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no one fucking wants VR shitIs this true?Honestly. Is this here to stay or not?


Thread replies: 518
Thread images: 68

>"no one fucking wants VR shit"

Is this true?
Honestly.
Is this here to stay or not?
>>
>>341940736

it's definitely here to stay. literally every video game company is pouring tons of cash into developing VR games. the vr helmets that are being sold right now are basically like the big clunky cell phones of the 80s and here in a few years shit will be tiny and streamlined all to hell. it will be sweet.
>>
It all depends on the software
>>
I want it for FPS games. It's just way too expensive for what it does.
>>
>Covering your eyes
>Ever

What if some stealthy niggers break in and I don't notice until it's too late?
>>
>>341941113
wrong
>>
>>341940736
It's still early technology. In the next decade or so it's gonna get pretty big I think. I don't think it will take over regular video games though, it'll be its own thing.
>>
>>341941279
How am I wrong? It costs $500+ and i get to decide what i want.
>>
>>341941279
no u
>>
>>341940996
>tons of cash
oh, yeah, that eagle mini game from ubi is truly mindblowing. How about that XV minigame? Years in development probably.
What about those indie studios making $60 minigames that will be broke in a few months?

Some studios will give support like Bethesda to their already released games. But with time they'll realize no one actually cares.
>>
>>341941195
This legitimately is a factor for me. I already have to have at least one side off if I'm using headphones or the like. I don't care if I'd almost certainly notice if someone tried to break in anyway, the impact on my situational awareness triggers me.
>>
>>341941195

You tell your wife's son to keep watch while you play.
>>
I want it
>>
I'm certainly not supporting it in its current form until it advances further.
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>>341941449
incorrect
>>
They're doing VR demos at Best Buy and Gamestop right now. Go try it out for yourself. https://www.playstation.com/en-us/explore/playstation-vr/trial/

I got to play it today and it's super comfortable.
>>
>>341941195

Move out of your shit neighborhood

What if niggers break in when you aren't
home?
>>
>>341941708
Wrong.
>>
>>341940736
I don't care if it becomes a side thing but I really hope it doesn't become mandatory. I don't really have any interest in it.
>>
>>341941507
>>341941195
#justamerilardproblems
>>
more like

>"no one can fucking afford VR shit"
>>
>>341941496

I will spend the $400 to ogle Cidney


I wish I was kidding
>>
>>341941939
no that guy's just an idiot. we have this new thing called locks i don't know if he's ever heard of them.
>>
>>341941986
Oh, don't get me wrong. I'm just assmad that the whole VR industry is shit expensive minigames. But that shit's legit.
>>
>>341941906
>literally me
You sound like a cool guy, I'd like to suck your dick. No homo.
>>
>>341940996
>it's definitely here to stay. literally every video game company is pouring tons of cash into developing VR games
Not literally, and there's no guarantee that the market for VR just won't be enough to sustain it. A lot will ride on the success of the Playstation and Microsoft VR headsets to see if the mainstream will adopt VR with open arms.
>>
>>341941717

>None anywhere near me

Fuck
>>
>>341940736
>Here to stay

Who knows. All I know is that the common consumer of vidya doesn't give a shit about VR. They'll think it's cool as fuck while trying it at best buy and then forget about it.
>>
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>>341941906

What if it becomes so amazing that all you have to do is put on some glasses and there you are, in your own virtual world fucking princess peach.
>>
>>341942274
Well it's nice to see someone else feel the same. I just assumed it was me being a cynical old fuck.
>>
>>341940736
Honest question: What do you personally see in VR? I can't stand the idea myself, as I don't see what it will add to the video game experience.
>>
>>341942515
I don't play games for immersion. Not at all. My favourite games would make for horrible VR. For example DMC3 is one of my favourite games. There is no way I can imagine you make that game in a way that jives with VR.
>>
They'll make a Sword Art Online game, it will sell a billion copies and VR will be here to stay.
>>
>all these children who can't afford VR and instead hate it
I understand tho. You'll change your tune when you get to interact with big 3D anime tits, trus me
>>
>>341941195
but I live on 16th floor behind thick steel door. I would be impressed to be robbed by spider man
>>
>>341942578
It's a better human-computer interface than staring at a small 2d screen
>>
>>341942096
Thats exactly why its called a BREAKin and not a WALK in. People pick locks, ram doors down, etc. Its not unheard of. Shit actually happens.
>>
>>341942858
>>341942820
sao will never be in vr form. Literally never. WW3 and NWO controlling materials will come literally centuries before a VRMMORPG ever becomes feasible
>>
>>341942939
How, exactly?
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Still think they need to redesign the headsets to be more aesthetic. Picture related, make them look like the left not the right.

But really. VR will probably take off if it becomes cheaper and gets some kind of system seller of a game. $400 for the cheapest headset right now is just too fucking much when there is still nothing of worth to play.
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>>341943168
http://gematsu.com/2016/02/ibm-japan-announces-sword-art-online-virtual-reality-project
>>
>>341940996

Sounds exactly like motion controls
>>
>>341940736
I cant see a single reason as to why it would take off over normal monitors.

Its simply too restrictive, and the barriers to using it are insanely high.

I think this iteration of VR will die completely. Maybe the next VR event in a decade or two will do better.
>>
>>341942858
So VR is exclusively for porn-addicted degenerates? Got it.
>>
I think it is really cool, I'd love to try it out and I think I could see it sticking around.
At the minute it is new, so it is expensive and there is fuck all games but somewhere down the line it will get cheaper and have a lot more games and uses.

The only thing that bothers me is that they call it VR when it is not even close to being VR.
It annoys me like hoverboards, they are a basically a segway without the stick, they do not even hover.
>>
>>341940736
If the porn looks good on it, it's staying homie
>>
>>341943029
>living in shitty neighborhoods
Upper middle class white neighborhood fag here. There hasn't been crime here in nearly a decade. I'm laffin at your life
>>
>>341942858
>who can't afford
Or dont want to waste money on a gimmick.
>>
>>341941717
neato I have some coming up in a week
>>
>>341940736
porn is all it could be good for
other than that itll go the way of the motion controller
>>
>>341942858
>You'll change your tune when you get to interact with big 3D anime tits, trus me
Yeah ok slimeball. That's what's going to make VR worth it. Doing something you can already do with a normal monitor while wearing a face monitor.
>>
>>341943476
I think porn might be the thing that saves it, could be the Golden age of POV.
>>
>>341942653
>i don't play interactive storylines with the intent of actually interacting if it's not button mashing

when will the memes end
>>
No one wants the shit for anything other than porn. Even the giantbomb guys said they don't give a shit anymore. They said it was cool last year
>>
>>341943564
Get there early because they hand out tickets. I arrived at 1pm and got the last ticket for a 3-4pm time slot.
>>
>>341940736
>Is this here to stay or not?

Yes, because VR is a gimmick that fascinates casuals to the point where the market for VR will become huge in the future.
>>
>>341943184
Well, stuff can be all around you and you can naturally interact with everything using your hands
Using a monitor with keyboard and mouse shows you very little and your control is very limited
>>
At the moment, not sure.
I have had a couple of experiences with the headsets and thought they were pretty cool but I dont think its there yet. Its not really VR and more like a slightly cooler surround screen, I want to be able to properly interact.
Also it seems too expensive.
I think it will have an initial burst of popularity before becoming dormant for about 20 years.
>>
>>341940736
I would buy one if it didn't cost as much or more than GTX 1080's do
>>
>>341943184

Better camera angles?
The feeling that you're in another world is a good experience as well.
I dreamed of this as a kid.
>>
VR will have about as much legs as the 3D tv/movie meme. People will try it out, realize its this expensive shit that gives you a headache, then return to the regular stuff
>>
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>>341943821
Just like Kinect and Eye Toy and Wii!
>>
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>>341943726
If the game is an in depth interactive story, why would VR improve it? How can you craft a fantastic narrative where "you" are supposed to be the protagonist? Just picking one positive example, how would VR make something like Silent Hill 2 better?
>>
>>341943624
... o-or with someone in person, anon
>>
It is obviously here to stay

It has been a dream for people for decades and we are at the brink of really getting into it.

There is no way they will let this be a gimmick.
>>
>>341940736
Even when I was a kid, the concept of VR was completely "Meh." to me. And I've always really loved games.

It just seems like a completely pointless luxury more than anything. There's nothing about it that truly enhances any sort of game experience, for me anyway. It's pretty much on the same level of Wii's wagglan, to me.
>>
>>341943901

VR giving you a headache can actually be fixed. Turns out the issue was actually low fields of view. Turn it up and it doesn't happen anymore.
>>
>>341940736
Considering after the initiate hype train it derailed. No.

Devices like these comes around all the time, if the initial hype doesnt immediately translate into success the device is dead 99.9% of the time.

VR so massively dropped the ball by releasing way too early and being unable to get the devices out fast enough. Had they waited 3 to 5 more years and developed the tech then actually had a release it might have actually taken off.
>>
>>341943901
You can't mount an oled monitor that is larger than your ceiling to your ceiling to watch tv from bed for the price of a vr headset though
>>
Flight games and vehicle games get the most obvious benefits from VR. Having a full cockpit view is just awesome. No radar taking up the top left side of the screen, look to the side and there's a 3D map of enemies.
>>
I like the idea but the tech still cant provide what I want from it

>huge clunky goggles strapped to your head
>very harware demanding, not many games can utilize full potential of it
>limited controls (you get motion sick if you walk manually)
>no OS and software designed for it. I want to be in fucking matrix not to play wii games
>no hand controls, just shitty joysticks

we are not ready to make that leap
>>
>>341942578

Imagine OutRun 2 as an immersive experience where you can look over your shoulder but keep deiving straight with natural motions, or just look to the side and see your girlfriend having the time of her life because of your excessive drifting
>>
>>341943836
>>341943864
Maybe this is just a personal disconnect, but I don't play games to be immersed into a fictional world, and to picture myself in them. I play games for the same reasons that I watch film, read novels, etc: To experience someone's creative vision. I don't play games to escape my own reality, so these "immersive" qualities don't really seem too appealing to me.
>>
>>341940736
Even if the entire video game industry dropped it cold turkey tomorrow the demand from other industries would keep it going. The genie is out of the bottle for VR and stuff like the rift and Vive are dirt cheap and have godly performance compared to what they were using just a few years ago.
>>
>>341944160
>Flight games and vehicle games

These + porn are the only things I'm interested in.
>>
>>341940736
How do these things not burn your eyes out of your skull?

Never had one on btw
>>
VR is something that can potentially destroy humanity. First it is just VR. Then it could be being able to play with just your mind and no other input. some people could sit in a corner for hours or days and not leave their game and eventually starve to death. Sure it happens even now but this will cause it to happen on a much larger scale if we keep going down this road.

Do not fall for this NWO depopulation propoganda.
>>
>>341944010
you're using comparisons, anon. silent hill 2 couldn't, because it's storyline wasn't tailored for a 1st person experience.
however, many tropes from silent hill 2 could be used in a VR horror game. a game that uses the players own personal fears and sins against them, forming them seemingly in front of the player, like those that haunt James in the town of silent hill
>>
>>341944103
Strapping tiny screens to your face is nowhere near the virtual reality anyone dreams of.
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>>341944010
I guess we are going to find out with RE7.
>>
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I, for one, don't give much of a shit about it, and I honestly can't see any developer in the current industry producing anything truly impressive with it yet.

Maybe it'll be interesting in a decade or two. It'll only be good for porn games for a while, at the very least.
>>
>>341944041
I don't think you're going to meet too many anime people in real life. God help us if I'm wrong about that.
>>
I have zero interest in being "inside" a game so I really don't get the hype.

Besides that and the price I also think it's a pretty cringy look.

It's not going to completely die since it will keep its tech/internet addicted audience but to everyone else its the 3d TV's all over again...WHO CARES
>>
>>341940736
I think it is cool but I seriously can't be fucked to put on a mask every time I want to game. It got old fast, I had the samsung shit. Seems like this is more fitting for an arcade or some shit. Plus do I really want to be taken out of reality even more? I play games a lot and am not about to sit in VR all fucking day on days off. Jesus lord people ask how you can get more degenerate, well this is it folks.

I think companies are doing this just because they feel like they must. There is literally no indication or insurance that VR will really take off. They all just want a piece just in case it does take off, like anything it is an investment. There is no guarantee and nobody can predict the market in the end. That being said I give it a year before people don't care if they do at all. It will be the wii or kinect all over again, just because it is more fancy and way cooler doesn't mean much to me. There's no way it will become as prevalent as normal gaming or watching television.
>>
>>341944270
>$600-$800 for a peripheral
>dirt cheap
>>
>>341944237
If you hate immersion VR isn't really for you
>>
>>341944416

We're not get the kind of virtual reality people dreamed of in our lifetimes.

We'll never get some kind of holodeck like rooms they have on Star Trek in our life time. And even if we did they'd be so expensive no one could afford it.
As for plugging ourselves directly into a computer Matrix style? We still know barely anything about the brain.
>>
Basically every immersive first person game would benefit immensely from even basic VR compatibility. I'd replay GTAV for fucking forever if I got a headset and a VR mod. The really VR-enabled games are a long ways off though.
>>
>>341943503
>white neighborhood
don't worry, Obama and HUD are hard at work to fix that.
>>
I kind of like the idea of VR and it's potential but at the moment there isn't much to it.

I just hope the Jews don't kill my chances of being with a waifu before it's too late.
>>
When the technology is better it will be cool, but at the current stage it's a shitty gimmick
>>
>>341944730
I seriously don't understand why companies think people would want to pay console price for an attachment .. They have a lot of confidence that is for damn sure.
>>
>>341940736
Can't wait for new better hardware tbqh.
>>
>>341944976
Because PORN
>>
>>341944730
It's cheap for what it offers, just not cheap enough to be affordable for most people
>>
>>341944876
>people will buy this shit for muh immersion alone

Welp, looks like were getting more bullshit that will hold gaming back. I just want good games and now retards like yourself are going to be pandered to.
>>
I feel that VR is going to kill gaming for good.

It's aleready kinda dead with most games feeling restrictive as fuck, and a lot of them being made into "MUH CINEMATIC EXPIRIENCE" instead of something with fast and good gameplay.

VR will kill "gaming" as we know it and it will dumb down gaming even further.
>>
>>341942869
but if spider man does come to rob you , you wont see him because of your headset
>>
>>341945031
Just like with any porn it gets old though. And since the porn is so focused on you there isn't a ton of variety, just some dick on a couch and a life sized version of whatever whore in your face.
>>
>>341945153
>>people will buy this shit for muh immersion alone

Why else would anyone buy a VR headset? The whole point is to get more immersed.
>>
>>341945153
Immersion is the entire point of video games and art in general. Immersion is the sum total of the feelings the game evokes from you. The more strongly your attention is captured, the more immersive the game is. The more fun the game, the more immersive the game, and vice versa.
>>
>>341945220
There's still time though. If VR flops nobody will develop for it, and if VR doesn't steadily sell nobody will care to develop for it. It's a fucking gimmick, people might buy it at first but it will get old. I'm pretty confident about that.
>>
>>341941195
Don't worry, you can just replace everything he stole using daddy's credit card, edgelord
>>
>>341945153
Outdated tech is what's holding gaming back
>>
>>341941939

>we don't have to worry about these problems in Euroland, we only let in the best and brightest people from the rest of the world ;^)

and he was never heard from again
>>
>>341943503
>Upper middle class white neighborhood fag here. There hasn't been crime here in nearly a decade

perfect area to hit then, you won't be expecting a thing. You're probably so comfortable that you don't even lock your doors
>>
It depends on barf/fun ratio and variety of games. It looks heavy though I'll probably buy one for Elite and other space sims.
>>
It costs $500+, that's insane. That's the price of another console for a very limited gimmick with few compelling games, just a bunch of hour long "experiences" that nobody has anything to say about other than that they're "promising."

Companies are banking on it just like they banked on motion controls because they desperately want something new to sell, and we all know how that turned out.
>>
>>341940736
>Is this true?
I don't think so.

Not EVERYONE wants VR and it's doubtful that it's the 100% end all be all future/next step for video games, but there's definitely a market for it as long as there's decent games/software to use on it and there continues to be.

Personally I just want a modded up Elder Scrolls/Fallout game so I can die in god mode harem porn paradise.

>Is this here to stay or not?
I think it'll have dips in popularity, and with the way things are going I could see Oculus falling off if they don't get their shit together, especially from a PR perspective.

Really it's just a matter of making sure the tech continues to grow and advance and (ideally) become something affordable for those outside of the hardcore enthusiasts. As of right now it's a few grand or something like that to get a machine that can run it as well as the equipment itself which just isn't really worth it unless there's some really good software for it, but so far there's just lots of lame experimental Wii Sports-style stuff along with "Well it's Skyrim but in VR!" re-releases/updates.
>>
>>341944357
How would a game be able to tailor to the personal fears of millions of player beyond surface level shit like spiders, snakes, the dark, etc? A first person narrative wouldn't be able to explore the depths of a protagonist's own person if the protagonist is supposed to be "you."
>>
>>341945482
False. Gaming is not all about visuals and consoles promote competition which leads to more games being made. VR being included just branches off gaming however. It is a fucking gimmick
>>
>>341944124

And anything sub 90fps
>>
>>341945664

You're not wrong

But that doesn't change the fact that a crime is still much less likely to happen there
>>
>>341945441
I think you are underestimating how dumb normies are. They just need to get something that's marketed well and they will get it. After-all CoD and similar games with a shitty slow and clunky gameplay sell like crazy, the over the shoulder "cinematic" camera view is also standard now in vidya wich also slows the gameplay by a lot and yet normies aren't having problems with that.


It will maybe take 5 years for VR to become a standard in the industry but the tech isn't going away for sure, since it's getting used also in non-vidya sector like medicine and for training new pilots
>>
>>341945912
The games being made are basically all the same though because you can't make anything better for keyboard/mouse let alone gamepad
>>
>>341945413
>Immersion is the entire point of video games and art in general

It really isn't. Immersion is a small part, I don't need to feel like I'm joe blow to enjoy the god damn game. Art is supposed to evoke emotion and show great craftmanship, immersion is literally a meme.
>>
>>341945852
>Really it's just a matter of making sure the tech continues to grow and advance and (ideally) become something affordable for those outside of the hardcore enthusiasts.
If the only people that buy it are a small group of hardcore enthusiasts no one is going to invest money in growing and advancing it.
>>
The rhetoric with VR and motion controls are the exact same.

>More "interactive experience"
>Eliminating the distance between the gamer and the game
>The controller is a barrier
>"""Immersion"""
>""""""Innovation""""""

This leads me to believe that VR will be gone in less than a decade just like motion controls and from their we either finally get back to making good controllers or we move onto a new gimmick like scent gaming or something.

It's not even good for Youtube screamlords because VR is underwhelming unless you're the one using it. And VR isn't gonna see real popularity because it's so goddamn expensive. Even poor families can afford a Wii or an Xbox with Kinect, but I can't picture anyone I know or anyone they know buying VR goggles.
>>
They are doing it all wrong so it's failing hard.
>>
Oculus might have fucked it up by exciting people too early. It will be about three years before VR is as good as how the average person imagines it.
>>
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OP here

http://www.strawpoll.me/10523077
>>
>>341945912
Uh, technological innovations are what created video gaming in the first place, anon.
>>
>>341941517
Wouldn't that be my son?
>>
VR is probably going to make me motion sick and be unplayable for me unless I down antihistamines everytime before I play.
>>
Dying light and Alien Isolation are already reasons to get a Vive
>>
>>341946093
There's literally nothing stopping VR gaming from fading out just like motion controls. Even if the average normie decides they want VR it isn't exactly something to play with a group of people or anything, there's no incentive to use it on a daily basis. It is a cool little device people will use a handful of times and then it will collect dust. It won't last, only extreme shut ins will care that much about it
>>
>>341946553
Your point is? You don't need a powerhouse to have good games. Some of the best games can be played on the weakest devices.
>>
The problem is strapping that dumb thing to your face and becoming a complete anti social degenerate.

It doesn't matter what benefits VR brings when few people are willing to take that plunge out of reality.

It will always be niche tech for a specific...type of person.
>>
>>341946648
I guess you are porbably right.
>>
>>341946132
Let me bestow upon you a better definition for immersion than what you have. Immersion is how strongly your attention is captured. The stronger the emotions brought out of you, the higher the immersion. And there is simply no doubt that VR will elevate the entire first person experience to greater heights, from Doom clones to RPGs.
>>
>>341940736
it looks like the same shitty VR they were shilling for $5 a play in arcades in the 90s.
>>
>>341941195
Get some open headphones. And maybe a dog.
>>
>>341946648
Motion controls failed because the technology isn't close to being here yet. VR gaming probably isn't close, either. But that doesn't mean it couldn't become insanely popular if it some day made well done and cheap enough for the average consumer to purchase.
>>
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>>341942858
I already have big tits to interact with, and fyi price is the single most important factor when introducing a new product on a market, let me tell you, normies won't be buying a bigass headset to play fifa or cod, at least not 80% of them, mainly because its impractical as fuck, looks dumb and it costs more than the console they bought, which can already play those games, who is gonna be the target audience for this? permavirgins that have been waiting years to see their waifu on 3d like yourself? good luck making a profit in that market.
>>
>>341946612
My friend has really bad problems with motion sickness, specifically in cars. He was not willing to try my DK2 at first, but gave in, and we were all surprised that he could handle it no problem. You need a good computer for the consistently high framerates, however.
>>
>>341940736
The market of people who can afford this and actually want it is too small. This market cannot support VR so it will go the way of wagglin.
>>
People want VR, but the VR we have right now just isn't very plausible.
Not everyone has a spare room that they can convert into the vr room.
And a lot of the games look like complete ass.
It seems only like something to be used for cafes and things like that.
People sitting down in a virtual environment and sharing things, like an interactive board game.
Dancing around, fighting goblins and accidentally punching holes in your walls, however isn't very practical.
>>
>>341943726
Well. Games like Baldur's game are good too, which also would gain fuck all from VR in my opinion.
>>
>>341946852
If VR doesn't get attention and buzz after being out for a year gaming companies will end up dropping it. It will be like the vita.
>>
whatever vr ends up doing wont really resemble what's being made now or will be out in the next year or two or three or more. it's ubiquitous at the moment and has keyed into the hype cycle newly ubiquitous consumer tech traditionally runs, namely: decades of speculation and prognostication seems like it demands a particular trajectory for things; because unification of purpose and desire is has got abstract value attached to it in the present economy massive amounts of time and money and labor get poured into actualizing that narrative, first on proof of concept, then manufacturing, then marketing, then product design, then launch, then an uphill climb to realize and sustain ongoing interpretation of the technology which is self-sustaining and ideally lucrative; initial cresting of critical mass in the popular imagination, trailed by a tail of attention and thereby value which varies wildly from tech to tech/product to product; inevitable tempering of expectations cum funding cliffdive as the implicit interpretive restriction of the technology start to emerge and themselves attain a kind of ubiquity; eventual dormancy for, again, some wildly variable duration; and then is eventually scavenged for clarity of intent, tech or interpretation at some eventual future point, at which point the loop closes.

so yea probably we havent seen or probably wont see for a minute anything out of VR that anyone really fucking wants. there are a lot of people chasing that, theyre approaching a critical mass of resources and commitment that we'll probably start to see some bona fide first drafts soon (all the painful self-contained 'experience' shit at e3's one version of that. so's tilt brush, so's a desktop, so's pov porn) that'll combined w further escalation will get us closer to knowing what this particular iteration's going to articulate hither to repossession. but at present motion seems like both a pretty apt comparison and also this VR wave/push's direct forbearer.
>>
>>341947364
the thing about this moment in games/lux u.s. consumer tech is that lots of what happens/what money is spent on is determined by a synthesis of social pseudoethics and hyperstratification-- unlike motion, VR's preeminent interpretations at the moment are categorically luxury and predominantly the domain of a particular strain of white middle class cultishness. so there's this desperate imbalance of commodity supply-- enormously more shit is being made for a tiny demographic of people to make a total fantasy-existence, whereby 'social justice' gets achieved by mass conversion to middle class living standards and ideology. it's the sort of convergence that's only really conceivable under total saturation of an economic culture by self-inflicted amnesia/brain trauma wrt how peace and exception get manufactured-- vr doesnt exist w/o such pervasive mass-scale erasure and denial of how the u.s. or any economy gets made and maintained. VR is at least honest and articulate in it's sociopathy it's super refreshing any time any one acts outright like 'yea it was me or them.'
>>
NOBODY gives a shit about VR. It's gonna be as big of a failure as the Virtual Boy. Mark my words!

way too expensive and games are boring shovelware shit. it makes people sick. it's completely uncomfortable to use for a longer period of time and has no mass market appeal. and you look like a complete idiot wearing the headgear. even 4chan loosers have more dignity and self respect.

even if it was for free, nobody would give a shit because the games will forever be shit. it will neve get a big enough install base.

i laughing my ass off at all those corporate motherfuckers who spent BILLIONS of dollars on it. FUCKING LOL!!!

even the neogaf vr shills have become hopeless because it's already clear as day that VR will bomb harder than Final Fantasy XV
>>
>>341940736
It's too useful to fail
Even Zuckerberg's greed can't destroy it
>>
>>341947263
VR has been a talked about concept for decades. It's not a handheld toy. There are other uses VR has in other industries, like pilot training, maybe engineering school, etc. Gaming might not lead the VR revolution, but it's going to happen at some point.
>>
>>341947364
>>341947476
tl;dr
>>
>>341946975
that's cool
>>
I generally prefer 3rd person games. I can't remember the last time I really enjoyed a first person game. Maybe Dark messiah?
>>
>Porn porn porn porn
What the fuck are you on about? you guys are so deluded you think /v/ is a accurate sample of the rest of the world? who the fuck is gonna spend 66 bucks to watch porn? you? yeah alright, but you are not the majority of the market, not even 20% the majority are casual dudebros that play Uncharted, do you think Chad will spend half his monthly salary on some glasses to jerk off? do you think he will put some fucking VR headset when he is about to watch "big tits teen gets pounded by hard cock" on pornhub? holy fuck you are really delusional if you think people are going to spend 600 bucks to jerk off with a mask.
>>
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As long as it doesn't shit on existing things I like they can do whatever. All my favorite genres have nothing to benefit from VR like SRPG, JRPG and 2D platformers. The only stuff that would benefit so far are FPS and vehicular games.

As for the tech itself, it may or may not lift off. Just seems like a gimmick right now, but I understand the pricing since VR technology is still relatively new and expensive. To put it in Etrian Odyssey terms, it's like retiring an established character: you're going to have to go through years of shit stuff (especially if your favorite franchises start shoehorning VR as a major element in their main series games) before the VR technology and games finally become as good as what we already have right now.
>>
>>341947932
Oh god remember the transition to 3d? 90% of games were fucking awful as companies figured it out. We lost so many classic franchises because they couldn't hack it.
>>
If it was coming out at like $200 with support for all the most popular games it might take off, but it's doomed in its current iteration.
>>
>>341946767
A shit game you're immersed in is still ashit game
>>
>>341947932
>implying a 4D platformer wouldn't be baller as fuck
>>
>>341948065
You'll have to break some eggs to get an omelette. Some may turn out better, some will be the mistakes others build off from but I don't see VR being particularly worth it overall. They make it sound like a huge revolution but as I said, it only really benefits specific genres, 3D-reliat genres at that.
>>
>>341947842
>healthy human beings won't spend any money on sex
>t. St. Thomas the of Apostle Catholic Church
>>
>>341947476
>synthesis of social pseudoethics and hyperstratification

t. thesaurus
>>
>>341942515
That'd be cool and I support it but that's not really video games.
>>
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At best the VR movement is just that, a slight move forward. The problem is that it needs a REAL GAME, a skyward sword if you will. Say what you will about Skyward Sword but at least that was a full game experience that used the peripheral from start to finish without feeling tacked on or a complete hindrance (this is arguable but just bear with me) it wasn't used as a convenient pointer or insert waggle function in place of a button.

Where the fuck is the Kinect? There was not a single serious AAA game that used the kinect as a main feature. It did not have a Skyward Sword and thus it's potential wasn't realized. It's a novelty for a family's christmas and then forgotten.

Only problem with Skyward Sword was that it kinda came late into the Wii's lifespan and the Wii U just completely threw everything it built up and restarted the quest to find the game that would justify the gimmick. I think VR is in this trap, companies keep tacking it on existing games that don't need it.
>>
>>341948212
Yeah. Like I mentioned further up I can't remember the last first person game I enjoyed. Mostly 2d or third person for me. Some top down as well. None of those stand to gain from VR.

Likely the next game I will buy will be either Odin Sphere or Monhun gen. Neither of those would gain anything from VR.
>>
>>341940736
VR seems cool but I've never tried it. It's also severly lacking in games that are not complete ass

I'll give it a year or two before seriously thinking about getting one, if it's still around
>>
>>341940996
Because motion controls stuck around forever.
>>
>>341948118
Been hearing this for 4 years now and VR has tripled in production since then.
>>
>>341948201
How could you be immersed in it if it's shit?
>>
>>341948353
>it needs askyward sword
>and before you say the Wii just sat on everyone's shelf IT WAS A BAD TIME
>>
>>341948373
A true VR experience wouldn't have to be first person, anon. You'd move figurines around like one would chess pieces.
>>
>>341946158
>If the only people that buy it are a small group of hardcore enthusiasts no one is going to invest money in growing and advancing it.

Fair point.

I think it'd be easy enough to sell casual folk on VR just based on what it's capable of being even if you just do the Wii talk show host demonstration circuit. The audience is 100% there, most just haven't been directly sold on it yet with something they want to use it for.
Making it more affordable or making the high price point an easier pill to swallow (mostly just having things to actually do on it that aren't "Look at this cool gimmick!") is the difficult part.

Considering Facebook invested what, 2 billion? to pick up Oculus they obviously see potential for it even outside of the gaming space, so if anything I'd be willing to bet the gaming side of things will benefit from the eventual advancement and revisions that VR's use in other fields/mediums and purposes.

It's really just up to these companies to actually MAKE the push for the devices to be used for things other than gaming.
>>
>>341948273
Not 600 fucking bucks, no, you can afford a year of prostitutes with that.
>>
>>341948496
I'm sure 3D TVs tripled in production at some point too.
>>
>>341948427
You're lucky
I found it amazing and now constantly think about it because I can't afford the current consumer headsets
>>
>>341948615
Really? I've never fucked a prostitute. What's the normal rate?
>>
I'm just waiting for the Singularity at which point plug your head into a computer and "Matrix except not boring" VR will be a thing, plus we'll all be immortal thanks to nanobots

or we'll all be dead and our technology will proceed to wipe all life out of the universe in an unending spiral of self-improvement
>>
>>341948615
>Not 600 fucking bucks, no, you can afford a year of prostitutes with that.
Only if you live in rural China though
>>
>>341948535
Because le first person it's like I'm really there
>>
>>341948572
People dusted off their Wiis to play Skyward Sword. That's my point. You're acting like the Wii wasn't a success that spurred all the gimmick shit we're going through in the first place.
>>
>>341948579
Civ wearing goggles and moving pieces would be no better and actually take longer than just clicking.

I just don't think I have the immersion gene or whatever. Games a series of challenges to be overcome with a narrative stringing them together, not a world to get lost in. For me anyway.
>>
>>341948727
Robots are the natural evolution of all biological life
>>
>>341948615
Where?
In my area blowjobs are a bare minimum 50 bucks even from sketch craigslist whores.

You're lucky to get actual penetration for less then 100.

Are you intending to only fuck 6 times in a whole year????
>>
>>341948491
They kinda did. Each console still has motion controls.
>>
>>341948598
I think a lot of people can't envision VR gaming because a real VR game that wins everyone's GOTY would probably be something really unique. It's a different medium, so people shouldn't think how 2D games would play on it. It's completely different than the switch from sidescrollers to "3D" models, because those were still in the same medium -- just different graphics.
>>
>3D is going to take off watch!
>Motion controls will take off watch!!
>VR is going to change the world!

When will they learn?
>>
>>341948491
>>341943304
Fun fact: PSVR will use the motion controls.
>>
Technology gimmick aside there hasn't been a single compelling game or application on a VR set to even interest me in one. That's the real problem. The platform itself really boils down to a new type of tv/monitor but the games themselves are leagues behind the experience we can get on any current setup.
>>
>>341948801
The Wii was a success but then again everyone dropped that shit and had buyers remorse. It was a family gimmick for a short time, and how well is Nintendo doing now? Wii U is failing and motion controls are dead.
>>
Have they made a online multiplayer VR ping pong yet? That's literally the only thing I can imagine giving a fuck about.
>>
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VR is the new 2.5D
>>
>>341940736
It's going to stay but the tech isn't accessible for the general public unless china creates a bootleg VR that comes with a cheap rig
>>
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>>341948491
they did stick around though
>>
>>341948720
>>341948762
>>341948862
I live in Spain and from what I know it you can get a bitch for like 40-50 bucks, of course is not going to be a 20 yo virgin cutie, but a hole is a hole.
Depends on the prostitute, but for 25, 50 bucks each fuck you can fuck once or twice per month, maybe its a dumb comparision but you get the point, its way too much money and too complex to wank off.
>>
>>341948862
>even from sketch craigslist whores
as opposed to what?
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>>341948065
>Oh god remember the transition to 3d? 90% of games were fucking awful as companies figured it out.

weren't there already 3D games on PCs even before the NES came out?
>>
>>341948930
Yeah but it's a side gimmick already fading fast. At one time it was THE thing. Everyone was pouring shitloads of money into making sure their system had its own unique version, everyone had to get their hands on these new, innovative games... and now? Do you know anyone who actually plays motion control games? Like... regularly? New ones? Replaying the ones they've had for years doesn't count.

Same could be said for shit like Guitar Hero. Biggest fucking thing in the world for a long time, still sort of exists, but does anyone really give a shit?

Will VR stick around for a long time, in some pathetic, life support-esque state where people are scarcely reminded "Oh yeah, that's still a thing"? Probably. Will it really stick around and be anything worth noting? I guess we could ask DDR.
>>
>>341940736
It's here to stay, just like 3D TVs.
>>
>>341940736
I think its rad as fuck and would pick one up if there was more meaningful content to play.

My biggest concern is everything coming out is just gimmick shit that has zero lasting power; it's the equivalent of the guitar peripherals of the kinect . I just wanna play Mirrors Edge 1 or GTA in VR.
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>>341946607
>Wouldn't that be my son?
>>
Play FPS with VR while on Acid
>>
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>>341948978
VR made 3D and motion controls finally work as intended and more.

When will YOU learn?
>>
>>341949338
I wouldn't even compare it to guitar hero since GH was a device built around a very specific type of purpose or game. If that's the fate of VR the scope is incredibly limited. (Which it probably is anyway)
>>
>>341945482
All of the advances in technology for the past fifteen years has done almost nothing except increase "graphical fidelity". We're still playing games no differently from the turn of the century when the dual thumbstick became the established control scheme.

There was an inkling of potential in the motion controls of the mid 2000s after the Wii, but nobody utilized them well, it really was a case where the tech was not yet there. All the console devs jumped on the motion control bandwagon but it all fell apart. The same is happening again with VR. It had a promising showing in the beginning, and this time everyone jumped on it immediately before it really established itself at all.

I don't see VR going anywhere, because they are restrictive in their current iteration, locking you inside of a small square (not to mention many households not even having the kind of open space to use them safely). Instead, the advancements that VR made in positional tracking is where I think we may finally see an evolution. I couldn't care less about the goggles, what interests me are those very accurate wands that come with the HTC Vive. They're what the Wii remote wanted to be a decade ago.

>>341946553
Not at all. Video games from their inception were made on well established hardware, cheap stuff repurposed to display a game. Video games started on work computers. From them came very simplified systems that played things like Pong. Some of the first generation of consoles were just a box that displayed a dot on the screen that you could move around with some dials.

Video game consoles were existing hardware designed in simple ways. The innovation came from the software.
The greatest games of all time over the past forty years were hardly pushing the limits of hardware at the time of their release; they were focused on just being good games that made the most of the current standard.
>>
VR is neat, but it's not something I'd buy in its current state. The games seem like they have no replay value or depth. I also don't really like the idea of always having to turn my head or move my arms around and shit. That's not something I'd stick by.

Bottom line, it's just not really 100% there. It's more like 15%.
>>
>>341940736
It's here to stay but it's literally only for enthusiasts and idiots with more money than sense
>>
>>341949292
Dunno. I'm 27 and the NES was my first experience with games. I didn't really get into pc gaming until Diablo came out.

I think the point still stands though. A lot of classic games struggled to transition. I think sonic is a decent example.
>>
>>341949129
You're not really talking to me, I already said the Wii U threw everything away and failed. All I'm just saying from a critical standpoint that if you have a 20+ hour AAA quality game that can ONLY be played on the VR: It justifies it more. It felt that way with Skyward Sword.
>>
>>341949338
It literally all depends on the software. There are hardly any good games for motion controls so obviously they died off. Right now VR has nothing good so it's up to devs to figure out what works on VR and make it good
>>
>>341949109
>The real problem is that it doesn't interest ME!
>>
>>341940736
I'll want it in about 10 years when it's been worked on, polished, and perfected.
>>
>>341940736
I just can't wait to get high as balls and play some pretty VR game.
>>
a problem for VR is that there is no one "HOLY FUCK I WANT THAT" game yet

theres a bunch of individual "yeah that looks cool" titles, and an OCEAN of shovelware, but there still isnt that one game that fucking balls out fantastic enough to make everyone want it.
>>
>>341949523
I used my buddy's gear vr on acid. he put on the space app and it was really neat. I had a good time watching the stars play connect the dots.
>>
>>341949749
Not ace combat? I think that's pretty fucking cool.
>>
>>341949749
>a problem for PC and consoles is that there is no one "HOLY FUCK I WANT THAT" game yet
>>
>>341949573
>Not at all.
>talks about computers

That's what I meant. That was the technological innovation. Without that, you can't have video games. Now, if technology created video games in the first place, logic says that more technology will create another type of gaming, maybe improved over video games or maybe just different from video games.
>>
I'm not gonna lie. I tried out OR today at a convention, some zombie survival game, and it was pretty fucking hype.
>>
>>341940736
here to stay but not a replacement

Phil Spencer put it best, basically he said that in televisions infancy they just televised theatre and that's where VR is right now. We just need to give it time until good original ideas start coming.

right now racing games translate well to VR, but nearly everything else is really only meant for TV
>>
>>341940736
I want it when I can plug it directly into my brain.
>>
VR just seems like it adds a gimmick to game types that already function completely fine on static monitors. They don't really innovate and if they do its in a small and specific scope that doesn't encompass all types of games equally. It really only works for first person experiences which is pretty minor in the vast world of gaming.
>>
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>be American
>get rekt in VR game
>throw VR goggles on wall
>>
>>341949828
Ace Combat announced VR support?

Fuck, the VR games shown at the Sony E3 conference look like they could be more fun than anything the Vive has but I'd rather get VR on the PC since it has more potential. I wonder if they'll let you use a Vive or Rift in place of a PSVR. wait this is Sony we're talking about.
>>
>>341940736
Do want, if only for Elite Dangerous, War Thunder and FPS, and my guess would be yes. I'd rather wait till I have a more capable rig and second or third-gen headsets come out.
>>
It's here to stay, and going to be very big. This is not a flash in the pan type technology, it will get exponentially better within like 10 years too, which is important

Arcades will come back so people can have big padded spaces to play VR in. The rebirth of arcade culture, even in a different form will be great
>>
>>341949623
Skyward Sword was garbage and so was the Wii so your argument is moot. In the end it failed, Wii U is a failure but so is the concept and gimmick of the Wii.
>>
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>>341942858
>You only hate it because you can't afford it.
>>
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>>341949985
>wall takes all the damage and headset is fine because homes and apartments in America are made with cheap materials
>>
>>341949957
So exactly what the DS did with its 'innovative touchscreen'? Throwing gimmicky bullshit into games that only need it to justify it being on the DS?

"No Dawn of Sorrow has to be a DS exclusive! See? You have to draw shit! How can you draw shit on a console?"
>>
>>341950243
Elite Beat Agents
>>
>>341940736
given that the input system still the controller, is nothing more than a glorified screen attacked to your head. so no, is not gonna last
>>
>>341949985
>be fat american
>spend seventeen hours hooked into virtual sex
>finally pass out
>head droops
>$1000 VR device slips off head and falls into bowl of mayonnaise on lap

fuck VR
>>
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>Every VR thread, there's people writing massive posts of their 'expert analysis', on why it's a 'fad' and how the people who are buying and playing it are illusions or something.

>They obviously don't know what they're talking about, everybody knows it but still, they must keep doing it.

This baffles me to no end. Is this some condition like the feminist's reported 'mansplaining'?
>>
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>muh immersion
>games shouldn't be fun, they should be art
>people having fun is what's holding the industry back
>>
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>>341950060
Is there any indication yet though? It seems to me that a vocal minority of tech enthusiasts are just now buying these expensive setups and playing shitty physics simulators.

All E3 barely any big name company stepped to the plate other than "oh yeah it's VR compatible, here's a shitty demo" It's exactly what happened to Kinect and PSMove.
>>
>>341943864
How about preventing you from being aware of your surroundings? That sounds pretty dangerous.
>>
>2 tiny screens you put super close to your eyes
>DUDE VR LMAO

More retarded then any gimmick Nintendo has ever made.
>>
>>341950282
>given that the input system still the controller,
Vive has their motion controls and Rift has their own coming out soon. PS4 even has Playstation Move.

Which control system the game uses is entirely up to the game devs and not a limitation of VR itself
>>
>>341950287
Something like fat americans will no longer be a thing soon thanks to roomscale VR
>>
>>341950354
Not gonna lie. Brookhaven is more fun that Killing Floor for the sake of being "VR"
>>
>>341950340
At least there's not that same guy who spends every thread posting about how damaging it is for your eyes when he gets told every single time that it's no more damaging to your eyes than looking at a normal monitor, tv, or smartphone for an equal amount of time.
>>
>>341950365
VR is like sending man to Mars. It's a dream that people long for.
>>
>>341950243
Pretty much. Don't get me wrong it seems like a nice add on to gaming. I also think touch screens and motion controls were nice add ons. I just don't think it's going to replace gaming as we see it today. It's going to thrive in the space that walking simulators currently take up.
>>
I just want to know if you you use vr lying down without getting horribly dizzy.
>>
>>341940736
I'd like something like The World in the .hack games and show, but I know that probably wont happen or even if it does wont happen for a a long time.

For now VR hardware is still clunky and not practical to wear for extended periods of time, and games are nothing more than using the vr as a gimmick like nintendo does with all of their consoles now.

The potential is there, but without the people to bring that out it's nothing more than an unwieldy controller.
>>
>>341950243
Being able to have UI react to inputs directly. That was the whole point of the smart phone screen too. Fuck even games like trauma center showed that you could add fast responsive gameplay with only touch screen controls. Touchscreens are the more reliable gimmicks gaming ever had.
>>
>>341950412
>is not the same
>is waggle instead
given everyone and their mother hate the Move, Wiimote and whatever else.. all you are doing is killing VR further

and the omnidirectional infinity trend mills are about 600$ a piece
>>
The problem VR currently faces is that moving around with a controller makes people really sick. They have to either fix that or make good games that don't revolve around you moving. Also it's apparently fine if you are moving in a vehicle so maybe VR shooter games will throw you into a mech or something
>>
>>341950508
VR is actually useful though
>>
>>341940736
No one wants VR shit that requires you to teleport from place to place.
>>
>>341950369
You still have your ears and there's a grid in the game that pops up if you get too close to the edge of your playpen.
>>
>>341950637
>I'll wait for the HoloDeck
>>
>>341950619
Yeah, VR is going to be incredibly useful in non-gaming industries. That's why it's crazy people think it's never going to fully come to gaming.
>>
>>341949957
>It really only works for first person experiences

Not necessarily true. There's cool stuff you can do with, say, tabletop experiences where you're watching and controlling things from above. Although, obviously all VR experiences are first person to some extent because you're wearing the headset. But, I don't think that's quite what you mean, because if that were the case the statement would be meaningless.
>>
It needs to exist now so that it can actually get good some day. But I'm not personally interested in playing anything in its primitive stage.
>>
>>341941195
I dont live in a shit neighborhood
>>
>>341950508
Yeah which is exactly why I'm so not interested with the level its at. The dream is still a ways from being realized.
>>
>>341941195
How would you hear him break in anyway, out in your cuck shed?
>>
>>341950758
You could easily play third person shooters or grand strategy in your VR. Like, sit down in a virtual chair and play virtual Civilization.
>>
>>341950354

What does immersion have to do with the idea that games should be art? If anything, immersion is closer to the "fun" side of the spectrum than the "art" side (assuming that such a spectrum even makes any sense, which it really doesn't).
>>
For now it's merely vision and motion controls, but how about physical player feedback in the future? You play in a small room with cushioned pistons, when you get punched the pistons shoot forward and hit you. When an NPC touches you the piston lightly taps you on the shoulder. It sounds ridiculous but being able to feel things is the final step in making VR truly VR, but I can't visualize anything to make it work outside of that room concept or maybe a full bodysuit that inflicts pressure on you based on what happens ingame.
>>
>Join the VR revolution!
>>
>>341941195
>>341941507
>he claims he's concerned about his safety
>but he doesn't have motion detectors that beep and/or cameras watching all sides of his home
It's only like a couple hundred bucks, anons. Your security is worth more than that.
>>
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>>341951032
>>
>>341950974
That shit is for arcades where they can build a room for some specific game
>>
>>341950918
>You could easily play third person shooters or grand strategy in your VR. Like, sit down in a virtual chair and play virtual Civilization.

No, I know, that's what I'm saying. It's just technically still "first person" because you're wearing the headset. I don't know, maybe I don't quite understand what the person I was replying to was trying to say.
>>
>>341940736
>No one wants VR
yes and no, problem is people want fucking games for VR, not gimmicks, not "hey look at this technology haha so cool!" they want to fucking put the shit on and play a game something that immerses them to the point they forget about the massive fucking headset's weight imbalancing them.
>>
I don't know know.
Why you're not there.
I give you my love, but you don't care.
What is right?
What is wrong?
Give me a sign...
What is love?
Baby don't hurt me, don't hurt me, no more.
Baby don't hurt me, don't hurt me, no more.
>>
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>>341950758
From a design standpoint maybe the trick isn't to rely on first person perspective. Even in a third person shooter you can rotate your hard freely and take in the ambiance still. Ironically designers might be tunnel visioning on the idea that VR has to be first person.

I also find it interesting that every FPS on VR took to head movement being separate from reticle aiming, I wonder how it would feel if you abstractly aimed with your head instead. It might be unrealistic but it also just might be a god tier accurate mouse using your neck.
>>
>>341948353
you are completely right!
>>
Can I ask how it's fucking acceptable that teleportation is the standard for moving around in VR? It completely breaks immersion which is what VR is all about in the first place.

I get that we're still working it out but it's crazy to me how this seems to placate most people. Fuck I'd rather just use a controller.
>>
>>341950424
>room scale
>good exercise
Hey Chris-Chan...love the videos and the comic but standing still is not proper exercise alone.
>>
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>>341950926
Playing an artful video game on a normal screen would be like "visiting" an art museum with pic related

Playing an artful video game in VR would be like visiting the museum in person with a screen door on your face
>>
>>341951187
>shoot with your neck
>within five years, every CS pro player is paralyzed.
>>
>>341951287
Because moving in game while your actual body is not moving apparently causes people to throw up
>>
>>341951187
>I wonder how it would feel if you abstractly aimed with your head instead.

I believe the original VR version of TF2 had a (default?) setting for this, because the motion controllers weren't really there yet. Supposedly it wasn't all that interesting.
>>
>>341951287
Pretend you're a game dev making a VR game. Here are your options for movement controls:
>use a controller joystick or WASD which can make many people motion sick
>expect EVERY CONSUMER to have a 1 square mile like your game studio
>allow the user to walk and "teleport" their physical roomspace within the virtual game world
which do you choose?
>>
>>341947476
Fuck off red commie. You fuckers will be the first against the wall.
>>
>>341951320
filename
>>
We had these exact same discussions on Usenet back in the mid 90's when Virtual Boy came out. All the shills were going on about depth and unique 3D experience, all that garbage. Apply modernization and you have similar discussions regarding Oculus Rift, HTC Vive, PSVR etc.

TL;DR: You're all newfags. We discussed this already, but considering that /v/ is filled with millennials you guys were still sucking on your mom's tits while we were shitposting in the 90's.
>>
>>341951301
>Playing an artful video game in VR would be like visiting the museum in person

So, more fun?
>>
>>341951460
I want to have the 1 square mile game studio
>>
>>341951460
Make a game that doesn't require movement or the movement happens on vehicles
>>
>>341951536
>museums are fun
what a nerd

not more fun, more visceral
>>
>>341951530
This post propagates rape culture.
>>
I only make 500 buck a week and i'm bad at saving money so no VR
>>
>>341951530
>implying the virtual boy was anywhere near this level
>implying it had multiple companies pushing for it
>>
>>341951530
>We discussed this already

The difference is that virtual reality experiences pre-2000 were absolute garbage. The hardware wasn't there. Now, it is, so the discussions are relevant again.
>>
I am oddly fascinated by VR. It is part of the future, clearly. It will never be the ONLY thing we play games on, but it will be one of those things.

Right now, the technology needs to get cheaper, faster and generally better. Also cables need to die or be organized in a way that doesn't make them deathtraps.

Once all of those things fall in line, there needs to be way better software. The startup lineup for VR makes the WiiU and the Vita look amazing (and I own both those machines). It is a horrible marketing term, but it needs its KillerApp(s).
>>
it's first gen VR so in a few year's time everyone will be laughing at how shitty it is.
ill buy when
>you don't have to set up cameras
>you dont need a cord
>it's less than a THOUSAND AUSBUX
>it has games that don't rely on VR as the prime selling point
>>
VR has to get better regardless of gaming. It will change medical science for the better.
>>
>>341951594
Hover Junkers
Elite Dangerous
War Thunder
Any racing game or flight sim
modded GTA 5 like in >>341950175
>>
>>341951720
>>341951730

>bulky monitor strapped to head
>makes people sick
>no good games
>pushed on consumers that don't want it

Which one am I talking about lol.
>>
Why do some people want VR to fail so much?
>>
>>341951530
This sounds like an abstract kind of b8 but I'll humor you. The VR now is actually pretty good, at least technically and visual wise. It wasn't a shitty red 3D effect. You can on paper make a triple AAA game with all the things we're used to with a controller but with a VR headset in mind and probably have a good experience.

Problem is discussing the solutions as to what kind of game suits VR and if it's sustainable, these discussions are worth having I think.
>>
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>>341952010
>>
How many people actually own VR headsets? They're making all these games for it but I didn't think that audience was all that big given the pricetag.
>>
>>341950974
You can play with silicone dolls soon
>>
>>341952052
Isn't it <10,000 or am I crazy?
>>
>>341951923
>Which one am I talking about lol.
>bulky monitor strapped to head
Obviously not Virtual Boy
>>
>>341952052
>How many people actually own VR headsets?

As far as I'm aware, there is a slightly higher demand than anticipated but still a fairly small install base.
>>
When VR units don't cost more than a fucking midrange computer, I'll think about it.
>>
>>341952052
GearVR has millions of users
Rift/Vive only 100,000+
>>
>>341951923
>bulky monitor that didn't have straps and had some weird cramp'd standee contraption
>came directly as one console unit
>controller was included with a specific control scheme
>screen was FUCKING RED

do you even remember the virtual boy, come on anon at least watch an AVGN episode before pretending to be an oldfag
>>
>>341946607
He would be, if you weren't such a degenerate cuck.
>>
>>341940736
I don't want it, just like 3d shit
>>
>>341941113
>It's just way too expensive for what it does
I'd be willing to bet there's people on this board right now who signed $600-$1000 mobile contracts or even straight-out purchased phones over $600 just so they can text, call and browse the internet. But then they can't even do those things for free, they have to dump even more money ontop of that cost already.

It blows my mind how people thing phones are worth more than VR.
>>
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They fucked up by making these things gigantic retard goggles. Let me know when I can purchase my VR full immersion helmet.
>>
>>341952052
Steamspy says that about 170k own The Lab on steam, which comes with the Vive, and 25k steam users own Hover Junkers on steam
>>
>>341952435
I wouldn't trust those figures. I bought 5x The Lab and gifted four of them just to support the VR game devs. I don't even have a device for it. I bet thousands at least did the same.
>>
>>341952010
Because it will take away from real gaming

>>341952031
Fuck you faggot. I can afford it just fine I just don't want that gimmick bullshit.
>>
>>341952010
You know how much "cinematic" shit is being pushed? It will be like that, except literally everyone will be trying to push it.
>inb4 you're just a poorfag
>>
>>341940736
I've personally been against VR since the rift was announced, when the whole board was on the hype train. I still contend it's just a shitty gimmick like 3D ended up being. Just look at all the shit coming out about the rift and their shitty jew practices, fucking called all that shit years ago but no one listens.
>>
>>341952558
This is pretty nice bait, anon, why are you wasting it in a shitty pond like this?
>>
>>341952031
Literally this.
>>
>>341952572
>I just don't want that gimmick bullshit.
So don't buy it. Continue to play non-VR games.

That doesn't explain why you want it to fail, that just explains why you won't get a headset yourself.
>>
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>It's fun!
>No, it's shit!
>Go to microshit store and try it for myself
>It's actually fun.

Well that was easy.
>>
>>341952010
Virtual reality is not video games any more than press X to Jason.
>>
>>341952582
cinematic vr games > the yearly rehashed sjw pc games > shit > cinematic pc games
>>
>>341952367
>It blows my mind how people thing phones are worth more than VR.
Its really not that hard to comprehend.
>>
>>341952838
>Actual games>cinematic VR games
>>
>>341951923
>>341952297
Not an argument!

>makes people sick
>no good games
>pushed on consumers that don't want it
>>
>>341952813
I will. I don't want VR to fail as a whole I just want it to fail in gaming.
>>
>>341952367
A VR headset doesn't keep iPhone owners from bullying me
>>
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They're just copying Sega as per usual.
>>
>>341943304
NASA didn't send motion controls to the ISS

Motion Controls were for games, VR and Augments Reality have so much more potential
>>
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>>341952367
Those phones are literally mini computers that you can carry with you anywhere. Their price tag is completely reasonable.
>>
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>>341952572
>'real' gaming.
Wow, we got a pro here.

>>341953024
Why though? What difference does it make to you what other people play?
>>
Fucking love my Vive. Nothing compares and games and multiplayer shit is releasing constantly.

Worth it, totally worth it
>>
>>341953024
This. Why do these things have to pretend to be video games to get off the ground? Video games is fucking plumbers jumping on turtles fuck off and do your own thing.
>>
VR containment board when
>>
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I'll give a shit about vr when I can actually do really interesting shit like full dungeon crawls.

But until omni-direcitonal treadmills are a thing on top of developers actually making games that have cool combat systems that utilize vr.

I think everyone has it in their head that if they buy an oculus rift they'll be running around towns and dungeons and fighting monsters with swords and shields, but really all the games are is sitting in a room picking up objects, That's like the least video-gamey thing you can possibly do.
>>
>>341952405
This one is not VR though, it's augmented reality. The pilot still needs to see his surroundings but with added "on screen" info directly projected on his retinas
>>
>>341952367
Phones aren't just "phones", anon. A lot of technology goes into them. Technology that could be applied elsewhere and has its advancement aided by the fact that it's in the pocket of every average first worlder..

For instance, did you know that there's an electronic brain made out of one million ARM processors (the architecture of the CPU that every smartphone and tablet has inside it) with 1% the scale of the human brain?
>>
>>341941517
>implying his wife's son made him buy it and making him watch out
>>
>>341940736
It is.

Normies and developers thought people really wanted this shit because weebs shilled it for waifu sex
>>
>>341953139
Because the market will shift and devs will spend more time making games as gimmicks instead of just making good games. This isn't rocket science you fucking moron, I don't care what shit games you play but when companies are investing billions and headlining VR it is definitely a threat to traditional gaming.
>>
Is VR fun?
>>
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I was very against VR until I saw this.
>>
>>341940736
Yes.

It has so much marketing potential, this will not be some throwaway gimmick

People have been wanting to buy these since the 60s and you are seriously asking if this will sell?
>>
>>341953024
It still doesn't explain why you want it to fail. If you don't like it, don't use it. There's plenty of vidya to last you a lifetime without ever having to touch VR. Why do you want something to fail in gaming, and have it taken away from all the people who might like it, just because you personally don't?
>>
>>341953415
Yeah and 3D was a threat to the old traditional 2D "real" gaming, right grandpa ?
>>
>>341953436
Of course it is fun. Nobody will argue it isn't, but putting that mask on gets annoying and it will end up sitting around after a while. Just like motion controls.
>>
>>341953312
I wasn't saying it was. I just did a search for a fighter helmet to use with my post.
>>
>>341953436
No. It makes you vomit and it's clunky as shit. But it's technology, so you should buy one too.
>>
>>341950365
>Is there any indication yet though?

common sense

it's hard to describe to you how sure of a thing this is since you're young. let me explain it: it's a sure thing

this isn't going away. move etc wasn't compelling in any way, that's why your comparison is just plain stupid. vr is thrilling to people.
>>
>>341953465
>go for the lap pillow
>fall out of chair

Yeah sounds fun no it doesn't.
>>
>>341943476
It's actually spectacular, and I only own a pretty awful resolution Oculus DK2. It makes 2D videos look like primitive garbage
>>
>>341953151
Sorry anon. The neckbeards here who've never used it have already said it's bad.

>>341953415
You sound paranoid.
>>
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>>341953465
Imagine the possibilities...
>>
>>341944353
Who cares? The world is mostly terrible. If people want to live entirely in VR, let them.
>>
>>341953415
>It doesn't matter what it uses, as long as it's a good game!

>VR is a threat to gaming, we should stick to traditional games no matter how good VR games become!
>>
No haptic feedback

its shit
>>
>>341944353
Drugs in general didn't destroy humanity so no
>>
>>341953741
vivte remotes have haptic feedback
>>
>>341953771
Well they've certainly made us much more apathetic.
>>
>>341953436

https://www.youtube.com/watch?v=fQ0JTkBZdyw
>>
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>>341953597

Seems to be general issue. Its blast. I will always consider having a dedicated VR space as a requirement in my house from now on.

Wife who doesnt into anything outside of diablo clones was playing a first person zombie shooter coop with me and fucking SCREAMING while blowing off heads.

I think a big issue is that all the videos and trailers never do the game justice without experiencing it.

Battledome looks like a shitty HL1 shooter until you are actually playing it, teleporting around and peaking out of cover.

My only problem with the vive has been that I have two of them and only barely enough space for one until house is done.

Worth every fucking penny after I played " The Lab " as my first introduction and everything just clicked.

Its such a natural adaptation to anyone who has played games and sometimes hasnt. hnngg
>>
I have a Vive.

VR is amazing, it really is, you actually get the feeling of being in another world, when you are on a roller coaster for example, your brain tricks your body to actually feel like you are moving around.

The problem is, it cuts you off from the rest of the world, it's bulky, it's antisocial.

VR will never take off as mainstream for the same reason 3DTV didn't take off, it's not social and once the gimmick wares off, it's just another toy.

I really enjoy VR, I think everyone should experience it, but it's 3DTV 2.0 in terms of mainstream adoption.
>>
>>341953597
I'm not paranoid that is the absolute truth. And I have used VR, it's pretty cool but it sat around in between using it for porn before I took it back. It's gimmick shit that only a legitimate idiot would lap up.

>>341953723
You say this as if VR has capabilities to have games that just aren't possible anywhere else, that VR is the end all be of game quality and that the quality will only rise with VR. You're absolutely wrong, friend.
>>
I'm picking up a PSVR for RE7 mainly.
After looking around though, I want to play a bunch of PSVR games; Eve, Rigs, Until Dawn, Rez, Giant Cop, Mecha Golf, Some point and click one that I can't remember the title of, and probably a bunch more between now and then.

I'm excited for it.
I have never tried out VR before, so I will be going in completely fresh, which makes knowing that it is probably the worst of the 3 headsets better as I have nothing to compare to.
>>
>>341953436
It's a shit gimmick

Now developers are shilling it because they invested on it
>>
>>341953465
VR is going to end the human race
>>
>>341940736
>Is this here to stay or not?
It's here to stay as a recurring gimmick every 15 years, not as an actual thing. VR is garbage for games, but for specialized purposes it could actually be helpful, like job training and whatnot. The cool VR stuff isn't going to happen on a consumer level, just like how the military had full 3D simulations in 1980 yet the average consumer never saw a game in 3 dimensions until the late 90s.
>>
>>341940736
You wrote your sentence wrong.
What it should be is "No one fucking wants shitty VR"
And yes that's true.
>>
>>341953891
How so ? Alcohol has always been a friend to civilization and others like tobacco and coffee are consumed everyday by a large majority of workers who work longer than most humans in their history.
>>
>>341954169
>>341953908
>>341953563
>>341953553
Okay so 3 people say it's bad and 1 says it's good. So I guess VR is bad
>>
>>341954097

I had a vive party with everyone watching on the big screen. Great time, everyone had fun socializing.

They said the same thing about the internet, more isolation but more communication.

I dont agree with bulky, it fits me great, and is comfortable to wear for hours.

Vive controllers are super easy to use and I had no fatigue playing for hours.

I am glad to be an early adopter, partly because I finally have a real reason to own a gaming PC aside from 4k.
>>
VR will be good one day

But it has to go through the shit that is current VR to get to that

Current VR is kinda bad, all the games are the same and limited to first person shooters basically
>>
>>341954153

>VR can't have good games because I say so!
>>
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>It's another VR is shit vs VR is good thread

Goddamn fuck off and come to a conclusion already
>>
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>Fox and grapes

Its only $900 bucks, faggots spend more than that on Iphones
>>
>>341954275
It's mindblowing when you use it, and you're instantly aware of how much potential the platform has. It's just that nobody has really taken advantage of it yet. That's why it's simultaneously good and bad.
>>
>>341954275
Yeah, VR is a dumb meme that they bought into.

That shit will crash the videogame market too.
>>
I want VR, but primarily for simulators, especially racing sims.
>>
>>341953945
Needing space for VR is probably not going to do it any favours what with the modern trend of making tiny as fuck houses/apartments so cities can concentrate as many people in one area as possible.
>>
>>341954416

No, its good. Its really good. Remember half life 1? all the mods, all the fun? Its fucking back.

More fun with my PC in the last month than I have had since I was in my parents basement in 2002
>>
>>341943304
vr headsets use motion controls so....
>>
>>341954416
>Current VR is kinda bad, all the games are the same and limited to first person shooters basically
So just like PC?
>>
>>341954576

Well, I have a 720 sq ft small house. I basically just have it so when I want the space, it takes about 30 seconds to tuck some things away.

What makes VR awesome is room scale. I was NOT impressed with oculus dk2 seated experience at all.

Room scale and the controllers eliminate all motion sickness and scale issues.
>>
>>341954451
VR doesn't offer anything that elevates games, immersion is a shitty argument too.

It's okay brother, I'll be here to shitpost and make fun of you years from now in the VR flop threads.
>>
people want it because they haven't tried it
they'll try it
they'll realize they don't want it as their primary experience
and then they'll sell their unit
>>
>>341940736
>Is this here to stay or not?
Was it here to stay the last time they tried to make VR a thing? That was in the 90's. You might have noticed a distinct lack of VR products in the 00's.

Basically, it's a fad that won't last longer than a single console would at most.
>>
killing floor 2 VR looks interesting.
>>
>>341954498
Hell, I've spent more than that on joysticks, steering wheels, and other controllers, and this'll work with a lot of the same games
>>
am i the only one who DOESN'T want VR to be a home entertainment thing?

i want VR arcades, with kick-ass cockpits and specialized cabinets with rental harnesses so I can submerge myself in a kick-ass mech battle and not worry about having to make room for it in the space of my own home.

i don't even care about buying VR.
i want to play it, but I don't want all that shit sitting around in my house.
>>
>>341954738
>what is being able to use your hands to interact with the world
>>
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>>341942869
You should be expecting it, he's a menace!
>>
>>341954738
>VR doesn't offer anything that elevates games
You know the drill, you make a claim you back it up
>>
>>341954846
I agree with you, a dedicated arcade would be able to offer a way better experience than what you could get at home and you'd also get to play locally with other people.
>>
>>341954846
>i want VR arcades
I actually do remember playing a VR arcade machine back in the early 00's. It was this game where you play as a mounted gatling gun and you turn around to aim at enemies coming to attack you.
>>
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OY VEY

VR IS GOOD FOR YOU GOY

TRUST ME, I INVESTED BILLIONS ON THIS SHIT
>>
>>341955008
Sounds like Overwatch tbqh
>>
Its all about room scale motherfuckers. Not showing your grandma a rollercoaster simulator on your galaxy 7
>>
>>341941352
lol a decade, bro nothing is going to take a decade anymore, the exponential growth of information technology is real and this is the decade, saying something will take ten years from now is basically like going 50 years into the future on a linear line, vr will be legit and selling as well as wall size paper thin OLED in 10 years, I'll bet you and amount of money, either that or vr will be old hat because we figured out how to make you brain hallucinate holograms with no headset by then
>>
>>341954846
Something like that already exists
It's called "The Void" I think
>>
>>341954738
>>immersion is a shitty argument too

no it's not. tell me, have you had the chance to try out the omni virtuix, combined with control vr, combined with vive?

have you seen how fucking immersive that is?
yes, the display itself is currently primitive, but the rest of the experience makes up for it ten fold.

do I want to play Counter Strike, actually running around IRL on the spot, dodging a shot behind the boxes in dust2 because I'm crouching IRL?

fuck yes I do.
>>
>>341954153
No he's absolutely right, just not with the current knowledge publicly availible right now to developers.

Basically the combination of trade secrets as well as VR platform exclusives (ya retarded am I right? It's just a hdmi cable) is basically holding all the headsets back from their fullest potential. Half the work is passion and the other half is reverse engineering. Unless you are one of those Oculus buyout shmucks in which case you can fit greed and stupidity within the mix.
>>
Teleporting + room scale feels so fucking fluid and natural
>>
>>341955192
B-but immersions isn't an argument!

I think playing on a CRT monitor from 1996 is just as good as using 4K, it's not an argument, hurrrr durrr
>>
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I actually tried it at the mall a month or so ago and I had a lot of fun with it, mainly that shooter game with the shield, but somehow I'm being convinced that I didn't like it just because of this thread.

I didn't even realize you could be coerced out of thinking something was fun. I may have to stop by the mall again just to try it once more
>>
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>>341954738
Immersion is literally the point of putting the damn screen in front of your eyes
>>
>>341955312
When this finally releases, itll be even better. Fitness + VR immersion. VR nerds will be the fittest people on the planet
>>
>>341954934
>>you'd also get to play locally with other people
yup, that's one of the main reasons I want VR arcades.

>>341955187
there's a few of them popping up, but they're all still very much a "sit down" VR experience at the moment. it's slowly picking up pace though. I think it probably won't out-grow the popularity of in-home VR of course, especially with all the waifu simulators and porn.
>>
>>341954849
If you want to truly do that go outside and do some activities you moron.

>>341954907
What's there to back up? You put on a mask and suddenly you're there, it's like you really are JI JOE! Does it make gameplay better? No. The only thing this accomplishes is amplifying immersion, making you feel like you're there. Which is a gimmick and doesn't do anything for gaming.
>>
>>341955484

I am a little worried just because I really love using the room space for small movement.

I think in games that don't support room scale it will be great and I am already buying two

Hey kid, wanna come into my basement? I got a whole freezer full of peripherals
>>
>>341955394
No point. It's gonna blow you away and you're gonna go out and buy one then get mad that there are no games for your recently released headset. This is new technology that has no predefined rules other then don't touch the camera, you have to create new mechanics for it and the only people working on it is small time indies. A triple whammy. Give them time before you go out and make an impulse buy.
>>
>>341954738
>immersion is a shitty argument too.

Have you never travelled? Can you really say that looking at a photograph of the Grand Canyon or atop the Eiffel Tower is the same as being there in person? Immersion means a lot.
>>
>>341955340
>>tfw can't use 4K because my GPU is too old
man, my PC is a real piece of shit
>>
>>341955192
I've used the Samsung VR. it's pretty much like you're playing an arcade game, it's okay. But it isn't worth the effort, and it doesn't replace staple entertainment like traditional gaming or television. It can't and it won't. Fuck VR.
>>
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>ctrl f - waste money
>1 result

This will be a disaster. Get your popcorn.gifs.
>>
>>341940736
>Is this true?

I know i don't want it but everyone seems to love this gimmick for some reason.

>Is this here to stay or not?

I honestly think within 3 months people who buy it will be complaining they don't like using the headsets due to neck pain, headaches, eye strain, motion sickness and just things like it being more convenient to play it on your fucking tv or computer monitor.
>>
>>341955637
What? I thought VR headsets had games specific for it and you could use third party software to VR shit like Subnautica and Skyrim? also if you have the headset you can play what's out now and then just buy the new games as they release? not like your headset is going to randomly explode if you buy it now, though the price may drop if you wait long enough so there's that?
>>
>>341955484
>this is what beta nerds actually believe
>>
>>341955508
>If you want to truly do that go outside and do some activities you moron.
I don't want to go to prison though
>>
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>>341955774
>Mobile VR

Bad example. try a headset with positional headtracking or roomscale and make sure the eye distance is set correctly.
>>
>>341955648
VR can't replicate real experience though, it will never be able to do that. If you want life experience go leave your house every once in a while. But what does immersion do for GAMES?
>>
>>341956024
Mobile VR has all that though. It is literally what you just said. I understand the quality may not be as good but it is the same fucking concepts.
>>
>>341955774
why does it have to specifically "replace" a form of entertainment though?

surely both can co-exist?

when did it become a point of "only one form of entertainment can exist, and each one has to replace the other"?

i still watch movies. sure, they aren't as fun as games, but i still really enjoy them as their own separate form of entertainment.

>>Samsung VR
I can't vouch for that sadly. tried Occulus, found the unit a bit chunky. tried Vive, really enjoyed it. I'm gonna wait for the displays to be less primitive though, I care a lot about not seeing lines between individual pixels.
>>
>>341956175
Mobile doesn't have head tracking, so it's not like you're actually there and you get motion sick much easier
>>
It's absolutely the future. It's what entertainment's natural progression is arriving at. I will admit it is relatively primitive, but it won't be long until we have 1:1 virtual reality, and at that point EVERYONE will already be using it. /v/ is skeptical and quite Luddite because of the cynical nature of the board (muh gimmick) but they will understand this is the replacement of the television in due time.
>>
>>341943256
It was a tech demo to show off IBM's cloudcomputing or something.

You won't be running around pulling off Gary Stu sword moves in the near future
>>
>>341956175
>Mobile VR has all that though.

No it doesn't. it was a gyroscope like the DK1 and that's it.
>>
>>341955898
There are games but not that many worth noting due to the fact that most of the developers for these commercial headsets got theirs within the last month. They do have third party drivers however only one of them has true stereo rendering (for only fallout 4 so far) and they simulate headtracking through your mouses x/y cords, occasionally they have roll.

All and all if this thread is enough to make you second guess it then this tech is not for you yet. I would only recommend it to developers and enthusiasts at it's current stage.
>>
>>341955508
>The only thing this accomplishes is amplifying immersion
Just like graphics
Imagine if every game was still made of blocks and circles and shit like tetris or pacman. Imagine if your favorite game's protagonist was just a rectangle that climbed larger rectangles and/or shot other rectangles with smaller rectangles.

Wouldn't you say that vidya has benefited from the introduction of non-gameplay things? Or would you call having high detailed models over being told "this abstract shape is a person and he's trying to save the world" a gimmick that "doesn't do anything for gaming"? Because VR is the same type of non-gameplay advancement as that.
>>
The Vive needs to be wireless and get a price drop before it will ever be adopted by the mass market. Still pretty great though.
>>
>>341954462
the conclusion is that it's too early to make a conclusion
hint: when the time arrives everyone will pick the latter.
personally i'm waiting until ready player one type gloves that allow for both interaction and intuitive movement using slight tilting or whatever. that book kinda sucked ass.
>>
>>341956295
Yes it does have motion tracking. Assuming you mean what I think by that.
>>
>>341955898
>I thought VR headsets had games specific for it
Sort of. Oculus is paying devs to make Oculus exclusives, but Vive-only games are Vive-only because they utilize the motion controls and roomscale stuff, which Rift doesn't have (yet). When Rift gets it, it will be entirely up to each individual game's devs to add in the support for it.

Basically, all this exclusive shit is Zuckerburg's fault.
>>
Unless they invent something to feel like you're there, it's only useful for porn,
>>
>>341940736
Yes VR is here to stay but not in gaming. I see more use for it in entertainment and education and documentaries.

>>341941352
You are right to wait a while. But 10 years? Nigga 6 years ago smartphones are a dream for $600 but now even poo in the loos can afford two of them for their mistress phone.
>>
>>341955042
Look like they're being brainwashed
>>
>>341956637
see
>>341956398
It can detect rotation but not positional movement, which is what made the DK2 such an improvement because players could lean and stuff.

Mobile VR is nice for videos but it's nothing like the desktop headsets.
>>
>>341956365
>>this is the replacement of the television in due time
>>replacement

i don't think film will be going away, ever.
both games and film have things they're good at doing, that the other can never fully replicate:
- it's too easy to produce convincing works on film because it's a static, non-interactive piece of content where the audience is in a pure state of consumption. this will always make money.
- like-wise, in games you have to deal with the complete opposite scenario, that an audience wants to be in control of their experience through interaction.

to say that it would replace film would be to say the same for any other non-interactive piece, such as books (ignoring things like choose-your-own-adventure), etc.
they still exist, and are still consumed by many.
>>
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Of course I will check it out at the right price.

That time is not now, and may not happen for a few years.

This is ok with me, I'd rather update my computer first anyways to properly play games at the higher FR, hitting 90 can be difficult, especially if the res is gonna increase.
>>
>>341940996
This. People will reply to you with"but all the games suck" hurr no games. But that's no different than saying snake on a nokia couldn't compete with doom.
Also it's not just for vidya, and that's what a lot of peoole neglect. I use my cardboard everyday for 360 video. It wouod be amasing on a proper headset.
>>
>>341955792
you could say the exact same thing about the expensive brick phones in the 80s though....

if i was around when those first became a thing, and i had the chance to buy one, i would've dismissed it as an expensive paper weight.
no consumers understood that they could be improved on, because they thought the existing phones were already superior. yet here we are, with mobile phones that fit in our pocket, and heck you can even play snake on them (thanks nokia).
>>
>>341957685
>>341957863
>>snake
>>nokia

holy fucking hivemind...i hadn't even seen your post yet.
>>
>>341958057
>>341957863
>>341957685
No way. This actually happened?
>>
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>>341955703
>4k meme

4x the bandwidth required for vidya and 4x the bitrate for streaming does not justify the minor increase in visual fidelity below a screen size of 85 inches

unless you game on a projector, 4k is fucking stupid and normals everywhere are buying a bigger number
>>
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I WANT IT!!!!!!!!!!!!!!!!!

http://www.gamesradar.com/playstation-vr-real-way-experience-ace-combat-7-says-producer/
>>
>>341958536
That's why you buy a curved 4k smart TV. Obviously if you buy the shittiest, cheapest 4k it's not going to be as good.
>>
>>341954498
It seems kinda gimmicky and still being worked on. I'd probably wait like 5 years.
>>
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>>341958764
>that image
>>>he hasn't heard the news
>>
>>341958536
You're stupid.

I can tell the difference with 4k DOWNscaled on my 65 inch 1080p plasma. There IS a difference in 4k, you're just saying it doesn't exist because you can't afford to upgrade.

The only reason I'm not upgrading to a 4k tv yet is because I'm waiting for Panasonic to publicly release this bad boy.

http://www.techradar.com/reviews/audio-visual/televisions/panasonic-tx-65cz952-1308888/review

And for only $9,000. Not bad for the studio quality you're getting.
>>
>>341942578
That VR shooting range thing looks really interesting. But not "spend several hundred dollars on accessories" interesting
>>
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>>341959080
>he hasn't heard of importing.

ps4 is region free fuccboi
>>
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>>341958768
>That's why you buy a curved 4k smart TV.

no you double nigger you fucking dont
if you were really concerned about increases in visuals then it would be OLED tech that can control individual pixel brightness instead of a stupid uniform backlight at a fixed nits value

this would actually let images be varied in brightness and allow them to show the high dynamic range the eye is capable of seeing WITHOUT increasing the required bandwidth pointlessly

but you dont do you, you see advertisements for 4k and you eat that shit up like the worthless sheep you are
>>
>>341959236
I hope you can understand Japanese
>>
>>341959080
What's the news??? Game canceled by the SJWs?
>>
>>341959164
>But not "spend several hundred dollars on accessories" interesting
How much does /v/ make? I could've sworn most of you were upper echelon lawyers, engineers, and businessmen from the way you guys brag about owning 300 dollar scalers, gtx 1080's, 4k oled monitors, all consoles, etc.
>>
>>341942578
Not him but i see it for cockpit games.
Like i don't want to run around or use motion control bullshit. But i would pay for a headset rightnow if it had proper compatibility with racing games and space/flight already. A nice wheel and a vr headset in cockpit view could make for a very fun experience. Likewise a HOTAS and flying a plane. I think id need hand tracking or something for that though, bit more fumbling than a car which i can do without looking.
>>
>>341959131
>curved
why are they pushing this meme so far?
>>
>>341959131
>There IS a difference in 4k

I never said there wasnt you fucking insipid faggot, its just not worth the fucking 4x increase in required bandwidth

but go on, buy that shit you cockwrangling fucktard
>>
>>341959338
The game is going to be kindergarten tier japanese. It's fine.
>>
>>341959338
Anon we both know no one was going to be listening to those girls.
>>
>>341959384
Basically. The lip syncing has to be perfect so it's a pain to localize for other languages, combined with the SJW climate in the west that the internet is perpetuating, means that they'd be putting all that effort just to risk the game being shat on by gayman journalists, their flock, and the normies who listen to them.
>>
>>341959328
>OLED
>inaccurate colors
>terrible screen uniformity
>terrible video processing for kino

you don't know what you're talking about
>>
>>341959537
people fap to fully clothed 3d women who don't even do or say anything suggestive?
>>
>>341959398
I'm hardly a wealthy person, and I have other hobbies that I spend most of my money on
>>
>>341959789
It doesn't matter what they do or what they look like. It matters that men enslaved the opposite gender for thousands of years and now have the gall to enslave them in their video games by doing it all over again -- making the opposite gender do what they want.
>>
>>341959789
Come on anon.
What would a really lonely person do other than fap.
>>
>>341952367
>access to the sum of humanity's collected knowledge nearly anywhere on earth as well as the ability to contact any individual who also has access to that resource at any time, to convey any message you want
>a monitor strapped to your face shitty fish eye distortion

Gee, Anon, sounds like someone's suffering from Millennial Entitlement
>>
Overhyped, but any step closer to dotHack and I'm on board. https://www.youtube.com/watch?v=0Q4hEwXSXK4&list=PLF0C672D7FFF367EF&index=2
>>
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No, it's too nerdy for dudebros/normies and if you don't cater to them you'll fail
>>
>>341960026
All a mobile phone needs to do is receive calls and tell the time bud, and even then you should have a watch for that.
Spending hundreds on a tool that should only be about 60 bucks at most makes you fucking retarded.
>>
>>341940996

Sony Microsoft and nintendo poured millions into motion control--Move, Kinect, wagglan-- that shit died in about 5 minutes
>>
>>341958536
not sure why you chose my post to respond to, i wasn't defending 4K....merely pointing out that even if I did want it, it wouldn't be feasible on my setup.

i don't care about it personally, I'm half-blind as it is, makes very little difference for me.
>>
>>341953292

wait so there aren't vive and oculus games that use thumb sticks for movement? sounds like bullshit
>>
>>341953541

well that doesn't cause a fundamental shift in game design, it's just an added functionality
>>
>>341940736
VR is giving me some heavy motion control vibes. Like, VR will be the next big thing/innovation that companies try pushing for the next few E3s before the novelty of strapping a screen to your face starts wearing off.
>>
>>341946762
>specific...type of person.
cough autism cough
>>
>>341941034
underrated.
>>
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>>341959962
There's so much better material out there though. Especially if you get a VR headset that works on PC. Especially if you're into weebshit
>>
>>341956039

what do you mean what does immersion do for games? you might the only person I've heard say that stupid shit. graphics, design, writing, sound, etc all combine to create immerson. if you aren't immersed, what incentive is there to play? you act like it'd a concept novel to VR, and not critical to 90% of games and movies
>>
>>341960565
>>added functionality
>>doesn't shift game design
pick one

it doesn't "replace" the previous fundamentals of game design, but there will certainly be a fundamental "shift" in it...because developers are going to want their games to support both regular functionality AND also VR...to maximize profits.

at the core, there WILL be a shift. game design always gets shifted whenever there's a "new way" to make money.
>>
>>341958536

>poor faggot detected

I got a 4k samsung and 980ti last year. Literally anything under 4k looks like shit now. 1080p is hideous and 1440p is barely acceptable. hate when exclusives come to ps4 because the aliasing makes my eyes bleed

4k is drastic difference even on a 50inch
>>
>>341959532

I still get decent framerates so it's worth it for me.
>>
>>341961019
>>if you aren't immersed, what incentive is there to play

to kick someone else's ass at the game. you know, the original reason games even came into existence?
immersion didn't come first.

source: T42 - multiplayer tennis on the fucking oscilloscope.
>>
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I was mildly interested in VR right up until they turned it into the new coming of motion controls.
What kind of stupid committee decision decided to tie this exciting new medium to the dead horse of last gen?
>>
>>341961858
the same one that thought a second coming of the sega saturn mistake was needed.

"in-between gen" consoles. fucking why.
>>
is a vr headset worth getting yet?
>>
>VR

No. AR. What I want is AR.

I don't want to "be in virtual reality - in reality" I want to BE IN a virtual reality
>>
>>341940736
>Is this true?

No. I am saving my u s bux to get ViVe asap.
>>
>>341940736
Speaking for myself, yeah it's true, I don't want that gimmicky shit.
>>
>>341949523
>FPS
>on ACID
fucking kill yourself
>>
http://i.4cdn.org/wsg/1465954239006.webm
>>
>>341961858
>>341962015
>console VR

No memes, but SERIOUSLY hope you faggot don't do this. The only one to even consider is Vive.
>>
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>>341962107
I don't think you know what those words mean.
>>
>>341962107
>>I don't want to "be in virtual reality - in reality"
AR is still a form of this though. It can't exist without the original form of reality that it's being augmented on top of...thus it isn't a true virtual reality...it's just an additional layer on top of the one you're already in.

Eg. if I had augmented palm trees in my front yard and only rich-fag AR people could see that I had them...that's not "being in" VR, because they still need to experience my front yard before they see the AR palm trees.

To "be in" VR would be to have a direct feed to your brain, telling it that you're seeing something different to IRL, hearing something different to IRL, and feeling something different to IRL...and also making it ignore the needs of the body by resolving hunger, thurst, muscle problems, etc, through an automated system.

Truly being in VR sounds kinda like one of the things Tesla warned about when he said "You may live to see man-made horrors beyond your comprehension"...not because the concept itself is bad, but because the way it would come about would probably be in a really bad context...kinda like nuclear weapons.
>>
>>341942578
I probably won't get into it until the later stages where it actually impresses me.
>>
>>341962578
>>it's the year 2016
should've picked a year further in the future, would've been more accurate.
>>nyanners
fucking dropped, i can't fap to that crazy bitch.
>>
>>341962678
oh trust me, i won't be.
it's pretty much a waiting game for now.
>>
>>341950683
>>I'm cool with the two tiny ass shitty screens on my eyes and calling it good
>it's virtual fucking reality

LMAO
>>
I don't care. Nobody I know in the real world cares. For us, it's like motion controls. A shit gimmick that adds nothing nothing. We play games to sit back and chill out. On top of that it's expensive, so nobody would ever just take a punt to see if we like it.

Hell, they don't even make quality fps that it could be used for anymore.
>>
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>yfw vr takes off
>>
>>341944357
The problem is that if you begin to think that 1st person gameplay is the only way to go, the market will quickly be saturated, and it won't stay long. There's already a lack of creativity in the market right now, a VR trend would only worsen it.
>>
>>341944357
So the best films are done from a first person perspective? And literature is all trash since there aren't even any graphics?
>>
>>341963704
It'll take off, it's just a matter of the prices coming down.

When it gets down to the $200-300 range loads of people will buy them.
The 80's brick cell phones is a pretty decent analogy.

Personally I don't want the room-scale and motion control stuff, I just want one for flying/driving games mostly.
Basically just TrackIR functionality but 360 degrees. Stereoscopic 3D is pretty much universally better than 2D as well.
>>
>>341942578
see
>>341954846

i want a second coming to arcades.
i don't care about realism, i just want fun arcade games where i'm moving things other than just my fingers:

- ddr is fun - legs/feet
- time crisis is fun - arms

something that merges head, arms and legs together? cool, i'm interested.
but i don't care about doing it in my own home, and the current primitive versions tell me i should wait until it matures a lot more.
>>
>>341963446
You can keep saying that but it keeps getting more popular and adopted by more companies.

:)
>>
>>341944353

you sound like my grandpa when he talked about how video games rot your brain and destroy your life
>>
>>341962678
You are meming, though. "Consoles can't do VR" is a meme. The reality is that a lot more people will encounter VR through consoles than through PC.
Of course that's still small-time compared to mobile.
>>
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>>341964482
>implying he was wrong
>>
>>341964539
consoles can do VR, but it's really shitty

ideal VR requires 4k and 90+fps
>>
>>341964539
I didn't say anything about they can't do it, it's just if you're going to take the dive and buy VR, may as well get vive and get the roomscale shit + access to PC porn and third party VR on older games, consoles aren't going to give you straight up porn or let you VR any game you wish
>>
>500 posts later
>still don't know if VR is fun or not thanks to all you indecisive cunts

GEE THANKS
>>
>>341965161
>but it's really shitty
Not according to most people who have actually used it.
>>
>>341963446
see
>>341964359

>>We play games to sit back and chill out
the key thing to remember here is that people "chill out" in different ways. there's more than one way to "chill out".
eg:
- if your day is physically demanding but not mentally, you may consider "chilling out" to be achieved by reserving physical energy, sitting in a chair and playing games that give the brain its fix but aren't physically demanding
- if your day is mentally demanding but not physically, you may consider "chilling out" to be achieved by reserving mental energy, but playing a more physically demanding game like DDR

>>On top of that it's expensive
everything starts out as expensive. with patience, cheaper things will come.
there's a strong theme of posts here about "portable" phones back in the 80s. they weren't exactly cheap, but then compare those to things like the nokia 2280, of which at one point you could pick up second-hand unit for cheaper than a mediocre piece of steak.

>>A shit gimmick that adds nothing
yes, they are currently a gimmick. there's no denying that, but to ignore the possibility that they have room for improvement is odd...there's certainly the opportunity for it.
if it was just a single input device like a wiimote, I'd understand...but this is many different devices merged together. multiple forms of input, output, etc. if that forever stays as a gimmick, it would be one hell of a waste of money for those that made it come about.
>>
>>341965312
>consoles aren't going to give you straight up porn
PSVR comes with a media player. The overwhelming majority of VR porn is mp4 files.
>VR any game
Except for those pesky console games :^)
Also, stuff like vorpx is trash. Making a game work well in VR requires more than throwing a shader on it.
>>
>>341965746
>Except for those pesky console games
What? you can emulate fucking everything. If you mean something like Bloodborne that's exclusive, they aren't going to let you VR that, either. It'll be only specific games on PS4 and shit like Fallout 4 is on PC as well

>The overwhelming majority of VR porn is mp4 files.
Which you can get on PC, you'd miss out on VR porn games and create-a-waifu
>>
It's first gen and not going to be at it's best for a while but I wish these backward hicks would shut up about it needing to fail.
>>
>>341966029
>Which you can get on PC
Sure you can. For twice the cost and that's not including the high end pc most people dont have.

Although really, if all you want is VR porn you might as well use a phone.
>>
>>341940736
People DO want VR stuff honestly.

The problem was never that people didn't want it, it was always two other things.

1 - The price, at the moment even the cheapest VR headset is about 200 bucks too expensive for a peripheral regardless of how cool. This makes achieving mainstream success kind of hard

2 - There aren't enough actual games on VR. All there is right now is a few gimmicky indie titles. To put it simply, VR is yet to have it's "Killer App" that will make people really want to buy it.


Also, motion controls will never not be a gimmick, hardware and software developers need to focus on making VR using a normal control setup as enjoyable as possible rather than getting distracted with stupid shit like waggle sticks or body tracking when most people just want to sit down and relax when they play video games and many people don't even really have the free space for it to ever take off anyway.

Seriously, just release a good quality headset for $199 that has good resolution, head tracking and all that shit and it will fly off the shelves. Forget all that lighthouse, motion controller, body tracking bullshit.
>>
>>341965426
not defending that poster, but really, do you honestly use the "most people" argument to make conclusions for your decisions?

in my mind, the term "most people" is a blanket statement that includes the likes of crowds such as idiots that fall for virus posts on social media with fake video previews; a static image that merely has a play button photoshopped on top of it...that tricks them because they don't know better.

if anything, I'd see those people buying into the first generation of VR, no matter how good or bad it is, because they don't know better. the only thing that might prevent that, is the price.

personally, i think:
- the CURRENT form of VR is without a doubt...shitty, regardless of how popular it might seem
- the future forms of VR are quite promising, but fuck no I'm not spending money on it yet
>>
>>341966380
>lighthouse
M8 you cant have a vr headset without a tracking system.
Also, I think you're really underestimating VR motion controls. They're pretty much the sole reason the vive has been getting so much better reviews than the rift.
>>
>>341966029
>>consoles aren't going to give you straight up porn
>>majority of VR porn is mp4 files
>>Which you can get on PC

i think their point was just that yes, you CAN still technically get VR porn on console, even if it's just static 360 video playback.

but yes, of course it won't compare to PC.
>>
>>341966505
As opposed to the opinions of people who clearly have zero idea what they're talking about and frequently display basic misunderstandings of the technology? Hell yes I'm using that argument.
>>
>>341966784
It doesn't need to compare to PC. It needs to compare to non-VR media.
>>
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1169843211552.jpg
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>"I like VR but I don't want that motion control shit!"
>They even make comparisons to Wiimotes.

How hard is it to watch a video of Job Simulator and see that it's miles ahead of those laser pointers?
>>
>>341966380
different poster here

>>Forget body tracking bullshit
why though? i specifically want that "bullshit", i don't care about JUST having head tracking...i literally ONLY want VR if it has BOTH head tracking and body tracking.

see the theme going on here?
it's another dull case of "lets only have one thing, but not the other".
think back to when Xerox hadn't realized that the mouse would make sense along-side the keyboard.
the mouse existed without the keyboard, and there were people that literally couldn't grasp the reasoning behind those who wanted to use both the keyboard AND the mouse together.

this is the same shit as that, but with different forms of input.
it just makes so much more sense to have both, rather than only one.
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