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If there was a game built around the concept of custom-built player vehicles of any


Thread replies: 15
Thread images: 6

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If there was a game built around the concept of custom-built player vehicles of any size and with any amount of players onboard, what environment would be best?
I've found two important parameters which massively affect gameplay and aesthetic, and I can't seem to decide on what's best.

Parameter 1: Accessible floor or not?
>benefit of environments where anything that goes down is virtually unreachable:
Players won't shoot absolutely everything in sight like a tryhard, because there's no reward for it.

>benefit of environments where there is actually solid terrain:
Allows the environment to have interesting detail to it, and things which go down will be battled over, adding a natural FPS-like aspect to the game.

Parameter 2: Density of the medium?
>benefit of environments with dense mediums (water):
Realistically-proportioned submarines look less ugly than realistically-proportioned airships; the game can stay realistic without requiring a huge balloon on everything that floats.

>benefit of environments with thin mediums (air):
More diversity in types of movement, since there is a reason to choose between flying, floating, and walking/driving; floating needs a huge balloon and can't go fast, flying uses lots of energy but is fast, and walking/driving is efficient and slim. In water, everything would just use stay as light as the water and propellers.
>>
Welp, /v/'s idea guys are too lazy to actually attempt reasoning, I'll just make a poll.
http://www.strawpoll.me/10582891
>>
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>>342705716
probably up
>>
>Looking for "idea guys" at 6 in the morning
Suns coming up bro time for bed
>>
Solid terrain and air have the best benefits.
>>
>>342707773
>ugly-ass ships which everyone will shoot down on sight, because when they crash into the ground everything is going to be shrapnel except for the quality German goods that cause those ships to be "pirated" constantly
>>
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>>342705716
Desert
>>
>>342708571
To be honest, there aren't enough desert games.
>cheap to render
>perfect for giant things
>perfect for going fast
>>
>>342708948
I want more too.

>nice Oasis to chill
>salt desert areas
>sandstorms
>sometimes rainfalls and everything turns green for a short while
>stoney areas with caves
>ruins and temples
>huge sandy area for fun
>>
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>>342708948

>mfw no Chivalry to game set in the Crusades
>mfw I will never defend the Holy Land

https://www.youtube.com/watch?v=AWM6LyBj83M
>>
>>342709297
>1 in 1,000,000 chance of Darude Sandstorm playing in a sandstorm
>>
>>342709794
Fuck yeah

I'd also like some underground caves with water flows.
>>
space.

duh.
>>
>>342710127
I feel like space is kinda overused lately.
>>
>>342710173
I think it's a thing for overambitious developers.
They think that with procedural generation they can make an amazing universe, but in reality it's just a bunch of planets which are all boring on their own.
Thread replies: 15
Thread images: 6
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