortcut rather designing a whole system that's going to see use once.

I look back at it to this day and I'm still sure if it amuses me or makes me furious.

>>342812234
The Pipeguns comment?
>>
>>342812393
Not even a /k/fag but these triggered the hell out of me. The idea of these ungodly abominations doing anything other than exploding in the face of the user was too much even for Fallout. Why the fuck don't all these people have real guns 250 years after the apocalypse? They should have working factories by the time the game starts. Such a stupid way to make real guns feel valuable. One of the shittiest parts of the game was the never-ending accumulation of pipe guns that do 20% more damage to radroach testicles as bethesda's idea of a special reward gun for finishing another fucking raider dungeon.
>>
>>342812195
You now realize there's a battalion of mirage tanks in that image. They got mis-teleported in a chromosphere freak accident Einstein tried to replicate following a strange similar event during the first war when Kane did it to travel bck to his world.
>>
>>342812393
I think it's impressive. The programmers, the ones who at least have a semblance of skill anyway, at least understand how to use shortcuts and tricks. Some broken furniture was rendered simply as two tables sitting at an angle, and beneath the ground.
>>
>>342806161
stop saying artstyle you stupid twat, you don't know what that means
>>
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>>342812815
you ever go to subway anon?
>>
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>>342812660
>>342812393
>>342812138

Except the trains as hat thing is fucking genius. Why spend time programming some shit that nobody is ever going to see and is only going to be used once? It's the same with tables and benches in Skyrim.

Goddamn genius.
>>
>>342812970

if they were geniuses they could have made 2 fallout games that had more than 3 endings between them.
>>
sprites looks comfy
>>
Halo turned into ugly, overly designed mess. Forerunner structures have crazy amounts of edges, No armor set is memorable, fuck even the music sucks
>>
>>342809724
Creep was something I really liked forward to seeing in 2. The dialog described it as "the land is alive" which made me imagine as this twisting and writhing mass of flesh stretching out before you, covering everything as a kind of meatscape. I imagined the horror and discomfort of the Marines traversing it as they're constantly wary of sinking in and being swallowed as the "ground" gives way and moans beneath them. I imagined that the game just couldn't handle this yet but the sequel would make an honest attempt at really showing the horror of the zerg.

Imagination is for children, it seems.
>>
>>
>>342813203
You have to think about it from a gameplay standpoint. The ground twisting and writhing and having an organic texture would probably distract the player too much.
>>
how has this not been posted
>>
>>342809782
>yes because SC1 has better graphics than SC2
>>
https://www.youtube.com/watch?v=z4lrG1QD68M
>>
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>>342811686
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>>
>>342813706
>>
>>342813462

He wrote that SC1 doesn't have as bad graphics as the anon says it has.

How is your reading comprehension, anon?
>>
Does Binding Of Isaac count?
Or is it other way around
>>
>>342813452
People generally don't even acknowledge those iOS abominations.
>>
>no mention of TF2

The epitome of ruined art styles
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>>342813706
>>342813794
are you fucken for real?
>>
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I read like 3 of those fucking novels, THREE!

Post-WoW Blizzard went utterly full retard on the story and basically everything else. God I fucking hate Blizzard.

I'm reading Warhammer 40k books now.
>>
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>>342813909
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>>342813706
>>342813794

I said in 'some places'. The Combat rifle is functional, but boring.
>>
>>342813914
I read all of them in 2008-2009 in my hype for SC2. Wew what a disappointment.

I'll never forget the phrase "Laser lightning" an author used to describe a storm. It was the hackiest of hack writing I've ever read.
>>
>>342813424
I don't accept that. I've been hearing it more nowadays I feel, that the designers should focus on making units recognizable and having a clean look that doesn't distract you. They say that about SC2, about the new Dawn of War, new Civilization.

Fuck that. That's not the designers job, any goon can do that! Good design is finding a balance that achieves both! These developers are just throwing looks to the wind and releasing butt ugly games instead of doing actual work.
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>>342814012
??
>>
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Of course Ubisoft had to get its grubby hands on this franchise.
>>
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>>342814012
>pretty much perfect
>>
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>>342806161
Imho.
>>
>>342810904
Aw shit is that some majesty? I just got that game. Shits fun, but the first "advanced" scenario I played I got destroyed. Fucking elves overran me in seconds, and I ended up with a bunch of graveyards.
>>
>>
>>342814336
>Red Alert: "Guys, we're on a budget, so this might end up a little campy."
>Red Alert 2: "After Tiberian Sun, maybe we should make a more lighthearted Red Alert game that still has some serious themes."
>Red Alert 3: "HEY EA HERE I HEARD THE KIDS REALLY LIKED ALL OF THAT WACKY SHIT IN RED ALERT SO WE'RE GOING TO HIRE A-LIST ACTORS TO ACT RETARDED AND ADD A BUNCH OF ANIME SHIT IN SO RANDUMMBBB xD *holds up cannon launched flying bear* "
>>
>>342809724
>>342813203
I imagined it would have arteries that would grow and expand outwards, with thicker ones growing between structures. I was likewise kind of disappointed with the end result.
>>
>>342807831
>people nowadays are not happy with dark, blinky and rather bland graphics.
That's because they get outdated very fast as graphical technology progresses.
>>
>>342814343
Many scenarios test your building order. Those elves for example will slaughter all your ranged units, but run away from warriors.
>>
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>>342814343
>I'm meltiiiing!
>My service eeends.
The only two I always fucken heard.
>>
>>342812178
sauce?
>>
>>342813203
This might be the game for you then.
https://www.youtube.com/watch?v=aVkR54eiptY
>>
>>342815064
TAX COLECTUR
>>
>>342814224
My fucking god did it turn to shit after 4.
>>
>>342815207
same guy here. I meant to put
>I join, the wild spirits.
Warriors always did okay. Rangers are fucken lame.
>>
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>>342814552

Yeah. Rip RA.


Also, since we like good 2d. Brigador has pretty nice isometric graphics.
>>
>>342806161
Reminder that Starcraft 2 is good and /v/ dislikes it in order to be contrarian
>>
>>342815093
no idea sauce fag.
>>
>>342815315
Yeah, dick ass thieves were always better for ranged because they were programmed to run away on low HP. And that poison attack at high levels.
>>
>>342815362
fuck you then
>>
>>342815347
Reminder that Starcraft 2 is bad and /v/ dislikes it because it doesn't lap up every fece that jewzzard
shits out
>>
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>>342815489
You'd look funny trying son.
>>
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>>342815443
I always got excited whenever I'd see a hero enchanting their armor at the Wizard's tower or poisoning their weapon at the Rogue's guild.
>>
>>342810904
Ta-aaaaax collllectorrrrr!
>>
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>>342815347
>Starcraft 2 is good and /v/ dislikes it in order to be contrarian


>mfw the state of SC2 right now
>>
>>342806560
>Tfw whatever this new Diablo project is, it's getting a new art direction and lighting system to boot

Hope is not yet dead for me.
>>
>>342815873
Where's the gold
*kick grunt crash*
>>
>>342810904
>>342815873
>we will never get a majesty reboot that feels like majesty

why can't they just fffffucking make the game the same way?

WHY?
>>
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>>342815937
>Diablo II: HD Remaster

Color me interested.
>>
>>342815937
Pretty sure that just means higher res and windows 10 support.
>>
>>342814343
You can just break the game with barbarians. I beat the whole campaign like that. It doesn't matter that you can't build anything else, because their unique building ability is just that ridiculously good. Kinda boring to play, though.
>>
>>342816075
Fuuuuck i remember that flash. seen it in 2004-2005.
>>
>>342816059
I bought it on steam a while back to relive some of the memories. It came packaged with 2....just junking up my library. First game and the expansion were GOAT.
>>
>>342816075
that is one ancient meme
>>
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>>342806161
>>
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>>342811686
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>>342815347
>game is hugely marketed towards esports and it can't even break the front page of twitch anymore

She's dead, Jim.
>>
>>342813524
It's a lot easier to see the units in the alpha builds.
>>
>>342810064
Blizz really fucked up with the SC2 expansion units. I already thought SC2 lacked something with the units. Hoped expansions would peak my interest but nope. Brood War introduced Lurkers, Medics, fucking badass Dark Templars. Most Brood War units felt badass. What did SC2 expansions give us? A new floating Protoss orb? A Terran mech on tank treads shooting missiles!? A new protoss ship that does aoe damage!?!? Oh... my... GOD, the hype is fucking REAL! SC2 units are such a snooze fest. Where the hell is the impact? Remember that satisfying animation and sound from Hydralisks attack in SC1? In SC2 it's like a small zzt! sound. Booring.
>>
>>342816358
>4/10 games on frontpage are Blizzard's
I doubt they care.
>>
>>342816254
What game is that?
>>
RE got butchered pretty hard
>>
>>342806161
I'm going to play the first starcraft for the first time in a few moments, what am I in for?
>>
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>>342816153
>>342816248
I keep only the classics.
>>
>>342816552
1 to 2 was already pretty bad
>>
>>342816521
Kinda the point. SC2 has been a success for them and they've moved on.

I've never understood why so many people watch hearthstone.
>>
>>342809140
You clearly have no idea what you're talking about. The biggest complaints about SC2 is that shit is hard to read during battles, and the animations don't look anywhere near as good as they did in SC1. Just compare Zerglings or Ultralisks in SC1 to SC2.
>>
>>342816553
one of the best RTS' of all time
>>
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>>342807831

the diablo art style is fucking horrible if you loved the old games.
i wasn't able to play diablo 3 more than 5 minutes, i hated it so much.
>>
>>342816553
youll realise how janky it was to retcon jim raynor into loving kerrigan again
>>
>>342816492
I really dislike how they fucked with the zerg in SC2. Overlords used to have a fucking terrifying pigelephant monster face with red eyes that made absolutely horrifying sounds that have stuck with me since I was a kid even though I haven't played it in ages. Now they're drooling cuddly plush toys that make indistinct slobbering noises. Mutalisks too: that screech they had had in SC1 was amazing and the fleshy, veiny mouth looked genuinely horrifying and disgusting. Now I don't know what they're supposed to look like and I can't for the life of me remember how they sound.

Zerg now are just kinda bizarre but the zerg I remember were legit the stuff of nightmares.
>>
>>342816357
I see potential in a drained Mediterranean plot but not with Bethesda handling it.

>Obsidian drained Mediterranean
Neo-European Union drained it out to access more farmland for a post-recovery population boom.

>Bethesda drained Mediterranean
The entire rest of yurop is so radioactive that if you breath the dirt for 3 seconds you get aids. Underwater is only radiation free land but actually there's aliens down there led by a hitler allegory villain who claims to actually be serving the greater good but refuses to elaborate as to how.
>>
Command and Conquer 4
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>>342817139
holy shit
>>
Just me or did SC2 tone down the violence a lot?

BW had a lot more gore and when units die they explode into a pool of blood. You can see when shit goes down there's just explosions and dead units everywhere.

SC2 units just kind of fall over and it happens in an instant.
>>
>>342815345
>no discount
Here goes my hype for this sale.
>>
>>342816646
It's pretty comfy and relaxing. With the music and sound effects it's perfect to just have in the backround.
>>
>>342817139
I'm confused. On one hand I think it's genius. On the other hand I just want to facepalm.
>>
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>>342817139
what the fuck.
>>
>>342817442
Not just you. Looking back, the way that marines were beheaded, or how ultralisks imploded leaving heaps of disfigured flesh... way more intense than SC2.
>>
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Why do all games nowadays have childish animu sparky colourful lightings design? It's just like one bad meme over and over again
>>
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>>342817139
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>>342817834
>>342817980
I googled imaged Kobold and everything shows a short and thin vaguely reptile creature. Except the WoW images which depict a rat.

This is literally Blizzard's fault.
>>
>>342814224
what is this game perchance?
>>
>>342818112
https://en.wikipedia.org/wiki/Kobold
>>
>>342818267
Settlers 4
>>
>>342818112
Kobolds as lizard was made by D&D in oroginal german folklore kobolds were gnomes that were stealing useless at the time cobalt
>>
>>342818407
Ah for a moment I thought it was like Caesar or Pharaoh

>>342817834
que
>>
>>342806560
diablo 2 already slaughtered diablo´s artstyle.
It was horrendous, if you complain that 3 was so bad you are gravely mistaken.
>>
>>342817834
Because a few years ago you were all complaining everything was too drab and brown.
>>
>>342807201
>it got WoWified just like HoMM
I agree with you on the comparison to HoMM, V I would assume, but I would have to disagree that WoW is the most apt culprit, JRPGs like final fantasy X are more of a culprit, at least in the case of heroes.
>>342808409
You are delusional.
>>
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>>
>>342818749
was its art style "Crashing into everything because I can't see ahead"?
>>
>>342817486
It literally just released, of course there would be no discount, other than maybe the preorder one again.
>>
>>342815834
Do you look like that when you are excited or are you just a fat nerd because if you look anything like that bitch I would ravage your asshole
>>
>>
>>342818846
you crash into everything cuz you suck
>>
>>342819002
It went from shit to shittier
>>
>>342819002
>This is how Runescape now looks

Sad
>>
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>>342806161
>>
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Blizzard ruined everything!
Kill Blizzard!
>>
>>342818846
field of view raises with your speed of travel
>>
>>342817139
>Weaponized senior citizens
>>
>>342819064
more like the game was pretty shit but a cool idea m8

>>342819210
didn't help at max speed at all.
>>
>>342819348
I'm not a fan of top down GTA but you probably just suck balls
>>
>>342816254
>>342816540
Suikoden 2, amazing JRPG
>>
others might not think its as bad a change as i think it is, but after pic related, the series quickly dropped in design quality for weapons/armor/vehicles
>>
>>342818849
They want my money they better drop below $5 soon.
>>
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>>
>>342819172
Honestly my biggest gripe with that art is the pauldrons. Like I don't mind that they increase in size a little to be more visible but holy shit they don't need to be XBOX HEUG. The fucking bottom wizard's sole pauldron is bigger than his head, like what the hell
>>
>>342819257
Kek
>>
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>>342819504
for comparisons sake. middle was peak before it went downhill
>>
>>342819142
>top PoE
>bottom TL
?
>>
>>342813452
jesus christ what were they thinking
>>
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>>342806161
>>
>>342813524
what's really interesting about this is they had the game "done" graphics wise 3 years before premiere
this is the secret behind the only thing modern Blizzard is good at: polishing a game until it feels really smooth to play
they having the money to take their time
>>
>>342819658
The armor parts themselves don't look that bad, a little on the thin side but otherwise salvageable. Its the weird synthskin texture imo thats the problem, probably there because they decided to make the armor "sleek" but it just looks worse. The teal highlight also doesn't do it any favors. Never played the halo games past 3 so not sure if theres a story reason for the thinner armor but yeah its definitely a downgrade in the aesthetics department compared to the other two
>>
>>342809445
What is this game?
>>
>>342817834
>crossbow bolt is a good 2 inches or more below the string
how is that thing even going to work?
>>
>>342817834
>some games depict kobolds as goblin-like creatures
>others depict them as lizards

What the fuck Is a Kobold?
>>
>>342815093
Some unwanted rape in a forest. Can't remember the exact video.
>>
>>342814113
I'll never understand why Fallout 4 guns have the action on the left, it's retarded.
>>
>>342819832
kinda like that, thats while everyone bitches about D3 art direction, not PoEs
>>
>>342820226
>while
how that happened
>>
>>342817834
Globalization and appealing to the Chinese. Chinks love cutesy animu and so do most other Asian peoples.
>>
>>342819628
My biggest gripe is the fact that the second artist couldn't wrap his head around the original scene and painted something completely soulless.

In the first piece we see that those who can hide behind the dragon are apparently safe and confident, as if something makes them above mundane matters and having a huge creature as a body guard confirms that. Then there are those mini scenes to the right:
>the two females fighting, the dark elf is angry and wielding magic, which is making the sword wielder step back as threatened
>the dorf and the halfling are facing an ogre, the dorf is clearly impressed by the size of the thing but still is apparently motioning to the halfling to step back, a defensive posture showing willingness to fight but also awareness of the danger of doing so
>a sneaky troll gets called out by a badass palading who isn't taking that kind of shit. He points accusingly, his sword is unsheathed, he is ready to dispense some righteous fury.
>the ranger is cleverly flanking the ogre, ready to draw the arrow from the relative safety of someone who isn't the first target
>warmachine to the right, almost cropped out, suggests that the war continues on and on and if one could just turn "the camera" more towards the right, there would still be more characters fighting other monsters

The second one is just dead. Even some of the characters that are moving and striking with their weapons look bored.
>>
>>342808409
another retard thinking it's about the color palette
never gets old
>>
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>>342817139
What anime is this?
>>
>>342820105
Neither a goblin or lizard thing. It's a kobold. There isn't really anything to compare it to
>>
>>342820287
It's the heat, innit?
>>
>>342813203
>I imagined the horror and discomfort of the Marines traversing it as they're constantly wary of sinking in and being swallowed as the "ground" gives way and moans beneath them.
L-lewd.
>>
>>342820513
yeah, could be
>>
>>342813203
lol nerd I just max my APM
>>
>>342809140
Maybe if you're fucking braindead. Maybe you should stick to snake and bejeweled?
>>
>>342810132
It kept the artstyle, but it still made use of the absolutely terrible models of red alert 3.
>>
>>342814343
>tfw your wizards always die before they hit level 7.

I just want a teleporting meteor storm.

Wizards always wander off by themselves so even if you watch them they end up being picked off by some random harpy or something weird getting a nice shot in,
>>
>>342810904
Series is dead because Pdox didn't make enough DLC money on it.

>can't even rotate buildings

Who the fuck designed this bullshit? A 3d city builder and you can't even rotate shit?
>>
>>342820765

You need to secure the area around your city a bit before recruiting them. It also helps to have resurrection.
>>
I remember Paladins being virtually indestructible because of that shield of light ability.
>>
>>342817139
Armored mobility scooter?
>>
>>342819628
really, all you could think of is the pauldrons?
>>
>>342819172
>That Dark Elf on the bottom
My dick
>>
>>342812129
>He thinks cover art counts
Dude the cover art is a throwback to the cutscenes of the rondo of blood game. The rest of the game is fine.

Secretly hoping I fell for bait because no one can have taste this bad
>>
>>342820863
You mean the Masoleum? Shit's expensive. Or does some other temple have a res spell?
>>
>>342820114
>unwanted rape
kek
>>
>>342821013

Agrela and Krypta
>>
>>342818849
>>342817486
>>342815345
Which game is this?
>>
>>342819172
I kinda find top's situation funny
>party/guild decided adventuring
>2 giants are attacking and they seem to have tower support only the half of group will fight
>amazon and dark elf decide to pvp
>bard and dragon just watching the pvp
>nigger checking that ass
>caster seems don't give a damn fuck
>>
>>342816552
Post the 1080p version then
>>
>>342810132
Are you fucking blind?
>>
>>342814224
now the roman theme is planted in my head
>>
>>342819948
To be honest. League's artstyle was never good to begin with.

At least the colors don't make you go blind and the old cast doesn't look like FF7 characters now.
>>
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>>342812006
Fucking Tiberian Sun.

That games maps, and RA2's (for different reasons) were just lovely to look at. The light, the ambiance, the world... it was something to marvel at.

Sonce then however, the CNC games have had the most shit boring maps ever. EA pushed 'muh-esports!' and the maps became these plain, flat, symmetrical landscapes completely and utterly devoid of personality. No love or care was it into making them, or making them even look like they make sense as real landscapes. Perhaps that is what is missing in modern RTS. Landmasses barely ever formulate into symmetrical hunks. Whatever.

Rest in Peace CnC, Rest in Peace Westwood. I still love you CnC, even in spite of Tiberium Twilight.
>>
>>342816109
>Barbs

They're good, but why would you sacrifice Pallies, which are INSANE, and res for a combat buff?
>>
>>342821793
You keep hearing all those stories about dying wizards, right? Well, the #1 reason for their deaths is "they weren't on rage of Krolm"
>>
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I hate how SC2 butchered the aesthetics of the various races.
For example, in SC1, the protoss had a sleek, and advanced looking aesthetic, that still retained bulk where it was needed, and overall, their stuff looked like advanced alien technology.
In SC2 however, they just have glowing gems and gaudy jewelry everywhere, and their tech looks more like magic than technology. They look more home at WoW than in Starcraft.
Just compare this dragoon render from sc1 to Immortals and Stalkers.
>>
>>342821876
>Using wizards
Nah. You have to babysit them all the time. The skelly preistesses can solo dragons easy, and aren't nearly as fragile.
>>
>>342807201
HoMM had a completely different art style every single game from I-V.
>>
>>342817139
BROTHER?
>>
>>342815264
Rise of an Empire was okay, kinda like a dumbed down Caesar 3. Campaign was pretty long and varied. I can totally understand why people think it was not a great Settlers game. It probably would have been better received if it was a new IP.
>>
>>342821876
Healers + Warriors + Rangers + Wizards + Solarus + Dwarves

They all group up together, so they form a stupid strong ball. Barbs barely ever purchase equipment or pots.
>>
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>Just bought Majesty gold HD for $2

playing right now, it's so good.
>>
>>342822003
Wizards have incomparably faster clear speed though. Priestess can just cast one offensive spell slowly, wizards can chaincast 4. Priestess is good for spamming skellies, those fuckers dodge everything like there's no tomorrow.
>>
>>342822074
Hey, don't talk shit about my servitor-fu. Kataphrons are pretty badass.
>>
>>342822003
But a level 10 Wizard with gear and a library is borderline unkillable. They do that triple tap trick with meteor, fire blast, and energy blast. Kills most things instantly.

Pray you don't find an Occulus or Medusa nest though.
>>
>>342822237
Yeah but the time it takes to babysit and level those wizards is better spent just econing. In the time it takes to get a decent wizard, I have like 2 settlements of Preistesses, and the entire map is just skeletons.

>>342822195
You choose wisely. Game is fun as fuck
>>
>>342806161
Agreed. If SCII had its cartoony style more similar to the likes of Battle Chasers or simply made grittier, then it would've been better.

Instead we have WoW in space.
>>
>>342817608
The art looks okay, needs a bigger gun if anything. The in-game model is fucking terrible though, like most models in that game.
>>
Anyone else having a problem with Majesty HD where the game simply refuses to save mid-scenario? Saves just don't appear, so I have to tackle each map in one go.
>>
soejima is shit compared to Kaneko
>>
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It hurts to know that HoMM will never look this amazing ever again.
>>
>>342822397
Not a problem in the GoG version for me.
>>
>>342806161
Really surprised millenials didn't post warcraft2 yet, fucking faggots will never shut up about how 3 ruined everything.
>>
>>342817834
Steam greenlight and indie devs started becoming more commonplace. Lots of people have ideas for video games, but most of those ideas or bad, and some of those people should just avoid video games in general. Kinda like the entirety of the visual novel crowd.
>>
>>342810904
You know? If Paradox simply everything Majesty had a step further then it would've been great.

Instead they dumbed down Majesty 2.
>>
>>342820105
Kobolds are human shaped little creatures.
Rumpelstilkin is one and a leprechaun is a distant cousin of a kobold.
>>
>>342822443
You posted an image after it already went to shit.
>>
>>342820105
From Wikipedia

>The kobold (occasionally cobold) is a sprite stemming from Germanic mythology and surviving into modern times in German folklore. Although usually invisible, a kobold can materialize in the form of an animal, fire, a human being, and a candle. The most common depictions of kobolds show them as humanlike figures the size of small children. Kobolds who live in human homes wear the clothing of peasants; those who live in mines are hunched and ugly; and kobolds who live on ships smoke pipes and wear sailor clothing.

So it's more a thing between a faery and a Goblin.
>>
>>342807201
HoMM changed in styles though ever since the original one.
The "WoWified" style begun with V, and to be honest there wasn't anything wrong with that - they made it a fantasy/fable like setting befitting of the title's name, and they largely kept the HoMM III formula when it comes to gameplay.
>>
>>342822619
>>342822443
comfy
>>
>>342808339
>>342808409
>>342808596


Everything in sc1 used to pop out at you. thats what made it look good. the contrast and grit artstyle that makes it pop out

Unlike sc2 where everything is cartoony wowified and blends the fuck in. Don't get me wrong the graphics are better, but it just doesn't look as good as it should because it blends.
>>
>>342808339
I will never stop believing they made the zerg units and buildings less fleshy, organic and disturbing to pander to the larger audience who would otherwise be disgusted or disgruntled by the visuals.
>>
>>342822690
>kobolds who live on ships smoke pipes and wear sailor clothing.
But they are called Klabauter
>>
>>342822701

V was III with a 3D gimmick.
>>
>>342820034
iirc
>string is attached to a metal foot
>foot actually goes into the cross bow and the bolt rests on it
>since the bolt is inside, there's less of a risk of it falling out, especially if it has one of those nocks that can hold it in place
>when fired, the foot fires forward, launching the bolt, and the foot can be pulled back just by grabbing onto that hook thing

It's like what could happen if the hand crank was never created.
>>
>>342806161
>butchered
Starcraft2 is one of the game with the most similar art-direction to its predecessor, like, ever. Why are you even whining. I mean, if the first Starcraft was to be released in the current year, it will looks like Starcraft2

I know what you're trying to piss on but there surely are better example. Like Red Alert 1 to 2 (while 2 is great, it look nothing like 1)
>>
>>342822816
And that's why it was good.
It also improved a lot of things in expansion (extra alternative unit paths, caravans, necromancy nerf)
>>
>>342806161
TTK ruined it.
>>
Bottom line is, most sprite/prerendered franchises that went 3D ended up worse off because of it.
>>
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>>
you cant sell atmosphere
>>
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>>342822867
>Starcraft2 is one of the game with the most similar art-direction to its predecessor, like, ever. Why are you even whining. I mean, if the first Starcraft was to be released in the current year, it will looks like Starcraft2

What can I say? You are wrong.
>>
>>342822931
you can in china
>>
>>342822871
>And that's why it was good.

Bullshit. IV, with all it's flaws, at least tried to innovate. V basically has no good reason to exist.
>>
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I didn't even hate Inquisition but after Origins the art style became a horrific abomination
>>
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>>342822935
No, you can't say shit since I'm right
Step it up senpai and come up with real ARGUMENT
>>
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>>342822867
>Starcraft2 is one of the game with the most similar art-direction to its predecessor, like, ever

no
>>
>>342806161
starcraft's presentation is just 10/10

90's Blizzard is godlike
>>
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>>342808596
It's the Red Alert 3 effect.
>bullfrog is the size of 3 conscripts
>can fire more than that into the air
>shouldn't be enough room for crew if fully loaded

nevermind that it shoots units out of a cannon like a goddamn circus act.

>you will never play a strategy game where everything is perfectly proportioned
>>
>>342823081
sound design was better in SC1 as well
>>
>>342806161
>>
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>>342806161
>>
>>342816639
I think I'll be one of the few to agree with you on this.

I didn't mind how the buildings or infantry looked in ra2, but it was the fucking tanks and planes that looked ridiculous to me for some reason.
>>
>>342823024
Dragon age artstyle was always pure shit.
>>
>>342816649
Ultralisks look and move better in sc2 though.

The problem is they don't SEEM as monolithic because of the shit sound / lack of impact when they hit.
>>
>>342822902
In case of Disciples III I'm kinda torn apart. I mostly hate the game for turning too much like some tactical Heroes of Might and Magic/King's Bounty.

On the other hand certain models in III look actually nice. The rest is simply I don't want to even remember it-tier.

>>342823170
It was done on purpose to give people that miniature tabletop feel. But would rather see DoWII-tier graphics.
>>
>>342820298
In XIX century China was called as "The sick man of Asia"
In XXI century China is a cancer of the world
>>
>>342817089
Thats the problem now.

I can't remember ANY of the music or ANY of the sound effects in starcraft 2.

But 1? Even though I haven't played it in 10 fucking years and I've played more sc2 I still remember the dialogue/sound of every unit. And all the soundtracks they were beautiful.

Starcraft 2 just everything melts away and is forgotten. Music, animations, sound, even the fucking models blend more than they should.
>>
>>342817834
You dropped a bunch of adjectives that annoy you and then hoped it would translate " I don't like this but I can't expalin why! all games are like this" into a more coherent sentence.

So let me break it down why you don't like this picture and also why you're wrong about your first statement
>childish animu
Lighting cannot be childish, or animu. You're thinking of the style of the shapes and how light falls on them. So unless you personally take offense to unrealistic proportions and shapes there's really nothing wrong with stylization. it's just that this particular picture was done wrong but it's wrong for different reasons.
>sparky
You probably mean the rimlights and the highlights, which is just the way how direct light works, it's not entirely accurate here but have you ever looked at a piece of metal in sunlight? Shit has tons of reflections, highlights that sort of thing. The main problem here is that the artist used two lighting conditions together and tried to pass it off as 1. The direct light coming from a 45 degree angle up above strikes the character and creates a diffuse light shadow, added with the lack of any ambient light creates further confusion. In diffuse light light travels in all directions and fades as it travels farther distance making everything appear grayed out and poorly lit, here it's jumbled together.
>colourful
The word you're looking for is saturation, the picture is bombarded with tons of saturation, especially in the background and it is not helping the eye rest or enjoy any contrast whatsoever. Added with the fact that there is no hue variation doesn't help either. Look at the picture, it is strictly within the red-yellow hue range, the undercoat appears green but it is really a very dark reddish yellow.
>lightings design
Conjecture, based on a very very poor example out of a mediocre game series. If you're going to talk about something make sure you have some understanding of it other than " Waaaa I don't like it".
>>
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>>342823245
But that's wrong
>>
>>342823335

That really depends on the person, anon. I remember a ton of things from SC2.
>>
>>342823335
Same with other Blizzard games from that era. Remember that sound from D2 when a ring drops? Of course you do, you imagined it right now.
>>
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>>342823360
>>
>>342823372
But that's an exception. All weapons and armors looked like WoW shit. Only a handful of monster had interesting design. Environments were also generic as fuck.
>>
starcraft 2 looks like one of those Unreal Engine 3 things that people make where they say "this is what Starcraft would look like if it were made today!" and it always looks off because of course it does. Games back then used to have an art style of their own where you couldn't tell what game engine it was made in just by looking at it.
>>
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>>342822902
You know is there any reason they needed to go true 3D? Unlike conventional sprite-based games like what Capcom/SNK/Konami used to develop, these style games could probably have stayed the same with little effort (like a better graphical SNES Donkey Kong games).


Why don't do they just do the same thing now with cutting edge pre-rendered graphics like raytracing and such or just jack up the resolution while keeping the "sprites" low-res to make everything have a huge scope like pic related (maybe with a zoom-in function)?
>>
>>342823372
That was promo material done by jason chan, it really had nothing to do with the concept art or production of the game itself. The team behind bioware games are extremely bent on highly stylized characters, often pushing gestures and features to such extreme just for the sake of it. The senior art director, Matt Rhodes and the person responsible for recent bioware games has always had a hard on for disney, as a result his designs reflect like a washed out version of it and standard quality concept design.
>>
>>342823372
Whatever concept art or side media you post, actualy DA games all look like fucking garbage.
In fact, DA2 looked the best out of all three of them simply because it had a more stylized look which made the shitty desings less jarring.
DA1 was visually horrible in every regard.
>>
>>342822902
The reason for that was always convenience and speed but also anger. You don't want to know how little artists were being paid, even for working on established franchises while doing 2D.
>>
>>342823680

I've heard that 3D can actually be cheaper than 2D
>>
>>342823680
>You know is there any reason they needed to go true 3D?
3d is cheaper/faster to make.
>>
>>342823853
Substantially cheaper. Not as much to learn for it as well compared to 2d.
>>
every single unit was satisfying to kill in starcraft. even the observers popped nicely and made some nice beep boop noises afterward.
>>
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How anyone could interpretate pixels so bad?

HoMM HD is a fucking joke
>>
>>342823183
words of godamn wisdom
>>
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Thoughts?
>>
>>342823961
holy shit the made Heroes 3 look like a bootleg game

how the fuck
>>
>>342824161
ugly
>>
>>342817091
I mean you say that, but which one sounds more fun.
>>
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>>342822443
>we will never get an HOMM game where the overworld map is hand-drawn in the style of an illuminated manuscript or similar
>>
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>>342824161
It's ok

The real problem is pic rel
>>
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>>342822909

It's probably hyperbolized, but still


AAAAAAAAAAAAAAAAAAa

FUCK YOU EA
>>
>>342824161
It's good.

>>342824409
Could've been worse.
>>
>>342824161

Just a lazy filter. It wasn't needed since DOTT still holds up well like sam and max hit the road.

>>342824409

I hated the interface, but i liked that they keep larry in the style of love for sail.
>>
>>342823853
>>342823883
AoE-style is 3d though, just converted to a sprite format instead of being rendered live

of course it's probably harder to draw 35000 frames in a fighting game rather than animating a single model, but for this you basically just make 3d models and animating them anyway, and this it doesn't seem like you have to optimize anything
>>
>>342824161
looks fine although unecessary
>>
>>342824414
That's what happened. I was so fucking hyped seeing that fucking 30 minute alpha demonstration back in '06. How new are you?
>>
>>342820023
Are you fucking serious? The name is on the down right corner.
>>
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>>
>>342810939
Not only does it have armour....

But it has Warcraft style massive shoulderplates.

The zealots also went from being predator-like melee fighters that literally Punch their oponents with psiblades in some out-there otherworldy way.


To being re-skinned ninja demon hunters that balance on one foot while doing whirling graceful possibly homosexual attacks.

Blizzard really traded their soul with WoW. They got amazing success... but it lured Activision to take them over essentially, and screwed everthing theyl'l ever make from that point on.
>>
>>342824624
Both look like Deviantart game
>>
>>342814552
I remember reading how RA3 retains the wacky, colorful, Sunday-morning cartoony feel typical of the RA series. And that was written by one of the developers. JUST
>>
>>342824624
let's not kid ourselves
spider games always looked like shit
>>
>>342815345
Yeah, this game is fucking glorious. Freelance is really replayable as well, I'd actually say it's worth the money. Got 25 hours in it already.
>>
>>342824658
blizz traded their soul from the moment they affiliated themselves with normie financers
>>
>>342823185
Count me in as well. What made me mad is how stupid the shells and the small rockets looked.
>>
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>>
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>>342823185
>>but it was the fucking tanks and planes that looked ridiculous to me for some reason

it's because anything that wasn't environment art was actually made out of 3D voxels.
>>
>>342824583
This was my point in referencing the DK games in >>342823680
>>
>>342824839
I really liked the look of Avernum 1, 2, 3, and Blades actually.

Far better than Exile, the second trilogy, and the ongoing first trilogy remake.

Although I do think that Geneforge correctly employed the newer graphics; more contrast and more usage of the new graphical possibilities.
>>
>>342815345
>>342824879
>posting vague screenshots of a relatively obscure game
Ever heard of webm?
>>
>>342822902
Speaking of D2 and art change, it still pisses me off they didn't use the work of the guy who made the portraits for the first game.
>>
i hate how heroes 3 has this absolutely beautifully detailed environment pixel art for the world, but then during battles they just hopped on the bandwagon of making shitty sprites from 3D renders.

just because diablo 2 pulled it off, everyone else started copying it hoping for success.
>>
>>342810023
SC1 also looked cartoony... Thing with SC2 is that it went with higher fidelity but it keep all the proportions the same as in SC1, while games like CoH.

The only things I dislike about SC2's visual design are anthropomorphic queens, zealots looking like sane warriors instead of what they were in SC1, the abominations in the HoTS campaign and the diamondbacks in WoL
>>
>>342825184
Join the "waiting for Succession Wars" club.
>>
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>>342824982
Was this game entirely made just to trigger people?
>>
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>>342823680
It really is a shame that we don't get games like this anymore.
>>
>>342825258
>Succession Wars
just googled that, holy shit it's fucking beautiful. I never knew this existed.
>>
>>342825467
It really is. I can never get enough of these huge helicopter-views of isometric maps.
>>
>>342806161
Feels like PC games from the 90s all had a grittier darker tone. Those shitty low res textures? GRITTY. Almost as if creating a bright calming atmosphere was actually more difficult to do because of the technological restrictions. Early 3D = low polycount meant all the art had sharp edges.

I think many AAA today might hire based on "prettiness" in order to achieve the "best" graphics.

Also SNES mario and even yoshi's island felt grittier than the nintendo of today. Everything's round and shiny now.

Back in my day everything had an edge and was cool and for adults. Like anime.
>>
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>>342825184
>shitty sprites from 3D renders
I actually find them really charming
>>
>>342825669
>tfw people can make this but you could never move beyond commie blocks.
>>
>>342821254
dude epic :D
>>
>>342825342
>>342824982
Holy shit when did this happen?
Glad as fuck i didnt play the newer games, would just have been mad as hell
>>
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this one and dungeon keeper have my favorite atmosphere of the 90s
>>
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>>342825669
The Simcity and Tycoon games are some of the best games when it comes to visuals.
>>
>>342825935
prepare for nightmares
>>
>>342826168
I'd still tap that Coco.
>>
>>342825758
re-read the post.
i'm talking about the in-battle monster sprites, not the world art.

the world art was wonderful, a perfect mix of pixel art and 3D renders.
>>
>>342819142
Game on top?
>>
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>>342825874
>>342826130
Some really neat examples here (Click XTREME!!!):
http://patcoston.com/sc2k/cities.asp
>>
>>342826338
It's just a pic not rel moron
>>
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>>342826423
>>
>>342825258
>>homm3 in the style of homm2
holy FUCK YES, i had no clue this even existed.
HNNNNNNNNG
>>
>>342825116
Too big for 4chan, don't want to resize because that'd be a pity.
gfycat dot com slash ImpartialReliableAngwantibo
>>
>>342826423
>tfw never even got good enough to build a single arcology
>>
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>>342826465
>>
>>342821979
this cutscene struck me because of the look of the dragoon in it. "so that's what they really look like"

https://youtu.be/NbMgphr_dLU?t=899
>>
>>342826432
your post doesn't make any sense.
i never claimed it was real...
>>
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>>342826168
WHY?
>>
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>>342826545
>If /v/ was the Mayor
>>
>>342806161
WORMS

I liked the original pixel art, but I could live with the changes. Worms 2, Armageddon, WWP all shared the same fine style.

Then they fucked it all up irredeemably by making it even more of a dumb looking cartoon. "Modern" worms games.

It happens to so many artstyles where things just get more and more rounded and babby looking. I call it "WoWifying".
>>
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>>342826573
>your post doesn't make any sense.

idiot
>>
>>342817091

>Drain the Mediterranean

son, thats not how it works.
>>
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Also, the Cultures games have timeless visuals if you ask me.
>>
>>342826752
not sure what you're trying to achieve.
>>
>>342826767
>block strait of gibraltar
>"hurr durr a supernuke did it somehow with nukemagic and moved a mountain there"

done
>>
>>342820143
mutations made 90% of the people lefthanded
>>
>>342826563
The way the protoss were portrayed in SC1 differs so drastically from SC2.
Just look at that cinematic. The protoss were creepy as fuck, ayylmaos in it, that nonchalantly just warped in/uncloaked and fucking butchered the terrans in seconds.

Whereas in SC2, the only protoss who even fight against the terrans are those Tal'darim fucks. And in Legacy of the Void, you only get to kill "ebil, mind controlled" terrans.
>>
>>342806161
Blizzard doesn't know shit about visual design, this is unsurprising, they've literally never made a good looking game and they've just been going downhill faster lately.
>>
>>342823109
Wouldn't Company of Heroes be decent for that?
>>
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>>
>>342827129
Why devs are obessed with that fucking bloom?
>>
>>342827129
>Original: dirty rusty piece of shit factory that barely holds together
>New: shiny clean machinery everywhere
>>
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>>342821274
Here you go
>>
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>>
>>342818540
Diablo: Gothic
Diablo II: Gothic around the world edition
Diablo III: Cartoon
>>
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>>
>>342821738
the new map is fucking cancer. It is supposed to be a water painting style but it just looks like someone drew the map and just smeared it till you cant read it anymore. The old one was very basic but at least the bright plain colors made it really easy to read. Same with hero styles. In the first 40 heroes they had very cartoony heroes like teemo, mundo and tristana. Only a few like katarina felt out. Now with all the different heroes its just a mess of at the one hand whimsical children stuff and at the other hand super serious teenage big boob/big muscle humans.
>>342819948
agreed
>>
>>342827318
idk senpai, it ruined the atmossphere of that level in particular
>>
>>342827426
thats a cool pic

I find it interesting how big zerg fliers are, especially when compared to something like marines
>>
>>342822246
its okay when 40k does it, after all :^)
>>
>>342806161
what was wrong with this?
>>
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>>342826130
On the topic of Tycoon games, I keep Zoo Tycoon installed just for the comfy atmosphere.
>>
>>342822443
that looks awesome. reminds me of warcraft 2
>>
>>342827426
the scales for the big spaceships are still hilariously small, they're smaller than actual naval vessels
>>
>>342819658
>>342819504
>>342813173
>>342820021
It's a shame because 343's shit isn't even bad, in it's own IP it'd look cool, it's just not Halo.

Though I don't mind the forerunner stuff, it's not THAT far from what forerunner architecture always was.

>fuck even the music sucks

I wouldn't go this far, though. It's not marty tier but 4's music is still good, and 5's does feel pretty Halo esque.
>>
>>342824609
chill out.
>>
>>342827073
in COH the size of a halftrack is a bit on the small side to house 12 troops. But its a lot better than most games. In COH2 the tanks feel a lot smaller though.
>>
>>342806161

Overstrike of course.
From
https://www.youtube.com/watch?v=43IWdsKFsUg
To
https://www.youtube.com/watch?v=p4brPYMBNa0
>>
>>342827827
What naval vessels are over 1 km long?
>>
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>>342827698
If you like that sort of thing, there's an interactive set of about 50 charts like that for halo shit here:

http://halo.bungie.org/misc/sloftus_scalecomparison/1280h.html

Click the red boxes to zoom in
>>
>>342826040
really fucking dark atmosphere for a platformer
>>
>>342827996
>from a cgi trailer to a game that didn't live up to the hype

why does game after game go under the radar for this kind of shit but this game in particular, with no sequel ties or otherwise significance, get memed so hard?
>>
>>342819619
>>342818849
Steam doesn't allow devs to discount their games within 8 weeks of release, so earliest it'll go on sale is August.
>>
>>342812178
I could use some thauth my good man
>>
>>342813137
that has to do with game design, not programming tricks.
>>
I loved SC1, but I cannot fathom how anyone can think that SC2 looks worse.
>>
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>>342828085
dumping some more of these that I have saved
>>
>>342827550
I like how the old spawning pool sank into the ground...
>>
>>342820996
Most of the characters and enemies got animu'd up somehwat fierce though, and there's a broad concensus that it hurt the tone of the series.
>>
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>>342828385
>>
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The original LKS on the Wii had a unique and storybook-like artstyle that fit very well with the game's themes and then this shitty remake port bastardization turns it into generic anime. Fuck everyone who defended this shit just because they wanted more anime tiddies, I'm glad it sold like shit.
>>
>>342816492

SC2 expantions are completely pointless because SC2 was balanced from the start.

The reason BW was a great expansion was because SC1 wasn't balanced. BW was an actual expansion adding the new units and other changes in order to fix what was lacking for each race.

SC2 vanilla was already balanced. There was literally nothing they needed to add. This is why the expansions suck because they aren't expanding on anything. All the races already have all their edges smoothed out so how do you add a new unit to something that doesn't need it? You add gimick units.

Notice how aside from Lurkers high level players rarely use any expansion units. That's because they are all literally pointless aside from some out there stratagy to mix things up which out of 10 times is costly and risky.
>>
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>>342828452
>>
>>342823109
>you will never play a strategy game where everything is perfectly proportioned
>he never played Cossacks 2 or American Conquest
>>
>>342822619
Heroes of Might & Magic two was fucking art style and music perfection.

Was it tecnically a bullshit game in many regards? Yes, at least for multiplayer, but it did achieve something magical.
>>
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>>342828532
>>
>>342815347
Is it still good? I stopped playing mid-LotV
>>
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>>342828602
>>
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>>342828662
>>
>>342828481
You are the only one who ever played it anon.
>>
>>342809782
THIS DOESN'T MAKE SENSE

Assuming you had 8 players,

Orange
Brown - P
Purple - P
Red - P
Teal - P
Blue -P
White - P
and what LOOKS like yellow? Only spotted 2 dropships for them. All of these these multi-race hightech builds are impossible on this map size with this amount of players.

7 of 8 of the players have multi-race armies, which is only possible being protoss and mine controlling drones and building an entire new base and tech tree for that race. 7 of 8 players being protoss, leaves 1 to be either zerg or terran, which means the other race wouldn't exist.

Although it's really just a bullshot to show a bunch of shit getting fucked up at once. It was probably staged without much thought.
>>
>>342822443
>this resolution

How
>>
>>342822902
In most cases, the actual images on screen just ended up less rich in detail, and the gameplay didn't gain anything from the transition.
>>
>>342828778
i played some of it. it wasn't very good.
>>
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>>342828721
>>
>>342822867
>Starcraft2 is one of the game with the most similar art-direction to its predecessor, like, ever. Why are you even whining. I mean, if the first Starcraft was to be released in the current year, it will looks like Starcraft2
no it isn't.
Sc1 had a minimalist look that made everything look practical
Sc2 is the definition of overdesign
>>
>>342819172
it took me way too long to notice the troll is a necromancer raising skeletons to fight and the ogre is a shaman with a glowing weapon
>>
>>342822867
>Starcraft2 is one of the game with the most similar art-direction to its predecessor, like, ever.

That's just wrong.

The effects look a lot different, and the surfaces don't have anywhere near as high a detail and contrast level. The film vignettes used for ambience are now straight up cheesy action movies, and most of the characters are WoW rejects.

I'm not saying the first game looks a million times better and that the second one looks like shit.

But they certainly don't look the same.
>>
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>>342828824
>>342828778
The original or the remake? I still see the original brought up occasionally. It's certainly a very slow-going game though, at the beginning your kingdom is tiny as fuck and you only have like two units. Once your borders open and you start conquering other kingdoms and adding their daughters to your harem I couldn't stop playing.

I initially actually dropped it after two hours, picked it up months later after that and ended up marathoning it.
>>
>>342823028
Well YOU didn't present any arguement, so it's rather easy to just write you off as wrong.
>>
>>342819948
>clash of fates
wait what
>>
>>342829092
The remake is entirely too animu for me personally.
>>
>>342823695
Bull fucking shit, dark soawn looked way better in orgins
>>
>>342827827

I always wounderd about that in SC2. Raynor and his crew only have their one battle cruiser yet it somehow is able to house enough people and supplies to build massive bases where ever they go.
>>
>>342827987
its because tanks that the soviets used were tiny

Relic in general kept a pertty good visual theme in all their games. CoH1 bunkers don't look out of place in CoH2.
>>
>>
>>342829476
wew
>>
>>342829476
Stop, he's already dead!
>>
>>342829346
COH1 is a lot cleaner than 2. The amount of doodats and ground texture is insane. Just compare langres to langreskia. Also not only russian tanks are smaller, the ostherr tanks also feel smaller. In one they felt like massive blocks of metal death, in 2 they rock around like a jack in the box
>>
>>342821182
Brigador
>>
>>342817091
I not just the Mediterranean either.
Wont surprise me if the one who did the map fucked up
>>
>>342816646
gambling
>>
>>342816075
LOL! Epic win!
>>
>>342816552
The water was nice in 3 though
>>
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Still the worst downgrade I've ever seen. It's not nearly as abominable as Diablo 3 or Quake 4 or Human Revolution but it's the art direction that went into cahoots with gameplay and strangled the franchise dead.
>>
>>342823183
>we want the talking tom audience

but that's nothing new, look at pixar for the last decade and more.
>>
>>342829613
I don't know about cleaner but coh2 has a lot of QoL changes that was in the right direction. Cleaner, maybe. CoH2 tanks actually behave like tanks this time around instead of something you hard counter by building an AT gun. Their sound design also moved in a better direction.

Langreskaya is not as good as the former, but the Argentan crossroads looks better in Coh2 imo
>>
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Zero Style Dilemma
>>
blizz has shit since warcraft 3. games like sc2, wc3 and diablo 3 should of not been 3d games.
>>
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I'M HORNY
>>
>>342816572
Fucking bullshit Hammerdins, interrupting my whirlwind chain
>>
>>342830228
Warcraft 3 is GOAT.
>>
>>342830294
i wish you plebs would stop posting mobile shit on a video game board
>>
As amusing as the "WITNESS ME" dlc and cusomization options for Xcom 2 was, it became incredibly annoying to make people look less like they've completely fucking lost their mind during the ayy occupation.

I will always love the comic-book style the original Xcom had, especially the alien alloy personel armor with that funky ass headband /neck-protector cowl.
>>
>>342817139
I love the face the guy is doing.
>>
>>342806752
>Activision defense force activated
>>
>>342829685
This. Looks like all inland bodies of water are filled in.
>>
>>342819002
they started fucking it up on the 07 runescape 2 shitfest

reminder that 07 is when the kiddies and the shitters started playing

anyone that didn't play classic is a fucking cancerous faglord
>>
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>>342829928
I have a mixed feelings about design because models looks awesome but colours are ugly and everything shines
>>
>>342830816
>anyone that didn't play classic is a fucking cancerous faglord

> no bank
> permadeath
> full map PvP
> start as a choice of "classes" that starts with some skills higher than others
>>
>>342830816
i remember starting with classic and thanks to shitty internet i never got through the dragon slayer quest, to be fair though i still had steel gear with a rune sword and was about 10 levels beneath where i should have been.. took me a while getting through the maze
>>
>>342827742
eh I disagree on the grounds that ZT2 was much better in the end visually

ZT1 was a blurry mess
>>
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>>342831273
I prefer the isometric visuals.
>>
>>342814113
You people keep posting this when RE4 did the same years ago with the revolver.
>>
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he was already butchered to begin with!
haha!
>>
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>>342830294
that's a shitty mobile game, not the real thing
>>
>>342831628
>>342830294
have you played war for the overworld?

Is it any good?
>>
>>342826389
castlevania lords of shadow
>>
>>342828501
Medics would like a word with you
>>
>>342823680
3D actually makes a few elements of development much easier, in particular: view distance/perspective control, and animation.

With 3D rendering, view distance and perspective control is extremely simple and everything basically falls into place. With 2D, controlling view distance means you have to decide how to interpolate between sprite sizes and how to handle the artifacts that come up - basically shit looks retarded unless you are playing on the graphics' native resolution. Perspective control requires completely separate graphics to be made to be convincing. These problems were avoided in the past by preventing locking perspective and view distance and always drawing pixels 1:1, but this doesn't play nice across big differences in screen sizes (objects that are a reasonable size on a 1024x768 screen will be tiny as fuck on 1080p, and even worse on 1440 or 4K, and textures designed for 4K would lose be much more difficult to make, and then lose significant detail downscaling). This was less of an issue in the past where almost everyone was using fairly similar screen sizes, and customers would 'just deal with it.'

Animation is also much much easier in 3D, because animation software attaches textures to a model which is animated, and can be easily interpolated to match any framerate, and can be manipulated by things like ragdoll physics, etc. With traditional animations, the texture itself IS the animation, which means if you want an animation that goes 24fps, you have to draw 24 separate frames, and then your animations will always operate at a maximum of 24FPS, regardless of how fast frames are otherwise drawn, and there is no way to mathematically manipulate an animated texture to create physics effects, etc.
>>
>>342831419
While isometric looks gorgeous, many of the games that use it have a really hard time of dealing with the things that get hidden behind tall objects or ground. RCT was a big offender in this since there was no way of accessing a tile if it was hidden behind ground from all four views. Caused so much needless headache and landscaping costs for me back when I played it. RTS like Red Alert 2 were even worse with this. I won and lost so many games online because a player could hide their entire army behind a large building and be effectively invisible unless you happened to hover over them (silhouettes weren't a thing before Yuri's Revenge and minimap was worthless back then because we played with 800x600 monitors)

Stronghold dealt with this in a good way by letting you flatten all geometry, but then again it didn't deal with 3 dimensional constructions.
>>
>>342810904
They fucked up most by removing gnomes. Slowed the game the fuck down, makes building slow as shit.

I'm MELTING
>>
>>342820143
I'm pretty sure it has to do with their shitty idea of the bolt-action pistols which need to have it on the left and them just using those assets as the basis for all the other weapons to save work.
>>
>>342820338
I had to compare the images for awhile before I realized that's what the child was referring to, besides his being a thumbnail.
>>
>>342828798
>It was probably staged without much thought.
> _
> /*\
>>
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>400+ posts
>ctrl+f wind waker: 0 results
you had one job
>>
>>342819142
I really think part of the reason D3 looks so bad is because it is basically a Starcraft 2 mod.
>>
>>342822897
What ruined it was that the game released with an unfinished story and "log onto Bungie.net to learn about all this lore we don't feel like incorporating into the game." Or maybe it was the, "We're going to hire all of these celebrity VAs but they want a lot of money so we're only going to use them once or twice."
>>
>>342813997
is that a tacticool heal slut nuke?
for what purpose?
>>
>CTRL+F
>"Team Fortress 2"
>0 results

Come on guys.
>>
>>342827398
this really shows you what an eyesore RA3 is.

Jesus christ it hurts to look at. Why do all games nowdays have such ugly bright ass blurry colors and cartoon graphics?
>>
>>342833497
you people complain about the dumbest shit when it comes to bethesda games. literally inventing things to complain about it's pathetic.
>>
>>342814029
SC2 is mainly played competitively
players want a distinctive design so its easy to tell exactly whats happening on the screen and still some players tweak their graphics so they look even simpler

making a nice graphics that would be not suitable for play at the highest levels but would look cool and making them available for only those who want them is an option of course.. but again .. no one really cares about that in SC so theres not enough demand for a change
>>
>>342833746
>nowadays

anon, RA3 is 8 years old
>>
>>342833891
isn't SC primarily played for the custom games?
>>
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>Modern anime style
>>
>>342833924
and shit is STILL fucking cartoony.
>>
>>342832414
>because a player could hide their entire army behind a large building and be effectively invisible
There's a toggle to enable markers for obscured units retard.
>>
>>342831847
looks too much like dk2, didnt like dk2
>>
>>342833891
Except that it was easier to see models with the contrast that SC1 had

SC2 has a lot more color blending.
>>
>>342833959
oh fuck you might be right

looks like theres only about 150 000 ppl playing ladder

su dunno.. SC2 can have how many active players ? 300k max ?

fuck I thought SC2 is mainly ladder
>>
>>342817139
That arm on the fucking handle just kills me.
>>
>>342826948
Either evaporation or pumping would take hundreds to thousands of years. If you let it evaporate it is just a barren salt flat, impossible to grow anything in.

Either way, it would end up being one of the hottest places on the planet because of its distance below sea level and inhospitable to human life.

>>342826767
was right, you don't know what you are talking about.
>>
>>342832384
>there is no way to mathematically manipulate an animated texture to create physics effects, etc.

Ever played Cortex Command or Soldat? You can rig 2D textures into skeletons just fine and have all the procedural goodness that comes out of animating like that. In fact Cortex Command in particular had gorgeous 2D physics going on with more procedural damage modeling than any modern 3D game can even come close to. Its just not that useful unless your game uses physics heavily in the first place.
>>
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>>342834087
i hope you're referring to BOTH of those as "modern anime", because neither of them come anywhere close to being non-modern.
>>
>>342834198
Read again.
>>
>>342832384
>>there is no way to mathematically manipulate an animated texture to create physics effects
yes there is:

http://esotericsoftware.com/
>>
>>342834979
I did, you claim there's no way to tell there's units behind buildings unless you happen to hover over them, but that just means you were too retarded to go to the options and switch on the "Show hidden units" toggle, which was in the original RA2 already.
>>
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>>342834914
At least 90s shit had some character
>>
>>342835196
if by character you mean merging all the stereotypical character costumes from 80s manga into a blender, then yes...sure.
>>
>>342835196
80's>>>00's>70's>>>>>>>>>>>>>90's
>>
>>342806161
Starcraft is so cozy. I wish there was some kind of option to use old graphics on SC2.
The only reason I don't play it so much anymore is because I've been spoiled, not being limited to 12 unit groups. Campaigns are fun on both but I might have played SC2 more now.
>>
>>342835429
>> 00's >> 70's
i can't agree with this f a m

80's >> 60's >> 70's >> 90's >> 00's

i pick this order purely because most of the good stuff that influenced the 00's came from the 60's through to the 90's (eg. astro boy style working so well in metropolis)
>>
>>342834914
Lets ignore the art style for a moment.

The problem with the new one is that she isnt looking like 17. She is looking like 12.
>>
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>>342835196
Might as well post this one
>>
>>342835896
>the last one
https://www.youtube.com/watch?v=E1wcuoxs4mU
>>
>>342835892
>problem
>>
I'll never get why do people like these play-doh graphics now.
>>
>>342835892
Oh I definitely agree on that part. I have to say though, the left one doesn't look 17 either...almost older if anything (in a good way).

The inconsistent lighting on the right side really frustrates me the most. The skirt and legs get special treatment but the rest is flatter than a cell sheet losing a fight to a steam roller.
>>
>>342834087
>>>/a/
>>>/fuckoff/
>>
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>>342836137
Marketing. When you're young. what you truly feel might not be important as long as you perceive yourself as cool or adult-like.
>>
>>342815345
>there will never be a Mech Commander sequel.
>>
>>342814012
Fucking weapon types in 4 are useless
>>
>>342817139
If he needs an handle to go forward and backwards, how the fuck does he turn?
>>
>>342814552
hey the only good thing about ra3 was the acting so dont talk shit about it.
>>
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>>342834087
>Modern anime ''''''''style'''''''''
>>
>>342836638
I don't really understand this. When I was young I felt like they are ok, but in fact games looked better despise the limits of hardwares. Even pixel arts looked better.
Now everything looks way too flashly, and easily recognizeable. Most modern games look like shit considering that its 2016 and games didn't advanced a lot since 2005.
That south park mobile game episode comes to my mind when I think about this.
>>
>>342822897
Was it TTK that added all the knight armor?
I don't like that shit at all, like it's designed well but not for destiny.
>>
>>342837036
I wonder if it was more expensive to make anime in the 80s than now.
>>
>>342837036
posting anythign toei is cheating anon, they are well known for hiring koreans for cheap.
>>
>>342837119
I mean "the teeagers" when I said "when you are young". People of that age pretty much buy anything hyped for them by ads or surrogate friends aka stealth ads.
>>
>>342837036
Did they outsource the work to indian animators?
>>
>>342837281
Making anime has gotten cheaper, and remember 80s tv series for the most part weren't paragons of animation and "muh shading". That stuff was reserved for OVAs getting that delicious economic boom money.
>>
>>342837482
99% of animes are done in korea now. If you pay attention to the credits, like most of that would be Yew Han Don Dong or the like.
>>
>>342837641
well, I wonder if Dragon Ball cost more to animate per episode
>>
>>342837759
>animes
plural of anime is anime
and 99% of inbetweening for any show is done in Korea. You'll have odd exceptions like South Park that does everything in one building
>>
>>342811686
Fallout's art style has been pretty much untouched, what are you on about?
>>
>>342837119
The important thing to think about here anon is how often games these days are marketed using either pre-rendered footage or versions of the game that are rigged just for making gameplay footage for marketing.

For far older games, it was often just the case of having some screenshots to hype things up and a few pieces of concept art, but the actual gameplay wasn't really over-hyped back then...so you still had a pretty fulfilling experience expectations wise.

Now though, in order to hide the lazyness of game devs, the trick is to shrink down that window of difference between marketing material and the actual game.

If the marketing material is so close to being the final product, it tricks people into buying it because their short attention span is quickly rewarded with "well we're giving you the FULL experience, you get to see the product straight away!". This is why companies get away with these downgrades time after time when youth buy such products.

The market is now in over-drive with this formula. Think of the attention span for viewers that watch lets-players who try out the betas of games and entertainment products. Think how quickly their brain thinks it's being rewarded with these YouTube videos that are never longer than 1 or 2 minutes.
>>
>>342835896
>dat 70s
muh dick
>>
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>>342833761
>a nuclear weapon healing those struck by it is "the dumbest shit to complain about"
cmon anon
>>
>>342830005
yes the QOL changes are a godsend. Especially since AT guns no longer give away their position so easily.

I didnt mean langres 2 is worse, I mean that it is a good example of how the new style is a lot more cluttered. The ground texture in one was a simple yellow/orange one. Here there is loads of shit. Every ported map is a lot better in 1 because of art direction.
>>
>>342834087
how did we go from this
>>342837036
to this
>>
>>342837436
well most people love flashy graphics and anything that pats your shoulders and writes good job so they can feel good about themselves, and why work with hard engines when you can have shit ones, people will buy it anyway.

>>342838038
There are a lot of games when the finished product is exactly like how it was in their testing phase. This is 100% steam's fault for making it super popular, but on other hand the consumers too, because they still buy this fucking crap.

Every time you buy and unfinished shitty game you contribute the degeneration of the gaming industry, it may sounds radical, but its the truth. This is why gaming as a whole became a joke, there is just so many faults and corruption in it now that the best move is finding another hobby.
Especially after 2007 and this SJW virus I lost my faith completely, I don't trust devs anymore.
>>
>>342812138
>Most normal companies would say "oh shit, maybe we should use a new engine to make an actual moving train"
What fucked up definition of "normal company" do you have to think they will change to a whole new engine for a single thing in one DLC?

Most companies would do something similar to what Bethesda did, because is fast, easy and cheaper.
The only reason the whole train hat is popular is because people had access to it with the devkit.
>>
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>>342834087
Evangelion is the greatest animu desu.
https://www.youtube.com/watch?v=rf5SFn2gPjY
>>
>>342822902
Speak like a man.
>>
>>342838910
>>when the finished product is exactly like how it was in their testing phase. This is 100% steam's fault

Pretty much. They play a huge role in it not only because of Greenlight, but because of how fewer channels game creators go through to spread content.

In my mind, the featured items on Steam are now the same as a spread of thumbnails on the front of a porn site....it's either amateur content or non-amateur content pretending to be amateur....nothing else.
>>
>>342839192
the story was pretty neat but with the last two episodes they just threw away everything. I wish they just played the whole story straight instead of trying to break it down. Since the execution involved just shooting a great story in the neck
>>
>>342839192
>>you will never experience what it is like to be Hideaki Anno in his prime years, going through heavy clinical depression as an agnostic and ultimately realizing that by simply taking all that extra stuff he noticed people obsessed about, and making it core themes of his animation, he could draw people to his work.

Evangelion's religious themes were a fucking genius idea at the time. Sure, he already knew that giant fighting monsters was the best way to sell something, but to somehow tag a religious theme onto that takes one hell of a spiral of thoughts.

When was the last time you looked at Godzilla, Gundam, etc, and thought "you know what, this would sell really fucking well if it had religious themes along-side it, but then playfully down-played as being a children's tv show"?
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