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Dawn of War 3 gameplay


Thread replies: 524
Thread images: 144

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Some gameplay of DoW 3 was released today, with german narration.
Surprise surprise, it looks like utter fucking shite.
https://www.youtube.com/watch?v=iyspr4Tkt58

Abandon hope, relic has forsaken us!
>>
Looks pretty bad not gonna lie.
>>
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They said that return to basebuilding would be a good thing.
They said that big fights would be coming back.
They said that they would be going back to DoW 1.
>>
it really does look like utter dog shit
>>
Looks a little too fucking bright for me.
Also, the level of detail is very inconsistent wich I don't like either.
Theres still time for them to fix it though so theres that.
>>
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>>341017107
looks pretty good to me
>dat base building done right.
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>>341017107
that artstyle
>>
>>341017637
I doubt it.
The aesthetic direction, as well as the gameplay itself, seems to be going into completely wrong direction. Simplified to hell and back, dudes just shooting at each other while standing still, hero and super units taking the focus etc.

All they had to do, was to take the combat of DoW 2 along the cover mechanics etc (though scrap the retreat button), and bring back bigger scale, and some basebuilding, for factions to whom it fits, and it would have been fantastic.
Instead, they made something that looks like a chinese moba.

>>341017762
>press button to see a structure fall from spesh.
Wow, so neat, so dept, such fun, wow.
>>
>DoW 3 looks bad
>bfga fucked up in the last patch, status: barely alive
>deathwing becoming vaporware
HOPE IS THE FIRST STEP ON THE ROAD TO DISSAPOINTMENT.
>>
>>341018058
Curiously, EC is actually looking somewhat decent these days.
Might there still be hope?
>>
no cover system
>>
I like the way it looks, it's a bit bright, but but brightness is hardly an issue. The animations on the knight and the dreadnaughts are great.
>>
>>341018264
No, I want it more grim and more dark. I hate this bloom shit.
>>
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>Gabriel Angelos isn't voiced by Paul Dobson
This fact alone proves that the game will be shit.
>>
>>341017107
that looks good cuckpai. It seems you have unredeemably bad taste. Try a different hobby than warhammer and vidya maybe
>>
>>341018230
lel fuck no
Melee is still a mess, game is still unoptimized as fuck
dead on arrival
>>
>>341018526
What I meant was that the brightness can be turned down, that's basically always an option. The colors are fine, the tabletop models are basically the same.
>>
The artstyle looks fucking awful
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>>341017107
why is uther killing elder?
>>
He didn't really say anything of interest. About base building: It seems like their purpose is only producing units, but not something the enemy has to throw his troops against its defenses.
>>
>>341017953
>DoW 2 along the cover mechanics

>>341018236
>no cover system

/v/ once again confirmed as filthy casuals once again. The cover mechanic was the single most despised thing in DoW2 it basically made ranged units super shit because they spent half the time humping cover instead of shooting.
>>
>>341018668
>thinking that the cartoony crap in the vid in op looks good
>accusing others of bad taste.

Not to mention the gameplay itself looks like crap. No cover system, units just stand there shooting each other like frigin statues, while the "awesome" hero and super unis stomp trough shit.
It looks like casualized garbage.
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>>341017107
>The "muh basebulding" and "muh big meat grinders" memes will create a game with simplistic and spamy combat

WHO WOULD HAVE THOUGHT
>>
My knowledge of the 40k comes mostly from games so tell me:

what are the mech units there? certainly not dreadnoughts, I think I heard "Titan" somewhere in the vid, but I thought those things were supposed to be BigMACFuckingHuge?
>>
>>341018894
The cover system of dow 2 was better than the "stand in this crater to get a toughness buff" shit DoW 1 had. Seems like DOW 3 won't even have that.

Also, funny how you call DoW 2's cover "casual" when it was far more complex than cover systems are in most rts games, if they have them at all.
>>
>>341019051
DoW1 did it right.
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>>341019104
It is an imperial knight. Mini titan basically.
>>
>>341019104
http://warhammer40k.wikia.com/wiki/Imperial_Knight
>>
>>341018894
>This thing you all like is actually shit and everyone thinks the same as me even though I'm the only one.
>Source: My ass
- With love, anon XOXOXO
>>
>>341018230

Eternal Failure. There is still hope for other games but EC is the only one that completely failed because of its development hell and the shitty dev team behind it. No matter how many streams they make how "open" they are, they are amateurs that cant handle this game.
>>
>>341019104
There are dreadnaughts and a knight (google it) in the video.
>>
>>341017953
>press button to see a structure fall from spesh.
Thats how stuff works in Warhammer and it's way better than le gook clicking shit.
>>
>>341017107
Knights deep strike? I always thought they were bought in via dedicated transports. Or did they just think Titanfall was super cool and figured so did the audience.
>>
>>341019104
The big mech you see stamping around is barely a titan, it's the smallest one out there.
>>
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>no more cover mechanic

Why?
>>
>>341018894
>>341018894
>The cover mechanic was the single most despised thing in DoW2

By casual retards maybe

It allowed for better distinction between melee and ranged plus terrain became an important factor during advances.
>>
The artstyle looks shit.

Other than that, I don't hate it too much
>>
>>341019238
>Thats how stuff works in Warhammer
No, that's how stuff works in DOW1

Nowhere else, do Space Marines drop fucking cathedrals from space to the battlefield. Space Marines don't even fucking build shit on he battlefield. They are shock troops that arrive via drop pods or thunderhawks straight into combat.
>>
>>341019114
I wasn't calling cover casual I was calling /v/ casual for trying to earn epoints on an anonymous image board by parroting bullshit they clearly know nothing about.

Dow's cover was pointless, DoW's 2 cover negatively impacted the game and was the number one feature people who actually played it wanted removed because having your techmarine hump a rock while hormies eat your tac marines isn't deep or anti-casual or fun it's just shit.
>>
>>341017107
wait what? the knight is deployed like a drop pod..is this canon with the universe? i thought they would have transport ships like titans just on a smaller scale
>>
>>341019238
Space Marines don't build giant bases to operate from. They're strike teams.

I don't understand why everyone is so obsessed with base building in Warhammer. Yeah, DoW2 wasn't perfect in that regard but it was miles better than DoW1.
>>
>>341019468
They deploy everything that way in the DoW games.
>>
>>341018894
>/v/ once again confirmed as filthy casuals once again. The cover mechanic was the single most despised thing in DoW2 it basically made ranged units super shit because they spent half the time humping cover instead of shooting.

stop being shit
>>
Looks perfectly fine to me, but keep bitching
>>
>>341019269
Because "Muh DoW 1, everything DoW 2 did was shit because no basebuilding" retards.

This is what they wanted.

>>341019445
That just meant that the ai of the units in regards to the cover needed to be improved, not that the cover system itself should be removed.

>>341019468
Lorewise, they are deployed via grav chutes which are basically some sort of anti gravity lifts.
>>
The gunfire looks like a sparkly clusterfuck in the video, but maybe not so bad in the real thing. Sure looks like DoW1, even down to the "shoot hundreds of bullets from huge mech autocannons and barely reduce healthbars of enemy infantry" bit. If you truly think this video looks 'utter fucking shite' go back and play DoW1. It really WAS 'pretty shite' at best.

If you're totally patootie-plastered over this teaser, and also hate the ARPG (looks pretty bad at following the 40k combat tone imo) at least there is still the Streum On Studio FPS to look forward to. There hasn't been any recent news of it has there?
>>
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>that animation style and overall graphics

It says that it's just pre-alpha, but what the hell

it looks like a crappy ASSFAGGOTS game
>>
>>341019147
No it didn't.

Creators knew this and that is why DoW2 came to be.
I love DoW, but compared to the sequel the combat was only spectacle.
>>
>>341019487
>Yeah, DoW2 wasn't perfect in that regard but it was miles better than DoW1.

pretty much this base building mechanics suck dick nobody outside a few SC autist want this shit.
>>
It looks so fucking simplistic. And the shockwaves from the Space Marines landing with their jump packs look awful.
In fact, every effect looks awful. What the fuck happened?
>>
>>341019445
The fuck are you talking about? Especially early on cover was immensely useful and decided skirmishes because you were lacking the necessary units to destroy it and it required tactical counterplay and flanking to get past strong ranged units who were already in place waiting for you. Nobody except maybe asspained DoW1 players fucking complained about having your units stand still while firing to recieve a huge defensive boost.
>>
>>341017107
eww it looks like league of legends
stop going for the bright cartoon colours meme
>>
Looks pretty good considering its a year away!

Looks far better in motion than it does in screenshots.

Simpler graphics but with better lighting and some great particles. If they improve and add a lot more animation I'll be pretty happy with it.
>>
>>341017107
Teetering between cautious optimism and irredeemable mess. Fuck me that artstyle is awful, it just makes everything look way too sterile.
>>
>>341019529
>>341019289
>>341019230
Can a single one of you shitposters actually tell me the player implemented 'fix' that made cover kind of work in DoW2 and chaos rising before relic 'fixed' it in retribution.

The answer is no because none of you have played the game you're just parroting a 'popular' opinion to earn epoints and a Tehranian hair waxing board.
>>
>>341017107
That Gabriel Angelos's retarded cartoonish running animation...
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>>341017107
I know the cartoony aesthetics is a major buzz these days, but who the fuck would ever greenlight this? It looks so fucking cheap, almost something you would put on a console.
>>
>>341019812
looks like a fucking moba and hes smash animation
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>>341019793
>>
>>341017107
Of course it's shit. Since when you can leap in Terminator Armor? In Cathapractii Armor to boot?
>>
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>>341019762
40k is full of bright colours.
>>
>>341017107

All i want is a new version of dark crusade. relic why must you make DoW 2 again...
>>
>wasted the last 3 years shitting on DoW2 and Retribution
>they listen to them and go back to DoW1 style
>wow why isn't this like DoW 2

it's true that developers should just ignore fan input
>>
>>341019590
>Because "Muh DoW 1, everything DoW 2 did was shit because no basebuilding" retards.

There was cover mechanics in DOW1 idiot.
>>
it's just pre-alpha
it will look better a full realease right ;_;
>>
You fuckers will all buy it anyway, so shut up
>>
>>341020041
Why? It looks like it will be a free-to-play moba game.
>>
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>I want DoW 3 to have basebuilding and big battles.
>>
without a cover system this game looks like a Star Craft addon
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>>341020006
Yeah, the "stand in a crater and receive a buff variety" which barely even counts when compared to DoW 2, who actually had directional cover.
>>
>>341020041
The hell I will.
It looks like utter shit, and a step backwards from both DoW 1 and 2 in pretty much every way.
Why would I pay money for it?
>>
>>341019976
t. havent checked the art for the last 15 years
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>cartoony aesthetics

Into the shitter it goes. What a shame.

At least that 40k survival shooter looks decent.
>>
looks pretty good desu, wasn't as bad as I was imagining
>>
>>341019234
Why couldn't they just outright copy warhammer space marines movement shooting and melee systems, and put it in an MP environment, that's all they needed to do really, but no instead they want to be all original and act smart when they are clearly now.
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>dow 3 looks like a fucking moba

Top kek. This is what you "muh basebuilding" fags wanted. You brought this to yourselves.
>>
>>341017107
OK, apart from Gabe's ridiculous stunts in his new Termie Armour, the game doesn't look bad.

Also is the Knight Titan pilot a girl?
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>>341020334
Biel-tan are still paint their vehicles ivy green with matching thorn vine patterns, their guardians are still stark white, the Smurfs are still ultramarine blue which is a very vibrant pigment. The setting is GrimDark, the armies, not so much.
>>
>we want base building back
>actually no, we hate it
>>
Looks like a Starcraft 2 mod.
>>
>>341020408
That's exactly what they did though. They just added stuff atop of it. EC combat works fundementally the same as Space Marine does. The only thing where there are major differences is in the way melee works, as Space Marine was more about timing and chaining combos, whereas EC has a sort of rock, paper, scissors counter system based on fast and strong attacks, and defensive bashes.
>>
>people complain about cartoon graphics in a game based on tabletop toy soldier painting hobby
kek
>>
>>341020632
Correction. It actually looks better than SCII.
>>
How normal it is for a chapter master to be leading the battle on the front lines in wh40k? Wouldn't it be more appropriate to let one of the commanders do the work and concentrate on the chapter's internal work?
>>
>>341020670
Not only that, everyone seems to forget that DoWIII was supposed to be a homage to the tabletop in terms of looks.

The devs said that the units looking like the tabletop models are done so on purpose.
>>
>>341020534
>the Smurfs are still ultramarine blue which is a very vibrant pigment.
>>
>>341020534
You can have bright colors, without looking like pastel colored cartoons.
>>
>It's literally reusing assets from DoW2 the drop pod being a prime example
>OMG CARTOONY GRAFIX ITS JUST SC2

What? Like do people just read what they write or do they just meme?
>>
>>341020632
but Starcraft 2 is shit mate.
>>
>>341020807
>>
I think it looks fine, just some iffy animations
>>
>>341020790
That's a poor excuse.
Compare picture related to this>>341020827
Notice the difference?
>>
>>341020807
>>341020827
Check out the official models on GWs home page. They're not murky dark washed bullshit. They're vivid.
>>
>>341019051
>doesnt do base building or mass fighting well
>LOL I TOLD U DOW2 WAS BESTUS
Yeah, no.
>>
>>341020645
Awh man it looks so bad.
I feel bad for the developers who have to keep working on this pile of shit.
>>
>>341020909
Just checking you posted that as a response so you believe this picture is neither virbrant or cartoony?
>>
>>341020728
From the scouts to the chapter master every marine is a grunt first. They are not the kind of leaders who just keep behind a desk. That would be a wasting of a space marine.
>>
>>341020728
A Chapter Master leads a chapter directly when shit is serious or when the Chapter is rebuilding.

In the case of the BRs, after the events of SS and the whole DoWII line, Gabe now personally is rebuilding the chapter back to full strength.

>>341020827
I really like the current Fire Prism model.

>>341020936
Yeah. No ivy and thorns. Also no shading. Maybe they'll add the latter later.
>>
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>>341017107

Are they still using that god awful and clunky engine that they've used ever since the first CoH?
>>
>Knight walking through drop pod destroys them

Nice touch
>>
>>341021003
>Awh man it looks so bad.
How so?
It is basically space marine, but with more stuff in it combat wise.
Of course, being still in development, it's graphics aren't that good.
>>
>uses Gatling spray ability
>its just 1 small line of bullet trails
>doesnt knock anything back
>doesnt kill anything
Yup. Its DoA.
>>
>>341020907

that's the point, my man.
>>
I kinda like it
>>
i think it looks good. i'm so desperate for a good RTS that i'm willing to close my eyes on that art style
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>>341017107
hmm looks like shit
>>
>>341021179
It's just the general movement and especially the melee combat.
Now I never really played much of Space Marines multiplayer because it was more or less dead when I got it so I can't comment on that.
>>
>>341021190
It's not out for another year. They call in an orbital strike right after and I love the detail of the individual units getting sucked up and turned to atoms
>>
>>341021267
>>341021221
I think it looks fine, the space marine run animation is a bit odd
>>
>>341017107
It's pre-alpha.

Give it time anon.... give it time...
https://www.youtube.com/watch?v=gVnJH2scIVk
>>
I don't like the artstyle, but the battles are indeed "more readable"

DoW2 fights would often turn into complete clusterfucks because of shit flying everywhere.
>>
>>341021320
The melee stuff is still being worked on by the devs. They tweak that shit almost weekly. But combat wise, EC is almost completely like Space Marine, but with more stuff in it. Like for example, you are far more mobile in EC, as you can just vault over obstacles while you run, whereas in Space Marine, a chest high wall would stop you dead on your tracks.
>>
>>341020461
Nigga what, DoW2 is the most moba like DoW by far

Hell, the issue with DoW3 is that its neither DoW1 or DoW2, its some sort of abomination trying to combine both and failing at both.
>>
>>341021437
Not that anon, but how long?

>>341021460
Agreed here. You can see where and what is hitting or being hit.
>>
>>341020645
>That's exactly what they did though. They just added stuff atop of it. EC combat works fundementally the same as Space Marine does. The only thing where there are major differences is in the way melee works, as Space Marine was more about timing and chaining combos, whereas EC has a sort of rock, paper, scissors counter system based on fast and strong attacks, and defensive bashes.
Then why is the movement so lethargic?
>>
Could've been worse but now all I care about is if there will be a playable Alpha or what the gameplay with Orks will look like.
>>
>>341021554
The only real thing is taking from DOW2 is the loot system for the campaign
>>
>units still pretty tough

nice, maybe dow2 gimmicks are still gona be around
>>
>>341021554
>the game has commanders/heroes and doesn't have basebuilding, therefore it's a moba

This meme hasn't been spicy for a long time, anon.
>>
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>>341020985
>>341020534
>>
I-I just don't know anymore

g-gonna be patient and keep my hopes up...
>>
Looks good.
Stop being an ultra negative faggot.
>>
GUYS, NOTICE THIS JUMP. MORALE?
>>
>>341017107
Everything looks great and fun
Stop being contrarian faggots, be grateful that you are getting a sequel to this series.
Stop spitting on the fucking plate because you are Slaneesh-tier jaded losers who can't find pleasure or fun even in things like a fucking chainaxe being shoved up your asses anymore.
>>
>>341021602
>>341021651
>massive focus on hero units with multiple abilities and buyable items
>other units are just fodder
>rock/paper/scissors system, unlike DoW1 which was entirely just highest DPS wins to the point where bullets could penetrate tanks
DoW2 is the closest to a moba
>>
>>341020985
>>
>>341021554
>DoW 2
>moba
I'll never get this meme.
In DoW 2, all of your units are crucially important, and your hero character is basically just an unit among the rest, with his own role to fullfill, be that of a tank, a support unit, or a harasser.
DoW 2 demands that you have good control of your whole army, and use their abilities well, because losing units is a far bigger blow to you than it is in DoW 1.

Mobas just have a single, uber powered hero, and a bunch of cannon fodder minions that you can't even control. DoW 2 plays nothing like a moba.
>>
>>341019652
To be fair, that's sort of the point of RTS. Most games that decide not to focus on the spectacle of it go 4X or Grand Strategy.

Hell the entire reason Total War is so popular is because the battles are huge and a shitload of fun to watch.
>>
>>341021739
This Tbh. I can understand not liking the art style a bit, but I ike it and the gameplay looks better than DOW2
>>
>>341021765
Learn to read
>>
>>341021627
It was said that DoWIII will be mostly DoW, but with some elements from DoWII.

>>341021731
YAY. Morale is back.

Ready for SQUAD BROKEN?
>>
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>its a moba inspired game
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>>341021582
Probably because the game is still work in progress?
The Eldar were literally added to the early access last friday. They are still very much unfinished. The devs have already confirmed that the Eldar will be moving far faster in the future.
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>>341021762
That looks pretty similar to the red color in DOW 3
>>
anyone who thinks it looks cartoony or too bright has never played the tabletop
>>
WHAT THE FUCK HAPPENED TO MY GRITTINESS?
>>
>>341021874
wich is why I picked it, only the tank is battle damaged and looks less plastic than those toy marines in dow 3
>>
REPAY THEM WITH HATRED
>>
>>341021745
Confirmed for never playing DoW 2.
DoW 1 units were far more fodder like than in DoW 2. Unit control and keeping them alive is crucial in DoW 2.
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>it looks worse than 12 years old game

But muh pre-alpha omega beta theta demo version not for public eyes, right? Totally gonna look completely different in one year, right?
Eh, dunno what i was expecting after the second one. At least deathwing still looks somewhat promising.
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>>341021918
Yeah, tabletop is much more gritty
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>>341019864
You mean on a phone
>>
>>341017583
No they said it was both, you're retarded
>>
>>341021745
>massive focus on hero units with multiple abilities and buyable items
DoW1 also featured wargear you could but and a focus on your commander, it was just restricted to the campaign and had very little depth.

>other units are just fodder
This just flat-out wrong. Look at any videos of high level DoW2 play and this is patently false.

>rock/paper/scissors system, unlike DoW1 which was entirely just highest DPS wins to the point where bullets could penetrate tanks
Another total over-simplification that's indicative of someone who never passed the '3v3 pls no rush high res annihilate' phase of his playing career in DoW2
>>
>>341021918
There's a difference between the tabletop and video games. In the tabletop they need bright colors because a lot of the models are so small and need to stand out more since there's no movement.
A video game doesn't have that problem and can safely get away with using more muted and realistic colors.
>>
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>>341020985
This still doesn't look like pastel colored cartoon.
>>
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>>341022064
>>
>>341022057
The art style won't change but the textures/effects/etc will probably be improved. They JUST revealed this game a few weeks ago
>>
>>341021860
You're an uninspired shit eater.
>>
You think that looks bad? Have a look at this.
https://www.youtube.com/watch?v=nitWhOp1pgE It's so bad it looks fan made.
>>
>>341017107
Is nobody else bothered by the space marine doing fucking back flips with that hammer and generally jumping all over the place like in some fucking anime?
>>
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>>341017440
>>341017107
Are you stupid and retarded or both? It clearly says pre-alpha, and I think it looks pretty good
>>
>>341022064
nice cherry picked image, that's not at all how the tabletop units are supposed to look.
>>
>>341021918
One quick look at dakkadakka and the most common theme is battle worn and rusted miniatures
>>
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>>341022142
>>
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>>341022198
No they all should look like this.
Thick layers of clear defined paint ofcurse
>>
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>>341021579
I'd say give it till the beta. If they haven't responded to community feedback by then well...
>>
>>341021731
The yellow bar looks like weapons packing up and light blue one indeed looks like morale.
That seems to be a squad of dire avengers with starcannons maybe?
I'm also intrigued about the energy and arrow icons
>>
>>341022170
That's how space marines move you dummy.
>>
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>>341022198
Tabletop units are supposed to look like the way the person who paints them wants them to look like senpai.
>>
>>341022193
Dumb nigger. It's footage they purposely chose to reveal in order to advertise the game and get people's impression of it.
If we're not supposed to judge it then they shouldn't fucking reveal it.
>>
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>>341022298
DoW 3 Marines
>>
Looks like trash. Wow.
>>
looks pretty bad

i wish they had a marketing team that had their shit together and got us semi complete footage

i want dakka
>>
>>341022168
That trailer is crap, but it doesn't really showcase any gameplay outside of few second clips.
The vid in the Op shows gameplay and it looks horrid.
>>
>>341022476
PC gaming show will show the entire mission uncut today
>>
>>341021745
you have no idea what you are talking about
>>
In the grim darkness of the 41st millennium, there is only no grim, or darkness, just shitty blizzard tier cartoons.
>>
>>341022458
>>
The trailer for the game looks like it is for a completely unrelated game.

Why couldn't we get a game with this art style instead?
DoW 1 and 2 had trailers that matched the artsyles of the games.
>>
>>341017107
>first Civ 6 gets ruined with shitty cartoon graphics.
>now DoW3
>>
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>>341022604
GRIM DARKNES
>>
>>341022453
Don't call me a nigger you stupid asexual nigger.
>>
>>341021918
Just because you, your friends and the people at your local are all shit at painting it doesn't mean it's ok for this game to look shit too.
Properly painted models look amazing and are all through the thread, the typical grognard slathers vivid neon colours on their shit though and doesn't know how to wash and weather let alone mix colours.
>>
What are you guys hating exactly other than the art style and mad DoW2 kids missing their RTT shit? Looks fine to me
>>
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>>341019623
>>
Why is it so cartoony? Everything from animations to design.
>>
>>341022692
That is literally all it is. Every thread for an entire year will be this. Just stop browsing, serious
>>
Its not even the fucking units, its the fucking ground. They're literally standing on blue WoW undead shit
>>
>>341022056
>>341022592
>u neva played it u have no idea
Played both more than you both combined. But shitpost away with no valid argument, you just proved my point.
>>
>>341022692
The gameplay looks like simplified shit, where your units only serve as back up dancers for your "TOTALLY AWESOME" Hero and Super units.
>>
>>341022345
Maybe they'll make the graphics dirtier.

Then again, when it comes to modelling it is the player's decision on how his dudes should look.

Want clean looking models? No problem.

Want to add some dirt to them? No problem.

Don't want them to look clean and instead look like they were gobbled by the warp, spit out, and survived everything the galaxy threw at them and laughed it off? No problem.

And the models in the game look like standard ones made by GW.
>>
>>341017107
Wow that looks awful, even starcraft 2 from 6 years ago looks better

Rip
>>
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>>341022645
Because now game cutscenes are like movies, I don't think the games art is bad, even tho it's not like in the trailers it looks pretty good
>>
>>341022674
You realise that picture supports my statement, right? Despite it being artwork from 3 decades ago.
>>
>>341022675
Who the fuck do you think you're calling a nigger you fucking DOUBLE NIGGER
>>
>>341022775
You can lie all you want, but statements like you made here>>341021745 clearly showcase that you have not played the game to any real extent, because anyone with even a bit of experience with that game, knows those statements to be wrong.
>>
>>341022692
The blowout from DoW3 being a sequal to 1 and not 2 is going to be felt for a very long time. Dow2 fags are going to be shitposting these threads as much as possible.

3 looks good. Cant wait to play it.
>>
>>341022878
Uh ,yeah? What?
>>
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It's okay, guys. Elite Mod will still welcome you with open arms after DoW3 drops 'n' flops.
>>
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>>341017107
I don't know anon, that looks decent enough to me.
>>
>>341022987
>dow2 AI
Dont care. Also, shit mod that has no fucking balance at all.
>>
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>>341022674
SS uniform, standing on a mountain of bodies, skulls everywhere. looks pretty grim dark
>>
Ok, graphics shitposting aside. Thoughts on the voice acting?
>>
>>341022860
Is that a can of food?

>>341022987
Unbalanced garbage.
>>
>>341017107
Actually it looks great. Im guessing you have shit taste?
>>
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>>341022958
>being this deep in denial about how shit DoW 3 looks, just because you want to spite those "dow 2 fags".

Nigga what't wrong with you?
The game looks fucking worse than DoW 1.
>>
>>341023174
I bet your entire argument is about graphics if you even have one
>>
>>341022971
Thanks
>>
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>>341023115
Yeah filled with eldar ballsacks because that's what loyalists eat
Old art was the shit
>>
>>341023054
>AI
So, that's the power of DoW1 fanboys...
>>
>>341023054
>no fucking balance at all.
>>341023115
>Unbalanced garbage.

because vanilla retribution is the epitome of balance right?
>>
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>>341023125
>thinks that pastel colored cartoon game with shallow as fuck gameplay that focuses solely on your hero and super units (as evident in the video) looks good.
>accuses others of bad taste.
>>
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The marines look better in game than GW managed to do IRL.
>>
>>341023054
>unironically caring about fucking AI
>thinks he deserves to have ANY input about game balance

Shitter detected
>>
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>>341021918
Top kek m8.
>>
I won't lie. That looks like dog shit. What the fuck.
>>
>>341023125
If you think that looks great, your taste is well below shit. Stop posting.
>>
>>341023174
>this game looks fucking worse than DoW1
>>
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>>341019864
Don't give it power by saying its name
>>
>>341023174
go play soulstorm again, it doesn't look as good as you remember
>>
>>341022604
Considering 40k is a mini universe gone horribly wrong in a crystal ball in Warhammer Fantasy? Yeah, it's not that serious.

But it works pretty well. The Ciaphas Cain novels are pretty good.
>>
>>341019396
But no buildings dropped from space in DOW, what are you talking about, you had to send your cultists
>>
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>WH40k went from being a tongue in cheek caricature of extreme edgy shit from the '80s to being srs bzns with washed out colors and "realism"
>>
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>Entire threads filled with graphics talk because that's the easiest thing
>Actual gameplay criticism takes effort and that's too much for /v/
>>
>>341023372
Other way around mate. Also, Warhammer fantasy doesn't exist anymore.
>>
>There are people in this thread, that are actually, unironically defending the absolute abysmal shit graphics of this shit looking game

At this point I have to believe you are trolling, especially when the only counter argument you have is that the tabletop game looks similar to the graphics we're seeing here. What kind of fucking argument is that? Everybody paints their models differently, or are you referring to the shitty box art which doesn't look a single thing like any of this?

Look at the graphical direction of dawn of war 2, and tell me they weren't going in the right direction with that. Now look at where we're going with this steaming stinking pile of shit. The only justifiable excuse they had was that they were sacrificing graphics for gameplay and bigger battles, which both look shit as well now.

As a big 40k fan with over 1k hours played in both games I really don't want this game to suck, I've been waiting years constantly googling dawn of war 3 hoping to hear something. But there is no denying this game looks like an absolute turd right now in every aspect.
>>
Does anyone on /v/ actually like DoW for more than just compstomping
>>
>>341023212
No, my main gripe is with how the gameplay looks completely fucking shallow. Wow, your hero unit and super awesome big mech stomps trough shit, while you call super awesome powers from space.
Meanwhile, the rest of your army just sorta stands there, out in the open, shooting at the enemy/occasionally doing some abilities, while the enemy army just stands there and takes it.

It looks fucking boring. There seems to be no flanking, no cover system, no actual tactics. Just a move your dudes and watch as your hero and super units stomp shit dead.
>>
>>341023314
>>341023339
>all rts have to be the same gook shit
Ill bet you tards also thought Demigod was a bad game.
>>
>>341023496
>>As a big 40k fan with over 1k hours played in both games
And how many hours spent into the actual hobby?
>>
>>341023549
The cover system is like DOW1's
>>
>>341017107
>narration:
>"with dawn of war 3 relic entertainment wants to bring back huuuuge battles"
>gameplay footage:
>1 hero fighting like 3 other dudes
k
>>
>>341023352
>>341023368
I meant the gameplay, not the graphics. Though, while aged, DoW 1's artsyle is far more pleasing to my eyes than DoW 3, mostly because DoW 1 doesn't look like a fucking cartoon.
>>
>>341023549
>Just a move your dudes and watch as your hero and super units stomp shit dead.
Sounds just like the tabletop.
>>
>>341023485
We can't judge gameplay unless they show the actual gameplay. Watching a couple of units shooting at each other with no frame of reference isn't going to provide anything.
>>
>>341023685
PC gamer show I think today has this unedited and with devs commentary and QnA
>>
>>341023535
You mean aside from voice acting, faction and unit variety, the fast gameplay?
>>
>>341023594
Probably far more, unfortunately I don't go counting every hour I've spent painting up the models and playing the tabletop with my mates. Were you really hoping to discredit my opinion with a shitty question like that?
>>
>>341023632
You gotta be joking, right? Even the fucking voice acting was horrible, as much as I love it
SPESS MAHRENESS
>>
>>341023604
>The cover system is like DOW1's
no it's not

German narration says there won't be cover in DOW3 to force you to advance
>>
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>>341023632
>>341023352
DoW1 Still looks really frakking even though it's 12 years old. https://www.youtube.com/watch?v=gVnJH2scIVk
>>
>>341023604
And it was fucking shit.
DoW 2's directional cover system was way better, because it encouraged flanking, and using your units to flush people out of cover.
In DoW 1, flanking was not possible because the defense bonus applied to shots coming from every direction, equally.
>>
>>341022347
The energy (white bar) are shields. You see their life starts dropping only after the white bar is depleted
>>
>>341023485
From what I can discern from the video

>massive focus on your commander and superunits spamming AoE attacks/abilities
>no discernible in-depth cover system/a more improved system from DoW2
>regular infantry blobbed up providing walls of fire with no focus on micro, just another clusterfuck meatgrinder like we're used to seeing in DoW1 teamgames
>the basebuilding is as barebones as it's ever been, the game doesn't even have fucking builders, the buildings just drop out of the sky and build themselves

And then we have the obvious non-gameplay complaints, like Angelos' voice actor being different (could just be a placeholder) and the sad state of affairs with the overall artstyle.
>>
>>341023718
Sweet. Gonna check that out then.
>>
>>341023790
But there is cover. The eldar were in cover structures
>>
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>>341023730
Don't forget the memes
>>
>>341023842
>DoW 2's directional cover system was way better
Really glad retards like you arent in charge of the new game.
>>
i don't really like it. i guess the graphics do their part for gameplay, even though i'd rather have dow2 style.

but that gameplay, jesus. also i really don't get how can terminators do backflips and shit
>>
>>341022672
>I only play mature games for mature people like me

And Civ 6 has no inherent artistic direction to adhere to
>>
>>341023910
>https://www.youtube.com/watch?v=iyspr4Tkt58
>2:02
>"Das Herzstück von Dawn of War 3 sollen schließlich die großen Schlachten werden. Damit die auch dynamischer ablaufen werden als etwa bei Company of Heroes 2 verzichten die Entwickler in Teil 3 auf ein Deckungssystem".
Huge battles are meant to be the heart of Dawn of War 3. To make them more dynamic than they were in for example Company of Heroes 2 the developers forego a cover system
>>
>>341024062
Nice argument faggot.

In DoW 2, cover actually made the gameplay more dynamic, as buff to their defenses was pretty significant, but only for shots coming from a certain direction, which encouraged flanking tactics, and generally kept the pace of the game going, because if someone just stuck to cover forever, they would be flanked.
In DoW 1, you could just sit your dudes in a crater and enjoy a universal defense buff as long as they sat heir asses there.
>>
Why Blood Ravens again?
After last game don't they have less men than chapters like the Flesh Tearers?
>>
>>341024062
Prepare for an eternal shitpost war heretic
>>
>>341024230
You're arguing against a PC gamer article that came out the day of reveal

>Cover in the demo I saw consisted of circular barricade structures that units can capture. Units in cover are resistant to ranged fire, but can be quickly eliminated by close-combat squads.
>>
>>341024279
They could probably skip a few years
>>
i guess idk wtf im talking about because i watched it and thought "looks like dawn of war"
>>
>>341024279

Blood Ravens are pretty much Relic Marines now, also i like the whole story arch they've built
>>
>>341024279
>Why Blood Ravens again?
So they can write their own fluff without having neckbeards scream about lore rape.
>>
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>>341024442
>>
>>341024314
>You're arguing against a PC gamer article that came out the day of reveal
and the footage is narrated by PC Games, a German magazine

your point?
>>
>>341024523
L I E G E
I
E
G
E
>>
>>341024236
>defending one of the worst aspects of daw 2
What the fuck makes you think you need cover mechanic to flank? daw 2 introduced a mechanic it didnt need, which needlessly slows down the game. Its not my fault that youre so bad at the game that you need to bank on a cover system.

Just compare the likes of Total War Atilla to Company of Heroes 2. Total war is an infinitely more exciting game because its just all out war, not your boring campy bullshit.
>>
>>341024585
>Narrated

PC gamer got exclusive first dibs on DOW3 from Relic/Sega and are a much bigger magazine. You are false. What exactly do you think the buildings were then?
>>
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>>341024523
I said rape, not massive and needed expansion.
>>
>>341024523
He doesn't even work since 2014.

Go and now steer your rage at Cruddance.
>>
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>>341024614
dow1babbycantintomicro.txt
>>
>>341024651
>my magazine is better than your magazine :^)
okay boss
>>
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>>341021918
this
>>341022064
>>341022149
>>341022126
>>341022257
>>341022683
>>341023324
you fat gay prick
>>
>>341024730
>Im gonna trust this literally who website narration instead of info given to a site directly by the publisher
>>
of course this thread is faggots arguing about tabletop miniatures. who gives a fuck about that shit it's for idiots
>>
>>341023764
>voice acting was horrible
https://www.youtube.com/watch?v=ilSDgI1JONw
kys blizzdrone
>>
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>>341021918
>>341024774
more
>>
>>341024614
>Cover system
>worst aspect of DoW 2

Nigger what?
Cover was a straight up improvement from DoW 1. It didn't make the game "campy" it encouraged positional play, flanking, and re-positioning, that made the game extremely dynamic, and far more interesting to play, than just moving your dudes to shoot at each other while standing out in the open, which DoW 1 was composed off.
You had to keep your dudes on the move, take new positions, pursue fleeing units, flush enemy ones out of cover, and in general, stay on the move, because staying in the same spot for too long would guarantee being pushed out, either by flankers, dedicated melee units, or by barrage of explosives.
Cover mechanics kept the game from becoming static as fuck.
>>
>>341017107

Gabriel Angelos sounds shit, where's Paul Dobson?
>>
>>341024614
yes, because total war is known for it's multiplayer battles.
>>
>>341024851
I'll be honest I do not remember Grey Knights and I just played DOW1
>>
I don't think it looks bad...just kind of, idk empty?

maybe it's a placeholder map or something and they'll improve the particles and shit.

The imperial knight looks pretty good to me
>>
>>341021918
Anyone who thinks the TB is relevant is a moron
>only 30% of collectors actually play the TB
>GWS considers it a niche market, and their real market is hording collectors and soccor moms buying something for their sons
>>
>>341024651
>and are a much bigger magazine
lel
PC games is 50% bigger than PC gamer

just because you're retarded and can only speak English doesn't mean it's the biggest thing out there
>>
ITS JUST A LITTLE BIT PRE ALPHA ITS STILL GOOD ITS STILL GOOD.
>>
>>341017107
You're all dumb contrarians; I think it looks fine.

>>341017953
>The aesthetic direction
What about the aesthetic direction? It looks like the previous two games.

>Simplified to hell and back, dudes just shooting at each other while standing still,
Yeah, I probably wouldn't play too much of the singleplayer anyway. And if I did, it would be a custom match. But I don't think that style of game is necessarily bad; it's just not for me. Some of the SC2 and DoW1 expansion campaigns did that as well, and it's more of a narrative- and unit-endurance-focused thing for people who enjoy that shit. I'd rather play the Rise of Nations-style domination campaign from Dark Crusade.

>hero and super units taking the focus etc.
Well first of all, have you played Dawn of War? Every faction has heroes and super units with unique abilities. Secondly, the only squad that stood their ground were the Bolters. Did you miss the Assault Squads?

>All they had to do, was to take the combat of DoW 2 along the cover mechanics etc (though scrap the retreat button),
Cover mechanics were in the original as well.

>and bring back bigger scale, and some basebuilding, for factions to whom it fits, and it would have been fantastic.
It's singleplayer footage. Did they confirm there wasn't going to be basebuilding?

>>press button to see a structure fall from spesh.
>Wow, so neat, so dept, such fun, wow.
That was in DoW 1 and I think it's part of 40K lore as well. I mean, what's the problem, you stupid fuck?
>>
>>341018058
>bfga fucked up in the last patch, status: barely alive
What happened in the last patch?
>>
>>341024926
alright then faggot.
This guy >>>> all SC2 characters
https://www.youtube.com/watch?v=rf_3ZTp4eG4
>>
>>341024926
They are in DC and SS.
>>
>>341024986
Must explain why they didn't get a first look at DOW3
>>
>>341024790
>instead of info given to a site directly by the publisher
If you spoke German you'd know they've been given the info first hand as well and then just put their thoughts over the trailer at hand.

They literally say so in the video.
>>
>>341024820
What thread are you reading? People are arguing about whether the colours are appropriate or not, not the miniatures themselves. Let me guess, your'e merely pretending to be retarded.
>>
>>341025049
they were probably reviewing the latest DLC for eurotruck simulator.
>>
>>341025079
So what are those buildings then? Why did PC gamer (The first info ever released about DOW 3) say it was cover? Why is what they said fitted to the gameplay we saw of assault marines jumping in on them?
>>
>>341024614
>Just compare the likes of Total War Atilla to Company of Heroes 2. Total war is an infinitely more exciting game because its just all out war, not your boring campy bullshit.
You cant compare TW to an RTS. Period.

Its like comparing Mario Kart to Chess.
>>
>>341024908
>Cover mechanics kept the game from becoming static as fuck.
Thats funny, considering I eventually dropped the game because of how boring it got.

>>341024923
But multiplayer is gonna be a focus this time around. And no/basic cover system is a much better idea than having fucking space marines hide behind rocks.
>>
>>341025030
Oh ok, never played those
>>
>>341025101
the colors are pretty good. Space marines aren't all washed out retards. They are shock troops, much like those germans during the 16 century that were decked out in dank ass tunics.
>>
>>341025148
>Why did PC gamer (The first info ever released about DOW 3) say it was cover?
For the same reason that PC games (a much bigger magazine than PC gamer) said there wasn't gonna be cover
>>
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I think the thing that stood out to me the most about the trailer that set the tone for the rest of it was the Imperial Knight dropping out of the sky and flexing its fucking arms like it was a boxer warming up for a fight.

Hope is the first step on the road to disappointment, boys.
>>
>>341025202
>But multiplayer is gonna be a focus this time around. And no/basic cover system is a much better idea than having fucking space marines hide behind rocks.

no it isn't. This isn't starcraft or wc3 where your units just close in with each other and do set amounts of damage. Relic implemented the cover system extremely well in DoW2 and it made the game stand out in a genre that is famous for being gookclick sim.
>>
>>341025302
Can you actually answer the question?
>>
>>341025226
Play DC.

SS is..../v/ has extremely mixed feelings about it.
>>
>>341024926
https://www.youtube.com/watch?v=PJ5s81NRdQE
>>
>>341025346
I did
>>
Really dig the art direction and colors.

The commander throwing his hammer around and shit is a bit weird. I guess it's for readability reasons or something.
>>
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>>341025319
Princeps are cocky bastards. In Storm of Iron they

Left their Imperial Guard comrades to die while they tried to take on an Emperor Class chaos titan because "I GOTTA GET THAT KILL FOR MUH HONOR"

They got totally fucking shrekt and almost all titans were destroyed, the emperor chaos titan lived
>>
>>341025401
>/v/ has extremely mixed feelings about it
everyone should have
>>
waifu confirmed
>>
>>341025401
because /v/ can only play the unmodded campaign. underage retards here can't install a mod if it isn't on steam.
>>
>>341025024
they failed to balance eldars who can still literally kill any of your ships instantly and retreat before you can destroy one of theirs.
>>
>>341025339
>he thinks multiplayer isnt going to be a focus in a new relic developed game piublished by sega
You must not know much about either company.
>>
>>341025463
No, you didn't. You're trying to save face
>>
>>341025010
>What about the aesthetic direction? It looks like the previous two games.
Flat out wrong. It looks nothing like the previous dow games. The artstyle is super exaggerated and cartoony, whereas DoW 1 and 2 portrayed the units in a far more realistic fashion.

>Yeah, I probably wouldn't play too much of the singleplayer anyway.
The fundamental gameplay mechanics won't change between single and multiplayer, if the singleplayer gameplay is shallow and simplistic, so will the multiplayer be.

>Well first of all, have you played Dawn of War? Every faction has heroes and super units with unique abilities.
Yes, and in DoW 1 or 2, your hero and super units didn't completely overshadow everything else, like they seem to be doing in DoW 3.

>Cover mechanics were in the original as well.
Extremely simple ones. DoW 2 was an improvement on he cover system in every way, and DoW 3 is taking a step back by going back to DoW 1 system (if even that).

>It's singleplayer footage. Did they confirm there wasn't going to be basebuilding?
They are going back to DoW 1 style basebuilding apparently, which again, is not really a step forward, because DoW 1 system had major flaws, and didn't even fit most of the factions lorewise.

>That was in DoW 1 and I think it's part of 40K lore as well.
See, here is the problem. Most 40k factions, don't build anything on the battlefield. The DoW 1 system was fucking stupid on races like Eldar and Space marines for example. They were just slapped with a stock standard base building mechanism because Relic were too lazy to think up more appropriate and interesting mechanics. Fancy animations don't hide the fact that DoW 1 had fundamentally same basebuilding and unit production across all the races, even when those mechanics made zero sense for most of them.
>>
>>341025202
>Thats funny, considering I eventually dropped the game because of how boring it got.

And your point is?
You personally finding it boring doesn't change the fact that DoW 2 combat is objectively more dynamic than that of DoW 1.
>>
>>341025571
I am saying that absence of the cover system doesn't make for a better or more balanced game. CoH2 is still played online while fotm RTSes have come and gone.
Relic did something right with dow2 in the cover system. Scrapping that for bigger explosions and pretty lights won't make it a better esport.
>>
>>341025541
>>341025559
Yeah. On the other hand mods for non-steam releases aren't hard to install.

>>341025557
>Female Knight Titan Pilot
Actually I like this. I like chicks and giant mecha, and chicks in giant mecha are my type.
>>
>>341025776
Is she the knight pilot?
>>
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>>341023764
>Even the fucking voice acting was horrible
Only in Soulstorm (Except for Vance "Motherfucking" Stubbs)
>METHUL BAWKSES
>SPESS MARHENS
>Khornholio Cultists.

The rest had excellent voice acting.
>Gorgutz
>General Sturnns speech
>WITNESS YOUR DOOOOOM!
>Anything that came out of Eliphas's mouth
>WITNESS MY ASSENTIOOOOAAARRRRGH!!!
>>
So let me get this straight:
They took the cover system from DoW1, and made the basebuilding a mix of 1&2?
But the size of the battles is still DoW2?

How can you fuck up this hard?
>>
Where the fuck are people pulling all this
>hurr assfaggots
and
>hurr to colorful
from?
It looks as colourful as the previous games, and nothing like LeL or Dota.
>>
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>>341025853
>But the size of the battles is still DoW2?
>>
>>341025609
>No, you didn't. You're trying to save face
>projecting this hard
Alright my little nigga, I'll spoonfeed you.
The reason why PC games said that is the same reason PC gamer said what they said. They got information, might have misheard something, might have misinterpreted something, might just be flat out wrong for god knows what reason.

Obviously both can't be right at the same time, right now all we have is conflicting statements, choose to believe what you will. Meanwhile I will exercise restraint
>>
>>341025812
Seems so, because the Space Marines are all males, so it's logical.
>>
>>341025853
>But the size of the battles is still DoW2?
This is the most ridiculous thing about this.
The fights and army sizes in any of the pictures or footage shown are barely bigger than DoW 2 fights. They are just zoomed further away.
What the absolute fuck?
>>
>>341025959
I'll choose to belief PC gamer because they literally described an exact part of the gameplay demo with assault marines leaping into a building
>>
>>341026018
well there you go then
>>
>>341025905
All the footage we've seen has been a handful of squads vs a handful of squads. The maps look cramped as fuck.

If they have large open maps and massive battles why the fuck wouldnt they be showcasing them?
>>
>>341026080
I really want you to compare the literally 3 squads gameplay of DOW2's campaign to this
>>
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Remember when the first screenshots came out, and people argued that they were just mockups and photoshops to illustrate how the game would look like?
>>
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>DOW1 nostalgia fags
>>
DoW1fags were a mistake
>>
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>post yfw hope actually was the first step on the road to disappointment
>>
>>341026141
I started that ironically
>>
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>>341026196
Thankfully I didn't have any hope the moment I saw the first screenshots.
It looked like shit in them, and it still looks like shit.
>>
>>341026110
And DoW1 had literally 10 (or more) squads + half a dozen vehicles to boot.
The footage sizes looked like DoW2 multiplayer which is fucking deppressing.
>>
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>there are actually people here, arguing in the defense of this shit.
How desperate are you people for a DoW game?
If this was any other series, you'd be calling it shit.
>>
>>341026358
You didn't really have any of that in the first mission of DOW1
>>
>>341025339
>Relic implemented the cover system extremely well in DoW2
But they didn't. I agree with you the idea of directional cover was good and when it worked it was interesting they guy you're arguing with is a shit poster.
The problem was the cover system in Dow2 didn't work, half the time one dude would run out of cover and just stand in the open then die cutting your dps by up to one third which can mean an auto early game loss. It also rendered ranged heroes dogshit for a long time because they would just hump cover instead of shooting.

It took them until Retribution to fix most of these issues by essentially turning this feature 'off' (as in they would stand near cover but not seek it).
>>
>>341025628

>The fundamental gameplay mechanics won't change between single and multiplayer, if the singleplayer gameplay is shallow and simplistic, so will the multiplayer be.
What's the source on this? Are basebuilding or scripted events not fundamental mechanics?

>Yes, and in DoW 1 or 2, your hero and super units didn't completely overshadow everything else, like they seem to be doing in DoW 3.
I'm not sure what you mean. They had special abilities (like all units) and could wipe out entire squads. Super units in DoW 1 were a very big deal.

>Extremely simple ones. DoW 2 was an improvement on he cover system in every way, and DoW 3 is taking a step back by going back to DoW 1 system (if even that).
It's not something that needs to be complex. The cover mechanics in DoW1 were perfectly minimal and serviceable. Cover in DoW2 made the game feel much slower and less exciting.

>They are going back to DoW 1 style basebuilding apparently, which again, is not really a step forward, because DoW 1 system had major flaws, and didn't even fit most of the factions lorewise.
What flaws? I think DoW1 had some issues, but I don't remember basebuilding being among them.

>See, here is the problem. Most 40k factions, don't build anything on the battlefield. The DoW 1 system was fucking stupid on races like Eldar and Space marines for example. They were just slapped with a stock standard base building mechanism because Relic were too lazy to think up more appropriate and interesting mechanics. Fancy animations don't hide the fact that DoW 1 had fundamentally same basebuilding and unit production across all the races, even when those mechanics made zero sense for most of them.
Firstly, how do you accurately balance base-building and non-base-building factions and secondly, even if we weren't 100% sure on the lore accuracy of other factions, you were clearly referring to just the Space Marines in the trailer.
>>
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>>341025029
Eliphas>>>>>>>>>>>Everyone else
https://www.youtube.com/watch?v=ae6Fao42aHE
https://www.youtube.com/watch?v=aCQ84Ci1Bjs
https://www.youtube.com/watch?v=mOwu8j_KeeA
>>
>>341026576
Will he come back?

Will he go all smuggish and badass?
>>
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>>341026196
>mfw the only upcoming 40k games, that look even remotely decent, are EC (remember, remotely decent. As long as I get a game where I can play as a Striking Scorpion, and rip and tear trough orks and marines in a multiplayer game, I'm ok with it) and Deathwing.
>>
>>341026489
I guess it's better to be a jaded asshole who shits on every game for no particular reason.
>>
>>341026576
Is that angelos?
>>
>>341025628
>Flat out wrong. It looks nothing like the previous dow games. The artstyle is super exaggerated and cartoony, whereas DoW 1 and 2 portrayed the units in a far more realistic fashion.
I would say DoW 2 looked cartoony as well. They're all cartoony to a degree, but DoW 1 was the only one that had a grimy look about it.
>>
>>341025960
>all female knight pilots.
I would be completely fine with this.

>>341025776
Chicks dig giant robots.
>>
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>>341025817
>sync kills

I guess Relic won't bother now that the camera is so zoomed out, Angelos needs to be twice as tall as before to be stand out on the battlefield.

This is why I preferred 2's campaign. A small band of movie marines > an army of disposable marines.
>>
>>341026576

No, its Gorgutz >>>>>>>>>> Everyone else

https://www.youtube.com/watch?v=n0FEo2WSLBM
>>
>>341026740
same voice actor yeah
>>
>>341026576
Dark Crusade really was the best of the series.
>>
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>>341026678

At least we got Battlefleet Gothic.
>>
>>341026938
Eliphas is very clearly Angelos's true idenity
>>
>>341026861
Megas was so good I will never forgive CN for axing it.
>>
>>341026968

Best campaign, without a doubt. Though the AI really is retarded, unless you get the AI fix.

Which of course has the somewhat humourous side effect of making the regular battles harder than the strongholds.
>>
>>341017107
Rip Dow

looks like shitty mobile game

and no thanks "pre-alpha" excuse doesn't work anymore
>>
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>>341019180
>>
>>341026989
Don't jinx their attempt at balance Also tau dlc in second is fucing retarded I wanted my second free one to be something good like tyranid or Ad Mech
>>
>>341026576
https://www.youtube.com/watch?v=j2vXHE7ZDVY

don't forget this, "such inspiring courage, perhaps we'll mount your corpse on a golden chair and make an idol out of you as well"
>>
>fighting animations are over the top, but in a shit weeb style
>no impact of any kind, the special abilities just do damage and nothing more
>units have too much health
>tactics seem to consist of only moving your units into position and then shooting at eachother untill everybody dies
Looks like it took the worst things from I and II desu
>>
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>>341027156
>>
>>341025853
>But the size of the battles is still DoW2?

I really REALLY question your brain's ability to count basic shit on screen because that is literally 2x bigger than DoW2
>>
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>female Knight pilot

She's gonna get waifud by a lot of fans when the game comes out, I'm calling it and that's just fine, the world needs more 40k waifus
>>
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>>341027242
>>
>>341027181
>good
>BFG nids
Ha. No. With the devs ideas of balance they won't be able to make them work. I would be curious to see how they approached Necrons. They're even more bullshit than the Eldar.
>>
Looks fine to me. Combat seems clean and slick. One thing I dislike is SM's base, every building looks the same. Also, where are builder units?
>>
>>341026658
Gorgutz, Macha, and Gabriel are all coming back.
Hopes are high anon.

>>341026909
But who is the better Warboss? Gorgutz or Kaptin Bluddflag?

I really want to see a Gorgutz/Bloodflag tag team in the new game.
>>
>>341027184

Personally I like Araghasts more crude banter.

https://www.youtube.com/watch?v=Khg2BAZJ10A
>>
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>>341027351
>>
>>341026570
>What's the source on this?
The source is the video in the Op.
The gameplay, combat especially, looks super simplistic.

>I'm not sure what you mean. They had special abilities (like all units) and could wipe out entire squads. Super units in DoW 1 were a very big deal.
Yes, but, again, they didn't completely overshadow the rest of your army. The vid in the op shows the Imperial Knight and Marine commander curb stomping trough the enemies, while the rest of the army just sorta stands back, and shoots. DoW 1 and 2 heroes and super units didn't render the rest of your army into backup dancers.

>It's not something that needs to be complex. The cover mechanics in DoW1 were perfectly minimal and serviceable. Cover in DoW2 made the game feel much slower and less exciting.
DoW 2 system wasn't that complex. It was simply a directional cover system, and it made the game far, far more interesting, than the DoW 1 "stand in this circle to gain cover" system. The only reason why you would find DoW 2 system slowing down the game and less existing, is if you didn't know how to play the game. The system encouraged you to flank, seek new positions, and flush out your enemies, which all meant that you had to keep on the move.

>What flaws? I think DoW1 had some issues, but I don't remember basebuilding being among them.
Well, the biggest one being how pointless the system was overall. You never had to expand beyond your base, and in practice, it was just busywork you needed to do in order to get access to various units. Even harassing bases was rare, as the only way to really harass was to destroy structures, to which you more often than not needed a small army to do quickly.

>Firstly, how do you accurately balance base-building and non-base-building factions
That's for the developers to figure out, not me. Not even trying, and just slapping everyone with the same basebuilding system is however, extremely lazy.
>>
>>341017107
I'm sure the gameplay will be fine... but the grahics look like a clusterfuck.
>>
>>341027387
I just want them to allow me to tell my fucking ramship to auto-ram shit instead of having to micromanage 10 of them
>>
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>>341026874
I miss Pariahs.

Now our hopes are in Illuminor Szeras.
>>
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it looks okay. im cautiously optimistic but honestly im still going to buy it day 1 because its not only a new rts, but its also a new fucking dawn of war game. I dont care about the artstyle, it looks like a tabletop artstyle which im okay with. everything looks slick and lots of particle effects all over the place. it feels unfinished but thats okay, its coming out probably in like a fucking year anyways.
>>
>>341022802
Honestly it looks a bit too 'scripted' to really claim anything here. Some assault marines jumping in seems to be shredding shit up just fine, and the opposition in general doesn't do much. It looks more to me that it's some choreographed shit that is not quite indicative of actual gameplay.

Or it could be and it's a pile of shit, who knows. Just a guess on my part honestly.
>>
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>>341027435
>>
>>341026558
I just play elite mod m8.
>>
>>341027134
>Which of course has the somewhat humourous side effect of making the regular battles harder than the strongholds.
I like to think of them as a small reward for getting that far.
>>
https://www.youtube.com/watch?v=RI4czKLL6i0

Why the fuck didn't they hire Paul Dobson again?
>>
>another space marine wankery
yeah, nah
>>
>>341027448
this is also singleplayer probably on the easiest difficulty. do you know how fucking easy it is to kill things on the easiest difficulty in the campaign of dawn of war 1/2? you can send a few guardsmen squads and wipe out a whole base. or use a single dow 2 hero unit to take out a whole side of the map during a mission. im not disagreeing with you on a lot of your points, but to think this is exactly how multiplayer is going to play out is foolish. im sure every unit will have some sort of abilities, dire avengers threw out grenades so I can bet marine squads have that as well.
>>
>>341027434
God I fucking love Araghast. He's got some mad bantz.
>>
>determining gameplay from mission 1 of the campaign.
Dang, if we go by that, Company of Heroes 1 never had any tanks, long range artillery or minelaying
>>
>>341027326
I like it actually.

>>341027419
Hoping that Gorgutz will survive to meet the other characters if DoWIII will get expansions.

Hoping that Kais, Stubbs, Sturnn, Taldeer (as a Wraithseer), Caerys, Tarhil, Eliphas and more will recognize him and have their own "OH NO NOT HIM AGAIN".
>>
>>341026736
>No particular reason
Retarded fuck.
>>
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>there will never be a proper Horus Heresy game that would capture the full scale of the galactic civil war
>>
everything looks like its made of cheap plastic

:^)
>>
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>>341027770
that's why resin is superior
>>
>>341027770
At least it's not FINECAST.
>>
>>341027224
>tactics seem to consist of only moving your units into position and then shooting at eachother untill everybody dies

Welcome to the RTS and RTT genre, may I take your hat?
>>
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What commander will you be maining in Elite Mod now bros? :^)
>>
>>341027764
>there will never be a proper Horus Heresy game that would capture the full scale of the galactic civil war
Search in your heart of heart, you know they would fuck it up.
>>
>>341027751
Point out the reason, belligerent idiot. If you can't write an intelligent opinion about the game you're so fucking smug about, then you're just shitposting.
>>
>>341027712
Hope is the first step to disappointment, as stated many times here.
Until I am seeing gameplay, that actually looks good, and interesting, instead of casualized garbage the vid in Op has, I'll assume that the whole game is going to be garbage.
>>
>>341027419
Hopefully Bluddflag comes back with his inquisitor hat. The guy was so damn smart for an orc.
>>
will there be a last stand mode, i might buy at discount just for that
>>
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>>341027897
That's why I said there will never be one.
>>
>>341027764
I don't think any movie or game can properly capture the scale of anything in Warhammer 40k. It's just beyond imagination.
>>
>>341027554

Yeah but it gets a bit funny when the game tells you that "Oh the regular regions are just gonna be minor battles, in the strongholds things will get serious!"

But still, I enjoy them all, the dialouge and the scenarios are all great. I honestly dont think there's a single one in DC thats bad okay maybe Chaos map is a bit boring and repetetive.

Granted, Titanium Wars fixes this by making the strongholds fucking insane.

>tfw the Necron strongold in TW
>massive necron attacks ever ten minutes
>Deceiver shows repeatedly to terrify your units
>fucking Gauss Pylons that can shoot across half the map
>>
>>341028115
>implying gameworkshop won't jew the IP for shekels
I'll correct my statement. They will fuck it up.
>>
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>>341024729
>DOW1
>Not a micro fuckfest
I found DOW2 multi to be extremely unfun and repetitive compared to the first, but at this point who cares since all DOW threads just devolve into endless shitposting between the two sides. I miss the old comfy discussions and I really hope the gameplay isn't so simplified in the final release :(
>>
>>341027764
>>there will never be a proper Horus Heresy game that would capture the full scale of the galactic civil war
40k mod for Stellaris
>>
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>>341027032
Anything that is good, CN axes instead of shit like New PPG, Teen Titans Go, and Johnny Test.
>Young Justice
>Swat Katz
>Symbionic Titan
>Thundercats
>Megas XLR
>>
>>341019976
them salamanders
>>
>>341025532
Well it was the Dies Iraie, the Titan that broke the walls at the Siege of Terra. Anyone destroying it gets massive bragging rights
>>
>>341028358
Why the hell they are doing this?

It's like they hate fun.

>>341028397
Well actual salamanders do have such skin colors.
>>
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>>341017107

>super unit for the space marine is imperial knight

That's as dumb as if you made the super unit for IG a Land Raider.

Imperial Knights are not SM affiliated. They can be allied, but aren't faction iconic.

I guess GW is really trying to sell those models.
>>
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>>341028310

I'm looking forward to that but since this is a Paradox game I'll have to wait a year or so for the DLC and mods to be worth, like with most of their games.
>>
>>341027741

>Sturnn, Taldeer

Anon, they're dead.
>>
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>no Inquisition RPG ever
>>
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>>341017107

>it's shit
>>
>>341028746
fun fact: she contracted some weird disease afterwards
>>
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>>341028746

The closest you're gonna get is that Eisenhorn mobile port thats coming out this year. Wont buy it but should be worth a youtube watch, at least.
>>
>>341028746
Martyr is an action RPG.
>>
>>341028746
https://www.youtube.com/watch?v=A2TvGQ6TzjQ

Action RPG but still
>>
>>341028712
They got Taldeer's Soulstone. Maybe she'll come back as a Wraithlord. I think Sturnn is implied to have survived. A piece of Imperial Guard wargear in Retribution outright states that General Sturnn did lead his men to the Imperator Titan.
>>
>>341028746
this bitch thinking she deep with all these literal shit birds on her
>>
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>>341017107
I think it looks bretty good. Gonna wait for more info though.
>>
>>341019114
DoW2 cover system is pathetic casual simplistic shit compared to Soldiers/Faces/Men of War but then again so are pretty much all RTS.
>>
>>341027448
>The source is the video in the Op.
>The gameplay, combat especially, looks super simplistic.
No, guy, what's the source that the fundamental mechanics won't change between single and multiplayer?

>The vid in the op shows the Imperial Knight and Marine commander curb stomping trough the enemies, while the rest of the army just sorta stands back, and shoots.
Yeah, that's what they do. Grey Knights and commanders are melee units; Space Marines are ranged units. IIRC, Space Marines had NO melee upgrades in DoW 1. And it's not like they don't do anything; they're clearing shooting the Eldar. And again, did you not see the Assault Squads? You know, the melee units that are not super units?

>DoW 1 and 2 heroes and super units didn't render the rest of your army into backup dancers.
Are you sure? The Bloodthirster definitely did that.

>DoW 2 system wasn't that complex. It was simply a directional cover system, and it made the game far, far more interesting, than the DoW 1 "stand in this circle to gain cover" system. The only reason why you would find DoW 2 system slowing down the game and less existing, is if you didn't know how to play the game. The system encouraged you to flank, seek new positions, and flush out your enemies, which all meant that you had to keep on the move.
If I wanted to play Company of Heroes, then I'd play Company of Heroes. I don't need a tactical gimmick; I prefer control of my units' movement. It doesn't prevent you from flanking or whatever just because you don't get a flanking buff.

> it was just busywork you needed to do in order to get access to various units.
Every basebuilding game does this. You build more expensive buildings to get better units. How would you prefer it, just research everything in your stronghold?

>You never had to expand beyond your base
The reason to develop more than one base is to get units farther out into the map. It's essential on large maps.
>>
>>341027326
Wasn't there like only one female knight pilot in the fluff? And she had to keep it a secret too because she was the last survivor of a Knight House and female pilots are almost impossibly rare or even outright banned.
She looks too normal, a pilot would have more tubes and other grimdark equipment everywhere. So she might just be some civilian or PDF/IG/Navy liason.
>>
>>341027448
>That's for the developers to figure out, not me. Not even trying, and just slapping everyone with the same basebuilding system is however, extremely lazy.
In what ways is it the same for all factions? The Necrons had a floating pyramid that shot lasers.
>>
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>>341028974

Wraithlord is a possibility, I guess.

But I'm 99% Sturnn is dead. Sure, he got to the Titan but he does that in the Eldar ending of WA too. After the battle, the Eldar escape before the Titan explodes. I'm doubtful Sturnn and survived.

This is the whole reason for Alexanders IG taskforce, that becomes the Kronus Liberators, showing up on Kronus, they're there because Taldeer is on the planet. And why would they hunting her if not for her meddling in the Lorn V campaign didnt cost the Imperium dearly? Like say, killing a veteran general?

https://www.youtube.com/watch?v=oIgYS63kCVI

Finally, there's pic related from FFGs Hammer of the Emperor. I dunno how much weight that carries in terms of how canon it is, its Relics game but GWs license.
>>
>>341027908
Read the thread you inbred mongoloid faggot
>>
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DoW1fags constantly screaming about le basebuilding and ebig uge armies caused this.
>>
>>341028509
Holy shit they're HUEG
>>
>>341028974
>>341029592
Not Wraithlord, Wraithseer.

On the other hand they say that Warlocks become Wraithseers, but who knows?
>>
The combat looks too simple, the heroes look too important yet move too weightlessly, the base building looks like they went the dumbest possible route they could go

It's like they took the HotS campaign and made it into a multiplayer game. Congrats on your totally unique and awesome game DoW1 fanboys.
>>
That art style was a horrible, horrible mistake
>>
>>341029612
I'm _posting_ in the thread about games that I've played hundreds of hours. You don't _get_ to say "check the popular opinion" if you're a contrarian. That privilege is reserved for people who are ignorant or indifferent to something. What's __your__ opinion, you self-satisfied idiot?
>>
>>341025960
I'm guessing the pilots are not space marines
For some weird reason. Maybe they actually come from the guard?
It would make sense seeing as a mech pilot hardly needs to be an augmented super soldier

But god help them if she's actually sm
>>
>>341030053
Neither.

http://warhammer40k.wikia.com/wiki/Imperial_Knight
>>
>>341029413
>just because you don't get a flanking buff
I should clarify that. You don't get a numerical flanking buff; you get a flanking buff if you drop a grenade of a pack of Raptors in the middle of an enemy squad.
>>
>>341030053
You are fucking retarded, at least read a bit about knights before posting. They are completely unrelated to the SM and God knows why they put them together with them
>>
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>>341027448
>You never had to expand beyond your base,
>>341029413 is correct. Especially if you are playing IG. You want a secondary base near the front by early midgame. IG tunnel networks allows you to move your units from your base to the front almost instantaneously rather than have them walk halfway across the map, and by late game you can start producing units from there so again they dont have to walk across the entire map to get to the front.
>>
>>341030227
Gotta sell those models, you know.
>>
>>341029627
The graphic looks cartoony and well, somewhat inferior compared to DoW2 but aside from that, the actual gameplay looks bretty good for a game that wants to get back to its original roots. Basic units obviously now requires a bit more micro now since they add new abilities to unit like that jump stomp from the assault marine.

Then there's the fact that the SM can now be deployed via drop pod anywhere on the map (which also causes knockback and damage to enemy unit). Like everybody else so far, I'll wait for further info since the gameplay video didn't show that much imo.
>>
>>341030227
>God knows why they put them together with them
They obviously wanted a large scale unit and didn't want to put the abomination that is the Dreadknight into the game.
>>
>>341030053
To be honest I just thought she was a governer like the previous games that's on Vox with the Space Marines. Not necessarily the pilot of the Knight.
>>
>>341030260
Building a machine pit near the front is also necessary if you're Chaos and need to queue up a lot Defilers. They're too slow and die too quickly.
>>
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>>341026196
>>341026678
>Disappointment
kek
game looks great
>>
>>341030192
>http://warhammer40k.wikia.com/wiki/Imperial_Knight


speaking of wh40k wikis, what's better? Lexicanum or that one?
>>
>>341030620
I was thinking inquisitor since it looked like some kind of power armor, but eh not sure
>>
>>341030402
>add new abilities to unit like that jump stomp from the assault marine.

Literally in Dawn of war 1. This looks like Dawn of war 1 with moba heroes and giant robots.
>>
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>>341017107

>A
>FUCKING
>PIXAR MOVIE
>>
>>341030428
What about the good ol' Landraider?
>>
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>>341030428
>They obviously wanted a large scale unit

Don't be dumb, it's GW trying to push their $100 models. Same reason the Wraithknight is replacing the Avatar.

If Tau are added, expect to see Stormsurges and Riptides, never mind the fact that they're incredibly boring units both lore and gameplay wise.
>>
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>>341030837

Lexicanum barely updates anymore.

40kwiki, from what I've read, basically copy pastes most of its stuff from the Rulebooks, Codexes and books. It also has more pictures. However, it also sometimes uses fan art, some of which is good and some of which is not. I think pic related was on there in some article.

I stick with 40kwiki.
>>
>>341030837
lex
>>
>>341030837
Lexicanum. the wiki is 90% pure fanfic.
https://1d4chan.org/wiki/Main_Page this one is pure /tg/
>>
>>341030964
nah m8 that's in DoW2 but the scale of that game is smaller than DoW3.
>>
>>341031245
everyone else is getting a big walker, ergo SMs need a big walker
>>
remember the rules;
if /v/ thinks that it is shit, it isn't
do the opposite of what /v/ says
>>
>>341017107
I wonder if those drop pods block LOS :^)

But really I like the way it's looking, except for that ridiculous Titanfall Knight delivery. I don't know that much about the lore with knights but aren't they dropped in huge specialized drop pods or something?
>>
>>341029492
Games Workshop's and Forge World's lore go against each other I think. GW says there are no female pilots (because GW have an allergy to the female form) while Forge World says its a matter of the house's traditions. Most pilots are male because its how your everyday medieval noble house looks like, but some use females to prop up numbers, or are even amazonian in nature.

Of course all my Knight's pilots are girls because giant robot waifus.
>>
>>341031620
>He actually paid to play ToR
I feel sorry for you
>>
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Not gonna buy it.
>>
>>341029413
>No, guy, what's the source that the fundamental mechanics won't change between single and multiplayer?
Point to any rts game, where the fundemental gameplay mechanics, change between single and multiplayer.

The assault marines jumping into melee is their sole fucking purpose. Them doing that is expected. I am talking about the rest of the army, which just statically stands there, shooting shit.

In DoW 2, you would have your shooting squads move into cover, advance towards the enemy, throw grenades at them etc, and in general, do shit, other than just stand still and shoot shit.

And Cover system in DoW 2 wasn't a gimmick. It was a fundamental aspect of the gameplay, that made combat more interesting than it was in dow1, for the reasons I have already stated in previous posts.
DoW 2 has major, major flaws, but the combat and cover system were where the game shined.

> How would you prefer it, just research everything in your stronghold?
I would like for the base structures to actually have some more function, than just being basically a fucking tech tree. I hate that shit in Starcraft and Command and conquer.
Races like the Eldar, shouldn't have anything besides just a webway gates (as in, actual gates, not just tank factories called webway gates, like in DoW 1), trough which they can summon their shit, the bigger the gate, the bigger the units it can let trough.
Them having some assinine shrines etc in DoW 1 was retarded.
>>
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>>341031662

>or are even amazonian in nature.

This pleases the dick.
>>
>>341029510
That functioned like a stock standard unit factory until it was upgraded into it's final form.
>>
>>341031572
I guess you are right. Still makes my autism senses tingle.
>>
>>341017107
>complaing about gameplay and artstyle when it says "pre-alpha footage" at the bottom.
It looks fine given what point it's at in development. Hold your bitching until the alpha at the very least.
>>
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>>341031572

>if one army hsas a walker, everyone needs a walker

So you're saying it's actually a step down from DoW 1, where some armies had big walkers (bloodthirster, knarloc, avatar) but other armies just had big tanks (baneblade, monolith, land raider).

Not a good sign.
>>
>>341031572
But I wanted Centurion suit squads
>>
>>341031620
Fuck you, I bought Hitman: Absolution even though /v/ universally hated it. Then I bought MGR: Revengance and God Hand which are both loved by /v/ and I fell in love with them.
>>
>/v/ is so fucking autistic it literally hates colours
>>
>>341030192
>protected by nearly impenetrable Ion Shields
>impenetrable
>gets one shotted in dow3 trailer by eldar vehicle

i could also find same about their cannons which in lore should be powerful but when they shoot it at eldarwraith (i guess) they dealt zero damage
>>
>>341027502
So what good is the whole 'pariah gene' thing now if the Necron unit itself is retconned?
>>
>>341032048
Centurions aren't big enough.
>>341032091
>W40K fans are autistic
STOP THE PRESSES
>>
>>341032085
>MGR: Revengance
> loved by /v/

m8, /v/ only loved it for the meme, there are loads of anon who shits on it due to being simplistic compared to the company's previous lineup.
>>
>>341031847

The Necron basebuilding mechanics were different from every other race. The fact that they produced all their units from one building (monolith) alters quite a few factors, both playing with and against them.

You can claim that it's not a significantly deep change, but to say it's the same as every other army is just being disingenuous.
>>
>>341032228
>nearly impenetrable
>nearly
Key word anon.
>>
>>341032310
Making Imperial Assassins.
>>
>>341031572
The SM should have a Land Raider variant made specifically for anti-Titan roles.
>Eldar Titan deals strong mellee damage and is agile but weak
>Ork stompas have massive AoE ranged damage and a few mellee weapons and are strong and cumbersome
>SM have a high speed Land Raider with a slow firing but devastating Plasma anhiliator or something like that plus few bolters
>>
>>341017107
I am german and the commentator said there wont be a cover system because they want more dynamic fights with lots of unit abilities you have to position well and dodge.

TLDR: WE WANT THE STARCRAFT AUDIENCE MAKE IT NEED MORE APM
>>
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>>341031620
>>
>>341032228
Well, TECHNICALLY, Ion Shields don't work in melee combat, but I get your point. The lore and the gameplay has always been screwy.
>>
>>341032228
>Falling for Imperial propoganda
>>
>>341032369
so why use retarded term? they could use that instead

>our shields are so dogshit that you will be always penetrated by anyone
>>
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>>341028876
no
>>
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>there will never be a red orchestra-style 40k game
>>
Not sure what you fuckboys are on about. Gameplay looks exactly like DoW1, looks fine. Animations still need work because it's pre alpha. You expecting kite dancing with warpspiders in a fucking demo of a tutorial level? Underage posters should go and stay go.
>>
>>341032567
Because in the fluff a lot of shit is called extremely durable, but in games aren't. A Space Wolf in Terminator armour gets stepped on by a Titan and lives in one story, but on the tabletop a terminator can die being shot by a grot. The fluff doesn't need to be balanced while the games do.
>>
>>341017107
Why would they even remove the cover system.
It was a vital part of ALL of their good RTS games.

If i want to play shitcraft 2 i go play that.
But i actually want a DOW title.
>>
>>341031859
also, this game probably went into the planing phase around 2014/2015-ish, which is just the time GW was pushing the big walkers like knights everywhere iirc, I wouldn't be surprised if GW told them to put in the knight
>>
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>>341031743
stupid nigger have fun not having fun while we have fun
>>
>>341031764
>Point to any rts game, where the fundemental gameplay mechanics, change between single and multiplayer.
So you're agreeing with me?

>The assault marines jumping into melee is their sole fucking purpose. Them doing that is expected. I am talking about the rest of the army, which just statically stands there, shooting shit.

Well, they showed like 4 unit types and most of them were Space Marines. Also, that's not how I would play at all, unless the SMs or AS' didn't have grenades or any abilities (and even then, I'd probably issue more orders). This speculation is retarded.

>I would like for the base structures to actually have some more function, than just being basically a fucking tech tree. I hate that shit in Starcraft and Command and conquer.
Races like the Eldar, shouldn't have anything besides just a webway gates (as in, actual gates, not just tank factories called webway gates, like in DoW 1), trough which they can summon their shit, the bigger the gate, the bigger the units it can let trough.
Okay, but there needs to be a limiting factor and some sort of progression. Basebuilding just works and I don't see the obtuseness of it all.
>>
>>341032567
>Eldar Wraithknight swords count as "anyone"
>>
>>341028746
>>341032680

Why do all these qts live in such depressing looking cities?
>>
>>341032857
Welcome to Russia.
>>
>>341032857
Because lively cities breed whores
>>
>>341032834
>So you're agreeing with me?
No, I am saying that if the gameplay in the single player is shallow and casualized (like the gameplay in the op seems to indicate) then it will also be so in the multiplayer.

>Basebuilding just works and I don't see the obtuseness of it all.
It also limits the potential of the game to be an actually unique title. Slapping stock standard base building mechanics to every race, is again, just boring and lazy. You can have progression, and limitations to what you can make straight out of gate, without having to copy fucking starcraft again.
>>
>>341031969
rip balance
>>
>>341033114
because dawn of war 2 had a real unique way of teching up.
>>
>>341031764
>The assault marines jumping into melee is their sole fucking purpose. Them doing that is expected. I am talking about the rest of the army, which just statically stands there, shooting shit.
>In DoW 2, you would have your shooting squads move into cover, advance towards the enemy, throw grenades at them etc, and in general, do shit, other than just stand still and shoot shit.

You would sure, but some people do indeed just leave their units there shooting shit.
>>
>>341033340
and I can bet that units like space marines have abilities like grenades and such. (the dire avengers threw grenades by the end of the trailer) plus if you can get the cover areas, people will be moving to there.
>>
>>341027870
But they are just standing there.
The only game I can remember where the conflict is so damn lifeless is, ironically, DoW I. But only when your massive army blob encountered the enemies massive army blob in a choke point, resulting in 20% of your forces shooting at eachother and the other 80% either standing there or having a seizure.
>>
>>341032438
>German PC Games said that thee will be no cover

>British PC Gamer said that there will be cover albeit simplistic

Which one should I trust, the eternal anglo or Hitler?
>>
>>341029639
>Holy shit they're HUEG
>But their dick got cut
>>
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>no beep boops
>>
>>341033893
>decimates internally
>>
>>341033272
Nah, it was shit too. The only thing about DoW 2 I liked was the combat and cover mechanics. The one base bs was shit.

I am not arguing for total lack of bases. I just want something that is both more interesting, and fluff appropriate to each given faction, than what DoW 1 had.

Like the Eldar could just have webway gates that let them both summon more units, as well as transport them between different gates, with the ability to summon stuff trough the gate being limited to the size of the gate. (aka you can't bring out a wraithlord out of a small infantry gate, but you can bring one out of a bigger one, and you could also bring infantry out of the bigger gates as well.)

Whereas factions like the IG (if they ever get added to the game) on the other hand, should have lots of stuff they can build on the field, ranging from bunkers, barracks, artillery, turrets and landing pads for aircraft etc.
>>
>>341033893
If DoWIII gets a expansion, then I'd like AdMech to be in with their Skiitari and Legio Cybernetica dudes.
>>
squats?
>>
>>341031906
>Hold your bitching until the alpha at the very least.

>Wait until alpha to complain
>"WTF guys it's too late to change it now the shit game ships"
>>
>There will never be a GorkaMorka game.
Why must we suffer so?
>>
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>>341033893
>>
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>>341034310
>>
>>341022693
fuck off shill
>>
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>>341034387
>>
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>>341034465
>>
>>341034057
I mean, I can hope that this is how they did it. after all, we've only seen the marine base. but im not expecting too much.
>>341033748
pretty much every rts game has people standing there shooting at eachother. starcraft, lotr:bfme, grey goo, planetary annihilation, just to name a few. dawn of war 2 isnt some super special thing anyways. instead of running into a field and shooting at eachother, they run into cover and shoot at eachother. exciting.
>>
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Would you mama nurgle?
>>
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>>341034682
reminder
>>
>>341034554
>they run into cover and shoot at eachother. exciting
It is, because it ads another layer of tactics to the game, because if you negate the cover the enemy has, you suddenly have a massive advantage over him.
That dynamic was what made DoW 2 combat so much better than DoW 1.
>>
>>341034310
>>341034387
>>341034465
>>341034538
I'm not getting these
>>
>>341034682
That's heretical not to mention the dick rot.
>>
>>341034554
>instead of running into a field and shooting at eachother, they run into cover and shoot at eachother. exciting.

It's a change in the right direction, especially when you're microing at the squad level.
>>
>>341034853
i'm guessing its tied to the tabletop units being too impractical
>>
>>341034850
and if you do that all they have to do is press the magical sprint away at maximum speed button. I mean, I think dow 2 combat is better than dow 1 by miles, but that isnt saying much, and im glad it isnt in dow 3. dow 2 was all about boring model pickoffs, which I didnt enjoy whatsoever.
>>
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>>341034853
beep boop
>>
>>341034554
I'm not shitting on DoW I or II, I'm just stating that this gameplay looks so lifeless. I can't describe it, and it's possible that this is some intro campaign on easy (I hope not though, the units have way too much health for my liking), but it looks like they just roll to each other then stop and start firing and that's it. I don't remember any other RTS looking so bland/lifeless. Except for that special case in DoW I, but that was due to horrible pathfinding and only happened under specific circumstances.
>>
>>341034998
Yeah, the retreat button was bullshit and retarded, I ain't defending that.
>>
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>>341034891
What's wrong with a little bit of heresy?
>>
>>341035028
I think its mostly because they wanted to concentrate on showing off 2 units. gabe and the knight. that and the fancy drop pods. I feel like actual multiplayer gameplay or gameplay vs harder bots would show off more. actual unit movement to evade weapons fire, using abilities. I doubt space marines have no abilities, the eldar squads had grenades and some form of sprint, so I can assume marines have something as well, its just that they never bothered to do any of that because it was all about gabe doing fucking somersaults and backflips and the knight doing dakka.
>>
>>341035298
The same thing that's wrong with a little bit of cancer anon.
>>
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>>341035410
But mama Nurgle LOVES cancer!
>>
>>341034825
Heh. Reminded that 40K and Fantasy were once in the same universe.

Also now I see that there is a tentacle trying to take away from one of those chaos warriors his weapon.
>>
>>341031662
yes is pretty much a brienne of tarth, they can exist but is not common.
>>
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>>341023840

Grey Knights
1000 sons
Salamanders
Daemons

Looks like I'm breaking out the 'ol DOW Eternal Crusade again
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post your models /v/
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>>341035028
>>341035067
>not being able to position melee units or throw nades so that they catch retreating units utterly destroying them

scrubs
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>>341018894
It was despised by idiots with poor APM
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>>341036295
At work right now. If you make a new thread, I'll be able to post in a few hours, if the thread is still up that is. Though, have some Golden Deamon entries.
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>>341032398
Give them the land raised terminus ultra. Literally shits out lascannon shots from every orifice
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