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>weapon degradation >crafting Fuck. It was almost perfect.
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>weapon degradation
>crafting
Fuck. It was almost perfect.
>>
>>341547227
Weapon durability is extremely obnoxious. I hate when games have it. If I find or make a cool weapon, don't make me stress out about it breaking and constantly having to fix it. That's not fun.
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>>341547227
>>341548123
They will probably have a way to make weapons non-breakable. AKA weapon upgrading.
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>>341547227
it's either that or collecting 1 out of 1000 bear asses
>>
>>341547227
Yeah, god forbid there is some realism in a game.

*siiiigh*
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>>341548123
its not as big of a deal when theyre incredibly durable, though that begs the question why its even a mechanic to begin with.

>>341548557
we found 800 year old swords at the bottem of lakes still in 1 piece, a sword doesnt just break.
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>>341548360
Did anyone even use that sword? I thought everyone just immediately upgraded to the Gilded Sword
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>>341548658
immersion
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>>341547227
There's the master sword. That won't degrade, I bet. There was ALREADY a similar mechanic in Skyward Sword. Only for shields, tho.
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>>341548829
I used it till I figured out how to upgraded it. same is the big goron sword the lil bro makes
>>
It looks like they're going to practically shower you in weapons, at least, and I'm assuming later gear won't break nearly as easily. I can guarantee you the Master Sword will be unbreakable, and it's possible there will be a similar 'ultimate' for each weapon type, though probably less powerful.

I'm meh towards crafting.
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>>341547227

Weapon Degradation seriously needs to end. Either weapons degrade too slowly to even matter or its too fast to where its tedious. I don't care if weapons break all the time in real life. Its a fucking video game.
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>>341549093
Weapons don't break in real life. Swords may dull, but they don't just fall apart.
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>>341547227
>Weapon degradation
>gameplay shows that you can stash multiple weapons on Link at any time
To be honest it honestly seems too lenient
I wanted to have to scavenge the fuck out of swords, use items and environmental things to trick enemies into losing their weapons or such
I played through Ocarina using the sword only when it was absolutely needed to progress (I think it was just the killing blow on Ganon), and using the items is a way more interesting way to play
>>
>>341548847
real swords dont just break from extended usage.
you'd sharpen them till there's not enough weight on them to be of any use, then you'd replace it. And I cant imagine any kind of sword or person seeing so much action that that'd happen.
besides that there's rust and shit, and you cant fix that.
>>
You know the Master Sword/Hylian Shield/Hero's Bow will be unbreakable and the classic tunic will be the best clothing.
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>>341547227
if it had a material system and a repair system then it would have been fine
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>>341549279
This Link seems to be pushing boulders around with ease. Maybe he's got some kind of super strength that these dinky weapons can't handle?
>>
weapon degradation is shit has always been shit.
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>>341548557
>*siiiigh*
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>wahhhh weapon degradation actually matters and i can't just mash buttons without repercussion
>>
>there will be a wooden sword just lying in the back of some random cave by itself
>it will have surprisingly good stats
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>>341549184
>use items and environmental things to trick enemies into losing their weapons or such
or you could just kill them like a normal person. I don't think it belongs in a Zelda game imo but that's just me. Let's not turn this into another Far Cry 2 situation shall we?... I like the fact that there's a lot of weapon variety though.
>>341549279
Meh. Me myself I quite honestly don't care too much for degradation either but I guess that's just the reason why games like Dark Souls 3 technically still "have" it as a mechanic but in 99% of scenarios it's completely meaningless. The bonfire can heal all, apparently. Whatever, it's a fantasy game.
>>
>>341549307

I hope the Master Sword isn't the strongest weapon in the game. Its sucks knowing that's the end all of the 3(?) weapon types being the same old shit. I'd prefer if it actually isn't used at all.
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>>341549498
It does seem like its such a breeze.
>>
Stupid Amelicans influencing Zelda with their WRPG garbage.
>>
As a symbolic gesture of BOTW "breaking away from the conventions", I want the Master Sword to just fucking crumble the second Link pulls it out.
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>>341549742
flimsy weapons are unrealistic though. Swords really *can* take a beating. If you seriously think that having extremely breakable stuff *just* to filter casuals is a good thing, you are an unbelievable faggot.
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>>341549373
i think weapons are meant to be expendable resources in this game, means to the end of exploring further

that's why they are inside chests instead of collectibles
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>>341549742
This isn't dark souls gaylord
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>>341549373
They can probably be repaired in towns. Some of these things break so fast though. It's questionable if it would be worth it to take them into town for repair just after only 20 swings or so.

Hopefully you can upgrade their durabilityor are able to get better items in places like shops very soon after the start of the game.
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>>341547227
Honestly, I'm expecting something to make weapons unbreakable. Maybe a final upgrade for each weapon type or something.

Either that or it'll be easy to fix them.
>>
nintendo literally has no inspiration and dont know what the fuck to do with themselves right now
>>
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>>341549184
>gameplay shows that you can stash multiple weapons on Link at any time

They really did look at Zelda 1...
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>>341549832
see thats the thing, im not opposed to it in principle but when its implemented it usually feels too intrustive or it becomes a non-factor. so I dont think ive seen it implemented well yet.
I dont think immersion is a good excuse either since as I said before, weapons dont really behave like that.
having to maintain a weapon to keep it at top effectiveness and prevent stuff like rot or rust from setting in could be neat I guess? But that could easily become tedious.
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>make weapons degrade
>but make bombs unlimited and have remote detonation
>>
>>341549891
This Link's so strong it isn't funny
>>
Weapon Degradation could work if they had it so that the weapon slowly restores itself while you aren't using it, and will degrade faster if you're using it exclusively for a long period of time. You could keep your favorite weapons longer if you find ways to change up how and when you're using them. Simply relying on them all the time would penalize you.
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>>341547227
>crafting
>bad
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>>341549498

maybe this Link was genetically enhanced.
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>>341549832
The perfect solution would be for the Master Sword to have the best durability out of the array of swords (infinite) but it doesn't have the highest damage output. Save for maybe when fighting Ganon where its light hurts him.

Other weapons can be physically better, but have limited use. Though obviously they'd be much more durable than the shit we've seen in the demo.
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>>341550672
I absolutely loathe crafting. It always boils down into tediously grinding for the material you need.
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>>341550824
I think this is a good idea, so long as it's not incredibly inconvenient to repair them.
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>>341550680
I'm convinced this Link is a Sheikah clone of the hero, in a time where no hero is coming.
>>
>>341550219
>grabbing the sword by the blade
What a motherfucker
>>
>>341550341
Though he does move slow, he can't jump high
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>>341547227
Weapon degradation is shit though
>>
>>341550034
You're right. Its Dark Souls for babbys: Zelda Edition
>>
>>341551089
Its in the scabbard
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>>341550672
Name 1 game that makes crafting not either tedious or useless
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>>341551113
You fucked it up. Should have been "He can make a Bokoblin cry out for mommy", then your line.
>>
>>341548557
Shill, thinks it's realism.

Yeah swing a sword 5 times and it breaks, always.
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>>341551527
shit
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>>341551665
There is only one word to describe you. And I'm gonna spell it out for you. S! A! W! F! T! SAWFT!

Shit wrong board
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>>341551431
I can name a game series that makes crafting satisfying
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>>341551796
Badaboom you're the realist guy in the thread.
How you doin?
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>>341548658
magic
>>
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>>341550341
Link was weirdly strong in TP, too.
>>
>>341551431
Minecraft
>>
They should have just gone the MonHun route.

Your weapons get weaker over time, but you can sharpen/repair it to get it working again.
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>>341549832
just make the Master Sword something you only get at the end and use in the final dungeon
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>>341552589
fuck no that is awful
>>
>>341552001
https://www.youtube.com/watch?v=YVU4ruNOlq4

Enzo & Cass and New Day need to have a feud just between the 5 of them.
>>
>>341552228
>live in a rural village
>primary occupation is goat herding
>your goats are ornery fucks who will charge at anyone and have to be manhandled to the ground multiple times, daily
>do this for your whole life

no wonder link in TP is stronk as fuck. not to mention his boots are anchoring him to the spot and wont let him slide backwards, allowing him to project far greater force on the gorgon.
>>
>>341547227
The difference is that it's actually designed into the game. It not some awkward afterthought like in Dark Souls 2
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>>341547227
the master sword probably doesn't break
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>>341550824
>where its light hurts him

It'd be cool if different weapons were better against different kinds of enemies, but that probably wouldn't happen.

Also I'd like it if the Master Sword didn't have infinite durability, but also didn't break. It could return to that rusted form we've seen and lose a lot of it's power, and you'd have to take it to a blacksmith or something and provide materials to fix it.
>>
>>341549742
You could fully repair your gear by sitting at a bonfire.
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>>341553493
Fire arrows are confirmed better against ice enemies. So I'd guess the Korok leaf might do more damage to that rock.
>>
>>341551431
minecraft
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>>341553641
I mean outside of elemental stuff.

Like swords do piss-little damage against a fully armored Iron Knuckle, it's doable but better for you to use a blunt weapon. And then once it's armor is gone the sword does more damage.
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>>341548858
The shield durability wasn't a big issue though, since timing your blocks didn't degrade the shield, only turtling and letting something hit it did. If there was something like that here, where only using the weapon inappropriately damaged it, that would be much better.
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>>341549373
Thus rendering it pointless like every other game that has weapon degradation. Good game design, idea guy, they should hire more mongoloids like you in the industry
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>>341553887
It was confirmed that heavy weapons, like the ax, can knock shields out of an enemies hands.
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>>341553898
Oh yeah, forgot about that.
Maybe there is such mechanic? I didn't watch a lot of the gameplay so I can't tell. But really, having wooden swords/shields break seems realistic and okay to me.
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>>341549832
The Master Sword will probably be a final boss type of thing
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>>341549832
I seen it rusted in the title, maybe you get it early and be able to upgrade it later on in the game.
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>>341547227
WEAPON DEGRADATION IS MY GIMMICK FILTHY ZELDA SCUM GIVE IT BACK REEEEEEEEE
>>
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would robin williams like the new zeldo?
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>>341554420
Please, take it back.
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>>341554571
yeah.
>>
There will probably be a system to strengthen and repair weapons. Plus as others have said, mastersword and other superweapons will probably be really durable or indestructible.

All the weapons in the Treehouse stream are early game trash anyway.

Honestly I like weapon durability when done well, really annoyed me when beth took it out of Fallout and TES.
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>>341554420
DARK CLOUD 3 NEVER EVER
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>>341554571
will Zelda like it?
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>>341554678
Honestly, I can't think of a way to do durability well. It's either "everything breaks after a dozen hits so I hope you have a backpack full of swords" or "hoof it back to town to throw some gold at the blacksmith every few hours."
>>
>>341549832
I'm guessing the Master Sword will be the best "story" weapon you get. As in one that you kind of have to get to finish the game (short of sequence breaking or rushing Ganon like Aonuma talked about).
I'm hoping there'll be stronger weapons you can get through side quests, even if they can't be used on Ganon.
>>
>>341549742
>implying 2 weapons wouldn't be enough to get through any area unless you were a weeb katana fag
>>
>>341549742
Didn't people only complain about DS2 weapons because of the bug though? I played it on PS3 and never had a problem with my weapon breaking.
>>
>>341554571
Don't liken Robin to a /v/fag. He had a big heart, he could find joy even in the worst of games.
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>>341555401
I imagine he'd still no doubt have a bit of nostalgia for it. Remember: he loved Zelda enough to name his daughter after it, when the only games were the two NES titles.
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>>341555536
>when the only games were the two NES titles

That's why we know he'd love it. They keep saying that this game is breaking all the Zelda conventions, and if you only look at the 3D games that's very true. But really, it's going right back to the heart of the first game: dropped into a large world with no explanation or items and left to explore and fend for yourself.
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>>341548658
An 800 year old sword sitting at the bottom of a lake isn't constantly in use in which to break.
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>>341555791
It was probably in constant use before it was in the lake
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>Master Sword breaks
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>>341556012
And? It hadn't been used enough to reach a breaking point, then it stopped being used all together
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>>341548658
hurr durr a sword sitting around doing nothing for hundreds of years is in one piece, why is my sword that ive been whacking at things senselessly for hours bent into a pile of shit
>>
It's funny because this would be unacceptable and receive unfathomable amounts of hate if it were any other game.

But look where we are.
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>>341554871
I like the idea of preparing for adventures, weapon durability adds to this. If you go out with half broken armour or nothing to repair it with you will be sucked. Also encourages you to try different weapons instead of just using the same one in every encounter. Same principle of FPS's and ammo.

Obviously it's a pain sometimes when the devs force you into a longer encounter than you expected, but a well designed game will try to avoid this.

Looking at the Treehouse stream, weapons are everywhere but break easily, meaning that you must use good weapons sparingly and change your playstyle regularly by utilising all the different weapons enemies drop.
>>
>>341548557
>realism

where do i keep track of the durability percentage in real life? carve a tally into the blade?
>>
>>341555791
>>341556264
Are you people retarded? Do you have any idea what water does to metal?
>>
>>341555401
I wonder what he would of thought of Hatred.
>>
What could have been

>Huge world full of towns, cities, and people to meet, sidequests to do, some of the people you can only meet in the wild, kinda like majora's mask except way bigger, the lack of partner means you feel lonely most of the time, so this is balanced by having interesting characters you can meet all over the world, nearly all of them having a sidequest you can do that takes you exploring dungeons and other places in the world, a fulfilling open world experience

What we are going to get

>Theme of the game is post apocalyptic so barren ruins and cities, barely any npcs, the game is a direct copy of zelda 1 in which the only meat of the game is doing dungeons, textbook barren open world

What went wrong.
>>
I think it will work well since the demo only showed very simple weapons, and the series has toyed with this before.

What I don't like is him openly admitting that players should scavenge every enemy
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>>341557203
There are going to be towns and cities, chill out. They removed all of them from the plateau for the E3 version to avoid spoilers.
>>
>>341556427
Sorry for persecuting you, tinfoil faggot.
>>
>>341556150
The thing is no video game has even has enough combat to reach a realistic breaking point without the mechanic being rendered pointless, if you wanted to portray it as anything other than a mechanic you'd need to maybe change swords twice in a 200 hour rpg. Its why weapon degradation is always exaggerated as shit, swords breaking after a dozen hits and guns jamming every other magazine.
>>
>>341557446
Don't even pretend like Zelda doesn't get a free pass for finally putting basic features in their game.
>>
>>341556150
Then it's in the fucking water for 800 years, fucking with the stability of the metal. Go ahead and use those 800 year old swords of yours, see how long they last before they crack. Especially the ones made of cheap metals and via rushed smithing.
>>
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>>341548557
>Realism
>Its another fucking cel shaded Zelda
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>>341549832
Master Sword has almost never been the strongest weapon so I don't think you need to worry.
>>
>>341557389

>this meme again

I was talking about witcher 3 tier towns and cities, not small as fuck survival camps. The theme of the game is post apocalyptic society and nature taking over cities, look at the logo, just look at the trailer showing nothing but ruins, even the master sword has been abandoned and is rusty.

There are going to be very, VERY small towns and a limited number of npcs, hence why they actually went through the trouble of hiding what little there is.

It's going to be a massive disappointment, adjust your expectations now before you regret it.
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>>341557743
This entire post is nothing but speculation.
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>>341557203
>fulfilling open world experience

This shit will make Wind Waker's ocean look alive and interesting by comparison, I guarantee it.
>>
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>>341557743
so they removed all the towns.... im surprised they didnt atleast show us one
>>
I hate weapon degradation as much as the next guy but it isn't a universally bad mechanic, there are ways to avoid it being completely fucking obnoxious
>>
>>341556949
Surround it.
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>>341557991
How? Either it's too lenient so why even bother, or too strict so you have to bring twelve swords with you everywhere you go. There is no sweet spot.
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>>341557879

Well informed speculation, it's not hard if you use your brain anon. the fucking title and logo of the game spells it out for you.
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>>341557982
That pic is beautiful.
>>
>>341557389
fun fact: they didn't "remove towns", they just removed the rest of the game world, where the towns are
you start on the plateau far away from civilization, partially to imitate zelda 1 where there is like 3 NPCs in total, and partially for story reasons
monsters and people aren't supposed to be up there, but monsters are, like in skyloft, and obviously the old man is important

but you shouldn't tell that to console warriors who had a shitty E3 where crash, GoW and most IPs got cannibalized for skylanders, TLoU, and VR respectively.
they won't understand it, and will just be angry and confused like normal
>>
>>341558141
Yeah having it be too lenient is a million times better than having it be too punishing
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>>341557991
The only video games that seem to really make any valid use of it are MMOs. And they only do it to remove money from the economy.
>>
>>341549832
>master sword
>master spear
>master hammer
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>>341557621
Anon, they didn't USE the sword after recovering it from the lake.
>>
My guess is that each weapon type will have a master version that can break/can be repaired. So like the mirror shield and biggoron sword, megaton hammer.
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>>341557991
its alright in an MMO where replacing your gear is literally the point of the game

short of that its just annoying. really has no place in single player
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WHY DOES EVERY FUCKING GAME NEED A CRAFTING SYSTEM NOW
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>>341558710
same reason every game needs to be open world anon
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>>341558710
Have they said anything about crafting outside of the cooking? The cooking seemed pretty neat.
>>
>>341551431
Witcher, actually. at least before 3
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>>341558141
I think the real cancer mechanic is repairing. If it exists you always spend ages going back and forth to fix shit. If it doesn't you just save good weapons for hard enemies.

A lack of a repair mechanic also means devs can make lots of hidden loot that will always be relevant. If you have an 18 power sword and find a 17 power you might still take it for when your weapon breaks. Finding a god tier weapon doesn't suddenly invalidate heaps of areas.

I just hope different areas will have a lot of weapon variety.
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>>341556885
Maybe the constant tally carvings are why it breaks so easily
>>
What crafting are you guys talking about, just the food?
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>>341549178
guns can
>>
you're probably forced to use whatever weapons you find until you can make it to the first dungeon and get like, a soldier's sword or some shit
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>yfw you get the Master Sword it chimes
>"You...Master?"
>"..."
>"No...you're not."
>"..."
>"I see..."
>"..."
>"You and I are similar beings..."

And that's the last you hear from it until you put it back into something, at which point it simply wishes you farewell and that you remind "it" of her dearly beloved friend.

Also maybe "it" thanks you if you repair it from it's rusted state.
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>>341558203
>well informed speculation

fuck /v/s funny here and there
>>
you're just gonna end up getting the master sword anyways, that shit won't break
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>>341549756
I hope this is true.
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>>341557982
>>341558225

It really is. There's a parallel to how the natives were treated in there somewhere. Can't stay infantile forever.
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>>341549178
>Weapons don't break in real life
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>>341559032
The cooking does seem neat. Someone needs to make a webm of all of them.
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>>341560362
>Master Sword
>talking

Fuck that, they said they're not doing shitty never-shut-up sidekicks. Last thing we need is Link's weapon to talk.
>>
>>341559032
I liked how they had to pile ingredients into links arms before he put them in.This game looks like it has so much attention to detail.

I just wish you couldn't Guzzle down food in the pause menu every time you got hit.
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>>341560362
similar beings?
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>>341560656
>I just wish you couldn't Guzzle down food in the pause menu every time you got hit.

That and the way the item popups on the side of the screen look make me think they took some cues from Dragon's Dogma.
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>>341560362
>get master sword
>its been so long, Fi is basically broken and degrading, and can only repeat "master" over and over.

>Some villager asks about the sword, and hears it constantly say "master" over and over again.
>..."huh, some unique blade you have there. 'master' huh? Guess you got yourself a real 'Master Sword' huh?"

>The MasterSword gets its name because of a glitchy Fi repeating the word over and over
>>
>>341547227

You clearly haven't seen any gameplay.

The weapon degradation is an integral part of the combat mechanic. You're meant to pick up weapons, beat things with it, light it on fire and throw it around. That means you need to manage your weapons and use the right one for the job.

If you just had the same weapon, you wouldn't be willing enough to experiment with the environment, you'd just swing it around.

A lot of people complained about infinite arrows in ALBW, Arrows are meant to have limits so you use them carefully. Weapon durability is the same thing,
>>
>>341555112
i played ur mum and never had a problem with my weapon breaking
>>
>>341560374

>I'm literally retarded!

Ok anon, I'm sure the title and logo of the game is just a ruse, the game is actually full of civilization and people to meet.

Enjoy your zelda cycle.
>>
>>341560640
Not a sidekick, just something that talks two or three times in a fucking huge game.

>>341560684
Artificial people, Anon.
>>
>>341560958
What I don't get is why bows have durability too. It's already limited by the amount of arrows you have.
>>
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Minecraft was a mistake.
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>>341560882
what a tweeeeest
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>>341556949
Water doesn't do anything to anymetal. Water is the most non-reactive compound.
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>>341548360
>>341549016
>Upgraded version looks like shit
> breakable one looks so cool it was even used in most of the promotion material.

Goddamnit.
>>
>>341547227
L
>>
>>341561006
pfft, owning a console? dont be silly. Gasp! maybe hes not a consolefaggot, maybe hes calling you out because...thats speculation.
>>
>>341552228
That's with the bracelets, right? It's magic.
>>
>>341560882
Fuck, that's way better than what I said.

That'd be great.
>>
>>341560508
was that r9k
>>
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>>341561109
>>
>>341550338
I have a feeling the bombs shown are something you'll get later on, as well as the glider. They just had them in the demo to better show off some stuff.
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I think crafting would be fine if you could outsource in game. Maybe overlap with lite settlement management as well.

Like you have to scavenge iron and coal to smelt weapons but once you slay a dungeon boss you can get the locals to do it for you.

It explains the usual this items out of stock give you an incentive to actual buy things.
>>
>>341561731
Nintendo will never be good enough to make a living breathing world like that.
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>>341561109
>>341556949
THAT'S WHY THE MASTER SWORD IS ALL RUSTED TO SHIT

IT WAN IN THE OCEAN FOR FUCKING CENTURIES
>>
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>>341561109
>>
I can see it being cool, depending on how abundant weapons are. I don't want to be left weaponless, but I would like it if it just forced me to mix it up. Hopefully and most likely with all this shit you're finding in the overworld, some of it will be signature weapons that don't break.
>>
>>341561856
>wind waker sequel confirmed
>>
>>341548123

The E3 demo purposely removed towns and NPCs. I'd wager there's an NPC that sells some kind of repair powder.
>>
>>341560958
>The weapon degradation is an integral part of the combat mechanic. You're meant to pick up weapons, beat things with it, light it on fire and throw it around. That means you need to manage your weapons and use the right one for the job

I think this would work well if the enemies were tough, it would force you to strategize. But the games clearly easy as fuck from the footage (plus it's zelda) so all this added shit to the combat is just going to end up tedious.
>>
The thing that seems to be missing is unarmed combat. Nude Link punch only runs need to be a thing.
>>
>>341562058
I'm really hoping that enemies were just made weaker for the demo so that the hosts weren't constantly dying or something.
>>
>>341562075
Link has never used unarmed combat. Why would he start now?

Also, pure nude Link runs are pretty much impossible because you'll lose health if you aren't wearing the sweater in cold regions.
>>
>>341562058
Its also the starting area and weve already seen bosses one shot undergeared link
>>
>>341547227
I was skeptical at first, but keep in mind it's Nintendo. They'll find a way.
>>
>>341561219

>Speculation means you're wrong!

Did you know? The reason GURM has took so much time finishing the a song of ice and fire series is because fans "speculated" and guessed all his plotlines right, so he got buttmad and rewrote them.

I know this might be hard for you, but nintendo's children games are not exactly the bible, they aren't hard to crack, fans guess harder shit all the time by critical thinking alone (I know, it's scary, but I'm sure even you're capable of it if you try just a little) If you don't know what to expect by what they have shown so far alone, you're probably mentally disabled.
>>
>>341562058
Apparently the stuff in the plateau is supposed to be easy because it is literally the tutorial area?

Also Link gets oneshot a couple of times in the demo. And once he only barely survived because he had more hearts thanks to a buff.
>>
>>341562215
The robo-spider laser attack did like 5 hearts of damage. So that's something, I guess?

The bokoblins, on the other hand, did 1/4 of a heart of damage.
>>
>>341562006
>The E3 demo purposely removed towns and NPCs

This is pretty worrying, especially from a game that was/still is in development hell. I'm wondering if they're really unfinished, or the frame rate gets even worse in towns.
>>
>>341562215
Its literally the starting/tutorial area. Enemies arent going to be that difficult until you venture out, especially closer to death mountain
>>
>>341562364
They said it was because they would spoil the story for you.
>>
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To those who were lucky enough to play it at E3 or watch the streams, Did anything change between then and now?

>E3 2014
https://youtu.be/XZmxvig1dXE?t=176
https://youtu.be/SECWlFInyFM
http://imgur.com/a/Z4Muo

>E3 2016
https://www.youtube.com/watch?time_continue=3&v=1rPxiXXxftE
https://www.youtube.com/watch?v=52UaLUUnpe4
https://imgur.com/a/O8UwK
>>
>>341562230
>Link has never used unarmed combat. Why would he start now?
There's tons of things Link's never really done before in this game. It's plausible.

>Also, pure nude Link runs are pretty much impossible because you'll lose health if you aren't wearing the sweater in cold regions.
But you can make potions and use torches and shit to keep you warm.
>>
>>341562364

They removed them to prevent spoilers, that's all.
>>
>>341562215
>>341562262
>>341562327

Being realistic it's a Zelda game, I don't think there will be much of a challenge. I'm kind of worried that with the massiveness of the world that it will just get boring halfway or something if it's too easy.
>>
>>341547227
I liked it when it was called Witcher
>>
>>341562338
It looked liked the laser always brought Link down to a quarter heart. It's probably fixed to always do that.
>>
>>341549178
They break, they snap, they bend.
>>
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>>341562312
>see this one other series, that had released a LOT more information then: the title?
>well, its exactly like this one!
>>
>>341562364
>was/still is in development hell
Just because they kept quiet about it doesn't mean it was in dev hell.
>>
>>341549808
>or you could just kill them like a normal person
Zelda has ALWAYS been about using all your items and fighting in creative ways. Bad players only used sword and shield.
>>
>>341562602
Nope. Definitely kills.

Most of the demo presenters knew to eat food that added hearts, one went in with less and got one-shot. Respawned nearby.
>>
>>341547227
No triforce?
>>
>>341562230
>Why would he start now?

To break the conventions of Zelda :^)
>>
>>341549756
Perhaps a cave by the sea?
>>
>>341562451
>>341562481

Can't imagine there's anything to spoil in a Zelda game, they've never had a story outside of save Zelda. Let alone anything in the first town or village spoiling anything. Does this mean we'll be getting nothing but wilderness gameplay from the first area till release?
>>
>>341562312
>The reason GURM has took so much time finishing the a song of ice and fire series is because fans "speculated" and guessed all his plotlines right, so he got buttmad and rewrote them.

Isn't that why the plot of The Wolf Among Us is such a mess, too?
>>
>>341561856
what the fuck is the point of those hips anyway?
>>
>>341550338
I think thise are just basic bombs. There will probably be others that actually act more classically. Bormally, bombs are also fire starters.
>>
>>341554571
Knowing him, he was a big fan of Zelda 1, so you bet your ass he would.
>>
>>341562876
I dunno. The demo shows that if Link is without a weapon when he tries to attack, he'll try to grab for one off his back only to realize he doesn't have one.
>>
>>341561109

https://www.youtube.com/watch?v=pPdevJTGAYY
>>
>>341551028
Then the final villain is a clone of Zelda created by Ciel to fight Ganon in Link's absence but went mad.
>>
>>341563168
I think they're full replacements. Bombs have generally been used less for combat and more for puzzle solving and obstacle clearing, and that's more in line with the other runes.

And bomb arrows are in, so that covers explosive combat much more effectively anyways.
>>
>>341554871
Repair powder, stop going out unprepared.

Also, fast traveling IS in the game...
>>
>>341549742
Uchigatana breaks too fucking fast
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so is link yet AGAIN turning more feminine like? whens it gonna stop
>>
>>341563542
Okay, so instead it's "warp back to town to throw some gold at the repair powder seller every few hours." Big whoop.
>>
>>341562230
http://zelda.wikia.com/wiki/Fist_Ring
>>
>>341556427
But it is great in Fire Emblem and the Souls series...
>>
>>341554571
He killed himself so he wouldn't have to endure it.
>>
>>341547227
I'm loving the new title iconography. Looks really nice.
>>
>>341561273
Nope. OoT has the gauntlets and WW has the bracelets. TP has no strength enhancing items whatsoever; all he has there are the iron boots.
>>
>crafting is OK IF NINTENDO DOES IT BUT IT'S NOT OK IF THE ANY OTHER GAME DOES IT

fucking hypocrites
>>
>>341563731
>Souls
>every time you hit a bonfire just hit repair and spend 10 souls to repair your sword
wow so great
>every time you hit a bonfire it autorepairs
wow so greatttt
>>
>>341547227
Eh. They'll probably make it work.

I've got bigger things I'm concerned about, like the monhun like resource gathering from animals.
>>
>>341548858
>There's the master sword. That won't degrade
>Title art shows it rusty as hell
>>
So where exactly is the clone/robot Link theory coming from?
Could he not be actually Link, born into a time of peace, and the Sheikah decided to preserve him for Ganon's inevitable return? To be honest I haven't been checking all the hippest conspiracy theories yet.
>>
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>>341563945
>id rather interrupt the gameplay with a 9 hour sword repairing session
>and not that kinda sword polishing either
>actual sword polishing
>>
>>341547227
Nothing wrong with that. It's what I liked about Dark Cloud/Dark Cloud 2/Rogue Galaxy.
>>
>>341564102
No, I'd rather NOT interrupt the gameplay by not having a durability mechanic at all. That's literally the entire point of this thread.
>>
>>341562903
The first area is pretty small compared to the rest of the world, and it's likely the merging biomes won't be as present in the final product.
And they've been trying to do a story since WW's games, even if it's always a bit simple. If they're actually going to try again to hide Zelda/Ganon's involvement or plan some twist, might as well let it pan out.
Hell, maybe are both actually gone and Link just needs to stabilize things on his own since he has the power to have enough grit to do it.
>>
>>341564061
You start the game waking up in a pool of water in a place called "Shrine of Resurrection." That's about all we got.
>>
>>341564061
its stated somewhere in the wind waker lore that link isnt "the link". everyone on the island gets named link, and its really just whoever nuts up first and goes out of their way to GET the sword gets granted the position of "the legend".
thats why we have a link with a sister for that one particular game. so the plot "there is no hero, but shit man, you did pretty well, your it for this round" is totally plausible.

>>341564193
>literally simplified to just hitting a bonfire
it literally dosent get simpler then that
>>
>sold my wii u when I was convinced this would be only on NX
>not buying an NX just for one, maybe two games

I almost hope this game sucks otherwise I'll be missing out.
>>
>>341564045
Perhaps it's completely lost it's magic, and you have to go through some quest to reimbue it with the power to repel evil, and reforging it?
Or does the mad-man Aonuma have some heel-turn in store for what we expect the Master Sword to be/do?
>>
>>341563519
I don't know, bombs were nigh broken in LoZ. But the puzzle-rune connection is a good point.
>>
>>341564387
>it literally dosent get simpler then that
Exactly, if you're going to simplify it to that extreme just remove it, there's no reason for it to be there anymore.
>>
>>341555708
Fuck, I can hear Robin Williams' snarky running commentary now while playing the game. ;_; RIP

>when Link wakes up
>"WHAT YEAR IS IT"
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>>341564061
All of it comes from the Shrine of Resurrection scene. We see Link waking from what looks like a stasis chamber right out of a Sci-Fi game, so speculation abounds as to why he was there. He could be anything from a past hero brought back to life to a clone or artificial hero.
>>
>>341549832
Maybe the Tempered and Golden upgrades for it will return?
>>
>>341564479
its a mechanic from the older games. why not remove targeting as well and just have pure auto aim?
>>
>Roses are red
>Violets are blue
>Link that's a Peahat
>it'll cut you in two!
>>
>>341564414
The master sword was you all along.Congraturations!
>>
>>341564667
>Link is a mindwiped Fi brainwashed into being the hero of this generation
>>
>>341550338
ah kos
>>
>>341563657
So you olanned to avoid any town for literally tens of hours at a time? Just never bother? And yet you also don't want to live off the land? Just pick up a damn sword out of the millions the game throws at you?
>>
>>341564667
The master sword is a little girl.
>>
>>341564865
I want to have a weapon I can call my own like someone would in real life, not treat them like consumables.
>>
>>341565041
They ARE consumables. They are tools. You use them, and if they are wrong for the situation or damaged, you repair or replace them. That is life.
>>
>>341565041
Swords break in life, they are tools
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>>341551431
Both of those are largely subjective views on the matter, so convincing you otherwise if you don't want to is going to be fruitless, but

Ultima Online
adventure games with item combination
Stranded II
>>
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>>341563315
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>>341564865
> Just pick up a damn sword out of the millions the game throws at you?

This might be a bad design choice for a Zelda game honestly.
All of which have had consumables, yet every weapon is it's own unique thing. They kinda lose charm if there's an abundant amount of them lying around.
>>
>>341554571
daily reminder its robin williams arms used in doom 2 for the player
>>
>>341551431
runescape
new vegas
>>
>>341563647
Who cares, he's doing a bunch of manly stuff.
>>
>>341550338
Having them on a timer instead of having a finite amount you can just chuck at will actually makes them LESS effective in combat, since you can't spam them willy nilly.

Also, their increased blast radius means that Link is at far greater risk when using bombs in combat, since you're only one unpredicted strike away from the thing literally blowing up in your face.

However, it means that Link will be able to access secrets and solve puzzles with far more efficiency now that you won't need to go searching under rocks for fucking explosives whenever you find a boulder you want to blow up.

It never made a great deal of sense that money, explosives, and HUMAN FUCKING HEARTS were just lying around in jars and under rocks, but the franchise owned that weirdness. Now that they're breaking down the conventions of the series, however, nothing is safe within that "It's a Zelda game, though!" logic. It's a healthy direction for the series to go.
>>
>Link wakes up in a sci-fi room and gets an iPad
>to go out to defend a world that is attacked by monsters that look like that very techonology that is supporting him

>"I'm just a strange man who's been living here for a long time."

Anyone else thinks the shiekah fucked up majorly?
>>
>>341565758
>Also, their increased blast radius means that Link is at far greater risk when using bombs in combat, since you're only one unpredicted strike away from the thing literally blowing up in your face.

But the fact that detonation is manual means that blowing yourself is basically impossible if you're not an idiot.
>>
>>341565474
But we have already seen that there are a number of unique weapons just in the demo alone.
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>>341565891
Name one. Runes are abilities so they don't count.
>>
I have not seen any gameplay yet. If a weapon breaks is it just gone or can you take the broken weapon somewhere to be repaired? Imagine if you got every weapon from every chest and broke them all, leaving you with only shitty weapons dropped by enemies.
>>
It's minecraft now?
>>
>>341565891
"Unique" as in "this is my sword, there are many like it but this one is mine"

Or that there are actually one-of-a-kind weapons in the game?
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