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How would you improve it without removing the water temple?
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How would you improve it without removing the water temple?
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>>340966418
Remove Aonuma.
>>
Make Link a girl. Done.
>>
Add more water temples.
>>
>>340966418
Skipable dialog on a second playthrough with Master Quest acting as a NG+.
>>
>>340967086
In a mini skirt with equipable pantsu with different effects and enchantments
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>>340967540
You have the 3ds version, idiot.
>>
>>340967086
>Not making Link a trap
Gay desu
>>
water temple difficulty is a meme
>>
>>340966418
nothing you stupid retarded asshole, all you have to do is make the movement fluid and add more temples NOT GIMMICK SHIT JUST REGULAR TEMPLES
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>>340968041
Its not that its difficult, its the fact that its annoying as fuck and nobody enjoys playing it.
>>
Skipable cutscenes and make it so THE FUCKING STALFOS ATTACK YOU FASTER FUUUUUUUUCK.

Also either make Hyrule field smaller or put some shit in it so that big ass empty space contributes to something.
>>
Skippable cutscenes, or at least that first one
>>
>>340966418
faster text speed, skippable cutscenes
>>
More puzzles involving non warp songs (like song if storms or suns song)
>>
>three new dungeons with new songs
>new sword thats a katana with wind powers
>new broadsword to be used instead of a shield for dual wielding
>dark tunic and light tunic
>add hidden super boss in each dungeon accessible later on
>make zelda and ganon playable unlocks
>give epona unlockable upgrades
>add horseback combat
>update graphics to look like hyrule warriors
>make great fairies more nekkid
>remove the water temple
>add new big bad final boss to end
>make it majoras mask but good
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>all cutscenes and dialog are now skippable
>more sidequests, NPCs, and overall items to find in the overworld
>Hyrule Field now has more interesting things in it, including events besides poe hunting, maybe even miniature encampments or NPCs from other Zelda games
>ice arrows now get more use and allow you alternate routes through each dungeon
>proper hard mode that actually tweaks enemy AI and removes any weaknesses of the originals
>experiment with mode which lets you change from adult to child at any point on the map without needing hyrule temple. also devise some puzzles specifically around this
>build upon the fishing minigame
>make the gold skulltula prizes much better, instead of making it infinite money
>make rupees more valuable by having them drop less frequently, or letting you earn them in sidequests
>have more items be exclusive to shops, to encourage using rupees
>remove all chests from the game that have unimportant junk in them, like extra arrows or bombs. Have chests be a spectacle that are a joy to find every time
>for every chest that was used as an "anchor point" with the hookshot, replace it with the scarecrow, or some other piece of hookshot-able equipment

Just for starters.
>>
>>340968984
>new sword thats a katana with wind powers
Damn that became bait real fast
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>>340969118
itd be so based tho
>>
>>340966418
Water Temple wasn't even hard.
It was switching boots or items / the water level.
Redoing it on 3DS was a breeze.
>>
non handheld remake
>>
>>340969074

You're looking rather hookshotable today.
>>
honestly other than being able to completely make your game unprogressable (albeit its pretty difficult) why do people complain so much about the water temple

enemies really easy
cool multilayered dungeon
water level mechanics

if you can't figure this temple out even as a 12 year old you are a retard
>>
>>340970681
Shut up
>>
>Much better difficulty scaling and more aggressive enemies, along with proper difficulty options
>The ability to turn off most of Navi's 'help'. There's no need for her to tell you which area to go next or how to beat enemies
>Remove the rocks at the start of Zora's river
>Give a greater purpose and function to hover boots, ice arrows etc
>Add quests like something involving collecting the big pink orbs that otherwise do nothing, and option endgame bossfights
>>
>>340970087

Excuse me, I'm above 18. I'm not a shota, let alone a hookshota.
>>
Literally making it TP, making the ice caverns an actual temple , rework temples so they make you use fire and ice arrows
First cutscene can be skipped, Navi can be now silenced.
Add an optional dungeons that are from other zeldas, such as City in the Sky and Tower of the Gods.
Killing all gold Skulltulas grants you access to a Skulltula based dungeon and shit.
And add a Boss rush mode after you defeat the game.
>>
>>340967874
>Neptunia with actual good gameplay
I'd buy it.
>>
>>340971047
>not fucking LOVING hover boots
Yo real shit I never took them off after I got them, unless I needed to wear the iron boots. Shit was the dopest.
At least they had style points. Ice arrows just did nothing valuable after a point.
>>
>>340966418
>le water temple is bad
It's one of the best levels in the game. The only semi-bullshit part was the room under the elevator shaft.
>>
>>340972049
It's boring as shit and tedious. Cool idea, but it's executed horribly.
>>
idk why, but the background color of the cartridge fits the game perfectly for some reason

>also should of left original music of fire temple
https://www.youtube.com/watch?v=tZGnJF1R0WU
>>
>>340966418
Iron boots are a C-item
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>>340969779
I only played it on 3DS and thought the 'water is terrible' thing was an illfounded meme and the water level mechanic was neat. Was equipping items so much more annoying on n64 that people hated the water temple because of it?
>>
>>340966418
Dark Souls combat.
>>
Design it from the ground up to use the extra RAM pack.
>>
>>340972730
3DS version did that
>>
simple fix: the entrance to Zora's Domain stays open after the first time you play Zelda's Lullaby rather than having to play it every time.

another simple fix: add an option to instantly complete a text box by mashing A or B, to make dialogue scenes shorter.

to be honest the game doesn't have any big flaws, just tiny nitpicky shit like this. It's a testament to the design and quality of the game.
>>
>>340973039
I know, so did TP
>>
>>340972849
Already has that. Lock on, block, roll, sword attack, bow, magic.
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>>340973318

>to be honest the game doesn't have any big flaws, just tiny nitpicky shit like this
The problem is that it builds up over time. It's like a leaky faucet with a small drip along the side. That dripping will eventually create a large puddle.
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>>340966418

add a dozen unique death animations.
>>
3DS already fixed everything that needed fixing and it's a 10/10.

Anything else and you're one of those sluts that needs to go apeshit with obscene graphics mods.
>>
>>340973665
Even then it BARELY has that tiny nitpicky shit.

It may not be flawless like Tetris but it's still the best 3D Zelda and the best 3D adventure game.
>>
>>340974985
>Best 3D Zelda

Skyward is better desu senpai
>>
>>340973797
unique death animations are only good with female characters and in Rated M or AO games.
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>>340974985

I would agree with you, except for the unskippable cutscenes. To a person who loves gameplay, that is a HUGE problem when it comes to replayability.
>>
>>340975186
except aside from the Deku Tree, when you first meet Zelda, and when you first become an adult, the dialogue scenes are insanely short, especially compared to other 3D Zeldas.
That includes clones like Okami.
>>
>>340975186
thank god OoT is the 3D Zelda with the most replay value then.
>>
>>340976403

You forget the overtly long scenes after every dungeon, the sages, and etc.
>>
>>340971419
I don't. All Neptunia characters are generic moeshit archetypes and don't even fit the video game systems they're supposed to be representing. I don't want that shit in my Zelda.
>>
Every temple is now the Water temple
>>
>>340976836
It's funny cos speedruns save so much time by glitching past these exceptionally long cutscenes

Maybe you should learn how to wrong warp
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>>340972806
No, Zelda Fans are just fucking babies. Why do you think Zelda II is considered bad? Because it's hard.
>>
>>340972253
Boring? You mean for 9 year olds with short attention spans? Yeah I guess. I personally find it 100 times more exciting than the Shadow temple
>>
>>340977404
Zelda 2 is bad because grinding is outdated and shitty game design.
>>
Autist as it may have been I'd like to have seen some of the old rumored content made real. Like unfreezing Zora's domain (Maybe related to an expanded ice cave dungeon?), a beatable running man (Reward could be a new item equivalent to MM's bunny hood to get around faster), or a Temple of Light.

A few other minor things here and there, but just more content would have been nice in the 3DS version.
>>
Combat that isn't for fucking babies
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>>340966418
Make the world bigger, like Xenoblade.
The combat is mostly fine the way it is, but more weapons and armor would be fine.
Have more dungeons that are more cryptically designed.
Some mind-bending puzzles would be nice, but they shouldn't be the main focus.
Less cutscenes, nobody should give a shit about the story in a Zelda game anyway.
That being said, some added lore to flesh out the world wouldn't help, make it that you can learn more by reading books and talking to NPCs.
>>
>>340977756
Mega Man Zero had grinding and it's regarded as the best game in the franchise.

>>340977953
Then go play Dark Souls. Zelda shouldn't be focused on combat.
>>
>Difficulty selection is added
>3 more temples
>Link now has a voice line that says "Shove it up your ass" and skips any cutscene.
>>
>>340978612
In the Mega Man Zero franchise? Sure.

But you're fucking retarded if you think anyone would seriously say it's better than Mega Man X.
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>>340966418
Just make Impa into a high test dream.
>>
60 fps and high resolution oot3d graphics

done
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>>340979085
They do though. I don't get it either, but the Zero games are regarded as the pinnacle of the franchise. Then again they hate anything after X4 so whatever.
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>>340976952
Nobody said Neptunia characters anon
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I would develop more on the back history like the myths, gossips, add more of the sense of discovery and adventure. And the last step after all the main quest would obtain the Triforce.
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>>340979191
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>>340979404
They really aren't. Only by a minority of autists on /v/.
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>>340978612
>Zelda shouldn't be focused on combat.

Holy shit why not? Having good combat doesn't mean you give up everything else, for it, just that you actually have reason to use your shit.
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>>340979493
Skellyfag detected. Sorry your needledick can't reach the couchy.
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>>340978612
>Mega Man Zero had grinding and it's regarded as the best game in the franchise.

not really. People like 2 and 3 a lot more.
>>
>reward to find all 100 skulltullas is endless rupees

>in a game where you barely spend rupees to begin with

eric
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>>340979514
I hope that's true.

>>340979870
There's nothing wrong with the combat anyway. Well except for Skyward Sword, and that's only because of Motion+ gimmicks.

>>340979946
2 had the exact same problems as 1.
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>>340977052
>>
>>340966418
Remove z targeting

Make it 2D

Remove puzzles

Cut items down to those that can only be used creatively in combat rather than having any items that function as keys for the puzzles that were removed.

Skippable cutscenes or better yet none.

Trash everything basically
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Make Hyrule field actually have fucking enemies and shit to actually do in there.

Make every area not a linear hallway.

Make bombchus not a fucking useless item.
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>>340980856
Never design a game please
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>>340980441
>There's nothing wrong with the combat anyway.

There's plenty wrong with enemies not scaling to be more difficult as the game progresses though. Even if you only get the minimal amount of upgrades, Iron Knuckles are no more threatening than enemies from the very start of the game.
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>>340977052
And give it amazing looking water.
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>>340981278
Iron knuckles hit for about 90% of your health
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>>340968210
or the Gibdo/ReDeads
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>>340981278
Then just simply increase enemy health and the damage they deal.
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>>340980856
hi egoraptor
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>>340981861
He jerks off to LTTP no way in hell he'd want to remove puzzles
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>>340972806
You had to switch between all the boots on the gear screen, same as shields and tunics. Pausing had major framerate lag on an already 20fps game

>>340970681
I got easily lost all the time and had to use a guide to find a missing key on my 3rd playthrough years later
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>>340981848
The'd still need to make enemies actually attack you when you're targeting something else.
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>>340982114
He probably would actually, since he's a high school dropout who complains about even the simplest video games being too hard.

Also this:
https://www.youtube.com/watch?v=fp7f_nCKfFw
I don't see how someone of this skill level can complete a game like ALTTP without a guide of some sort.
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>>340981696
this is what 3 heart runs are for anon

>>340981005
good post

>>340968984
>three new dungeons with new songs
couldn't hate that
>new sword thats a katana with wind powers
sound fedoary but an extra sword would be nice
>new broadsword to be used instead of a shield for dual wielding
isn't this just what the biggoron sword is for?
>dark tunic and light tunic
at least the light tunic was very much meant to be in the game, along with a light temple, very interested to see what these would do
>add hidden super boss in each dungeon accessible later on
hnngggg
>make zelda and ganon playable unlocks
neat gimmick but probably wouldn't expand too much on the game itself
>give epona unlockable upgrades
>add horseback combat
also originally intended (and saw life in twilight princess), perhaps the lack of it is why hyrule field is so goddamn bare
>update graphics to look like hyrule warriors
well obviously
>remove the water temple
no
>add new big bad final boss to end
sure, maybe after 100% completion
>make it majoras mask but good
>implying majoras mask isn't based
>>
>>340981005
>Make Hyrule field actually have fucking enemies and shit to actually do in there.
Good
>Make every area not a linear hallway.
You can't have a non-linear Zelda without removing the plot elements, see the original, almost the entire story is told at the main title screen, also, OoT areas have a lot of stuff to do for a 1998 game.
>Make bombchus not a fucking useless item.
Bombchus are optional items except for two parts of the game. You need to redesign a lot of parts to work with the Bombchus and that will be annoying for a lot of players because you will need to git gud to use them properly. Or become an speedrunner, they use Bombs and Bombchus all the fucking time.
>>
>>340966418
The original water temple was good. I don't mind if you disagree.

Infact I really like alot of LoZ's dungeons designs, aside from skywards and a few from TP, and my favorite zones just happen to be the water dungeons.
>>
>>340966418
-Have a big overworld filled with things to do, it doesn't have to be forced events, just random things
-Make puzzles not only related to the item you get, but rather to all items in your inventory
-Make the bosses not shit-easy predictable
-Make the world look more ravaged in the future
-Be completely unfair to the player
>>
>>340977756
>Zelda 2
>Grinding
>When they give you literally bags with exp points and free levels at the end of each Palace

GIT GUD... and level Power first. This is the pro strat to beat Zelda 2 without problem.
>>
>>340982843
>this is what 3 heart runs are for anon

No.

3 heart runs miss half the purpose of higher difficulties, which it to give to actual reason to want more heart pieces and upgrades in the first place. Having to go out of your way to avoid stuff defeats this purpose.
>>
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>>340966418

Add the 2 missing dungeons.

Make the game blend seamlessly into the URA quest that leads directly into the events of Majoras Mask.

Maybe increase Link's run speed a bit.
>>
Sliding Blocks move faster and Link doesn't pause for every foot the blocks are pushed.

No text for items you've already obtained from treasure chests before.

Add more enemies in the field when Link is an adult.

More visible change in post timeskip Hyrule, like, Ganondorf supposedly changed Hyrule into "A Land of Monsters" but the world looks mostly unchanged aside from an empty lake and one desolated town.

Skip cutscenes

When you start up the game, you can start from the last place you saved, or any of the teleporting points.

Difficulty modes on both the normal mission and on Master Quest.
>>
>>340968041

The Water Level management is irritating, and there's some keys and skulltulas that are easy to miss. But I feel like it's made a lot easier with Farore's wind, something that a lot of people ignore.
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>>340985226
Okay fair enough
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>>340986854
People use Farore's Wind?
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>>340987698

If you know what you're doing it cuts some time on backtracking.
>>
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>>340966418
It doesn't need improvements, but if i had to:
Remove beeping from low health
stable 30 fps
option to speed up text and skip cutscenes
bring back the fire temple chanting
game saves where you actually are

or if you mean fanfic tier "improvements":
Quests for all the masks
put more shit in hyrule field, people to meet etc
expand the fishing mini game, more and different fish, bigger pond, etc
>>
>>340966418
>removing the water temple
>making a game less challenging is an improvement
why does this thread have 100 replies?
>>
>>340988582
>stable 30 fps
OoT 3D
>>
>>340966418
hats
>>
>>340969118
>>340969567

Only if there's a mini game to fold the steel of the katana 1000 times
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>>340966418
give it the classic overworld theme song
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>>340966418
Spend 100000 man hours making the combat amazing. Amazing combat amazing game it's that simple folks.
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Make a hard mode.
>enemies hit for 2x to 4x damage
>have 2x-5x health for things like bosses
>enemies recover from staggers faster
>arrows, bombs and other useable goods do not drop from enemies and must be purchased from shops or are rarely found in dungeons in small amount, you can find 10 arrows and 4 bombs per dungeon or whatever the amount you need + a little to do the puzzles
>faeries only restore 4 hearts on a revive
>milk restores 3 hearts per drink, red potion restores 8 hearts, blue potion still a full restore but costs 250 rupies
Also I'd add in a new dungeon.
>>
>>340966418
Fix the damage on your sword so bosses can't be killed in 2 hits with the Biggoron's sword.
>>
>>340966418
add another water temple
>>
>>340989484
>hero mode master quest
>stalfos do 4 hearts
>iron knuckle does fuckin EIGHT
>>
I want to be able to use the boomerang as an adult, sucks getting it for it to immediately become irrelevant
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>>340972531
>tfw I have the muslim chanting version on my cartridge
nintendo shouldn't have worried so much. what fucking islamic terrorist are going to give two fucks about a small clip of music in one part of a nintendo game.
>>
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>>340967086
>>
>>340989484
Important thing on this. The game by default makes only the enemy you are targeting attack you, if you are targeting one. This should be switched off.

>blue potion still a full restore
No, the whole point was that it gives you both heart and magic recovery in one. There's shouldn't be a full restore, it should be a luxury item that it marginally more optimal than other options, at the cost of being inconvenient to obtain and not having heart and magic restoration be separate.
>>
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>>340990183
Hero mode was PANZY SHIT

WE'RE MANMODE NOW
12 DAMAGE IRON KNUCKLE OR BUST

>>340990958
Fair point. Perhaps make the Blue Potion be a one use kinda thing? Or only make it do 10 heart restore and 50% magic restore.
Oh yeah and nerf magic, it doesn't freeze time when you use it and deals half damage.
>>
>>340987698
Sure. It's really useful if you find a locked door, but have no key.

I know the boss key in the Water Temple is in a pretty awkward area, so I usually cast Farore's wind in front of the Boss Door, and then use it as soon as I find the Boss key.
>>
>>340966418
>water temple is bad meme
nigga that shit was easy the worst temple was the shadow temple and it wasn't even that bad
>>
More humanoid enemies (basically it needs Bokoblins, with lots of them in Hyrule Field)
A "regular" Moblin that would replace the Bokoblins when you're an adult in Hyrule Field (they'd be the size of the ones in Wind Waker and wield a sword and shield like in Link's Awakening)
Faster text
Skippable cutscenes
Certain cutscenes replaced with FMV
Most enemies bleed red blood
>>
>>340966418
Put the original Legend of Zelda theme on the overworld map.

The game has a fantastic soundtrack, but the Hyrule Field tune was just a cheap imitation. I think Nintendo even realized this, since Majora's Mask had the original music play in Termina.
>>
>>340991758
>he doesn't like the hyrule field theme
fuck the what
>>
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>>340991474
>Bokoblins
>>
>>340991474
The enemies in Wind Waker were so amazing. Why did they downgrade Bokoblins in Twilight Princess? The Bulblins sucked ass.
>>
>>340991991
Ocarina of Time is pretty much the most iconic game in the franchise, yet it doesn't have the most iconic piece of music. I'd say in hindsight, it's a bit disappointing.
>>
>>340992054
>Bokoblins
They were fine in WW and TP, it was their SS designs that sucked shit.
>>
>>340992151
>QTE enemies were amazing

kek sure bro
>>
>>340991474
Also,
>Zelda main theme in Hyrule Field at daylight
>ALTTP Dark World main theme in Hyrule Field at night (but only as adult Link)
>>
>>340991758

The Hyrule Field theme was pretty cool though. I loved the way it would change depending on the situation.

>Adventurous when on the move
>Serene and peaceful if you stand still
>Intense when enemies are nearby

I do agree that the Zelda theme shouldn't be banished to just the end credits and easter eggs though.

In my opinion, Smash Bros and Soul Calibur proves that it's an amazing battle theme. They should use that theme when Link is fighting a mini boss in a not-so-gloomy environment like in outdoor areas where the atmosphere makes you feel like you can't lose.
>>
>>340966418

More enemies. Fucking Lynels. Where's my 3D Lynels and Eyegores and the other massive intimidating enemies Nintendo?

Also more dungeons.
>>
>>340991357
I would love to see specific heart pieces or something optional that you *have* to use Farore's wind in order to obtain. It would be great, because the game otherwise gives you no reason to think it's necessary, so something out of the blue that demands it would stump a lot of people. Like, for instance, a mechanism in part of a dungeon that opens something elsewhere, but in such a way that the other part is inaccessible unless you set up a warp in it before hand. That kind of thing would make a great puzzle.
>>
>>340991758

This triggered 13 year old me as well.
>>
The colored lines in the 3DS version of the Water Temple are so welcome. Really makes the dungeon less tedious since you know which direction to go to change water levels.
>>
>>340991758
>>340992225
No it's not, at all. OoT's field theme is far superior to the main theme, which Kondo just wanked out at the last minute when he couldn't use Ravel's fucking bolero. MM's arrangement of it was shit anyway.

>>340992561
This guy gets it.
>>
>>340992310
But they were fun.

You ever torment them with Bombs or make them kill each other? And every time I got a sneaky butt stab on a Moblin was pretty satisfying when they jumped around screaming.
>>
>>340989484
>have 2x-5x health for things like bosses
>lets not make bosses challenging, just tediously make it take 5x as long.

This is the cancer of difficulty modes in video games. raising damage taken and lowering damage given is artificial difficulty.
>>
>>340977756
you dumb
>>
>>340992879
Meant to quote
>>340992327
>>
>>340992858
Bolero was only going to be the title theme, he wanked out the title theme as a rearrangement of the main theme at the last minute
>>
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>>340990549

People need to understand that there's nothing you can do to make Muslims not want to kill you.

They're going to kill innocent people, whether you choose to pander to them or not.

If anything, pandering to them legitimizes their backward culture and leads to more unwitting victims.

Just a thought.
>>
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>>340992938
But bosses in Zelda die in like 3 combos. They're far too easy. You can kill some of them in one combo actually.
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>>340992682

How did you feel about the handheld Zeldas using the main theme, but altering the second half of it?
>>
>>340966418
can't. it's literally perfect and always will be.

name ONE legitimate flaw with it. go on.

you can't.
>>
>>340966418
In all seriousness, I would streamline the character's movement and improve the targeting system
>>
>>340992858
OoT's field theme dances around the original theme in the first place. It starts with the same first two notes, and even directly quotes it in parts.

It works fine as a variation, but it's in no way superior, since it lives in the shadow of the original composition in the first place.

The main LoZ theme is culturally iconic, and should have been featured more prominently in the game.

Super Mario 64 introduced new music, but the title screen still had the Super Mario Bros. theme.
>>
>>340992938
Dude, OoT's bosses have so little HP you can dominate them if you know what you're doing so easily. They need to be able to tank this much in order to be interesting in the first place, though remember this is the optional difficulty we're talking about. The game does so little damage to you it needs to increase.

Having the game hand out double defense to you was a joke anyway. That shit needs to be way harder to obtain at least, along with double magic.
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>>340966418
>Water Temple

What is everyone's ass hurt about this? Literally the only part that trips you up is the key in the middle column being a bit obscure, which is fixed in the 3ds version by having a cutscene play when you change water levels. If you're having any other sort of trouble with that temple you're an absolute moron.
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>>340967419
I liked water temple
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>>340993319
Gohma can die in one cycle, just spam spin/jump attack after knocking her down
>>
>>340993319
>Having the game hand out double defense to you was a joke anyway.
You can't even get it until you explore part of the penultimate dungeon
>>
Like, this was the main theme of SM64.

https://www.youtube.com/watch?v=7hT04AB1JU4&index=5&list=PLB4DC2508C4D0076D

But you still got this every time you loaded the game up.

https://www.youtube.com/watch?v=pYAjvWCVkH0&list=PLB4DC2508C4D0076D
>>
>>340993569
Meant to quote >>340993267
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>>340993319
The game doesn't factor in that the jump attack does double damage. Combined with Biggorons sword it means you can kill Twinrova (Who's like the penultimate boss) in one cycle.

It's really sad.
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>>340993496
It still trivializes the final fight way too much. Virtually no one would have walked into the final battle and actually taken the full brunt of Ganon's attacks. You could base whole new side quests around obtaining it otherwise.
>>
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>>340966418
>There are still people who don't know how to speed through water temple

you can always spot the people who only played it once or half way but pretend it's one of their top 5 games ever.
>>
>>340966418
Remove the Goron sidequest bullshit
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>>340994016
WTF why?
>>
assuming you mean for a current gen console and not the original release

>faster dialog all around. Make it so that hitting A once during dialog shows all the text in the box and hitting it again continues to the next. It speeds up the dialog without skipping over everything and works for all levels of reading ability.

>Add actual camera controls

> Fix Z targeting so that it snaps to an nearby enemy starting with the closest one in your LoS. As of now you have to be facing them exactly or else it won't lock on. There's also this weird delay that takes about a second between the time Navi highlights an enemy to target, and the target locking onto them.

>Overhaul enemy AI to make them slightly more agressive (especially the Stalfos and Werewolves). As of now they're super safe and only attack when you're opening yourself up to attack them, or immediately after you've attacked them. It just makes the typical sword and board combat go super fucking slow and adds unecessary clashes and whiffs

>Allow Epona in more subzones of the map. As of now she can only go into Lake Hylia and Gerudo Valley. But without her traversing Death Mountain or The Lost Woods or anywhere else is super slow (unless you side hop everywhere)

>Make Link's roll work like it does with the hoverboots, where it preserves forward momentum at the end of the roll. Or just make his running speed a bit faster

>remove the item restriction on eye switches so that the hookshot/longshot or the bow will always work on them. It allows so much more sequence-breaking without resorting to glitches and exploits, and lets you complete the first four or five dungeons in truly any order you want

>shorten the wait on learning or failing Ocarina songs.

>Just make item switching like the 3DS version, where it's extremely seemless and doesn't take forever to do it

These are all just Quality of Life stuff, i have a few more suggestions for bosses/dungeons in another post.
>>
>>340993817
How about the Biggoron Sword only deals 1/4th damage to bosses but does double the damage of the Master Sword to regular enemies? It doesn't make much sense that the sword that seals evil is weaker than a blade that's been expertly forged but is otherwise just normal metal when it comes to killing evil after all.
>>
>>340993319
changing the bosses moves themselves to be more aggressive instead of extending the time it takes to kill them would be much better for a hard mode, but things like the biggorons trick should obviously be fixed. bosses in nintendo games are so stupidly easy, but for the life of me I can't understand why they don't add a difficulty option for people who aren't toddlers.
>>
>>340993817
There so much shit you could do to make the bosses more interesting. Make it so that normal arrows don't stun Bongo Bongo's hands (meaning the ice arrows become the optimal way of facing him), stuff like that.
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>More stuff to do at the ranch
>make the ranch bigger
>dating elements that they tease in every fucking game but never implement

>>340993118
Someone recently discovered that the "72 virgins in heaven" line was actually mistranslated from its original script. It was actually supposed to say "72 raisins in heaven"
>>
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>>340966418
add more towns with different items make the tunic color changeable. if you beat the game in under an hour you get to go to san andreas.
>>
Why was Biggoron Sword more powerful than the Master Sword in the first place?

Why is a legendary blade weaker than something some douche on a mountain made?
>>
>>340994150
>>Add actual camera controls
>> Fix Z targeting so that it snaps to an nearby enemy starting with the closest one in your LoS. As of now you have to be facing them exactly or else it won't lock on. There's also this weird delay that takes about a second between the time Navi highlights an enemy to target, and the target locking onto them.

No, this is stupid. Having the targeting be based around the direction you are facing means you can look away and activate it without accidentally locking on to something you don't want to.
>>
>>340994657
>dating elements that they tease in every fucking game but never implement

I wouldn't want this with the current state of NoA's translation staff.
>>
>>340994150
>super slow (unless you side hop everywhere)
I don't disagree with your main point, but you are impatient.

>Make Link's roll work like it does with the hoverboots, where it preserves forward momentum at the end of the roll.
Impatient but let's face it we all think this

>Or just make his running speed a bit faster
I think a system like in Squidward Sword would do nicely

>It allows so much more sequence-breaking without resorting to glitches and exploits
Sequence breaking is inherently bad and is not a feature, but a bug.

>shorten the wait on learning or failing Ocarina songs.
Impatient

>Just make item switching like the 3DS version, where it's extremely seemless and doesn't take forever to do it
Could work with the gamepad. Even if they move to a traditional controller, I think the ability to store a back-up loadout or implement an item wheel would do wonders for the Zelda series.
>>
>>340994657
THAT SCARED THE DICK OFF OF ME
>>
>>340994657
You gave me a heart attack fuck you
>>
>>340995382
>>340995457
Wimps.
>>
>>340995316
>It allows so much more sequence-breaking without resorting to glitches and exploits
Sequence breaking is inherently bad and is not a feature, but a bug.

In OoT it's intentional, and the game would be better with even more of it, since what it already does it does so well. Navi is the only reason most people are under the impression the game is lineal in the first place.
>>
>>340966418
>text can be autoscrolled quickly by holding down B
>cutscenes can be skipped with a pause menu
>z-target can be cycled by the second analog stick
>instead of a tumble, the A-button will initiate a running speed. Raming into walls/objects has the same effect as rolling
>>
Make the camera control better instead of just repositioning it with z.

Fix z targeting (pretty much how they did in WW)

Add just a slightly longer day/night cycle.

Other than that it's a 10.
>>
>>340966418

Make it all 2D and make link a brown kid with pink hair.
>>
>>340966418
Redo the game from the ground up with a new engine for WiiU or Nintendo NX launch title, maybe add a few updated mini-games, ect
>>
>>340994150
Deku Tree

>not much to be fixed here. Add in the QoL improvements and it goes by faster.

Dodongo's Cavern

>Make the giant stone staircase an actual staircase and not something i have to spend 20 minutes "climbing" up. Otherwise it's good enough.

Jabu Jabu

>Remove fall damage from the room with all the holes in the floor, since the game forces you to do that, why should you be punished for it?

>Remove the Octorock mini boss, or just rework it entirely. It's not hard, or cheap, it's just annoying as shit.

Forest Temple

>not much to change here outside of QoL stuff. Enemies are fine and Phantom Gannondorf is a great fight as is.

Fire Temple

>the layout of this place completely fucking sucks. It's literally nothing but progressing by one room and then having to backtrack two rooms to free another Goron and get a key. The puzzles and enemies are all fine, it's just annoying as shit having to clear a room and unlock a door just to turn around and go grab a key three rooms back and repeat, especially in the upper rooms where backtracking means having to run to the only elevator in the dungeon multiple times.

Water Temple

>Just fix item switching and the dungeon is already 95% better.

>Boss fight "could" be fixed, but if you do it the intended way it's nice and challenging, but not hard enough to force you to cheese. Keeping the speed kill strat there is perfectly fine.

Ice Cavern
>Make it an actual mini dungeon, just like Bottom of the Well.

Shadow Temple
>Not a lot to fix here. Make the boat ride a bit faster is my only suggestion

Spirit Temple
>Scrap first phase of Twinrova fight entirely. Make it the Mini Boss of the dungeon instead of the third Iron Knuckle. It's super slow, super uninteresting, and full of RNG bullshit since the sisters don't fly in set patterns, so their beams don't connect half the time.

>Second phase is just as uninteresting as the first, but it's far faster and less annoying
>>
>>340979191
Just a question. Whats the advantage of wrapping bandages around her toes like that? Wouldnt it make it more difficult to flex and be uncomfortable?
Not a footfag just something I noticed
>>
>>340993886
Playing it about 50 times is what moved it down on my list, unfortunately.
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>>340995316
>Sequence breaking is inherently bad and is not a feature, but a bug.

>inherently bad
but it's not, since it adds way more replay-ability via alternate paths and additional challenges.

>and is not a feature, but a bug.

If that's the case then why are all the mini-dungeons accessible from the start? and why is it that the only temple that's completely barred from entry/completion without following the intended order is the Spirit Temple (since you need to be Child Link to get the silver gauntlets which requires completing the Forest Temple to freely change back and forth)

Every other temple can be fully cleared out of order, and don't have any major requirements to access them early (outside of items from mini-dungeons that can also be completed out of order).
>>
>>340997661
It doesn't wrap around her toes, just the arch and probably ankle. And it helps support the arch without shoes so that they don't fall from long periods of walking/running while barefoot.

As someone who's flat footed, it sucks. I run weird, and despite being in good shape i can't spend too long on my feet without having ankle/knee/lower back pain.
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>>340999579
Look closely at it and you can see wrappings on her toes
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>>340999704
Kill me.
>>
>>340997661

I'd get rid of all those shitty shoot the eye non-puzzles and the shitty zelda's lullaby and stones of time non puzzles. Also fuck most of the retarded rusted switches.

Probably skip on all the lore cutscenes regarding goddesses and creation of the triforce, maybe have some random NPC in Kakariko tell you the story if you want to hear it. Also get rid of the gold skultulas, they're annoying as fuck to collect and all the prizes are worthless. Or at least confine them to a single area like in MM spider houses.

All those whacky sheikha stones need to go, the secrets they give you should be alternate dialogue for NPCs when you're wearing the mask. Mainly because tracking them down is too time consuming for no good reason.

Make Dampe appear through all of the night instead of just a certain fucking timeslot.

You don't get the hookshot. The temple entrances should be redone so you can enter them without the bloody thing. All temples are 99% beatable without it anyways. Except for water temple.

The shadow temple cutscene where you get nocturne of shadow should trigger right away when you first reenter kakariko as an adult

Sheik should not block the pedestal of time and should give you prelude of light right away.

You can get the song of storms as a kid early just by figuring out the notes in the windmill. The windmill guy will not teach it to you as an adult.

You can ride little epona.

Less pointless clone characters like gorons, zoras and kokori. All their one liners can be pinned on a couple of NPCs as alternate text.

Hard mode:

No pots/grass or random drops from enemies.
>>
Make the overworld more detailed. It feels a little too barren.

>>340972806
I've only played the N64 version. It's not that bad. The one grievance I have with the water temple is that the rooms to the dark link miniboss are a linear path of locked doors. It was annoying as fuck to unlock a door to be meet with another locked fucking door again on the other side.
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>>341001432
>I'd get rid of all those shitty shoot the eye non-puzzles and the shitty zelda's lullaby and stones of time non puzzles.

You do realize that they are actually puzzles by virtue of how the player has to figure out effective ways of using their items to activate them, right? You aren't born knowing, say, that you can shoot arrows through torches in order to light them on fire mid flight; its the first 'puzzle' you encounter that require this which informs you of that fact. Or are you too stupid to appreciate this aspect of OoT's design and prefer Navi just tell you this info up front?
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