[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
ITT: Fix the horror genre
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 205
Thread images: 43
ITT: Fix the horror genre
>>
What's wrong with it?
>>
Get Junji Ito make a horror game
>>
I was going to get high outside and I noticed something when I did.

Is there a horror game that forces you into situations where a cigarette lighter is your only light? And the faster you move it, the more likely it'll go out from the wind. If not, this could be a fun mechanic. You'll of course find lighter fluid/other lighters, and in tense situations you would be able to see your hand shivering making it more difficult to reignite your lighter. Hmm, maybe this would be a good VR idea?
>>
File: file.png (1 MB, 1024x693) Image search: [Google]
file.png
1 MB, 1024x693
make another one
>>
They literally need to be more offensive, or repulsive.
>>
>>340364098
>le Max Headroom so scary
It's not that spooky at all, unless you think static sound and bad television connections are scary.
>>
>>340364098
>Make the player vulnerable at all times
>Make the story and events actually scary on more levels than one
>Remove all familiarity and enviroments that feel safe
>Have a good buildup and payoff
>Comedy and quips are only FUCKING NEVER

The rest is up to you
>>
>>340364889
this
>>
Less jumpscares and screaming. More development leading to a psychological fear being manifested through a characters outward actions or seeing things inside the mind of a demented person.
>>
>>340364617

Better with a book of matches.
>>
File: SoSpooky.gif (320 KB, 215x194) Image search: [Google]
SoSpooky.gif
320 KB, 215x194
>>340364098
Encourage more variety: We have place for the current first person pseudo-stealth horror games, third-person action-influenced games, old school fixed camera "pure" survival horror, and whatever weird offshoots you can think of.
>>
The best type of fear is the fear of something that isn't there.
>>
>>340364889
boring
>>
>>340365939
your boring
>>
Stop trying to emulate RE4 because it was never fucking good.

Stop putting fucking QTEs for everything. Immersion is EVERYTHING in a horror game, and if a giant A button pops up with the text saying SMASH A TO NOT DIE, it absolutely removes any sense of fear. It's shit.
>>
>still no horror game where you play as a cop and track down serial killers in california and nevada

condemned doesn't count but its close
>>
How do we fix dying in horror games?

It seems like games get noticeably less scary after a one or a few deaths (notably Amnesia:TDD)
>>
File: 1458521839153.jpg (87 KB, 500x600) Image search: [Google]
1458521839153.jpg
87 KB, 500x600
you need real writers who have something legitimate to express about life and death
no good horror comes before that
>>
>>340366242
Like that one twin peaks rip off? I forgot what its called...
>>
>>340367263
I haven't the faintest idea, Zach
>>
>>340366242
I want something where you have to explore an abandoned megamall that's been taken over by cults

F.E.A.R. is kind of pretty much what I wanted with that though
>>
>>340367104

You don't make the player worry about his character, you make the player worry about his character's friends.
>>
End survival horror. Calling it horror to begin with was a mistake. The games make you feel panic or anxiety, not horror. More games like Layers of Fear or STASIS, where the events of the game are actually horrifying and unsettling, not just OMG I GOT SPOOK SMASH DAT LIKE BUTT
>>
File: nscm-7.jpg (213 KB, 1086x727) Image search: [Google]
nscm-7.jpg
213 KB, 1086x727
>>340367516
This could actually work
>>
>>340366048

>Stop trying to emulate RE4 because it was never fucking good.

In story, no. It was a disaster. But if you thought RE1-3 had a good story, I question your taste anyway.

In combat, it was pretty fucking good. Still the best third person shooter I have played and the weapon customization was one of the best as well. Only thing that holds it back is the QTEs (and the Ashley missions).
>>
>>340364889
I'm hoping the sequel is a homage to Aliens as much as the first one was to original movie.
>>
File: 1452226326939.jpg (39 KB, 470x365) Image search: [Google]
1452226326939.jpg
39 KB, 470x365
>>340367516
Shit, I see potential in that
>>
>>340367516

How about just a game where you explore a huge empty mall. Or even extend that to be a large futuristic biodome where everyone but the main character has evacuated. And over time, the main character begins forming visions and sounds to counter the loneliness. And eventually, starts to go mad.

This would work better as an adventure game like Myst however. Since it would have no combat.
>>
>>340364319
No thanks, a retarded game with the budget of disaster report made by the one nip who cant draw more than 1 face and its no able to write an ending...
>>
>>340368080

Story isn't my problem with RE4, everything is.

>linear
>having a fucking store at all
>borderline no puzzles, borderline no exploration
>fucking QTEs everywhere

A survival horror game doesn't need good combat, and focusing so much on it is a huge waste of time. RE4 is an action game with a light horror theme, not a horror game.
>>
>>340368373
First person adventure games are the perfect genre for horror, but they should be games like that don't have enemies and hiding. That shit's for the birds. Horror should be horrifying. If the most you can come up with is "startling", you don't get to call your game horror.
>>
>>340365231
>tfw only jumpscares actually work on me
what you mentioned doesn't even phase me
I don't know why.
>>
File: 1384155817255.png (36 KB, 240x329) Image search: [Google]
1384155817255.png
36 KB, 240x329
>>340367808
Have you seen Dan Bell's abandoned mall videos?
https://www.youtube.com/watch?v=I43pxV35MbY

The ones with abandoned stuff that's noticeably dated to the 1970s or such are extremely fascinating to me. F.E.A.R. had a bit of that in some sections.
>mfw finding a fucking horse carriage deep in a section of the cities' underground that looks to be from the 1930's I goddamn love environmental shit like this.
>>
>>340368373
>How about just a game where you explore a huge empty mall. Or even extend that to be a large futuristic biodome where everyone but the main character has evacuated. And over time, the main character begins forming visions and sounds to counter the loneliness. And eventually, starts to go mad.
https://www.youtube.com/watch?v=2lWAA2LT4Ss

is this close enough
>>
File: 1409424666728.jpg (18 KB, 400x240) Image search: [Google]
1409424666728.jpg
18 KB, 400x240
>>340364098
less youtuber bait and more psychological horror

>>340364319
also this
>>
Let the genre die in general.
>>
Sound Design > Atmosphere >>>>>>>>> Everything Else
>>
File: 1465184180426.png (628 KB, 1029x763) Image search: [Google]
1465184180426.png
628 KB, 1029x763
heavy shadows and gamebryo facegen
>>
I've read a lot of horror novels and short stories and the one thing that games don't get right is the feeling of unease and dread that comes when a well crafted horror story unfolds. Effective horror stories don't have skeletons popping out and monsters chasing the protagonist. "Horror" games assume the worst thing possible is for the character to die and that's not the way effective horror is written. That's goosebumps choose-your-own-adventure level horror.
>>
>>340368636

>linear
Depending on your definition, all RE games are linear. The first game lets you explore a mansion yes. But you really only have a couple places you can go at a time, until you unlock the next area (through story or a puzzle).

>having a fucking store at all
Almost everyone liked that. Either because it gave you upgrades, removed the 'no more ammo so you have to restart game' issue or just because the merchant was quirky and funny.

Too bad you didn't.

>borderline no puzzles, borderline no exploration
RE4 did have puzzles. And I actually think less puzzles and more focus on combat helped RE. The puzzles in RE1 and 2 were the worst part of the game for me.

You can also say the whole game is exploration. Just not free roaming.

>fucking QTEs everywhere
That's a legitimate issue that I don't think anyone liked. And the one thing that keeps the game from being top tier.
>>
>>340364098
Game where you start with a cellphone, and must guide yourself using the light of its screen. On the messages there is only one message with a number on it. You call that number, and you can hear the other cellphone far away.

You must keep the screen on to see in the dark, but at the same time you gotta be fast to not run out of battery. Once you find the second cellphone, you also find a charger. While one cell is left recharging, you must use the other to cover ground, finding more cellphones with messages, and thus allowing you to cover even more ground (multiple phones = longer battery time).

Something follows you in the dark, and is attracted by the sounds the cells make. Many times you'll be saved by calling a cell in the distance, forcing the thing to go after it. Other times you'll die by receiving a surprise message, attracting the thing to you.
>>
>>340368770
Because you don't understand what horror is.
Good horror doesn't startle you and make you fall out of your chair for an epic fail youtube viral hit. Good horror gives you goosebumps, not heart palpitations.
>>
>>340369614
There's more to this idea (much more, in fact), but I don't want to give all here on /v/.
>>
File: ezgif-1287657713.gif (3 MB, 800x600) Image search: [Google]
ezgif-1287657713.gif
3 MB, 800x600
good old jumpscares still do it for me, not every game must be psychological horror
>>
>>340367516
YOU
ARE
HERE
I am here
>>
File: 1366671944908.gif (281 KB, 250x250) Image search: [Google]
1366671944908.gif
281 KB, 250x250
>>340370009
fuck off
>>
>>340369334

"Depending on your definition," all games are linear because they have a start and end. RE4 gives you a bunch of tiny areas to fuck around in until you find the way out, vs. the other games which give you a big area to look around in.

The people who like the store are the exact fucking problem with survival horror. There's no sense of needing to conserve supplies, which is a key element of survival horror. If you can just buy whatever you need, what's the fucking point?

Again, RE4 is an action game, not a horror game, and because other horror franchises tried to emulate what made it "good," the genre become "action with horror themes" instead of horror.

>e-everybody liked x! that means it was good!

That's all your post really boils down to.
>>
What's the hit the water hit the water hit the water of videogames?

https://www.youtube.com/watch?v=0e6sfiylUGY
>>
File: 1463961313339.gif (182 KB, 226x224) Image search: [Google]
1463961313339.gif
182 KB, 226x224
Weird intimidating shit that just happens and there's no immediate reason for it, and you have no idea if anything else is going to happen relating to it.

It's as simple as something ugly watching you from the other side of a long hallway, and then not being there later.
>>
File: 1458114325981.jpg (48 KB, 577x629) Image search: [Google]
1458114325981.jpg
48 KB, 577x629
>>340370009
I was not prepared

with jumpscares though, I very much prefer when it's something in the darkness that you suddenly notice, rather than something jumping at you

feels much more natural, even gets me sometimes in games with combat in them
>>
>>340365030

https://www.youtube.com/watch?v=raKSst7E-5s
>>
File: 2342432.jpg (666 KB, 1600x800) Image search: [Google]
2342432.jpg
666 KB, 1600x800
Speaking of horror, are there any good lovecraftian style games that are genuinely scary? Stuff like Bloodborne and Darkest Dungeon are neat, but they aren't really scary.
>>
>>340365290
Hard Mode
>>
I feel like a good story is really integral to good horror, something where you uncover pieces of it as you go along, but without it being overt and in your face.
>>
>>340364098
Make your player's character a vampire.
And then shove him into a haunted house.
>>
>>340364098
Add 666 and this https://www.youtube.com/watch?v=T55ArHjeR1c
>>
>>340364319
arent all his endings unsatisfying as fuck
>>
RE4's Ashley's segments were good and a nice change of pace.

I wish they had another one on the island where we dodge Regenerators, that would've completed the game
>>
>>340370009
>jump scares
cheapest tactic there is
easy youtube money to
its everything wrong with the genre today
>>
File: 1403413242443.gif (142 KB, 500x375) Image search: [Google]
1403413242443.gif
142 KB, 500x375
>>340370009
>good old jumpscares
why do I never read posts before looking at the pictures
>>
>>340370809
Dark Corners of the Earth and Darkness Within
>>
>>340365154
>Remove all familiarity and enviroments that feel safe
disagree with this one.

I like the way Amnesia did it, you get nice day-lit puzzles with no enemies every now and then. It helps for doing longer sits because you're not just on the edge the whole time, and also it inspires a sense of dread because you have to go back inside.
>>
>>340371602
>It helps for doing longer sits because you're not just on the edge the whole time

You had me thinking it'd be interesting to see a modern horror game take inspiration from Old-School doom in terms of pacing.

In Doom you're just dropped into a level and told to figure it out,you're always on edge since enemies can be around every corner, but Doom is an action game, I wonder how this would work in a modern horror environment where all you know what you have to do is survive to the next level
>>
File: The_Cat_Lady_video_game_poster.png (836 KB, 1150x1066) Image search: [Google]
The_Cat_Lady_video_game_poster.png
836 KB, 1150x1066
We need more story heavy horror games. Make more games with really fucked up twisted stories like The Cat Lady.
>>
File: Condemned.jpg (15 KB, 256x342) Image search: [Google]
Condemned.jpg
15 KB, 256x342
More bum fights. Hide and seek games can go fuck themselves.
>>
>>340371901
>you have to make split-second decisions
>but multiple paths and optional objectives
>your half-baked decisions can have unforeseen consequences

I could get into that.
>>
>>340368202
There's been more than enough Aliens wankery over the decades, please let me have my Alien series
>>
>>340372094
>tfw let cancer lady shoot the final boss
I figured I was destined to die anyway so might as well go out with a bang.

Suck my dick Queen of Worms.
>>
Horror games nowadays start out nice but then they throw a bunch of weapons at you, and somehow the MC knows how to shoot every gun like a Navy SEAL.

If you're going to add weapons it shouldn't be a fucking arsenal that suits an entire unit. Let players feel vulnerable and cautious of their surroundings.

Also, fuck jumpscares. That's such a cheap tactic that'll get most people. Make people feel like they're being watched, followed, hunted etc. It doesn't even have to be a monster or ghost chasing them. How about pure isolation, claustrophobic situations. Play with the players minds and make them fear going outside.
>>
>>340364098
>go back to the past
>kill Konami
>save Silent Hills
>save the world
>>
Make a horror version of Dark Souls. Make enemies hard. Fearing enemies is important. If anyone played Dead Space on normal vs hard there is a HUGE difference in how scary the later is just because the enemies are more of a threat.
>>
>>340372401
Horror games shouldn't even have enemies, not even invincible ones like Amnesia. Once you die a couple times, they aren't scary any more.
>>
File: fourteen-1629470.jpg (549 KB, 1200x882) Image search: [Google]
fourteen-1629470.jpg
549 KB, 1200x882
>>340364319
>Junji Ito
Kazuo Umezu is better.
>>
>>340372821
yes gone home was the greatest game ever made
>>
game is about a world overrun with black bulls, you're the last surviving white male, you must cuck the bulls somehow. working name is
>uncuckable
louis c.k as the final boss, CIA is your guide.
>>
More jump scares.
>>
File: 4zCcE6T.png (214 KB, 680x592) Image search: [Google]
4zCcE6T.png
214 KB, 680x592
>>340373151
>>
>>340372981
Edgar Allan Poe never wrote a story about space marines blasting aliens. Just saying.
>>
>>340364889
I'm sayin bruhhhhh
>>
File: crushing feel.jpg (23 KB, 600x238) Image search: [Google]
crushing feel.jpg
23 KB, 600x238
>>340372181
>More bum fights.

RIP Kimbo
>>
File: Ggyyfi.jpg (31 KB, 498x516) Image search: [Google]
Ggyyfi.jpg
31 KB, 498x516
First person (co-op?) survival horror where you play as a government agent who investigates paranormal phenomena

basically X files the video game, but with actual investigative work being part of the game. You find documents and remains of people and have to piece together what happened in each case all while surviving assaults from the various entities that are behind each case.

topics could range from something as simple as a haunting to alien abduction, skin walkers, and demons
>>
Honestly there is no way to fit it because whatever the new way of making them will be memed to death
>le jump scare
Will turn into
>Le super tense all the time
Or whatever it is
>>
>>340373719
>He clicked on DonutMan
>>
>>340373695
A real X-Files game that captures the spirit of the show would be fucking baller.
I remember there being a really shitty one on PS1 that my cousin had.
>>
File: 1427454006611.jpg (281 KB, 1347x762) Image search: [Google]
1427454006611.jpg
281 KB, 1347x762
>>340373719
That's not funny, anon.

You're kidding, r-right?
>>
>>340373884
hey can my post get deleted too?
>>
>>340373719
>Mods deleted his post

WHAT
>>
>>340374137
He's just trying to make you paranoid, Anon.
There is nothing to be scared
>>
>>340368080
your edge is going to cut someone, maybe even your self
>>
>>340373891
>>340374137
>>340374313
>>340374328
What did he post?
>>
>>340374313
SHUT IT DOWN
>>
>>340371901
Probably not that good unless the spooks are really good, and if they are, you might aswell build a good story around it at that point.
Something like the first Slenderman, and that wasnt so great exactly because all you knew is that you had to do objective X to win
>>
>>340374328
Right.
>>
>>340374490
something about being a homosexual
>>
File: clenching1.jpg (48 KB, 800x505) Image search: [Google]
clenching1.jpg
48 KB, 800x505
>>340374626
>>
>>340370284
This, if you actually think re4 was a good installment in the series you're probably a casual gamer at best.

Also niggers need to realize re4 had tank controls, you just saw over leons shoulder... as for puzzles, the puzzles were effectively made in the first few games so that middle schoolers could do them, re4 puzzles were for down syndrome children

Also re4 was as linear as final fantasy 13. re1-3 were as free roaming as final fantasy 7 or 8 (just random comparisons) because in re4 or 13 you went in one fucking direction with nothing to check/do besides getting to that checkpoint, same for 7/8 and 1-3 you COULD go look around and find some small things to actually do that wasn't for the story, but ultimately you had to get to the checkpoint, but you still ahd those small things that could be done. Which as I digress was non existent in re4
>>
File: 3870761-2704535117-I+lov.jpg (27 KB, 700x526) Image search: [Google]
3870761-2704535117-I+lov.jpg
27 KB, 700x526
>>340374626
WHAT THE FUCKKKKKKK
>>
>>340375097
You guys make a mistake in thinking RE4 is a horror game

Its one of the greatest action games of all time
>>
>>340373510
no but they generally had a thread involved
>>
>>340374626
GOD DAMNIT

NOT THIS COMPUTER TOO
>>
>>340371115
Thanks, now I'm installing it again.
>>
>>340375218
It's about as horrifying as any other video game where enemies are 'scary' to a degree because they can kill you and make you reset
>>
>>340375354
No there wasn't. Just looking at the pleb tier stuff:
The Tell-Tale Heart, The Raven, The Premature Burial, The Black Cat, The Cask of Amontillado, The Pit and the Pendulum, The Masque of the Red Death, The Fall of the House of Usher

No "threats", just mystery and imagination.
>>
>>340373695
>co-op?
fuck no
>>
File: 1464647086826.png (34 KB, 203x149) Image search: [Google]
1464647086826.png
34 KB, 203x149
>>340374626
>>
File: received_10153448617020870.jpg (25 KB, 492x490) Image search: [Google]
received_10153448617020870.jpg
25 KB, 492x490
>>340374626
>.gif
Not in this thread anon
>>
File: Receiver.png (455 KB, 640x640) Image search: [Google]
Receiver.png
455 KB, 640x640
Psychological horror with gun mechanics from pic related.
>>
>>340364319
We almost did have a game with him at least being on the team, that is until Konami became what it is
>>
Cut out the audiodiaries.

Written notes only, and keep them pertinent, don't clutter the game up with 3 dozen 'OMG THESE CHARACTERS WERE SO CUTE AND THEY'RE SO DEAD WE FOUND THEIR CORPSES RIP IN PIECE'
>>
>>340376105
Audiologs are the more practical option, plus they can be super good if done right.

Just look at Peragus from Kotor 2
>>
>>340369332
yeah given that its a game it needs to feel like theres more at stake since death is something you can easily bounce back from
>>
>>340376243
>having some stuttering retard gulping and mumbling over the gameplay

Ruins immersion.
>>
>>340364098
Let's take it one step at a time.

How do we fix "zombies" ?
>>
File: 1460048057591.jpg (81 KB, 600x593) Image search: [Google]
1460048057591.jpg
81 KB, 600x593
>>340364098
lovecraftian is purest form of horror without jump scare
>>
>>340376459
just like a choose-your-own-adventure. It's not actually scary since you can just go back and choose the "right" choice. Like, a game with enemies you are avoiding or fighting. Dying just means you have to do go back and do it the right way this time.
>>
>>340364889
It will never happen, the game sold 2 million uints and Sega still wasn't happy with the sales
>>
>>340375989
Really any game with gun mechanics like that would be great. It's too bad the whole thing is just a tech demo where you shoot robots of all things.
>>
>>340376632
you can easily just stop and listen to it
>>
>>340376635
By stopping the dying trend.
If anyone wants to do anything post-apocalyptic, please avoid nuclear or zombies. Even aliens would be more unique since most is about the war conflict and not set in a world won by the aliens.
>>
Dead by Daylight
>>
>>340377034
Reading is faster, doesn't interrupt the music, and heightens the feeling of isolation.
>>
>>340377034
Then why not read a text and get the information faster? You either walk around with some voice in your head or stand still staring into space while listening.
>>
>>340369332
Just have horror games with dark souls-like penalties for death
>>
File: America Sings.png (343 KB, 640x479) Image search: [Google]
America Sings.png
343 KB, 640x479
I know FNaF isn't an actual horror game, but remember when the first game came out and everyone was scared shitless? Remember when Scott gave up and stopped trying to make his early '80s-era Chuck E. Cheese animatronics look like actual early '80s-era Chuck E. Cheese animatronics, and thus the series stopped being scary? You know what, Scott? Fuck that shit. The series would be so much more fucking scary if you weren't going against fucking Hollywood movie monsters. Make them look like THIS shit for a change:
>http://i.imgur.com/CoeXGes.gifv
>http://i.imgur.com/1nwtgmf.gifv
It would also be cool to have an authentic "early video camera" filter, like pic related, and audio that falls under the same category, like this: https://www.youtube.com/watch?v=iDVcHVm4U4w
>>
File: b30.jpg (72 KB, 800x600) Image search: [Google]
b30.jpg
72 KB, 800x600
>>340375853
There was this old PC adventure game called The Dark Eye. It was basically several vignettes based on Poe stories presented in claymation FMV.
This shit will give you more nightmares than every Resident Evil and Dead Space combined. I just wish it was easier to get running on a modern rig (it requires fucking Quicktime)
>>
>>340377034
no
>>
File: 1377914084216.png (253 KB, 679x632) Image search: [Google]
1377914084216.png
253 KB, 679x632
>>340377531
>Quicktime
>>
>>340374626
What the hell is it?
>>
>>340377464
Feeling anxious because you have to play carefully to avoid an inconvenient/annoying death-replay cycle is not effective horror.
>>
File: 1465097260713.gif (3 MB, 335x197) Image search: [Google]
1465097260713.gif
3 MB, 335x197
There is no fixing it

The games that don't get big Youtubers "EPIC REACTIONS XD" from Jumpscares won't get any attention
>>
>>340377764
I'm not sure, but saving it, changing .gif to .exe and double clicking it probably won't do anything. It's only 41KB.
>>
>>340377490
>remember when the first game came out and everyone was scared shitless?

No.

It was always either

>MUH LORE

or

>MUH FURRY SHIT
>>
at this point I'd be happy to have a game that had no jumpscares and just mild disturbed or disgusted me.

make it a carnival of 'wow, this is fucked up shit...i need to see more...of god why I am still watchign this..."
>>
Anyone got the required viewing pasta that is always posted in these threads?
>>
>>340378071
That's the way Sanitarium made me feel.
>>
>>340364098
The Max Headroom hijack wasn't scary. It was funny as hell, and actually pretty impressive that they never got caught.
>>
there are two problems in my mind a 'fixed game' would have to stay away from

Jumpscares,

and trying to have a huge 'twist'. like in Silent Hill 2. Even the silent hill series cant redo that big twist, even though it tried...and tried, and tried.
>>
>>340378232
The most unsettling thing about it is his earnest use of the word "nerds".
>>
>>340364098
Many people have said it, and one of the most powerful things about horror, is a sense of mystery. The problem with horror games today, is that a guy can get into the code, see whatever is inside the game, leak all the monsters, secrets and surprises and basically ruin the game just to be the first guy on reddit/4chan to show the goods. Basically, internet fame seekers ruin it.
>>
>>340378232

it wasnt a hijack, it was a tv show/gimmick
>>
>>340364098

Make it fun.

Catch the player off guard in terms of gameplay

Strange atmospheres

Dangerous enemies that are difficult to "study"
>>
An overwhelming amount of horror media, not just in vidya, I feel have lackluster endings. It either feels unsatisfactory or tries too hard. Any anions have good examples of how to end horror correctly?
>>
>>340378027
>no
Where the flying fuck were you in those early days? Even on /v/, I saw countless people saying they couldn't even sleep.
>>
>>340369618
>lol you need to understand horror if you want to enjoy it, you disgusting plebian
Ugh, elitism over videogames is the worst.
>>
>>340378471
>AND LIGHTNING KILLED EVERYONE THE END
>>
>>340378471
Story ends by starting from the beginning and going on a endless loop
>>
>>340378505
Understanding what defines a genre is important to appreciating the genre or looking for ways to "improve" it. Turning the horror genre into zombie/alien themed action/adventure games is not "fixing" the genre. It's moving further away from the actual aim of the genre.
>>
>No jump scares
They're shitty and everyone is sick of them.

>Visible threats with maneuverability.
No more slow clunky creatures. Make it something that will chase you and not stop until you're dead or manage to get away. You'll really feel afraid you you encounter more than one.

>Ambiance.
Nothing cliche like old hospitals or sewers. What about a residential neighborhood or something like a museum after closing.

>Randomization
Games generally being the same on multiple playthroughs makes players familiar with what to expect. Have an encounter that would probably never happen in one players first playthough would keep them wanting to see what else is different.

>Make the player character not helpless
Everyone doesn't need to be a combat expert but make it so that they'd at least logically try to protect themselves. If they find a gun, they could be bad with it and do stuff like hold it incorrectly or struggle to reload or just generally have bad form while using melee.

I would say some forms of various bodily injury to the player would work too but some people might feel like it's too much to manage.
>>
>>340378792
That's how the Dark Tower series ends and people call Stephen King a hack because of it.
>>
>>340378842
That's for developers to understand, not the consumer. You don't need to understand it to enjoy it.
>>
>>340364617
>cigarette lighter
Saw the Game did this
>>
>>340378967
Sppoky scarry skellington jumpscare REACT-a-thons might be your cup of tea, but they aren't actual horror.
>>
>>340364889
No. That wasn't scary at all because I knew exactly what the monster was. During he whole beginning with the build up I was thinking "I really wish this wasn't an aliens game, then this would be tense". But how can you be scared or tense when the monster is as well known and milked as fucking start wars? I ned ambiguity in my horror, the unknown is what is scary.
>>
>>340378471
Have the ending be melancholy, if it wraps everything up too nice and neatly it removes the horror, and if the story arbitrarily puts it in worst case-scenario it's too over the top silly. By going a melancholic route, sense of dread is kept.
Good example would be SOMA, if they didn't show what's happening inside the ARK.
>>
>>340364319
I dont think I could handle the fuckery that guy could muster.
>>
>>340379146
God damn it, you're just like that mangina feminist I talked with earlier. I present to him an argument, what does he says? he insults me.

You're exactly the same as that douche, douchebag.
>>
File: intense sweating.png (24 KB, 223x296) Image search: [Google]
intense sweating.png
24 KB, 223x296
>>340367516
That actually sounds fucking amazing. I'm a huge cultfag when it comes to horror.

And for the love of god

PLEASE LET THERE BE COMBAT. JUST BECAUSE YOU CANT FIGHT BACK DOES NOT MAKE IT MORE SCARY, I'M SICK AND FUCKING TIRED OF PLAYING A BORING GAME OF HIDE AND SEEK.

We need more shit like Condemned, not Amnesia.
>>
Go back in time and prevent Silent Hills from being cancelled.
Done
>>
File: magic.png (257 KB, 523x389) Image search: [Google]
magic.png
257 KB, 523x389
>>340364098
wanna see something scary /v/?
>>
>>340379465
How would I prevent it from being cancelled?
>>
File: image.jpg (163 KB, 800x800) Image search: [Google]
image.jpg
163 KB, 800x800
>>340379662
please don't...
>>
>>340379721
Do we even actually know WHY it was cancelled in the first place?
>>
>>340379891
Because Konami is insane.
>>
>>340379891
Kojima was fired
>>
>>340379891
Too high budget for Konami's shift in focus to mobile and pachinko. Literally that's it. Kojima being on board may or may have anything to do with this, but the most clear and obvious answer is that Konami is out of the big games market
>>
>>340380002
Since when as severing ties with a game director caused the entire project to be scrapped? Don't projects change hands all the time?
>>
>>340379891
Konami and Kojima's relationship soured for whatever reason, and I guess Konami decided it wouldn't work without him.

Konami in general seems desperate to find an exit from the AAA videogame industry.
>>
>>340380173
well, not all the time, but it happens. It's usually not the best outcome for the project.
DaS2 changed directors, DMC2 did as well.
>>
>>340364098
-Jump scares are fine as long as its executed well. Shit like FNAF, Sophie's curse, WICK and others need to go. Use your environment more.

-remove action shit, no more run and gun, no more bullet spraying, sliding and w/e other trash re6 forced on people. no more AMMO LITERALLY EVERYWHERE. Ammo conservation needs to be a thing, and the michael bay wannabe last action hero type shit needs to go and stay gone.

-bring back true ambience by incorporating good sound design, great lighting, good area design and good modelers.

-the incoming ADHD kids will disagree but story can be very important, or at least explaining the setting. It allows more world immersion. Forcing overly drawn out cinematics though is a BIG nono, fuck off with movie TRASH entirely. A game should explain itself through GAMEplay.

-speaking of setting, the place where the game takes place is important too. One of the many reasons re1 is so loved is that the mansion is timeless. Picking how you lay out your game is extremely important.
>>
File: magic 2.png (291 KB, 480x336) Image search: [Google]
magic 2.png
291 KB, 480x336
>>340379882
fuck you all
>>
>>340370537
>with jumpscares though, I very much prefer when it's something in the darkness that you suddenly notice, rather than something jumping at you
this so much
if you notice startling shit on your own, you get much more creeped out than BAM LOUD NOISE SKELLINGTON POPPED AT YOU
FEAR did this kind of right in few scenes
>>
File: CP0_G1YUEAQL3z8.png (234 KB, 599x688) Image search: [Google]
CP0_G1YUEAQL3z8.png
234 KB, 599x688
>>340364098
Try the Kaidan format in vidya. Different ghost stories in one game. Also more Forbidden Siren games
>>
>>340367516
>>340367808
>>340368918
Have you ever heard of Dixie Square Mall? It was the mall they used in The Blues Brothers, and it opened in 1966 and closed in 1978. It's gone now, unfortunately, but it was abandoned for a fuck of a long time. https://www.youtube.com/watch?v=dDlTHs1sPm0
>>
>>340367516
Like Dead Rising?
>>
>>340380532
That's the thing that bummed me out most about the Ghostbusters game from 2009. The first few missions were investigating unique apparitions, but it eventually turned into every level being about the big bad. A Ghostbusters game where you bust lots of different ghosts with unique backstories and ways of haunting would be cool.
>>
File: Lmbox.jpg (111 KB, 256x355) Image search: [Google]
Lmbox.jpg
111 KB, 256x355
>>340380730
bruh
>>
>>340380730
Pappy Sargassi flooding the hotel and manifesting barnacles and coral and shit all over the place was great.
>>
>>340376635
By not making them mindless.

Also by not making them dead. Someone who is dangerous and a serious threat to your survival, but still alive and semi functional is a much more provocative moral dilemma. Essentially that you know they will be dying soon but not dead yet. Still infectious, but still able to talk and bargain and beg. You can watch them go through the stages of guilt as they make piece with their impending doom. Forcing you to relive it over and over again.

Also force the player to wgittle down their definition of success. Last of us did this very well. You start thinking that you might just save mankind, then you just want to save some people, then you willingly and cheerfully cut and bludgeon your way through old friends to save one person.

There should be scenarios where the happy ending is a much shorter and less satisfying ending, and the true ending should be so genuinely horrible that you wish you could just go back to the happy ending.
>>
>>340380913
Other anon, but I would love for a game with different hauntings unrelated from one another and maybe different gameplay
>>
>>340371208
At the risk of sounding like a pretentious hipster faggot I would say that adds to the horror.
His stories usually deal in unexplained phenomena and often borrow a lot from cosmic horror, giving a concrete answer or a satisfying ending would likely fuck over the stories and at times it isn't even possible.
Take Uzumaki for example, what explanation could you possibly give to the events that transpire in the story? At the end you're shown a huge supernatural spiral city beneath the town but how would you go about explaining that in a satisfying way that wouldn't detract from the mystery that is central to the horror?
>>
>>340371208
yeah but thats why you'd get kojima to help with that. He's awesome at bringing closure to a story/series
>>
File: 1465009936829s.jpg (7 KB, 250x247) Image search: [Google]
1465009936829s.jpg
7 KB, 250x247
>>340364098
Why was the image removed?
>>
>>340378854
That just makes me want to play stalker
>>
>>340381506
yeah great point, I agree
>>
>>340364889
Make a Jurassic Park one
>>
>>340381506
Uzumaki as a plot ended well. Shit like principle post or hot springs just drop everything in the middle of all the tension building. No release or climax
>>
>>340367516
THIS
>big semi-abandoned complex
>people renting flats on the top
>bottom always empty
>at school constantly heard rumours of satanists gathering at midnight in the basement
>>
>>340364098
Go back in time and stop Resident Evil 4 from being called Resident Evil and being framed up as horror.

There. Problem solved.
>>
>>340385294
RE4 wouldn't of happened if REmake sold well.
>>
>>340381592
>He's awesome at bringing closure to a story/series

I take it you haven't played phantom menace?
>>
For one make scares come naturally to the player, the gameplay itself should provide the scares from monster attacks

Second put emphasis or demphasis on combat, if you have combat make it feel awkward or hard without being frustrating so you can't mow down monsters, or don't have weapons but make the gameplay interesting, traps, barricades, environmental interaction not just shitty puzzles
>>
>>340364889
Yes but this time with more horror and less action and make it a different setting because xenomorphs are boring now.
>>
>>340381647
It was just a screenshot of meme headroom memejacking the memevision and spreading memes.
>>
>>340364098
Psychological thriller about a white male and his wife's son's father.
>>
>>340388864
Penetrator: Beasts of Men
>>
File: 4141241421.jpg (9 KB, 480x360) Image search: [Google]
4141241421.jpg
9 KB, 480x360
>>340364098
>Monday
>Steam
>Revoke all games from all users libraries
>Gabe then announces, via a window popup, that Sony now owns the platform
>>
>>340389549
more like predator concrete jungle desu
>>
File: Jazz.gif (885 KB, 500x418) Image search: [Google]
Jazz.gif
885 KB, 500x418
>>340365780
Holy shit this is brilliant. I am just thinking of that fear I had when I was little and lying in bed. I would hide under my blanket thinking it would somehow protect me. How would a game work if the game would constantly make you second guess if you were in danger or if the monster even exists?
>>
post Junji Ito's works
>>
test
>>
Someone show me something scary
>>
>>340371208
It is mostly a few noterious examples standing out.
>>
>>340364098
Return fixed camera and implement more mind fuck elements like SH3 did
>>
>>340390493
I want something like this. The premise is a complete mystery, even the title of the game won't tell you shit about what's in store, and you have to figure out for yourself if there's even a monster at all.

and if there is a monster fucking shoot it
Thread replies: 205
Thread images: 43

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.