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Post examples of the artificial difficulty


Thread replies: 21
Thread images: 5

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Post examples of the artificial difficulty
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You first.
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>>342239338
We are talking about a game that took impact shockwaves into account, did you really think glorious Fromsoft would forget hot air damage?
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um excuse me, its time to apologize
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>>342239603
>impact shockwaves
You mean the poorly implemented hitboxes?
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>>342239338
You are supposed to turn off the fire first. Or you could wait to pick up the item when the fire is not blowing out.
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>>342239338
you had time to run to the next corner why did you stop?
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>the dead guy wasnt a hint enough
holy shit people that play this game are fucking retarded
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>>342239338
Are you going to post an example to get us started?
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>>342239959
This guy gets it.

There is a reason DaS2 is the best souls game
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>>342239338
There is an item at the beggining of that area under constant fire, it's an obvious clue that you can turn it off somehow.
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>>342239413
>>342240059
Are you happy now?
Fucking B-team apologists
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>>342240948
There are less i frames on fatrolls, that's why that hit counted.
Git gud
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>>342240948
>artificial difficulty
>on an attack that you had three years to get out of the way of
It's not the games fault that you don't understand aoe damage
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>>342240948
>Going in close for an attack you know has a follow up explosion
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>>342241282

To be fair, it tracks you till the final moment.
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>>342241287
>walking in front of a statue spewing fire as you can clearly see a corpse laying in that exact spot
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>>342241679
It's an explosion. Getting in close is stupid.
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>>342242087
>2015
>not knowing that being near explosion is generally safer
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>>342240948
What are you trying to show us?
That getting hit by an attack hurts you?
Thread replies: 21
Thread images: 5
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