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Mighty No. 9 creator "It's better than nothing"
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Now that the dust has settled, is it really better than nothing?
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It's not Megaman-good but it's not bad.
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>>342400379
>dust has settled

nigga its not even been released globaly nor on every system yet, the shitty meme doesnt even apply
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>>342401673
it's released on the only system that matters
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isnt it bricking wii us?
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>appeals to fans and nostalgia
>asks for money
>gets ALOT of money
>delays for years
>delivers mediocre product
nigga's more dead than 2pac
he'll never recover from this one
>>
I played one level, I didn't die.
I died at least once in the first level in every megaman game including the zero ones.

I dropped it because of that
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>>342401852
again, not globaly
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>>342402962
pc has region locks??
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>>342403180
steam does
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>>342403571
normal people pay for ones and zeros??
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>>342402509
Thanks you fucking faggot
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>>342404273
top kek
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>>342404273
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>>342404273

Enough hope has been collectively shattered to reach Kek. Some powerful real world memery will take place regarding this game.
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>>342400379
Nothing would have been better and the stupid backers that gave him 4m dollars would still have their money.
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>>342406568
/v/ says it's only 4 million and that kind of budget you couldn't even make a pixel indie google play store app

is /v/ right?
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>>342406743
>/v/ is defending Mighty No 9

Why am I not surprised?
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>>342404273
my sides are gone

i wonder how that poor fuck feels, now
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>>342406878
/v/ defends any game made by a gook/chink
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>>342406878
/v/ hates popular games that are popular even if they actually are good, so yeah makes logical sense that it works other way around too

ALTHO theres the mystery why /v/ loves OW so fucking much
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>>342404273

And that's why you never attach that much to a game franchise at all, specially when it's a dead IP (Megaman in this case)
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>>342400379
JUST
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>>342407009

He either commited sudoku or deluded himself into thinking this game is really good.

I still can't understand why they thought this would be apropiate for a final boss fight

https://www.youtube.com/watch?v=xdCIrHWzXoE
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>>342404273
Something tells me that wasn't the only time in the past couple years the game caused him to cry
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>Megaman fans act like retards and pretend over 30 Megaman games somehow isn't enough
>so this conman gets funded

They deserve it, honestly.
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>>342407384
>ALTHO theres the mystery why /v/ loves OW so fucking much

what? /v/ loves anything shat out by blizzard
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>>342408660
Fucking this, why do you faggots even want Megaman to continue? He's been in tens of thousands of games and it's obvious Capcom doesn't know what to do with him and they're bored of him.
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>>342408951
Because most of them are shit?
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>>342400379
That's debatable. Nothing can't ruin my day and put me in a shitty mood.
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>>342408951
because people enjoyed them?

Thats like saying why the fuck are you want a Faggot Simulator 7 when you go play Faggot Simulator 1? Something you can apply to almost any videogame, how about that shit?
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>>342410947
So are most mario and the latter Final Fantasies yet those fanbases don't act as autistic as the Megaman one.

>>342411351
But when there are over 30 Faggot Simulators to act like there are only a handful and as a result fund Queer Simulator is retarded.
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>>342404273
I wonder if he is dead or not.
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>>342404273

I'm reading that very thread right now. A bunch of anons warned you. They said he was just a producer. They showed Kamiya's businessman tweet. There were signs.
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>>342411351
But Faggot Simulaor 7 was not made by the original people, and it is a total deviation of the genre... hell, you can even choose to play a SJW Trans Lesbian.
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>>342408951
because they are autistic manchildren
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>con man came visit the people streaming for merely few minutes before leaving

That's how much he cares about this shit game and it's launch celebration.
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it's good for a $250,000 kickstarter game, just not a $4,000,000 one
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>>342411476
Well the kickstarter was a blatant cash in, but you have to remember that the MMfags were desperate and deluded as fuck, mainly because of Conman being (wrongly) known as the father of Megaman, advertising this as a spiritual successor of MM, and using bullshit concept art/mock-ups. I do agree with you that this kickstarter was successful because of fucking idiots, when they were better off just playing a rom hack.

But you can't say "Why do people want another game when there are already a ton of them" because you can literally apply that to plenty of shit, not even just limited to videogames, in modern times.
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>he fell for the kickstarter meme
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>>342412358
Well there's yooka laylee
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>Capcom buries the Megaman series
>Inafune digs it up just to piss on its corpse
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>>342412052
I wouldn't even go that far.

This looks like it could have been easily made by a couple of indie devs in their mom's basement on a budget of like $5000. It looks really, really bad and unpolished.
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>>342412358
who that?
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On the topic of dramedy, hotpockets are banning Paper Mario threads.
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Can i just ask, will people learn from this shit? Will people still open up their wallets at ideas?
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>>342401852
Wii U? PS4?
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>>342413774
>Paper Mario threads are now spamming the Gamergate reference
>surprised when they are deleted
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>>342413918
KS is gambling. People will gamble if they feel the risk is worth the reward
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>>342414048
Yeah it's not like having SJW mods in the first place is a problem or anything right
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>>342414174
I mean, the reference is pretty cringey along with the rest of the game and the twitter posts following it. A cringier thread couldn't exist.
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>>342404273
Mega Manchildren are pathetic. As if it wasn't enough your dead franchise didn't have more sequels than Call of Duty.
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>>342414276
>Excalibur

Who?
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>>342401876

Ya my reddit friend whos dad that works at nintendo on said so.
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>>342414458
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>>342414603
>Mighty No 9 backers are this upset

A lot of people on Twitter and elsewhere are reporting bricks.
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>>342404273
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>>342414731
How can a game brick a system?
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>>342414864
By being a shitty game.
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>>342414864
no idea, maby the wiius software is easier to access by a game, or its just a tad bit sensitive.
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>>342414864
It's so terrible it makes you throw your console/PC at the wall.
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>>342414731
>>342414864
Bricking rumors ended up being false, you just have to hard reset your wii u every time you try to play this shitty game instead :^) That's much better.
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>>342414856
that pic
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>>342415050
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>>342415108
How can they not catch stuff like this? Do they have testers at all?
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>>342404273
>going back and reading the very first MN9 thread when it wsa announce
Holy fuck all the happy hope and joy in that thread

>people where actually saying Capcom was holding back Inafune and defending him
How little we knew back then
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>>342404273
I bet this was his donation
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>>342400379
>Mighty No. 9 creator "It's better than nothing"
Uh, no. It was a producer that said that.
Not Mr Conman.
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>>342415284

Everyoen thought he was a director and creator of Mega Man. They thought he was like Kojima (who is a director but also has his own host of problems). There was even that anon warning you:

https://foolz.fireden.net/v/thread/207743203/#207751465
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>>342415245
That's cute
>>342415284
I was one of the people warning you faggots about inafune, about him axing clover, about his responsibility behind donte the demon killer, about his desire to turn every game into generic western shooter? The only positive he has done is fucking make the design of megaman.
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>>342400379
well no because nothing doesn't cost any time or money to produce

these silly slanty nippos i swear
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>>342402509
THANK YOU CON MAN

I've been thinking of setting up a KS for my shitty project and I could use his conning abilities.
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>>342414731
Parroting the original (false) information does not mean a lot of people are reporting bricks, anon.
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>>342408951
You post this shit in every single thread, on every single board. No megaman fan is more autistic than you.
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>>342415583
>That guy that posted Kiyamas tweets and everybody is calling him stupid
It hurts to read shit like this
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>mfw Gunvolt, a cheaply made downloadable game nobody asked for was a much better game than a 4.3 million dollar massive project everyone wanted

HOW? Do I have to conclude that Inti Creates is actually a good company but Inafune is cancer and Inti would be better without him?
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>>342416393
Inafune isn't part of Inti Crates though, he was freelancer in Gunvolt, and even he was the advertising boy, he didn't have much to do with the actual development.

Inafune's company is Comcept.
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>>342416393

Ini-Creates are mediocre. You need a good creative team to work with them.
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>>342416756
>You need a good creative team to work with them.

That's funny because many teams are involved for Mighty N.9

Yet Ini-Creates were more autonomous for Gunvolt.

That tells me otherwise.
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And thus the cycle of retardation begins anew.
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>>342416720
Oh, I actually thought he was part of Inti because he has been involved with many of their games such as Mega Man Zero, but always in an inconsequential position for game quality it seems such as "producer".
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>>342417034
I agree, Inti Creates has a great track record, especially for Mega Man games.
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>>342417034
I also like that Gunvolt is a sprite based game but 4.3 millions was "not enough to afford 2d graphics".
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>>342417169
Some things are reasonable, like just being respectful and not creating an unreasonable air of negativity around the game. But expecting a sequel to exist and be 100 times better is hilarious
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>>342417442
Not him but I've beaten Gunvolt and you don't really want to trade off the lack of enemy variety and environmental variety in Gunvolt just for 2D...Or do you?
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Tough to call it a spiritual successor to Mega Man.

Until you remember that the first Mega Man game was also pretty poorly received and they had to beg Capcom to let them make and release a second one. And the team only had their own free time to actually make it.
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>>342417657
Mega Man 1 didn't have a 4 million dollar budget and they were really limited with what they had to work with. It also still managed to have great music and solid visuals and designs.
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>>342417920
Citation on 4 million dollar budget?
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>We got millions from our Kickstarter campaign! Time to put all this money into developing the ultimate Mega Man game, right Infanune-san?

>No, just put a little bit to actual game dev, hire homeless people off the street if you have to, and put most of it to making sure it's on 10 platforms and that we have a sequel and TV show under development among other things so we can REALLY jew people out of their money!
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>>342418067
Gee, probably the fucking kickstarter that raised 4 million dollars.
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> Mighty No 9 does present a few concepts that feel like they could have been the next iterative step. Even if it had avoided its many pitfalls and baffling design choices, though, it's likely a few decades too late for such minor improvements.

I played it and I think this quote puts it the best. It has some new ideas but nothing that would really matter and on top of it fucks up so many basic things.
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>>342418217
>Thinking all that goes into the game
:^)
>>
I'll give you guys a little hint as to how game budgeting goes: it comes down to human capital, not monetary capital. It doesn't matter if you have 50 million dollars. It only matters that you hire the right people. If you hire the wrong ones, you can pay them all you want but you can't make them put out a good game. If you hire the right ones you can have a budget half the size and still put out a good game.
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>>342418969
What else would money for a video game be used for?

T shirts?
Do you even know how to budget and if so what have you worked on?
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>>342418217
So it wasn't even 4 million dollars to start with and then with the 5% kickstarter fee and 3% processing fee you might end up going from:

$3 845 170
to
$3 537 556.40

So they had a budget of 3.5 million dollars, you were off by ~500k you lying sack of shit.
>>
>>342419441
>paying the staff
>paying the fee for using UE3 at the time
>paying the licensing for ten different platforms
>the 400,000+ that went to Kickstarters 5% fee + their 5% payment processing fee

GEE I dunno anon
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Hello, I worked on Mighty No 9 and I'd like to inform you all that the reason we delayed it was to kind of cash in a bigger check.... We weren't getting paid a lot to begin with so we figured if we worked on it slowly, we'd make more money from te 4 million.
We kept procrastinating, day after day and towards the end of it all we experienced a huge problem.
It didn't feel okay on all platforms, infact porting it to multiple consoles was probably the biggest reason for all the problems.
I'm so sorry to anyone who is experiencing difficulties with the game.
>>
>>342419441
There's a lot of stuff that consumers just don't understand, overhead for office workers and PR, secretaries to answer the phones, Kickstarters' cut, the license fees for all the software and shit, and all those KS bonuses people love
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>>342419680
>adds into video game development budget
>adds into video game development budget
>poor business decision
>5% of 1 dollar

Let me ask you again, do you KNOW how to budget?
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>>342400379
I'd rather have nothing than waste my money on MN9
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>>342420032
ks takes their cut (5-7% including cc fee)
taxes (as much as 15%)
fulfillment of Kickstarter bonuses (5%)
fraud, chargebacks, failed payments (2.5%)
initial marketing staff and assets (7%)
misc shit like legal consulting and building upkeep (5%)

So really the budget for the game itself is around 60% of 4m
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>>342418086
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>>342420017
Doesnt explain why a team of 20 couldnt manage a ~4 million budget. Officer overhead shouldnt be that much. Their PR isn't a sophisticated international team, its a fucking twitter page... Secretaries shouldnt be making more than 12 dollars an hour. Kickstarters cut wasnt a million dollars, even with 3 million its still possible to make an amazing game.

And if KS bonuses are putting your firm in the red you need to stop working in business and maybe take up painting or playing guitar.

Im not sure why its so hard to admit this game wasnt budgeted properly. It clearly was not. Heres what i think happened.

>Original idea
>Idea blows up with money
>bigger budget means more ambition
>scrap 2d for 3d even though concept art was already finished for 2d
>lose money retooling for 3d
>lose money for long development time
>after 2 years budget is smaller and clock is ticking
Everything after that just secured it for disappointment.
>>
Why is Inti Creates working on so many kickstarter games? Did these guys have no team behind them when they had the idea to make a game? Even the new Shantae games has Inti Create, meanwhile Shovel Knight is done by a few ex WayForward guys with a super tiny budget and is better than all of them combined
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>>342413768
Nico
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>>342419441
Physical rewards. Dunno if MN9 had them, but the money to pay for them comes straight from the KS money.
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>>342421117
why the hell did I attach that
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>>342421043
You don't know enough about these projects. A small team at Inti just did grunt programming work on this game. Comcept were the main people behind MN9
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>>342421215
You enjoy faces
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>>342415284
People said the same shit with Tim Schafier and Activision. Kickstarter really taught us a lot about the people we once praised.
>"The guy comes out and says I'm a prick," Kotick told the latest issue of Edge magazine.
>"I've never met him in my life – I've never had anything to do with him. I never had any involvement in the Vivendi project that they were doing, Brütal Legend, other than I was in one meeting where the guys looked at it and said, 'He's late, he's missed every milestone, he's overspent the budget and it doesn't seem like a good game. We're going to cancel it.'
>"And do you know what? That seemed like a sensible thing to do. And it turns out, he was late, he missed every milestone, the game was not a particularly good game..."
>>
>>342421117
Again, if you are a producer, You are running the budget and you need to decide what bonuses people will get, YOU DONT GIVE THEM SHIT THAT WILL COST YOU MORE THAN 5% OF YOUR BUDGET. EVEN 5% IS GENEROUS ITS REALLY 1 OR 2

THIS IS LITTERALLY BUSINESS 101

Shits a mess yo. I had no attatchment to this games development or release, im just in business
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>>342415284
>How little we knew
Speak for yourself.
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>>342421293
Then those guys are even worse
Don't try to make a fucking game if you know your team is shit
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>>342421449
Problem with Kotick is he thinks cawwadooodie is a good game
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please post all good videos about the game's failure

https://www.youtube.com/watch?v=agWIQn-5EjQ

https://www.youtube.com/watch?v=nQotKe125i8
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>>342421449
Based Bobby.
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>>342400379
Hopefully this means Inafune never leads a project again and goes back to doing decent work where he's kept on a leash by higher-ups who know how to manage a budget. New Soul Sacrifice, please.
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>>342421604
It's good enough to sell like fucking brownies.
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>>342421514
It's impossible to project accurately what 5% of your budget will be or even how much the particular rewards you come up with actually will cost in the end.
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>>342421281
Heh
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>>342417169
>mfw people are saying the exact same things regarding the Warcraft movie.

Angry Joe, I used to have faith in you.
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>>342421838
If you agree with Kotick that CoD is good and Brutal Legend isn't, there's no hope for you on the art side. You're already a businessman. To you, sales prove something is good.
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>>342421604
I don't know about his actual opinions on CoD, but he certainly knows that it's an insanely profitable franchise and I'm sure that's all he cares about.

Kotick is a very good businessman, for better or worse
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>>342400379
He didn't say it. Get your facts straight. It was Ben Judd who said it.
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>>342422002
Then he shouldn't bring the quality of the game into it if that is not a consideration. He might as well say "it probably won't sell much"
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>>342421449
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>>342422000
Brutal Legend wasn't good and the piss-poor sales only prove that point further. I wanted to love that game, but it was just complete crap that no amount of rock n' roll celebrities can fix.
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>>342422037
No one is looking at the interview in context anyway. that was in response to the critical reception. The reception was "better than nothing."
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Daily reminder one of the backers name in the game's credits is "Kamiya was right"
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>>342422037
You mistake these retards for people. They are memers, they live and breathe memes. They prefer not to think.
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>>342422000
Unfortunately, the video game market operates exclusively in absolutes. If a game is immensely profitable, who cares? If a games sells worse on platform X than it does on platform A, make the X version a shitty port since no one buys it. If no one buys the X version, stop making X versions altogether.
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>>342421851
>It's impossible to project accurately what 5% of your budget will be
> even how much the particular rewards you come up with actually will cost in the end.
But that's wrong. If you don't know how to do it that's fine but it's definitely do able.

What do you think accountants, treasurers,and CFO's do? They count not just how much money you have, but the rates at which you gain and lose money. allowing you to make educated decisions for how and what to spend your budget on.

Welcome to Business 101.
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>>342411725
link to archive
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>>342422238
I can't wait till Yooka Laylee is released, and see my backer name as "Im Cia".
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>>342406545
I am fully expecting a frozen pizza factory exploding and splattering tomato sauce everywhere.
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>>342404273
I was there. I fell for the hype.

"We're gonna show Capcom" they said.

And no, this was not better than nothing. The only thing this did was show Inafune is a hack.
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>>342421449

Kek
https://youtu.be/nmcqrAopaLs
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>>342411747
So they cut out the worst feature? How's that bad exactly?
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>>342418086
>>
JUST
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>>342415661
>The only positive he has done is fucking make the design of megaman.
That is selling him a bit short. Not to completely excuse him of going off the rails completely in the last decade, but Con-Man has done some good things.

>A host of good (If not quite dated; his style is extremely 80s) character designs and artwork
>Dead Rising and Lost Planet being created to begin with (Though he subsequently successfully killed the latter off not long after)
>Sitting down with Okamoto and fleshing out the concepts and ideas for what would later become Onimusha
>Arguing with the Capcom board that only having Jean Reno in the intro and endings of Onimusha 3 was fucking moronic and they should just pay him what he wanted to do the whole thing (Though he wasn't successful in this one, sadly)
>The designs and concepts of Soul Sacrifice, as well as the improvements in Delta, being down to him
>>
>>342400379
>It's better than nothing
It's actually not, I'd rather not experience something than experience something bad.

It's like getting punched in the face by someone and them going "Well at least I acknowledged you!"
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>>342422295
>>342422295
>What do you think accountants, treasurers,and CFO's do? They count not just how much money you have, but the rates at which you gain and lose money.
Can't be done when your revenue is from a website called Kickstarter where you either get flooded with more money than you know what to do with or you just barely meet the goal or you get hardly anything. No one knows how much money a project will get on Kickstarter before it is launched and anyone who thinks different is delusional. And how much 5% of your budget is depends on how much you get out of the Kickstarter--and you need to know the bonuses BEFORE you launch the KS recall, since that is when you offer them. You can't see how much you get out of the KS and then offer bonuses based on that.
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>>342422517
I like how close he looks to JUST in that picture.
>>
How long is it though? How much content?

Didn't shit like Shovel Knight only had 300k? And Dragon's Crown a 900k budget?
>>
>>342422517
So yeah it's still entirely his fault for being so short-sighted in thinking that it was okay to make the game for every platform under the sun and not expect any difficulties in doing so.
>>
>>342422709
5 stages, can beat the game in 45 minutes
>>
>>342400379
Next one will be better.

Hopefully they go back to reusing all the assets like they used too, that way they can focus on the game play and design.
>>
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>>342422709
>And Dragon's Crown a 900k budget?
>>
>>342422679
Even if a good accountant wouldn't have been able to predict how much money a Kickstarter would get, they would at least be able to predict how much stuff like porting to other consoles would cost, at least if they had even a bit of knowledge about the technical aspects of videogames, which any with experience in the field should.
>>
>>342406545
It already has.
The game actually isn't that bad, despite how terrible the advertising made it look.
>>
>>342420365
>So really the budget for the game itself is around 60% of 4m

and they ASKED for less than 1
>>
>>342402241

I like you.
>>
>>342423153
Problem is the stretch goals expanded how much they needed in concert with how much they continued to get. So they asked for 900k but as they got more and more the amount they needed increased as well due to the stretch goals like all the ports
>>
>>342422679

Well you could do ~5% of what you expect to get, IE if you have a $100,000 kickstarter don't offer bonuses that will cost you $500 to make.

Assuming you have a successful KS i dont see why you aren't allowed to know how much of the amount funded you'll get. I dont believe Producers and developers have no idea how much money they have until their game is finished being made SINCE THATS A FUCKING INTEGRAL PART OF BUSINESS BUT WHAT EVER
>>
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>they fell for the tim schafer meme
>they fell for the keichi inafune meme
>they will fall for the hideo kojima meme
>>
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THANK YOU CON MAN
>>
>>342423380
Though while nobody will argue that Kojima, like Schafer and Inafune, is well past his prime, Kojima didn't go the crowdfunding route.
>>
>>342422094
A game that sells well is a good game.

I know this might be a hard concept for you to come to terms with and accept, but you have to understand it. Don't give me that shit about "just because it sells well doesn't mean it's good" because that shows a lack of understanding.

The video game industry is a business. Businesses make products. Video games are products. Products that sell well are good products. A video game that sells well is a good video game. It doesn't matter if you like it, what matters is whether or not people are willing to exchange something they value (money) for a product.
>>
>>342422709
The devs of Shovel Knight recently revealed that just the Plague Knight update cost a million dollars. No, they didn't make the game on $300k. I would eat the hat I don't own if it was proven that they did.
>>
>>342423380
I love this meme that Kojima is shit when he pretty much has his approach to games that were parallel to sony's vision of games today. the two fits together.
>>
>>342423380
>>they will fall for the hideo kojima meme

He's a real director, but he seems to know little about gameplay. Very cinematic. And he blatantly rips off American movies.
>>
>>342400379
No, because usually if a game is bad, the company doesn't make as much profit, with kickstarter they have already made profit, and you have people that try to defend the game to justify the amount they have already invested so they wont feel as bad. With the level of talent and time, and money it's a bad game, although not bad short term business.
>>
>>342406743
>>342406878
>>342407093
>>342407384
>>342408795
Have some (you)'s, yall can share it with the
>/v/ is one hivemind meme
>>
>>342423578
Whether a game sells is not determined by the game though, but by the marketing. So you should say the marketing is good if it sells.
>>
>>342423902
You're partially right, but you're forgetting that if the game is good, then the word-of-mouth will be good, and people trust that shit way more than the shilling.
>>
>>342403712
Bait harder dipshit
>>
>>342423368
A huge issue with the games business is they really do have hardly any idea how much time it will take to make a game. Keep in mind that salaries are the largest part of the budget and salaries are directly determined by how long the game takes to make since you have to keep paying the staff as they work on the game obviously. Yet pubs/execs/devs can't even project how long it will take to make a game--games get delayed like mad to this day which can almost double the salary component of the budget. They really have no clue. They're just flying by the seat of their pants. Predicting all the things that can come up during development, the difficulties, the bugs that are near impossible to quash and eat up QA time, etc--this stuff is just beyond the predictive capacity of humans before they begin the development.
>>
>That faggot Liam from TBFP is already playing Devil's Avocado

Sasuga
>>
>>342423902
Not true. Minecraft sold entirely through word of mouth, there was no marketing push for it.

Marketing can have an influence, but it is not the main reason why a product sells. People buy Call of Duty because it performs the job people want it to perform better than any other game.

People buy products to perform jobs. The products that perform the job the best are the products that sell the best.
>>
>>342424248
>Entertain vapid dudebros
>Implying this is a valid job a game should have
>>
>>342424205
What did TBFP say about BroTeam? He's doing a stream of MN9 right now and somebody brought it up.
>>
>>342424248
Heeey this is PEEEEEWWdeepie and I'm here to tell you that I perform my job better than any other Youtuber to entertain retards with screaaaaaaaaaaming and there's nothing /v/ can do to change this, so all they can do is hate me, but I'm really better than them because I do my job the best. YAAAAEAARRGH
>>
>>342424453
About Brote? No idea.
I just saw this on my Twitter feed scrolling by.
>>
>>342411476

They don't have to, the games still get made. Guarantee if they stopped making them, people would complain.
>>
>>342400379
We still have the classic Mega Man games, they are better. Go play them.
>>
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>>342402873
>>342406414
>>342407240
>>342412207
>>342422723
>>
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>>342402509
Sank u berry muuch con man.
>>
>>342424201
I really mean more during development. Once that gets under way the budget has really been set at a number which you either go over or under. Seems like the biggest issue was porting the game to 10 different systems while at the same time still developing the game

almost always when things go wrong it is an issue of management. It takes an incredible amount of discipline to manage a team, especially developers. The problems you listed could be averted if you work with your team to figure out what CAN and CANT be done timely. You always have a top down management style when you're a fringe developer and not EA. Its not always good to be a democratic manager but in videos games case its absolutely is.

Inafune seemed like he had expectations and told his programmers to meet them while ignoring their objections to what might happen. But i have no real idea, I wasnt there.
>>
>>342424903
But the problem is, they promised the ports BEFORE development even began due to how much they got on the KS. So once they got that much on the KS they were doomed already to have to port the game to everything. There was no way for them to back out on that without being attacked just as badly as they were for the delays and the like for not fulfilling their port promises.
>>
>>342424607
He just can't stop it. If anyone says a game is ever remotely bad or not that great he goes into devils advocate mode right away.

He just doesn't want to undestand that people expected way more from a game with that budget and they even promised way more to a certain extend
>>
>>342425295
So Inafune should stop producing games and maybe try cooking or carpentry. Apparently hes worked on a ton of shit and hasnt learned a fucking thing.
>>
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>>342422951
but borderlands 2 is so much more fun than DC, and the DLC is amazing
>>
>>342425506
He probably heard from /v/ that porting was as easy as pushing a button that says "Compile for Xbox 360" or "Compile for PC" or "Compile for 3DS"
>>
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>>342415108

Yeah, I guess getting kicked over and over in the gonads is a lot better then having them ripped off with rusty pliers.
>>
>>342425651
You seem to have a fun sensor broken in your cerebral cortex. DC's gameplay is based on older design principles than BL2 and thus must be more fun by /v/ standards
>>
>>342425838
Shes cute
>>
>>342404273

pppfff.. pffpfftfpfppffff...

pfffffAHAHAHAHAHAHAHAHAHAHAHAHA
BAAAAHAHAHAHAHAHA OH FUCK AHAHAHAHAHAHAH
EEHEEHEEHEEHEEHEEE OHOHOHOHOH
AAAAA HAAAAA HAAAAA HAAAAAAAAA
OH GOD PLEASE STOP GRAHAHAHAHAHAHAHAHAHAHAH OH SHIT

*deep breaths*
AAAHAHAHAHAHAHAHAHA HOLY SHIT MY SIDES
>>
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>>342426545
>that sonic
>>
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>>342404273
>we will never build a time machine for the sole purpose of warning these poor fucks of what is to come
>>
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>>
>megamanchildren

You fucking retards got at LEAST TWENTY FUCKING GAMES IN YOUR GOD DAMNED SERIES.
>>
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>>
fill me in why do people hate this game? is it ass beyond all asses? I know you guys hate inafune however the fuck you spell this guys name
>>
>>342427141
I think it's just that Megaman was there for so long that people kinda expected it to stick around for another decade after Megaman 9 and 10. It's also an issue about letting go of your childhood.
>>
>>342427672
it was hype to death
it was shilled to death
filled with controversy
/v/ likes to talk about blunders too, people still to this day shits on evolve
>>
>>342427672
>fill me in why do people hate this game
They're just memeing, most people havent played the game yet. Also the whole kikestarter thing and the development process was a fucking disaster.
The game itself is pretty flawed (and I'm not just talking about the graphics) but it's not that bad
>>
>>342427672
It doesn't do anything as good as Megaman already did and the new features aren't developed enough to be interesting. It's mediocre.
>>
>>342427672
It was delayed like 9 months despite receiving 4 million dollars (which was like quadruple more than it initially asked for). Even worse, despite the time working on it, the game is on the lower side of mediocre. Poor level design and shitty graphics would be enough, but there are typos all throughout the subtitles, frame rate drops, and on the Wii at least some very serious glitches. It's just a complete trainwreck.
>>
>>342426609
stop
>>
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>>342404273
>>
>>342415143
I want to fuck Erin.
>>
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>>342404273
oh, hindsight
>>
>>342427672
It's alright. But not good enough to overcome the the bad PR
>>
>legends 3 cancelled
>mighty #9 absolutely terrible
>red ash a complete and utter failure in concept and execution

I geniunely cannot handle all this schadenfreude
>>
>>342415284
>people where actually saying Capcom was holding back Inafune and defending him
People say the same things about Nomura nowadays. This is why we can't have nice things, people don't learn.
>>
>>342429849
can't wait for /v/'s meltdown if kojima's game fails though with mgsv a bit of hope must have died already
>>
>>342430414
Kojima's been well past his prime as a writer ever since he lost his foil in Fukushima.
>>
>>342402108
Does he even need to? A bunch of scammed retards just made him a millionaire. What the fuck does he even need to do anymore?
>>
>>342422000

Call of Dutu is shallow and idiotic, but it is technically a well made thing. It also attracts a massive audience.
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