>"I'm the idea guy."
>>340832029
Yeah? Well I got an Idea for you, Idea Man.
Why don't youGO FUCK YOUR OWN FACE
why is le crab talking?
how wacky xDCalling yourself the idea guy is literally the equivalent of being the Dancer for The Mighty Mighty Bosstones. You're there, you're recognised as part of the group, but you don't actually do anything.
had a friend who wanted to hitch on my "startup" as an idea guy. dipshit didn't want to learn programming or anything
>>340832190
>but you don't actually do anything.
besides telling literally everyone else what to do.
Directors are idea guys
>>340832190
>shitposting for no reason
>>340832307
Directors do more than just throwing ideas around.
>>340832029
Idea guys are fine, as long as their ideas are actually good and they ultimately defer to people doing most of the work. Bonus points if they aren't attention seeking glory hogs.
>>340832307
I don't think you understand what the "I'm the idea guy." guy actually is.
>going into a career in networking to try and shoot for security systems/network architect
>friend wants to get into the gaming industry
>"anon, why don't you be a graphic designer in the game industry? You could easily make six figures."
>Ask him if he knows shit about programming (I even don't)
>"Don't need to. I got Unreal Engine 4. The BEST ENGINE EVAR!"
"You're gonna live miserably just barely getting by as a systems analyst. And that's IF you become one."
>"Your degree won't mean shit in Dallas because you got it at your community college!"
He has no idea, guys. He think's he can start his own company and make six figures on the fly by making a game similar to Rust, but with fantasy races.
I feel sorry for him, but he'll learn he wasted his money.
>>340832524
Is there ever a reason to shitpost?
>>340832029
https://www.youtube.com/watch?v=pMM8V2mVvpc
>>340832307
Someone who has training/experience in project management, direction and planning can do plenty.
An 'ideas guy' is just someone looking to get other people to do the work for them.
>>340832543
No, they aren't fine. Almost every fucking human being is capable of creative thought. Having an idea guy is a waste of a person to pay.
>>340832625
To destroy a shitty thread, maybe.
>>340832570
>security systems/network architect
>barely getting by
Oh I'm laffin'
>Teacher in programming class assigns us to make a game
>Everyone in groups, normal shit like that
>We select shit to do, one guy music, another graphics, etc.
>One faggot elects to be "the ideas guy"
>We roll our eyes and get to work
>We decide to make a game where you play as a monkey throwing coconuts at shit before they get your bananas, it's short, simple, and it's easy to create
>Faggot just sits around "Why not make a game based on slenderman? Why not make a FPS?"
>Assignment is finally due, we get A+'s all across the board, until we mention the faggot didn't help at all.
>"B-But I was the ideas guy!"
>Teacher doesn't miss a fucking beat, he looks straight at him and simply says "Here's an idea, do your damn work next time."
>mfw
That man remains the best teacher I've ever known to this day. The ideas faggot later quit the class due to "issues of stress".
>>340833524
>Almost every fucking human being is capable of creative thought.
Yet, most of those ideas amount to shit. Just look at how many people try to invent stuff. Most are shit but once in awhile there is a sound idea that just needs the backing of someone who knows how business and industry works. If someone is capable of coming up with consistently good ideas, then they are worth their salt as an idea guy.
>>340833524
>Almost every fucking human being is capable of creative thought
Shit thoughts. Garbage concepts. Nothing innovative that could sell or grab attention.
>>340834113
This is an example of an "ideas guy" who needs to reevaluate himself.
>tfw 6+ years of game development experience across multiple small teams
>Got so close to releasing a few of them before people got greedy and stole all of the data, or decided they didn't want to be a part of the team anymore and withdrew all of their work thus demolishing huge chunks of the finished products
>I can write good stories and edit them almost entirely on my own, barring a few trusted editors who know I don't need much assistance polishing
>I've written and managed huge outlines for low-key VNs that never released.
>Talkin' 'bout 50k outlines with half a dozen routes and more choices/flags/checkmarks than nazi germany with new-age gender pronouns
>Just can't program, draw or make music
>Therefore I'm useless
One day, boys, one day...
>>340834165
Except nobody is going to put anyone on a payroll to be an idea person if their contribution amounts to 'You know what would be great? GTA in space. Go make it.'
>majoring in video games
>>340834608
I can draw we should hook up
>>340834608
lol yeah you do sound pretty useless. God damn you people should be making contracts so somebody isn't just taking all the data or quitting the project before release.
Fuck, you actually have 0 experience except for failure. God damn.
>>340834654
No, they find an idea they like, offer to either buy that idea from said person or give a royalty offer, then give said idea to people that can actually make it happen.
>>340834958
The problem wasn't that there wasn't contracts, it was that we cocked up our copyrights/backups because hurrdurr we were retarded and trusted our now former friends.
You're still right, though. Never again.
>>340835140
>Buying an idea
Hahahahahahaha
>"I know how to code"
>>340835865
>"I know how to code"
>HTML and CSS
>tfw the idea guy is the programmer
>he never fucking does what everyone agreed on, does his own shit because it's "better"
>doesn't back down until the person who signs his check comes around and says how stupid it looks and that we should do it like we originally planned
>he's the only one who knows how to work the engine and he's shit at code so only he can decipher it
Getting real sick of this bullshit
>>340835865
>>340836026
>"I know how to code"
>uses drag and drops in gamemaker
>The musician is a local rapper
>Always samples songs we could never get the clearance for
>Always names his songs the same as famous songs
>Refuses to change anything
>>340832190
>Calling yourself the idea guy is literally the equivalent of being the Dancer for The Mighty Mighty Bosstones
Fuck you man. He adds to the atmosphere. I wish I could do ska dancing with The Mighty Mighty Bosstones.
https://www.youtube.com/watch?v=NIGMUAMevH0
Look at what a great time they're all having! LOOK AT IT!
>>340832029
I always wondered what the context of this was. I quit wow years ago
OP couldn't be more wrong. People who aren't "Ideas Guys" in game development always end up bringing the rest of the group down. They're not good enough at ideas so they delegate themselves to a lesser role, then shit all over the product with their mediocrity. OP can go suck a dick, along with any other game dev that isn't an ideas guy.
>>340837029
He provides NOTHING
N
O
T
H
I
N
G
>>340837347
Fine then Mr. Ideas Guy. Go and make a game. I'm sure with your great ideas it'll be no problem, right?
Oh wait, you can't program, you can't make music, you can't draw, and you can't manage a project. Good fucking luck.
>>>340837347
>Oh wait, you can't program
Gamemaker exists
>you can't make music
asset licensing exists
>you can't draw
See above
Fuck off programmer
Breaking news:
Almost everybody is an ideas guys. Including the other guys, like the programming guys and the design guys. And they are better at it too.
Pic related
>>340837901
>I like being cucked to death
>I don't have any originality
>I'd rather fill the market with my stupid shit
This is what I've read.
Don't bother if you don't seek innovation.
>>340838027
What a successful "idea guy" is in reality is the leader. An idea guy without the charisma to unite his team with his vision or the savvy to make his ideas feasible is just a fucking magic 8-ball. As well, it then goes without saying that to be a successful "idea guy" one has to also embody all the qualities of a successful leader.
I'm an idea guy, ask me anything and I'll grant you a great idea..
>>340837901
all that stock footage is overused at this point because everyone is using it
>>340838274
What does Kojima contribute to the team other than esoteric demands?
He's Japanese George Lucas, everyone has to cater to his every insipid whim or face termination.
>>340838274
Not a leader, a producer. In a small team that means being the one who keeps everyone updated, on track, and on time.
>Buddy of mine, works regular job, but fancies himself a 'writer'
>sure ok
>Has writer's block, ask me for some ideas
>Yeah ok, I got some random mite be cool ideas
>He goes with one of them, starts writing about it
>Comes back and asks for more detail
>Think of a few more cool things
>He writes that shit down too, story is starting to come together
>Asks for more ideas/elaborate on plot shit/characters/ etc
>Nah
>Suddenly I'm ruining his dreams
Dude write your own story. Being creative is not that hard.
>am idea guy
>my ideas are actually unique
>everyone around me tells me they don't get how I do it
>try to explain my method
>they think i'm crazy because I make giant leaps into other dimensions from the most basic inspiration according to them
I feel abnormal now...
>>340837901
Yes you could use those, but only if its physically possible to create what you want with them. If you can program, you can make any game you want.
>>340838770
No, they're just basic bitches thinking about banal things like whatever wacky tobaccy shit their friends said at the party.
It's not hard to spin off from a basic inspiration.
>>340838770
Realize your own concepts and stop trying to rely on others to execute them.
>>340838801
Most of these people just want to make a book in videogame form, though.
>>340839113
Then make a visual novel. There are programs you can use, and art and music that is free
>>340838770
Not to make you feel down anon, but it sounds like they were just over-complimenting you. Chances are, they're just a little more boring when it comes to these things.
To be actually unique is something only world-class people can be. To be able to come up with stories that aren't some variant of pre-established elements introduced in fables, legends, and works like Shakespeare's or Homer is amazing.
I've never been able to come up with an original idea that didn't hold the hand of some previous work before it. I've never been able to think of something that wasn't basically a Shakespeare story.
Ideas are easy but expanding on those ideas without becoming the same story with a new coat of paint is the challenge
>>340832550
Yeah, it's a shitty meme spewed out by retards here with no experience in the adult working life.
Yet another cancerous template meme thread that will likely reach bump limit. I fucking hate every single one of you autists.
>>340838992
Well it's more like the inspiration inspires the inspiration and this goes on 10+ more times until the original inspiration has nothing to do with anything. Rather than "oh this is a cool idea lets develop it and mash it with another cool idea"
>>340839060
Been learning to draw so I can do that.
>>340838428
I couldn't tell you what his day-to-day input looks like. All I can tell you is that at least the broad strokes of all his games seem to come directly from him, and he is both the face, namesake and presumed leader of his dev company.
More of a general programming gripe but holy shit I guy I know writes the shittiest code I have ever seen.
Out of like 4000 lines of code 3500 are in main and the other 500 are a test harness. Instead of using functions he literally copies the lines of code each time he needs it. All his variable names are a1, a2, a3, v1, v2, v3.
How the fuck do these people operate.
>>340838027
Kojima is more like the "I've got no fucking idea what I'm doing" guy.
>tfw you're the art guy
>tfw all you've ever wanted to do was code but the only thing you're talented at makes shit pay
I am a self-aware ideas guy.
ie. "I realize that I'm fucking useless at art and programming and that I am a complete waste of space if I were to ever help make a game"
>>340839407
Guy know what he's doing. Programmers who write readable code are replaceable. Smat programmers make sure they are the only one who can maintain their own code.
>>340839265
I've got half a dozen fully fleshed out worlds and stories ready to go that have no connections to any of that stuff. I honestly thought what I was doing was totally normal and writers just chose to use fables and other well known myths out of nostalgia or for easy marketing.
>>340839538
>be an ideas guy
>end up with an art degree
There is nothing wrong with bring an idea guy, or as the real world calls them, a writer or director.
>>340839538
>tfw you're the write guy
>tfw all you've ever wanted to do was to be good at drawing but you're only good at writing irrelevant NPC dialogue, random arse books that are scattered around the game world, and cleaning up the mangled story the "Ideas Guy" shat out for everybody to follow by keeping the characters and the plot consistent
Life is suffering, Anon.
>>340834113
Hah, had a similar experience
>assigned to make a game in Unity in groups
>lecturer starts going over the different roles required for each group
>lecturer then spends the next 20 minutes warning people not to be "the ideas guy"
>threatens to fail anyone he catches in that role not contributing
>>340839731
writing has its fair share of "ideas guy"s anyone can think of a concept for a story, actually getting it onto a page and making it functional and entertaining, aye there's the rubI've stalled a third of the way into my second draft because I have no time to work on writing. I need to make time dammit
>>340839538
No one gets shafted more than testers though. Not saying they deserve top pay, but should at least make a living wage. Not slave pay.
>>340839265
Technically i don't really think anything original exists, everything is an inspiration from one thing or the other, when you find something that you think is original you'll often find out that the inspiration was inspired by something that already existed
>>340835865
>>340836026
>"I know how to code"
>C++
INTO THE TRASH IT GOES
>>340832029
>tfw can't draw
>can't play guitar
>can't use photoshop
>shit at filming
>shit at progaming, not even RPG maker tier, or LUA events in mods
But I have millions of good ideas, but there is absolutely no way I can make them by myself.
I just gave up.
>>340839731
Been over this meme shitter. Ideas guy is useless glory hound, for being lazy.
>>340839648
Then I look forward to hearing about your unprecedented, incomparable and innovative work, anon.
>>340839648
>fully fleshed out worlds and stories
Have you actually written anything that could be sold as a standalone product? Those things are pretty much worthless unless there's actual work done to express the ideas.
>>340839648
Just a word of advice, you're always more normal than you think you are.
video games lack good ideas
that's why most of them are utter shit
>>340839731
writing is also filled with idea guys who don't even write anything
the only legit idea guy is director, but usually a good director needs to be fairly knowledgeable about everything to know what's feasible or practical given their budget and team
>>340832190
Fuck you. That crab died for something really important. Don't spit on it's grave.
>>340840102
>writing a story
>can't decide between original vision or hoping to lodes of emone on the YA market
>write a completely different story instead
>>340839731
True. But directors and writes have to prove their ideas are good enough for them to boss the entire team around. And if the idea guy has trouble explaining his ideas, others will take him as incompetent. Even big name directors often have editors or managers who make sure the rest of the team understands and manages them. Directors are often the most experienced and knowledgeable guys in the project, and have skills other than their ideas. They also take the full blame if a project goes bad in the public eye. There are a bunch of idea guys out there but is also takes a shitton of work to get into a position where you can actually get your ideas across
>>340840102
It's done. It's ready to be drawn but no artist could deliver the visuals I wanted. Even with incredibly detailed descriptions and instructions they were doing generic shit. So i'm learning to draw myself.
>>340840070
It will be a while, at least 2+ years for my art to get where I want it. Novels as a medium bore me to death even though I wrote it as a novel. I refuse to release it that way though, the visuals in my mind being translated to a visual format are necessary in my opinion.
>>340832029
so 99% of /v/ disgusts you
Hideki Kamiya is a literal ideas guy and /v/ sucks his dick 24/7
>it's a game designed by programmers
>>340840149
Most of "X" is shit
Always, Sturgeon's law.
>>340840378
You sound like a pretentious douche
>I want to make games!
>studies to be a programmer
>"We don't have an idea guy"
Into the trash the development team goes
>>340840378
>It's done. It's ready to be drawn
Then it's not 'done' you fucking idiot.
>>340840486
For not enjoying books? Sorry but the time commitment and rehashing of same stories isn't my thing. I don't have the time to go find good ones while writing my own stuff. The other stuff is a statement of fact. The artists i've hired delivered generic work.
>"community manager"
>tfw you're a writefag
>you will forever be labeled as an "ideaguy"
>you will never get any work on any team unless you first have a very successful book published
>it's a "artfag makes a comic with fantastic art but they also write it and the dialogue is cringe-inducing schlock that no human being would ever say but they only learned to draw so they could write their own shit anyway so they refuse help even if that help only wants to smooth over their shitty shit wording and arcs" episode
end my life
>>340840578
As a novel? It's done. As an adapted comic script? It's done. So yes, it's fucking done.
>>340840601
>For not enjoying books? Sorry but the time commitment and rehashing of same stories isn't my thing. I don't have the time to go find good ones while writing my own stuff.
I can already tell you are American
>>340840525
>Not programming, modelling, animating yourself and having a friend do the music
>>340840601
No not for liking books. For believing yourself superior to others just because your fantasy dreams make less sense then others. Just release your shit and we'll judge whether its any good or not.
>>340840681
show your work
>>340840601
>The artists i've hired delivered generic work.
Then your ideas are generic you fucking douche
>>340840683
Do you seriously want to argue books aren't incredibly time consuming and a highly saturated market?
>>340834113
this never happened
>>340840681
Is there something to release? No? Then it's not done.
>>340832242
I've been working as a production assistant in a startup company and maybe a 75% of the teams that came to show us the project had 1-2 idea guys and no one on a producer or marketing role
>>340840770
They aren't. You are probably used to read shit.
>>340840338
why is her face so fucking oily
Thanks for reminding me that my only real skill is written and voice work.
Easily some of the lesser work grades.
>>340838770
please do me a favor and give me a synopsis of one of your stories or ideas
i can 100% guarantee you that it is not original
>>340840728
I didn't say I was superior dipshit. In fact I considered myself normal for almost all my life like I mentioned above. It wasn't until recently I learned no amount of money and talented artists is going to deliver what I want because what I want is so far from normal they can't figure out how to give it to me without referencing shit that exists.
>>340840772
>if it's not commercially released it doesn't exist!
Ok.
>>340832029
It's exactly this attitude why modern gaming is in the pooper. No one gets to be the ideas guy, so there aren't any ideas. There's practically no real thought put into games developement at all, it's just filling out a template and going through the motions. Enjoy generic FPS #3781, faggots, /v/ being so hype for E3 as it is, I'm sure you will ;^)
>>340835308
Do me a favor anon, never get involved in the patent offices.
>>340839060
How the fuck am I supposed to learn programming or design?
>>340840869
dont worry, you probably aren't good at those either
>>340840935
but then you'll steal it
>>340840976
Oh are there specific game ideas being patented now? Can I enroll a patent for a zombie survival game, senpai?
i dont get whats the fuss about with you guys. i may only be 18, and i may only browsed the 4chan for about 7 months, but still. i have a lot of good idea, and i should be allowed to be an idea development gamer you know... for real i would be the best at this job, I promise. i promise so much guys... i promise you that i will have good ideas for your game. so just let me give you idea, please.
- Anon
>>340840619
>>you will never get any work on any team unless you first have a very successful book published
if you're truly a talented writer, then write a good fucking book and get it published, then you'll get hired as a writer for a video game studio
why the fuck would someone hire you if you have nothing to show? you ideas people are fucking useless
I'm a programmer AND ideas guy. My bros and I are working on developing small games to cut our teeth, and our artist and our musician literally have 0 ideas of their own.
Sometimes idea guys can be useful. They just have to have good ideas that are realizable. Not those fucks that want the world and do nothing themselves.
>>340832524
>tfw I know the source of this image
Sneaky little fuck you are.
>>340840619
It's okay, Anon. See >>340839823
For RPGs, there'll always be more than one writeguy. There are a lot of words in any game. Don't forget shit like flavor text.
>art guy
>be my own ideas guy
>make my own games as I slowly learn code
>recently started making my own music, it's not that great yet but damn if it's not a start
>everything I make is entirely my own
You guys are missing out.
>>340840956
Let me let you in on a little secret:Everyone is the "idea guy"
>>340841023
if it has mechanics and ideas very specific to it yes. Of course you can't patent extremely general ideas. You can't patent the idea of a revenge story or an apocalypse story, that would be fucking retarded.
>>340841023
Well you're going to have to come up with a title first.
>>340839876
Am I being baited?
>>340840814
Ok let me put it to you this way. I spend 8 hours a day drawing and 8 hours a day writing. You want me to sacrifice that to MAYBE find a good book. Where should I cut the time out?
Maybe I just want to focus on shit I know I enjoy and in learning skills that help me realize my dreams but that makes me pretentious somehow.
>>340841003
you dont have to tell me the specifics, just tell me in some way how it subverts cliches. How is it original in any way.
>>340832570
Which community college in Dallas gives degrees? I'm in Dallas too.
>>340841102
Okay mind showing some patents of very specific mechanics in videogames?
>>340840457
>Doom
>Quake
yeah, totally shit, right?
>>340841160
I completely believe you, if by "writing" you mean shitposting.
>>340835865
>lol just use an already established engine
Which ones?
>I dunno, Crytek? lol
But seriously, at least Game Maker and Unity can do some pretty decent stuff. It takes teams of people to even make a workable engine, let alone a good one.
>>340840954
>if it's not commercially released it doesn't exist!
That's not what I said. I said it's not 'done' if there's nothing to actually release.
>>340841048
Do you mean you have to be a designer, by any chance?
>>340841160
>>I spend 8 hours a day drawing and 8 hours a day writing.
>You spent 16 hours a day drawing and writing
You can't be real. You are shitposting on this board loser.
Surprise, leave this board and you'll have more free time.
>>340840457
those are usually the best games as long as they don't try to waste time on "plot" or "story"
>>340841160
>I spend 8 hours a day writing and i hours a day drawing
>I actually meant to say I spend 8 hours a day shitposting and 8 hours more shitposting
Send some of your art, you should have some nice stuff to show after a week if you drew for 8 hours a day
>>340837347
>programmers and artists are "lesser" roles compared to idea guys
>>340841305
It's done and I choose not to release it. I didn't say it couldn't be released as is.
>>340841389
>It's done and I choose not to release it.
So in fact, it does not exist.
What if you want to make game, you have everything that you can to help you and you know exactly what to do. But you're just retarded.
>>340841160
Stop shitposting and go read. Easy.
>>340841437
Make a retarded game
>>340841073
I just need an art guy,I can code and I have good concepts, but I've only made text based games becasue I can't draw even the most basic of shit.
most advance sprite work I have in any of my games aside from font has been polygons and circles to represent star ships
>>340841389
If you feel it shouldn't be released, it's not done.
>>340840619
>be a writer
>do nothing else
>expect attention and acceptance
Have at least one other skill with some proficiency. No one likes working with narrow-minded specialists.
>>340841253
Exactly.
>>340840616
you can get into legal trouble if you had 100% men in a 50-100+ development team.
hiring some dumb bitch to do unskilled work is therefore required, just make sure she's not a SWJ bitch.
>>340841160
>Where should I cut the time out?
>>340841502
No, you have the things to make it, but you are to retarded to remember, and all the things the make a game are the stuff you sucked at in school.
>>340841308
I only just program and storyboard the whole game. Otherwise it would just be generic grass -> sand -> water -> mountains -> sky -> ice -> fire world schlock.
I couldn't draw to save my life, and I can only give general ideas on what something is supposed to feel like. Still, I'm the most productive member of our group, and I feel like we can actually start releasing some of our games as free flash games soon. At least without embarrassing ourselves.
>>340841073
They really are. I can code and draw well enough on my own. Just trying to get music down and I'll be unstoppable.
>>340841592
I know. See
>>340840956
>>340834608
This manga went to shit so fast
>>340837901
>G A M E M A K E R
A
M
E
M
A
K
E
R
>>340841230
yes
the active reload system in gears of war had (and may still) have a patent on it
>>340841519
Use free / public domain art assets.
There's so much of it out there, you don't need an art guy until you're satisfied with the way the game plays and have extensive plans for unique content.
>>340841439
I don't think you get it, my incredible genius is incomprehensible to lesser minds like yours. I can't waste my time absorbing the musings of simpletons when I have a magnum opus to craft. No work, written or otherwise, can compare to my masterpiece. Now I have to go back to drawing stick figures slap each other in the tits for eight hours, but I hope you understand your place better now.
a few years ago I was making a game with a few 'friends'
I was doing shit like level design, sorting out stats of enemies and skills, the plot and stuff like that.
Then a guy that was a freind of one of mine went full jew and convinced the others that I was just an idea guy and kicked me off.
Then out of spite I deleted all my work and the whole thing apparently fell apart with the jew in charge
An "idea guy" is okay if he's actually knowledgeable about whatever he's working on, knows what's feasible and what isn't, isn't vague, and is willing to communicate with everyone to form a coherent vision. In that case he's basically being a director
The problem is that most "idea guys" aren't like that. In the case for vidya an idea guy will probably be someone who hasn't played many games, is extremely vague with no tangible plan or goals to achieve, is unaware of what can be finished given a team's size and budget, can't communicate his ideas with everyone effectively, and doesn't even have original or interesting ideas to begin with.
>Be the artguy
>Trying to work in concord with autists who can't get a semblance of their ideas out of their brain
>mfw they blame me for not playing armchair therapist and lack of creativity
I just draw motherfucker
there's NOTHING wrong with being an idea guy
>>340841159
No, C++ is a shitily designed language and people who use it exclusively are ignorant tryhards generally.
http://harmful.cat-v.org/software/c++/linus
http://yosefk.com/c++fqa/defective.html
This is not to say that skilled people haven't used it to produce amazing software, but the kind of person who prides themselves on using C++ are usually those who are likely to build mountains of broken bullshit out of ignorance.
>>340839648
> fully fleshed out worlds
> doesn't draw on any of that stuff
Wew
>>340840984
Idk maybe the same way everybody else who's learned it has?
>>340841810
I think you need some Feng Zhu in your life
>>340841694
It's pretty good still, I'd argue. You gotta give us some time to recover from the last dose of RAGE before delving back into it again. Throw in a bit of action, a bit of one-sided romance, and you've got yourself a spicy package.
>>340832029
>I majored in game design
atleast some game developer degrees give you tools to work in program or IT technologies
>>340841823
What do you like to use for coding.
>>340835865
I bet most people here dont.
>tfw you'll never make a game
I JUST WANT TO MAKE A WACKY WARCRAFT 3 CLONE DAMMIT
>>340832029
>I'm the idea guy
>Tries to make his dream game instead of working with the resources and target audience he got
>>340841867
Nah, The bird changing into a fucking loli was the last straw for me
>best friend of mine got a degree in banking
>really good salary, secure workplace
>one day messages me on steam
>"Man, I don't think I can keep doing this, I feel like I want to do something else"
>boy you better be joking
>"I've been looking around, I'm thinking I should abandon banking and study G A M E D E S I G N"
>pic related
>"dude, you're not serious right?"
>"You KNOW it's a job with a future!"
>PIC RELATED
>figure he doesn't actually know anything about game development
>know he hates physics
>tell him that he's going to have to code physics engines for the rest of his life
>makes a 180 on the spot, still in banking today
phew, you guys should thank me I may have saved you from yet another retard
>need to publish a game so my portfolio actually has non-student projects
>can only program
>forever limited to 2D because stock 3D assets aren't enough to make a game
>employers ask why I don't have any 3D projects
Being a programmer is suffering.
>>340841160
> You want me to sacrifice that to MAYBE find a good book.
yes thats called being an artist you stupid faggot. Do you think game studios are gonna come knocking on your door because of your quality shitposts? No, they wont, Have something to show for the thing you're claiming to be prolific in. Jesus fucking christ, children these days.
>>340841709
Not seeing anything on it in google, friend. In fact I'm reading that other games have implemented it. Mind linking to something specific?
>>340841685
You're an idiot, "game designer" is an existing role and it's what an idea guy should be, but is not. Don't talk about "the industry" if you have no experience in it. Until you have a 200 pages long document detailing every single thing about the game, from level design to how loading screen transitions should be and what every single tooltip text should say, you're just an idea guy. Anyone can come up with a general "idea" for the game (it's x but with y and the hero is actually the villain from the future) but that's as vague as telling your programmers "yeah make the game fun".
>>340841714
I don't like public domian shit,
I've ever used a part of an old opera for a text adventure as a sort of sound effect( I sang it if that adds to the detail I'm trying to portray), but I use original "music" and Sound effects, I just don't like the idea of using an unoriginal piece of work
>>340832570
>"You're gonna live miserably just barely getting by as a systems analyst. And that's IF you become one."
If you got your certs in order I guarantee you'll have the last laugh, anon.
>>340841073
doing this aswell
I don't care if it takes me 10 years to make, this will be a shitty game but it will be MY shitty game that I can be proud of
>>340841975
The LN is translated already. The manga is worse. The LN is bad to begin with.
It's like.. seriously bad. That the translator didn't drop it is baffling.
>>340841823
>people who use this language are ignorant tryhards
>don't mind me while I'm an ignorant tryhard and I don't even use it
Anon...
>>340841975
What? Firo is best girl. You sound like a stick in the mud.
Especially because she causes some of the most rage. Not specifically her, but what happens to her.
>>340841590
wrong, narrow minded specialists are sought after in the video games industry, companys that aren't small indie company's are full of them. The problem isn't specialization, concerning the guy you're replying to, its not having anything to show for your the thing you supposedly specialize in.
If you're a talented writer and have things published that showcase your ability, yes you will eventually be hired by a studio.
>no anon, trust me, i've got these amazing ideas for a game
>i need you to draw running, jumping, attacking, crawling, dancing, and waving emotes for front back left and right
>also there will be different art for every armor slot and weapon
>don't mirror left and right though that's just a cheap trick
>oh yeah don't worry I'll find someone to code for us too
>i can't pay you but when the game comes out we'll split it, we'll be rich
>>340842040
http://www.gamespot.com/articles/patented-game-mechanics-that-might-surprise-you/1100-6369027/
that enough for you?
>>340842080
>Bad
Please. It's a good story. Just different. You have to go into it wanting to enjoy your anger. The characters are well written, the world is building quite nicely, and the pacing is alright.It would make a good VN/SRPG hybrid like the Alchemy/Dungeon Meister games
>>340841823
>I have absolutely never done anything related to code in my life: the post
>>340841073
>try drawing/painting, get ok at it after a year
>drop drawing
>start writing
>get ok at it after a year
>don't entirely drop writing, I have along storyto finish
>start coding
>eventually I'll maybe be not shit at it
I'm a one-man machine.
Before I die, I'd say I'll finish at least some of my projects. After I'm done with my current writing, I think the next one up islesbian robot VN, whose premise will be irrelevant in 10 years, so I better get started soon.
The only thing I don't think I'll be able to do ismusic.
Suck my penor, idea guys.
>>340841709
Video Game mechanics can't be patented. I think you can patent the name of some things in video games in the same way you can patent the names on any franchise but not mechanics.
>I'm the idea guy
>doesn't do 100 page reports on every stage of the development, doesn't take part in the marketing and making connections
>doesnt do research on what sells and what the team can afford to do to make the game sell as well as possible
>B-but I just wanna sit on beanbags in a trendy office room and tell people how cool having this one feature in the game would be
>>340842271
> The characters are well written
This is a joke right? Half the characters don't even feel like human beings but one dimensional cardboards meant only to push the narrative forward ( generally by causing suffering to MC)
>>340842340
That's not true, some company patented loading-screen games and they were never implemented again, the fucking cucks
>>340842054
>worrying about originality
Worry about that when you have an original idea. All your projects are parodies of what you've already seen and heard, so you shouldn't delude yourself into thinking that'll happen anytime soon, if ever.
Just use whatever is lying around and make shit out of it. You're not going to sell it as a product with the experience you have unless you're an egotistical hack, in which case, go fuck yourself.
>>340834608
Learn to draw or program. As an indie, you'll need to play more than one role. Just design and writing isn't enough, unless you work in AAA
>>340842007
mathematical application of physics has very little to do with game design, at least most facets of it
also game design can be a legitimate study if you're serious about it and can learn 3d software. Its like studying cinematography or some other non-abstract art.
I'm in a game design program currently and trust me, its not classes about HURR THIS IS HOW U COM UP WITH GOOD IDEA FOR GAME
its actually learning coding, software, animation, modeling, you know, things that will make you useful to the industry. I can't be assured that simply having a degree will net me a place in the industry, but by the time I'm done, I'll have something of a portfolio to show companies
so how many of you actually develop games for the love of it rather than profit?
>>340842340
please see
>>340842253
>>340842253
>The dialogue wheel from ME
>Achievements
Thats just bullshit.
>>340842253
So, did they buy those ideas off someone, or did they make a successful product that had those ideas in them and patent their intellectual property?
>>340842330
>The only thing I don't think I'll be able to do is music.
That's not as big of a problem, out of all things ( programming, art and writing) music and sound can be the easiest to introduce into the game after it's finished (assuming it's not a rhythm game).
Keep at it anon, and remember that a finished bad game is still preferable to an unfinished game.
>>340842456
thats stupid. If you put a bunch of time and effort into something, why give it away for free?
>>340842374
It's a common trait among autists to think humans all act on tropes.
None of the characters are unbelievably bad. There are some very clearly evil characters, and everyone else, mostly, is in the morally gray area. The only poorly written character would be the Spear Hero, and only because he's literally got 0 emotions other than jealousy and gloating.
>>340842569
where did I say free?
>>340842569
>not wanting to share your creation to as many people as possible
>>340842245
>Give them a very rough draft of what they want
>I'll put the effort in once they find another autist to go dig their gold with
>No anon, this isn't anything at all resembling my vision. Either you show me you're committed or I'll find someone else
>Mfw
>>340842547
I know, anon. Good luck in life to you.
>>340842330
>implying music is hard
These days, you can spend an hour just dropping some samples into a sequencer and come up with 4 minutes of workable material.
It's all the same shit rearranged in different ways and listeners don't even notice it.
>tfw you want to be the idea guy
>tfw you have no drawing, programming or music-making talents
>tfw you're basically useless and no one will give a fuck about your ideas ever
>>340842456
>for free
Nah, man. I'm only doing this until I'm skilled enough to actually charge money for my craft. I only just now got down the art of settings and optimization, so I can make a game with 3k objects run at silky smooth 20 fps on our group top of the line 2009 computer.
>>340842518
how am I supposed to know? The idea is that those things can and were patented at one point.
>>340842506
read the fucking article please. Yes the EXACT layout, design, and placement of choices in the way that wheel is presented is patented.
>>340842682
refer to >>340842619
>>340842401
That patent already expired anon. Fuck Namco.
>>340837901
Name one successful game that got all its models from the asset store.
>>340842410
>All your projects are parodies of what you've already seen and heard
haha, k
I have games out, It's how I make a living.
I only make basic looking games, but they are rather complex under the hood and it appeals to a small audience willing to pay for it. I have a rather large, albeit niche following.
I won't just other people's ideas. It's a promise I made to myself when I dropped out of university.
>>340838770
Give me an idea then, idea guy.
If you don't either you can't give an original one, or you're one of those retarded kids that thinks someone is going to steal their "million dollar" ideas to produce a shitty game with it in 5 years.
>>340842687
But the entire discussing was about people paying for ideas. Meaning an idea guy could go to a company, tell them "I've got a patent for corkscrew loops. Pay me 10K dollars and it's yours."
>>340842619
the opposite of "for profit" is "for free". You said "not for profit" which implies "for free". Unless you're implying just making some of the cost of development back, which is also dumb. Why not make all of the cost of development back? Your final product should be worth the time and effort you spent making it, which should yield a profit ideally.
>>340841885
Tons of C++, along with Python, though I use D for personal projects and love the power it's compile time constructs provide. I used to use Common Lisp before, when I bought into Paul Graham's hype, but it's not that good for real time programs IMO and its higher level features have equivalents on other languages.
>>340842301
>>340842102
You seem to have this idea that I actively look down on the use of C++ itself, and not the mentality that causes people to use it exclusively, in ignorance of its flaws, even when more appropriate tools are available. If you are aware of the ways that it sucks (which it does less so now with its newest features) and what the alternatives are, go ahead and use it, especially if you want to take advantage of existing libraries and projects written in it.
>>340842601
>None of the characters are unbelievably bad
I never claimed that. Stop strawmaning and putting words in my mouth. What I claimed is that they're one-dimensional. See : the king, the bitch, the good princess/queen whatever, most of the heroes, all of them have the exact same personality from start to finish regardless of the circumstances and changes surrounding them. Some of them even acting like what would seem illogical in some situations, just for the sake of conforming with the narrative. There is no character development, and the characters aren't well written.
>>340842838
maybe I should have expressed myself more clearly
I'm not questioning the pricing of your product
I'm questioning the motivation behind your product
>>340839823
If all you've ever wanted is to be good at drawing, then buy sketchbooks and fill up like 100 of them. Draw every fucking day for a year. If you're not prepared to do that, then you never really wanted it.
>>340842745
Yandere Simulator makes quite some dosh from Patreon.
>>340842835
>Meaning an idea guy could go to a company, tell them "I've got a patent for corkscrew loops. Pay me 10K dollars and it's yours."
Yes this is how patents work. If you come up with an idea for an invention and get it patented and someone then creates that invention, you can tell them you had that design patented and demand money from them. I'm sure its no different for game mechanics or anything else.
>know someone with a degree in game design
>he works as a barista for minimum wage
>owes 50,000+ in student loans
How do you fuck up this badly.
>>340838027
He did say that he got shit on pretty hard by his colleagues for not being a programmer/artist/musician/whatever back in the early days after being hired as a game designer.
>>340843048
>How do you fuck up this badly.
degree in game design
>>340842841
Every language is flawed in different ways, anon.
Believing C++ is the worst by-far would out someone as an ignorant tryhard.
>>340842951
Okay thats pretty different
>>340838428
>>340838027
>"Kojima is 'just and idea guy' "
Fags not knowing what they're talking about.
Pro-tip : it's much easier for you to explain mechanics and how you want them to be if you know at least the basic concepts of programming.
>>340843048
Surely he could find some sort of job in the industry to work his way up from, even if it's just making coffee or sorting mail.
>>340842876
I think you misread what I said. None of the evil characters go so far that they become unbelievable. They all have motives, more or less. Some people are one-tracked, but that isn't an uncommon trait in people in real life. They all have underlying motives that cause them to react to situations differently. Some characters have multiple underlying motives, like Raphtalia or the Bow Hero.
>all of them have the exact same personality from start to finish regardless of the circumstances and changes surrounding them.
Some of them*. Raphtalia and the non-Spear heroes all change quite a bit.
>Some of them even acting like what would seem illogical in some situations
You've got the 'tism for sure. People act illogically in real life.
>>340843037
Patents require proof of implementation; a prototype at the least.
Idea guys are plum out of luck in the real world.
>>340840378
>It's done. It's ready to be drawn but no artist could deliver the visuals I wanted.
>for free
Yeah, no shit.
>>340843048
>>340843106
wrong, his problem was that he wasn't fucking good or dedicated enough. If we would have perfected his ability to say, animate for video games, created a good portfolio that demonstrated his skill and worth, he WOULD be hired if he looked for work
sounds to me like your friend said to himself DUUH I WANT TO MAKE DA VIDEO GAMES and then wasn't prepared for how difficult it actually is and the dedication that is required to be proficient in even one aspect of game development.
I'm studying game development and this field is filled to the fucking BRIM with retards, ideas guys, and lazies who have never even opened up 3d software before their first modeling class.
>>340843410
>If we would have perfected his ability to say, animate for video games, created a good portfolio that demonstrated his skill and worth, he WOULD be hired if he looked for work
he could've done all that without wasting time on a degree in game design
as most game designers do
>>340843278
can the proof of implementation not come from someone else?
>>340843410
>I'm studying game development
>>340834113
>things that never happens
>>340843410
>game design
>3d modeling
You're right, it is full of retards.
>>340833524
>paying idea guy
This is fucking wrong for indie dev. Idea guy are either the programmer, the artist, or the one having the money, anything that actually do something.
>>340843113
>Every language is flawed in different ways, anon.
I don't disagree.
>Believing C++ is the worst by-far would out someone as an ignorant tryhard.
And that's not something I'm claiming at all. I'm merely claiming that there are manly people who downplay its flaws due to ignorance of better ways of doing things, often accompanied with the idea that they are a "real hacker" because they use C++ and not some 'scripting' language.
>>340843242
>You've got the 'tism for sure. People act illogically in real life.
There is "get panicked and act illogically out of fear and loss of control" or "act illogically out of emotions" and there is act illogically even if that action brings you absolutely no moral or physical benefits in any shape or way and shouldn't even be on your list of possible actions and it feels more like the author pushing the story in the direction he wants in a very unsubtle and unnatural way.
But yeah nothing I could say will ever get past a fanboy's head, especially one who just discovered /v/'s favorite word from 4 years ago.
>>340840935
It's about an American kid who discovers that he has a Japanese grandfather. His parents send him to japan for a year, in order for him to complete his Ninjutsu Samurai training (he comes from a martial arts family). His journey is filled with character development. He starts if not knowing anything, but eventually learns to walk on water and channel his karma (spiritual energies) into psychic blades. The game mostly takes place in a Japanese high school, but is basically open world with rogue like metroidvania elements. There are also tower defense sections with RNG.
I don't want to say more, or someone might steal the idea.
>>340834608
Writer is not idea guy.
VN is so damn easy. You dont need programming skill. Go try tyranobuilder.
>>340843664
you fucking thief, that's my idea
>>340843037
So were Sonic's corkscrew loops patented and then sold to Sega? Or did they have the idea, made something from it, and then decided to patent something on their finished product?
Because I have a feeling there's never been an ideas guy who patented a videogame idea/mechanic that had never been implemented or made before, who sold it to a company.
>open-world
Aaaaand dropped.
>>340832242
>friend
>calls him dipshit
>>340843762
Meant to quote
>>340843664
>>340843485
being in this study allows you to make connections as well as learn from others who may know more than you, as well as learn from instruction.
Yes if you're a turbo autist you can learn everything about 3d software and animation and its implementation in an engine on your own, but most people need a bit of help or instruction.
>as most game designers do
wrong, most people in the industry have studied at some kind of institution. Go on youtube and look up just about any modeler or animators demo reel and the majority of them have studied at an institution. Maybe if we were talking about the 90s when people knew fuck all about game design and only said turbo autists were the ones able to make games, then you'd be right, but engines are far more advanced, softwares are able to do much more, and the AAA standard for graphics, animation, etc have gone up as the market has expanded.
Also in a general sense, having a degree shows further shows your competency and dedication. If two people's demo reels are very close in quality yet one has a degree in the field, the one with the degree will be chosen because not only it just another accolade to one's dedication to their craft, but in addition it shows they were able to work and communicate with a team (every game design program will require you to work with a team at some point)
>>340843664
Dude, that's an amazing idea.
Mine is unique, too. It's about a Japanese kid who discovers he had an American grandfather. His parents send him to America for a year, in order for him to complete his business degree (he comes from a japanese family). His journey is filled with tests. He starts knowing pretty much everything he needs to know, but eventually learns to socialize and turn his tests (exams) into credits. The game mostly takes place in an American community college, but is basically a linear adventure-like with puzzle elements. There are also sliding-tile puzzles with RNG.
I don't want to say more, or else someone might steal the idea.
>>340836569
>Working in a team
>I'm a game designer
>programmer is an ideas guy
>he keeps coming up with stuff none of the team likes
>even adds them into the game to prove his points
>Have to explain why it doesn't work, makes the gameplay unbalanced and would require environment changes to compliment the rash changes
Ugh, that was a 'fun' time.
>Pitching the game
>He keeps talking and talking when he shouldn't be
>Coming up with bad gameplay ideas on the spot
>Could tell the people we were pitching to did not give a shit
>Cringe internally
The worst thing is that game design is actually a legitimate discipline and the reason most games are shit is not because they are programmed badly or have bad art or bad music or bad writing but because their design is shit. Most programmers can't design their way out of a paper bag.
Idea guys literally ruined the reputation of the field forever. You can't talk of design with normies without them flipping out.
>>340843857
>wrong, most people in the industry have studied at some kind of institution. Go on youtube and look up just about any modeler or animators demo reel and the majority of them have studied at an institution.
yeah but ZERO of them have a degree in game design
I'm not doubting the study of arts
I'm doubting the study of useless trash
>>340832029
In reality, that "idea guy" is the most important factor in any creative work. Bad design decisions will make something suck even if everything technical is flawless.
It's just that everyone with a huge ego thinks they'd be a great "idea guy".
>>340843523
I don't understand. game design courses are about learning the tools necessary to develop a video game. If you want to learn simple principles about design, just fucking watch youtube videos on that shit and be an ideas guy.
>>340843935
i dont know about other schools, but the course on "game design" im taking entails more learning software, animation, and modeling rather than vague concepts of design.
>>340843867
Dude that's awesome. I was writing up this gem the other day.
Basically it's about an African teen who discovers he had a Canadian grandfather. His mother sends him to Canadia for a year, in order for him to learn how to beg for government handouts (he comes from an African family). His journey is filled with white wimmin. He starts knowing pretty much nothing and eventually learns nothing as well. The game mostly takes place on a Canadian hockey rink but is basically an open-rink FPS with some adventure elements. There are also sneaking puzzles with RNG.
I don't want to say more, or else someone might steal the idea.
>>340843664
this had better be copy pasta. If it isn't, here's a protip
if you have nothing original or unique to offer in terms of gameplay mechanics, literally just write a fucking book instead.
>>340843921
Like, here's the shit designers legitimately do. They think in extremely abstract terms and almost always start with mechanics.
https://www.youtube.com/watch?v=qwPe3OHR04c
>>340832029
Its funny because a bad idea guy is literally what ruined WoW
OP played himself
>>340844085
alright clear me up on this, it's just a course you're taking right?
degree in game design is not the major direction you're headed, right?
>>340832029
>"I'm the meme guy"
>>340843867
>>340844087
Go ahead and laugh. It's just a defense mechanism for not being able to comprehend my work
>>340844019
Hint: there were games before video games. You can make mad buck selling board games and card games. The top designers are filthy rich. If that was easy everyone would do that but you see the same handful of names at the top of top-selling products again and again.
Creating good rules is an artform unto itself. With that said going to school to learn it is pointless since the people there probably don't know shit either. The best place to pick it up is the thick, fat tomes written by the masters.
This whole fucking thread is pure embarrassment.
People complaining about something that doesn't exist.
Can you please name literally one of these "idea guys" in the industry?
Right. Because they don't exist.
When game designers in big studios aren't working on a game they're often tasked to find new concepts instead, so basically every month they'll find a new idea and prototype it and make documentation for it too. If it gets a pass and production starts, the guy who made the concept will often move to "Lead game designer" or "Director".
But still these people are far from your retarded definition of a job that never existed.And don't dare throwing memes at me like "Hurrr David Cage and Peter Molyneux are idea guys" or this would only prove you have literally no idea what a Director/Game Designer/Planner actually do
>>340844087
Dude, that's awesome. Here, it's something I posted in my livejournal a few years back.
Basically, it's about an Orky grot who discovers 'e had a humie Cadian grandfather. His boss sends 'im to Cadia for a year, in order to teach him to be proper orky (he comes from an orkish horde). His journey is filled with flashlights. He starts knowing pretty much nuffing and eventually learns dat da red ones go fastah. The game takes place mostly in the Cadian jungles but it's basically a multi-world grand strategy game with some turn-based elements. There are also Jenga puzzles with RNG.
I don't want to say more, or else someone might steal the idea.
>>340844186
It is unique. It's a blend of open world exploration with tower defense.
>>340844386
I hope you know that "ideas guy" is just a term for that one annoying friend who doesn't have any skills or knowledge in game development but claims to have the best ideas that will sell a game to the masses
>>340844386
>name one that's in the industry
They don't exist in the industry because they're working minimum wage jobs and posting on 4chan because they're idea guys.
>>340844237
its my major
My main focus is developing my portfolio for video game animation, the degree plus the connections i make along the way are added bonuses. I really want to make animations for video games and I've worked on more than a few source mods in the past so I have a small amount of experience. I'm in my third year and I've made animations and studied animation since I was 15.
>>340844361
>You can make mad buck selling board games and card games
If you break out and make a name for yourself, sure. Just like any creative endeavor.
For every success there's at least 200 failures for board/card games.
>>340844386
Idea guys are a thing in the amateur circles. You have dumbfucks who don't understand game design isn't about coming up with stories or "wouldn't it be cool if you could control gravity" but about writing strict, coherent rules to create a certain effect.
>>340844586
>animation
well then you have something to fall back on
not really sure why you would need a degree in game design then if you already have an area you're proficient in and want to pursue
>>340844591
I'm just pointing out that *design* is a skill you can get good at, like any other creative skill. Design really has nothing to do with programming as the principles remain fairly close across the different mediums. Knowing the limitations of computing systems is practically important in some cases though.
>>340844597
holy shit dude I think you're onto something
controlling gravity? that would be so fucking cool
>>340839407
>>340839634
>have a massive weeb friend
>names his functions and variables mudaMuda, shiningFinger, etc
>the code makes perfect sense if you're weeb enough to get the references
>>340844492
But the open world does not serve the idea of tower defense in any way. There is a reason this has not been made. You have an open world game that just happens to have a tower defense section.
>>340836569
Reminds me of the Sonic 2 HD Alpha. The coder was a notorious douchebag that did whatever he wanted and was often slow as molasses about it. But then when the alpha demo was released, he actually slipped malware or some shit into it as a method of DRM to prevent anyone from altering his code. Leaving the project when the rest of the team kicked him out for his stupidity, the project essentially died for at least a year because they'd have to redo the entire code from the ground-up without him.
>>340844597
>Idea guys are a thing in the amateur circles
Who the fuck cares then
>>340844719
well because im in a strange situation.
I'm mediocre at 2d art and animation, but im more than capable of 3d animation. The program at my college for just animation requires alot of taxing 2d art and animation courses that I would surely fail, because A) I havn't been doing that for years like all my peers id inevitably be compared to, who no doubt have been 2d artists before they even got to college, and B) I'm just not passionate about 2d animation the way I am about 3d. The game design program is the closest I can get because this major includes a few classes on 3d animation and modeling- (which would be an added bonus to learn a few things about as well)
>>340844193
>>340843921
You're fucking retarded and you think you can talk because you saw a garbage video on the internet.
Watch GDC conferences instead of this crap if you want to know what game design is.
>They think in extremely abstract terms and almost always start with mechanics.
There is two main approaches to game production and the one that starts with mechanics is not abstract, since it starts with rational and elements you can prototype easily.Inform yourself, stop talking shit.
>the reason most games are shit is not because they are programmed badly or have bad art or bad music or bad writing but because their design is shit.
This is true. But all the great games are great because of their design too.
>>340844747
you know what would be better
an mmo
where you can control time
>>340832570
That's not what a graphic designer is either.
Graphic designers in a video game company would design UI and boxart and shit like that. Not engine graphicS. God damn I am sick of people attributing a role that has a completely different meaning and is a position in an entirely separate industry.
>>340844747
>>340845093
>tfw want to put both of these in my game
so I'm just an ideas guy after all...
>>340844719
and in addition, a degree these days is pretty necessary to get a job in anything that involves the arts.
of course im talking non abstract arts, arts such as architecture, cinematography, lighting, and of course, things like modeling and animating for video games.
I like it when I tell people about the abstract and high-level choices and design decisions in my tabletop games I create to encourage or discourage certain behavior and their eyes gloss over. It goes over their heads.
If I had the same gift with video games I might actually be a real life ideas guy/game developer, but I'm stuck with funny dice for now.
>>340842253
This reminds me, wasn't there news before about a known game company wanting to patent or copyright something that's become common practice for a long time? Like expansions or DLCs or something?
>>340843664
>ninjutsu samurai
What the fuck is this? Is this guy serious? I can't stop laughing.
>>340844085
>i dont know about other schools, but the course on "game design" im taking entails more learning software, animation, and modeling rather than vague concepts of design.
So you don't know what game design is and you find it totally ok that a course about modelling and animation is called "game design" and you want to work in the industry..
I can already feel the pain of the game/level designers who'll have to work with you.
>>340845092
You fucking imbecile. That's Daniel Cook, of Spry Fox. He gave several GDC talks over the years but more importantly he's one of the most prominent formalists, frequently cited by the likes of Raph Koster and Frank Lantz. GDC is the most pleb-tier conference meant to appeal to the lowest common denominator. They had a whining-about-diversity panel managed by Leigh Alexander as a key event for several years straight.
If you're trying to troll me (and the poor grammar hints that you are) then good job. I'm mad.
I AM the ideas guy and always show my ideas as working prototypes. People still get pissy about me "not being productive enough" because coming up with something functional clearly happens on the spot all the time and requires no investigation and experimenting.
>>340845425
Obviously I looked into the course before I signed up asshole. There wasn't a course at my school called "animation for video games" so I majored in the next best thing, a course that teaches elements of design here and there with a large focus on learning skills necessary for the industry, including classes on modeling and animation. If there is just a class somewhere that teaches the elements of game design and nothing else, then I truly feel bad for those who have to work with THOSE people. If anything, I actually have skills valuable to the industry.
Also I've been part of teams in the past and ive been told I'm a pleasure to work with :^)
Just by the way you type I can tell you've never once opened up 3d software so i dont know why I bother debating anything with you about developing video games.
>>340845051
Do you go to scad? If you do, just know that other majors make fun of you guys. It's the horse riding>game design>fibing in terms of people making fun of majors.
>>340845425
in addition, elements of design are something you learn from experience and really aren't something that should be taught in isolation. Its something you learn from making video games, and in order to even begin making video games, learn to either
code
model
or animate
>>340845827
>fibing
I meant fibers
>>340845884
there is literally nothing wrong with having a fibers major
>>340845878
This is absolutely false. You can design non-digital games without knowing any of this and your mettle in that field translates more or less directly to video game design.
>>340845827
University of Central Florida. Our graduate program for game design is pretty highly regarded. The undergrad courses are average.
also Scad is good for producing sidewalk artists. Seriously why go to a college for a fine art like still-life drawing? Silly stuff that is.
>>340845959
We make fun of it because there hasn't been a fibers major in years.
>>340846005
iktf
>>340845968
You're actually delusional. Designing board or card games are fucking worlds apart from designing video games. Also once again, ideas guys have no place in the industry. I don't care if you design an award winning board game, a video game company will not hire you because none of those skills fucking translate. As a non-digital game designer you dont understand what is reasonable as a mechanic, how mechanics are implemented, how mechanics can jive with level design, fucking anything. The skills do NOT translate.
>>340846006
The scad in savannah is good for that, i always thought it was stupid too. The idea of paying for college when you could just as well pay for equipment and just go is stupid. I'm there for film, i also go to the atlanta campus where everyone isn't a stoner beach fag. The game design majors all seem like they're constantly being dragged through the mud by their classes.
>>340846181
>This is what baby /v/ermin actually believe
There are countless well-selling games which are literally just digital versions of non-digital games. Dominion is still Dominion whether you shuffle the cards or the computer does it for you.
>>340846221
>I'm there for film
I hope you're there for a specific aspect of film like cinematography, production, lighting, something concrete and not just learning to "be a director"
>>340846221
>>340846357
I mean, fuck, do you even know what a paper prototype is?
>>340846357
>There are countless well-selling games which are literally just digital versions of non-digital games.
yes and you dont need a designer at that point, just fucking translate the card game.
>>340846491
the concept of writing down your ideas before execution them is pretty universal and understood
>>340846560
>A designer didn't design the card game in the first place
>No one ever makes games which could also be non-digital without changing much of anything
>>340846707
give me an example of a digital game that was turned into a non digital game
>Doing Comp Sci
>Want to do something with Programming or networking, just a basic job to get me by.
>Everyone else wants to become a game designer, one dude said he wanted to work for EA.
>Second year module is game design
>Everyone excited but I am fucking dreading
>Fucking months work of intense work for a shitty game.
>I get a B
>most people get Cs
>I hope to never do that again
>Third year we get to vote on modules to do in fourth year
>Everyone voting for game design 2.0 that is one big class wide project and then a minor group project
>Module is run by a lecturer who works you to death and grade you hard as fuck
>Ill have to do something I hate with a bunch of retards
Making game is fucking miserable, how anybody wants to do it is beyond me. I admire indie devs with some sort of awe and pity.
>>340834608
>I can write good stories
wow its nothing
>>340846680
A paper prototype is when you write shit on pieces of paper and play out actual games by simulating the rules manually. This precedes software prototyping whenever possible (usually in turn-based games). Hearthstone, for example, was developed almost entirely via this method before moving to writing software. Same for Duelyst.
>>340846449
Cinematography. I'm not a fucking idiot.
>>340839538
>Make a few crapper animations on youtube
>Gain following
>Start paetreron with lots of false promises
>Sit back and post commissions on twitter.
Everyone else is doing it.
>>340846491
No i'm a film major who fucking cares
>>340844386
>This whole fucking thread is pure embarrassment.
>People complaining about something that doesn't exist.
sounds like an average thread on /v/
>>340846864
good. I've heard horror stories about film school so its good to hear you're learning an actual craft.
>>340846781
I said that some games are by nature movable between mediums, not that people do that. Digital games which answer this criteria are usually prototyped on paper.
>>340846960
Haha I actually meant to respond to the guy above you.
>>340846181
>>340846806
Yeah, no one ever got rich from writing.
>>340846968
My uncle was an indie film type who eventually opened his own studio. I got to use his cameras and shit when I was young and eventually worked at his studio. I was really into photography but, since that's a pointless major, and I also like film, I'm doing that. I was assistant director of cinematography, which was essentially the "hey boss look at this" guy, but i still liked it. A lot of the people who show up are shitters, but if you know what you're doing you're fine.
The problem I have with game design is that most, if not all of the skills involved with the specializations in game design are their own major. Animation, programming, graphic design, writing, etc. Are all their own things. The people who go into it become jack-of-all-trades-master-of-none types and get fucked because people in those specialized fields take their jobs. The only jobs in the field i've seen people graduate into are project manager and codemonkey, unless they had the means to go indie.
>>340844386
Pretty much. If people here bothered to read anything about Peter Molyneux they'd at least realize that his quick thinking and conversation skills actually allowed him to live quite comfortably, but to the average autist here I guess that's useless.
>try to get more experience in online video game community management
>people see my resume and want me for project development
Man FUCK practical, useful skills. All I want is to be a shitter. At least WB gave me a chance
>>340847607
Wait, are people taking game design with the expectation of not going indie? Getting hired as one is basically impossible.
>>340848268
Yes, but the indie games also suck. They remind me of my highschool programming assignments.
>>340832190
Wow I didn't have anything to post until I came here but someone very kindly provided an example.
Thanks, completely worthless parrot!
>>340842253
>gamespot
Comeback to me when you have a reliable source.
Hahahaha.
>>340848649
>tfw indie dev
tbqh get fucked mate. How difficult it is to program a game has little to do with how good it is.
>>340848795
I was referring to the quality of the fucking game, you spaz. What do you think we did in highschool programming class? We made shitty videogames and viruses.
>>340841023
The Sanity Effects from Eternal Darkness are patented
>in high school, was in a shitty alternative high school because I didn't have my shit together as a teen
>teacher asks for volunteers to think of shit for this bursary regarding anti-bullying
>I'm one of the only people to contribute, submit idea for a music video
>months pass, suddenly asked by organizing teacher "Would you be able to write it? I know a talented editor who can put it together"
>end up writing the project
>2 days before filming day
>"we don't have anyone for the lead"
>mfw I only wanted to help with ideas, and ended up writing, starring in, and laying out the scenes for the project
>and the 'talented' film editor didn't even do the scenes as I laid them out
inb4 'never happened'
https://www.youtube.com/watch?v=Psaosf4tdqo
>>340848659
https://www.google.com/search?tbm=pts&hl=en&q=video+game+patents&gws_rd=ssl
>>340839538
As a programmer for my job, art is more fun. Programming is so tiring
>>340842040
The thing about patent infringement is that you have to file a suit in order to get any sort of remedy. Patent infringement is not like assault or rape in that the state isn't obligated to prosecute on your behalf. Rather, it is a tort, meaning that the patent holder has to bring an action against the infringer. The fact of the matter is that most patent holders don't bring suits against most infringements because it is not in their interests, for one reason or another. They may not have much to gain from putting resources into a fight that may yield nothing at all, or they might have forgotten that they have patents on certain mechanics at all.
As far as copyright goes, game mechanics are a no-go. (For the most part - one recent decision actually ruled that a 1:1 Tetris clone called Mino was indeed infringing, but only because it copied not only game mechanics, but also the general 'look and feel' of the game. Read up the decision in DaVINCI EDITRICE SRL v. ZIKO GAMES, LLC, Dist. Court, SD Texas 2014 for a pretty decent overview of copyright law as pertains to game mechanics.) On one hand, it does seem like you can patent game mechanics, technically speaking - lots of people have submitted them and they seem to exist in good numbers. On the other, I have had a pretty hard time finding any cases where a patent holder brought a suit against an infringer and DIDN'T settle out of court, so it's difficult to tell if these patents really are enforceable. Now, I don't know much about US law, or IP law in general, but this might be one of those situations where nobody knows whether you can enforce patents on game mechanics because a court hasn't ruled on the matter yet. Contrary to what you may believe, the law is not very black and white, and there's countless situations for which there does not yet exist applicable law.
>have a million "great" game ideas
>start actually coding and developing games
>realize that all the "great" ideas are shit and/or impossible
>go with something a bit more realistic instead
Never trust an ideas guy who hasn't made a game before.
Actually just never trust an ideas guy ever.
>>340850669
This so much holy fuck
This every time /rlg/ whines that Crawl devs remove something
>>340849902
I can't agree, I find art to be more tedious.
>>340832570
As a programmer in education this disturbed me.
How can he be this delusional. He has clearly not thought anything through.
Doesn't he know that he should expect that games don't sell ever unless they have a lot of money.
>>340837347
I think you are confusing being creative with being an idea guy. Everyone on a game development team should be able to have organic ideas but your primary job should not be to only have ideas. If you are going to be an idea guy then you should start studying management so you can contribute to deadlines and planning. If you are working on a start up you need to have multiple roles to help fill gaps. Jack of all trades master of none though often better than a master of one.
>>340840378
>I'm a innovative writer but reading bores me
>No one will deliver my visuals for free
What an imbecile.
>>340832307
This.
>>340833454
>>340832524
>Directors do more than just throwing ideas around
Not really
>training/experience in project management, direction and planning can do plenty
What, icebreaker activities? Look that shit up online if it's needed. Directors don't do shit except be ideas guys -- see those from WoW, CoD, and other popular games.
>>340833524
There are plenty of things to know, and nobody looks those up. The ideas guys are like the philosophers of antiquity. They know plenty of basically everything and can communicate that to further the productivity of a project or game mechanic.
Guess what? The fucks making fun of idea guys from this very thread probably don't even realize that combos would make action games better. 90% of action and RPG vidya has single-button spam. That's just a simple example. DaS is a game like that, but it has 2 buttons. It's not creative gameplay, and it's really repetitive, yet there are so few deep games that the market commends it so much.
>>340832190
I hope you're not implying The Mighty Mighty Bosstones are bad.