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What do you think of proning in FPS?


Thread replies: 19
Thread images: 1

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What do you think of proning in FPS?
>>
>>342708262
Slows down game flow (not that terrible if it's a single player stealth/tactical game) and encourages camping in multiplayer.
>>
bad
>>
Proning is cancer in multiplayer.
>>
>>342708262
Essential in any tactical / realistic shooter.
>>
>>342708262
As long as I can do the rolling around like in ArmA I'm fine with it
>>
>>342709540
>>342709135
>>342709520
> all these asspained console CoD kids being angry that a calm person can outsmart and gun their 360-noscope-yolo rush
>>
>>342711318
b-b-but i don't wanna have to learn maps!! my aim should be the only thing that matters!
>>
>>342711318
>this asspainted console CoD kid being angry that a skilled person can bunnyhop around them in a real game faster than they can turn
>>
>>342708262
sometimes when I see an person proning and they don't notice me I simulate fucking them in the ass then shoot them in the head and skull fuck them
>>
>>342708262
sorely missed along with the ability to lean

the more the genre "advances" the less features it has apparently
>>
someone post that BF42 human caterpillar gif
>>
>>342711603
Don't forget mantling that shit is game developer kryptonite.
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>Prone Blocked
>>
>>342714037
What's that mean?
>>
Only good for drop shotting in COD
>>
>>342716381
Mantling is the ability to climb over things.

And if the player can do that then developers can't just put waist high obstacles everywhere to block the player.
>>
>>342711603

How would leaning work in an FPS? Is like the jump out shot from the MGS games?
>>
>>342717985
They can still only allow mantling in scripted places.
Thread replies: 19
Thread images: 1
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