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Quack 5 when?
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You are currently reading a thread in /v/ - Video Games

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Quack 5 when?
>>
>>340760124
>Wanting Bethesquake
>>
Wouldnt the logo be a V with a nail n it?
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>our focus groups indicated that the strogg are too scary and gross, so now they will be generic space nazis
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There's some Quakes on sale on GOG. Which one has the best single player?
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>>340760413
I was thinking it should be the same U shape with two diagonal nails shot through it forming a V
>>340760546
>Strogg
plz no more quake 2 storyline. Revisiting Quake 1 universe and gameplay would be amazing.
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>>340760546
Strogg are already generic space Nazis compared to Shamblers, Fiends and Shub-Niggurath.
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>>340760660
Quake 1 and if you don't mind a bland artstyle Quake 2 as well.
>>
>>340760124
If they were to do a Quake reboot, it would probably be Arena, with a free play mode and ranked Arena mode.
>>
>>340760660
Q1 by far. Q2 is hard to finish without falling asleep, Q3's SP is just bot matches, and Q4 is hurhg hblar hehuioadhjgh.
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hopefully never
just let quake stay dead please
it's had its run
quake 2 onward was a mistake
>>
>>340760862
>rebooting arena
That's what Quake live is
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>>340760660
>buying Quake
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>>340760660
Get quake 1 and download darkplaces mod, makes the game more moody with the lighting. You might also need a fixaround for the music
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>>340761137
>Darkplaces
You fucking stop that shit right now.
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>>340761137
Dark places fucks up the physics. Fiends getting stuck in the geometry
>>
Are vores female?
>>
>>340761903
They don't have/need genders. Or eyes.

They often get drawn as female though for some reason. Maybe the higher-pitched scream?
>>
>>340761253
This reminds me of that 3d model mode for DN3D which just made the geometry look even worse
>>
>>340762161
By looking at that image, i wonder if ID would fuck up the redesigns of Quake's enemies.
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>>340762539
I can absolutely 100% guarantee Bethesdid would if they make a Q1 remake.
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>>340760967
Sauce?
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>>340762870
It reminds me of Zladislaw Beksinski
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>>340760853
>>340760918
>>340761137
Alright, guess I'll spend the rest of Saturday playing Quake 1. I'm noticing some general ambivalence on the darkplaces mod, but are there any aftermarket things I should look into for the ideal experience? Source ports, general mods that just let the thing run a little more smoothly on more modern machines, etc?

We don't need to go all Doom PWADs and Bethesda game fixer-uppers on its ass, but I know sometimes these things could use a little tune-up decades down the line.
>>
>>340763081
Quakespasm is all you need for singleplayer. Quake has much fewer source ports than Doom does and the good ones (read: fitzquake and Quakespasm which has mostly replaced the former) take the original OpenGL Quake port and just update it- modern resolutions, fix the graphical errors GLQuake introduced, and leave everything else as it is- jerky animations (which you can smooth out, but look really iffy if you do), dithered light sources, etc.

Make sure you have the soundtrack, as buying Quake on steam or GOG doesn't include it due to it being a straight port and the original game having the soundtrack on the CD. Also turn off texture filtering with the command gl_texturemode gl_nearest (or gl_nearest_mipmap_linear for the software-esque look) in the console/autoexec file.
>>
>>340761137
Why bother? Just load up glQuake.
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>>340763489
Because glQuake breaks overbrights.
>>
>>340760967
your a retard quake 3 is one of the best arena shooters ever made
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Who is best protag: Ranger, Bitterman, the other marines from Q2's expansions, Sarge or Matthew Kane?
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>>340763949
Bitterman is a non-entity, Ranger shot Cthulhu's daughtermother in the face with a staple gun, the other Q2 marines are so forgettable I forgot they even existed, Sarge is just a playermodel and Kane is.
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>>340763949
Ranger, no question.
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>>340760124
I don't want Quake 5, I want a Quake reboot in the soft-Lovecraft vein of Quake 1. Can't stand the space marine stuff in Quake 2 and 4.
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>>340760413
I hope they do this
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>>340762708
SHAMBLERS HAVE FUR
DELET THIS
>>
has anyone tried to speedrun Quake where you can only look with arrows instead of mouse?
>>
>>340765839
that wouldn't be much of a speedrun TbH FaM SmH
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>>340764398
>Ranger shot Cthulhu's daughtermother in the face with a staple gun
And it did jack shit.
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>>340762161
>Giving Fiends eyes
SOILED IT
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>>340762943
It is
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>>340765143
At which point he fucking teleported inside Shrubnigger to turn it into chunky giblets.
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>>340760967
>>
>>340767509
meant for
>>340765963
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>>340766336
EYES
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>>340763949
Doomguy obviously
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>>340760660
Quake 1 is best
Quake 2 is meh
Quake 3 is good but not for SP
Quake 4 exist
>>
>Wolfenstein TNO was story driven garbage that missed the point entirely of what Wolfenstein is
>DOOM was a fluke who's advertising campaign consisting of nothing but the shitty outsourced multiplayer mode almost killed it
Quake IV was an alright game, if unremarkable. There's no other dev I'd want on id properties other than Raven
>>
>>340765259
>Implying Q1 didn't have sci-fi in it.

Have you even played it or are you just mindlessly parroting whatever /v/ says ?
>>
>>340768758
It was a mix of sci and fantasy while Q2 was 100% sci fi
>>
>>340768361
Man Wolfenstein TNO was really fun. I didn't mind that it was story focused because that was really only in between levels. The levels themselves were mostly just straight gameplay
>>
>>340763753
UT99 is better
shootmania is better
descent is better
tribes is arguably better
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>>340769191
No.
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>>340769191
We can argue UT99 for days, and MAYBE tribes.
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>>340768361
But TNO / TOB was great. In fact Wolfenstein has never had a bad game.
>>
>hitscan

Literally impossible not to take damage. How is this fair?
>>
so like
am I the only one that thinks doom is a step above quake in level, monster, and weapon design?

going from doom to quake everything feels less interesting, except for platforming secrets which are p nice

I like the aesthetic of quake but it feels like they were making a hexen sequel then stopped halfway through, butchered everything fantasy and left the game as an awkward sci-fi fantasy combo where your player is wearing plate armor while shooting a gun at more evil marines and monsters
>>
>>340769585
>lightning is fast
Go figure.
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>>340769585
>using the RL against a Shambler
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>>340769280
yes

>>340769440
ut99 has better weapons, better maps, better music, and alt fire is a great mechanic

shootmania is a great pure distillation of what makes arena shooters great

descent is fuckin great and the ability to fly in any direction makes chasing intense

tribes is fuckin great, enough said
>>
>>340770117
Nice opinions. All are good games, who cares.
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>>340769585
Break line of sight during the lightning charge, let it shoot, pop out, shoot chaingun for quick kill or shoot a bunch of rockets and repeat as needed.

WOW SO HARD
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>>340769585
I could be wrong, but doesn't he try melee attacking you if you're close enough? Just keep in range of him so he doesnt lightning attack

If he does lightning attack, hopefully the level isn't shit (oh wait, it's Quake) and there's something to hide behind.
>>
>>340760270

Why wouldn't you? Bethesdoom was solid. Easy 8-9/10

id was independent when it did Doom 3. NuDoom was under Bethesda and id was basically a bunch of newfags yet it turned out good. There's no pattern to this shit
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Quake 3 and Quake Live was the best 1v1 FPS experience
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>>340770364
>breaking line of sight is always possible

/xcg/ memes have gone too far.
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>>340770117
UT99 movement system is lame compared to quake 3.

I love UT but quakes movement makes more depth than UT's alt fires ever can
>>
>>340770659
>Quake Live
Thinking about what they did to that game still makes me sad. I haven't logged in since.
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>>340760124
How would they even do it?

Like, SP. How would they differentiate it from Doom? Focusing on the lovecraft elements? Not enough. Making Strogg the focus again? Not enough.

And the MP. Oh god the MP. Noone wants an arena shooter nowadays. The closest thing they could do is make it like Samsara's DM, which has classes but they don't start with shit, and it would still suck.
>>
>>340768907

The best Q1 levels were the techbase ones though - Why do you think they frontloaded the chapters with them? They were the last ones to get made (after the game had failed to be the action RPG Romero wanted) and the level designers had reached maturity and familiarity with the tools by that point. Also there's no refurbished shit in them, they were all built from the ground up for Doom-style FPS gameplay and it shows in how they flow
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>>340769191
Tribes is not an arena shooter.
>>340770706
UT movement being so damn jerky bothers me, but Quake's combat movement is bad too
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>>340760124
Why do people keep wanting a new Quake in the style of the new Doom?

It'll just be Doom 4 except with a Quake skin on it, the main difference between the original Doom and Quake is thanks to the evolution between them with better technology, they're both still very similar games.
>>
>>340770364

>Chaingun which isn't even in Q1
>Rockets on a Shambler, which has explosion resistance

Not sure if shitpost or tard
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>>340771128
Same.
It's annoying that even after having had a subscription for years I still have to buy the game again if I want to play.
>>
>>340771128
At least you can vote shit off.

Worth it for the non-retarded Railgun.
>>340771481
You don't, though?
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>>340771661
I get the urge to jump around and shoot people now and then.
Usually just end up playing a bit with bots in Q3 or some defrag.
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>>340771481
Can't believe they just give the game away to anyone who had it installed at the time on Steam
Suckers
>>
>>340771961
Why not play new UT

Also I meant that if you payed for a subscription you can just message the devs and they'll give you a key

Hell even if you didn't you could do that iirc
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>>340772168
I tried sending an email to ql support but didn't get a response. Could try contacting them on irc but I can't be bothered.

>>340772090
>using steam for non steam games
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>>340772341
It was a steam game at the time
>>
>>340770227
never said quake 3 wasn't a good game but it's not the best as anon said.

>>340770706
ill deffo agree quake's movement is better, but the kovement isn't enough to plant it higher than UT99 imo, alt fires, better map design and better weapons keeps UT at the throne
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>>340770429
>doesn't he try melee attacking you if you're close enough?
Yes, and that's one of the best ways to take down Shamblers if you can get them alone. If you've got a super nailgun (which I don't know if that anon has due to not seeing the HUD) they go down like butter, and if you're playing from a shotgun start and don't have any big guns yet it's one of the easier ways to prevent yourself from getting zapped by lightning (due to it taking longer to kill the Shambler).
>>
>>340770659
descent is the better 1v1 fps, outdogfighting your opponent is hot fire
>>
>>340770659
quake 1 > q3a
>>
>>340760124
Please, anon. Let me just have my memories of Quake as it was.
>>
While we're talking about OG Quake

Is there a version of Quake or a mod out there, anywhere, that makes playing on modern resolutions (1080p) not a pain in the ass?
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>>340773347
>Descent
>FPS
Descent is a damn good game but it's not an FPS

>>340773390
It's the better game for team modes in my opinion. I might just be a pleb for not liking q1 duel but I find the q3 gameplay just gives more opportunities.
>>
To this day i cant understand how people don't like quake 2 and 4. They may not be mechanically on par with others but by no means are they bad. I mean why all the autism about them
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>>340773589
Quakespasm.
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>>340760124
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>>340773604
>descent not an fps
>first person and contains shooting
hmmmmmmmmmmm

>Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in Europe in 1994. The game features six degrees of freedom gameplay
hmmmmmmmmmmmmmm
>>
>>340760124
What epic Quake meme could they exaggerate like rip and tear?
>>
I actually really liked Quake 2. Say what you will about the lore and shit, but the campaign and level design is still really top notch.
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>>340760124

>tfw Quake 5 Arena
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>>340774101
I loved quake 1's aesthetic but quake 2 had the better campaign imo
>>
>>340774151
>>340774283
both of you disgust me
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>>340774387
ok
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>announcer introducing tiers in Q3
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>>340774009
I guess I'm just a retard

The movement makes playing it so different from your usual on the ground FPS that I feel it's impossible to compare the games.
>>
>>340774501
Q3's announcer was so fucking shit
>>
>>340774283
Yeah, I do miss the weird otherworldly, medieval setting that Quake 1 had. That shit was the bomb.
>>
>>340774053
taking a rocket to the knee, dopefish lives, idk

>>340774721
FPS is not a movement mechanic, it's a camera perspective with shooting

you can call them 6dof fps if it triggers you that much
>>
>>340774151
>Quake 5
>SP uses Quake 1's theme
>MP uses 3's
>MP consists of both Q3 arena combat and Enemy Territory objective based team gameplay, as separate game modes
>>
>>340774053
There's none. Quake has even less personality than Doom
>>340775032
Dead on arrival then
>>
>>340775032
>no one plays it, because Q1 fans want Q1 and Q3A fans already have Q3A, which they will continue playing as they have for years and years
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>>340774968
>Warplane flight sims are now first person shooters
Can't we just keep this simple?
>>
>>340771419
>Chaingun which isn't even in Q1
Pretty sure that anon meant the super nailgun.
>>
>>340774009
FPS is a more specific term than just "first person shooting"
Metroid Prime isnt a FPS, neither is Deus Ex

I will agree with you that maybe FPS (Quake, Halo) should have a more specific genre name as they are clearly different from Deus Ex and Metroid Prime.

Also, I believe Descent is a 6DOF game
>>
>>340775194
You're an idiot.
>>
>>340775279
if you play said plane sim in first person and shoot things in it, it is indeed an FPS

it's not my fault you're autistic and want to say shit like shattered horizon and descent aren't FPS despite most other sources saying otherwise

FPS is a camera perspective with shooting, there's a reason the term "arena shooter" and "twitch shooter" came to being to define their games
>>
I wish they'd make a Quake reboot... make it the Dark Gothic Lovecraft-inspired fantasy game it was originally planned to be. It would've been very different, original, and pretty interesting to see.
>>
>>340775802
Wow rude

Which of my hot opinions bothers you anon-kun
>>340775914
It would be interesting but kind of fucked given what Quake has become known for
It's not unlike Quake to switch settings like a motherfucker though
>>
>>340775914
I, too, am a babby who slavers over Bloodborne and Dark Souls.
>>
>>340775745
FPS is not a specific term, there is a reason FPS has subgenres to define their games.

deus ex is listed as FPS on its wikipedia page and by most media sources, because it's first person and has shooting

metroid prime was called a "first-person action adventure" by nintendo but it really just sounds like marketing to me. it has all of the aspects of an fps
>>
>>340776052
Yeah, that's true. But the whole Strogg story line was just too similar to Doom's story, imo.

>>340776131
No, you're an ignorant faggot, is what you are.
>>
hexen is better than quake SP
>>
>>340776323
>But the whole Strogg story line was just too similar to Doom's story, imo.
Funny, since Q1's story is almost one for one with Doom 1's.
>>
>>340776712
bur the setting is completelu different and the games story doesnt really match up with the assets which were made for a completely different game and story
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>>340776702
It is, but this isn't a Hexen thread.
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>>340776712

Yes, that's because they didn't go with their original idea of Quake being the name of the protagonist and the protagonist being Thor, basically. He was supposed to have a hammer and lightning powers, and the game was supposed to be a dark gothic lovecraft-inspired fantasy long before Dank Souls and Bloodporne were even thought of.
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>>340768361
>>Wolfenstein TNO was story driven garbage that missed the point entirely of what Wolfenstein is
wolfenstein is one of the least consistent series ever made
>>
>>340777000
Why the fuck do you keep bringing up Souls shit?

Regardless, the end result is what ultimately matters and Q1 is far more similar to Doom than Q2.
>>
>>340776845
>this pic
Not even Hexen is safe from the autists
>>
>>340777193
I wasn't the one to bring it up originally, m8. I just said I wish they'd make a Quake reboot based on their original idea, which was in the design documents. Somebody else brought up Bloodborne and Dark Souls, and I'm just saying I'm not even a fan of those games, really.

I would just enjoy seeing that original vision of Quake come to life... or something close to it.
>>
>>340773760
Parroting.
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>>340777424
What's autistic about that, exactly?

Anyway, nothing is safe. Besides, there's a nip artist on pixiv drawing Heretic/Hexen characters with his trap OC.
>>
>>340769449

the 2008(?) game was pretty bad
>>
>>340777679
2009 was great with a few issues, like regenerating health. Otherwise the hub levels, enemies, weapons, and whatnot were great. Even the gimmick of that game, the Thule Medallion, wasn't annoying.

It also has the best weapon in the entire series.
>>
>>340777861
Isn't that just the Gluon Gun from HL1?
>>
>>340777679
Naw, Wolf09 wasn't bad, it just wasn't especially memorable.
>>
>>340777931
It's a 'beam' weapon, yes, but the Gluon Gun isn't nearly as satisfying. Also that style of weapon in fps' has been done before HL1, namely Hexen 2's Lightbringer and Quake 2's Plasma Beam.
>>
>>340771165
>Like, SP. How would they differentiate it from Doom?

Less but more powerful enemies
Enemies that actually take advantage of 3D space
Less circlestrafing, more frenetic dodging between enemies
Ogres
>>
>>340773604
Take quake and give it an up button instead of a jump button. You now have Descent, that's why it's an FPS.
>>
>>340778245
>Less but more powerful enemies
>Enemies that actually take advantage of 3D space
They did this with the new Doom already
>Less circlestrafing, more frenetic dodging between enemies
They kinda did this too
>>
>>340778203
Lightning Gun
>>
>>340773760
Quake 2 is okay and quake 4 is by no means a bad game, just very forgettable.
>>
>>340778712
Thunderbolt
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>get to the famous strogification in quack 4
>well that was pretty cool I guess
>suddenly the game is way faster and actually feels like quake
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Unreal > Quake
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>>340778974
>suddenly start getting all the cool guns from Q2 after that point
>all those fucking guns
>>
>>340779108
I like Quake more than Unreal, but I like Unreal Tournament more than Quake 3. But enjoy Q1MP more than Q3A.

Hrm.
>>
>>340779108
Unreal SP > Quake SP

Quake MP > Unreal MP
>>
>>340769585

Why are Quake 1 textures so perfect, guys?
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>>340779249
Very limited palette and artists who knew how to use it, as well as the level designers' strict adherence to 1 texture pixel = 1 map unit.
>>
>>340778461
>>Less circlestrafing, more frenetic dodging between enemies
>They kinda did this too

Not nearly to the same level Q1 did.

You could also have actual level design. The amazing thing about Q1 levels was they were just as complex as old doom levels, but you never needed a map because they made such amazing use of 3D space you never got lost.

Overall though you could easily make the game more distinct from D44M by having it play more to the strengths of base mechanics. D44M liked to keep giving you new things. Quake was able to stay fresh by having mechanics so well done all it takes is altering the geometry of a room very very slightly to change the way a fight turns out.
>>
>>340779201

That's because you have good taste
>>
>>340779235
Unreal SP>Quake SP
Unreal MP>Quake MP
>>
>>340779201
>But enjoy Q1MP more than Q3A.
The way everything is OP is fun in Q1, but starts to lose it's charm when you're getting chainkilled.
>>
>>340779108
If we're talking SP then I'd say Unreal = Q1. Unreal has atmosphere dripping out of it's every pore and amazing AI and all that shit. But Q1 is designed down to every single individual pixel so perfectly.

Unreal does more things at once, Quake 1 does a few things but it does them perfectly.
>>
>>340779874
I completely agree with this.
But I'd argue that UT99 is way more fun than Q3A, even though it's not as good for competitive play.
The weapons and maps in Q3A are much blander in comparison.
>>
>>340779874
Unreal has more interesting weapons than Quake, and had huge and impressive maps

Quake felt like Doom 2.0 but had pretty good and tight map design

I liked my first playthrough of Unreal better than Quake, but I feel like that's because of TECHNOLOGY and aesthetics more than actual game design so I'm conflicted
>>
We can at least agree that Unreal has better music, right?

https://www.youtube.com/watch?v=J_6cZzjfjSs
>>
>>340779874
>But Q1 is designed down to every single individual pixel so perfectly.
what the fuck am i reading
quake was a rushed and overhyped game
it's not bad but holy shit man
>>
>>340780395
Yes.

https://www.youtube.com/watch?v=Bd67viF7Q54
https://www.youtube.com/watch?v=nnGFKvvWtxs
>>
>>340779861
At least there's no railgun.
>>
>>340779524
>strict adherence to 1 texture pixel = 1 map unit.
this does help give a tremendous sense of consistency to the graphics. Modern texture resolutions tend to mean it's not consciously obvious when things are at wildly different scalings, but it does have a grating effect.

The fact that in Quake it means the blocks/tiles etc. often line up perfectly with the boundaries of the rooms also helps sustain the illusion of a consistent and thus real place, versus something where it's plainly obvious that a texture or static mesh has been used to paint detail over an arbitrary room geometry.
>>
>>340780443
There is no fps that will have you acting as quickly as Q1 on nightmare mode. Not running faster, acting faster.
>>
>>340780771
Hard mode is more difficult than Nightmare, though, due to enemies like Shamblers and Ogres having their AI break half the time and becoming easier to kill.
>>
>>340780724
The RL is the railgun
And the LG is OP as shit too
>>
>>340780857
What crazy sourceport are you playing on? I've never seen that.
>>
>>340780758
Another good thing about Q1 is that there ARE no static meshes. Everything you see other than enemies and pickups are all brushes with textures specifically applied in a certain way during the map creation process, no premade details to plunk down everywhere to add visual noise for the sake of noise.

Hell, even the ammo boxes are brushwork- compiled into a separate map that has nothing but a textured ammo box, then loaded into the map you're playing as its own model at runtime.
>>
>>340779874
Honestly, Quake was horribly rushed. The key strengths were that the art had been worked to a very high standard and level geometries endlessly iterated while they waited for direction, which meant you got a great looking game with spectacular level design.
>>
>>340780946
Quakespasm of course. It does happen- Ogres will stand in one spot spamming grenades forever without walking around, Shamblers can get stuck in their melee swipe animation and never switch to the lightning throw, Enforcers stand around shooting instead of pacing between shots.

It's related to how quickly enemies react and attack on Nightmare and their tendency to never STOP attacking once you're in sight.
>>
>>340780771
maybe

but fucked aspect ratio, terrible animations, god awful gun firing sounds, etc still make quake a just ok game
>>
>>340781436
>god awful gun firing sound
Dude
>>
>>340763081
Play the game with DirectQuake or Quakespasm first, then replay it with Darkplaces on full blast.

Quake's atmosphere aged like fine wine for a mid-'90s 3D title and you shouldn't pass it up. But that doesn't mean DP isn't worth a look.
>>
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>>340763404
>Quakespasm is all you need for singleplayer.
Quakespasm doesn't have the original quit messages which is essential for an authentic Quake experience. Get either DirectQuake or DarkPlaces.
>>
>>340769191
>dead games that no one ever plays are better
>>
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>>340780660
This guy gets it.

Original Unreal was fucking GOAT.
>>
>>340760124
I think you meant to say QUAKE, because ID ain't gonna use a number on its name.
>>
>>340781634
>>340781436
Only the shotgun sounds mediocre in Quake, the rest of the weapons sound fantastic.
>>
>>340781804
An essential Quake experience also includes not crashing every fifteen minutes (which excludes DirectQ) and not breaking enemy pathing and physics as well as lighting in pretty much every non-id map (which excludes DorkPlaces).
>>
>>340781634
what?
they're terrible, all minus rl, sng and tb
>>340781920
that's a terrible argument though
specially when people argue against this when saying quake is better than csgo or whatever the fuck
>>
Quake is so boring visually, everything is fucking brown.
>>
Does the Steam version of Quake still have no music?
>>
>>340760124
>Quake 4 MP was criticized for being a literal IDTech 4 Q3 MP port.
>Quake 5 MP will be criticized for not being a literal IDTech 6 Q3 MP port.
>>
>>340782242
Yup.
>>
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>>340780660
>That moment you crawl out of the crashed prison ship and this starts playing.

https://www.youtube.com/watch?v=J3v5OfUhXis
>>
>>340780395
Quake doesn't even really have music, it's all creepy ambients. The music in Epic's games were always fuckin GOAT.
>>
>>340782393
Later Quake games have music but it's honestly really forgettable gamey-type stuff. Unreal and UT have fantastic music throughout the series, to hell with people that turn it off.
>>
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>>340782374
>the first time you fight a Skaarj warrior
>>
I want unreal 3 more than quake 5
>>
>>340782682
HE'S FAST!
>>
>>340782825
Take your shitty memes and leave.
>>
>>340782123
>specially when people argue against this when saying quake is better than csgo or whatever the fuck
Quake isn't anywhere near as dead as those games, though.
That's a completely shit analogy.
>>
>>340782789
>UT4 is a "Make this game for us" project because they know it wouldn't work on consoles and they don't want to splurge on a PC exclusive
>Thinking they'd ever consider doing an SP only Unreal game even if multiplat

They'd rather do Gears.
>>
>>340782982
you're arguing that popularity, or lasting power, is what makes a game good

cs 1.6 has more players currently than quake has
>>
>>340783731
>you're arguing that popularity, or lasting power, is what makes a game good
No I'm not, idiot.
I didn't say those games have less popularity, I'm saying they have NONE, as in there is no one playing them, which means they are literally functionally useless because YOU NEED TO HAVE PEOPLE PLAYING A MULTIPLAYER GAME IN ORDER FOR IT TO FUNCTIONALLY FUCKING EXIST.
Fucking retard.
>>
>>340785771
i know people still play ut99
>YOU NEED TO HAVE PEOPLE PLAYING A MULTIPLAYER GAME IN ORDER FOR IT TO FUNCTIONALLY FUCKING EXIST.
bots


in any case your post was still idiotic because that wasn't what was being discussed at all, the point was the quality of the game mechanics, not how alive they are today
>>
>>340786143
>in any case your post was still idiotic because that wasn't what was being discussed at all, the point was the quality of the game mechanics, not how alive they are today
And my point is there's no fucking point in playing a multiplayer game that no one is playing, making them non-entities and non-arguments.
>>
>>340786674
but noone was arguing to try and convince people to play any of those games, holy fuck

that wasn't the point
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