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Did anyone actually notice a difference in graphics between the
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Did anyone actually notice a difference in graphics between the PS3 and PS4? It really is getting harder and harder to notice.
>>
graphics could have stopped improving with the gamecube/ps2 era and I would be okay with that
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I also noticed how PS3 is where the no games meme started and it eventually moved to the PS4.

Notice how PS1/2 have Ape Escape trilogy while the other two dont have any AE platformer, i wonder what could this mean.
>>
the PS4 can only handle PS3 games at 60fps, of course there wouldn't be a jump

pc could run ps3 games at 4k 5 years ago
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>>340216020
are you retarded?
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>>340216020
600 looks the best
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You have to be retarded to think there is nothing more to graphics than the amount of polygons objects have.
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>>340216020
Easily noticeable.
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>implying video games exist

A single screen of data at minimum resolution (640x480), is 307,200 pixels. Open up a new picture in MSPaint, set its size to 640x480, fill it with all black, save it, and check its file size. That's 4.01KB.

Now change one pixel to a non-black color and save it again. That's 4.02KB.

Assuming you control that pixel with the arrow keys, and all the game is is moving that pixel in the 640x480 space, that's a total of 307,200 possible locations. 307,200 * 4.02 = 1,234,944KB.

That's 1.2 GIGABYTES.

The average sprite in an NES "game" is supposedly eight pixels tall.

That's OVER NINE GIGABYTES, for a single non-animated sprite moving in a featureless black void.

Of course, there are steps a designer could take to shrink the size of the game, mostly by decreasing the freedom of the moving pixels; still, that all goes to shit when you factor in ANOTHER sprite. This results in what is known as a 'combinatorical explosion' where the number of bytes necessary to hold every position exceeds the number of protons in the local galactic cluster.

Video games will not be possible in practice until computers occupy something other than space and are made of something other than matter.
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>>340217620
This is wise.
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>>340216020
Particle effects and lighting. Seriously. It's getting hard to push higher poly counts without crippling the GPU, but lighting and particle effects are new tricks the current run of console GPUs can handle nicely.
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>>340217620
>>340217963
it also ties into resolution.

a 6000 poly model looks like shit at 4k.

hell it looks like shit at 1080p.
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>>340218256
Particle effects still haven't surpassed Crysis and lighting hasn't improved any outside of EA games for the most part.

GTAV has better lighting than 99% of next-gen games and that came out before these new consoles.
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>>340216391
It means that no one gives a fuck about Ape Escape anymore, sadly. Shame, really; the first game was insanely creative, and the second and third entries really had some good magic going too. More to the point, outside of Nintendo the mascot platformer is a dead franchise.
>>
>>340216020
Daily reminder that this image expresses nothing because the original model was created at 6000 triangles and the 60k is just that with subdivisions, adding no additional detail
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>>340218426
>outside of Nintendo the mascot platformer is a dead franchise.
are you retarded?

ratchet, kratos, master chief, gearsofwar. littlebigplanet
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>>340216020
That 60000 triangle model wasn't modeled by hand. It's just the 6000 triangle model artificially smoothed out
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>>340218405
Infamous SS relied on it pretty heavily, as did Killzone Shadow Fall. I don't have an Xbone, but I'd bet your bottom dollar that the new Halo features some of the lighting and particle effect tricks we saw in those Sony titles. I'm not disagreeing with you, I'm primarily a PC gamer too, but at the launch E3, that was what they were talking about mostly.
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>>340217620
I wish more devs had this mentality
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>>340218426
I only cared about the cute loli cunnies and the spats.
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Yes, current technology hit the wall, at this point only entirely new way of rendering images can bring graphics on the next level, and console devs sure as fuck aren't interested in innovating
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>>340218703
Can you show me an example of particles in KZ? I'm not saying next-gen games don't use new tricks, just saying that last-gen isn't far away.

Black Flag is one of the most impressive games of current memory and it was last-gen too.
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>>340216020
>Wii resolution
>xBox resolution
>PS resolution
>PC resolution

Accurate
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>>340217835

As you get older, you'll eventually learn to keep your "clever" thoughts to yourself
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>>340217620
What am I looking at here?
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>>340216020
>Did anyone actually notice a difference in graphics between the PS3 and PS4? It really is getting harder and harder to notice.
You can't be serious
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>people still post and believe this image
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>>340218642
MC and GoW are First and third-person shooters. LBP is hardly emblematic of the platform, Kratos hasn't had a current gen release, and the remastered R&C didn't do too well to invigorate the film it was promoting. Besides, no one immediately thinks of Ratchet when you ask someone about the PS4, though you may have a point with Halo being emblematic of the platform.
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>>340218981
looks like a ps3 game
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>>340218981
Witcher 2 on Xbox has similar graphics and is better in some ways, like in the use of AO.

Tomb Raider 2013 and Metro is comparable also.
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>>340219125
>looks like a bad nonfactual opinion
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>>340218807
Actually EA did use a new rendering method for Battlefront called "photogrammetry" which involves scanning props n shit for vidya games.
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>>340218938
Rather than using resources to make one model with ten times the triangles that looks slightly better, use the resources to make ten models with 6000 triangles that still look good
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>>340218938
ten 6,000-triangle models as opposed to one 60,000-triangle model, making the case that it'd be smarter to use all the extra processing power to have average-looking gaem with more gaem than a very technically nice-looking gaem with less gaem.
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>>340218816
First thing I could find. They use similar things throughout the game, mostly dust flares and lighting on the space station chapter.
https://www.youtube.com/watch?v=cVTCreOWwzQ
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>>340216020
This image has been debunked years ago
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>>340217835
Can confirm, work for video games. This is our biggest secret.
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>>340218807
Why are you saying silly things on the internet
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>>340219337
>new
Are you fucking kidding me? Oblivion used that.

>>340219482
That's cool.
>>
This comparison makes _zero_ sense. All those extra polygons mean extra vertices which means more normals to use in the calculation of lighting, which means smoother and higher resolution shading.

Whoever made this pictures knows absolutely nothing about 3d rendering.
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>>340219445
>>340219474
Oh I see. Yeah, that would be pretty cool if games did that. Graphics are already good enough.
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>>340216020
Yes, PS3 games look like shit compared to PS4. Sure a good PC will be better especially if you can push 4K, but 1080p with AA is still so much better than 720p or sub-720p without AA as was the standard on the PS3.
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>>340219337
>Actually EA did use a new rendering method for Battlefront called "photogrammetry" which involves scanning props n shit for vidya games

https://www.youtube.com/watch?v=TMYso30L9zI
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>>340219670
It is. There was a lot of meat on the bones of Shadow Fall, so I'm pretty excited for that Horizon: Zero Dawn game. Heard it got pushed back to February of next year, but I can wait.
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>>340219253
>Witcher 2 on Xbox has similar graphics
>720p
>constant tearing
>25fps
>ultra shitty AA
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>>340219337
That's neat. It really shows, especially in the rocks and stuff.
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>>340219892
Resolution and AA isn't graphics you retard.
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Main differences I'm noticing are better lighting and more shit on the screen. Draw distances are usually better too.
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>>340219670
After a google search, I found no results that stated Oblivion used photogrammetry. And by new, I meant new for vidya games, since it hasn't been used by a triple A company for many many years.
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>>340219783
What are you trying to say? None of those two games used photogrammetry
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>>340217620
Someone post the debunk image
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>>340219872
I actually liked Shadowfall. Sure it did not reinvent the wheel in terms of shooters but it had excellent visuals (especially for a launch title) and it was an okay game overall. Definitely not worth buying a PS4 for but if you like console shooters and you can get it for <$20 I'd generally recommend it.
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>>340219337
That isn't rendering, that's asset creation.
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Get your eyes checked, or quit playing bargain bin trash.
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>>340220019
Yes it is retard

Witcher 2 on 360 looks like shit, if you stick around long enough I'll boot it up via Xbone BC and post some screenshots.
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>>340220261
How much of the previous games do I need to know? Or can I get away with a passing understanding of the setting?

I'm kinda keen on Shadow Fall because it looks damn pretty and I've a raging boner for sci-fi shooters.
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i dont wear my glasses when playing vidya so i cant tell
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>>340220359
even if its the same game with same shaders and 3d models. the resolution doesnt chage a damn thing,

is like playing in a bigger tv
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>>340220282
My bad, haven't took 3D Art since first semester college.
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>>340220512
get a load of this guy
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>>340220352
at least jap games run at 15+ fps.

not hentai 3d games obviously. they ar emade to run like shit on every hardware
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>>340220420
You don't need to know anything about the previous games, it takes like like 100 years after the first game if I remember correctly and has little to do with the previous installments.
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>>340220352
To what?
Making super disappointing games like Battlefront, or stuff with shit combat like W3 and UC4
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>>340216020
>Did anyone actually notice a difference in graphics between the PS3 and PS4

The jump to PS4 from PS3 is literally just high res textures and better lighting.

I thought the jump from PS2 to PS3 was weak years ago. This one is even weaker.
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>>340217532
implying there was a gpu in 2010-2011 that could do 4k@30fps minimum
nigga is u srs?
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>>340220512
OH WOW THIS LOOKS JUST LIKE UNCHARTED 4
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I maintain that if graphics had stagnated at a PS2/GC/Xbox level, gaming would be in a much better position than it is today. Anyone that cares about graphics in any way is a cancerous blight on this industry.
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>>340220512
Resolution and AA totally don't matter!

(Let's just ignore the fact that Witcher 2's 360 assets are also complete trash)
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>>340221482
I know you're being sarcastic, but aside from the humans, there is hardly any difference between that and U4.
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These are PS3 games.
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>>340221668
And I'm the one being sarcastic

you're a fucking dumbass
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>>340221807
This is a PS4 game.
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>>340216020
We've pretty much maxed out (within reason) anything that you should care about with respect to geometry and textures. Even going past 4K is pointless now because the differences in resolution don't matter.

What matters now is getting engines to decently render light and make it look pretty, instead of a grey washed out mass.
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>>340221896
Enjoy being BTFO. note how the texture quality is exactly the same. Like I said, aside the humans, it's almost the same.
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>>340221896
They look exactly the same outside of characters!

Also Witcher 2 on 360 has a load screen every 5 seconds. Every single door.
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>>340222206
>hurr let's bring up load times to try and change the argument so I wont be so BTFO
pretty pathetic desu. If you can't win the argument, just stop posting, you only make yourself look like even more of a sperg lord.
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>>340222141
What are you even comparing on the left there?
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>>340221668
Kill yourself
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not in the models, but in the lighting and textures maybe
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>>340222494
See >>340222141 and cry your consolecuck heart out.

>>340222412
U4's wooden door texture.
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A-MAZE-ING
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>>340216020
I noticed that the lighting was a bit better on this generation of consoles.
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>>340222581
I meant the source you retard
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>>340217620
I cant wait until the year 2050, when video-game graphics are basically as good as they can possibly get, and game devs can turn all their attention to improving the important parts of games!

Also, they can spend like 30 years making the best fucking games ever imaginable, because they wont fall behind in graphics.

If you take more than like 3 years to make a game these days, it comes out looking bad graphically compared to other games.

Imagine the kind of games we will see, when the average game is developed for 8+ years.
>>
Nowadays, lighting and art style are what make games look good.
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>>340222740
The image posted in the thread of U4.
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>>340216020
There's more to graphics than triangle count. There's rendering resolution, framerate, texture resolution, lighting and shadow techniques, physics simulations, audio quality, animation quality, particle effects, map size, object count, etc. Even if OP's image wasn't a misguided attempt to make a statement, there is still a ton of progress to be made on graphical fidelity for real-time rendering.

And yes, I have noticed a difference between PS3 and PS4. Just compare FF13 and FF15, the difference is night and day.
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>>340221807
>what is resolution
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>>340222865
Oh, you're talking about that pre-release screenshot with ultra heavy depth of field enabled, confusing that with texture quality, got it, you are a retard.
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>>340222769
this is only a dream, once the graphics limit sets in, there will always be new goals to reach, for example at this moment it is VR headset, then it will come all the way when you dont know if you are either dreaming, in real life, or in a game
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>>340223097
Post actual U4 wooden door then. With or without DoF enabled, the result will be the same, it'll just be less blurry on the contours, since DoF doesn't change the textures. Dumbass.
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>>340222769
>If you take more than like 3 years to make a game these days, it comes out looking bad graphically compared to other games.
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>>340221917
Isnt that shit pre-rendered???
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>>340223021
one might say you know what you are talking about, but actually you spewed alot of irrelevant bullshits to sound smarter
>audio quality
>map size
>object count
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>>340223271
Here's a door

>I don't know how DoF works
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>>340221917
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>>340223519
>audio quality
There is more an improvement to simulation than graphics, you are right, but there is a ton of work that can be done to improve how sounds are affected in a simulated environment. Similar to raytracing for lighting, you could apply the same kind of processing for audio to get something that sounds much better than something just playing directly off a triggered action.

>map size
>object count
These are self-explanatory, not sure why you are so asspained about it.
>>
>>
>Every single thread bullshots from Uncharted 4 are posted

This is why a containment board is necessary.
>>
>>340223925
Every screenshot I have posted has been in-game and not with the use of the photo mode.
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>>340223407
surprisingly no, uncharted 4's cutscenes are all done in-engine
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>>340221917
Its easy to have great graphical fidelity when you've got fuck all happening on screen.
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>>340223407
Yes.

Uncharted 4 uses a mixture of pre-rendered cutscenes and clever movie editing, so the game starts just where the cutscene ended.

Some times with a fade to black, or some quick motion blur effect, maybe an explosion.
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>>340223925
>bullshots
>taken with the in-game photo mode
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>>340223407
>>340224062
Cutscene lighting just like almost every other movie game.
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>>340224062
I still want to see the middle-far parts of the map, is where most of the games go to shit.
I know its not the best example, but look at this shit.
>moded skyrim with 4k textures and whatever mod you can imagine
>that fucking lone treen in the distance done like shit

Same with any "real" open world, its like this guys forgot was mipmapping.
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>>340223723
you just forced a discusion about audio in a graphics thread, get the fuck outa here
map size is fucking irrelevant when you cant fucking see all of your game most of the time, if so the resolution gets reduced >Total war, GTA etc.
lastly, more objects doesnt mean better looking game, you dont just put every thing you like in your room without making it a trash house
you are a tryhard and full of bullshits, talking about shits you dont understand, i bet you have a punchable face
>>
>>340224715
I bet you're black :^]
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>>340224564
in fairness to modders, they do it for free and actually making convincing densely wooded area is not that easy. I have never seen a game with convincing forest. The worst is GTA V with the mountains, there are like 10 trees on them total when in reality it should be thousands upon thousands.
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>>340224853
>they do it for free and actually making convincing densely wooded area is not that easy
are you retarded?

it's clearly easy if they do it for free and people getting paid can't do it.
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>>340217620
I just realized I didn't get it because I couldn't tell an appreciable difference between the 6k model and the 60k model.
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>>340224820
oh wow, way to admit defeat and buttfuck yourself with embarrassment at the same time
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>>340224853
Not perfect, but this forest looks pretty good from far, and inside it.
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>>340224160
>the in-game photo mode totally doesn't add a ton of post-processing effects and shit to make your image look better than the game actually does!
Fuck off, moron. You can't trust any game's in-game screencapture function.

Except Nintendo games. Because they actually remove post-processing effects with theirs.
>>
>Not realizing half the bullshit devs do is because it's normalized/incentivized by gpu companies so you buy more powerful hardware. Shillvidia do this but I bet you can find instances of amd doing it too.

oy vey, excess over efficiency!
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>>340225206
Crysis definitely was very impressive for its time but vegetation is not nearly as dense as you would find in a real jungle. It's simply too much shit to render.
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>>340218981
looks like a PS2 game
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>>340225534
It's a mutually-beneficial partnership.

Hell, just look at how people on /v/, the supposed "intellectual elite" of video games, put graphics on a pedestal. We say we want better gameplay, but try and go one thread without someone bringing up graphics. Console wars? More power = better, because better graphics.

They know that they can sell graphics. And that benefits the GPU manufacturers, who get to sell exorbitantly-overpriced technology to the highest bidder, all in an attempt to court video game companies so they can use that power as inefficiently as possible, exploit consumers, and make a few bucks.

It's not going to stop until you - yes, you, personally - stop giving a shit about the big games and start funding the little guys. Indie games and other small titles actually get bought in small enough amounts that, yes, your dollar does matter. And they're usually at least mildly creative. And cheap.
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>>340226000
do you remember what ps2 games looked like?
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>>340224160
>"photo mode"

you just proved the point, all the photos are from a special non-gameplay mode that touches up the shots
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Disclaimer: This is not real life
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>>340226189
a little better, right?
I remember Black beat the shit out any Killzone games
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>looks like a PS2 game
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>>340226532
stuff like black and shadow of the colossus were the height of ps2 "realistic" graphics
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>>340225857
This is and smoke, are the best proof that devs are just a bunch of lazy fucks.

Volumetric is the magic.
>2016
>water splashes and other particles are just a flat floating texture with some alpha to be transparent

If someone like carmak wouldnt be thinking in that megatexture bullshit, he could came up with a "solution" to the smoke and distant forest thing....

Pic is just in case to explain the idea.
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>>340226367

Crysis still looks like it can be released today.
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>>340227726
Maxed Crysis wouldn't run on the PS4.
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>>340227792

I don't put that past it.
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>>340217620
Where's the debunk image?
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>>340227116
It's really not that easy anon, if it was it would already have been done.

I think after another generation or two of GPU hardware we'll finally have enough power to do fairly realistic smoke and liquid simulation. You need to keep in mind that the PS4 and Xbone are the first consoles with asynchronous compute, and they're low-end async GPUs. Currently realistic smoke is too resource intensive and requires developers take away from other areas visually.
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>>340227726
>yfw even if they do a "remaster" for the ps4.1 it wont even look like the game before it got patched to reach ultra and dx10
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>>340228110
Crysis 1, 2, and 3 has realistic smoke and renders more polygons than probably any next-gen game made.
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>>340219762
bullshots
SWEET
this is definitely accurate representation for what the game actually looks like
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>>340228161
It's a shame what happened to Crytek. They chased after every dumb fad, taking a shit on their core fanbase and look where it got them.
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>>340228416
>in-game screenshots are bullshots somehow
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>>340228863
>this in the opinion of consolecucks looks good somehow
lol
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>>340220947
You do realize that we are talking about graphics in this thread?
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>>340228110
To me its a prove of lazynes, they just waited untill novidya gave them physics and that kind of shit.
The volumetric smoke was done before.
Need for speed did it with.... i cant remember the fucking name... AHH pro street, when you have to do a burnout, to put the tires on temperature, that smoke was volumetric, but it was just there, nowhere else.
Then came the particle system, wich was used at first for vegetation and non particle stuff, and with it, they animate the flora without scripting anything.

You see, most of the stuff they make, its just an easy way to do shit, i really must put the blame on someone else, becase the poor shit dev is just following orders, like, imagine yourself making this kind of shit, and then you start to see a nose from the top of your box, and then you hear....
>i need that shit done for tomorow morning, no excuse
>but look master goldstein, look the amazing system im coding to make the smoke volumetric and better looking
>so, you are using your work hours for your personal projects???
>no no, im doing this for the game
>and where did i tell you that i want that, stop it now, and go back to the work im paying for
>yes boss, as you wish........

So its just more than lazy devs.
also, the traditional method werks because its just copypasta of what you already have, like pic.

Now, toddd take this to the extreme, when even the LOD layers go on top of the other without making the lower ones dissapear, and save resources
Bassicaly you have the meshes and textures from all LODs at the same time, wich made the game back then unplayable.
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>>340229016
retarded bait
>>
>>340227792
I've got a 7870 and can play it on the max at 1080p but it's sub, 60fps. That of course is normal for consoles so the PS4 could probably run vanilla Crysis on max.
>>
>>340217835
Beautifully said, sides have launched. Also, I'm laughing at the guy who said "yeah keep your clever thoughts to yourself" thinking you were being serious. Though maybe he was just trolling (I sincerely hope.)
>>
>>340229448
I have a 280x and I get about 45fps average on Crysis with everything maxed out.

My friend has a 970, same deal with him. Crysis would never run maxed out on a console without optimizing the game specifically for consoles (like they did for Xbox 360). The game is just so badly optimized. I don't undertand how a 7 year old game runs that bad on a 970.
>>
>>340229448
You aren't playing it at max.
>>
That's a dumb question, isn't it?

I mean, of COURSE graphics are better. Compare Dark Souls 1 or 2 to Bloodborne or Dark Souls 3.

Or The Last Of Us to Uncharted 4.

There is CLEARLY a pretty sizable gap in graphics quality.

The problem is, it's not the MASSIVE, UTTERLY ERA DEFINING, PARADIGM SHIFTING leap that we experienced with the jump from the SNES era to the N64, or the N64 to the Gamecube.
Hell, the leap from PS2/Gamecube/Xbox era to 360/PS3 era wasn't THAT spectacular either, just bigger resolutions and more normal maps.

So was there a leap in graphics? Of course there was. The only people who don't think so either have no idea what they're talking about, or were simply spoiled by growing up in an era when graphic leaps were synonymous with massive paradigm shifts in game design
>>
>>340230043
I don't think it's THAT bad, I definitely agree that it should run better but it uses pretty dense and high quality vegetation even by today's standards.
>>
>>340230043
>like they did for the xbox

You mean:
>trees have no shadows when break
>half of the total assets
>textures are also half the res
>physics dumbed down Dps

Its litreally playing on low.
>>
>>340230302
1920x1080 with everything on very high in DX10 with 2xMSAA. I get over 30fps but it's still not great.

And you're right, I'm not playing it on max because I'm not really playing it. I only installed it as a morbid curiosity because when it came out it raped my 8800GTX and it was $5 years ago on Steam.
>>
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>>340230321
>Compare Dark Souls 1 or 2 to Bloodborne
>>
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>>340230321
Man, I will never forget the massive leap from PSX to PS2. Holy hell that was mind-blowing.

I mean, take any screenshot of Silent Hill and compare it to Silent Hill 2. Insane difference. Then compare SH2 to SH3 and it's another huge leap in the very same generation.
>>
>>340230480
>everything on very high
Again, you didn't max it out.
>>
>>340230043
acording to some developers it has a problem related to low frecuency shit and cpu handling.
it runs slow because is bad coded, like cpded to never be played in a perfect way

go look for a software called "TimerResolution"( is like 100kb)
that shit forces the cpu to have lower & stable intervals.
while is running.

magiclly crysis runs faster
and microphone has less noice.
>>
>>340230704
Crysis 1 only has 4 quality settings.
>>
>>340220352
>when will japan catch up to making games that look alright but play like shit
>>
>>340228863

What is Freezing the frame to add post processing effects + switching resolution?

Unless you can get a direct fucking picture, I'm called pre-rendered.
>>
>>340230853
Good joke you retard.
>>
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>>340230923
Per setting it only has 4 dipshit, Very High is the maximum
>>
>>340230612
Here's your (you), don't spend it all in one place
>>
>>340231074
Hahahahaha holy shit you're retarded.
>>
Compare Ratchet & Clank A Crack in Time to R&C 2016. It has half the frames but it is gorgeous.
>>
>>340230853
If you never touched the *.ini
You have lots of shit to play with in there.
This is the only way to actually max out crysis.
>>
>>340231074
Don't bother responding to him, he's clearly deliberately being antagonizing. I actually thought it was hilarious when you said "and you're right, I'm not playing it on max" because all he could respond with was "again, you didn't max it out" pretending that he had something more to argue with you with. He was so desperately hoping you wouldn't admit you didn't max it that he genuinely pretended he didn't read your post when he responded to it.
>>
>>340231074
not everything is in a menu
>>
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>>340231114
>>
>>340231235
>>340231248
oh fuck off, you know exactly what I meant you retard.

I wouldn't play Crysis even if it ran at 120fps, the shooting sucks balls and it is not fun.
>>
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>>340231074
Just took this now.
Im seing a 5th option here...
>>
>>340231342
I know. You didn't play it at max you fucking fag.
>>
>>340231074

Now bump up the .ini settings for absolute max.
>>
>>340231336
Are you seriously trying to say Dark Souls and Bloodborne aren't wildly different in graphic quality? Are you trying to say that with a straight face? Seriously?
>>
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>>340231439
What could it mean.......
>>
>>340231478
You're autistic

I for one am glad Crytek has been relegated to making shitty f2p games after the disaster that was Ryse. They deserve it.
>>
>>340231707
t. mad sperglord proven wrong
>>
>>340231617

Imho the Chromatic aberration makes Bloodborne look worse.

I'm not saying it's 100% worse, but if i could turn that effect off i'd turn it off before starting.
>>
>>340225270
There's a gif floating around of Smash 3ds's photo mode replacing models entirely
>>
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>>340231617
Yes because it's true. BB looks like last-gen garbage just like any From Software game.
>>
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>>340231649
>mfw every single guide i saw was shit
This is good material, ill save it for later tests, i allways downloaded a premade config, and start from there.
but with this i could go from scractch.
>>
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>>340231920

Is this the gif.
>>
>>340231779
> t.
shitposter bot go home.
>>
>>340232098
Yeah that's the one.

Also before anyone spergs out and goes all NINTENDO DOES BULLSHOTS IN-GAME and shit, Just know that this is Level of Detail Culling, and it's something literally every single fucking game does, and the fact that you can't even tell it's happening outside of very specific circumstances, on a Nintendo 3DS game, is impressive as fuck.
>>
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I have this one from forza, same idea.
In photomode they replace everything.
>>
>>340217835
How Can Video Games Be Real If Our Computers Aren't Real?
>>
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>>340216020
>>
>>340232443
>Just know that this is Level of Detail Culling
Fuck you it isn't. That model is radically different you apologetic fag.
>>
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>>340232471
>>
>>340232467
It's still an in-game screenshot. The game is producing those visuals. I don't get why people get so autistic over this.
>>
>>340217835
I've always thought about a theoretical game that has an image for every possible event in game, and will jump around from frame to frame based on what you do.
>>
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>>340232467
one that's super guilty of this is Drive Club on PS4, unlike a lot of games though it actually shows you that it's processing an image, so it doesn't even render this in realtime, kek
>>
>>340232556

>Failing to understand LoD so much

anon i think you might have the downs.
>>
>>340216020
I mean if you Dont see the difference between uncharted 3 and 4 then idk what to tell you.
>>
>>340232556
>That model is radically different

You're right.
Because that's exactly what LoD FUCKING IS.
>>
>>340232621
Then.... why put the shitty model in the 1st place, if the thing "CAN" show that much detail???

because in photomode, physics and other shit goes of, and leave room for stuff like that
>>
>>340232621

Because its one thing to render a single frame with great visuals, Another to have it smooth 60 with the same fidelity.
>>
>>340232621
Because rendering one fucking still frame over a 10 second period is very different to rendering 60 frames every single second and having to deal with game logic, you idiot.

Fuck, I know you're baiting but I can't fucking help myself.
>>
>>340232556
YOU SEE THAT MOUNTAIN???

IT'S RADICALLY DIFFERENT
>>
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>>340225067
>it's clearly easy if they do it for free
>>
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>>340232703
>>340232727
>>340232869
>LOD
>Smash Brothers
jesus christ
>>
>>340232951

I'm sorry you're so retarded anon. Get well soon.
>>
>>340232887
But it's true, if it takes effort, why aren't they selling their mods?
>>
>>340232850
I think he is not, because he dont understand what is going on.

>only a portion of the track is being rendered, the game dosent need to load the rest of the track or the cars
>everything is freezed, so no physics calculations or anything
>the entire sound engine goes to a pause

And there you have enough computah power to render the car as it should look, or at least like they put them in the bullshots everyone see.

>>340232951
>what is optimization
You thought that wee U shit was capable of render something decent, and keeep 60fps???
>>
>>340232553

You know. You could probably do that in 12 polygons.
>>
Is it possible that mapmakers are responsible for the reduced amount of content in modern games, due to the amount of detail they have to put in a level?

If so, why can't they rely on procedural generation and parallax/displacement mapping to handle minor details?
>>
>>340233162
They're not allowed to under the EULA
>>
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>>340232930
This shit never gets old.
>>
>>340216020
Resolution and Texture quality make the biggest differences nowadays, and the PS4 really doesn't do either very well.
>>
>>340232951
The game's camera moves forward and back depending on how far characters are from each other. It can vary between showing 1/3 of the stage to all of the stage. LODs are nessessary when the camera is far back.
>>
Grafix aren't just polygon count it's also lighting shadows AA particle effects etc. Not to mention how many high polygon items you can put on screen at once. You can't tell me that you can't tell the difference between lighting on a ps3 and a ps4.
>>
>>340228631
this tbqh
h
i
s
>>
>>340233315
I wanna play this remastered version. It looks like it'd be fun
>>
>>340228631
>what is tesselation
>>
>>340220352
I see this being posted all the time and I can't even tell if it's serious or not. Is it just made for the purpose of falseflagging or trolling?
All the examples to the right look better than the examples to the left, yet it wants to imply that there is a clear difference in the opposite direction and that's just completely ridiculous.
>>
>>340233280
So modders are doing it for free because they're cucked by Bethesda? lol no wonder the modding comunity is dying no one have any sort of spine
>>
>>340233615
Shame i didnt save more of this pics.
>>
>>340217835
dummie
>>
>>340216020
I can't really tell a difference. Sure the frame rate is better but not even many games can do that like FFXV.
I think graphics are as good as they need to be. Just focus on making actual good games now. Improving the consoles isnt needed.
>>
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the number of polygons isn't everything
>>
>>340218405
Fuck man haven't you ever used an ENB?. If you have the raw power to throw at a game you can make it look incredible.
>>
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>>340220352
The difference is that all but one of the games on the left are on PC. Meanwhile, only one of the right is on PC. Japan makes better games than the west, and they don't make games for PC...

>you fell for the PC meme
>>
>>340226732

Looks like a SNES game.
>>
>>340233760
Where do you think that le mods will fix it meme comes from.
Bethesdrones will deny it, and use it as ammo
>we have mods and consoles dont
More like
>we both have a broken game but i have the job to fix it
>>
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>>340233896
True, if textures and lighting is done right, polygons are more like the shit that kills the uncanny valley, but not more.
>>
>>340233954
Five are on the left are on PC you dingus.

Jap stuff is true though, although they are getting better, slowly.
>>
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>>340233903
forgot your picture
But this one is gta4
>>
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>>340234296
Oh, so the one game is Wild? I assumed it was FC Primal. What's the fishing one?

>Japan is getting better with PC

...exclusively by porting old games. You know, games that are no longer relevant. Japan will never make games for PC, let alone for consoles other than Sony's. 8th gen is going to be the resurgence of Japanese games, and almost none of the currently announced Japanese games will be on PC. At least, not within a few years, when those games are old, busted, and spoiled.
>>
>>340221314
Dual 580s could probably pull off games at that time at 4k/30 with higher settings than a PS3
>>
>>340228863
this one looks terrible though
>>
>>340234708
>Japan will never make games for PC, let alone for consoles other than Sony's

team ninja was exclusive to the 360 for a while
>>
>>340234708
One of those is either Wild or Far Cry and there's Uncharted 4 up on the left as well. The rest are all on PC.
>>
>>340234716
Wouldn't surprise me, the 580 was actually a really beastly card for the time. Even by today's standards it's not that bad.

>48 ROPs
>384-bit memory bus
>3 billion transistors
shit was a beast
>>
>>340235135
Because Microsoft paid them. It says a lot about Japan's console market when you LITERALLY have to pay developers to stop sucking Sony's dick dry. There IS no contest in Japan, the Wii U is irrelevant, the Xbox is dead, Windows is a porn box. That only leaves PlayStation, and WHAT A FUCKING COINCIDENCE that ALL Japanese games come to that console, and HOLY SHIT, all Japanese gamers own a PS4!? Holy crackers!

That's like saying 'no one makes games for Linux because everyone already uses Windows'. Windows has a monopoly on operating systems much like how PlayStation has a monopoly in Japanese console gaming.
>>
>>340235578
This here is the real reason why PS4 is winning as hard as it is. There are millions of gamers who want to play the next KH, or the next FF, or the next whatever japanese series, Dark Souls. It's Japanese, so it's going to be on PS4. It might be on Xbone, it might be on Wii U, but that's not a surefire guess. If you buy a PS4, you're getting the quality japanese games.
>>
>>340235578
>Because Microsoft paid them.
so? you said "never", that's demonstrably false and i was calling you out on it. also platinum game, a japanese dev, is making an exclusive for xbox one. quit spouting dumb shit.
>>
>>340236102
And yet, despite Japanese support being the sole ace in the hole Sony has, they're more concerned with pampering western developers. Not that they don't appreciate them, they KNOW the Japanese developers simply have no other choice.

Hell, this was true with Sega. Nintendo had all the major Japanese developers on their side, while Sega only had a few, namely Technosoft and Toaplan. However, Sega had to place their bets on the West, since the westerners are no strangers to multiplatform game development. They were irrelevant in Japan, but the EU and USA market helped their leverage. Hell, even Sony had to depend on western games because Nintendo had a chokehold on Jap devs. Spyro and Crash being the console's first hits is proof of this, which caused Japanese developers to jump from Nintendo.

In short, the west is a free market, Japan is a prison where all the inmates have no choice but respect the big bad who beat up the old boss.
>>
>>340225270
One of the Mii Plaza games saves screenshots at a higher resolution than the 3DS is capable of displaying.
>>
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nope , just a big lie to get you to buy another unit doom 4 looks worse then 3 .
>>
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>>340237539
NO... I DONT WANT THAT...

He looks like him actually.
>>
>>340228631
I seriously never understood why someone would ever become so assblasted as to make this chart. All it ever really highlights is that a skilled modeller can naturally make better models than an unskilled modeller. Which is obvious.
But it doesn't actually do squat to argue against diminishing returns.
>>
>>340219253
>Witcher 2 on Xbox has similar graphics

You can't possibly say this without providing a screenshot
>>
>>340223625
how many games actually have shiny eyeballs though
>>
>>340238432
You're an idiot. The chart is showing the flaw in the original image - subdividing a model doesn't make it more detailed. It actually makes it smoother.

For the image to be accurate, it should be presenting four models, each made at the polycount they're at. Otherwise, you're falsely attributing the negative aspects of one phenomenon - subdivision - to a different phenomenon, that being increased polycounts.
>>
>>340217620
>>340218735
No matter the dev mentality you won't see much progress like this.

In the past when hardware got better you could easily make new models and game assets that you simply couldn't have before and it was a clear difference that was immediately distinguishable.

But in this example here about multiplying by 10 really doesn't work in practice unless we're talking about straight up copy pasting or otherwise reusing assets.

The people making the assets still need to be paid, and making ten times the number of assets isn't exactly free nor does it fit within sensible development cycles.

This is why you aren't seeing as striking improvements if any in terms of graphical fidelity anymore. Nor even seeing great leaps in doing more with the graphical fidelity we already had.

Forget about hardware limitations for a moment. Hardware has come to the point that the more striking limitation is not the hardware itself, but the limitations of the developers making the actual assets.
>>
>>340239012
>subdividing a model doesn't make it more detailed. It actually makes it smoother.
Nothing else is ever really implied though.
Do people honestly look at the image and assume that it automatically becomes more detailed or something? No. That's ridiculous.

It just illustrates a problem of diminishing returns, and >>340228631 honestly only highlights it even further.
They're both showing that diminishing returns are indeed a thing.
>>
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>>340223625
he look so lifeless....
>>
>>340217532
>implying
Framerate isn't being targeted to 30fps because the console can't handle 60.

Even the NES could handle 60fps.

It's being targeted because people like you, who actually care, are extremely niche and 60fps isn't worth the trouble for anything other than fighters or other games that actually NEED it.
>>
>>340240202
>Framerate isn't being targeted to 30fps because the console can't handle 60.
except it is, or they wouldn't give you the option to play 60 fps with half the resolution like some recent games
>>
>>340217532
The PS4 was a huge mistake. Sony should have just jumped straight to whatever the PS5 might be.
>>
>>340240454
>Having graphic options in consoles
I remember gran turismo 4 on ps2 let you chose the reslolution, and could go up to 1080i wich is 1920x1080 at 30fps interpolated at 60.
This is the only example i remember.
But nowdays it will confuse retards, and show them that 60fps looks good actually, better than higher detailed cinematic 24fps.

Its not convenient, thats why it wont happen.
>>
>>340240454
But then there are games that run at 1080p60fps on the exact same hardware.

I mean, there's a lot more to it than just ticking a box and hoping it works. Textures, models, particles, lighting, physics, anything that could possibly be running at any given moment in a game.

But the hardware itself is not incapable of 60fps.
If a dev wishes it, they can make it happen.

But there's a thing that happened with Insomniac, and I'm sure it's what happened with many other developers.
Insomniac targeted 60fps on Ratchet & Clank ever since the first game.

But after A Crack in Time, they stopped. Not because they couldn't (the next Ratchet was on PS3 as well), but because it simply wasn't worth the bother.
Nobody noticed.
Nobody cared.
Sales and reviews were not made better.

So they just dropped 60fps and went with the easier-to-achieve 30fps for all the games after ACiT.

These games COULD have been 60fps.
It's just that nobody cares, so why bother.
>>
>>340240021
the diminishing returns don't even hold if you have enough geometry to model microscopic details like scratches and pores. The thing is, those are almost always more efficiently done using texture mapping techniques. He is right, the picture is misleading, because there IS added detail in the first two models, but the rest only smooth the mesh.
>>
>>340221807
The second picture isn't an in-game render.
>>
>>340241112
>the diminishing returns don't even hold if you have enough geometry to model microscopic details like scratches and pores.
How so? At that point you're talking about details no one is likely to even see without zooming in and or studying things carefully. That is basically the definition of diminishing returns.
>>
>>340217620
DEBUNK IMAGE
>>
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NOOOOOOOO DELETE THIS

I NEED MUH REMASTERS OF 3-YEAR-OLD GAMES THAT WERE ALREADY HD

REEEEEEEEEEEEEEEEE
>>
>>340241712
Are you joking? Just using light to play off the structures will give you loads more perceived detail> This is the difference between having a scar that's just a flat texture on a smooth arm and having a modeled scar.
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