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Give me 1 good reason why this MMO will fail
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Pro-tip: It will succeed
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>>341752512
>Give me 1 good reason why this MMO will fail
It's a mmo in 2016
>>
Maybe because the time for hype was over a year ago, and since then it's all died down and literally no one talks about it anymore?
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>>341752662

>i can't be asked to do research on whether this game will succeed, so i'll default to the 2016 argument

Hi John Oliver
>>
>>341752512

It's not an MMO, it's some sort of weird MMO/Moba instanced hybrid.
>>
Is it the one that's boasting REALISTIC ARMOR ON FEMALE SOLDIERS ?
kek
>>
>>341752512
>Female paladin
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>>341752512
I've literally never heard of it but that picture looks good.

Has potential to catch the WoW fallout if it's good.
>>
>>341752968

And that's a bad thing?

>>341752905

>a game in pre-alpha isn't talked about as much as Zelda
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>>341752926
doesn't help that no one heard of this shit
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>>341753097

See >>341753081
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>>341753081

Yes.
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Who?
Will it succeed just like Wildstar? :^)
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>>341753081

Holy shit it's still in pre-alpha? Why do developers think it's a good idea to build hype for a game YEARS before they're even going to be finished?

And it doesn't need to have as many threads as Zelda, but more than once a month would be good.
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>>341752512
Literally what game? Spoonfeed me about what it is
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>>341752512
I've never heard of it. That's a pretty good reason.
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>>341753067
>Uses a W40K image
>The same setting that has Sisters of Battle.
>>
>Being excited for an MMO

You idiots never learn, do you?
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>>341753221

The MOBA aspects are greatly exaggerated. The campaigns last from around 1 month to 6 months.

>>341753238

Wildstar was designed to be a WOWclone with better raids. Crowfall is very different to Wildstar.

>>341753350

Probably because most MMO developers outright lie about the features they will implement. ACE promotes transparency between player and developer to make sure hype is actually legitimate and not blind orgasms.
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>>341753407
Insane daemon-summoning pyromaniacs aren't paladins
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>>341753570
I never learn because I know it's possible to make a good MMO, but World of Warcraft has convinced everyone to just fuck their game up.
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>>341753589

>Probably because most MMO developers outright lie about the features they will implement. ACE promotes transparency between player and developer to make sure hype is actually legitimate and not blind orgasms.

So are you just pretending to be a shill for keks or are you a shill for sheckles? Because this doesn't even answer the question asked, at all.
>>
>>341752512
because WoW still exists
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>>341753746
Retard
>>
>>341753570
>be excited for wow
>it comes out
>play it non stop for 6 years
>play it once every few months for the next 6 years
that will teach me
>>
>>341753384

It's a PVP MMO that calls itself the lovechild of Game of Thrones, The Walking Dead and EVE Online.

>>341753570

This one is different, and more importantly, realistic about its gameplay features. >>341753817 makes a good point about WOW. Most developers either promise big things and have a NDA, or are just bland copies.

>>341753848

Forgot to mention the game is set to release around the start of 2017.

>>341753907

>Every new MMO I hear of is instantly World of Warcraft
really?
>>
It's 2016 and it's not called WoW.
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>>341753817
It being good or not doesn't matter. MMO's are dead.
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>>341754108
when did he say it was WoW
he said it won't succeed because of wow
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>>341754237
They're dead BECAUSE they aren't good.
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>>341752512
literally no one has heard of it
>>
because it is an MMO
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>>341752512
Nobody but Koreans plays MMO anymore.
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>>341754108
>It's a PVP MMO that calls itself the lovechild of Game of Thrones, The Walking Dead and EVE Online.
How is that even a good thing?
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>>341752512
WoW is still alive.
>>
>>341752512
it's an MMO.... that it. it's an MMO and those are geared to fail 97% of the time
Elder Scrolls Online
TORtanic
Warhammer Online
Wildstar
it's what MMO's do
>>
>>341754108
>Game of Thrones, The Walking Dead and EVE Online.
Shit, piss and puke

Why would you want any of those
>>
Are you the same guy who said BattleBorn would do better than Overwatch?
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>>341754509
We'll know if he tells you to "freak off".
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>>341754108
>PVP MMO that calls itself the lovechild of Game of Thrones, The Walking Dead and EVE Online.

And there you have it.
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>>341752512
There is some neat stuff promised but I don't even know if it'll be able to launch before Scam Citizen.
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>>341754296
They are dead because they carry too many risks. MMO game elements can be split into to multiple games and make more money. Even this one has to throw in MOBA mechanics to stay up with public interests.
>>
The last trailer or whatever they released was sooooo bad.
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>>341752512
Having losts of customisation and being able to switch between a lot of different playstyles doesn't make any of those playstyles actually fun
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>>341752512
>MMO
There's your problem. MMOs aren't great games, they haven't been for ages now. One could argue they never were. Everyone remembers their first MMO as a magical dive into "Wow, technology made a virtual world full of people to meet and have fun with!" but that only lasts for one game. No one wants to play a second MMO, even if it's a sequel to their first MMO. The ones that try to play a second MMO have lost all sense of community and play it so systematically that they burn themselves out.
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>>341754478

Besides Warhammer and maybe Wildstar, I believe all those MMOs that "fail" still make a killing off F2P microtransaction shit.
>>
/v/, how would you make an MMO that doesn't fail.
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>>341754237
>>341754478
>>341754820

What makes you say that? There's clearly a market for an MMO experience that is legitimately different to WOW. Most games along the way have tried getting their own unique feature to attract players, only for them to leave eventually after realising how much of the gameplay is the same.

>>341754820

Crowfall is specifically trying to make a more sociable MMO, and it does seem to shape up to be an actual MMO with a real community.

>>341754421
>>341754491
>>341754648

You do know why it's called that right? The economy has similarities to EVE, the story is similar to GOT and there's survival elements. It's not a full combination of the three.

>>341754509
>>341754624

F-freak off!!! xd No, i'm not that guy.

>>341754740

What trailer?

>>341754828

This one is B2P with a purely cosmetic cash shop. They've said this from day 1, no pay-to-win.
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>>341754820
>Wow, technology made a virtual world full of people to meet and have fun with!
Because of this I feel that when VR becomes mainstream MMOs will become huge again. At least I hope so, I think MMOs are amazing since they're more like virtual worlds than real games.
>>
>>341755103
WoW isn't the standard, it's the anomaly.
MMOs aren't worth the trouble.
>>
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>google it
>Crowfall is an upcoming massively multiplayer online role-playing game (MMORPG) developed by ArtCraft, described as a "Throne War Simulator". The game aims to be a fusion of action MMORPGs and real-time strategy games. Its Kickstarter campaign
>Its Kickstarter campaign
Oh boy, another "You can do ANYTHING" MMO made by a bunch of college drop outs that have never made a game before
>>
>>341752512
All mmos fail.
>>
>>341755185
How much are you getting paid for this? I've been looking for an easy part-time job like this.
>>
These guys really wanted the Song of Ice and Fire license huh?
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>>341755185

Tons of MMOs get announced with a B2P model. Look at... any MMO that went F2P like SWTOR and Wildstar. They are now F2P with a cash shop.
>>
>>341754801

You can't suddenly become a sneak-thief if your archetype is a Champion. There's obvious limitations that come with choosing your archetype but you can switch to something different if you want. You don't have to switch between different playstyles.

>>341755281

It is if the costs are cheap enough. A lot of money goes into animations for each and every race/class/weapon combination depending on how ''unique'' your MMO is.

>>341755402

>google it
>Director: J. Todd Coleman

hmm, isn't this the same Coleman that did Shadowbane? That REALLY good MMO?
>>341755434

trying to raise awareness on /v/, also because I don't have a life.
>>341755448

Even if they got that license, it wouldn't work with the whole ''world gets destroyed, start a new game now'' feature.
>>
>>341755103
Daily log in bonus, the only thing that requires real money would be costumes that don't do anything, developing rank 3 gear and up requires you to finish 5 or more missions, and have a simple but fun combat system like any of the DMC games.
>>
literally a shill thread for a game that isn't out and whose concept is essentially "we took all the asinine shit that was vaguely popular when we started development and decided to mash it all together because even pretending to be original was too much work"

Amazing.
>>
>>341755185
>Crowfall is specifically trying to make a more sociable MMO, and it does seem to shape up to be an actual MMO with a real community.
So did that one MMO where you sailed ships around, they emphasized a lot of social elements and tried hard to push the fact that the world would be player driven. I honestly thought that would hopefully break the theme park MMO problem. I was wrong. I was so wrong I seriously don't remember the name of the game. What was that MMO where you could sail ships around and there were like player run court hearing for player killers who got arrested?
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>>341753746
Those are Grey Knights.
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>>341752512
MMo are dead.
>>
>>341755760
>You can't suddenly become a sneak-thief if your archetype is a Champion. There's obvious limitations that come with choosing your archetype but you can switch to something different if you want. You don't have to switch between different playstyles.

Didn't say you could, just that I don't give a single shit about any of those mechanics.

What matters is them actually being fun and having depth. WoW was popular because it had that.
>>
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I like the art.
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>>341755770
Wasn't that Darkfall.

I was hyped as fuck for it so many years back but never ended up getting it.
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>>341755984
>>
>>341755984
The artstyle reminds me of wildstar, which scares me
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>this MMO will usher a NEW FUTURE of mmo
>some mesh of project survival, diablo, mobas and whatnot

No. Also Kickstarter.
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>>341755103
Hire competent developers
Add lots and lots of money
Market it anywhere and everywhere
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>>341755770
You mean archeage?
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>>341755984
>>341756089
Why are they so fucking blurry?
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>>341755770
Archeage

Was alright at launch then commited suicide by jewry

Pic related. How it died.
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>>341752512
>he does it for free
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>>341752512
>No marketing at all
>MMOs stopped being abig thing 5 years ago
>Shity graphics in [THE CURRENT YEAR]

Go shill somewhere else, man
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>>341756189
Thats kind of a compliment considering the guy behind Wildstar's artstyle was a very high billed industry art designer who worked on pixar stuff and Crowfall's artist is just some guy.
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>>341756727
I actually think Crowfall's looks a lot better.
>>
Super easy make-or-break question

Is it an action-MMO?
>>
>>341755698

That's because they're MMO's with slightly altered ideas to give off an illusion of being different, only to suck them into the same old grind that is level up and do quests.

>>341755770

This isn't a themepark MMO. It's a PVP oriented MMO. There's only end-game from the beginning.

>>341755907

>I don't give a single shit about any of those mechanics.

Why not? The archetype system shown in pic related is a very clever way of saving money and pushing away the ''le i'm so unique as a short loli who tanks bosses'' crowd.

>>341756226

>some mesh of project survival, diablo, mobas and whatnot

A mesh that works. And the MOBA aspect is exaggerated as I've said before, the campaigns last from around 1 month to 6 months.

>No. Also Kickstarter.

What's bad about that? It's raised a fair amount of money and the devs have justified their spending. See http://crowfall.com/en/news/the-crowfall-budget-question/
>>
>MMO
>kickstarted MMO
I honestly don't see how it could possibly turn out to be decent. Most kickstarted games turned out to be total piles of shit, with a couple of low-budget exceptions and games made by already existing developers. But something as huge as a MMO made by some nobodies? Nah, I'm not falling for that.
>>
If you have to shill your game on /v/, it will probably fail
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>>341757067
>This isn't a themepark MMO. It's a PVP oriented MMO. There's only end-game from the beginning.
In case you missed what my post was about, I was talking about how simply fixing the "theme park MMO" problem wasn't enough.
>>
>>341752512
no simple click on the target hit this hot key to cast this spell.
thats its problem its trying to be different by grabing attacking styles from unsucessful mmos like tera and wild start instead of just having a simple formula and biting off of wow with auto attacks and hotkey spells.
>>
>>341753962
Yes, you are
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>>341757026

Yes, it features action combat with each archetype varying in how many hotbars they have. For example the Druid has a hotbar for healing and the other for magic attacks. Ranger has a hotbar for melee and then ranged.

>>341757137

see >>341757067

>>341757164

Just seeing the arguments as to why it will fail.

>>341757190

>I was talking about how simply fixing the "theme park MMO" problem wasn't enough."

The themepark MMO problem is grinding and having more content and grinding more. Crowfall doesn't have that. It's gameplay comes from participating in campaigns, that could be as a craft resupplying weapons or actually fighting in the battles.

>>341757315

The action combat I can't really speak for because I haven't backed the game, but there are streams that feature the combat that look pretty good.
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>>341757315
>Auto attacks
>Hotkey spells
>Targeting
>Trying to be different from WoW is a problem.

People who think like you have ruined this industry.
>>
>>341757067
>Why not?

Its a gimmick.

I, as a consumer, don't care about them saving money, and "pushing away" anyone that wants to play your game is just hurting the population overall.
>>
>>341754108
>It's a PVP MMO that calls itself the lovechild of Game of Thrones, The Walking Dead and EVE Online.

well thanks for turning me off from this completely
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>>341754108
>lovechild of Game of Thrones, The Walking Dead and EVE Online
Shill-o-graph is off the charts
>>
>>341752512
>Templar
>abdjucator
>furry
>>
>>341752512
I have no idea but they name dropped Shadowbane so I gave them 20usd. Haven't followed it but I guess the beta I'm in is coming late this year.
>>
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>>341752512
I can give you a reason it can succeed.

HORSE

PUSSY
>>
>>341758231
Wait so classes aren't race+gender locked anymore ?
>>
>>341757638

>and "pushing away" anyone that wants to play your game

You mean the 12 year old crowd that wish to be super unique and play a giant who sneaks around casting spells? This game is being practical but still retaining many of the styles that we actually bother with in the first place.

>Its a gimmick.

It fits in with the rest of the gameplay mechanics and actually looks fun.

>>341757974
>>341757732

>I'm just gonna assume that its a horrible monster created from these three instead of checking out the game xdd

>>341758137

The Creative Director of Crowfall, J Todd Coleman was also the Creator Director of Shadowbane.
>>
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I haven't seen shilling this hard in ages
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>>341758361
So i assume it's playable?

>>341758370
There was a Conan thread this week, i think
>>
>>341758361
>You mean the 12 year old crowd that wish to be super unique and play a giant who sneaks around casting spells?

Yes, the "MMO" crowd.

Good luck with your game anon, but you might want to pull back on the very painful level of shilling. All its doing is making people dislike you and by extension the game itself.
>>
>>341752512
>have this idea for an MMO
>castle sieges, pvp
>kickstarter
How? It's one of the most expensive projects an developer can attempt, any MMO that launched in the last 10 years had an 8 or 9 figure budget and 3-6 years of development time not to mention the massive maintenance costs.
>>
>>341758614
He said the point of the game was pvp, so I guess they're just skipping pve shit
Most mmos that do this shit tend to go for both
>>
>>341758328

There are no classes. Just archetypes, which are combinations of class and race. All the human looking archetypes have a female and male option. The ones that don't are stuff like minotaurs or elks, which makes sense given how no one wants to look at minotaur tits.

>>341758526

It is reaching playable status, given how the developers are stressing the importance of combat and constantly refining it. You can see some gameplay on Twitch or Youtube, there's no NDA on this game.

>>341758541

>i met a 12 year old in an MMO so everyone who plays MMOs are super childish and like to be special snowflakes.

>>341758614

http://crowfall.com/en/news/the-crowfall-budget-question/
>>
>>341758328
don't know. I got this off of the Legionare archetype. That would be a nice addition. Or at least make some more classes available to the centaurs and other races.
>>
>>341758835

There's very little PVE in the game. The monsters that appear in the campaigns aren't too strong to be considered a challenge but they are there to bring up the danger factor to make the game feel more intense.
>>
>>341758328
I think male centaurs and female centaurs were separate Kickstarter goal
rewards
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>new MMO
> IT WILL SAVE THE MMO GENRE
>it doesnt
>>
http://www.youtube.com/watch?v=DDThqxoRhSM
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>>341758837
>no one wants to look at minotaur tits
Then your minotaurs suck, dev-kun
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>http://crowfall.com/en/archetypes/assassin/
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>>341752512
MMO
>>
>>341758835
>>341758837
So they're making a PVP only MMO. This thing has to explode on launch or there will be nobody to play against a week later. Seriously, pvp focus is fine but if you want your game to stay alive you need PVE to keep players interested when they had their fill of PVP.
>>
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>>341759549
>>
I'll bite.

Everyone has this expectation that an mmo is suppose to last a fucking lifetime. They jump into this mmo and play it nonstop until they hit max level, because that is where all the content is. They play the shit out of it and play it nonstop until they eventually get bored because of lack of content. The developers have to keep up the content otherwise a drought develops and people leave the game in droves because there is nothing to do. It is at this point people will harshly criticize the game for what it lacks or what it fails in. Example see wildstar and guildwars 2.

The only oddity is FFXIV which has sustained numbers. Whether or not they are steadily losing at this point is moot, people are staying with it because they are outputting enough content to keep the population happy.

An example of when the population is not happy is WoW's horrible droughts. 1 years of the same goddamn content, at least the developers openly admitted their failure in keeping the population happy and "promised" this expansion will not have such a long drought. Though the damage might be irreversible in getting people back.

So unless the devs for this game can keep updating content on a regular basis, the game will fail. If not and keep it up and the game itself is "okay" then it will succeed.
>>
>>341759502
It seems like the biggest flaw so far is the generic Tolkein setting, might check this out though when it gets anywhere. Good job shilling OP.
>>
>>341759371

> IT WILL SAVE THE MMO GENRE

It might if its successful, given how most publishers are afraid of doing

>>341759872

The PVP isn't as simple as battlegrounds. The campaigns last from 1month to 6 months where the players go through the four seasons, starting with Spring and ending with Winter. By Winter the world is destroyed and the campaign ends.

Each campaign is different by map and ruleset, and when players are dropped into teh wrold they have the gather the resources required to start building castles, making weapons, transporting resources etc. This is why I'm so confident in Crowfall succeeding, it has zero reliance on the WOW-esque grind we all have come hate so much.

>>341760076

>fantasy genre
>instantly makes it Tolkien

You weren't even trying.

>>341760018

The great thing about Crowfall is the content doesn't cost too much. Each campaign world is randomly generated and strategy is something players can come up with. http://crowfall.com/faq/strategy/
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>>341759549
>Someone was paid true money to write this
>>
>PvP MMO

No wonder no one talks about it. It was DoA.
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>>341760615
Where is the open beta/alpha? I'm not paying $45 to get into the beta of your shitty game. Though I like the idea behind your confessor class
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http://crowfall.com/faq/campaign/
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>>341757628
>The themepark MMO problem is grinding and having more content and grinding more. Crowfall doesn't have that. It's gameplay comes from participating in campaigns, that could be as a craft resupplying weapons or actually fighting in the battles.
Are you listening to anything I'm saying? Non theme park MMOs have come out and still crash and burn. That isn't the problem.
>>
>>341760615
>Tell you you did a good job and that the game looks like it could be fun.
>You respond with a generic nitpicky pedantic shitpost at the one problem I had with it.

Holy fucking shit you're an awful shill. Gonna avoid the game now.
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>>341760992

Not only that but how is participating in campaigns different from grinding content in general? You're still going to be doing the same thing over and over again.
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>>341761332
people choose whether or not repetition is fun. Take Musou players for example.

The question that remains is "Is this game actually fun to play, and not like a second job?"
>>
>>341755103
Monster hunter with bigger hub
No leveling, all the gearing and stat shit would be from crafting and drops. Or Etrian Odyssey style where you form groups and go into dungeons, mapping shit out while trying to survive
>>
>>341760774

I'm bored and have no life.

>>341760992

Well why do you think Crowfall will fail? Your the guy that says the character customisation was a gimmick, right? Well explain why the hell this game will fail? Everything from gameplay to story to content available fits perfectly and you haven't come up with a good reason.

>>341760920

http://crowfall.com/en/faq/subcat_playtesting/alpha-and-beta-testing/

>>341761273

RIP - Customer Anon who could've played the game but can't now xd. 17/06/2003 - 17/06/2016

>>341761332

>how is participating in campaigns different from grinding content in general? You're still going to be doing the same thing over and over again.

- Strategy actually trumps numbers.

- Voxel engine for physics.

- You can be a crafter and supply weapons and other resources given there's an inventory limit as well as durability on weapons/armor.

campaigns vary drastically, see http://crowfall.com/faq/campaign/
>>
I'll believe it when I see it. Remember the hype for GW2? Unless Crowfall actually delivers on the shit it boasts about I couldn't care less.
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>>341752926
He's not using the year 2016 as a sign of progress, it's because MMO's are literally past their prime right now. There is generally very little consumer interest in the genre. Just because someone pulls up a date doesn't mean you get to shit on them for John Oliver.
>This yogurt went bad in 2015, so I won't eat it in 2016
>OH OKAY MISTER OLIVER YOU PIECE OF SHIT PROGRESSIVE
That's what you sound like, you blithering idiot.
>>
Isn't this being done by the dudes who were behind Ultima?
>>
>>341761801

>Strategy actually trumps numbers.

Not content, and doubtful. Every single bit of MMO PvP play I've seen is just masses of groups trying to pick off strays.

>Voxel engine for physics.

Physics isn't 'content'

>You can be a crafter and supply weapons and other resources

Nigger I can craft in any MMO. That's a fucking -job-.
>>
>>341761801
Not him but Crowfall will fail because of its ugly, tired cartoony graphics, boring looking gameplay, and mediocre worldbuilding combined with a shitty market that needs something truly exceptional to be revitalized.

Now make another post where you respond to everyone. Keep defending your shit game.
>>
>>341752512
sjws crap

people love sexy designs in mmos and not that politcal correct feminist pandering
>>
>>341762250
Speak for yourself, I like armour.
This shilling makes me want to avoid this game like the fucking plague though.
>>
>>341762027

>respond to someone meming with a meme

I'm the bad guy now?

>>341762058

Gordon Walton was I think, and he was also part of Star Wars Galaxies.

>>341762126

>Nigger I can craft in any MMO. That's a fucking -job-.

You can't contribute to the war effort in other MMOs though, can you? In Elder Scrolls Online, you can do repeatable quests where you are ''giving weapons to the supply lines in Cyrodiil'' when in reality that's total lies.

>Physics isn't 'content'

Is when the strategy is enhanced because of it. Being on top of a castle wall and sniping people suddenly seems like a bad strategy because of how easy it is to be picked out.

>Not content, and doubtful. Every single bit of MMO PvP play I've seen is just masses of groups trying to pick off strays.

See http://crowfall.com/faq/strategy/ at Question 6.

>>341762250

http://crowfall.com/en/pantheon/ Some are high test, mang.
>>
>>341759502
Oh look, combat is complete dogshit.
>>
>>341761801
>Your the guy that says the character customisation was a gimmick, right?
No. You got lost in your conversations.
I'm >>341754820
I'm the guy who thinks that MMO magic is impossible to recreate past your first MMO and think that anyone who tries a second one will not play it like they originally did. This current generation has all played World of Warcraft and thus we have to wait until that generation dies out to let a new big MMO become a new generation's first MMO.
>>
>>341762646
>>341762194

I wonder if OP is actually working for a different MMO company or actively wants Crowfall to fail by being an 'obvious shill' and making everyone hate it.
>>
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>>341762651
You're the fucking shill, you were always the bad guy.
>>
>>341762027
>food analogies
>>
>>341762651
Saying an MMO will fail in 2016 isn't a meme though, it is by far the most likely outcome. How many successful MMOs have recently been made? I'm not even going to bother replying to you anymore, you worm brained shit.
>>
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>100 dollery doodies for early access
>>
>>341752512

>MMO

there you go.
>>
>>341752512
it's not wow
>>
>>341762646

Reminder that I am just an autist who can't wait for this game to be released and have no life, so have decided to see what /v/ can say about it. No shills, mang.

>>341762696

That gameplay is from 1 year ago, look at videos now to see the progress. It's much more fluid and aesthetically pleasing.

>>341762709

Why are you reducing MMO success to some dumb ''magic'' formula that can't be obtained anymore? Everything was amazing back in 2005. Naruto was great, Pokemon was great, everything was great. You still haven't come up with anything reasonable to suggest this game will not succeed.

>>341762958

>it is by far the most likely outcome

For most it is. Except most are p2w f2p cashgrabs that feature amazing graphics and loli races. No shit they fail.
>>
>>341762651
>The shill is also a "high test" faggot

Fucking gross.
>>
>>341762651

>You can't contribute to the war effort in other MMOs though, can you?

No. Does it matter? No. It's still grinding out gear for whatever fuckall reason.

>Being on top of a castle wall and sniping people suddenly seems like a bad strategy because of how easy it is to be picked out

So the game's """"""strategy"""""" doesn't even make any sense. Good going, devs.

>Question 6

Answers nothing about needing """"""strategy"""""" besides making 1 out of 3 choices. The actual battle will remain the same pool of players refusing to enter battle unless they see an easy mark.
>>
Checked out the video and it seems that the game concepts are inspired by table top RPGs. All the good western MMOs of the older eras were, so this might actually be pretty good. Pretty hyped.
>>
>>341762651
were is the sexy art supposed to see

all I see is modest dressed women and half naked man

I guess sexually exploiting men is still ok in the eyes of those sjw hypocrites
>>
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>>341763291

>No. Does it matter? No. It's still grinding out gear for whatever fuckall reason.

How the fuck is getting limited iron ore transported to the base of operations where blacksmiths turn them into iron bars, and eventually iron swords grinding?

>So the game's """"""strategy"""""" doesn't even make any sense. Good going, devs.
>Answers nothing about needing """"""strategy"""""" besides making 1 out of 3 choices

>simplifying the game this much

This is reaching bait-tier. Stop embarrassing yourself.

>>341763541

>expecting hentai-tier nudity

Really? Pic related looks pretty good.

>>341763467

yes, i am successfully shilling xd
>>
Is there any actual adventure in it?

Or is it a bunch of copy paste bullshit quests to save the world that have been done by the 10,000 players before you?
>>
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>>341762651
>It's the guy who replies to every post in the thread, desperately trying to have the last laugh
W E W
>>
>>341764059

There are no quests. The game is the campaign, which revolves around fulfilling a win condition (something as simple as get the most points or most land claimed at the end)

The game places emphasis on everyone having a role to fulfill. I'm not talking about the holy trinity type role. An example:

- You can be a crafter and make high-end weapons for your faction/guild/alliance in the campaigns due to the eventual scarcity of the raw materials available in every campaign map.

>>341764130

I've said multiple times I'm doing this to raise awareness for this game. If you knew about a game which looked really good but had no discussion on /v/, wouldn't you make a thread like this? Mine is a bit baiting but it worked and I've gotten some people into this.
>>
>>341763919

>How the fuck is getting limited iron ore transported to the base of operations where blacksmiths turn them into iron bars, and eventually iron swords grinding?

Are you fucking kidding me? You're asking me how doing this chore of a fucking boring job in a VIDEOGAME is grinding?

There's a reason people pay crafters in games it's because normally people don't want to do that shit.

Besides, try doing it 50 times just so your punk friends can have some shitty swords and tell me it's not grinding.

>Reaching bait tier

How's this for bait. Why should anyone take their questions/answers section at face value for how players will react and formulate strategies? They're thinking of ideals rather than what will most likely happen.
>>
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>>341762651
hey shill
>>
>>341764512

>You can be a crafter and make high-end weapons for your faction/guild/alliance in the campaigns due to the eventual scarcity of the raw materials available in every campaign map.

How are you going to make weapons if the materials run out? In fact, wouldn't that put you out of a job?
>>
>>341752512
>Give me 1 good reason why this MMO will fail
it tries to copy WoW in some aspect
but it's not WoW
so it will be dead on arrival
>>
>>341764521
I suppose if transporting the ore consists of a varied and dynamic journey with challenges and obstacles along the way, then it isn't a grind.

Taking it from A to B in the same manner 100 times is.
>>
>>341752512
>never heard of it before
>too different to succeed
There, I said, its too different from the usual formula. History has shown that new things rarely stick.

Also, the CC looks trash. You pick your character like a MOBA, even items don't change the looks.
>>
>>341753350
>Why do developers think it's a good idea to build hype for a game YEARS before they're even going to be finished?

>preorder now for beta access!
>beta has a cash shop
$$$$$ starts flowing long before release these days
>>
>>341764750

Literally what FFXIV did and now has a very healthy and dedicated fanbase.
>>
>>341765086
>and now has a very healthy and dedicated fanbase

Literally wrong.
>>
>>341764952

Good point. Hell on their website it says they got 7.2 mil. Not bad for a group of literally whos.

>>341764808

That's true, I suppose. Though the blacksmith's job still sounds like a bore.
>>
>>341764521

>There's a reason people pay crafters in games it's because normally people don't want to do that shit.

Where did I say everyone has to do crafting? I'm saying crafters aren't just stationary people who make money but actually contribute to the war effort, just as I said earlier.

>They're thinking of ideals rather than what will most likely happen

>I know exactly what's going to happen despite the obvious fact that these developers will design the game to discourage zerging

Really?

>>341764739

Every campaign ends at some point. The point of limited raw materials is to encourage saving them for the later stages of the campaigns, especially Winter which is where all the monsters become more powerful and less battles occur.

>>341764934

>I haven't bothered going onto Youtube to see whether my statements are true or false xD
>>
>>341752512
yawn do we really need more MMOs? I cant force myself to play event the current ones
>>
>>341763198
>Why are you reducing MMO success to some dumb ''magic'' formula that can't be obtained anymore?
Because games better than World of Warcraft have come out in mass. Games that theoretically could have done a good job hitting a different niche than World of Warcraft have come out in mass. They fail. Not for lack of trying, but just that you need the right community for these things to succeed, and the community won't come. You'll mostly only get people who comes in to play it very systematically and the ones who want something else will be dragged under by them and get bored quick.
>>
>>341755402
>do ANYTHING
Its not advertised as such at all.

Essentially, each campaign is a fight for dominance over a region that lasts 3-6 months. You, as the player, choose a side and fight for them. Your rewards are based on personal and faction performance. do gain stuff during the time spent playing, but the end of campaign are just a massive resource payout.
>>
>>341752512

Sounds like Skyforge.

and Skyforge was fun until you realized by the time you unlock a new class, you could have been level cap in 2-4 characters/classes in any other MMO.

Fuck that noise.
>>
>>341752512
>>341752512
It's not Wow or ffxiv
>>
>>341765205

>Though the blacksmith's job still sounds like a bore.

It isn't when the enemy factions/players/guilds know your worth and try to kill you for your loot. Crafters invest in their crafting skills more than their combat skills, which puts them at a disadvantage when it comes to skirmishes that occur in the world.

>>341765301

The game is designed to fit many tastes with the campaigns idea. There's different rulesets in >>341760931 with difficulty increasing in the innermost campaigns, these ones are ''every man for himself'' type campaigns which tests individual strength, while the outermost ones are to do with groups cooperating for victory.
>>
>>341765086
FFXIV is carried by Japan.

Japan is extremely xenophobic to foreign games unless they're heavily marketed (elder scrolls, CoD, the witcher, etc.)
>>
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>>341755984
>>341756089
where are the male templar and knight?
>>
>>341765787
Nobody in Japan plays that fucking game.
>>
>>341765265

So, crafters will literally have nothing to do for long periods of time, making them useless?

Awesome. Can't wait for this to release. Gonna be a ton of laughs.

>Really?

Yes, really. I mean I'd be surprised if the game lasted for more than a year but in that time it'll be business as usual. I have more experience with actually playing MMOs than the developers, I'm 100% certain of that, and am much more likely to make unbiased statements.
>>
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>>341760931

>Item decay on death
>MMO where drops come from raids/unique monsters

[DEATH OF ANOTHER MMO INTENSIFIES]
>>
>>341765684

So not only will I be stuck as the crafting cuck but I shouldn't even go out to fight to pass the time because I might get shanked for my gear.

That sounds fantastic, senpai.
>>
>>341758837
>not wanting to look at minotaur tits
F A G G O T
A
G
G
O
T

At any rate from what I understand it's still gender locked so I have zero interest.
>>
Is it gonna be open world though? Are there gonna be cool castles and dungeons to explore?
>>
>>341752512
I just google this because I thought it was going to have the Darkest Dungeon style art from the op. Turns out nah it looks mediocre as fuck.
>>
>>341759549
>http://crowfall.com/en/archetypes/assassin/
>Feminazi character
>gender locked
>>
>>341766042
No horse pussy no buy!
>>
>>341766187
Psudo random world creation. So Spore mk2 so no.
>>
>>341765889

>hey ima drop my hot opinions here, no need for factual evidence, just opinions on why this game sux maeyn. dat

alright friend

>I have more experience with actually playing MMOs than the developers, I'm 100% certain of that, and am much more likely to make unbiased statements.

>he knows MMOs more than J Todd Coleman and Gordon Walton

try harder

>>341765995

There are no raids or any real PVE in the game.

>>341766042

There's a good reason why there are certain locked combinations. See http://crowfall.com/en/news/the-crowfall-budget-question/

>>341766187

There will be exploration given how every campaign world is randomly generated. There's ruins of castles and other cool shit to explore, but no quests or open world. The map is gonna be pretty large, but its a PVP-centric MMO so you would expect skirmishes to occur during exploration.
>>
>>341752512
I haven't heard of it, that's why it'll fail
>>
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>>341766250
That's what I hate about modern developers, all this thing about linear experience, no builds, no stat allocation, and now gender locked classes comes down to one thing: removing the option from the hands of the player.

I will never agree or buy a game where the developer thinks it's okay for him to decide what I want or not.
>>
>>341766480
>There's a good reason why there are certain locked combinations. See http://crowfall.com/en/news/the-crowfall-budget-question/
>i.e. we're lazy and like to do overpriced things
Imagine how the prices on the game will be.
>>
>>341752512
>kickstarter
>succeed
pick one
>>
>>341765301
>games better than World of Warcraft have come out in mass

no.
the only mmo that is actually good at what it tries to do is eve online, and eve has been around even longer than wow.
>>
looks like shit
>>
To any new anons finding this on the front page. Remember to sage, this is a shill thread.
>>
>>341766480
>Skirmishes

Ya huh. You already tricked me with GW2 shill anon. I'm not falling for that one.

Deathballs will always be the way of open world pvp in mmos. It's just the fact. And that gets old after 30 mins of ranged classes plinking at eachother with bows.
>>
Their primary focus is the combat, but the combat sucks right now. If they manage to make it better it could stand a chance.
>>
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>>341759549
Into the trash this game goes.
>>
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>>341763198
>No shills, mang.
>>
>>341766480

>J Todd Coleman and Gordon Walton

Literally who? Do they actually play games or are they business people?

>no need for factual evidence

Kinda hard to use factual evidence when the game isn't out, moron. But if we want to look at other games that have laid the same claims to 'strategic PvP' then they were all bullshit, and exactly what >>341766991 said.
>>
>>341767153
It almost looks turn based its so slow. It looks like there is a few second delay between actions.
>>
>>341766724

Their arguments are very legitimate. Not many MMOs can retain so many class/size/weapon/armor/animation combinations because it costs so much, and introducing a new race/class will only mean more to spend on.

>>341767153

It's looking pretty good for pre-alpha desu

http://www.youtube.com/watch?v=TNvsceB7X9w
>>
>>341766819
Is Eve any good? Every time i hear about it it seems like it's packed to the brim with grinding.
>>
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>this fucking thread
Imagine if he's doing itfor free
>>
crowfall will fail tremoundisly because of their payment model is retarded. All it attracts are 30 year old manchildren mmorpg grognards that feel they getting quality gaming experience paying money for shit.
>>
>>341767358

>I can't be asked to search for two names on Google

Here:

Gordon Walton

>SWG
>Ultima Online

J Todd Coleman

>Shadowbane

So basically they were involved in old-school MMOs that were very successful.

>>341767390

They do plan to fix that soon. http://crowfall.com/en/news/powers-prediction/

>>341767358

If I can't convince you, then you will see soon enough as mini campaigns will be tested.
>>
>>341767650
From what I've seen it's good for people that don't find getting anywhere in real life challenging enough.
>>
>>341752512
mmo is looking for a niche that doesn't exist. Kids play assfagots and other f2p games, and people who used to play mmos are too old.
>>
>>341767710

>B2P model with zero P2W cash shop is retarded

Explain why?

>>341767708

I am doing it for free. The disturbing lack of Crowfall in /v/ made me make this thread in the first place.
>>
>>341767650
Eve is great if you've been playing for years. New players are unwelcome due to paranoia that you migbt be an enemy spy, that you have to be vetted for years before you can join any feasible guild.

Also spreadsheets.
>>
>>341768019
>New players are unwelcome due to paranoia that you migbt be an enemy spy,

wot

I have never seen that.
>>
>>341767993
oh nm im thinking of that other upcoming mmorpg.
>>
>>341766480

>There are no raids or any real PVE in the game.

And thus it's dead on arrival. Everyone "has to win somewhat" these days in MMO's
>>
>>341767798

Okay I'll look one of those names up-

>Gordon Walton
>SW:TOR

Hahahahahahahahahahaha
>>
>>341752512
Plain and simple - the combat system is bad.

Say whatever the fuck you want about it, but it's a very minor step above the typical skillbar mashing shit we've seen in practically every MMO since Everquest. It's dull, weightless and spammy.

I love the premise of the game, but the actual gameplay is incredibly uninspired.
>>
>>341767798

You still haven't answered what a crafter is supposed to do when everyone is out doing cool shit but they have to stay in the cuck-dungeon at the castle until they're needed.
>>
>>341768114
Especially true after the great goon war.
>>
anyone ever actually try the beta? the beta schedule is weird as fuck and only for an hour or two at a time

but its got hot centaur babes, so Im interested
>>
>>341768114
Oh you can join corps, but you're never going to see any position of power for years. And even then most will require you real life details and a irl phone call for verification.
>>
>>341768138

>SWTOR
>Bioware

>SWG
>LucasArts

Big difference.

>>341768232

The testing right now is just refining combat as much as possible, and I do agree the combat isn't very innovative on its own, but the physics that will be in the game alongside the fact that every player will have mass will make the combat much more interesting. A good example is creating a wall formation with larger players to stop an incoming attack.

>>341768314

They don't stay in the cuck-dungeon, they have to travel with the majority of soldiers in order to make sure they don't get attacked at the castle. What idiot would leave their crafter in a castle to go off and fight the enemy when the enemy can scout out the players in your castle and kill off all your crafters and steal their shit?
>>
>>341755760
>trying to raise awareness on /v/
Either you work for the Red Cross or you're a shill fuck. Nobody gives that much a shit about the "new EXCITING MMO WITH HAWT PVP ACTION" any more especially on /v/, especially if it's a hybrid ASSFAGGOT

>also because I don't have a life.
>hellofellowkids.mkv

Shilltown is thataway
>>
>>341768894
i.e. only talk about the most popular, FotM games instead because we're all fucking casuals who gobble down AAA cock here
>>
>>341768894

>same games are discussed on /v/
>different game attracts 50+ people
>''Don't ruin the status quo Anon, we should only be talking about Zelda wahhh!!!!!''

Fuck off.

>also because I don't have a life.
>therefore, i am a child

Nice conclusion.
>>
>>341768793
Yo shill get me an invite dawg
>>
>>341768793

>This game
>Literally whos

Yeah sounds like a good combo, friend.

>What idiot would leave their valuable things in a highly defensible position instead of going out into the wild to be raped by wolves

No fucking idea, senpai.

Or are you telling me that castles are worthless? Shit's downright retarded.
>>
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>ctrl+f ''shill''
>23 times

Don't go on here very often but I'm guessing this is the defense mechanism for 14 year olds when faced with something new?
>>
Look at the fucking combat in any video posted, its fucking terrible.
The combat is most of the game, if you fuck that up that game is shit.
WOW might be aids but at least it made an engine that is smooth, crowfalls fucking sucks
>>
>>341769568
>comparing a released product with one still in alpha
I bet WoW looked janky during the same stages as well
>>
>>341752512
>paladin is actually a cleric
>judicator not using a staff
>too scared to a call Fury "Dragoon" because Final Fantasy

Oh boy, another "let's just use words for no fucking reason to attempt to be original"

Now let's talk about the man behind the game

>Creator of Shadowbane, a game nobody remembers because it only survived for 1 year and went under new management and then WoW came out
>fall out of existence for a while
>retires from Jewbisoft and tries to reboot Shadowbane.
>>
>>341759549
oh dear lord, no.
No, nope, never.
I'm not touching this.
>>
>>341769708
Nope.

WoW NEVER played janky until the new WoD character models because they outsourced the art team.

I will literally beat the life out of the person who designed the new troll animations and the person who let it pass to a live build.
>>
>>341769380

>What idiot would leave their valuable things in a highly defensible position instead of going out into the wild to be raped by wolves

So would you rather have 30 players trying to protect you as you go to another castle, or stay in some fortress that has a fairly high chance of being sieged given the fact that there's no one to man the place?

>>341769568

Again, it's in pre-alpha and we've yet to see the new system ACE is going to implement to make the combat feel smoother. http://crowfall.com/en/news/powers-prediction/

Not defending combat here, but wait to pass judgement.

>>341769723

That image isn't final when it comes to the Templar's advancement options, just an example to show the options available for character progression.

>>341766230
>>341767260
>>341769771

>I-Into the trash it goes!
>This decides whether or not I play a game!!

Grow up.
>>
>>341770115
>you're a child if you drop something that doesn't suit your tastes
What would be the proper response, in your opinion? Campaign against it on twitter and call it hateful?
>>
>>341770115
Don't ignore me nyikkuh.

>>341769270
>>
>>341770115

>given the fact that there's no one to man the place

Why have the castles at all?

And you're still going to be forced to stay behind the wall of players unless you want to risk dying, right?
>>
>>341752512
Combat looks very bland.
>>
>>341752512
FFXIV has this same exact setup lol. 0/10 OP
>>
>>341770543
Go back to /vg/
>>
>>341770361

>Why have the castles at all?

To store large amounts of raw materials, such as ores.

>And you're still going to be forced to stay behind the wall of players unless you want to risk dying, right?

Elaborate?

>>341770543

See >>341770115
>>
Are there gonna be extremely rare, hard to acquire items or weaponry of legendary power?
>>
>>341755663
How many years ago was this made, and its still accurate?
>>
>>341770754

Why would you store large amounts of materials at the castle and not have anyone defend it? May as well just be a band of nomads.

>Elaborate?

You have good gear for crafting. You don't want to risk it being worn down or stolen by battles. Not only that but apparently you're less skilled for battle because you're a crafter. So, little to no point in participating in fights and risk being killed for a marginal contribution.
>>
>>341770804

There's no raids or any major form of PVE so crafters will be the only ones who are capable of such items. Every item has a certain amount of durability so it won't be there forever unless you don't use it.

http://crowfall.com/faq/economy has some stuff about crafting

>>341771032

That's only relevant to the blind MMO players who don't bother with research and only look at what is promised to them.
>>
>>341755103
Guild Wars from 12 years ago or whenever it was but in the modern day. Holy shit it isn't hard.
>>
>>341771132

>Why would you store large amounts of materials at the castle and not have anyone defend it?

Where the hell did I say this?

>>341771132

> So, little to no point in participating in fights and risk being killed for a marginal contribution

Your assuming the contribution is marginal when that crafter could make the weapons that may make or break the battles ahead. That crafter might be the only crafter who can make the weapon of X or the armor of Y.
>>
>>341771439

But that's all they'll do is make the weapons or armor. They can't even go out and help fight. They're limited to being the group's gear-slut. Hell at least in other games where you can craft they wouldn't punish you for daring to put the hammer down and go have some actual fun.

>Where the hell did I say this?

>>341770115

>stay in some fortress that has a fairly high chance of being sieged given the fact that there's no one to man the place?

So why would anyone keep materials there, either, if no one's going to man the place?
>>
>>341771780

>But that's all they'll do is make the weapons or armor.

I'm talking about the pure crafter. The one who invests in crafting passives rather than combat passives.

>Hell at least in other games where you can craft they wouldn't punish you for daring to put the hammer down and go have some actual fun.

In this one you can have fun killing people as well as investing in crafting. Obviously you won't be as good as a pure crafter/pure fighter but its still viable.

>So why would anyone keep materials there, either, if no one's going to man the place?

Your mixing up the hypothetical situations and answers that I was talking about.

You asked what use castles have and I said the storage of raw materials. Your assuming the castle 30 people + crafter leave would be leaving large amounts of raw materials despite the fact that thats two seperate answers.

Then again, I've been keeping track of a lot of people in this thread so I probably mixed stuff up myself.
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>extremely limited character customization in an MMO

Not interested.
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>"look guys! Endless possibilities with talent tree and classes
>it ends up being 1 or 2 builds dominating and rest is niche garbo shit
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>>341772287

So to summarize:

- good crafters will be forced into their role which will become useless when they run out of materials.

- half-ass crafters will be top tier cucks by crippling themselves in both crafting and fighting

- you get a castle, but you won't be safe there because everyone else is fucking off to do things so you may as well go with them

Is that about right?
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>>341772718

ACE have been constantly tweaking the combat and balance between the different archetypes, but more importantly, they're placing emphasis on the fact that every archetype have strengths and weaknesses.

So the Knight's sword slash and the Ranger's arrow will do different amounts of damage to suit their role.

>>341772613

>''i want endless combinations of classes so that I can feel more unique and special, despite the fact that there will probably be someone out there who has the exact same setup as me but uses a two handed sword instead of an two handed axe''

kek.
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>>341772983

>good crafters will be forced into their role which will become useless when they run out of materials.

Depends on how smart the players are and how much protection they place on those materials. Also how well they guard the materials when transporting them from Point A to Point B

>half-ass crafters will be top tier cucks by crippling themselves in both crafting and fighting

You can still be a decent if your smart with what skills to spend on and who to travel with.

>everyone else is fucking off to do things so you may as well go with them

Again, depends on how smart the players are. Guilds will stick together and those who fuck around will be kicked, so there's an incentive for not being a retard. Then there's roaming groups of bandit players who will attack supply lines for the lols, and the scouts who will try to see whats going on in the area. Then there's the trackers who can use a footprint detection skill to see where armies have been headed.

Are you baiting?
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Looks like I've done my job and told enough ''shills xddd'' to get you guys to check out the game. Its been great responding to some of you but its devolved into bait-tier responses.
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>>341773637
You've driven a lot more people away from it then you got to check it out.
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