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Which way do you go first?


Thread replies: 33
Thread images: 12

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Which way do you go first?
>>
B: Better chance of bonus loot
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B Is probably a save point area,dismiss It as you are too good to lose against upcoming boss.
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>>341836518
turn around and check behind me first
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>>341836747
this
>>
B of course, don´t want to miss those special hidden items
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>>341836678
>implying i would be playing an ez ass game like this
>>
>>341836518
B is smarter - it's closer.
I would probably follow the wall I've been following already. It also depends on previous level layout.
>>
>>341836518
I don't think my brain has a pattern when it comes to chosing which path to take in video games.
Its pure RNG.
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Trick question.
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>>341836518
I go in the direction of the girl and recruit her into my party.
>>
First rule of RPGs: Always go the wrong way first
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>>341836518
A. I go there and look ahead to see if there is any shady shit like an NPC/big enemy, or a big arena/bossroom.
If there is, I head back and go B.
If there isn't, B is probably the main path for some reason I and I'll go quickly check if there is anything useful in A.
>>
>>341836678

This, just git gud.
>>
>>341836518
B is the obvious choice here. Unless the girl is a choice as well.
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>>341836518
Smash down the wall on the opposite side of B to find the secret C area
>>
>>341837108
In my experience:
>Go A to see if it's the right way
>Get locked into a combat that I can't backtrack through
>>
>>341837276
enjoying that futa dick, anon?
>>
>>341836518
B.
But not because it is the not lit way, at least not entirely.

Human instinct tells us to go left- most of us anyway- so level designers, in most cases, make the way to proceed the left one.
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>>341837675
You bet.
>>
A. Only fools waste time with extra stuff
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>B triggers a cutscene
>door closes behind mc
>>
>>341836747
thats the fucking way you came dipshit
>>
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>>341837698
>Didn't understand how you could think B was left and not right.
>Realize the anime girl is not a miniboss.
>>
>>341837062
>wrong way was actually the right way
>it's a point of no return
>>
>>341837276
>>341837675
>>341837846
source?
>>
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>>341836518
I've learned that A is where you go to trigger a cutscene or battle and the path you came from becomes blocked and inaccessible, B is where the loot is.

>tfw the game does it reversed
>>
>>341836518
I walk about halfway to A before thinking that B might be a side area with bonus loot to get then backtrack and go there.

I'm usually right like 85% of the time.
>>
>>341836518
>go down b because it's clearly the wrong way and will have awesome loot
>it's the right way
>path a had the loot
>you cannot go back from path b
Nothing more infuriating.
>>
>>341838906
[丸居まる] Self Sex (欲情ハンティング)
>>
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>Go down B
>through a winding tunnel, you reach a dead end
>turns out this was just a shortcut that leads back to the entrance when you're done going through route A
Fucking Bethesda's shitty dungeon design
>>
>>341838542
I didn´t think B was left, and I deliberately choose to go right first because extra goodies are mostly right.

A terrific example of this is the console FPS fire warrior, IIRC basically whenever there is a junction the way forward is the left one.
>>
>>341836518
First turn around and check behind for secrets, some starting places might have a hidden wall or items just behind it. Then go B, if it looks like the right way, go back to A. After a while, run back to B since A is probably the right route so B has to be a dead end. Later in B, there's a similar split into C & D, go to C for a bit, if it looks like it continues, go back to A ignoring D for now since there's no way a sidepath would have long split paths making A the real dead end. Then A has a split path to E, F & G.
Thread replies: 33
Thread images: 12
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