[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Valve fell for the VR fad
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 211
Thread images: 24
File: 1386032672534.jpg (43 KB, 480x360) Image search: [Google]
1386032672534.jpg
43 KB, 480x360
http://store.steampowered.com/steamvr

What a waste of fucking R&D and marketing money that could have gone into Half-Life 3.
>>
Shut up idiot. You wanna stare at a monitor forever?
>>
>>340754834
VR is just another tinier monitor.
>>
>>340754949
With 3d, head tracking, hand controls etc....

Idiot.
>>
>>340755075
You can post those in a monitor too. Won't make it any better though.
>>
>>340755075
everything that can be done with a mouse and keyboard with no strain on the body and in every relaxed position of your body

I tried plenty of VR at uni because we need to develop some VR games in a course and it adds absolutely nothing to the experience. It's fun for one hour but that's about it
>>
>>340754650
Half Life 3 is never coming out, Cox. You need to accept that valve isn't a video game developer, it's a distributor and publisher. They also have retarded amounts of money to blow on this shit, just like their controller and steamOS and steam machines. They can afford to do this shit because even if it fails it's no big loss, not with the billions it earns off of idiots willing to buy loot crates and $600 knives in CSGO.
>>
>>340755136
WHAT THE FUCK
>>
>>340755169
Are you pretending to be retarded? The reason it's on your head is to block out everything else so you're more immersed.

Idiot.
>>
>>340755136
what's happening there?
>>
Half Life 3 is coming out at this year's E3. Mark my words, and screencap this post

I will not be providing a source.
>>
>>340755364
He dieded
Got sucked through a steel roller pair.
>>
VR is pretty much going to be in the future, deal with it. Its really not a gimmick, it actually plays functionally different and adds some level of depth for some games,

Dont be sad though because its kinda shit for 3rd person games so Classic games will still be a thing.

Yes it will be thing, you would have to be retarded to think it wouldnt.
But you dont have to do anything about it because it doesnt affect you other than it existing.
>>
>>340754949

delte thisssssssssssssssssssss
>>
>>340755628
How fast did he die?
>>
>>340754650

When I saw that VR ad I was like, oh shit, looks like technology has finally caught up with me. It's over, I'm done. I thought I'd be the guy that always keeps up with technology. But if this is the direction gaming is taking that's it, it's over. Fucking strapping a fucking box to my head is the one place I'm not going.
>>
>>340755335
>idiot

oh wow what an argument.
>>
>>340755136
Is he ok?
>>
>>340755294
You are seriously so retarded I dont know where to start. You dont even have any frame of reference to see how ridiculous you sound because you get all your information from 4chan probably.

Let me guarantee you that valve does not make "billions" off of loot crates and knives

>They can afford to do this shit because even if it fails it's no big loss

They could afford to do that with SteamOS because it literally didnt cost that much to make I'm assuming. Thats not the case with their other products, especially the HTC Vive.

I dont know why you think Valve is some super rich supernatural company that can afford to fuck up on huge RND projects and not be broke
>>
>>340755714
People are still somewhat conscious for 15 seconds after beheading. Don't know about squished heads though.
>>
File: 1446142458780.gif (2 MB, 271x303) Image search: [Google]
1446142458780.gif
2 MB, 271x303
>>340755136
>Zarya will never do this to you

Why live
>>
>>340755673
Facebook/John Carmack you need to fuck off. VR sales are shit, just check Steam VR games section. No one is buying these.
>>
>>340755924

You're somewhat conscious after a beheading because the blood hasn't fully drained from your skull yet in those seconds and your brain is "alive."

In the event of a total skull compression like that, you die instantly.
>>
>>340755817
i bet
>>
>>340754650
VR Will replace normal computer screens when they're perfect.


Literally not a fad bu the next big thing.
>>
>>340755985
Never said its doing well now, but you are fucking stupid if you dont think its going to be a thing, pretty much everything in video games leads up to having an immersive expirence. Fucking duckhunt and lightguns is where this shit started
>>
>>340755673
VR is a gimmick. For now. Until you can get 8k 120fps with no screen door effect, and the ability to move around a room without being tethered to a stationary PC (either via a super laptop in a backpack or some not yet invented technology that allows that kind of streaming to the headset), it will remain a gimmick. One that makes a lot of people very nauseous very fast.
>>
>>340755136
why would you stick your hand in there
>oh look at this twirling death machine, look what happens when i stick my hand in there lol
>>
File: 1324615426142614.jpg (37 KB, 720x480) Image search: [Google]
1324615426142614.jpg
37 KB, 720x480
>>340755136

REMEMBER ME EDDIE
>>
>>340755136
I work in plant safety and training. Showing videos like this to Hispanics is the only way to get them to give a shit. People getting caught in wood chippers is top tier spooks.
>>
>>340756203

Yeah, it'll be a thing once we get the holo deck from star trek, untill then it's just too much trouble to make it worth your while.
>>
>>340756203

>8k

At first I would have laughed at this suggestion, but then I tried VR and was appalled at just how atrocious the resolution is. Shits not clear at all, especially when you're dealing with 360 real life video or anything that's very detailed.

Takes you out of the experience almost immediately.
>>
>>340755910
Did you forget to take your autism medication, Anon?
>>
I'm glad they did this. It's in its infancy and not worth it right now, but after using the vive, I definitely see the potential here. Hand/head tracking is scarily one to one and the tech is really cool. It makes high detail 3d models not just seem like tiny things on a monitor. They're actually full 1 to 1 standing there in front of you. It helps a ton with scale and any game that actually looks good is a joy to be in. That being said, there's barely any games you can make with this room teleporting thing. Until omni directional treadmills become something people can get and use in games too, then we're not really going to see all this may stuff used to its fullest yet.
>>
>All these poorfags upset that they can't enjoy their waifus and vidya in VR
>i-it's just a monitor strapped to your head!!!!
It's okay guys, the price will come down in 2-3 years.
>>
>>340755783
The argument was immersion, you just don't have a response.
>>
>>340756387
Wait until Vive 2 with 4K panels and foveated rendering

We're already getting 4K @ 50FPS on current gen GPUs. It's only a matter of time.
>>
>>340756225
Someone at work told me that they worked at a place that had a machine for cutting steel rods or whatever it was. Some idiot said "I bet I can stick my finger in there and pull it out before the cutter comes down" and stuck his finger in and got the end of it cut off, not knowing that the machine was designed to grab whatever you put in there to hold it firmly for the cut.

Some people are just dumb.
>>
>>340756626
>pay less for more advanced tech with actual games out if its a success
will do anon
>>
>>340756387
Yeah. Up close things look good, but that portal demo when the walls fell just made me realize how painful pixely far off stuff looks. Your eyes keep wanting to readjust to see it better but the tech won't let you.
>>
>>340756294
Hispanic co worker at my old mcdonalds job had a second job at a place like this. Left us one day and just heard he lost his legs to a box cutting machine. At least he lived but feel bad because he was already on shit income.
>>
seriously though, I thought VR was a meme until I had the chance to tryout an actual headset at a friend's house
holy fuck I want one
>>
>>340757345
how do you lose your legs to a box cutting machine
>>
>>340757556
Story was he slipped. Tom foolery was probably involved though.
>>
>be excited for VR so that I could replay my favorite games in complete immersion
>it turns out that it doesn't work that way and the game has to have been designed with it in mind to support it
>the """""""""""""games""""""""""""""""" that do are tech demos with no actual gameplay feauring any mechanical systems besides gimmicky mini-games that are charged the full price of actual games

Face it. We've been tricked. Nogames.
>>
>>340757736
wouldnt you have to climb on top of it
you dont just slip on the floor and fall in a box cutting machine
>>
>>340756710
>We're already getting 4K @ 50FPS on current gen GPUs.*

>*with games built assuming the Titan X and 980 Ti were the fastest cards in the world, and max settings should push them only hard enough to manage 1080p 60fps.

Now that new generation of cards are out, what the fuck do you think will happen with brand new games released over the next 6-12 months? Guess what, that shiny new GTX 1080 and 480x are going to get shit on at 1080p 60fps, just like every past generation of cards for all time has. Game developers get paid to push the GPUs to their limit for no reasons other than to make faster cards more appealing. "Look at these bar graphs! Look how fast the 1080 is in this new game when playing on Super Duper Ultra Pooper settings! Yay my money was well spent!" It's a fucking sham and we're still a decade at LEAST away from 4k taking hold and being the standard that game developers build for.
>>
>>340755075
are u serious?
HE FELL FOR THE VR GIMMICK GUYS!!!!
>>
>>340754650
They're not short on money and resources probably
>>
>>340756692
kys cuck ty
>>
>>340754650
and steam machines? steam controller?

all fucking garbage and a total waste

it's amazing how stupid they are
>>
>>340757847
I have no clue what the machine in question looked like but like I said, I don't doubt he was probably being an idiot.
>>
File: too pricey.jpg (37 KB, 1081x356) Image search: [Google]
too pricey.jpg
37 KB, 1081x356
>>340754650
Hahahaha what the fuck kind of price point is that.
>>
File: 1405102616147.gif (682 KB, 245x245) Image search: [Google]
1405102616147.gif
682 KB, 245x245
I think about VR in the same way i thought about motion controls when the Wii came out.

The medium that delivers the experience is secondary to the actual content being delivered. A book can be extremely entertaining and engaging, it has everything to do with how the book is written and the story being told. Strapping a monitor to your face and giving an extra element of immersion is a complete waste of time and effort if the content isn't good.

It might be the "future", but that entirely remains to be seen.
>>
>>340754650
Software doesn't make enough money for Gabe. Hardware is where it's at. It's time to accept that Valve is not a software company anymore.
>>
>>340754650
Feels good owning a vive, showed a mate today he loved it.

Been playing chair in the room and soon some RPG. Shit is a lot of fun.

Poorfags gonna poorfag.
>>
>>340758634
>he wrote with tears of regret trickling down his fat cheeks
>>
>>340758702
Its actually sweat, some audioshield gets me soaked. Shit gives the greatest workouts.

Jokes on you, I'm a skellington
>>
>>340755264
>everything that can be done with a mouse and keyboard

Even someone that does CAD work knows this isn't true.
>>
>>340758873
so a tard with a starving brain

ok
>>
>>340755673
>and adds some level of depth for some games
I don't see how that's the case when most companies are advising to remove almost all gameplay and only make target shooters where movement is only possible by teleporting on a grid because VR fundamentally causes motion sickness. Seems like the complete removal of depth.
>>
>>340759021
That is hilarious coming from a post like that.
>>
>>340758873
Audioshield is my new favorite game. These guys don't know what they're missing.

You can do everything with M/KB? Ha. That game would be pointless without motion controls.
>>
>>340754650
HL3 is going to be VR exclusive, dingus.
It's all part of his master plan.
>>
The only things I've seen VR actually do well are flight simulators and racing games, but for them you need a full HOTAS setup that you never move your hands off of because the disparity of where your controls actually are versus where they are in the simulated world gets really fucky.

I can't imagine how you'd make a good first person shooter in VR without some kind of incredibly expensive omni-directional treadmill.
>>
>>340757746
This. If you're not into simulators you're basically stuck with overpriced tech-demos
>>
They're interested in VR. They seem to have no interest in HL3. Can't exactly put resources into something that no one wants to work on
>>
>>340757746
>tfw you saw a video of linustechtips were they literally tell you to support the devs because it's a niche
>>
File: GTA Vive.webm (3 MB, 1280x720) Image search: [Google]
GTA Vive.webm
3 MB, 1280x720
>>
>>340759854
Alright, now let's see him walking around outside the car with that set up.
>>
>>340759854
How much did this nigga pay overall.. jesus.
>>
>>340759997
Delete your post.
>>
>>340759997
Let's see you walking around outside your mother's basement first.
>>
File: sdgyvb2.webm (3 MB, 852x480) Image search: [Google]
sdgyvb2.webm
3 MB, 852x480
>stuck with tech demos
>>
>>340760272
>gun floating in the air
woah
so immersive
>>
>>340755075
None of those things are VR though. VR is strapping a small monitor to your head.
>>
File: PeriodicAngryGnu.webm (3 MB, 1280x720) Image search: [Google]
PeriodicAngryGnu.webm
3 MB, 1280x720
>>340760396
The things you VR shitters nitpick make me laugh. All because you're too poor to afford it.
>>
I've tried the Vive, and it was pretty cool, but I'm really curious how they will tackle the walking aspect in VR games. You're basically stuck in a cube and can only walk within that box, so all the demo's ive tried did not have the player walk anywhere. There's no way you wont be walking in Half Life 3, so I wonder how Valve will solve that. Another thing is that not many consumers actually have the space for the box itself. The physical room you play in must be big enough for you to have at least some space to walk around in.

Here's my main criticisms for the hardware itself:
1. The VR really does make you feel like you're in that world, but the resolution is still pretty low and you can see the pixels if you focus on them (needs an HD version)
2. There is sometimes a glare, i guess from the backlight
3.The wire attached to the headset can get annoying. I get tangled with it and you need to be aware of it at all times so you dont pull the wire or trip. They need a wireless version.

If they fix all 3 issues it would definitely be worth the price, but I feel like this is the beta version and the next iteration will be much better (but that isnt surprising at all).
>>
File: ytyzvh4lvpxpj2lia8jz.jpg (28 KB, 636x390) Image search: [Google]
ytyzvh4lvpxpj2lia8jz.jpg
28 KB, 636x390
>>340754949
u trying to bait us, son?
>>
>>340760215
holy FUCK this is good
>>
>>340760215
You seem a little defensive.

>>340760760
That's a cool scene, but he can't walk away from the car or hop in it and drive or actually play the game other than sit in that spot and shoot at cops.

There's a lot of individually neat pieces of a game that are possible in VR, but right now you can't get a full FPS experience out of VR.

Maybe when shit like this finally hit the market, http://www.virtuix.com/products/, but that's another $700 (plus another $90+ for shipping) on top of the cost of the computer and VR gear.
>>
File: VR.jpg (400 KB, 1620x599) Image search: [Google]
VR.jpg
400 KB, 1620x599
>>340760760
>y-you're just too poor to afford it
amazing arguments
>>
>>340754650
valve doesn't make games anymore. if it wasn't vr it'd be steam cellphones or some shit
>>
Why do people still regard Valve as a good company?
Same thing with Nintendo, they just turned into shit, but the drones don't wanna face it.
>>
>>340761548
Because Valve are building a matrix, how about that?
>>
>>340760272
They should just give you the ability to walk your self instead of just portal pop else where.
>>
>>340760779
The resolution isn't the issue senpai, its the pixel density on the screen.
>>
>>340754650
>meme

Isn't the meme just a meme though.
>>
>>340761092
>but he can't walk away from the car or hop in it and drive or actually play the game other than sit in that spot and shoot at cops.

With room scale and a wheel you can.
>>
>>340755169
There's a disconnect with that though. Wih a monitor you are moving your hands to move something else on a screen several feet away. With VR you are just moving your hands.
>>
>>340761168
It is an amazing one because it's the truth, otherwise you'd have tried it already and realize how meaningless that post is.
>>
>>340754650
>Half-Life 3
Just let go already. It's never gonna happen. In fact, you don't want it to happen, because if it ever happens it'll only be a huge disappointment.
>>
>>340761816
>With room scale and a wheel you can.
And how big of a room would he need to effectively play GTA?

>and a wheel
And what, keep it hanging on your wrist along with a solid mount and a chair so you can switch to it whenever you hop in a car at various spots in your room?
>>
>>340759291
Keep in mind, the omni-directional treadmill will only work with a perfectly flat game world. Any disagreement between the shape of the treadmill (effectively flat) and the appearance of the game world will make most people stumble.
Apart from racing and flight games, having played The Lab on a friend's Vive, I feel like I've now played all possible HMD games. And they were terrible as games. Apart from racing and flight sims, HMDs simply are not gaming peripherals, and owners and developers are going to have a rude awakening at some point.
>>
>>340762079
Ideally you want it as large as possible but it's not like it's unplayable standing as the webm shows. It works on a scale so the larger the space the more space you have for immersion. Also you just put it on your lap when you sit down you dingus, just like he has in the drive by webm.
>>
>>340762070
>it'll only be a huge disappointment.

Literally impossible. It's going to be good and we all know it.
>>
They made a huge mistake in the beginning when they showed the family configuring it on a computer. Nobody wants to do that for a toy.
>>
File: 1458941627020.webm (86 KB, 176x310) Image search: [Google]
1458941627020.webm
86 KB, 176x310
>>340754650
Sure, but we know R&D money isn't an issue for Valve. If they wanted to fund Half-Life 3, they would have done it a decade ago.
>>
>>340761710
Your real room would be too smal and having the characetr walk when you aren't causes nausea.
>>
>>340762353
Sure, Anon. Sure.
>>
>VR

You can get a Wii for $20.
>>
>>340754650
There plan was probably to make HL3 VR. They need HL3 to be a massive technological leap to keep up with the hype.

If VR is dead, so it HL3 for another decade until something new pops up.
>>
>>340762806
Haw is that relevant to anything?
>>
God, I fucking hate first person anything.
>>
>>340756118
>pretty much everything in video games leads up to having an immersive expirence

Playstation baby please
>>
>>340762334
>Ideally you want it as large as possible but it's not like it's unplayable standing as the webm shows.
You're not on a holodeck, the walls are still going to bound your hypothetical room, and even a fairly large 6mx6m room is only a very small part of most game worlds, what do you do when you reach the bounds of that box?

The most obvious solution would be to mark your position and return to the center of the room so you've got a fresh 36m^2 area of the world to play in, but that rather defeats the immersion while killing the flow of the game.

>Also you just put it on your lap when you sit down you dingus, just like he has in the drive by webm.
So you're walking around your big room playing the game and decide to hop in the car, you get in and your character sits down but you're a good 5m from your chair, what do you do?
>>
>>340762996
You'd be able to play the same kind of games, just actually better, on a Wii.
>>
>>340763049
You don't need a 6 x 6m room to walk away from a car. Nice moving the goal posts.

>what do you do?

Pause it for a second to sit down. Not a big deal but I know you're going to make it out to be one.
>>
>>340763178
No you can't.
>>
>>340763261
Immersion, everyone.
Part of why I know HMDs won't work out is that apparently nobody is capable of thinking through the really serious UI problems.
>>
>>340763512
That isn't a UI problem, it's a locomotion problem. Keep going on about it all you want, it's still way better than on a monitor.
>>
>>340763292
>motion control minigames
Yes, you can.
>>
>>340763261
> You don't need a 6 x 6m room to walk away from a car. Nice moving the goal posts.
Average car is about 4.5mx1.8m, so sure, if you wanted to move a foot or two away from a car in GTA you could do it with a decent sized room but that's hardly actually playing the game in any kind of reasonable manner.

>>340763682
>it's still way better than on a monitor.
Yeah, hitting invisible walls and pausing to reposition every thirty feet or whenever you get in a vehicle is much more immersive than a monitor with smooth game flow.
>>
>>340764143
You don't need to pause to reposition yourself to move. You're pretty clueless as to how this works. Also it's not like you can't just move normally in the game. A bunch of people do it, just doesn't work for everyone. The option will still be there.
>>
>>340763952
>he thinks wii motion controls and vive are the same

You need to be 18 to post here.
>>
>>340763952
YEA BUT YIOUR NOT WEARING A HEADSET YOU FUCKING IDIOT, I WANT THE HEADSET!
>>
>>340764420
>You don't need to pause to reposition yourself to move.
So you walk a few dozen feet down the road in GTA 5 and smack into a wall in real life, how do you reposition yourself to the center of the real-life room you're playing in without pausing the game?

>Also it's not like you can't just move normally in the game
you can, but then what's the point of having the room and all the fancy position sensors on the Vive if you're just sitting in a swivel chair aiming with the controllers and moving using the trackpad?
>>
>>340754650
You're a waste.
>>
>>340756898
>too poor to be an early adopter
Ok
>>
>>340765085
>how do you reposition yourself to the center of the real-life room you're playing in without pausing the game?

There's a bunch of different methods. Not going to list them all here. You can look it up yourself if your interested.

Just look at the webm? You can duck and look around cars or corners which adds a new element to the game than just pressing a button for cover shooting. Also it's just one game, some games are going to utilize the whole space and some will be just sitting or standing. It's about options, not necessity. Why does it feel like I have to constantly state the obvious here?
>>
>>340761810
>pixel density
>resolution

What's the difference?
>>
>>340763682
It's a problem with how you interact with the game world. The problem with HMDs is how you reconcile differences between the real world and the game world, and that problem is completely unsolved and appears unsolvable, while a bunch of people wearing rose-tinted headsets shout to high heaven that duct tape and bailing wire are a solution.
As I said, this is why HMDs will fail.
>>
>>340766125
>it's not the matrix and therefore it sucks and will fail

This is what you sound like. It's childish. Yes, VR has problems but those problems are but a chip on the whole experience. People still appreciate the Venus de Milo despite her missing arms.
>>
>>340765742
I'm talking about the physical pixels embedded in the screen and how close the are to eachother.
>>
>>340765742
Pixel density is how close the pixels are to eachother
>>
>>340765605
>There's a bunch of different methods. Not going to list them all here. You can look it up yourself if your interested.

>I can't make my point I need you to do research and make it for me.

Eat shit.
>>
>>340766452
The Matrix would certainly be a solution, but it's not the only solution. But the Matrix is probably also impossible, which only doubles down on my point that the reconciliation problem is probably impossible. Ah well, enjoy your immersion-in-shit tech demos.
>>
>>340766646
If I felt you were worth the time I would. This conversation is pretty boring though. Me listing them is besides your point anyway since you'll dismiss anything that isn't akin to the matrix.

>>340766872
>But the Matrix is probably also impossible

Musk says otherwise.

>enjoy your immersion-in-shit tech demos

I will! Enjoy being a luddite.
>>
I don't really care for VR either, but I'm not really sure another linear fps is really going to be that great.
>>
File: 1465529975549.png (106 KB, 311x333) Image search: [Google]
1465529975549.png
106 KB, 311x333
>DUDE IT SUCKS
Oh okay I won't get it
>DUDE IT'S AWESOME
Oh okay maybe I..
>DUDE SUCKS
...

I hate when new shit is so 50/50 that it can't be agreed on if it's worth it or not

>try it yourself
no store nearby
>>
>>340767153
HL3 is non-linear open world from the leaks.
>>
File: 26_spymap_ep3_4330005.png (769 KB, 1680x1050) Image search: [Google]
26_spymap_ep3_4330005.png
769 KB, 1680x1050
>>340755417
Source debunked.
Now cry yourself to sleep and wait again next year
>>
>>340767285
I don't really like that either. I'm kind of tired of open world games because AAA was obsessed with making them for a while. It'd be neat if it was branching paths though, I'm really into stuff where characters can either be your worst enemy or your greatest ally depending on your choices in the game.

I've only ever found that sort of thing in a few visual novels.
>>
File: 1464466136667.jpg (133 KB, 654x639) Image search: [Google]
1464466136667.jpg
133 KB, 654x639
People are forgetting one fatal flaw. Here, let me help you, first with this muppet >>340765602 and then with

https://en.wikipedia.org/wiki/Technology_acceptance_model

You don't have to go and buy an accessory, it has to be the norm. Until the day it is sold, marketed as a premium product with a "WHOOAAAAA" factor it will not stand one (1) chance whatsoever.

The difference between a gimmick and a genuine tech generational advancement is that the former is sold on "hype", while we just have the second. Smartphones just became the norm, slowly but surely. Tablets, smartphones, anything of the sort, people just saw them, figured out what they were for and bought them.

Wiimote was just a more retarded, imprecise and gimmicky way of replicating the accurateness a keyboard (nunchuck) and a mouse (wiimote). VR just puts you in the game for "muh heartbeat" so that you focus on that and not on the game being an unremarkable lazily designed pile of vomit. You'd fucking love Doom 3 in VR, there's no denying this.

There is also the "real time movement" issue: do you want to base the future of gaming on something convoluted, inaccurate and unconvenient for hundreds of millions of obese people let alone normal people who can't bring themselves to move any further after a day of work?

tl;dr it's a gimmick, it has no future until they figure out a standard and make it as common, widespread and cheap that you fucking find it literally everywhere. They have to push it on us, we don't have to buy into it.
>>
Is VR fun?
>>
>>340767090
>Musk says otherwise.
Oh well then it must be true.

>Enjoy being a luddite.
I'm actually only responding for this. My life has become a lot better since I've become more of a luddite, by which I mean, since I dropped my shitty Android phone for a Caterpillar B100. It always amazes me how much shit people are willing to put up with in the name of hype and modernity. HMDs are the same way: there's no UI story, there's no locomotion story, so basically there's no gameplay story, there's just hype and modernity and people being dazzled by head tracking.
As far as child-like consumerism goes, it's hard to beat buying a product because of marketing and fantasy, but that can't deliver on its promises because nobody's thought through the design problems.
>>
>>340767994
Cool. Where can I subscribe?
>>
>>340756692
o boy getting immersed with this huge as fuck migraine
>>
>>340767607

An open world Half-Life game would be terrible. The best part about the Half-life games are the level design. However, if you were to tell me that the new half-life game has branching paths and you could replay it to follow a different path with a different set of well designed levels, then that sounds amazing.
>>
>>340767759
What does this do? Does it actually kill you? newfag here
>>
>>340768179
All Half-Life games have some sort of new mechanic. The only option is to become a combine and have mechanics of being able to oppress everyone in a great way.
>>
>>340760760

there's literally no difference from playing like this and playing with a wii remote and nunchuck, except you know, with the nunchuck you could actually move and it was better designed not to cost you your whole salary, oh well, it's shit only when nintendo does it I guess
>>
>all the VR shitters
>mad because a game can't have movement without giving you intense motion sickness
>they don't even know about the virtuix omni
>the virtuix omni is cheaper then the vive and comes with a gun prop that hooks up to games, an oculus, and a treadmill where you can control where you move and run too on a 360 degree axis

https://www.youtube.com/watch?v=PHL4xAeMiRg

https://www.youtube.com/watch?v=l9gJPRTqHCg

https://www.youtube.com/watch?v=5p2AkER0E1A

Checkmate shitters.
>>
>>340767759
>Wiimote was just a more retarded, imprecise and gimmicky way of replicating the accurateness a keyboard


dude

like

epic?
>>
>>340769330
>doesn't address migraine from having tiny screen that close to your face
wow wut technology
>>
I'd actually like to dick around with it for a bit, it seems fun
>>
>>340768358
it either creates a small non lethal air bubble in your veins or messes with the nerves in you hand and fucks it up for a few hours I cant remember
>>
>>340769714
>migraine

Nigga I get migraines easily and I haven't gotten one due to the vive or oculus. If you somehow get a migraine easily from those its time to stop playing.

I go through 10 migraines a week
>>
File: tumblr_mfy2n34uqW1rtby7to1_500.gif (824 KB, 500x250) Image search: [Google]
tumblr_mfy2n34uqW1rtby7to1_500.gif
824 KB, 500x250
The issue I find with VR is that it's like an even worse console. Console can do one thing. VR can do a fraction of one thing.

I sit here looking at multiple monitors with many things going on. I watch videos while I play games. I keep chat windows open. Wearing a VR headset takes away my ability to do that, and I'd probably get robbed and/or murdered.

AR might be cool, though. Waiting for it to get invested into and scaled down. If they can make aesthetically pleasing AR glasses or goggle, that'll be the next big thing. Not for gaming, but for living.
>>
>>340769330
seems pretty cool, im gunna use it to virtually cum on little girls faces but if you wanna be a faggot and play yet another CoD game with it be my guest
>>
File: 1465174524532.jpg (17 KB, 260x273) Image search: [Google]
1465174524532.jpg
17 KB, 260x273
Is Skyrim any fun in VR? I want to sit on a hilltop and fuc lizards
>>
>>340769787
I can't fucking game 8 hours on a VR headset, and I'm willing to bet most people can't. It's trash, plain and simple.
>>
>>340769330
Fine as long as your game world is perfectly flat.
>>
>>340769330
>comes with a gun prop that hooks up to games, an oculus, and a treadmill
>an oculus

It comes with the treadmill, the prop, and the shoes. You don't get a free oculus headset. You would still need a VR headset of your own, like the Vive
>>
>>340770928
>people using VR with a gun prop
>stream it
>someone SWATs them
>SWAT team breaks in, sees someone waving around a gun
>magdump
>>
File: 1464430881627.jpg (8 KB, 220x261) Image search: [Google]
1464430881627.jpg
8 KB, 220x261
>>340770491
>>340767882
>no one on /v/ can answer these type of questions because everyone is poor as shit

It's hilarious how a thread goes 155 posts of shit flinging about VR yet not a single person actually discusses owning and playing the fucking VIDEO GAMES
>>
>>340770029
>I watch videos while I play games

You obviously only play casual shit that doesn't require your full attention
>>
>>340769330
Imagine VR Skyrim with this shit. Time to do some fucking laps around Solitude, /fit/bois
>>
>>340771329
Mainly because there are no VR video games, there's just overpriced tech demos.
>>
>>340771650
What about stuff like elite:dangerous. I've never played it but I heard the VR makes it extremely fun? or that hoverjunkers thing
>>
I think my only reservation with buying a Vive is wondering will it go down in price?

I mean if you own it now the games will just keep coming, so you can just play what you want, but I keep putting off buying it thinking they'll drop it to 500-600 or something. Like yeah I can buy it at 800, but it's always good to save some bucks
>>
>>340754650

what about VR pron?
>>
>>340772172
what about VR furry pron?
>>
Do you guys really think VR is just a fad?

I'm taking a VR programming course next year. I'm really hoping otherwise.
>>
>>340754650
I cant belive people fell for the VR meme. Its just a more advanced version of PS Eye , Wiimote , Kinect and other wagglan shit. Who the fuck wants to play endless amount of shitty shovelware software
>>
>>340755136
It's like that crab that got sucked into an undersea pipeline.
>>
>>340772343
fur is hard to render well
>>
>>340768154
Don't play for more than the reccomended time then.
>>
>>340756620
>Until omni directional treadmills become something people can get and use in games too, then we're not really going to see all this may stuff used to its fullest yet.

I'm really expecting to see a resurgence in adventure games, where you're just fiddling with the environment around you till you get the right reaction, and playing for the story/humour.

I expect you to Die is a great example.
>>
>>340772759
if i can't game for 8 hours straight, the device is trash gg
>>
File: 1465206271340.jpg (60 KB, 497x389) Image search: [Google]
1465206271340.jpg
60 KB, 497x389
>have plenty of disposable income for things like this
>too paranoid of ever spending over 300$ or anything
>don't buy shit

I suck with money. I just let it stack up and never use it aside from obvious shit like food/bills and a game here and there. I really should buy this but can't bring myself to drop 800$ all at once even if it's no problem.

Fuck man
>>
>>340772959
Something like "The Wolf Among Us" would be great in VR. Stuff with a unique art style like that looks really cool in VR. You could walk around the sets yourself, pick up items with your controller, actually be your character in the game. Action sequences would probably be better from a 3rd person perspective.
>>
>>340770573
Most people can't "game" 8 hours at all you low life
>>
File: D E V I L I S H.jpg (201 KB, 470x595) Image search: [Google]
D E V I L I S H.jpg
201 KB, 470x595
>It's another "Cucks who wasted their money on a shitty gimmick are forced to like it and vehemently defend it so that they don't feel like they wasted their money" episode
Is this a rerun? I can't tell. Either ways, 10/10 kino experience.
>>
>>340773771
Unless you're shooting lasers or something. There's a strong cognitive dissonance when you're swinging a sword/shooting a gun and don't have the tactile feedback, or it doesn't sound quite the way you expect it to.
>>
>>340772453
I'm 90% sure it's gonna be a fad. With that said, VR is definitely gonna have a ton of extremely useful applications that aren't video game related, so your course might not be for nothing.
>>
File: 1461708177553.png (241 KB, 372x453) Image search: [Google]
1461708177553.png
241 KB, 372x453
>mfw I fell for the VR meme
Feels good to be honest, have fun with your sour grapes.
>>
>>340754650
Oh my the tits on that pre-teen girl is budding
>>
File: mfw.png (111 KB, 319x336) Image search: [Google]
mfw.png
111 KB, 319x336
>being an early adopter of relatively new technology

HDTV that were $3,000 7 years ago now sell for less than $300.

Just wait a year or two boys. Nothing worthwhile is out on VR anyway
>>
What's VR porn like? is it gud?
>>
>>340776593
Masturbating while your favorite SFM model is sitting right in front of you, randomly looking you in the eye or staring at your dick, while touching herself can be pretty arousing
Every fap without my DK2 is a disappointment now
>>
>>340777025
I meant more like what do you do? is it first person? or do you just walk around the model fapping to it? I guess it's one of those things that I can't even fathom how it actually is unless I try and it, and obviously they aren't going to demo that shit at a store, so best is to ask someone that's tried it
>>
>>340776593
The videos feel kinda awkward.
>>
>>340754650
>VR
>it's just a headset you strap to your face

I just want to put on a helmet, have it hijack my brain, and I want to play vidya that way.
>>
>>340778012
Good luck waiting a century or two for that to happen
>>
This may be the wrong place to ask but

would you pay to be able to have VR-streamed courtside seats to basketball games?
>>
>>340769330
Why do they stand still while shooting?
I understand csgo but the other two..
like why..
>>
>>340778662
Maybe, depends on how it looks with the resolution being low right now. Even then, I'd only consider it for playoff or championship games.
>>
>>340778996
>with the resolution being low right now
What?

I've never seen a vive game aside from just youtube shit, when you put on the headset it looks bad?
>>
>>340769714
Why would you get a migraine from using a vr device, exactly?
>>
>>340777643
>is it first person?
>VR

>what do you do?
The same thing you would do irl if you were invisible and couldn't touch anyone
>>
>>340779406
He's probably exaggerating. Using my oculus rift the resolution is pretty good, just if you look closely you can see the pixels and a little screendoor effect. But it's hardly noticeable, especially when you're in the middle of a game
>>
>>340779406
It's passable, but not crystal clear right now like most videos online show (things in the distance are hard to make out, small text is often unreadable). You can see pixels themselves. It's why you see the phrase "screen door effect," because that's what it's like, looking through a screen door. Usually, you just stop noticing said effect, but it is still there. Over time and with more headsets it'll go away, I never tried the Oculus DK1, but I hear it was really bad in that regard.
>>
>>340769714
You don't get sick from properly working VR
>>
File: 1428578997900669.jpg (27 KB, 550x535) Image search: [Google]
1428578997900669.jpg
27 KB, 550x535
>>340780230
>The same thing you would do irl if you were invisible and couldn't touch anyone
So the same thing I do irl
>>
>>340780430
irl you are not invisible enough to follow girls into their room and masturbate in front of them though
>>
I've thought about VR long enough to come to several fairly reasonable conclusions

>It won't be mainstream till it's a cheap, wireless, mobile pair of glasses with 4K or 8K visuals and AR capabilities
>Space sims/'cinematic experiences'/social media/Hover Junkers-esque things will be cool but 99% of actual games won't work in VR due to locomotion restrictions
>The future of gaming is still largely flat screens, but probably in AR or private VR theaters rather than physical televisions
>VR porn will be massive
>AR as a whole is more important than VR
>Most people on /v/ in 2025 will be disappointed with the lack of 'true' VR games

It's a cool technology and I know it'll go mainstream eventually but it's too limiting for most games unfortunately

I'm just excited for the small-scale, more experiential stuff. That painting game on Vive is a perfect example of what VR should strive to be
>>
>>340781129
resolution is good enough for mainstream already
it mainly needs to be cheap and wireless right now
>>
>>340781428
It isn't good enough for AR, and AR is required if you want VR to succeed
>>
>>340775295
This, anyone that keeps using the "you're too poor" argument has failed to show that VR can last.
>>
>>340781549
I respectfully disagree, which means you're an idiot
>>
>>340781772
Last in what sense? I'm enjoying my Vive. What it boils down to really is cost and that will go down with time.
>>
Guys like, I don't have VR, but I also don't give a shit at all about it. It isn't affecting me that it exists, why do you all care so much? You post about it more than the people who own the fucking things
>>
>>340754650
>muh half-life 3 ;__;
When will those sad fucks like you finally fuck off and die
>>
>>340782412
>that will go down with time.
WHEN, dammit.

WHEN.
I want to fuck my waifu in VR
>>
>>340781785

No, you're biased because you desperately want VR to succeed sooner than 10-15 years from now

AR is necessary because mainstream audiences won't buy standalone VR. They'll buy AR for Hololens-esque features (this technology will replace smartphones eventually), and as an auxiliary they'll use VR.

VR games of the future will be similar to mobile games now. Novel, fun for 20 minutes or so at a time, but not comparable to traditional games because of inherent restrictions.

VR's main restriction is locomotion. Teleportation is not a solution. Standing on a moving platform is not a solution. Analog stick movement destroys presence and generally invokes nausea. The only solution is limited locomotion, hence shit like Tilt Brush being our best example of "what VR will be like in 15 years".
>>
>>340782935
>Standing on a moving platform is not a solution

Literally the solution. You can walk in all directions at this point. It's a treadmill with 360 movement that translates to game movement, what the fuck more do you need without literally uploading your brain matrix style which isn't happening in our lifetimes.

Think of a game like Skyrim, with current VR and the dual vive controllers you can do everything that game has to offer besides the movement.
>>
>>340783254

By "standing on a moving platform" I meant within the confines of the virtual space, like Hover Junkers. This works for very specific (limited) experiences but wouldn't work for something more expansive.

As for treadmills, sure that might be a solution for people with an extra 800 dollars and huge amounts of free space
>>
>>340783546
>huge amounts of free space
Not much bigger than what vive already requires as a minimum for roomscale?

But yeah, it would be expensive.

1k + PC
800 for vive
800 for treadmill

fuk
>>
People who are sure VR is a meme must be under 18 or something. When the first iPhone was revealed, tons of people said that touch-screens / phones without keyboards were a gimmick and a waste of time. Look where we are now.

It's not a matter of whether or not it will suceed, but that humans have no idea what they want. Certainly not underage neckbeards who complain about video games.
>>
>>340784227
That's true, but yeah most people don't even have room for the Vive

I think VR is cool man, I just have a feeling it'll remain fairly limited till we're literally capable of creating the matrix
Thread replies: 211
Thread images: 24

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.