Is it bad that this is what got me the most excited in the whole E3? I mean damn, I for one am happy RE is scary again, and from what I can tell from the demo it's pretty great.
>>341254936
>I for one am happy RE is scary again
RE has never been scary, m8.
This 'RE7' looks more like a Silent Hill game.
>>341255194
>RE has never been scary
Underage detected, I'm not sure if you're aware but before RE4 there were other 3 RE games and those were horror games, not action games.
Won't get to play the demo until later today but this actually woke me up. Like, it was a legitimate surprise, and when I saw the title all I could think was "Wait, was that fucking RE7?". Pretty happy to see it back in dedicated horror territory at all, and I'm curious to give the demo a go.
It's not even RE, it's just some side game that had the RE name slapped onto it.
Fuck.
>>341255338
I'm probably older than you.
Those games aren't horror games. RE has always been action-horror, and its never been scary.
>>341255338
>3
5 if you count CV and Zero, and not including side stuff like Survivor or the Outbreak games. Actually, I don't know if Outbreak is mainline or not, never got to play them. And for what it's worth, RE has really only been pure survival horror for the first game and its remake. RE2 onwards were different shades of action, RE3 in particular damn near being RE4 with tank controls and fixed camera angles at times. RE2 and CV were way looser on ammo and weapons, while Zero literally had enough resources for 2 characters.
>>341255471
They're calling it Resident Evil 7, so it's not a spin off title, there's might be more to it than we think.
>>341255847
>Code Veronica isn't a spin off, yet doesn't have a number.
>Resident Evil 3 was meant to be the spin off.
stfu
>>341255847
>"We're not planning to produce any more RE games."
>"Sir, here is a half-finished VR game. Should we continue working on it?"
>"Sure, just name is RE7 and we're gold."
>>341256068
Yeah and there's a good reason for that to have happened, RE3 is more important to the plot than Code Veronica.
>>341256312
Yeah, the reason it actually happened is because Sony are dicks. CV is the actual RE3.
>>341256253
That's dumb, RE has been a consistently profitable franchise for Capcom. It's one of their flagship franchises, they aren't killing it.
>>341256312
>RE3 is more important to the plot than Code Veronica.
Not, it's really not.
RE1 is the original, RE2 + RE3 is the sequel, CV is the third main game, then it's on to RE4, RE5 and RE6. Zero is prequel, Rev and Rev2 are spin-offs. Other games are irrelevant.
NOOO WHERE IS MY CALL OF DUTY BASED EXPLOSIONS RESIDENT EVIL WAS ALWAYS ABOUT EXPLOSION REEEEEE
What bothers me the most is that they're probably getting rid of Mercenaries mode.
>>341256312
is it? in RE3 the only thing that happened was racoon city getting nuked
CV brings in Wesker doing Wesker things that setup 4 & 5
>>341255194
>looks more like a Silent Hill game
So, now because of PT every SH was like outlast
>>341257125
THIS
I have played mercenaries mode more than the games
>>341257258
The Resident evil 7 trailer made me remember Silent Hill 4, not PT or outlast
RE7 looks like a Silent Hill game. I love Silent Hill, so it seems like a game I would like and I hated RE5 and the new style of RE games, but it still doesn't look like a proper Resident Evil game.
>RE7 is little more than an atmospheric walking simulator
I appreciate that they responded to how shitty RE6 was but I think they might have taken it a little too far in the other direction now. Even RE1 had combat.
>>341258430
People already found an useable axe in the demo (although there are no enemies to use it on), also there are aiming settings in the options I'm sure there will be combat.
>>341258430
There will be combat, there's a shotgun in the trailer, an axe in the demo and various ingame settings talk about aiming controls.
>>341254936
Excited for this.
Better than those SHIT 3rd person shooters they have been making for the last 10 years.
>>341258752
>>341259117
Though it's fair to assume they'll decrease significantly the number of encounters in the game compared to past RE games, I wouldn't be surprised if the game can be played from start to end without killing any enemies.
>>341259117
Until we actually see that in action, we have to assume it's going to be RE:Outlast.
>>341259431
No we don't. That's dumb.
>>341257125
I'm alright with this. I always played RE for the campaigns.
>>341254936
Capcom seems to avoid finishing any storyline, not to mention killing off characters, at all costs. Every single game is like a fucking reboot and the only games that have any connection whatsoever are 1, 2 and 3, Code Veronica with 2, 4 with 2 and 5 with 1 and 6 with 5.
>>341259686
Why is that dumb? The teaser has no combat, no enemies, relies solely on exploration and searching for clues. This is literally Outlast. Not even the trailer indicates any sort of combat. So yes, until we know there'll be combat, the only safe assumption to make, is that RE7 will be Outlast with Resident Evil lore and, maybe, some characters from the previous games.
>>341255338
Literally the only time I ever jumped at any RE games as a kid was from jump scares like the coffin in CV or dogs in the original
Silent hill is scary because of the atmosphere and enemy designs
RE1 was scary because of the low ammo
Every other was just shit jumpscares and nemesis
>>341256650
RE5 an RE6 sold a lot but budgetary issues with the financial collapse during RE5's development, and the ABSURD over-investment into RE6 made their ROI pretty small and less profitable than you'd expect for selling 5 million.
>>341259818
Is it a storyline worth finishing?
I honestly stopped caring when Spencer, a major background character in the games, was killed off so quickly in the RE5 DLC.
>>341260117
The teaser has an axe you can swing with aiming controls, and is exactly that- a teaser.
I'm not saying combat is 100% in the game, I'm just saying don't go around telling everyone it's "Outlast with an RE skin" because we also don't know that for certain. We have a teaser with limited information available to us and until they confirm there is or isn't more features we can't just go around assuming it's one way, all you can safely assume is that the teaser they gave us feels like Outlast. The whole game might be quite different.
>>341254936
You want the truth? They are just using the "Resident Evil" name to sell copies.
This isn't a real Resident Evil game. This could easily be a new IP inspired by horror games like Silent Hill. But no, Capcom knows a new IP would mean low sales, hence they put the Resident Evil name on it and called a day.
You know it's true. I liked the footage, I'll buy this game. But let's not play around. This is not Resident Evil.
LOL
https://youtu.be/dGgoreqW29U
>>341259421
Sounds great to me. Classic RE had a well balanced sense of fight or flight, you didn't HAVE to fight most enemies. Comparing that to the enemy waves of RE4, 5, and probably 6 (never played it), I'll happily take what you're suggesting.
>>341260574
True, but it's not like they weren't multi million sellers regardless. Shitty timing in 5's case and shitty budgeting in 6's won't kill this series, especially since they've found success with the Revelations games and HD rereleases.
>>341254936
>Nu-RE fans didn't like it.
You just know their first Resident Evil game was 4.
>>341260742
That's exactly what i'm talking about. In RE1 you have this huge conspiracy, two months later Raccoon City goes to shit and that's it. We have this huge setup for a story that's missing the third act. Where have the remaining STARS members gone to? What did they do? Nothing, the next game(CV) is almost a reboot that doesn't even reference the previous games and RE4 is a reboot in everything but the name. 5 goes on and does nothing, suddenly the DLC shows Chris and Jill going after Spencer without any setup or explanation and then world goes to shit in 6. It's a jumbled mess of unfinished ideas with an ensemble cast that goes nowhere. It feels like i'm playing the fucking brainchild of a 12 year old off his Ritalin who watched too much Pulp Fiction, Twin Peaks and Lost.
>>341260774
RE7 is rumored to be in development for ages, so I don't think that's the case, I think this is really what they came to the conclusion would be better to make, if it was a side project and they wanted to make it as a RE spin off they wouldn't have named it RE7, they would have named it something like RE VR. Remember when RE4 was in development and they got all those crazy ideas about using ghosts and shit as enemies? Maybe they decided to have a bit more freedom now.
So, I was just thinking, isn't this the same as RE3 were it was actually going to be a spin-off and ended up being a numbered, main series games because Sony demanded it?
>>341261916
Its multiplat.
>>341261583
Resident Evil was always about cheesy b-movie scifi horror action mixed with tense atmosphere/environmental puzzles. The original games, with a few excpetions, struck a nice balance between the two.
You're a retard if you think this isn't just as bad as the post RE4 games, but on the opposite end of the spectrum.
>>341261636
Wesker and Spencer are dead as of 5. Far as I'm concerned, any story threads worth a damn are done, and what we've gotten since is basically fanfiction.
You guys think we'll see a hookman in 7?
>>341255743
This is the ultimate revisionist history for the sake of getting angry over RE7.
RE was Survival Horror until 4. It had action elements in 3, but that's it. RE1 created the genre that SH perfected.
I'm glad RE7 is going back into the Horror side of things, instead of pandering to the lowest form of casual shitter like RE5 and 6.
What's the dummy finger for?
>>341262001
Let's see if that's evocative of the final game first before we start flinging shit. All we have is a demo so far. For all we know, this could be a PT situation.
>>341254936
>RE
>scary
>again
>ever
>>341262250
Most likely for the full game since it's clearly a key
For people wondering it's not a reboot or an alternate universe thing.
>Resident Evil 7 is set after the events of Resident Evil 6, taking place in modern day and revolving around a foreboding, derelict plantation mansion in rural America. Players must explore and survive the horrors within the mysterious, sprawling estate.
http://www.capcom-unity.com/timturi/blog/2016/06/13/resident-evil-7-biohazard-ushers-in-a-new-era-of-fear
>>341254936
so when the person in the trailer says she is back, are they talking about Ada wong or that Natalie kid? Because this can both wrap up either of their origin stories. Could be the wesker plantation house in south america or something where they created the wesker children.
>>341255338
>underage detected
The only reason you thought the first games were scary was because you were underage when you played it
>>341262250
Secret unlockable easter egg in the full gameyfw hookman is in the game
>>341262360
Umbrella's behind it allthis is the arklay murders
>>341262264
Considering that (unlike P.T.) the game's main selling point is it's VR compatibility, I HIGHLY doubt that the final product will be much different than what we're being presented.
>It has the classic inventory system
>It has aim and attack buttons
>It has puzzles
>Atmosphere is oprresive and horrific
>Sound design is actually scary.
This is more RE than anything post 3.
I hope a bunch of uninformed Re4,5 and 6 fans buy this, and then complain online that it's "too scary to play" and "why can't they suplex the zombies?"
>>341262367
I'm betting on Natalia. She is possessed by Alex.
>>341262367
>Ada wong
>>341262360
>not a reboot or an alternate universe
Fuck me i've had enough of the story past 3
i hope the retarded plot is kept to a minimum
>>341262303
>literally sold millions of games based on this WITH RE1-2- REmake.
>>341262239
It had action elements since the first fucking game. You got a fucking Grenade Launcher fifteen minutes in.
RE has only been scary when I was a fucking child.
Where is the campy characters, Capcom? Where are the attractive women only you make?
This is literally just Silent Hill.
>>341262481
Hey idiot, this can't be the Arklay Murders if it's taking place after fucking RE 6.
>taking place in modern day
>>341262498
>Atmosphere is oprresive and horrific
Except when you realize that it's impossible to die since the entire demo is 100% scripted and none of the "scary" things that happen can affect the player's progress at all, including the BOO scares at the end.
>>341262327
>>341262481
Do we know if we're even playing as the camera man? could be like that big busted women from revelations demo
>>341262640
>Fuck being scary! WHERE'S THE HOOKERS N GUNS?!
>>341262607
Yeah, and you'll be able to shoot thing in this game. Thankfully, it will remain in the horror side of things with very limited inventory and ammo counts.
I'm actually disgusted at the demo. It was designed to make everyone think there's some kind of super-secret hidden ending that can be unlocked by doing meaningless things in an arbitrary, convoluted order, that you're always just one playthrough away from being the first person to discover.
I hate this shitty style of marketing. It's what Rockstar did with the Chiliad Mystery, and what Kojima did with PT. It lures you in with the promise of discovering something meaningful, when you're really just running around in circles for hours.
It's cheap. Make a good game with good gameplay instead of trying to trick people, you fucking hacks.
>>341262640
i bet you watch anime
>>341262647
shit you're right
>>341262741
I doubt it, you wear different shoes
I like this new survival horror direction. Laughing at all these salty fags.
>>341262581
>Wanting reboots.
You are the cancer of modern entertainment.
>>341262742
>>341262824
>RE
>Scary
Hello, children.
I'd rather RE keep the things I know it has always had AND try new things, not "Okay throw out everything because kids want PT".
>people literally want RE to go back to this.
>>341262712
This is a vertical slice to show the inventory, exploring and puzzle elements.
The game will have combat.
>>341262861
Which direction?
First person? It has been like that for years now
SO there's different endings ?
I honestly don't know how to feel about this. It's the biggest u turn ever in a videogame franchise. Not even the jump from RE3 to 4 is comparable. I really like the presentation, and if they don't rely on jumpscares it might be an interesting experiment.
But in all seriousness, they shamelessly pagiarized PT. The opening of the demo is IDENTICAL. I'd like to see the first meeting in which someone said out loud "why don't we copy PT?".
>>341262498
>why can't they suplex the zombies?
I have NEVER liked the whole melee finisher thing about modern RE. I guess Revelations wasn't THAT awful about it but shit like suplexing zombies is too dumb for me, and we're talking about a pretty dumb series here. Could never get behind that shit.
>>341262078
And that's the next problem i have with the story. Retcons. Wesker died in RE1, you can find his body next to the self-destruct mechanism. But no, the series needed a recurring villain for 3 more games. RE0 makes no sense because with the events that Rebecca went through, she would be most capable character in RE1. Nothing makes sense. It's all a convoluted and incoherent mess. Why can't they just pick the fucking STARS members and follow them from game to game. No interludes, no retcons, some of them die, new characters come in, some new characters die and the story goes on. Cause and effect, choice and direct consequence.
>>341262934
No, they want it to go back to this. What fans don't want is some Outlast or PT thing.
>>341262802
It's genious though. The demo will keep appearing in the streaming services all over the place.
This is much better marketing than that shitty RE6 demo.
>>341262971
2
>open door
>guy teleports behind you and punches you in the face
>answer phone
>guy teleports behind you and punches you in the face
>>341262969
Did you read my post? DESU camera method doesn't matter to me personally.
>>341263001
>It's the biggest u turn ever in a videogame franchise
Resident evil 4.
>>341263087
Is the guy a someone? Or is he some nobody monster\character?
Just played the demo. I liked it. Definitely a huge change for RE, but there's RE stuff in there. Still a jump scare game. Capcom got my interest though. I wanna see combat.
>>341263001
It's kind of genius really, since Konami can't exactly sue Capcom since they canned Silent Hills like a petulant child.
>>341263168
read the entire fucking post before replying
>>341262914
Resident Evil is traditionally a horror game. The compulsion to action is what made the series terrible. Demanding everything be a cliched action game and proudly proclaiming you aren't scared of things is what children do, not the other way around.
>>341262914
Like i said, i bet you watch anime. i bet you have shitty drawings of the girls on your pc. Remake was pretty tense.
>>341262869
Yeah everything past the village in resident evil 4 is pretty terrible
>>341263194
I doubt the shit in the demo is even real it even has ghost ladies and shit
Seems more like a prolouge to the main game or just a demo that will actually never be in the game
>>341263194
Le random Outlast crazy redneck man
Because zombies were too fun to be scary desu
>>341263056
They're kkeping all the elements of classic RE, including a smaller more focused story, puzzles, VERY limited inventory, and more focus on choosing when to fight, instead of killing everything.
Aside from being first person and throwing campy shit out the window in favor of a frankly better more psychological focused horror element, I see no reason to be angry over this.
Hell, it feels like a more natural evolution of the franchise than RE5 and 6 did.
>>341263056
you have RE2make for that.
It's already done and settled, REmake sales did that.
This is the final RE game into the main story series; Capcom has said it's the final chapter that'll end everything. Of course they're not going to go back to that camera angle style for 7.
Just wait until the reboot happens or RE2make comes out. If RE2make is successful then they'll prob do RE3make n such.
>>341255338
Yes, I know, been there since first one, and the games were not scary. Their province was cheap, laughable b-movie horror. If anything they were about resource management.
Tense I would say is a much better descriptor. When they worked at least.
>>341263001
>Not even the jump from RE3 to 4 is comparable.
>>341263069
Oh yeah, don't get me wrong – it's genius from a business perspective. They'll probably make a load of money from this formula.
I just think it's creatively fucking bankrupt.
The only thing I don't like about this is that it's going to attract the Youtube memers.
>>341263038
>never played the game
Nigger his body literally disappears.
>>341263345
>Because zombies were too fun to be scary desu
The camera man gets attacked by one
>>341263261
They wouldn't sue it because it's a different brand. But now that I think about it, between this and We "totallynotbioshock" Happy Few, quite a bunch of stuff this year is very "derivative".
>>341254936
Can we all just stop and acknowledge the balls Capcom has to show off their blatant PT clone at the same conference that Kojima was making his game's debut at?
>>341263087
ITS JUST A PRANK, BRO
so has anyone in the US actually been able to download this demo or what?
I can't find it on the PSN store when browsing on my console, and the PC page has no download option.
I don't know, guys. The broken pictures with faces crossed out, the atmosphere, the way that the VHS stuff is made. Looking at how bad 6 was tells me that someone MUST have worked with Capcom on this. I could only wonder who....
>>341263345
There is a zombie in the trailer.
There is a zombie in the final custscene of the Demo.
>>341263496
they prob had his blessing, he likely told them go balls out and stick it to konami, i wouldn't be surprised if Hideo hooked up Ito Junji with the capcom guys.
>>341263001
>>341263496
I just realized something, what if Capcom got Junji Ito to work on RE7?
>>341263591
One guy who worked on PT works on this.
can't find the source anymore, though
>>341263676
Hopefully he isn't writing it.
I didn't see a single jumpscare in the conference clip or the trailer. What the fuck are you silly niggers on about?
>>341263496
IT LIKELY IS KOJIMA YOU DUMBASSES IT'S SO FUCKING OBVIOUS
>no director shown, no art team, no anything
>>341263472
You can find his body next to the detonator, retard.
no fixed camera angles, no buy
>>341263056
Reminder that in last night's thread, at least three people were unironically saying RE6 > all.
>>341263413
No, it's not. Just saying, someone messed with the camera of RE4 and with fixed perspective you can see that Leon moves very similar to previous game (there a video somewhere a think). The camera was the main changing factor.
This is literally Outlast.
>>341263783
>inb4 Death Stranding and RE7 are the same game
>>341261583
Yeah you go kid. Because I remember what I really loved about RE1 was the first person camera hide and seek gameplay.
oh wait
>>341263334
>I doubt the shit in the demo is even real it even has ghost ladies and shit
>ghosts
Oh...
Calling it now, RE7 will have you play as a guy infected with some Umbrella virus going super nuts, like the Hookman RE4 concept.
>>341263591
The team behind PT is developing this game.
Also, you can map items to the D-Pad, and it's useless for key items. I guess it'll be for weapons and healing items.
Fuck, I'm hyped for a survival horror first person reimagining of the franchise.
>>341254936
Is the demo actually up yet?
Anyone got a link?
>>341263827
Let's just pretend that never happened.
>>341263872
need ps plus to access it
>>341263831
>This is literally Outlast.
Oh fuck off. So if RE4 had a first person camera instead of being over the shoulder, it would be literally outlast too?
>>341263827
...what.
>>341263785
Who the fuck cares about story in a RE game?
Like, even back in 1997 we all knew RE1's story was laughable.
>>341263472
>>341263785
You're actually both right. It depends on which ending you get and who you play as.
>>341263872
It's up since yesterday.
https://store.playstation.com/#!/en-us/games/resident-evil-7-teaser-demo-beginning-hour/cid=UP0102-CUSA04772_00-BH70000000DEMO01
>family is infected
>kidnap dude
>mutate because of infection
>dude needs to escape
>as time goes on he gets access to more weaponry
>has supply boxes everywhere
>need to conserve ammo and supplies
>jumpscares everywhere
>zombie-esque monsters that are mutated humans that are infected
>are you happy now?
>>341263294
You seem to think that I want the game to be DUDE EXPLOSIONS LMAO MICHAEL BAY YEAH BUDDY CRACK OPEN A BEER.
No.
I just want the game to still be Resident Evil. Campy characters, third person camera(third doesn't mean over the shoulder before you say anything, you fucking retard. RE1 camera is technically third person.), and all that other shit. The women not being fucking retardedly ugly is a bonus, and I'd rather it not get shit on for OMG 2 SPOOPY JUMPSCARE CABIN shit like the fucking demo is.
>>341263295
REmake wasn't scary.
REmake was fun.
There's no one way to appease all the Resident Evil fans but I really like it.
Resident Evil was never meant to be horror on the levels of Fatal Frame or Silent Hill. Atmospheric and scary yes, but not a deep psychological thriller like REmake lovers seem to think it is.
It has always had a terrible plot, terrible writing, and focused more on biohazardous weaponry and warfare than zambies.
This direction is pretty unexpected but we'll all get what we wanted, a very interesting direction for the series and a spiritual successor to P.T. since Death Stranding looks nothing like P.T. or Silent Hills.
Day 1 buy for me.
GOOOO, TELL AUNT RHOOOODYYYY
>>341263864
1 designer is hardly a team, unless he's one manning the whole project.
>>341264009
ta senpai, I searched it on their store but only got the game itself and not the demo
So is the teaser the intro of the game or something? Is it about hillybilly killers? Is it in first person view?
What the hell?
>>341259421
That would be a good challenge run.
Besides, less is more. If the enemies are more damaging and a bigger threat you don't need as many.
>>341263864
No the team is not working on it, most of Kojipro + Kojima + Del Toro worked on PT
>>341264067
>but we'll all get what we wanted, a very interesting direction for the series and a spiritual successor to P.T.
That's not even remotely what I wanted.
>>341264067
As a hardcore RE fan, I'll give it a shot, no doubt. As much as the new direction worries me, it has me interested in an upcoming Resident Evil game again, which I haven't been since 5.
Hopefully it's better than that.
>>341264087
THAT EVERRRRYYYBOOOOOODY'S
>>341258007
That's not any better, I do wish this game would turn third person later and have combat though.
>>341264087
That song was ass
>>341263827
As time passes, fans of a thing grow up and stand up for things, and RE6 is going on 4 years old now. You have people on this site that say games like Skyward Sword are the best in their series. This is nothing new.
>>341263985
no, you mongoloid, because it's built as an action game with tank controls, like classic RE. We still have to see the fighting mechanics in 7, but THUS FAR, it's a copycat of Outlast and PT.
Who the fuck asked for a mainline RE in first person? I'm sorry but how are more people not mad at this shit?
>>341264210
seconded, just the one french dude who worked for Kojipro is at Crapcom now.
>>341263864
>>341263783
*citation.
>>341255743
I'm 30 and you are definitely wrong. The first two RE games were definitely horror. RE 1 came out when I was like... 11 that shit was scary as fuck. RE2 came out after and was even scarier. Both had pretty scary opening cinematics and first enemy cinematics (zombie in RE1, Licker in RE2).
They were straight horror games. Nemesis started the transition to action, but before that, it was definitely all survival horror rather than action.
>>341264351
VR HYPE GET HYPE!!
>>341262498
>you need VR to play it
and its shit from the get go
>>341262498
>This is more RE than anything post 3.
fuck off
>>341254936
>Is it bad that this is what got me the most excited in the whole E3?
Yes, this game was especially tailored to people like you, who love watching Amnesia LPs and other youtube bait jump scare games.
>>341264420
>you need VR to play it
NO YOU DON'T YOU FUCKING RETARD. VR IS COMPLETELY OPTIONAL.
>>341264384
>RE 1 came out when I was like... 11 that shit was scary as fuck.
Maybe it was scary because you were 11?
>>341264319
I have never seen a more shit taste than this.
The song was literally perfect for the trailer.
>>341255338
He's absolutely right though.
Even REmake, was at like best, comfy scary. The kind that causes a bit of butterflies in your stomach but nothing major.
>>341264420
>I'm poor
>live in some shit country
>too scared
>12 yrs old
>don't own ps4
>want muh dead space fix
Is what you're really saying.
>>341264046
RE games have traditionally had horror atmosphere and jump scares. Being campy was never an intention of the series. But don't worry, you can still replay RE5 and 6 if you're nostalgic for garbage.
>>341264319
It's a folk song you uncultured swine.
>>341262239
Resident evil 2 gave you enough ammo to kill every single zombie and boss in the game, with some still left over. Resident evil 3 was an action game with tank controls.
>>341264384
28 year-old here. This is a pretty accurate post.
RE1 and RE2 had very controlled, closed, claustrophobic environments that kept you guessing what was around the corner.
RE3 was run-and-gun in an open city.
>>341264009
there's no download link or add to cart option?
>>341264351
Same reasons people weren't mad at PT for Silent Hill: We don't know for sure that the whole game will, be first person or if this is just some demo thing, and for some the series is so dead that a shot in the arm like this is might be interesting.
>RE game that is actually going to be SH based psychological horror
Fuck yes. I can't wait to see you casual RE faggots crying about the game being "too scary" and "Not fun".
I hope the cobat system is limited as fuck, and leaves you completely open. I want all "Action Horror" fans to be driven out of the industry.
>>341263831
I used to think this, but then I realized that RE4 has little to no backtracking, considerably less puzzles, a completely revamped inventory system that killed any sense of real ammo management (seriously, even 5 was better at that), and last but certainly not least largely progressed like a series of gauntlets with waves of enemies to kill rather than exploring something resembling an organic environment, not to mention the little stuff like shops, melee finishers, and QTEs. A little more than just the camera angle changed in RE4, though to be fair RE3 was a good foreshadow.
>>341264798
>RE3 was run-and-gun in an open city.
Not really: The game narrowed down in the second half, and the city streets weren't exactly WIDE open.
>>341264606
actually, i dont want to buy a new gimmick just to play a sequel to a game that never used it before
i dislike that kind of view anyway, im more into third person view
>>341264002
Even if he hadn't made it to the detonator, he'd have died. The tyrant impaled him and he got buried under several tons of burning debris. Not even a fucking T virus vial would have saved his ass like it did for Birkin. No, Capcom needed a recurring villain so they wouldn't have to actually come up with a good story.
>when playing the vhs flashback you can find a lockpick to open a drawer with an axe and that will reflected in the present.
RE or not RE aside this game has some neat concepts if they explore it further.
>>341264798
>RE3
>Open city
>>341264606
not that guy, but i didn't buy a big ass tv and surround sound just to strap a low res screen and magnifying glass to my face negating all of that
>>341264682
>fear can only be manufactured via limited resources
u r dum
RE1 and RE2 had dark, claustrophobic environments.
>>341264384
>I was like... 11 that shit was scary as fuck.
So, yeah, you were a kid,playing a game above his age in rating and finding it scary.
It wasn't to most people in the right age-frame.
>>341264986
Don't worry: Despite the shitposting, the game will be on all platforms and not exclusive for VR.
>>341263831
>The camera was the main changing factor
>No puzzles
>Complete focus on crowd control combat
>No ammo management
>QTEs
>Melee attacks
>Contextual actions
RE7 is more of a RE game than RE4
>>341264969
The rooms were huge and really well-lit compared to RE2.
>>341265034
>being this underage
Nigger, that shit was pretty open for 1998.
>>341254936
I just wish it was a Resident Evil game and not a generic twitch stream horror game for PewDiePie to market for them.
>>341264845
Last time I checked, casuals (like you) were smitten for horror games with next to no actual gameplay aside from walking around and waiting for the next jump scare. Nice projection though, retard.
>RE 1, 2 and 3 were scary for children
>RE7 will be scary for people that grew up and don't find RE 1 2 and 3 scary anymore.
Good. If you like 4, 5 and 6 you have the mental capacity of a 12 year old, because that's who they were made to.
>>341264351
What's the difference? RE is third person now, so you just move the camera a little. At least now we don't have some guy's torso blocking half the screen.
>>341264951
You raise a good point, but what I wanted to say is that, for how big of a change RE4 was, it was SOMEWHAT a natural progression from RE3, as RE4's first version showed, that was in the middle between the two. Now from a full blown action title like 6 they're completely changing the mechanics (dare I say genre?).
As I said, if they play it smart and don't go for the stale BOO JUMPSCARE approach, this thing might turn out revolutionary like RE and RE4 have been in their time.
>>341264351
You want an immersive VR game... to be in 3rd person instead?
what?
>>341265093
I'm not claustrophobic and most if not all of the environments were well lit. Just because you still have the same fears you did as an autistic 5 year old doesn't mean everyone else does.
>>341264046
just shut up you fucking faggot
>>341262001
i sure love this cheesy b-movie horror
https://www.youtube.com/watch?v=0HcxMvprYa0
>>341264384
I played RE1 the first time as an adult and it wasn't scary at all. You were only scared because you were a little kid.
>>341264845
Bet it won't even have limited saves because that would make all the Outlast kids, their main demographics, upset.
>>341264351
>Horror Game
>Third Person
Kill yourself.
>>341254936
Pretty clever logo
finally we can get rid of the fake RE fans. Bye Bye third person call of duty bros, go back to Sunset Overdrive.
I just want my REmake 2, couldn't care less about RE7 to be honest.
>>341254936
>take traditional RE format
>scrap it completely
>make Outlast with guns
>tack on some VR gimmickry
>cynically exploit shrieking youtube scarecam faggotry for free and easy publicity
Christ, even the demo has deliberately obtuse shit slung in just to keep people talking about it.
>>341265539
Limited saves is dumb.
>>341265218
Oh come one, bullshit with the underage argument, RE3 is not any any means open. It's a series of corridors with camera angles specifically chosen to limit your vision. And by the time it was released there certainly were much more open games.
>>341265513
Isn't that the entire point of RE7 though? Make a RE game scary to people to outgrew the classic games as horror games?
>>341265648
TGS, my friend. We'll get rewarded.
>>341265379
To be fair, if you've grown up you won't really find horror games scary in the least.
It's why I find all this Outlast stuff to just be boring. Because it's not scary. And it's why I can still enjoy Resident Evil, because it's more puzzle action exploration with horror elements, and later just action.
>>341255338
>RE3
>zombie dude with bazooka chasing you is not action
>>341262425
I got bad news for you buddy, if he was born when the first game came out he isn't underage anymore.
>>341265539
Limited saves are stupid, but I hope it has a punishing checkpoint system like Evil Within, where you go back like 25 minutes after death.
>>341265385
That's fair. RE4's direction was hinted at well before it came out but RE7 is a full on blindside. Even though Capcom has expressed satisfaction with the minor attempts to reconnect to RE's horror roots as of late I don't think anyone expected RE7 to be what it appears to be.
>>341255338
Outside of maybe Licker jump scares, they weren't scary. Pussy detected.
>>341265790
>puzzle action exploration with horror elements, and later just action.
And now it's going to be puzzle horror exploration, which action elements.
>>341265469
Is this bait?
>>341264660
>I got BTFO and my only response is "Y-You like RE6!"
RE1 and RE3 are my favourite RE games. Choke on my nuts, faggot.
They have horror atmosphere. But aren't scary unless you're a fucking child. Jump "Scares" that are really more like jump "Mild annoyance because everyone saw it coming but BANG LOUDNOISE".
>Being campy was never an intention of the series
They tried really hard to distance themselves from that, though, right? :^)
>>341265485
That's what I fucking thought, buddy. Now why don't you and your underage meme-loving ass fuck off back to Twitch so you can watch your best buddy Markiplier or whatever the fuck you kids are in to these days scream on his facecam because OH FUCK THE ZOMBIE
>>341262498
>>It has the classic inventory system
>>It has aim and attack buttons
>>It has puzzles
>>Atmosphere is oprresive and horrific
>>Sound design is actually scary.
So RE4?
>>341265909
By the end of the game I came to really like the lickers and found comfort around them because they ended up being so damn easy to kill.
I just watched the gameplay demo.
How are people not hyped for this?
It's like everything I could have wanted in a horror game.
Is Capcom finally getting their shit together?
>>341265550
>I never played a horror game from 1996 to 2007
>>341265706
>Make a RE game scary to people to outgrew the classic games as horror games?
Nigger I don't find Twitchcam jumpscare first person horror games scary either, so no.
>>341265379
Oh look, a "I don't like RE4" post.
I will give this special snowflake the attention he clearly deserves.
Here's my question: How can we know for certain that the final game will play like the Demo?
>>341265668
>>341265829
It's not. It pretty much encompasses what the entire series used to be, resource management.
What is the fun in horror if you are just gonna reset a few minutes later knowing nothing bad will ever happen to you because checkpoints.
Makes every encounter just pointless.
>where you go back like 25 minutes after death.
It won't.
>>341254936
I thought it was outlast 2
Boy was there egg on my face when it turned out to be RE7
I'm still mad about it
>>341265662
You missed a few steps.
>Make Resident Evil
>Gain mainstream success, as well as gain a cult following
>Sales wane a bit as mainstream moves onto other things, cult following still loves games
>Say fuck you to cult fanbase and completely change the series into a TPS action.
>Mainstream success, hardcore fans dislike the direction but begrudgingly accept it
>Sales eventually wane again, even the cult following is done with Resident Evil
>Rerelease REmake to bring back the hardcore fans
>Hardcore fans love it and clamor for more
>Say fuck you to cult fanbase and completely change the series again, this time into an Outlast/P.T. clone with a VR gimmick
>Is already shaping up to be a mainstream success with the YT let's play crowd
It hurts.
>>341264323
>You have people on this site that say games like Skyward Sword are the best in their series.
But it is...
>>341266148
It's interesting, but not Resident Evil. The first person perspective is turning off some people.
>>341265181
all true, but here I wrote what I meant >>341265385
>>341265953
Exactly. Boring as fuck.
>>341265998
>They tried really hard to distance themselves from that, though, right? :^)
To be fair. They did with Remake. It was supposed to be Resident Evil going serious. But then it bombed so they made campy RE4 instead.
>>341266148
I'm just a littel scared that the combat will feel clunky and bad especially boss ifghts
Hopefully they go full-on on the same direction Kojima wanted to take SH in: Make a game that is too scary for audiences to finish.
THe reason RE went action is because the suits thought that if a game is too scary, mainstream audiences won't finish it. I hope they make it as horrifying as possible, just to test that.
I can't wait to see all the casual fuckers on /v/ bitching about RE7 being too scary for them.
Hell it's already happening with this "b-but RE can't be scary! It was never scary! I'll poop my pants if I get too scared! I'm a huge faggot! Can't I suplex the bad monsters and punch boulders instead?"
>>341254936
the best RE7 LIVE REACTION
https://www.youtube.com/watch?v=omj_o36vqmg
>>341265493
>you, Kevin, Mark and Cindy will never lay a ferocious mob beating down on a stunlocked hunter ever again
It was fun while it lasted.
>>341265790
I play these games because I like the atmosphere. I have fun letting my guard down and letting a horror game do its thing. I'd honestly rather walk down a creepy, quiet hallway than kill everything in sight as I think it's more immersive and rewarding. Not even all that scary, just fun.
>>341266148
Because the combat will be shit if this first person view sticks
>will never get a spooky detective game again
>>341266148
Because I wanted a classic Resident Evil game. Not a first person indie horror game.
>>341266227
They said you can play the full game in first person with VR
So it's either an option or only first person. But the gameplay will definitely stay like this
>>341266358
>>Is already shaping up to be a mainstream success with the YT let's play crowd
Damn, that's exactly what I thought when I saw it. it surely shows the relevance of youtubers nowadays. I'm 100% sure that part of their decision was to make it marketable via walkthrough.
>>341266148
Because I didn't want Outlast: Capcom edition.
>>341266432
>To be fair. They did with Remake.
REmake was still campy. But it wasn't terrible $500 budget movie-tier campy.
>>341266148
Yeah I liked it. People are freaking out that there's no combat. It's going to be there. You get that axe and can attack some boxes and that's it, but in the menu there are 3 other slots for weapons. I'm sure there will be combat.
Also people are talking about how ghosts have no place in RE. I doubt they're ghosts. Probably just some kid with a virus in her that lets her teleport around or something like that. Not sure but I can almost promise it's a virus. That Umbrella chopper says something too. They're surveying the place so I'm guessing they unleashed a virus in some place rural to test what went down and those were monitoring it.
>>341266482
If you think that demo is actually scary, you're the faggot.
>>341266432
>Boring as fuck.
Fuck yourself. You're the cancer that killed the horror genre.
>>341266481
Combat in a horror game should be clunky. It's not a power fantasy.
>>341266358
>Sales eventually wane again, even the cult following is done with Resident Evil
Wasn't RE5 and 6 huge fucking successes, like they broke Capcom sales record successes?
What the fuck is Resident Evil's story anymore?
About this VR issue, I think it's interesting. I've played a few VR things myself on the Rift, Vive, and PSVR. Actually I'm going to E3 today though that's not what my post is about. It's pretty fucking cool. The nice thing about RE7 is that it's not forcing you to use VR. But VR is actually pretty great, because you have great physical understanding of the environment through many natural perceptual cues, the immersion and feeling of actually being in the story, and being the person, is much greater. When you're playing a horror game on a monitor, when something comes at you, not even a jumpscare, but that is still scarey, you don't have the sense in your lizard brain that you're literally going to be torn apart, but you do in VR. Stuff like that and the option to have it is great. But in the end, it's all about execution, and they can still fail at that.
WHERE THE FUCK IS OUTBREAK HD
>>341266748
Resident Evil 6 bombed critically and under-performed sales-wise iirc.
>>341266292
>Wanting to be forced to replay the same part of a game over and over again.
>>341266362
Look, I don't hate the game. It had some really good ideas and cool moments but it is an absolute rollercoaster of quality. It's got some really shitty parts to go with the good, and doesn't scratch the consistent design of pre-WW Zelda. But this is a RE thread and this is neither here nor there.
>>341266148
>first James un-JUSTs himself
>now it's Capcom's turn
The golden age is returning friends.
>>341266883
>under-performed sales-wise
>second best-selling Capcom game
we already have Outlast 2, Observer and even Prey 2 coming out in the future, why would ANYONE want Resident Evil to go this route is beyond me
>>341264420
You don't need it, but god damn would it make the game scarier.
I don't care. I love the VR bandwagon.
>>341261636
>its like he doesn't even know about outbreak and outbreak file #2
here is what happens between RE1 and Racoon City becoming infested with zombies
https://www.youtube.com/watch?v=0HcxMvprYa0
i really hate these nu-RE fans seriously
>we've seen literally nothing but a demo on VR mode
>people are already assuming the entire game will be in first person like that
>>341266737
>You're the cancer
>actually defending poor mechanics such as clunky combat
You can have smooth, functional combat without enemies being made trivial.
>>341266737
Combat can still be bad even if it's supposed to be non optimal.
If the axe just swing through enemies with no impact like in elder scrolls it would feel like shit
>>341255194
Wrong. 1 and 2 were objectively scary back then.
>>341266748
RE5 did okay but RE6 did very poorly. It did so poorly Capcom even removed RE6 from the chronology and timeline on their official website. It was in every way a commercial failure to the point they tried to erase it and go completely backwards in another direction, which I like.
People don't want innovation and new style as a series change and technology gets better, they want the same exact game in higher definition and that's it.
In 2017 when RE7 is breaking records and lots of people are having fun with it, the vocal minority here will still be bitching that Capcom should have just made REmake in 4k instead.
>>341267008
this
RE7 is literally just "we want the PewDiePie audience", yet here some retards stand calling the skeptics the casuals.
>>341266737
No, Boring fucking games did that forget the actual game part.
I didn't like Gone Home, and I don't particularly find it all that more engaging if they have a ogabogaboga jump scare every once in a while.
The horror in horror games should come from the gameplay, not the flashy actions on screen, just watch a movie for that. True horror comes from knowing you haven't saved in an hour, and you walk slowly through a corridor hoping to come across a new safe room, knowing that at any time a zombie might pop up and one shot you because you have no health or herbs left. Not because the camera goes blurry and a sharp sound plays as you look at a monster walking around.
Full song when?
>>341265998
Lol. fucking faggot
>>341264384
>>341264798
30 year old here myself (fuck it feels wierd) and what made RE scary were the environments of RE 1 and 2. The fucked up police station hallways where zombie hands would reach through the windows nearly made me shit myself.
>>341266883
http://vgsales.wikia.com/wiki/Resident_Evil
You are reading too many articles online and not looking up the facts. If an article is titled, " RE 6 fails to meet capcoms sales expectations " that doesn't mean it sold horribly or that it was a failure, that means capcom thought more dude bros would buy their action packed shit show and were disappointed.
>>341266790
Neo-Umbrella military-fiction stuff. Honestly, I'd like to see this game not feature any of the main RE cast, instead having some of the older obscure chararcters. Bring back Billy and Rebecca, for instance.
>>341267001
Didn't turn a sizeable profit. That's the problem with AAA gaming. They invested way too much into the game.
I'm glad RE7 is a low key Horror game with no gigantic setpieces. Hopefully it sends a message that balooning dev costs are bad for the industry overall.
>>341267193
RE6 did better than 5, what the fuck are you smoking? It sold 6.5 million or something like that.
>>341266050
god you guys are cancer
>>341266941
You won't be forced to do shit if you git gud.
>>341254936
>>341255194
It defietely ripped off silent hills via the atmosphere and the fact that its a teaser
it also doesn't feel like a resident evil game, since there are no zombies, just crazy hillbilly cannibals.
>>341267114
>actually defending poor mechanics such as clunky combat
Clucnky combat is not a poor mechanic. If you want satyisfing "fun" rewarding combat, go play Max Payne.
Usual action game shooter controls have no business in a horror game
>>341267193
RE 6 might have been garbage, but so are most gamers right now. Read >>341267343
>>341267076
>you have to play every spin-off and read weskers report for the main series to make sense
Fuck you and fuck your line of thinking. Spin-offs are supposed to be self contained stories isolated from the main plot.
>>341267001
>>341267193
>>341267343
I didn't say it flopped, I said it under-performed.
It sold less than RE5 despite being a bigger, more ambitious, and more expensive game to make. They wanted it to outsell it's predecessor, but in the long run it ended up coming just short.
>>341266883
>under-performed sales-wise iirc.
>"We really want this game to sell a bajillion gorillion dollars."
>"I am sorry, CappuCommu-san. This game only sold a million gorillian."
>"You're fired."
>>341267360
>Bring back Billy
I know it'd make no sense but I'd love to see him again.
>everyone wants le so scary walking simulator garbage like Alien Isolation or SOMA or PT
>genuinely want survival horror action games like RE4, The Evil Within, Dead Space, etc. but no one makes them anymore only walking sim garbage
>>341266349
They mentioned the Kitchen demo in the beginning, so from the get go most people already knew it was a Capcom game.
Is Resident Evil HD a good place to start the series? How do I get into the series?
>>341266941
You won't though. Because it's balanced properly.
Unlike a lot of games with checkpoints, they actually had to spend some time thinking about encounters and player deaths.
>>341267008
not to mention the homungus pile of games already out like Amnesia, Outlast, Layers of Fear, Soma, Underdread, the town of light, the park.... and the list goes on
>>341267616
Your taste is shit, TEW and Dead space both were fucking horrible. I'm sick of action games, go away.
>>341267379
It helps they re-released it 3 times
>>341267557
chuckled
>>341267260
Here's your (You).
>>341266489
That was actually pretty nice, thanks anon.
>>341267667
Remake
resident evil 2
resident evil 3
resident evil code veronica
resident evil 4
then what ever you want, all shit
>>341267616
TEW was shit and DS is overrated shit with more cliched horror tropes than Slender.
>>341267616
I'm feeling schadenfreude here because I remember saying that about classic horror games when we got shit like Dead Space.
>>341267667
REmake is probably the best way to get into the series.
>>341267824
and
>>341267076
But we already knew what happened between 1 and 2(and 3). That's not even the problem, it's what happened to the whole surviving STARS members after they left Raccoon City that the writers just couldn't be assed to flesh out.
>WAAAH WAAAH WE DON'T WANT ACTION GAMES REEEE WE WANT SPOOKY HORROR
>WAAAAH WAAAAH WE DON'T WANT SPOOKY HORROR AFTER ALL WHERE'S MUH GUNS AND MUH SHOOTINGS?!?!
Yes, REfags must be one of the most cancerous fanbases out there.
>>341267114
Saying RE had oor combat is like saying original Castlevania had poor jumping. It's missing the point.
Games are a set of constraints. As long as the constraints remain fair - understandable, knowable and replicable - and properly tailored to their end, then there is no issue.
Tank control was a decent way to impart vulnerability.
I'd only want "smooth" combat if it came attached to fatigue system, wound crippling you for the rest of the game, disorientation and sense inaccuracies due to trauma...
I don't think many people wanting smooth would enjoy that. Tank control is a decent compromise.
>>341267667
Play REmake REmaster
If you like it, play Zero Remaster
Then if you can stomach playing PS1 era games, play 2, 3, then Code Veronica.
If you want, you can also play RE4 at any time since it's an third person shooter action game that has very little in common with traditional Resident Evil. It's a VERY good game though, and became the standard for action games for lime years afterwords.
>>341267860
resident evil 0 > 3
resident evil 0 > C:V
>>341267506
>Clucnky combat is not a poor mechanic.
Yes it is. That's the definition of "Clunky," retard.
>>341267892
>>341267738
>The Evil Within is bad meme
Underageb&
Why the fuck is the demo not actually available in the US?
>>341254936
resident outlast is only the first hour of the game, rest of the game will play like RE456, house is built on top of a umbrella lab
welcome to the capcom ruse cruise
>>341254936
I still don't get why people are mad at the FPS thing, it has been established they just switched the camera, weapons will still be a thing, small inventory will still be a thing, jesus christ I actually WANTED them to make a FPS horror game after RE6 because pre-rendered backgrounds and tank controls are a shitty way to make horror nowadays, simply artificially hampering the degree of control you have on the character is not going to cut it, this way they can bank on lets players and kids while still being all about resident evil, the demo was pretty cool too, much more fun than PT if you ask me.
>>341267667
You're getting into it the right way.
The demo has an axe, and it has aim assist options.
That coupled with limited inventory sizes should create some amazing survival horror tension of "Should I drop this gun and bullets for the melee weapon that occupies less inventory space?"
I'm glad they're staying true to classic SH formula, even in first person.
>>341267954
>i can only think in extremes
>it's either turd person shooter or amnesia
>>341268049
not them, but Evil Within was too action orented
>>341267954
Capcom's fault for dragging as many different audiences as it could without regard for the pre-established ones.
>>341267305
For me, what gives classic RE horror merit is part environment and creature design, but also the camers angles and enemy placement. To me, they seemed cinematic, yet intentionally depriving on a sensory level. You can hear a zombie around the corner but you can't see it and zero in on its position, creating a sense of apprehension in the player. Is it just around the corner or further down the hall? You don't really know until you take a step forward and find out. On that note, I think those angles justify the tank controls - anyone who says otherwise hasn't had their controls freak out on a camera shift while playing Devil May Cry.
>>341267960
>very little in common with traditional Resident Evil
love this meme
>>341268057
it's available in Canada, I'm downloading it right now. Refresh it?
>>341267954
You mean:
>WAAAH WAAAH WE DON'T WANT ACTION GAMES REEEE WE WANT MORE REMAKE
>WAAAAH WAAAAH WE DON'T WANT SILENT HILLS AIMED AT TWITCH STREAMER WE WANT MORE REMAKE
>>341268049
I'm so happy that you action fucking faggots who gave us the steaming pile of shit that is RE6 are getting so assblasted now. You really deserve it. I want horror, not fucking action. TEW was another retarded game that couldn't run the line and ended up packed with action when it shouldn't have been.
>>341267954
More like you have a series that is made up of a balance between horror and action.
Then later sequels remove the horror part and focus completely on action, leaving fans clamoring for them to bring back the horror element.
Then, the proceed to bring back the horror but in doing so remove the action element putting us back in square one but for the opposite reasons.
>>341268085
Yeah, this seems like a modern take on the franchise. People just want to be outraged.
>>341268019
re0 is fucking shit
>>341268085
>tank controls are a shitty way to make horror nowadays
REmake will always prove wrong this shit tier arguments
>>341267524
>spinoff is literally called OUTBREAK
gee whizz i wonder what it could possibly be about
I'm sure this game will end up being good, there are a lot of people who want to believe otherwise at all costs though.
>but muh classic RE!!!!
Newsflash, only REmake and RE2 are good.
RE3, 0 and CV are fucking shit.
Grow up, purist faggots.
>>341267738
>The Evil Within is bad with its tons of unique enemies with great art design, great encounter design, combat variety, focus on environment, and in-depth upgrade system
>Alien Isolation, a literal door opening simulator where you roam around in the dark for a doodad to open the next door before le spoopy alien appears and you have to hide in a locker for 5 mins (zzzzzzzzzz) until it goes away is not bad
Literally everything wrong with gaming
>>341268132
Shame it's RE and not SH.
>>341268042
Clunky combat works in horror games because it's a genre where you don't want the player to feel too capable. If fighting enemies is easy, why fear them at all?
>>341255338
https://www.youtube.com/watch?v=PbQPFpl7Pdg
The only people that remember RE as being scary are literal 90s kids that played them as literal kids back then, it was always the japanese take on bad B movie horror hollywood productions and nothing more.
>>341268304
and yet there are much shitier RE games in the franchise, as well as your taste
>>341268254
>>WAAAAH WAAAAH WE DON'T WANT SILENT HILLS AIMED AT TWITCH STREAMER WE WANT MORE REMAKE
Everything in the demo points to it being faithful to the survival aspects of the first games, including small inventory, puzzles and even the subdued more smart "should I go for it or not" combat.
Admit it, the only reason you're throwing a baby tantrum is because they took away all the """"fun""""" shit like kneecap suplexes and boulder punching.
>>341268238
Aside from "You can shoot monsters" and Leon being there, it has very little to do with Resident Evil.
Especially from a design perspective. The way the game is structured, the level designs, your objectives required to proceed through the game, the new tone, the way weapons, ammo, and upgrades are handled, etc.
The tank control scheme is what made previous RE games frightening. Because you just couldn't turn on a dime and 360 noscope monsters like in call of duty.
New RE kind of fixes it by forcing you to go slow at many points in the game. But its still shit. Just "press X for jump scare"
>>341267506
>Clucnky combat is not a poor mechanic.
I disagree, but I'm not going to argue with you.
>>341267959
I was responding to a post that said verbatim "Horror games should have clunky combat". Never made a claim about Resident Evil. I have an issue with placing artificial limits on a genre, especially in defense of a flaw.
>missing the point
My point was that the feature is flawed and can be improved. I understand that combat is not the main focus. That doesn't mean it can't be made better.
>I'd only want smooth combat if...
See, you're at least willing to entertain the thought. I have no issue with that.
>I don't think many people would enjoy that
We won't know until it happens.
>>341267892
funny since TEW is the only semblance or resemblnce of any Action Horror RE game you will ever get again. The irony, Shinji wins in the end.
>>341268481
TEW is shit and your opinion is shit. It starts off slow with stealth and sneaking horror parts but then amps the volume up with action that doesn't even fit the combat style. It's fucking retarded, stop putting action into horror games.
It's coming out relatively soon.
>>341268513
>implying that's a bad thing.
>>341268280
>Yeah, this seems like a modern take on the franchise.
Let's put it that way then: people clamor for a classic game. Get served a "modern take".
I don't think it's hard to see why those people wouldn't be enthused.
>>341268204
Yeah, the lack of camera/view control from the player a huge part in making classic RE work.
>>341268531
Remake had suplexes and boulder punching?
http://www.eurogamer.net/articles/2016-06-14-resident-evil-7s-demo-fails-to-be-the-next-p-t
>Tired tropes and unfocused vision leave a baffling first impression.
DEAD ON ARRIVAL
>>341268534
RE has been showering you with ammo and herbs since RE2.
If you think RE4 started this, you can fuck off.
The game is still tank controls, solving a shitty puzzle to open doors, and progressing your way through infected zombie shit.
>>341268587
Good. Action Horror is cancer. Good gunplay has no place in a horror game.
Mikami was cancer and I'm glad he got booted, and will never make another shit again.
RE4 killed the entire Horror genre.
>>341268259
>never even mentioned RE6, only RE4
>FUCK YOU FAGGOTS WHO LIKE RE6 FUCKING REEEEEEEEE
You retarded?
If you want action they're making a game especially for you, it's called Umbrella Corps.
>>341268338
Yah proving people wrong with abysmal sales compared to resident evil 6, you want tank controls? RE1-2-3-4-5 are there for you buddy, have fun with your nostalgia.
>>341268501
Just because you don't swing like a retard or can aim properly doesn't mean the enemy becomes useless. Didn't someone in this thread suggest more threatening enemies? Hell, your weapon can break when hitting the enemy. Maybe it'll just be a slight diversion. Fuck, maybe it won't do anything to a particular enemy, and you're just left to try to escape. Either way, it doesn't have to feel like shit.
>>341268752
Kojima dicksuckers are the worst.
>ONLY HE CAN DO FIRST PERSON HORROR RIGHT!!!
>>341268250
Nope, nothing.
>>341268808
Go play Umbrella Corps you dumb faggot.
>>341268531
Yeah. While leaving out all the other aspects that made Remake actually fun to play.
>>341268814
I don't want action, I want an actual continuation of RE2 and not a spiritual successor to (insert indie horror title)
>>341268730
>people clamor for a classic game
they tested the waters with the remaster of REmake and it sold like shit compared to more modern titles, stop clinging to the past, what the fuck are you a nintendrone?
>>341268571
hes a beta and he watches anime
>>341268752
I doubt this game will be amazing, but people who read these gaming articles should die.
>>341268785
>booted
>tango gameworks was shown with all dev teams at Bestheda conference
>game news says he's started on a new project
Okay, anon, we get it, you're a summer fag, it's fine.
>>341268754
Resident Evil didn't have health and ammo literally drop from dead enemies.
Often times, avoid zombies was more beneficial than killing them in certain situations.
In Resident Evil 4, the game encourages and often requires you to proceed through the game guns blazing.
>>341268414
Even then, anyone who actually played 2 and 3 knew how the city got infected. We just don't know what happened to Jill, Barry and Chris after Raccoon City and how exactly Umbrella was brought down. All we got are 3 lines of text in the RE4 intro, that's it. That is all we worked over 4 games towards and we don't get to see any of it.
>>341268631
>stop putting action into horror games.
Yeah because a walking simulator of opening doors and pressing switches before hiding when le spoopy monster comes is clearly so much better
>Enjoyed every RE game so far except for the railgun ones.
>Enjoyed RE6.
>Enjoyed RE6 more with co-op bud.
>Still want nothing more than more RE games like REmake, Outbreak and 0.
>Absolutely hate first person horror games that aren't Condemned.
>This makes me a "Casual RE6 babby" now.
I don't understand.
I just don't want your gay Outlast shit.
>>341268475
>3
>Shit
Go fuck yourself buddy.
>>341268501
Combat that is designed to not be your GO-TO is fine. "Clunky" combat just pisses me off because "It's shit and controls like wet ass because we can't make good combat and scary enemies."I assume most people use clunky to refer to the way it controls, though. If you're not, I'm sorry.
>>341268531
Yeah.
And cut out the other parts of RE people liked.
Thanks.
>>341268571
>My point was that the feature is flawed and can be improved.
And mine was that it followed function and theme, and therefore *wasn't* flawed.
Unsatisfying to some profiles of players isn't flawed.
>>341268719
where the fuck did I imply that you fucking autist, I was merely saying that calling RE scary is being fucking idiotic
>>341268814
How about you go play Outlast you dumb faggot
>>341268989
>>341268864
There's no need to be upset.
>>341268836
do you seriously think that better sales make a better game?
do you only play CoD and minecraft?
>>341269043
>run away from bazooka zombie simulator
>good
>>341269034
No you're right I want another QTE filled helicopter exploding chansaw-zombie chasing shotgun'ing em all down experience like the last 3 games. Fuck off.
>>341255338
I'm 27 years old and Resident Evil has never been scary.
Even fucking Dead Space was more unnerving than RE has ever been.
>>341268856
It feeling like shit helps to suggest taking alternative approaches to direct combat, though. With most good survival horror, confrontation is not necessarily the answer.
>First person horror game
into the trash
Guaranteed to be walking sim garbage with no meaningful gameplay
I would be excited but the demo looks so god damn boring it's insane.
It's pretty much Gone Home but with more blur.
>>341265694
This tbqh. I'm not very fond of it.
>>341268985
They tested the water by selling cold soup, and then comparing sales with the latest hot product?
>stop clinging to the past
You're making assumptions here. Notice how I used the third person in that post?
>>341255743
>RE1
>action-horror
>action
>RE1
Either you don't actually know; you are trolling; or you are reimagining things because you are triggered. Doesn't matter, you're a fucking retard.
>>341269237
and Ii'm a 28 year old Resident Evil fan and the original games scared me in the 90s, and RE4 had some descent scares as well.
>need PS plus to play a fucking demo
It's finally time for that 2 day trial
>>341268752
>eurogamer
>ever relevant
Unlike the gorillion livestreamers currently scrambling to give this hackneyed turd completely uncritical exposure to the underageb& demographic.
>>341264384
22 year old fag here, I remember being four or five watching my brothers play these games. Shit traumatized me until the age of 15.
>>341269345
You think you hate it now, download/look up the demo.
It's so generic "indie first person horror game" it hurts.
>>341264554
>>341265113
no, it was scary because you haven't seen something like that in PS1
I want to see the upcoming shitstorm REmake 2 lands.
>>341269487
The whole second half of the game is just fucking up monsters with a shotgun.
>>341263056
This remake was the GOAT
>>341269204
Yeah?
Well your new game is just a
>Run away from teleport-y girl simulator
Anyone else mad at how bad and obvious their Subliminal Messaging was?
Bringing up the shaders of P.T., sound effects from silent hill...
And the song was the worst of it all, they literally repeated
"GO TELL EVERYBODY"
over and over again.
I wonder how many actually fell for this
>>341269487
You can almost shoot yourself through the entire game.
>>341267667
REmake is the best mechanically of the classic series so I would reccomend you play the original resident evil and just continue on in release order.
Doritos Pope interview on RESIDENT EVII_
https://gaming.youtube.com/watch?t=12163&v=Jjoq7snv24I
>>341269709
Yeah, I'm confident Capcom will find a way to fuck it up.inb4 it's a VR game like Resident Outlast here
>>341255338
Nah. A real underage would think there were only three Resident Evil games before 4 when Code: Veronica, REmake, Zero and Outbreak (not mainline, but truer to the classic formula than any of the post-RE4 games) were released between RE3 and RE4.
Anyways, RE1 on PS1 was cheesy as fuck and any attempt at horror was canceled out with its live-action cutscenes and bad voice acting. RE2 and 3 were more like thrillers than horror, while RECV and RE0 had ridiculous villains. REmake is the only one that came close to being genuinely scary.
>>341269821
You people bitch about everything. Most people here liked PT. There is nothing wrong with it. It's true that a Remake style 7 would have pretty much pleased everyone, but this change is a good thing and far superior to another resident evil 6 shitfest.
>>341254936
>RE lore literally raped
>there are ghost now
>Literally an indie scary clone
>people are happy about the death of RE.
lol
>>341265181
>>No puzzles
>>No ammo management
what
>>341269043
3 is my least favorite of the classic RE games. Not terrible by any means just not that great.
>All these people trying say RE is not a horror game
>it's ALWAYS been an Action dead space game since the 90s.
You all are fucking delusional fucktards.
>>341269689
No I'm pretty sure it was scary because I was like fucking 5 in 1996.
REmake wasn't scary because I was fucking 14.
>>341269051
>therefore wasn't flawed
To you.
>Unsatisfying to some profiles of players isn't flawed
Case in point. We're arguing subjectivity. Let's just agree to disagree.
>>341269339
>confrontation is not necessarily the answer
Well, of course. I'm not saying you have to be forced to fight something. Hell, I just mentioned having to escape due to lack of means to defend yourself. I don't see why having alternative options has to mean that combat has to FEEL bad. It can be functional without being the only solution to a problem. Pretty sure I've said this three times now.
Hasn't availability of weapons and ammo come up in this thread a few times? What's to stop someone from just... not providing tons of ammo? RE4 and 5 had good combat(haven't played much of 6, no comment). You could implement something similar without overemphasizing weaponry. Ammo conservation isn't that hard.
Also, RE4 had a variety of enemies that weren't simply taken out by headshots. Likewise, you can implement alternative solutions, even with better combat.
where in the timeline is RE7 set?
>>341269237
Then you've never played a classic RE blind in a dark room.
>>341270169
After 6, I think.
>>341254936
>Demo requires a fucking subscription
Fucking $ony
Is this the most clever way a difference in Japanese/English names has been bridged in video game history?
>>341270169
After 6 http://www.capcom-unity.com/timturi/blog/2016/06/13/resident-evil-7-biohazard-ushers-in-a-new-era-of-fear
>>341270215
Say what you will about the game, those logos kick ass.
>>341270215
Pure pottery.
>>341270146
It TRIED to be a horror game but failed. But it still had the gameplay to back it up and remain a fun game.
Something tells me RE7 will be boring as all hell when the horror stuff wears off, which it will.
>>341269878
>4 hours video
So.... is it timemarked, or...?
>>341269821
It's actually "go tell aunt rhodey"
>>341270424
it is, duh
>>341255194
I want this "RE was never scary" meme to die
>>341269032
did you play umbrella chronicles?
because that follows chris and jill to russia when they invade the the final stronghold of umbrella
>>341270189
That's exactly how I played them. You can run past fucking everything.
Hell even RE4 was 'scarier' than classic RE, shit was ez as fuck and you never feel threatened.
>>341270013
The ghost thing legitimately triggered me.
>>341270007
Why though?
Why dont they just try to make a legit resident evil anymore?
Just take a bit clumsy controls and extremely dark atmosphere, give the player less ammo and make the enemies hard.
Make the player feel stressed out and helpless.
They just try way to hard to fit it in some other genre instead of defining the style that resident evil originally created for itself.
>>341270525
When is the interview, then?
>>341270591
Not even going to bullshit, I'm a pussy when it comes to horror games, so I'm not going to engage in the pissing contest.
>>341270168
>To you.
Not to *me* as a player. To me following certain rules of design to which I adhere, and which I cited.
Now, you many not agree with the rules. But we''re not wallowing in pure subjectivity here.
>>341270591
>Dead Space was pure HORROR
>Resident Evil was pure ACTION
These are how these fucktards are thinking.
I actually thought The Evil Within was an admirable attempt to marry classic survival horror elements with modern action horror stylings. Yeah, it wasn't perfect and it did have moments of being too much of an action game but for a AAA published game it got away with a lot with its obtuse story, weird as fuck setting, and very stiff difficulty.
>>341270676
I don't care about Spin-Offs on platforms that nobody owns. The main series has to make sense in and of itself. 1, 2, 3, 4, 5, 6 - that's the order of events that have to form a coherent and logical story. Not some shitty fucking retconned to hell and back spin-off.
>>341270754
As I said, it's true that a Remake style would have been pretty much perfect. Why didn't they do that? Possibly because of the VR aspect. Maybe they felt they wanted to do another massive change to the franchise like with 4. Either way I don't think this is the end of the world, it's confirmed to have combat, aiming, puzzles and horror. Should be worth a shot at least.
>>341267959
>I'd only want "smooth" combat if it came attached to fatigue system, wound crippling you for the rest of the game, disorientation and sense inaccuracies due to trauma...
>classic RE style game
>has agility improvements like RE3, but maybe a couple more options as well
>running through most of the game causes enemies to surprise attack through windows and vents more often, like random encounters
>sprinting and dodging eats up a semi-generous fatigue bar
>healing and ammo items are randomised in each playthrough, not too unlike Dino Crisis 1 when using different costumes
>>341270424
>>341270525
>>341270764
I just checked and I pasted the timemark for the kojima interview I posted on the PS thread, my bad, its on 3:22:30
https://gaming.youtube.com/watch?t=12154&v=Jjoq7snv24I
This was the best part of E3 and not because the game looked good and I am not even a big fan of resident evil.
What I loved is how fucking caught off guard I was, I was pretty bored through most of E3 but when Resident Evil popped up at the end with the 7 in the Biohazard my jaw dropped, I had no clue it was Resident evil.
>>341270449
Oh yeah sorry i forgot there are those who dont know subliminal messages
Seriously though, the vocals become incomprehensible throughout the loudest part of the song, and then she actually adds "eeeverybooody"
Its the worst subliminal i've seen (heard) by far
>>341255743
>always been action horror
oh hai re4 babby
>>341263772
>Beautiful and Spooky set up
>Monster finally reveals itself
>Quick cut back to the characters discussing the events and say "Boy that sure was something"
>>341271305
You do realize it's from a folk song, right?
>>341270902
Hopefully if there's a sequel or successor they reel it in a bit and don't just shove in every idea and scenario they could think of like they did with the first game. Chapter 12 of TEW wouldn't have been out of place in RE6
>>341270215
man this is nice.
>>341267008
>Prey 2
>Outlast like-horror game
???
>>341270591
>RE was only ever scary back when you weren't a jaded cunt with internet access limping around on DANGER with no herbs and no clue
>those times are gone and never coming back
>because you're old
>>341270887
To be fair, DS1 had a bunch of good horror ideas, chiefly of which being necromorphs completely subverted the trope of "headshot to win". Now its pacing, I can see someone taking issue with that. But it does have the making of a great horror series.
>>341271134
well it seems its not that I miss pasted it, its youtube not working properly when I clic on the option to get the time mark I want
last time I try:
https://youtu.be/Jjoq7snv24I?t=12152
>>341257125
good, perhaps we'll get a Raid Mode then
fuck mercs
>>341271108
My fear is that they focus TOO much on the horror.
Will someone, 20 years later, when all the horror aspects are just faded away due to time still find this game enjoyable?
Hell, I'm worried myself since I don't find games like Outlast scary, just sort of tedious, Will I be able to properly enjoy it? Because it really seems to me you need to get into the horror aspect to enjoy it. And I have a feeling I won't. Will the puzzles, combat, resource management and exploration still be enjoyable enough to get past that like in the older games or will they be too bogged down in the horror aspect?
>>341270147
you lost the shock value because you already exposed do re:1 anon, it's like when you watch a lot of horror movies and nothing gets you in the mindset that you had when you first started watching them
>>341271546
they moved from bounty hunter in space to SOMA with guns
>>341271108
Well okay we agree to agree then.
You still missed my original post's actual point though.
I mentioned how obvious and just plain bad their Subliminal Messaging was.
Especially the song.
>>341254936
>PT clone youtube bait
>resident evil
choose one
I'll literally pre-order the fuck out of it as soon as it's available to pre-order on Steam, fuck the haters, the game looks awesome.
>>341271481
Amen to that. I applaud the game for its design diversity but some of its ideas simply did not work. I'd say it's about 85% good though.
>>341271452
You do realize that it is an edit right?
>>341262481
Literally plantation house, and newspaper says ghosts in bayou. Louisiana confirmed.
>>341271801
>Will the puzzles, combat, resource management and exploration still be enjoyable enough to get past that like in the older games or will they be too bogged down in the horror aspect?
This will be the deciding factor. I was upset as fuck at first, thinking there would be no combat and it'd end up exactly like Outlast. But it looks like they're going above just a plain walking simulator. Let's hope they don't fuck it up and make it tense and enjoyable enough.
>>341271817
Considering I never had that shock value for any other horror game despite not playing Silent Hill until I was 14? No, that's not the case.
>>341254936
>Show some VR gimmick
>Look most like a not Silent Hill (no a bad thing)
7/10
>>341270832
>But we''re not wallowing in pure subjectivity here.
When your product is to be received by other people and judged, it faces pure subjectivity. Opinions of how well a game turns out is purely subjective.
>>341270832
>rules of design
>which I cited
Cited from what? Your opinion of how the genre should be? Was there an director's statement stating "This game was intentionally designed to have clunky combat"? Again, we most certainly are arguing subjectivity, and it's a pointless argument to have if you're trying to come out on top.
>>341271554
If you want some friendly advice friend, I would cut out everything involved with video games besides /v/ and the video games themselves.
From now on I go into every game blind except and remain in the dark until release, somehow this makes it 10 times more fun.
At most I watch the very first trailer.
Hyped killed MGS V for me, I watched every trailer a million times, read everything there was to read about , circled jerked it with /v/ all the time and willed time to go quicker so it would come out.
I arrived at the store the second it opened and bought it day 1.
I wish I never bought it at all.
I pretty much have reverted to a kid, I go into the store and pick up a game that looks cool, buy and return it if I don't like it.
Reviews and other peoples opinions are cancer because they can say one minior thing is wrong and your brain dismisses it as shit.
>>341254936
It doesn't look bad, but it doesn't look like a RE game at all. If you called it Silent Hill or a sequel to Outlast I'd believe you.
>>341271647
That seems to have worked. Also, PC demo when?
>>341272336
you're just one edgy cunt then, good for you
>first person shooter in a ruined police station
>all the the enemies are super fast zombies
>main character sounds like a black dude
>suddenly the logo appears
>Resident Evil 2: Remake
>yfw
>>341260774
You want the truth? They are just using the "Resident Evil" name to sell copies.
This isn't a real Resident Evil game. This could easily be a new IP inspired by action games like Tomb Raider. But no, Capcom knows a new IP would mean low sales, hence they put the Resident Evil name on it and called a day.
You know it's true. I liked the footage, I'll buy this game. But let's not play around. This is not Resident Evil.
>>341272429
I never thought I'd find someone on /v/ with a similar approach to games as me.
This is the only way to play games anymore. I watch the first teaser/trailer and less than a minute of gameplay, if any at that, and then just blind buy a game. Following a game closely up until launch more or less makes you a game insider and kills hype in the long run. It saps away a lot of magic.
>>341272739
>ur not a pussy so ur edgy
Kill yourself.
To the people who say it doesn't look like a Resident Evil.
Watch this trailer: https://www.youtube.com/watch?v=rxjOFd0YNo0
Every part that isn't taken direct from the gameplay demo, like the beginning with the phone, and the quicker scenes at the end (especially the drag part, wheelchair, and that creepy table with medical supploes) look way more like classic Resident Evil than the playable parts.
I think the teaser is prequel material at best, and designed like it is to generate hype/mystery, but won't be the final game stylings.
>>341272420
>Was there an director's statement stating "This game was intentionally designed to have clunky combat"?
The intentions of the director are irrelevant.
Not to mention let's not mistake evaluation of the craft and evaluation of the art - the validity of the craftsmanship and the reception of the public. This way lies madness.
So let's go back to the rules I cited:
- At its core game is a series of constraints.
- A good constraint is understandable, knowable and replicable.
- It is good when a constraint plays off the symbolic/narrative elements that complement and inform it.
As such, I find tank control isn't flawed. Regardless of whether *I* like it or not, it plays its role well enough.
There are many games I don't like I would say have been decently designed.
>>341268057
For some reason the US store doesn't have the link on the site. I found it on the PSN store on my PS4 though
>>341272772
Playing a tutorial as Marvin in his last moments between his mortal wounding in Desperate Times and meeting the RE2 protags would be the only way that'd be acceptable.
>>341274362
>I find tank control isn't flawed.
I don't think it is either, anon. I'm pretty sure it was designed like that on purpose to deliberately hamper the player and reward mastery. It increases fear and anxiety. Full control trivializes the horror of individual enemies, since you can easily headshot them.
Zombies in RE4 are disposable and easily taken care of, and need mutations and weapons and armor to become threatening. In RE1, one or two zombies are a lot tougher.
>>341272860
I apply this to movies and books too.
I use to dismiss 6/10 or 7/10 movies as shit but fuck I have even enjoyed some 5/10 movies.
I ignored DS3's existence recently and loved every second of it.
>>341274362
Forgot: as from cited from what: "The Ambiguity of Play" by Brian Sutton-Smith and "Designing Interactions" by Bill Moggridge should be good starting point on the subject matter in the English language if you're actually interested.
>>341265550
Every good survival horror game is in 3rd person, how fucking underage are you?
>Romero's Night of the Living Dead (1968) was never scary, guys
Im sorry if you cant appreciate the horror genre
Romero's Night of the Living Dead = RE1
Romero's Dawn of the Dead = RE2
Savini's Night of the Living Dead = REmake
Snyder's Dawn of the Dead = RE4
Romero's Day of the Dead = RE3
Romero's Land of the Dead = RE 5
Romero's Survival of the Dead = RE 6
Romero's Diary of the Dead = RE 7
Romero's of the Dead series and the Resident Evil franchise rhyme
>>341275595
Horror movies =/= horror games.
>>341275902
>what is analogy
>>341276086
Shit?
>>341275238
This is exactly why I thought Sony's segment at E3 was perfect.. just enough to get hyped and see what a game is about, but nothing aggressively in-depth.
>>341276251
your answer speaks volumes
>>341264384
34 year old here, played RE games devotedly since the original was first released. I was 13. Scary or not whomever plays them, their basis for difficulty was being mindful of where you, what you use, paying attention, minding controls, using your dam brain.
Sure adding more action elements diluted that, but 3+4 still had one foot planted in the right place. Everything after fell of big time.
>>341255194
To be fair pre-RE4 RE was scary, but the "scare factor" of those games aged like milk and most of us were kids when those came out anyway.
>>341276709
>their basis for difficulty was being mindful of where you, what you use, paying attention, minding controls, using your dam brain
Anyone else have a feeling RE7 will be lacking in that?
>>341275902
A comparison bears mentioning in the case of RE. It was basically a homage to Romero films and the cinematic camera angles were probably its strongest asset in conveying a horror atmosphere. Classic RE at its core is quite similar to horror films.
>>341269043
>not enjoying a good rail shooter
>>341276902
Not true, I just replayed 2 and 3 about a month ago and still found them to be pretty unnerving.
That tofu si SO badass.
>>341276902
I played a fuckload of RE2 and 3 as a kid and never found them to be particularly scared. At least in the horror aspects. I felt scared from playing them quite a bit, but that was from the gameplay, you know, the lack of ammo and stuff like that, not from the horror.
And this is coming from someone who found Doom 3 to be fucking terrifying when I first played it.
>>341277260
I like rail shooters but didn't like the RE ones for some reason.
>>341274362
Alright, I really wouldn't rather not argue this, but those same rules can be applied to a game that has better combat. Seriously.
>Tank control isn't flawed
I mean, okay. We don't necessarily disagree there. It wasn't tank controls that I argued against. It was combat that I found flawed. Playable? Sure. Still could be improved.
>it plays its role well enough
Again, this is going to be completely subjective, even based on your rules.
>There are many games I don't like that I would say have been decently designed
I don't see the significance of this.
>>341274771
I believe your contention is more due to availability of resources and not due to actual combat mechanics. With more limited ammo, it is likely that the enemies would become far more threatening. I'd rather not have to cut up the various Las Plagas, you know what I mean? Don't even get me started on armored enemies, zealots, Novistadors, Regenerators, and the fucking claw man. Noooope.
>>341275287
Maybe some other time. Thanks.
>>341277874
Eh, 3 does have Mr. X and Nemesis. Those fuckers are pretty NOPE tier.
>>341278327
Whoops, 2 and 3.
>>341277738
He fought his way up to a chopper evac through a monster infested police station with nothing but a knife. Tofu will ALWAYS be badass.
>>341275595
This actually fits perfectly. At least when it comes to the tone and basic premise.
>>341278327
I will admit I got some jump scares here and there. But overall it wasn't a especially horror filled experience.
I think I found Dino Crisis to be scarier back then, even though they are fairly similar.
>>341277000
Hard to say at this point. The series grew into have too many meh titles I lost interest in playing, but the last one I thought had a good bearing was the first Revelations game. Struck a good balance of classic and new.
If they can make the player feel vulnerable by more than groups of enemies, force attention on resource management and area utility...and don't go too hard on the supernatural, it could be good.
>>341277874
This is really a lot of what people don't get. Sure the atmosphere and freakish nature of the enemies/areas are sci-fi horror and therefore have varying effects on the player.
But parallel to that, possibly more integral, is gameplay which stacks the odds highly against you and requires a decent outline of SKILL and MEMORY to overcome. Tension and anxiety, after riding the bike long enough you feel badass but know there are ways to get bruised.
>>341278268
>those same rules can be applied to a game that has better combat.
It having *better* combat. and RE's being flawed are two different things. And the evaluation of better would probably fall off design and into consumer subjectivity.
>Again, this is going to be completely subjective, even based on your rules.
Did people understand and intuit the implications of rules by themselves well enough once given the basics? Was execution mired by a control scheme or an interface that prevented replication?
Those are not purely subjective metrics. They can be evaluated well enough.
>I don't see the significance of this.
Just a way to highlight the difference between criticism as a player, and criticism as a designer.
Surely there's more than two endings, right? The dummy finger and axe have to be for something.
pretty disappointed. but still kinda excited
i have no time for it if its re4 tier enemies
>>341262802
It wasn't bad the first time around with PT but yes, at this point, it pretty shitty.
>>341264989
Umbrella chronicles covers this, he's reborn in the lab and fights his way to the mansion entrance with his newfound reflexes and strength. He finishes off Lisa in the main hall before escaping before the bomb goes off.
>>341280583
>RE's being flawed are two different things
Just remember that it was you who stated that horror games should have clunky combat. Clunky is an adjective that is associated with flaws. I made no claim about RE's combat. I made general statements and used RE4 as an example.
>Did people understand and intuit the implications of rules by themselves well enough once given the basics?
Well, rules are used to establish a standard. Implications are up to interpretation. In the case of our argument, there is not a definite standard to horror design, just one that is accepted based on consumer (or I suppose designer) subjectivity, as you stated.
>They can be evaluated well enough
Not objectively, but yes, I agree. The rules that you used to evaluate the design do not measure objective values, ouside of the first rule, measuring the "series of constraints".
I'm going to leave now. I appreciate the discussion, although I didn't quite want it. Here's hoping Resident Evil VII turns out alright. Have a nice day.
Litten getin lynched!
up to 12 pokemon per trainer?
>>341283574
You have autism
>>341273326
I'm kinda worried but then again I remember when Resident Evil Revelations looked like it was going to paint Chris as the new bad guy. That was a clusterfuck swept under the rug if I ever saw one.
>NOT MUH RESIDENT EVIL
It's in a residence where the residents are evil.
Fucking educate yourself, autists.
>>341283574
Just remember that it was you who stated that horror games should have clunky combat.
For the record, I didn't. I took the conversation midway from another anon. What I said was that the combat of RE was fit for purpose. And I do think it is.
>Implications are up to interpretation.
Not when they're direct consequences of the enforcing of the rules themselves. The implication that you can trade a bullet for health by getting grabbed by a zombie laying on the floor and kick-decapitate it is not open to interpretation and a direct implications of the rules set up.
>Not objectively, but yes, I agree
You can easily crunch numbers, and those are objective. The problem is transitioning from a quantitative to a qualitative approach.
>>341284205
Good to know, I'll apply for welfare now.
>>341270752
>Theres a newspaper clipping that says ghost sighting, that must mean its true
And the arklay murders were cannibals
demo is only for PS+ right?
>Found the Fuse for the Stairs
>>341288946
Yes. Don't know why, because the game is planned to release on Xbox and PC too.
>>341289071
well they probably got paid to 1) show it at sony conference and 2) release the demo only under playstation paid subscription
>>341288996
Strap in for an entirely different permutation of getting welcomed into the family, anon.
>>341290019
I've answered the phone twice.
She said something different each time.
"You have the power to choose" and "The answer lies in memory".
Also if I turn my back to a wall,mister family man doesn't get to punch me.I've exited the room and have made my way down to the second floor by just shuffling sideways. I wonder if he'll still appear down here if I move away from the wall to give him some space.
>>341292050
There are three dofferent phone conversations. One when you get the fuse ajd answer the phone normally, one when you immediately get the fuse and answer the phone quickly and one when you have seen the tape and have the key, but answer the phone instead of leaving the house.