Tazdingo!
Yehehehes!
[Flamewreathed Faceless intensifies]
GET IN THERE AND FIGHT, FAGGOT
>trogg no stupid!
>[angry totem golem noises]
>did you bring some fish?
>[4 mana 7/7 noises]
>That's incredible!
>>341431102
Im not as booty bothered by this than call of the wild. Who ever made that card must be a complete retard if they think this is balanced or is what hunter needed. That's a 8 mana for 12/10 stats with a third of it having reaction on field the turn it's played, as well as buffing an existing board. What it should have been is a 8 mana, summon 2 random animal companions, summon 3 if you control a beast
I can agree with you on that
you can stabilize the game against shaman and he won't be able to come back, but call of the wild alone builds the hunters board back up and does 5 damage
if he already had minions then the damage graned by leokk is insane, it's kind of like how pre-nerf druid combo was even more insane than it already was if he had minions before using the combo
>>341431904
well, you can flamestrike them or kill them off seperately with lesser spells etc. They have other weaknesses than what a big 12/10 would have
>>341431904
>actually be a good card if you already control a beast
>can't do anything on an empty board
Got sick of this shit when I just started playing and I'm still sick of it.
Have any truly broken decks been made in the Wild format yet?
>>341432571
turn 9 if dropped with firebat, makes deathrattle hunter more viable if they gave it more support. but no, lets print another pala everyfin
It's time for a little tazdingo!
>>341433097
I assumed there were a shitton of Deathrattle hunter minions in WotG because of huhuran and forlorn stalker.
>Infested wolf
>Fiery bat
>infest
T-thanks blizzard.
>>341434256
nope. its 'control' hunter now, because he runs 2 call of the wild and yogg
>>341434693
>throw a couple of thunder bluff valiants and hexes in an aggro shaman deck
>suddenly it's "midrange"