What's /v/ opinion on Fromsoftware?
King's Field > Dark Souls
Never made a good game
>>341878167
>lonely anon desperate for (You)'s
>>341878265
I diSagree
They have never made a game that runs an acceptable framerate
>>341877969
I've been following them since the original Armored Core and I've always loved them but they tend to have bigger dreams and intentions than their talent can cash.
>>341878167
>look at me guys my opinion is superior to yours!
I liked Dark Souls 1, Demon Souls and Bloodborne. I don't like Dark Souls 2 or 3. I think 2 is better than 3 though, and if 2 didn't have adaptability, soul memory and that weird durability thing they had going, then I might also like that. Dark Souls 3 felt like a shameless cash grab for the sole purpose of finishing the series with fan pandering.
Out of the ones I have played, I think I liked Bloodborne the most. But Dark Souls 2 had the best online if it weren't for Soul Memory.
I haven't played their other games.
They occasionaly make good games.
>>341879643
They've never made a bad game
>>341877969
they are the cancer killing gaming.
>>341879757
How?
Dodge
Roll
Slow attack
Rinse and repeat
Why hasn't anyone copied this formula and made a ps4 exclusive so they could blatantly shill said game without question ?
>>341878367
30 FPS is perfectly playable, hello ((reddit)) underaged cunt
>>341879816
They tried to. It was fucking terrible.
>>341879707
Evergrace.
>>341877969
cool ideas shit execution good dlc
I hope they make a new mech game soon.
They haven't made anything I've enjoyed since 6th gen.
I still think of them as one of my favorite developers, though.
>>341879891
Lords of the fallen? Or do you mean a different game?
>>341880973
Yeah, Lords of the Fallen.
So... is not a Meta Thread?
>>341879893
I like Evergrace, it's like a weird intermediary step between King's Field and Demon's Souls. And that crazy creepy soundtrack.
Casuals love them
>>341877969
They make some good games, but the formula has gotten just a tad, a tiiiiiiiny bit stale with DS3, so I actually really admire that they're branching out now and doing something different.
I think that DeS and DaS were important in that they communicated to other studios that gamers want games to allow you to die more and introduce mechanics that take a little bit of practice on the user's part.