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Rest in agony hammer-fags
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Rest in agony hammer-fags
>>
That's 270 damage if all the shots hit. If you roll you can fan the hammer a second time in quick succession, making the maximum possible burst damage 540 points.

That's still a shitload of damage.
>>
>>341351445
Yeah and it's a shitload less than it was before.

Cowboy genocide best day of my life.
>>
>>341350712
>half damage double reload speed it's fixed now

Now instead of one bout of burst damage we get two burst wet noodle slaps
Probably for the best though, no one likes getting guaranteed killed from e+m2
>>
>>341352210
You could already get both off quickly. The roll reloads you weapon automatically.
>>
>>341350712
>balance
>in a team game

BAHAHAHAHAHAHAHAHA

you're as bad as the tourneyfags
>>
>>341350712
Of all the other characters that needed nerfs/buffs, they chose mcree and widow? That's pretty retarded.

Mcrees fan the hammer was fine before. The fact that you had to be in their face for it to work, and it left you vulnerable afterwards balanced it in its own right...
>>
>>341353619
That's fine for squishy characters, but he was melting tanks with ease. That's not a good thing.
>>
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>>341351445
2nd bullet storm would give you time to counterattack or run away with some guys, the guy has hit all the bullets in order to kill any 250 hp class and those have always some way to run.

On the other hand the widow one makes winston rape more enjoyable since they gotta aim most of the time making flankers actually a real counter, by the way didnt they have plans to buff D.va?
>>
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>Nerfed damage instead of nerfing the accuracy of fan the hammer

Sweet summer child, Blizzard has a lot to learn.
>>
>>341350712

What is the point in using Widowmaker over hanzo now.

Hanzo just got a straight buff from this patch.

THe Mcree nerf is retarded they didn't fix anything, reload speed was the entire problem and they buffed it. They needed to slow down the reload speed after fan fire and not allow you to reload during the roll.

Widowmaker can't one shot Zenyatta or Tracer anymore meanwhile Hanzo gets a straight up 50% headshot damage increase with his already heavy as shit aim assist arrows.

RIP overwatch
>>
>>341353619
>The fact that you had to be in their face for it to work
FtH was constantly being spammed at mid-range because it still shat fuckloads of damage because the spread wasn't even that wide. I have died from full health more times than I can count from mouth-breathers who tried to use flashbang from half a mile away and autopiloted right click and still mowed me down. Likewise, I have spammed it from mid-range while flash was on cooldown and tore through anything that wasn't a tank, and using it at close range instakills Zarya and the roll allowed you to vaporize Reinhardt and Roadhog effortlessly.

Fanhammer was the exact parallel opposite of balanced. It was a tool used in conjunction with flashbang to kill tough to shoot flank classes being used as a tankbuster.
>>
>>341354721
The 2.5x headshot multiplier applies only to Widow. Hanzo's damage is the same as it was before, and Widow is still by leaps and bounds better than Hanzo.
>>
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>>341353619
Anon, FtH was bullshit.
>>
>>341354430

The point was to reduce the amount of Mcree play at high level. Increased spread means jack shit when the stun-hammer is a close to medium range combo. Increasing the recoil is easily compensated for.

If you want to make the accuracy so wild that you miss a shot at random, that's just bad design. Lowering his overall dps was the sensible choice.
>>
>>341354721
Don't you understand, they're balancing at the highest skill level and not the lowest? McCree was only considered OP by pros because Reinhardt shield melting.
>>
>>341355307
>Lowering his overall dps was the sensible choice.

He is till going to kill anything that gets close to him, he can still Fan people outside of his flash range. This change will only make a difference in him melting tanks. It won't reduce how often he is picked t all.
>>
Do you think we have idiots failing to understand patch notes every single update to look forward to?

The amount of people thinking that Widow got a huge Headshot buff is hilarious.
>>
good that they nerfed widomakers ult, shitty that she's still head and shoulders a better character than hanzo
>>
I assume they also removed the free reload from a roll, but the article neglected to mention it? Otherwise this change is literally worthless since the faceroll E+fan+roll+fan combo will still kill everything and anything in this game.
>>
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>>341355594
>This change will only make a difference in him melting tanks

That's exactly the reason they nerfed him so mission accomplished
>>
>>341355594

Nerfing him into the ground is retarded. He's meant to be viable against >250hp heroes.

He was able to burst-kill pretty much anything in the game before and now he has situational weaknesses, as intended. They weren't going to alter his flash-hammer-roll-hammer playstyle.
>>
>>341354430
>nerf accuracy
>when the point is flashbang then point blank hammer

are you stupid
>>
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>>341354223
>didnt they have plans to buff D.va?

I didn't hear anything about this, but god I hope so.
>>
>>341356004
>>341356107

Smaller targets like Genji and Tracer and Solider and Symmetra and Pharah and every other non-tank character in this game.

His E+rmb can kill every character except tanks now. Most of the time he doesn't even need his E since people can compensate for the fan recoil.

Widow can only one shot bodyshot a single hero. McCree can do it to the entire roster that isn't tanks.
>>
>>341354223
They're still trying to figure out how to do that without a straight damage buff.

Personally I think they should up her movement speed while firing. It'll make her a much bigger threat if she gets near you because you won't be able to escape by just calmly walking away anymore.
>>
>>341356107
Mission accomplished I guess. Still seems like bad balance when there's two of him on every single competitive team.
>>
>>341356304
Point blank is melee range, the only range fan the hammer should be accurate. Right now you can hit people at medium range and get kills.
>>
>>341355971
Are you retarded? The roll's only purpose is to reload. It travels barely any distance and has no i-frames so it's completely worthless as a movement option. You might as well take away his shift skill if you remove the reload.
>>
>>341350712
Can't you just headshot with the fan and still kill tanks?
>>
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>>341350712
you're still gonna die to every mccree and come here to cry about it.
>>
>>341356634
The patch literally dropped today
>>
>>341356731
Put fan the hammer on cooldown after a roll, you can still left click. McCree literally counters every character within his flashbang range besides tanks.
>>
>>341350712
>still maintains his lethality against smaller targets like Tracer and Genji
Ignoring that even at point blank range the spread of the fan is bad enough that you'll only hit them three times if you're lucky. Now you're better off just headshotting them instead.
>>
>>341356550

from short ranges, and yeah, this is his jorb.

76 phara and genji still do more damage at range, all of the other assaults move far faster and in better ways, and 76 has a fucking aoe heal
>>
>>341356832
fan the hammer has no headshot multiplier and never has
>>
They should make his flashbang require a direct hit. As is his e + rmb combo is still going to be brain dead.
>>
>>341355971
No the reload is still in there, but I do agree with you.

His combo is still capable of dealing 565 damage, which is overkill for everyone. Hell unless the tanks are at 100% all the time, mcree can still kill them easily
>>
>>341356612
I main Dva & I've never had problems with movement speed firing or not, being able to jet boost when someone tries to run away or when you want to close in on someone more than makes up for movement speed. Damage buff would be nice, but I think giving the cannons better range & keeping the damage would be a better option.
>>
>>341356961
you should always be headshotting tracers and zenyattas anyway
>>
>>341356832
fan can't headshot idiot
>>
>>341356961
>Ignoring that even at point blank range the spread of the fan is bad enough that you'll only hit them three times if you're lucky

git gud
>>
>>341354430
That'd just make it useless against small targets and just as good against tanks. The whole point of the nerf is that it makes him less of a tank shredder while still being good against smaller enemies
>>
>take the reload away from the roll
>lower the cooldown and make it go farther so you can use it like an actual dodge
This would make Mcree more fun to play.
>>
If /v/ had their way the entire fan combo would do like 100 damage max and you could only use the flashbang once the entire round. people would still bitch about him too
>>
>>341350712
>Cree gets nerfed
>Bastion havent been touched yet
>>
>>341355248
Thats nothing, McCree can take down 3 targets at full health with one fan the Hammer [ Maybe 2 and one weak I can't remember ] in a single fan the hammer burst if they're even a lil close to eachother.

As much as I love that ability, it was so fucking broken its not funny.
>>
>>341357093
if he can get close enough and has the element of surprise

any amount of team awareness at all heavily reduces his effectiveness, and the fan the hammer damage nerf will lower that even farther
>>
>>341357114
Zenyatta maybe, but Tracer is the hardest character to hit in the whole game.
>>
>>341357305
Bastion doesn't need nerfing
>>
>>341350712
>widowmaker gets nerf
>genji doesn't
>roadhog doesn't
>fucking widowmaker instead

gg learning hanzo now
>>
>>341357305
bastions fucking bad stupid noobie
>>
>>341357453
>Roadhog
>needing a nerf

Kek, why? He feeds the other team's ultimate and gets rekt incredibly easy
>>
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>>341357305
THIS
>>
>>341357415
flash bang + 1 headshot is a kill on both
>>
>>341356731
Not that guy, but while the purpose is mostly the reload, it can be used as a dodge. The distance isn't much, but it is very quick. Can be used to dive into hallways, behind people who are close, or just move out of the way to avoid being within line of sight or ults.

That said anyone who says it should not have the reload is a moron.
>>
>>341357410
>if he can get close enough and has the element of surprise

Waiting behind a wall and surprising someone with instant death isn't skill or ultimate awareness by the McCree player. The entire basis of the character revolves around waiting for E to be off cooldown. What was Blizzard thinking? This won't be the last change to McCree.
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>>341357453
>Thinks Roadhog needs a nerf
>Thinks Widowmaker didn't need a nerf

Christ I'm not even good at this game but you people are idiots.
>>
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>>341357305
where the fuck are the bastion buffs
>>
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>>341357305
Anyone who says that Bastion doesn't need to be changed in some way is either trying way too hard or has legitimately never played this game before.
>>
>>341357860
Or is past level 20.

Bastion will get fucking shredded by a competent Tracer or Widow
>>
>>341357792

What people want for pubstar Hog is for his hook to fucking work on a fair basis instead of the going through walls and auto aim horseshit that it is right now.

Catching Tracers mid-blink and rewind, just being thrown out at random and catching people miles outside of what its range is meant to be. Its horribly frustrating and even outside of its cooldown Roadhog more or less becomes useless.
>>
>>341357946
Depends really. Bastion's problems are kinda two fold. One is that with a good team backing him up, like a Rein shielding and a well placed turret, he can be very difficult to break unless your team is very well coordinated and use ults to break it.

On the other hand, without that, he can be ridiculously easy to take down.
>>
>>341357860
Anyone who says that Bastion needs to be changed in some way is either trying way too hard or has legitimately never played this game before.
>>
>>341358356
The flip side. I've had plenty of hooks pull people behind me or to my side and make it absolutely useless
>>
>>341358356
that might change with comp since it's 60 tick
>>
>>341358572

Exactly so its not consistent at all to either the person being hooked or the Hog doing the hooking.

So much so that a good Roadhog just becomes another McCree where its Hook, Left Click, Melee then wait for my cooldown to finish to do it all over again.
>>
>>341358572
>hook Lucio specifically
>without fail he ends up inside of your ass or to your sides and just runs away
why is it always lucio
>>
>>341358356
>even outside of its cooldown Roadhog more or less becomes useless.
make the shotgun cone tighter, bam fixed
>>
>>341357946
>Bastion will get fucking shredded by a competent Tracer or Widow

By those TWO characters that people are forced to play if they wanna kill Bastion?
Seems fair.
I can play any character and I never have a problem killing anyone EXCEPT camping Bastion.
Thats how OP Bastion is.
>>
>>341354223
Buff her self-destruct(from what I know you can hide behind a lamppost and block it), up her movement speed slightly, and make her a bit more tanky, considering she's a tank. This would allow her to still function as the flanker she's used as currently, while making playing her as a tank actually viable.
>>
>>341358992
Isn't that what the right click is for
>>
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>Nerf base damage of bodyshots
>Buff headshot % damage
Wait so how much Widow heashot damage is really buffed.
>>
Roadhog isn't very good, but at the same time I think he probably shouldn't be able to instantly kill 200 health characters with his right click at a certain range.
>>
Why does Winston get to wreck any character with 200 hp for absolutely free. Literally don't even need to aim.
>>
>>341358992
Give him more then 4 shots. His reliance on hooks could be remedied if he didn't have to hide and reload every 4 seconds
>>
>>341359153
I dunno what the fuck the right click is for, I've been one shot by it as lucio (one-shot as in from 200hp to 0, no hook grab or anything) but I can never do it to anyone
>>
>>341359168
0%. mathematically the headshot damage is the same as it was before.
>>
>>341359168
It does 300 damage headshots at full charge just like before the patch
>>
>>341350712
no dva buff?

they promised us the promised land of dorito gremlin
>>
>>341359168
Its more or less the same damage, they just upped the multiplier to keep it consistent cause of the lower base damage.
>>
>>341359168
The headshot multiplier is to compensate for the overall damage reduction so that headshots still do the same damage
>>
>>341359168
headshot damage is the exact same
bodyshot damage went from 150 to 120
>>
>>341359168

Its not its exactly the fucking same as it was before.

Her baseline damage was reduced in order for the bodyshot damage reduction to get the headshot damage back to what it should be it was increased.

This is not a difficult concept to understand.
>>
>>341359153
Right click is roadhog "range" shoots out a 50 damage ball that will become a m1 spread after a certain range
>>
>>341359378
Right click is for range. It doesn't have a lot, but you can basically one shot someone far away with it since it starts very densely packed before exploring outwards.
>>
McCree can still kill most people with his full combo. That's fine. But now, he HAS to use the full combo to deal with tanks, and he can't get away with just fanning in the general direction of people to kill Tracers and such. Which is how it should be.
>>
>>341359378

If you fire a M2 close into a wall you'll notice its a big black ball get a headshot with that ball and it will do a fuckload of damage.
>>
They've almost fixed McCree. Nerfing the hammer is a good start. Now they just need to improve High Noon.
>>
>>341358396
>unless your team is very well coordinated and use ults to break it.

At which point bastion will just ult and kill your whole team.
>>
>>341359378

It shoots a ball, that travels for a distance and then explodes. Once it explodes it becomes a normal shotgun blast. Basically think of it as Roadhog throwing his shotgun to a point where it does a normal shotgun blast. If you happen to be at the perfect distance from it, it's like him shotgunning you at point blank range.
>>
>>341359135
>By those TWO characters that people are forced to play if they wanna kill Bastion?

That's the point of the game, you switch hero based on what the game calls for. Bastion is easy to kill once you're competent
>>
>>341359301
>for absolutely free.
Bitch please, monkey man melts the second more than one person starts to fire at him. If you're caught alone then tough titties, take the hot monkey dick like the squishy bitch you are.
>>
>>341359587

Full combo wont kill Roadhog, Reinhardt, D.va or Winston. Thats the beauty of it.

Then he dies because everything is on cooldown and the enemy tanks can react.
>>
This is barely a nerf. It doesn't stop the fucking combo, so it's borderline worthless. What the fuck happened to the Blizzard I knew, who would nerf anything OP to the point where they are unplayable for months?
>>
I expect that Widow will still need further changes, but this is a nice start.

Now to wait for Mercy/Junkrat ult charge rate nerfs and Dva buff. Maybe a pharah buff too.
>>
>>341359378
it can headshot (for some reason) so if the planets align and the bullet spread works out it can do enough to kill 200 hp characters
>>
I still see no reason not to run McCree as an Attacker. He still shits on every other Attacker and still does loads of damage.
>>
>>341350712
>>>/vg/

no one cares about your Fisher-Price baby's first FPS game shitlords
>>
>>341359692

Just lock him into it, just like Pharah and Reaper and almost every single other class that has a "channeled" Ult.

Letting him cash out early is fucking awful because it more or less lets him use it to kill whoever he wants if they are in sight. "Oh man that Lucio is getting on my nerves High Noon then cash out when he tries to hide!"
>>
>>341359135
That is how counters work friend.
If they have a Pharah you go Widow or Soldier.
If they have a Reaper you go Junkrat or Zarya.
If they have a Bastion you go Junkrat or Tracer or Widowmaker or Pharah.
>>
>>341359301

Winston's gun has legitimately some of the lowest dps in the game, ontop of being a close range weapon

Mercy's pistol will literally do better DPS than Winston's tesla cannon
>>
>>341359901
>nerfing mercy

her ult coming up fast is all she has going for her

lucio is already better
>>
>>341350712
>tfw you got all the McCree achievements before the nerf


So fucking happy.
>>
>>341359935
Reaper is the tankbuster now :^)
>>
full patch notes are up

McCree and Widow were the only ones nerfed, outside of small bug fixes concerning Reaper and Mercy.

No buffs or changes to any other characters
>>
>>341359145
Having her Ult leave a field of burning wreckage after it goes off would be all her ult needs. It'd let her use it as a means to discourage the other team from hanging around nearby and give D.Va a chance to run the fuck away if she drops it in a hallway or something
>>
>>341359886

It won't kill Roadhog but it'll kill the other 3 (aside from the fact that D.va will just be ejected)

The flash does 25 damage and each fan shot does 45. While the armor reduces damage, it's only going to reduce it to 20 flash and 40 each fan shot while it lasts, which adds up to exactly 500 damage. And that's if 100% of their HP is armor.

So he can still take on Winstons and Reins, but he has to use all the tools at his disposal and can't fuck up, whereas in the past you could just fan them once and pretty much have them dead.
>>
>>341359935
Depends on composition. Hes still really strong, but if you have two high health targets, Reaper is usually the better choice cause he can go from one to the next just destroying them completely.

Two winstons for instance stand no chance against Reaper.
>>
So his flash fan roll flash can still any tank 1 combo, and he gets a reload speed buff.

Why?
>>
>>341359692
high noon is fine
>>
Some adjustments still need to be made.
Mei's popsicle form shouldn't let her lock down an objective while she's invincible
McCree's high noon shouldn't lock onto targets as they're resurrecting
Widow's ult needs to be louder
D.Va shouldn't be so slow while firing that someone can comfortably just walk away
>>
>>341358396
Rein shield is a joke to break with focus fire, Junkrat can shoot behind it & Dva can fly in with shields to knock him down along with a chunk of Bastion's HP before he kills her mech. Problem is most teams split up so none of those strategies are ever followed through.
>>
They better not touch Console Widow because honestly she is perfectly fine there, and also MCree since aiming is harder.

Its funny that Soldier 76 was like made FOR consolefags because his ultimate is redundant on PC, aimbot for something already as precise as a mouse doesnt sounds like an Ultimate ability, its cool for when you are too nervous to aim for shit but that rarely happens.
>>
>>341360267

The thing is Reinhardt and D.va can just use defense matrix and their shield to block the 2nd fan the hammer. So it wont kill them.

But yeah Winston dies to full combo still
>>
>>341357453
>widowmaker oneshotting half the roster with a bodyshot
>not broken

yea okay kid. Hanzo still needs a huge nerf to his ult but Genji and Roadhog are just fine as is unless you're an absolute shitter
>>
>>341359901

Junkrat's ult builds at the same rate as most characters. He just generally does good damage so it seems like he's getting it faster.

In terms of buildup rates, it goes like this

Zero Suit D.va (300 damage, but who cares)
Tracer
Widowmaker (possibly lower after today's nerf)
Mercy/Winston/Mei/Reinhardt/Symmetra (and possibly Zarya I can't remember if she's here or a tier lower)
Everyone else but Lucio/Zenyatta
Lucio/Zenyatta
>>
>>341359168
her headshot damage at full charge is exactly the same as it was before.

it was just a direct damage nerf, plus a buff to her headshot multiplier to keep it exactly the same
>>
>>341360558

Only time I get use out of 76's ult is when I flank a group of low HP characters. It's really good against the medics/Tracer that are usually a bit harder to hit. If there's any sort of tank around it becomes 100% useless since you can't get headshots anymore.
>>
>>341359135
this is a gross exaggeration. Bastion's hardest counters are as follows:

Genji > Widowmaker > Tracer > Junkrat > Roadhog hook > Pharah > D.va shield plus anybody

He gets countered by loads of shit.
>>
>>341351445
Now the only tank he can burst down instantly is Zarya assuming she's on cooldown. Huge improvement.

>>341350712
I have to admit I was hoping for some skins, too.
>>
>>341360876

Does D.va charging into Bastion knock him out of turret mode? I know Reinhardt does, never tried it with D.va but combined with her shield it seems like she'd be able to counter him well.
>>
>>341357305
>go pharah
>just peek fire rockets at him until he goes away/dies

wow, definitely in need of a nerf
>>
>>341361070
I'm not sure, but Winston's ult won't knock him out of turret form, thy don't even move him.
>>
>>341361182

Winston gets hard fucked by Bastion anyway. His only benefit normally is having an auto aim gun, and that goes away when your opponent isn't moving.

>>341361043

He can still burst down the other non-Roadhog tanks if he hits every shot, the flashbang does damage. But, if he misses at all, or they heal even 1 point of HP, they'll live.
>>
>>341360576
>Half the roster
>Tracer and Zenyatta

ok
>>
>>341360827
I only wish you could reload faster during the ultimate uptime, it feels like forever to reload because you end up using like 2 clips at best, also if by chance you lock on the tank your ultimate is basically wasted on the bullet sponges.

They should make locking on squishies or low hp targets a priority.


Its still a very "feel good" esque ultimate.
>>
So what's this about an animation finishing? It sounds annoying.
>>
>>341360021
Does good aim have any effect on damage of the tesla cannon? Do you get bonus damage for having the reticle on the enemy?
>>
>>341361403
>He can still burst down the other non-Roadhog tanks if he hits every shot, the flashbang does damage. But, if he misses at all, or they heal even 1 point of HP, they'll live.
All the other tanks have armor and you're forgetting that that decreases damage done.
>>
Question to anyone who has tried, can Roadhog tank Bastion's turret long enough to hook him assuming the Roadhog knows exactly where he is and Bastion is paying even a little attention?
>>
>>341361618
Have you ever seen CSGO kids popping out of the scope after every shot to make the charge go faster? This is to stop that. The majority of players won't notice a difference.
>>
>>341361758

No I'm not. See >>341360267

Armor only reduces damage done by 5 points if the damage is above 10. The fan/flash damage equals out to exactly 500 damage against armor. And none of the tanks have 100% armor so they'd take a little bit more than 500 from it.
>>
>>341361798
Yes. Once the hook touches Bastion, he's stunned and pulled out of turret mode.
>>
>>341361654

Not him, but no. You do the same awful damage to everyone on screen and in range.
>>
>>341361654
Not that i know, the fact that the gun shoots out in a cone projection means that you shouldnt be looking for single targets. Damage is shit otherwise but it kinda pays off against a large group on KoTH maps.

Kinda.

Its still shit, but looks cool
>>
>>341361798
not if the bastion is awake

sentry does 140-525 dps depending on range, and it can headshot
>>
>>341357860
tryhard is the stupidest thing to call someone here

>lol bro it's just a game stop trying so hard and stop talking about balance in a video game :>)
>>
>>341356612
Removing her moving while firing restrictions is consistently the most popular and worst idea on how to balance her. Winston is already unfun to fight, so why do you guys want a Winston with higher damage and the ability to headshot?
>>
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>>341360876
>Play Bastion
>Don't shoot Genji while he's reflecting
>Can actually aim and don't give a shit about double jump spam
>>
>Winston
>400hp 100armor
>first 3 shots of fan drops the armor and brings Winston to 380hp
>next 3 shots drop Winston to 245hp
>throw flash to stun + drop Winston to 220hp
>roll and fan to do 270dmg killing Winston

>Reinhardt
>300hp 200armor
>first 5 shots melt all the armor. Last shot drops Rein to 255hp
>throw flash to stun + drop Rein to 230
>roll and fan to do 270dmg killing Rein

>D.Va (mech only)
>100hp 400armor
>first fan drops dva to 100hp 160armor
>throw flash to stun + drop D.Va to 100hp 140armor
>roll and fan. first 4 shots melt rest of armor and drop D.Va to 80hp
>last 2 shots finish off the mech

and just for shits

>Zarya
>self shield
>fuck you McCree

>Roadhog
>600hp
>first fan drops Roadhog to 330
>flash drops him to 305
>roll and fan again to drop him to 35
>while you roll and fan again Roadhog presses E
>heals for 300 and nullifies second fan
>final hp is 335
>>
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>weekly brawl
>everyone is soldier 76
>>
YES

The biggest threat to Roadhog and Mei is GONE

NOW NO ONE WILL STOP ME
>>
>>341364189
I don't understand your post. Yeah, Roadhog just got a stealth buff since McCree can't 1v1 him anymore but McCree still gonna eat mei's ass for breakfast.
>>
Congrats fuckers, your only counter now to ice chink is a lucky reinhardt charge
>>
>>341364043
It's like I'm really playing call of duty!
>>
>>341359168
Previously:
>base damage - 15
>charge multiplier - up to 10x
>headshot multiplier - 2x
>instant bodyshot - 15
>fully charged bodyshot - 150
>instant headshot - 30
>fully charged headshot - 300

Now:
>base damage - 12
>charge multiplier - up to 10x
>headshot multiplier - 2.5x
>instant bodyshot - ???
>fully charged bodyshot - ???
>instant headshot - ???
>fully charged headshot - ???

You should be able to solve this :^)
>>
>>341353619
t. McCree mainer
>>
>>341364380
you'll be able to iceblock before fan kills you if you get flashbanged now.
>>
>>341350712
Just played a mcmatch, noticed very little difference on my end.
Everyone else ran at me like I suddenly posed no threat though.
Thanks for the ez kills Blizz.
>>
>>341353619
>of all the characters that needed nerfs they chose the 2 easiest

it's an outrage i agree
>>
>>341364653

>Needing McCree to beat Mei

Mei is only difficult if she takes you by surprise up close, in which case you fucked up. Otherwise she's just annoying to deal with when she ices herself when her health gets low. But Reaper is the same shit, going into phantom mode and floating over to the nearest medpack as soon as he takes any damage.
>>
>>341364794
x=2
>>
>>341364943
Flash fan still does 300 damage
Mei has 250 health
>>
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He should be buffed on console. No one uses him


inb4 >
>>
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>tfw Widowmaker has all but disappeared from my games as of late.
>>
>>341364943
No you won't, even if you could you'll just get FtH when you get out. A McCree would have to actually miss a stationary target.
>>
>>341350712
cool. Now we just need a Mei nerf and the game will be fine.
>>
>>341365501

I'm sure I'll still get them alongside Hanzos on my team every game.
>>
>>341361654
Nope, Winston has the most boring and non-dynamic interactions out of the cast. No point running away since he has the same movement speed as everyone else, and no point juking and jiving since it's impossible to miss. The optimal solution to encountering Winston for half the cast is to move only to space themselves far enough from teammates so they can't get hit at once, then to stand perfectly still and shoot him going for headshots. If he kills you (i.e. wins the dps race with no special contribution from the Winston player), then you're aware of this for x/60 seconds in advance, where x is your health. That means most of the cast when dying to Winston is in a predictable lame-duck scenario for over 3 seconds before actually dying.
>>
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>>341365649
I mean on both sides. Now that they actually have to go for the head for easy kills people don't seem to like playing her.
>>
>>341365602
>mei nerf

Maybe you just need to get good. Mei doesn't need a nerf at all.
>>
>>341365943
Mei is a death machine, she needs a nerf bad.
>>
>>341365602
Only two things I would change

1. Popsicle mode should be able to be burst through if you / your team focuses enough damage on her
2. Have the visual cue on her ult start faster (but have the freeze start at the same time) so you have a better idea of where it is and where/when to run away

The stupid cunt will be anti-fun no matter what you do anyways
>>
>>341366085

Do you main D.va?
>>
>>341360246
You mean like a molotov? Sounds cool.
>>
>>341350712
>quickscoping COD kiddies also got fucked

It's fucking glorious.
>>
>>341360556
Focus firing while the rest of his team is free to harass as well as having Bastion firing at you makes it kinda hard.
>>
>>341366193
yes :(
>>
>>341359689
No, ball does shitall for damage compared to when the ball explodes and spreads.
>>
>>341365602
>>341366085
But Mei's only consistently good ability is her ult, which isn't even the best in the game. Only maybe 1 in 10 Mei players can use icewall effectively and unless communicating perfectly with their team it will be a detriment to both sides. Consider this: which team benefits more from having line-of-sight? The attacking team which needs to reach the objective without dying, or the defending team which needs to kill the attackers without them reaching the objective, AND have the advantage in terms of setting up and positioning? Which team is Mei more likely to be on?

Even in her effective range she's weaker than Mccree, Roadhog, Reaper, or a Symmetra in her nest. Even Torbjorn can deliver more damage than her more quickly. None of her abilities even synergise that well.
>>
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>>341350712
Can i finally play mcree without being a prick?
>>
>>341365943
>freeze
>kill
>freeze
>kill
>freeze
>kill
>get damaged
>ice block
>heal
>freeze
>kill

No nerf needed
>>
>>341359378
Playing as Winston I've been one-shot by Roadhog's alt+fire. I was at 415. All of his spread slapped my head and killed me the fuck dead. I was asspained until I saw the replay. It was a perfect goddamn shot.
>>
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>>341367101
>This is somehow ok for roadhog
>shift>M1>V for an easy 400 damage
>has a heal on such a low timer that if he's good enough he can never die
>ult can kill and can also knock people off maps
>heal is so fast he can do it infront of enemies
>>
>>341367623
roadhog fills ult meter for the enemy though
>>
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AND THUS BEGINS THE NEVER ENDING CYCLE OF BLIZZARD BALANCE

GET USED TO IT BOYS YOU'LL BE COMPLAINING FOR ALL ETERNITY
>>
>>341360246
I have already lost a game due to a D.va ulting on the payload in our overtime. If she leaves lasting damage, then they might as well just remove overtime.

Actually that's fine. Remove fucking overtime.
>>
>>341367623
His ultimate being so damaging is bullshit. I know it ties in with Roadhog being literally *the* damage dealing Tank but I feel that Winston gets the fucking shit stick out of the entire arrangement. Knocking people off of the objective should be a plus--that ultimate should really be more powerful than what it is now.
>>
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>>341367101
>pubs thinking they have any say in what gets nerfed
>>
>>341367730
Doesn't really matter he can survive some ults he can also hook people out of their ults including himself.
>>
>>341367623
>He's a big fucking target and the reason my team is shitting out ults every thirty seconds
>>
>>341368035
>pubs
There is only pub for now
>>
>>341367778
This.
It took me four years to finally give up on Starcraft 2 ever being fair.
>RIP Zerg
>>
>>341350712
>it's low midnight
https://youtu.be/JlXaMXd5Yxo
>>
>>341368137
Fucking hate that he can hook Reaper out of his ult. Hell I've had Roadhog's comfortably heal themselves while Death Blossom is going and tank the whole thing.
>>
>>341367778
Now that they've both been nerfed, which hero should we irrationally hate next?
>>
>>341368137
>he can survive some ults

That's great for him, how about his team who is getting their teeth kicked in from ults getting crammed up their asses?
>>
>>341350712
>little smaller tweaks
making widowmaker unable to 1 shot 150 hp in a bodyshot is a small tweak

epik
>>
>>341366671

I figured as much. In my experience, Mei hard counters D.va more than anyone else, so I assume anyone complaining about Mei is a D.va main.
>>
>>341368346
Isn't that Roadhog's whole thing as a tank; he's a deterrent for the enemy team. It makes them keep their distance.
>>
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>tfw did not buy into the Overhype
Feels great seeing all you Blizzdrone get cucked hard. First the 20 tick, and now simplifying the game making it not fun. It is so satisfying.
>>
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>>341368312
?????

People have been scrimming since release. Devs even have control of the Discord where people go to look for scrims or to ring. Where you been?
>>
>>341368035
Considering 99% of the game is pubs, it should generally be balanced around this idea. If TF2 is of any indication, "pros" will likely keep doing the whole 2-hero stack thing and just run with that. Fuck them, who gives a shit? This game should be balanced around that 99%, although I feel it's largely pretty balanced already. Some few things here and there that need tweaking.
>>
>>341368416
>Team is dying
>Thinking your shitty team matters
They never get on the fucking point anyways.
>>341368141
He can hook almost everyone out of their ult and kill them other than mercy bastion and winston.
>>
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>>341368594
>balance changes
>simplifying the game
weak troll attempt, thanks for the image though
>>
>>341368594
>hahaha look at all these people talking about this thing I enjoy, I'm sure glad I don't have that thing haha losers.
>>
>>341368571
It is. And I wouldn't change it. I just hate a savvy Roadhog player that knows that hooking key characters while their ults are going off ruins their fun.

Wish Winston inspired as much fear.
>>
>>341368594
>simplifying the game making it not fun
How does a balance patch that forces McCrees and Widowmakers to actually git gud do that?
>>
>>341368987
>>341368803
>>341368884
>balance

Ah, fans of Ghostcrawler I see. I forget blizz panders to casualshits. Stay salty niggers.
>>
nerf and/or delete mei from the game
goddamn i fucking hate that slowdown bullshit
>>
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>>341356345
D.va buffs were slated for later in the summer.
>>
>>341368748
>He can hook almost everyone out of their ult and kill them other than mercy bastion and winston.

Then use an ult that isn't channeled; Mei's, Zaryas. Or hell, just coordinate two ults at once.
>>
>>341369174
How much damage did she do to you man? You sound real mad.
>>
>>341369202
>Heal through zarya's
>mei's won't do enough damage even with a headshot or two
>>
>>341368724
I think we all know when general pop comp comes out it will be with a 1-hero limit, which will crumple a lot of teams.

And I disagree about the 99%. You know as well as I most people who play this game are sewer refuse tier garbage. Balancing a game around high-level play, where everyone is at least a little above average, is the sample from which to balance.
>>
>>341369202
If there's a good roadhog on the enemy team you had better be using Zaria already.
>>
>>341350712
I don't understand why they nerfed Widowmaker when she's underpowered as it is. All her abilities have arguably the longest cool downs and her speed isn't all that fast.
>>
>>341368724
You're the reason games are shit. Your a casual piece of garbage.
>>
>>341369679
she's not under powered
>>
>>341369679
bait
>>
>>341369679

Oh you.
>>
>Widowmaker
>underpowered
Holy shit what
>>
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>>341369397
I think you have bigger problems than a good Roadhog if you're the only person on your team, like all these horror scenarios you like to describe.

>>341369673
I fucking love Roadhog as Zarya.

>Baiting hooks, eating those scrap blasts for maximum charge.
>Throw shields on him, can always rely on him getting hit for charge.
>>
>>341369679
Are you running around no-scoping and generally trying to use her as a shitty Soldier 76 or something?
>>
>>341369397
>Heal through Zarya's ult
>implying any good graviton surge won't been immediately followed by an offensive ult

Also her beam alone does 75 dps unbuffed, which will quickly dispatch any roadhog being the sole survivor of her M2 spam. You're reaching really far with this, man. Even managing to get through Mei's blizzard and healing will result in being frozen again unless you instantly kill her first.
>>
>>341363829
This math is assuming a lot though.

>Winston Leaps away or drops a 600 damage shield between himself and McCree that negates the stun -> combo entirely.

>Reinhardt would immediately shield the first fan, you need stun to allow McCree to even hurt him.

>D.Va can fly away or just eat the entire combo with a well-timed Defensive Matrix.


The nerf did its job.
>>
>>341371243
>75 dps
>quickly dispatch roadhog
doubt.jpg
>>
I love the nerf. You have to hit all 5-6 shots in order to kill a squishy. Even if you get flashbanged, unloading all 6 shots is a time commitment.
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