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Fuck Grid Planned Cities
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You are currently reading a thread in /v/ - Video Games

Thread replies: 45
Thread images: 18
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also Cities-Skylines genera...
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Heres a city of mine I made before I hit the agent limit.
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>>340571754

Another picture. Its a shame this game falls apart at higher populations though, kinda killed my motivation when i found out
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>>340571886

...and heres when i hit the agent limit.

fucking sucks.
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Started a new city today. This will end up being part of the suburbs while the right part of the pic will end up being the CBD.
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>>340571886
>districk

learn 2 spell
>>
Teach me how to plan roads /v/
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Is it possible to build super huge buildings in this game?
It'd be super cool to have a huge spire in the middle of your city.
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>>340570697
Yeah, fuck daylight and navigability.
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>>340572686
use GRIDS
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>>340572778

Yes, max level commercial and max level residential zones produce skyscrapers, and there are oneoff Monuments that can be much bigger. For example, you can see the huge office on top of my hill in the distance here.

With mods you can put pretty much any RL buiding in as well.
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>>340572778
I'm surprised no one has made an arcology mod yet. I wonder if it's possible to fit all the needs of a cim in one building.
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>>340572953
But can you make kilometre-tall buildings?
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>>340572813

>not having protected sightlines
>having to make a city that looks boring + formulaic as fuck from a distance to compensate

lmao
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What is the proper way to start off a city? I tend to have all my people living on one side of the starting plot and have industry on the other side but the problem is that I place these things far away from the main highway (so the roads don't congest and bottleneck the highway entrance) and my citizens need to drive huge distances to get from work to home and vice versa and it just doesn't feel right.
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>>340573124

There are mods for them, but they are only aesthetic and dont really do much.

I think the Combine Tower is about a km tall, and I have that in one of my cities instead of a police station.
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>>340570697
Is that the Australian version?
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>>340573221

Commercial buildings arent affected by pollution, so I normally place a thin commercial band as a buffer between my residential and industrial zones when i start off.
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>>340570697
Guys teach me how to get good. Nine hours in and my city looks like a shitty urban shithole.
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reminder grids are not the answer
http://imgur.com/a/z1rM1
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>>340573885
That is too many words. Shorten it to 4 sentences without using the letter D.
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>>340574056
Just look at the pictures for a simple explanation it's just a handy guide for planning your city
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Anyone have the video where someone made that supercity that is the most perfect city ever made in sim city?
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>>340574342
Is it ok to put industrial buildings that close to residential?
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>>340574542
https://www.youtube.com/watch?v=NTJQTc-TqpU
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>>340574650
Keep them just out of range of the pollution
Noise might still lower land value
If you have bus routes like in the picture they will increase the land value
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>>340571886
>>340572953
I like these two. they seem organic and that they've grown more naturally.

>>340572514
I personally never start with such broad strokes, but hey, keep us updated!
>>340572813
gruds suck dude, they make everything look like pyongyang
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I want to play a comfy city builder, which one do I buy anons?
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>>340576352
Cities Skylines of course.
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When are we going to get an actually realistic city building game?
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>>340576427
That one does look good, but GOG is having a sale so I figured I'd get something off here for now. I'll probably grab Skylines in the upcoming steam sale, I just need something to play in the mean time.
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>>340570697
OP here
Love how this neighborhood turned out
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>>340577925
>you'll never live in a skyrise overlooking a forest
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>>340576625
just pirate it than pay for it once its on sale dude
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>>340570697
bumping

here's the show of the town from yesterday and the progress.
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My city with 370K cims. the CPU is toast in 5 mins after loading it
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Here is my comfy harbor with a fairly large industrial wood area
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>>340580051
what the fuck is happening at the butler heights intersection? how do you get it that jammed?
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>>340572514

Making steady progress.
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>>340581181
Looks like it's the easiest way in and out to the entire right ide of his city, so everyone is using it.
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>>340581181
>>340582109

I believe it's due to the car having to stop twice before being able to go anywhere.
Look at the traffic lights that's standing next to each other
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>>340582223
and the fact that they only use only one lane. Is there a mod that makes the cims use all the lanes?
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Is there any way to make Skylines more visually appealing? The menus are honestly an eyesore compared to even SC2k
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>>340576352

Tropico 5 is a bit better than Tropico 4 since it has more variety. It has a high requirement of knowing how buildings interact though as you progress through the ages.

Anyone else get bored in their daily life and think about how to make cities more efficient?

>No more pedestrian access on the same level as cars drive on

of course this could only work at the highly urbanized city level, but it would make cities more friendly for pedestrians as well as the handicap since they would have elevators that service them to get them to the pedestrian path/Car level/subway running underneath
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How do i pirate steam workshops mods
Thread replies: 45
Thread images: 18

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