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OMG BASED BETHESDA DOES IT AGAIN.


Thread replies: 15
Thread images: 6

File: REEEEEEEEE.jpg (55KB, 490x400px) Image search: [Google] [Yandex] [Bing]
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OMG BASED BETHESDA DOES IT AGAIN.
>>
I made a similar post months ago and got banned for it
>>
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>The new consoles are not backwards compatible

Stop buying shitty products, please.
>>
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>>341300357
If anyone legit asked for this they need to be beaten.
>>
>>341300357
Thats nice. Do not expect any mod that requires extended scripts to work. Also expect a limit to total file size of mods.
My install of oblivion was over 80 gigs before skyrim launched. Console players will have to be more conservative.
>>
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Nintendo ported it to their new system too
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>>341300945
It's gonna be Fallout 4 all over again

>Stolen mods
>Stolen assets from Tomb Raider
>Some extra grass
>A Legend of Zelda sword skin
>>
Consolefags are so sweet.
>>
>>341300357
Get off 4chan until you're 18.
>>
File: topjej.jpg (12KB, 258x245px) Image search: [Google] [Yandex] [Bing]
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>console mods can't even use script extender
>they're just shitty reskins of things that already exist in the game
kek
>>
>>341300945
5T externals go a long way.
>>341300798
The bone is already backwards compatibleish, why wouldn't the bones be?
>>
>>341302154
but, in the normieverse, that's why Skyrim mods ARE!

to most gamers, skyrim mods = "lol so funny" asset replacements

https://www.youtube.com/watch?v=q6yHoSvrTss

this video and videos like this are what console games think of when they think of skyrim mods
>>
Now watch the unendin mess of old mods not working with the new version, new mods not working with the old version and none of it being hinted at in the readme.

Can't wait!
>>
>>341303223
it's the same game assets running on the same engine. most mods will be compatible or, at the very least, easily portable.
Thread replies: 15
Thread images: 6
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