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Is it safe to say that VR failed to live up to the hype?
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Is it safe to say that VR failed to live up to the hype?
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maybe if you thought the games would be AAA story games when barely any units are even shipped anywhere

for me, it's worth it for the porn, waifu sims, and car/flight/space sims alone and the touch stuff is a bonus which could end up being good

btw does anyone know if you can use the oculus remote (that comes with the rift) as a gear vr controller?
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>>342585083

I'd say yes. Especially since weve seen several companies talk about sticking messages or advertising in the experience. Fuck that, and fuck them.
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>>342585083
>that webm

I keep wanting to punch that fat man in his gut. It's probably a lot more fun that it looks, it's just being diminished by some jaded lazy fat ass
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no one seems to know how to make actual games with the thing and all the releases are all gimmicky as fuck, I'd imagine that if someone does make a decent game with the thing people are going to copy the shit out of the gameplay and you are going to end up with a ton of games that all handle the interactivity the same way, I pity the people who invested in the thing, I can only see this being used for porn and nothing else.
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>>342588148
EZA shills working 24/7.
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>>342588148
fuck off shill

who would pay 600$ for wagglan expierence?

wii and wii sports is only 50$
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>>342585083
For actual games, yes.

For porn games/simulators, no.
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>>342588148
>Everyone shits on Nintendo for doing this kind of waggle games
>The same thing is done on PC and motion controls are suddenly great
It's okay when Nintendo doesn't do it.
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>>342585083

VR is really good for other applications, but it's not that good for games
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>>342588653
this is kind of spooky
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>>342588653
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>>342585083
Waggle waggle waggle waggle
It's the wii all over again
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>>342585083
i think it came out too early. hardware prices are still a bit too stiff. since this is a gaming peripheral, at most it should cost 200$, no more.
personally i played star trek vr... it has potential i think to be something big, if they don't screw it up. this isn't one of those "kinect" games with a hardware selling gimmick and no depth or thought to the gameplay.
time will tell i guess...
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What is it actually good for?

Anything that isn't a first person game is pretty much pointless, but in an fps your movements are too quick and would make you feel ill. So that leaves slow first person games and porn
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>>342585083
>95% positive reviews
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>>342588786
How so? When you surround yourself with your favotite trap doujins on on this thing you will never want to go back
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>>342585083
it's wii+ a phone strapped to your face

only retarded people thought it'd become anything more than flavor of the year technology that people use for a month and get bored
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>>342589061
>Replaces the mouse for camera controls
>Does nothing interesting with the motion controls
Yeah, until a game is developed that could only work with VR, that shit is pointless asides from a more immersive first person perspective
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>tfw no full dive vr system that lets you play as a little girl
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>>342588358
the issue that people dont seem to notice is that it's virtual REALITY, not head-and-hand movement binded videogames

games that create a simulations of a real life experience from the comfort of your living room would do (and are doing) much better and have more longevity, such as H3VR, than games that try to put you in unrealistic environments like vanishing realms
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>>342585083
I don't really see VR as entertainment tool in it's general sense. Not with those preposterous hand controllers that you have to wave around like a retard.
I see it more as an interface, a gateway to something. Studying things, browsing internet, watching films with an even greater effect of presence is what I was looking for.
Ideally, I'm hoping for one final push that would enable VR users to attain tactile feedback and hands-free controls, along with visuals and audio stimulation. I don't want waifus, I don't want extreme, action packed games. Well, maybe one or two.


I just want to grow old and put on my VR helmet one last time.
And then I want to see the recording of all the great moments of my life. I want to feel young and foolish again - feel the sun on my skin as I race across the grassy field, not bound by sickness or disability. I want to remember playing with my kids, spending days with my wife and grow old with her again. Every happy moment, every positive thing that happened to me - I want to feel them again before I go. I want to drift away into nothingness in the warm embrace of my mother.
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>>342588358
It's because valve was strongly urging people to completely remove any kind of movement that didn't involve teleporting. With such a fundamental aspect as movement removed from your ability to make games, you pretty much can't have any kind of involved gameplay.
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It's like the Wii controller. It's a gimmick. Yes, you can do some neat stuff with it, but by the end of the day you want a way to control games that allows you to move in real life (scratch nose, stand up, etc) while also giving you full control of what's happening on screen (buttons, sticks, etc).

Remember the kinect for 360? Same shit. It can be fun to try out something different, but it's never gonna replace having full control over a game.
The wii did have some good uses for the wii controller, but mostly when it was used as a lightgun. Swinging it never felt as comfortable as pressing a button.

VR is at the same stage right now. It's interesting, but nobody is gonna stand in their room with goggles on and wave their hands around for 2+ hours. And the way it controls is gonna limit the depth of the games. The best way to use it would be sitting in a chair with a controller.
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>>342588148
the fucking same experience as you would expect from shit like motion controls. Everyone was excited to use this, like the wii games, but it was no really "swinging a sword". As you see it is some spastic fumble stabbing.
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>>342589976
The real problem isn't that they don't use movement but that they're fucking hacks that insist on making garbage ideas into reality. Nobody wants to play a game where you stand still and shoot zombies walking slowly towards you, or have swordfighting without feedback that leads to waggling like OP wbm.

Where are the puzzle games? Where are rythm games? Where are these kinds of games? They're nowhere because the people banking on VR are hacks.

The only good application of VR i've seen was a drawing program. Literally everything else I've seen has just been overly cumbersome and supremely useless.
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>>342585083
>thinking of vr as anything other than a gimmick
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>>342590457
>Where are the puzzle games? Where are rythm games?
Like Keep Talking and Nobody Explodes and Audio Shield?
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>>342585083
Just like wii
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>>342589754
>games that create a simulations of a real life experience from the comfort of your living room would do (and are doing) much better and have more longevity
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>>342588653
literal nightmare vision.
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I feel that what's available right now are more tech demos than fully realized video games. The technology is still very young and still has huge room to grow and I don't think it's fair to judge the entire concept on developers' shoddy first attempts at making something that merely functions.
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Current VR games are like that disc that game with the original playstation.
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>>342588653
how readable is the text on those things?
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>>342590970
perfectly readable.
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>>342591094
liar
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>>342588619


Truth hurts, that's why nobody is responding to your post.
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>>342591803
Sure m8, if you're a blind cunt you can always change the size.
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>>342590970

It was absolute dogshit in the DK2, it cannot be "perfectly readable" with just this small bump in resolution.
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it just takes time for devs to figure out the possibilitys and come up with new genre.
right now they are just porting existing genres over to VR, but they have to come up with new ones.
it's also too niche currently to put a lot of money into it as a developer.
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>>342591939
CV1 forces the system to render at a much higher resolution internally, then downscales, which makes a big difference to readability
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>>342592296

I've tried downsampling in that will still not get rid of the physical limitation.

It helps readability but its not at all even near "perfectly clear" and even moreso depends how far that text is.
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>>342585083
Can't speak for the Rift, but the Vive has a lot of fun stuff, even if most of the content is still in the early stages.
Everyone I've shown it to is blown away, and I regularly use mine.
Just got Project Cars and playing it in VR with a steering wheel is really cool.
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>>342592361
I don't know, I'm just basing it on this
Rift CV1 Elite Dangerous with downsampling: https://imgur.com/a/Kb4I0

Vive Elite Dangerous without downsampling:
https://imgur.com/a/GMcvR

Maybe there's some secret sauce they're using in the Rift CV1 that makes it all possible
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>>342593506

>all menus up in your face

Not that you can see much thanks to the camera taking the picture.

Reading single dot thick words on planets and shit was nigh impossible on the dk2.

Even downsampled. And honestly I can only imagine the machine you need to play that shit while downsampling from some ridiculous resolution and getting solid framerates an an asteroid field.
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>>342593701
Apparently it's running at ~1.4x resolution or 3024x1680 on the Rift
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>>342593845

And what, 120hz now?
OR its still 90hz?

The double rendering, the resolution, the fps required....and all you'll get is the piece of shit E:D at the end of it.

I wish that game panned out
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>>342593924
It's still 90hz, I've never played ED, but I've heard it's pretty monotonous. Hopefully VR has a better future than that ahead
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>>342594246

It has nice feeling to its combat and great sound design but that is basically all it has sadly.
If you wanted to play the game "seriously" you'd need a second monitor with Excel+some movie/stream whatever going on it, not VR.

Nothing to do but wait in the end.
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>>342588653
>VR
That's simulated AR m8.
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>>342596162

>simulated augmented reality
>simulated reality
synonim of
>virtual reality
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>>342585083
Mums ex just got the vive, played elite dangerous, the lab and job simulator.
It was fun as fuck but need a little more tuning(higher resolution, better focusing) but other then that its a really cool device
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>>342585083
Hard to say since virtual reality hasnt been invented yet.

3D glasses were always shite though.
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>>342588653
>That stallman scrolling by
I see you /g/
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>>342585083
waggle 2.0
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It's literally only good for porn
anything else is delusion
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has anyone here tried the new sayonara umihara kawase vr patch yet? is it good?
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>mfw Sony comes up from behind and completely blows Oculus and Vive out of the water
Face it, they've totally bumbled their way through their launches and Sony is going to fucking clean up with those casual $$$
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>>342588653
Is this what hell is like?
Just a black void of shitposts?
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>>342585083
It's just a bad game desu
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>>342597345
>this is what sonyggers honestly believe
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>>342590769

Audio Shield is hot garbage.
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>>342588148
It is More fun than it looks there,
The video really does not do it justice,
If the fighting was a bit more Dynamic it would be great, But this was a quick game they made to sell units.

The first thing your sword hits, Is where it hit, If you swing it in an Arc and hit his shield, you hit his shield.

If you stabbed over the top and got under his helmet, BAM straight in the face, he'd take damage.
Later you get a Shield of your own to block with,
But two swords is where it's at, To parry his blade and Stab him in the face.

I've been loving my VR man.
It cost me a heap, but he potential is there.
And unlike other gimmic consoles like the WII, VR is on a device everyone can develop for.

Although i'm pissed off at you cheap fucks.
I have to go to fucking REDDIT for a fucking Vive community.
I went fucking YEARS without going to that shithole. But no one here fucking owns a VIVE and when someone posts it gets shitted all over because you poor fucks can't stand it.
Fuck you guys.
I dont wanna go there, I like it here. You guys aren't circle jerking fagwads.
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>>342585083
>dude's face in the back
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>>342585083

That's because it's not VR. It's just a head set with motion controls.

If you're going to call such a incomplete experience VR, then anything can be called VR. Playing NES on a old TV is VR.

Unless there is 1:1 feedback on all senses, it's not real VR.
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Only if you were stupid enough to actually hype it. Anyone with a brain saw it for what it was, the next 3DTV. A gimmick that was a failure before it was even out the door.
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>>342589070
>at most it should cost 200$, no more.
You realize your asking for a high end new monitor with bells and whistles for $200?

Razer is already making an open source HMD for like 399 I think? In another year we will see similar HMD for around 25 I bet, and hopefully better high end ones as well. But remember it's basically a monitor with additional items attached, don't expect it to b e dirt cheap o n day 1.

Clearly you guys are too young to remember when DVD players cost $800, and that's when 800 was worth more.
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>>342598812
>just because they are gimmicks they are guaranteed to fail
someone doesn't know what a fad is and someone should look at similar devices that exceeded all financial expectations such as the wii
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>>342598706
>If you're going to call such a incomplete experience VR, then anything can be called VR. Playing NES on a old TV is VR.

Shiggy

>Unless there is 1:1 feedback on all senses, it's not real VR.

"there can only be black and white!"
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>>342585083
I don't know how you're supposed to get hyped for an entire class of video games where you stand in one spot and wave your hands around, especially when we just had a generation of consoles kind of suck at trying that.
I know they have those infinite treadmill things so you can walk around in VR, but I don't see those becoming a standard any time soon.
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>>342592535
Think they're basically the same content but Oculus doesn't have the motion controllers so you either need Razer Hydras or you'll have to wait for Touch before you can play a few things.
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Most people shitting on VR never experienced it and base their opinions on videos of people playing them.
Yes, it doesn't have alot of games, but once you put on the thing and experience the immersion you just want to start coding games yourself
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>>342585083
people think they are going to get into Matrix or Sword Art online but it is not very much different from the old Virtual Boy.

And here is something they are not telling you [or mainstream media haven't noticed yet] it really stinks after a while...
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>>342600604
>it really stinks after a while...

Thats your hygiene, buy some foam covers.

It is extremely different from a virtualboy, and only /v/'s retards expect matrix and sword art online - or rather they are the only ones taking this "its not VR until then" stance.

Its extremely neat, in the future it'll be extremely nice for media consumption and enables many things that just don't exist yet.

The problem is that with its current technical limits the hardest job for it to tackle is good vidya (non-simulator) and sadly thats what its trying to do the most.
In the end its not a big problem - with the current pricing it wouldn't go anywhere else either way, we must wait until producing and running these is a lot cheaper.
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