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Anonymous
Dark Souls 2: SoTFS player resurgence
2016-06-17 23:40:02 Post No. 341795339
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Dark Souls 2: SoTFS player resurgence
Anonymous
2016-06-17 23:40:02
Post No. 341795339
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So I recently reformatted my computer and didn't realize that Souls 2 and 3 both don't have cloud saving and lost my data. I decided to start a new playthrough of SoTFS since Souls 3 is linear as fuck and not being able to skip to the areas that have what I want for my build kills repeat playthroughs for me.
I'm seeing summon signs all over in every area I go to and invasions at a decent rate. I put the bell tower covenant ring on and had invasions almost back to back. I went to the bell tower and had plenty of fights.
I didn't realize how much I missed this game in just my first hours of gameplay:
>They try to chug estus, hit them before they can even sip it
>The host has phantoms, they can't easily heal, can fight 1v3 and win since any damage I do sticks
>The weapons don't all have the same fucking animation, various movesets between straight swords, great swords, and ultra greatswords whereas in Souls 3 they all have the same vertical swing moveset.
>Barely more than an hour into the gameplay and already have +10 weapon thanks to bell tower PVP
>Invading sinners with cracked blue orb
I dislike the repeating textures in the area and the game is certainly less good looking than DS3 but the gameplay and weapon movesets blow Souls 3 out of the water.
Pic related: SoTFS only had around 1900 players when DS3 released, it's back up to nearly 4k. I guess people realized how much of a hack Miyazaki is and how uninteresting Dark Souls 3: Safe Space Edition is.