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Do you guys think I need more bridges?
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Thread replies: 255
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Do you guys think I need more bridges?
>>
>>340461530
>grid shit
fuck outta here
>>
>>340461530
Fuck it anon, just dam up either end and add the valley to the city.
Just fuck it man.
>>
I think you need to play SC4.
>>
>imagine all that toll money
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>>340461638
What's wrong with grid?
>>
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>>340461995
Warning: spoilers.
>>
>cbg is dead still
FUCK
>>
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>>340461530
You need more curved roads.
>>
Is there any advantage of 6 lane roads over 4 lane avenues assuming money isn't an issue? They take the same amount of space.
>>
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>>340462081
>hurr durr it's just ignorant haters
>it's got absolutely nothing to do with the fact that grids are extremely inefficient for dense traffic
>>
>>340461530
https://www.youtube.com/watch?v=NTJQTc-TqpU

Get on this man's level
>>
>>340462452

Gridding as tightly together as OP did is inefficient. It's fine with less intersections.
>>
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>>340462535
>yfw someone is developing a magnasanti for SC4 or Cities Skylines right now
>>
>>340462452
Other than the potential for gridlock, grids themselves aren't inefficient. The pattern offers the most choice to motorists and have the fewest choke points.
>>
>>340462535
>expecting people to reach for godhood.
One has to set his goals high, but having a pipe dream isn't something good as well.
Not every man can achieve those levels of autismo and only the truly talented ones will reach godhood.
>>
>>340461530
No you fucking asshole. If you actually knew anything about traffic planning, and I mean absolutely anything, like complete elementary basics, you wouldn't need more than two street brides in addition to the highway.

Your street planning is literally just throwing down a bunch of fucking squares. And then you wonder why you get problems.
>>
>>340462834
Grids are not traffic planning. Planning traffic requires making a route from point A to point B. A grid has no functional purpose in terms of directing traffic. It only serves as an access to local neighborhood houses. If you get out of the neighborhood and are still in the same grid, your city traffic management isn't doing their job right.
>>
>tfw never played a city sim before because they never interested me
>picked up City Skylines
>suck mighty cock at traffic planning but having fun regardless

im surprised im enjoying it this much. i can just tell from looking at it that my city is inefficient as fuck but hey, im the green, so whoopie
>>
The problem with grids is they're fucking boring to look at at least post the traffic heat map with it.
>>
>>340462535
It's as if Pannenkoek2012 was evil
>>
>>340464628
he's lawful evil
>>
>>340462226
>mfw I just use a huge roundabouts.
>>
are there is any good traffic guides?

one thing that destroys me is traffic
>>
>>340462226
>such is life on the highway
>>
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Why does this piece of shit game not have train roundabouts?
>>
>>340463957
>And then you wonder why you get problems.

Citation needed
>>
>>340465465
Traffic planning:
Highway connects to Primary streets.
Primary streets connect to Secondary streets.
Secondary streets connect to Main roads or Neighborhood roads.
Main roads are roads inside a Neighborhood.

Neighborhoods can be grid, spaghetti or any unique shapes. It doesn't matter. It makes no functional difference what it looks like.

What matters is the planning of roads that form long distance travel routes. Connecting a Neighborhood directly to a Highway, and making multiple on- and off-ramps means a complete and utter fail.

In order for the Primary and Secondary streets to function, their access to Neighborhoods must be limited, either by physically blocking the access, making connecting streets one way that do not enter into the Primary and Secondary streets, or using traffic signs such as Stop and Yield which give way to traffic on the more important streets.
>>
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>>340465440
>>
>>340465801
Yeah, you're right. There is no need for traffic planning. Just make grids everywhere and let drives drive what ever route they want. Having to stop for intersections every 20-100 meters doesn't cause any problems whatsoever. Driving at walking speed is good also.
>>
>>340466195
Two words: public transport
>>
>>340465639
I don't think real life has train roundabouts either.
>>
>>340466369
Public transport in a city with unplanned traffic. Genius!
>>
>>340462535
I want to read a dystopian novel based on this shit. Holy fuck.
>>
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>>340466450
:^)
>>
I think you've gone...

A Bridge Too Far
>>
>>340461530
>Every intersection has a traffic light

Enjoy your endless gridlocks OP
>>
>>340466369
>I never had a city with over 40k pop
>>
>>340466707
that's a turntable
>>
>>340466707
thats not what a roundabout is
>>
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>>340465440
This was actually my attempt at highway roundabouts by funneling large development areas into one crossing point. You can kind of see the initial elevated circle in the middle, but I had to modify it so much it became the frankenmess. Later attempts were cleaner, but still glorious clusterfucks.
>>
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>>340462226
>>
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>>340467072
I'm no good at with traffic at all.
>>
>>340461530
Dam both ends of that channel and you won't need bridges m8
>>
>>340461638
>he doesn't like making gommie blocs
>>
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How are people even supposed to get on the ship like that? Isn't the water level a bit too low?
>>
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Here's my money shot btw.
>>
>>340467375
What game
>>
>>340465937
that doesn't matter either. In real life, it would, but CS' AI is so fucked it will always take the shortest route. Therefore, certain routes will be overused due to right hand turns/grid cornering will provide the shortest route to destination.
>>
>>340467767
Get a good running start and jump.
>>
>>340467851
Cities Skylines, made by some girls from finland
>>
>>340462226
>>340465440
literally hitler
>>
>>340467895
Any good ?
>>
>>340467767
Have you never fucking jumped before?
>>
>>340467665
Commies didn't build grids. It's more of a North American thing.
>>
>>340467970
yex
>>
>>340467970
Get the abridged version.
>>
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>>340467942
Hitler wishes his puny autobahn could handle this volume of traffic without congestion.
>>
>>340467970
it's a pretty decent modern sim city type game

miles better than the last couple of sim city games
>>
>>340468087
not my proudest fap...
>>
>>340467872
>>340468027
AND HOW DO THEY GET BACK UP YOU FUCKING SMARTASS?
>>
>>340468087
what's your population?
>>
>>340468202
Grappling hooks
>>
>>340461530
>Not putting bridges between the bridges
>>
>>340468286
Germans
>>
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>>340461530

POO
>>
>>340468359
I meant in numbers, faggot.
>>
>>340466707
There is no such as a roundabout because trains are too long. That's a turntable.
>>
>>340468087
what the fuck was the original idea here?
>>
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>>340468202
Same way they got on. Flying leap. It's to discourage people from taking too much luggage.
>>
>>340468392
beautiful, more more MORE!!!
>>
>>340468305
>>340468202
>>340467767
Just Cause 5 Cruise Ship Mayhem
>>
>>340461530
you need more highway access
>>
>>340468087
>it's anon uses a mod and claims credit for it post

nigger
>>
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are the DLCs worth getting or are they just flavor?
>>
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Rate muh town
>>
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>>340468286
Dunno. I haven't played that city in forever. There's been a ton of patches and shit since, and they've reworked the traffic model a couple times to be more forgiving. Mostly it was just fucking around with funneling massive traffic volume into a few checkpoints and seeing if I could make it work.
>>
>>340468745
>flavor

paradox faggot detected.

You already know the answer.
>>
>>340461530
In retrospect a wall would've been a better investment.
>>
>>340468392
its beautifully realistic
unfortunately the game doens't work that way
shame man that's some A+ roadworks right turr
>>
>really love simcity 2000

What would you recommend if I love that game's style?
>>
>>340468776
3/10 - traffic management
>>
>>340468776
the absolute st8 of ur roads m8
>>
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>>340461638

>implying grids can't look good and be

Just need enough highway connections and some variety in there.
>>
>>340468806
>and they've reworked the traffic model a couple times to be more forgiving.

Source? I still get fucked by traffic.
>>
>>340468830
>paradox faggot

you caught me, so i guess i do
>>
>>340468972

*and be efficient
>>
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>>340462226
If only I had a practical reason for fuck-hueg piles of monster roads. They're fun all the same.
>>
>>340468972
neat

looks like china though, with that yellow tint.
>>
>>340468972
I need you to look up the definition of grid. Otherwise, that's a good layup. https://www.google.com/#q=grid
>>
>>340469129
that fucking loop around the railroad
>>
>>340468776
>Hot Dam

I giggled.
>>
Advice for making my cities actually look like cities? I just end up with a bunch of looped districts that link up to the highway. There's no cohesiveness to them like>>340468087 and >>340467072 and development always stalls once I hit a certain population with no where to build new districts or no way to expand the old without throwing everything out of whack.
>>
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>>340468540
Earlier development shot from a thread where I was explaining how one-way flow is supposed to work.

Four large, self-contained urban blocks with no way to get between them except for mass transit, pedestrian paths, or highways.

I laid out the highway system first, and then "filled" the urban areas, with the idea that any of the 8 ways "in" could get to any of the 8 "exits" without having to exit to one of the urban blocks. I figured I'd just slap an elevated ring around where the two main highways crossed, and everything would just feed into and out of that, but of course that didn't work perfectly because of congestion, so I had to modify it. Then modify it more. Then modify it more. Eventually it ended up being the tangled mess that got meme'd.
>>
>>340468037
The ancient Chinese city of Chang'an had a functional grid system.
>>
>>340468745
Luke's so fucking ugly
>>
How do I make Cities Skylines use less RAM.

I have 16GB of RAM in my build and Cities alone can use over 10GB. Between Firefox and just general processes I have running on my PC it can and does periodically crash because it ran out of available RAM. Total usage for all processes is usually about 15GB when Cities is running.

It does use less with no mods but I don't want to have to run the game completely un-modded in order for it to just be playable.
>>
>>340468392
Map?
>>
>>340469542You should alternate the one way roads to make it like a big U turn.
>>
>>340469612
buy more RAM
>>
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>>340461530
I tend to shove these in lots of places, they are actually quite efficient and are a perfect 4x4
>>
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>>340469575
>Hamill
>ugly

What is wrong with you?
>>
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Do you hate grids, /v/?
>>
>>340469818
>streets are numbered
gay
>>
>>340468392
How the fuck can Unity handle this?
>>
>>340468745
What the fuck is that blue pouch at his side?
>>
>>340469818
traffic is a nightmare in NYC
>>
>>340469916
It holds his voucher for 1 free 15 minutes of fame at any time he chooses
>>
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>not making a small neighborhood full of 1x1 houses
>>
>>340469726

LE SUBTLE XD
>>
>>340469708
I tried that initially, but it ended up causing too much congestion on the initial area after leaving the monster. In later versions with more volume flowing in I had to eliminate that initial intersection entirely because simply having anything there at all was causing massive congestion from the sheer volume coming in.
>>
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just started playing this game today for the first time;
how fucked am I anons
also, why is that one lane red?
>>
>>340469720
>have to spend $125 on RAM just to play $40 game

Bear in mind I have a 4GB stick of DDR3 in all four of my RAM slots right now and I'd need 4x8GB to upgrade to 32GB. I can't just add one stick and be good.
>>
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>people arguing about grids
>not best hexagonal format

Plebs, all of you.
>>
>>340461842

> sc4 plays like shit on all of my computers past 100k population

I don't fucking get it, even with the single core restriction or whatever. It played smooth as silk back in the day on my old pentium IV...
>>
>>340469893
It's a fairly modified version of unity.
>>
How are you suppose to plan roads so that they don't get congested it's impossible
>>
>>340470164
remove these 2 interseccions on the right side
>>
>>340470296
PUBLIC TRANSPORT
>>
>>340470164
Everyone on the bridge has to stop because theres an intersection right off of it. Turn that street into a one way (going away from the bridge) so everyone else doesn't have to wait at a light.
>>
>>340470232
jesus christ how horrifying.
>time to deliver mail
>have to drive to hector Alpha/014
>takes all day to make 900 fucking turns and intersection crossing
>>
>>340470232
Man that looks so fucking unnatural
>>
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Did anything become of this isometric mod?
>>
>>340462081
>someone screen-capped my bait
>>
>>340470232
post traffic map
>>
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>seems perfectly safe
>>
>>340470415
Sounds like some kind of future city delivery run.
cyberpunk citybuilding game when?
>>
>>340470358
>>340470296
>build subway
>people use it like crazy
Makes my dick hard like diamonds. I love a good subway transit system.I just wish buses or any other transport was as easy to set up and congestion lifting as subways are.
>>
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>>340469707

https://steamcommunity.com/sharedfiles/filedetails/?id=483482300&searchtext=waterloo

Beware that all the rivers flow into one which is ultimately where you'll be dumping your sewage. Quite quickly you'll be producing so much sewage that the outlet river will reverse direction and flood parts of your city with sewage. I was playing vanilla at the time so my only solution was to dam the outlet river and force the sewage downstream. A better solution if you intend to play the map is to download one of the sewage treatment assets that makes sewage disappear.

>>340470296

Hierarchy of roads.

https://en.wikipedia.org/wiki/Hierarchy_of_roads

Visual representation.

https://www.google.co.uk/imgres?imgurl=https%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fe%2Feb%2FFused_Grid_Nested_Hierarchy_of_Roads.jpg&imgrefurl=https%3A%2F%2Fcommons.wikimedia.org%2Fwiki%2FFile%3AFused_Grid_Nested_Hierarchy_of_Roads.jpg&docid=tvozPUS5gdJBrM&tbnid=ms2kLaej-T5hfM%3A&w=750&h=750&bih=943&biw=1920&ved=0ahUKEwjA6Yn24JnNAhWE1hoKHaKqDJUQMwggKAIwAg&iact=mrc&uact=8
>>
>decide to go to work
>missed my exit
>take next exit
>take loop-de-loop
>take next exit
>end up somehow navigating into yemen in my ford pinto
>>
What game is this??
>>
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>>340470461
>>
>>340470581
Cities Skylines
Seriously why did you not know?
>>
>>340462452
>it's got absolutely nothing to do with the fact that grids are extremely inefficient for dense traffic
But they aren't.
>>
Early Cities skylines was the best
>>
>>340469612

buy 32gb

then you can post your specs on /v/ and plebians will complain
>lol 32gb you'll never use
>>
>>340470461
this just looks ugly now.
>>
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>>340470558
>filename
>>
>>340470461
>being a pussy
>>
>>340470581
boku no pico
>>
>>340470706
You forgot the black car under the road texture.
>>
I miss good city building simulators. I had so much fun with SimCity3000.
>>
>>340470461
Look on the pilot's bright side.
If he can pass this then he can pass anything a runway gives him.
>>
>>340470539
Buses are shit tier because they use the road. CS doesn't have trams. At least the normal rail roads can go underground.

Metro lines need to be circular so I would design it like a circle and you can drag the end points to wherever you want. As the game is now, it's possible to accidentally create loose ends for your lines that you can never recover. It's a bug.
>>
>>340470164
Highways don't work like that, anon. people on the right side of the city can only go towards the bridge, on the left side they can only go away from it. You need to build proper connections like pic related.
>>
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>>340470539

Buses are pretty rubbish in heavily built up areas, but they're useful for moving people from their homes to subway/train stations.
>>
>>340469992

its a nightmare in boston, but with the added problem of it being unnavigable before the days of gps

manhattan traffic isnt quite as bad as everyone claims, and grids of one ways can work pretty well. it's still awful simply because there's too much work in too small an area.
>>
>>340470873
CS does have trams now.
>>
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>>340470653
>>340470706
>>340470794
is it worth it?
>>
>>340468776
it vaguely reminds me of the map from bully
>>
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OP here.

Does this really look bad to you guys?
As for traffic, only the road leading to the harbor gets congested and that's because it's a forced 2-lane. Rest of Bridge Town flows nicely.
>>
>>340470979

Definitely at that price.
>>
>>340470979
Sure, if you like city buildings. I won't recommend SimCity (2013)
>>
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>>340470894
Shit, forgot pic.
Also I meant the other way around. Right side can only go away from the bridge.
>>
>>340470873
>CS doesn't have trams

they do now with the winter expansion pack.
>>
>>340470979
Look at what thread you are in.

the answer is yeah
>>
>>340470894
I was thinking of removing the highway altogether and make that a business district, then make a highway rounabout.
>>340470558
do all the cities in the end turn out like that crap?
>>
>>340471039
oh, so you were serious about your bridges...
>>
>>340470979
You'll at the least get your moneys worth out of it for that price. It's not amazingly deep once you get the hang of it but it's fun for a while.
>>
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>>340470979
Yes, especially for that price.
>>
>>340469818
>tfw going through london's neighborhoods which look worse than boston's
it was hell
>>
>>340471160
What kind of illuminati nonsense is that?
>>
>>340471039
looks like north korea
>>
>>340462535

What is the second song?
>>
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Post interesting grids
>>
>>340470957
>>340471060
>paying 30 bucks for a fucking dlc
>>
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>>340471208
I think it was trying to emulate this:
>>
>>340471295
eh

buy it on sale
>>
>>340470903
Thats pretty much what I do actually. I use the buses as a last resort in rural areas to connect them to the city areas. I love creating a University district and watching everyone across the whole city taking every transit option to get to it.
>>
>>340462535
Why the fuck would anyone do this. It doesn't even look cool
>>
>>340471039
Looks good. Do the bridges work?
>>
>>340471249
>industrial area near residential area
people will die
>>
>>340471295
>$30

it's like $12 and they properly got shit on for even being that much.
>>
https://www.youtube.com/watch?v=NTJQTc-TqpU
>>
>>340461530
Hillary, is that you?
>>
Let Dahir Insaat show you how city planning is done: https://youtu.be/a1x1zZk6rJM
>>
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>>340471129
No, you can build/download nice looking junctions, but it's a pain in the ass to plan them.
>>
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Since there's no where else to post this, rate babby's first colony in Rimworld.
>>
>>340471430
Actually they just bitch alot on the legally distinct in game not-twitter.

THEN get sick and die.
>>
>>340469542
its extremely well thought through, I admit
but don't the sole entry/exit points become one huge traffic jam since everything is this one way fest?
>>
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>>340471420
>Select all squares with street signs.
>>
>>340470558
I've seen something like this outside of Austin.
>>
>>340471430
The houses are not in the purple shit, they will be fine.
>>
>>340469818

>Traffic in NYC is a complete fucking mess
>Traffic in Boston is ez mode shit

Hmm.
>>
>>340470164

Have you ever traveled, looked at your city's map, or even driven before?
>>
>>340471642
The main problem with one-way streets is service vehicles (firetrucks, police) taking a long-ass time to respond to emergencies.
>>
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>>340471701
This thing?
>>
>>340469884
Fuck you, I've lived for 20 years in non numbered streets and non grids city. Streets don't make fucking sense and you cannot just go to a new place.
>>
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Remember early CS when Death Seasons were a thing? That was the creepiest part of the game until it was figured.
>>
>>340471642
Yep. That was kind of the point, though. I wanted an excuse to build an intersection that would actually need all the Z-axis road building capability.

IMO, Making perfect little cities with perfect little systems is boring. It's more fun to make broken systems and figure out how to make them work.
>>
>>340470232
that's some next level autism right there
>>
>>340471914
>creepy

nope, just annoying.
>>
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>download a slums theme
>try to build a favela on a mountainside
>it's no use, my city is too damned educated

even with like only half the elementary school capacity for my population I can't breed dumb enough people for industry grunt jobs
>>
>>340471747
>they will be fine
not if you don't plant some trees or environmental friendly shit to contain the pollution
i had a whole district get sick and die because i build the industrial area near there
>>
>>340470232
settlers of catan
>>
>>340470461
is your only objective pure chaos?
>>
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>>340471129
There can be nice ones.
>>
>>340472048

Use this.

https://steamcommunity.com/sharedfiles/filedetails/?id=506982407
>>
>>340468806
Imagine how many jumpers there would be if this was a real place.
>>
>>340472070
>planting trees

So it could look like more shit? All the trees end up dying.
>>
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PLANES AREN'T LANDING

HELP
>>
>>340472278
that's my favourite bug
>>
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>>340472278
Invest in maritime transportation.

I mean, what could go wrong?
>>
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I enjoy making theme maps, like this New England-style city, for one.
Decorating with props is lots of fun.
>>
>>340469992
thats because its all two lane roads, with no break down lanes or anything. it was planned out before skyscrapers were invented.
>>
>>340472278
ah yes planes man made vultures
>>
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If you've just picked this up, heres how to make nice, perfect circles.
>>
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These screens are a pain to get under filesize, though.
>>
>>340472278
>the planes are looking for a pray
>>
>>340469542
>Have to wake up 3 hours early every morning and leave the house by 3am in order to get to work by 6 because of the traffic getting out of the neighborhood.

Sounds like working at a Naval base.
>>
>>340472554
the snow thing us real fucking comfy
>>
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>>340472546
>not actually a perfect circle
Reeeeee
>>
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>>340471564
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
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Man, I haven't played this game in a while, I really should get back to it.
>>
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Are boats still hilariously fucked?
>>
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What does /v/ think of my city-in-progress? I'm trying to build it around nature reserves
>>
>>340467072
man you could get lost on that thing and die of old age before you make it out
>>
>>340462452
>it's got absolutely nothing to do with the fact that grids are extremely inefficient for dense traffic
Are you retarded? Grids are much more efficient and easier to navigate instead of some shit like Boston.
>>
>>340471564
>drive through the middle of this
>suddenly get a flat tire
>get eaten by giant highway spider
>>
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Snow + Night = Comfy
>>
>>340472794
Never programmed what would happen if two boats collide. For short, no collision effect.
>>
>>340472770
>>340472669
looks like new york kinda
>>
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One can never have enough bridges.
Trading posts, fishing docs and lots of bridges look really great when making a river town in Banished.
>>
>>340472795
I think your city needs to enforce some sort of boat / ship operating license policies. Other than that, pretty good man.
>>
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>>340472921
Thanks
>>
>>340467375
Buh? It's not even that complicated
What a bunch of bull.
>>
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Now for another picdump
>>
>>340466707

That's a turntable for steam locomotives you fucking idiot
>>
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>>
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>>
>>340472853
Wheels are the best for traffic. Unless you fuck up like Atlanta did and run out of room for an inner city loop.
>>
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>>
>>340472794
I think they've fixed them a while back.
>>
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>>
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>>
>>340472795
You need to put up some proper seawalls along the river, so the wake from all the ship traffic won't ruin the beaches over the years
>>
>>340470461
The guy who made spaghetii junction killed himself.
Just putting that out there.
>>
>>340472967
banished is real comfy game but every time i get a stable village a tornado shows up
>>
>>340473721
Good
>>
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>>
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Guys I built another bridge.
What do you think?
>>
>>340471058
Those on and off ramps/lanes look too short and are too sharp in my eyes, does it really handle anything but low traffic well?
>>
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Making smooth interchanges is oddly soothing.
>>
>>340472853
I've read that in a perfect simulation grids are the best way for heavy traffic, so if we had self driving cars on the same network it'd work fine with very little congestion, but in the real world grids usually lead to traffic jams
>>
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>>
>>340467792
>that dark coastline

fucking disgusting
>>
>>340471339
that's terrifying, i wouldn't know what to do
>>
>>340472146

I actually never really understood why the pedestrian walking level wasn't on the 2nd floor in urban areas so they don't have to deal with road crossings etc with cars.
>>
>>340473696
Will it really do that in-game?
>>
>>340471339
>>340474218

https://www.youtube.com/watch?v=D22BOOGbpFM
>>
>>340473958
Those must be some pretty exciting woods back there to need such a big highway for access.
>>
>>340474290
Nah, although I wish there was a city builder that advanced I'd love to play something like that.
>>
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>>340474348
It became a major ore/oil extraction zone.
>>
>>340474210
>implying it can be lit up.

How retarded are you?
>>
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Snowdin 08.jpg
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>>
>>340472278
>detroit
found your problem.
Thread replies: 255
Thread images: 102

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