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How bad was it again?


Thread replies: 18
Thread images: 3

File: Killing_floor_2_art.jpg (148KB, 460x215px) Image search: [Google] [Yandex] [Bing]
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How bad was it again?
>>
On the scale of badness I'd probably give it a 2 or 3. On a regular grading scale I'd give it a 7 or 8.

Turned out to be quite a good game to my surprise.
>>
>>340325537
Too bad it's fucking dead
>>
File: tripwire-interactive.jpg (203KB, 800x800px) Image search: [Google] [Yandex] [Bing]
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what the fuck happened?
>>
>>340327895
Greed
>>
>>340325132
Mediocre as fuck. It failed tow really wow me, plus they wasted dev time on microtransactions
>>
Early fuckin' access
>>
Stay Tuned!!
>>
>>340325132
tried the early access route but failed to actually update/add new content to their game regularly unlike other early access titles
>>
A solid base with absolutely no content whatsoever. Killing Floor 1 is pretty fun though.
>>
Added in a crate/key economy before even adding all the classes.
>>
basically worse than kf1 in every way with added jew shit and more expensive
>>
>>340326342
is it more dead or less dead than KF1?

I've been itching to play 1 again, but it always lacking in servers.
>>
File: 1449876129881.gif (415KB, 500x291px) Image search: [Google] [Yandex] [Bing]
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>literally 4 months between minor updates
>a whole year wasted on shit no one wants like hats and vs mode
>>
>>340327895
After allowing people to buy into early access, Tripwire decided that instead of adding more perks/maps/guns on regular basis they would instead focus their efforts on adding loot crates and selling keys.
>>
Glad I didn't buy it
>>
>>340325132
It's great
>>
>>340330632
Steamspy says it has roughly double the playerbase. 1400-2200 consecutive players vs 700-950.
Thread replies: 18
Thread images: 3
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