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Yooka-Laylee E3 Trailer
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Yooka-Laylee New Trailer https://youtu.be/e1gxLvbX3Ow

I am hyped as fuck, guys.
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Well, I guess people ain't as hyped as I thought.
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>>340293513
It looks nice, although there's still some work to be done.
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Looking good
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>>340293513
I'm hyped for wherever that industrial area is.
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>>340293956
Oh yeah. You can really notice it when Yooka rolls into a ball. You can notice how he doesn't touch the ground and Laylee.

Still, it looks like fun.
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>>340293513
I'll pirate it for sure
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>It'll probably have car sections by then...

lol
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The graphics are pretty good, but the character design is just horrendously bad.
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>>340294625
>the snake is badly designed
Nah m8, nahhh.
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>>340293513
I like that one of the cups at the end has a Jiggy on it

Also, I really fucking hope the entirety of the game's humor isn't just bashing Nuts & Bolts and Microsoft for shit that was essentially Rare's fault in the first place
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So, what version of the game do you guys think is gonna be the best to play? PC, Xbox, or Playstation?
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>>340296460
PC, like literally every single game
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>>340293513
yooka sounds like hes constantly moaning and i love it more than a gay scalie should
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>>340296652
Oh goddamit. Last think I need is a boner whenever I play this game.
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>>340296652
Reminds me a lot of hot Grunty after she steals Tooty's beauty
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>>340294625
Trousers is beautiful and your life sucks.
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>>340296460
It's probably not going to matter honestly. That being said I'll probably be getting the PS4 version.

>prefer trophies over achievements
>the Wii U is pretty much dead at this point
>pretty sure the PC version will use Steam which I refuse to use
>console version will probably have a physical release at some point

Just preferences.
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>>340293513
>Dat big fat "FUCK YOU MICROSOFT!!!" at the end
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i want to be jacked off with yookas feets
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>>340294625
Trowzer, Laylee and Capital B are pretty good. The rest are shit though, yeah.
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>>340297920
I like the duck. It's so retarded that it loops back around into being great.
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>>340293513
>it has an Energy-Meter of some sort
Already a shit game
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I don't like the voices at all. I imagine the only reason I still like the BK/BT voices now is due to nostalgia.

Aside from that though, looking like the real successor to BK, which is great stuff. Really looking forward to this one.
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>>340293513
Cool. Never been a Banjokazooie fan but this pretty much looks like what everyone wanted from another game. Was that really so hard? I hope those who backed it enjoy it and get their moneys worth.
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>>340293513
Looks like kiddie shit. Get with the times, grandpa.
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>>340293513
>they copied Banjo Kazooie completely, right down to the fucking conversation grunts and dialog boxes and shit

If I were Rare I'd sue them. Its literally a re-skin of B&K, at least it looks like it from this trailer.

Also a chameleon and bat combo is stupid next to bear & bird.
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>>340296556
But literally every single game isn't on PC, and even then, there are games that are objectively better to play on console.
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the trailer is 30FPS but uh the final game will be 60 right?
RIGHT
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>>340298230
Haha really dude? But eggs and feathers were fine right.
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So can we go ahead and add it to the "Kickstarted games that delivered" list?

Theres only like 3 or 4 on it so far.
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>E3 is a week from now
>This will be the 8th time I have watched e3 with /v/
>the last E3 feels like it was just a month ago
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>>340298230
Nothing but the latest health-regen tech will do. Amen.
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>>340298479
Pretty sure there's a few more than that. Not that the ratio is good or anything.
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>>340298448
at least something to collect man
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>>340298445
https://www.youtube.com/watch?v=1SCDDPCLEsE
here's the trailer in 60 fps
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>>340293513
I want to fuck Yooka.
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>>340298576
>>340298479
It needs to be on a separate list of KS games that made large scale grandiose promises, aka AAA KS games. There have been lots of smaller scale successes that delivered exactly what they promised and more, but this is one of the few highly funded games that seems to be on track to deliver.
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>>340298638
phew, thanks anon. got worried there for a sec
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>>340298327
>sue

On what fucking grounds, though?

>you guys a borrowing some of our general overarching design concepts

Then Jak & Daxter and Ratchet & Clank would've been in trouble a long ass time ago.
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>>340298638
>60 fps is exclusive to Europe
Damn region lock
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>>340298589
Yea because games about collecting shit need more shit that you have to stop and collect so you can get back to collecting shit. Platformers should be about the platforming, not collecting things. A resource to limit actions is a good choice in almost any game.

It was a bad mechanic to get you to play longer in Kazooie. Even they knew it which is why in Tooie there is a box of ever ammo/feather/whatever at the entrance of the main hub so that you never really have to collect them.
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>>340298768
you can fuck me
i want to fuck him too
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Yooka-Delaylee
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>>340298909
>falling for the Banjo Kazooie is a platformer and not a collectathon meme

K E K
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>>340298859
Yea it's actually already been established that you can't copyright or trademark game mechanics. You can try to patent them but that's never held up in court.

Bottom line is you can only really protect characters, names, reputation (if someone is intentionally spreading lies) and likeness (to a point).
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>>340299108
You're complaining about them fixing the issue of it being a collectathon. Now you are also implying being a collectathon is a bad thing. So you want it to still be a collectathon which you think are bad?

Go shit post somewhere else.
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>>340298441
>there are games that are objectively better to play on console.

what does that even mean though. You can play PC games on the big screen and controller of your choosing.
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>>340299210
No i think a collectathon is a good thing
A very good thing, which i think was one of the best elements in the B&K series
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I'm hyped but I don't even wanna fuckin think about this game if we're not getting it til 20 fucking 17
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>>340299363
>and controller of your choosing.

Not the Wii U GamePad.

For the time being.

Not saying this is relevant to the discussion. Just sayin'.
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>>340296460
PC and wii u is made in house, xbone and PS4 are outsourced ports
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>>340299363
Sometimes developers are cunts and phone it in for the PC port
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>>340298230
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Are they going to open up pre-orders again to let people get the demo in July?
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>>340297132
>will use steam

http://www.gameskinny.com/nfhgs/yooka-laylee-is-available-drm-free-via-gog

Also I sincerely doubt any of the consoles will have physical. Luckily I opted for the physical PC release.
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>>340298230

This is my only concern.

The energy meter means no Talon Trot exploitation for speedrunning.
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Which one is Yooka and which one is Laylee?
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>>340298230
Die in hell you f0cking faggot
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Why does this game's muic reminds me a lot to banjo kazooie?
Damn, das sum gud music dere.
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>>340297231
You mean Rare/themselves?

They were the ones who changed the direction of the third Banjo game
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>>340299108
>implying it can't be both
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>>340299815
>>340298230
Explain why an energy system is bad. It adds depth by giving the player a platforming 'puzzle' to solve to get from point A to B in a more efficient way.
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>>340294625
I like the character designs of pretty much everyone I've seen in this game, and that's coming from someone who never liked Rare's characters.
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>>340299960
Probably because it's the same composer intentionally doing similar music?
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>>340299742

Reminder that Steam isn't the drm, that's steamworks and its optional. So they could have it drm free on Steam as well if they wanted.
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>>340293513
This looks like something my son might enjoy. Definitely a good children's game. Any other recommendations like this?
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>>340300116
An energy meter restricts the player to their movement. Remember how everyone hated exactly this feature in for example skyward sword? its shit and restricting as hell. But yes sure, if you like to only move fast or do attacks or tricks every 5 minutes, sure
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How come all non-Nintendo 3D platformers are like this? You know, like Skylanders, Disney Infinity, Ratchet and Clank and this, like they just made some colorful environments without a single thought as to how to make the level design unique and interesting?
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>>340293513
The overworld looks very nice but the character movement looks quite wonky honestly. For now you can clearly see they're from an indie game made in Unity.
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>>340300370
But that's what you want, otherwise the game becomes too easy.
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>>340300116
it actually improves speedrunning, forces the player to think of clever ways to get around the... world?

that last shot made it look as if it were just open world and places would probably be ability based sections locked off initially, really cool. back on topic, instead of just rolling around the entire way, now you'll want to instead jump off an enemy onto a platform then go into glide mode.. it'll be more interesting by default
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>>340298230
It's just a streamlined version of eggs and feathers. Instead of having to collect a bunch of different resources that allow you to do lots different tasks, you collect one resource that allows you to do a lot different tasks.
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>>340300116
>implying some mobilegame-tier energy system is good

Enjoy your microtransactions, to recharge the meter you fag
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>>340300620
I know this is just bait but really? Immediate jumping to mobile games when stamina has a been a thing in games for fucking ever? At least put some effort into it
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>>340300608
why not just let them do things infinitely?
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>>340300620
>>340300370
That's kind of what you want. Look at SotC and I am Bread, entire games built around the energy meter that limits your ability
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>>340300620
What an epic reply. Have this (You)
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>>340298445
Do 60 fps even matter in a slow 3d platformer?
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>>340299110
>Yea it's actually already been established that you can't copyright or trademark game mechanics. You can try to patent them but that's never held up in court.

Pretty sure that's false. Namco-Bandai had a lockdown on loading screen minigames for the longest time.
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Wait, Team17 are involved too? That's pretty cool.
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>>340300370

That's exactly the problem.

If we have limits, people will either

>Bypass them
>Call it shit and deal with it
>Realize that "Oh, the bar recharges at <x> rate and we just "Talon Tap" or "Yooka Roll Tap" or whatever they'll come up with as a term to edge out more speed at the cost of less bar usage.

At the least, there's a race against a cloud and you have to Chameleon Rollout to get going. That bar wasn't increasing on checkpoint hit either, so...
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>That jab at Nuts & Bolts
Nice
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>>340300317
Your wife's son?
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>>340301249
...That's not how framerate works
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>>340298305
Why can't more people on /v/ be like you? Come fuck me in the ass right now.
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>>340299363
Yeah, pretty much this >>340299605.

If it's a good port, sure then play it on PC. But the problem is the ports are often botched and need fixing to be playable on the reccomended hardware (Quantum Break for example), or sometimes just outright broken (Arkham Knight).

>>340299605
>Not the Wii U GamePad

Name one game that has truly benefited from that second screen gimmick.

>Not saying this is relevant to the discussion. Just sayin'.

Oh, very well then.
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>>340301286
The question is has there ever been a court ruling about it? It's likely that no one cares to challenge them because from what I know about past rulings these sorts of patents don't hold up unless it involves unique technology like the Kinect.
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>>340301010

>I am bread
>Collect-a-thon with major platforming as a focus. Wide open worlds

>SotC
>Collect-a-thon with major platforming as a focus. Wide open worlds that goes beyond "I RIDE MY HORSE HERE TO CLIMB THIS THING/SCULPTURE TO CLIMB THIS THING!"

As much entertainment as I had with bread, it's still a game that forces you to rush. Speed needs + limitations = nonsense if it goes on for too long. However, levels are somewhat short in I Am Bread, so it's acceptable. The game is a gimmick from the get-go, so it's not as bad.

It'd be kind of shit if you had to play the entirety of Super Mario 64 with bars limiting how often you can jump, dash, long jump, and wall-jump, for example. That has no real place in a platformer.

Slap a bar on the transformations/EXTREME moves that'd break the game (Again, using SM64 as a reference. Flight, Metal, Invis.). Don't make the Trowzer learned moves limited...christ.

on the flip-side, maybe Laylee will call him out on this kind of crap, and we'll all get a laugh.
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>>340301864
>inb4 he says Star Fox Zero
Not him, but I'll say the two Zelda remasters are better with the gamepad.
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>>340294408
Sorry that you dont have money, I hope you will get a job soon :)
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>>340302047
>this guy

Someone who gets it
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I wonder if they actually will include car sections as a minigame. As disappointing as Nuts and Bolts was, it was still a decent game on its own merit. I'm sure they could pull it off.
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>>340301965
Not sure if it ever went to court but I mean, if you have the patent you have the patent, and people who try to infringe on it WILL always lose because once a patent is approved I mean it's game over.
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>>340293513
>E3 trailer
>released before E3
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>>340300013
Pretty sure they were not. They worked on it, but I doubt they are the one who make the choice to remove collecting.
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Glad their working on it a little more.

The floating islands still bother me, the worlds seem small and lacking context. I'd like to see the overworld and where the protagonist would be.

Some of the sound effects seem overly cheezy.

Otherwise i'm pretty hype. I don't expect this be amazing or anything, don't kid yourself; Its still a kickstarter project from a brand new studio (of veterans) on a limited budget.
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>>340302387
Not true. Hundreds of retarded patents get approved. Whether or not it holds up when they sue people is what matters.

Like I said though, it's likely known that they hold this patent. They may have sent out cease and desist orders (which they can do even if their claim is bullshit) and that's why no one bothers especially smaller companies.

Also might be different in different regions. I live in the US.
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doesn't look very interesting to me based on the trailer

looks like it's doing nothing to advance the formula or introduce something new, it's just wallowing in N64 nostalgia
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>>340301767
Most of us leave this board when we "grow up". I still come here for E3 threads for whatever reason, even though I specifically left because of shitflinging platform war bullshit.
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>post YFW you didnt back the yooka laylee scam
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>>340302643
>Whether or not it holds up when they sue people is what matters.

I can't think of an example where it didn't. Not that I'm super knowledgeable on international patent laws or anything. I'm guessing how specific the patent is would be a factor.
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>>340300370
>5 minutes
What. Even in Skyward sword, you ran and then 10 seconds later you could run again.
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>E3 trailers being released a week before E3
>game leaks
Why does this happen every fucking year? I just want to be surprised for once
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>>340302625
Consider spiral mountain.

A small but detailed and vibrant starting area that showed where BK lived, where Grunty lived in relation to each other, and each corner had simple enemies where you could practice basic moves. There were unpassable cliffs on all sides. A player could spend hours just exploring spiral mountain.

I doubt we'll see anything like that in YL. Probably forceed tutorials everywhere.
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I like how the Playtonic logo is basically just the Rare logo with a flask instead of an R.
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>>340303290
>A player could spend hours just exploring spiral mountain.
You'd have to be pretty fucking bored to do that considering you can clear out the entire area in about 10 minutes.
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>>340303017
>Mfw I did back yooka Laylee and didn't back Mighty No 9
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>>340293513
nuts n bolts is still one of my favorite games of all time.
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>>340303290
The equivalent in this game is Shipwreck Creek, which seems grounded based off the trailer and pictures. In the trailer, it's the very first shot and anything with those green and purple wood panels.
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>>340296556
Keep telling that to yourself mustard...
You need to ketchup
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>>340300464
please show an a unique nintendo platformer level design.
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>>340293513
Doesn't look half bad.
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>>340293903
Its been too many years. Most people grew up and started gaming post the PS2 XBOX
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>>340304546
or maybe the best 3d hub-world collectathon platformer came out in 1996 and the genre has been downhill ever sense.
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>>340304546
I grew up playing banjo kazooie but I've matured past getting retardedly excited for things because of muh childhood

it looks like it might be fun but it's nothing special, nothing worth getting hyped about
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>double jump
into the trash it goes
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>>340304913
the 3d mario games have been doing fine but thats it
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>>340296460
Playtonic is personally working on the Wii U and PC versions.

PS4 and Xbone will be outsourced.

Considering the circumstances with Nintendo right now, I think the game will find a considerable audience on Wii U, especially if it gets a retail release. Playtonic even talked about this themselves, how it just feels "right" to play it on Nintendo.
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>>340304987
Banjo had a double jump, it's why you don't gain any altitude when you Fethery Flap as Kazooie solo in Tooie.
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>>340296460
PC obviously, but will probably get it on Xbox
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>>340304987
Banjo Kazooie had double jump too. It was like the most important move in the game.
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>>340301572
My son
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>>340301708
.........How does it work?
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>>340302047
>Slap a bar on the transformations/EXTREME moves that'd break the game (Again, using SM64 as a reference. Flight, Metal, Invis.). Don't make the Trowzer learned moves limited...christ.
I'm pretty sure the only things the bar effects are rolling, flight and some other special moves like the shockwave attack.
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>>340293513

>TEAM17
>25 years of gaming excellence
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>>340306804
FPS makes every experience better, and makes the gameplay better. Even in Turn based RPG, having 60 FPS is better than 30 because it look better and if you have some quick time events or what ever, you want to see all the frames.
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>>340296460
Consideeing Playtonic doesn't give a shit about PS4 and Xbone versions, Wiiu and PC it is!
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>>340307374
>Even in Turn based RPG, having 60 FPS is better than 30 because it look better and if you have some quick time events or what ever, you want to see all the frames.

That's not how animation works anon.
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>>340293903
Youre a day late anon, all the threads were yesterday.
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>>340308309
Yes, it is. You have more frames, and so the animation is less choppy and cleaner to look at.

FPS is how many frames you have in front of you. Less frames = more noticeable jumps between frames.
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>>340307374
I doubt you have a reaction time of 1/60th of a second though. Why would it be important for QTE?
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>>340307374
For fast reflexive gameplay, yeah it helps.

Otherwise for less-"controlled" games like RPG's or turn-based games, it's not fully necessary, and for certain horror games or cutscene-heavy cases, it can help with atmosphere as well.

Although ultimately it's up to the viewer. If you prefer it with everything, so be it.
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>>340294531
>It'll probably have car sections by then. .
Fucking dropped
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>>340309340
It's not hugely important, but it actually make you see the prompt faster

>>340309430
It's not about necessary. Of course FPS is less "important" in Turn based stuff and ect. But a higher FPS is still better. It means better animation, and a better experience.

In racing games and action games, a low FPS makes the game actually literally worse and directly affect the gameplay.

There is no reason to have a low FPS if you can have a high one. None at all.
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>>340309340
By that logic you only need about 4-5 frames a second since the average reaction time is 275 milliseconds
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