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Alright you /v/, I see you guys suck this game's cock CONSTANTLY.
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You are currently reading a thread in /v/ - Video Games

Thread replies: 112
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Alright you /v/, I see you guys suck this game's cock CONSTANTLY. Explain to me why it's good. I'd love to get into it but I'm busy with work stuff atm. I'm a really big fan of Oblivion and thought Skyrim was alright too. Would I like Morrowind?
>>
yas. the world and lore are why its good
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>>340056851
You might. It's more of an actual rpg than skyrim is and fans of it believe it's more immersive than skyrim.
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>>340056960
It's also fun using written directions in the journal, makes it feel more like an adventure when you have to explore to find what you're looking for instead of just following an arrow
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We actually had a big thread the other day talking about why Oblivion was better than Morrowind. It was interesting.
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>>340056851
Just call it a morrowind thread, you shit.
Anyways, how the fuck do I get house to store all my goods in morrowind?
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>>340058113
Sounds chill, what points were brought up?
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>>340058274
can't really remember. Something was said by some anon not wanting to be in a fucking jungle and not wanting to be in fucking siberia in Skyrim, but Oblivion was a perfect little baby bear between setting, RPG complexity, and difficulty.

Nvm, I remember now. It was along the lines of

>Start Skyrim
>get quest to meet Jarl
>try to kill him but game won't let him
>uninstall

>Start Morrowind
>run around
>try to kill rat
>rat wrecks his shit right off the bat
>uninstall

Also spell crafting was cool. I never actually utilized it to its full potential, but I've seen videos of people do it and it's tight.
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>>340058113
>>340058875
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>>340056851
Comfy to run around in.

You get real stronk, real fast, and its fun.
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>>340059074
saved :^)
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>>340058245
You can go to Ald'ruhn and do the quests for the merchants where you get that one guy to return all the shit he bought but didn't fully pay for
He moves into the Temple after that, you could probably live in his house once he leaves
>>
There's actually shit to do and your finished questlines had meaning. Ontop of the fact that every NPC was interconnected in some way
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>>340056851
Most consistent world I've seen in video games.
It has so many joinable factions aimed to different classes that you can replay it AT LEAST 3 times with extremely different experiences.
The lore is baller as fuck.
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>Why is it so good

There's way more factions in this game. You can't be in multiple factions for a variety of reasons, like killing off members from the other.This really adds to the immersion and world building in my opinion. The books are pretty damn interesting, the way the world is set up and the ways you can change the politics of it through the main quest was pretty ahead of its time. Since loot is hand placed in most cases, there's more reasons to explore and a higher variety of items and weapons you can obtain to get you through the game. The amount of shit you can do in the base game is insane and the bloodmoon expansion adds so much more.

But people are put off by the graphics and mechanics since it's from 2002 and it doesn't hold their hand like Skyrim does.
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>>340058245
Each of the three houses comes with a stronghold when you've advanced a bit. The Telvanni one is GOAT if you play wizard.
Or you could just hijack any place you want since your stuff won't disappear once stored or dropped.
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>>340059452
Thanks. I just got there for the mages guild.
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>>340056851
You can find a handy guide that compares Morrowind, Oblivion, and Skyrim here.

http://www.uesp.net/wiki/Differences_Between_Morrowind,_Oblivion,_and_Skyrim
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>>340059934
Telvani aye? Think they'll be cool with a Breton Magic Archer?
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>>340056851
Sure, it's a better RPG experience and not dumbed down generic consoleshit like Oblivion and Skyrim.
If you can't stand the graphics, just install Ornitocopter's MGSO which makes it look really pretty. Or just use MGE XE alone (comes with MGSO)
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>>340059934
>Or you could just hijack any place you want since your stuff won't disappear once stored or dropped.
Does this apply to everything in the game? Like, I can find a random chest, put shit in it and it will always be there? If so, that's amazing. I remember losing stuff in Oblivion this way.
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>>340060154
Yeah, sure. But the requirements for advancement forces you to put points in certain magical skills you might not use otherwise.
And Bretons are got-tier mages.
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>>340060367
Most chests, yeah. Not all, as some contain respawning items and get reset.
That's also something I love about morrowind, albeit because it's old so they just used a simple system: anything you drop in the game world stays there, unaffected by retarded physics and it won't be picked up by NPCs. Saves you so much frustration.
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>>340056960
Writing doesn't make a game with awful repetitive and small linear dungeons, garbage combat, and gimped character creation options over its predecessor any good.

No one denies Morrowind has a good setting or lore. At the end of the day though, it's the worst game in the series barring Arena.
>>
>>340060367

Inside houses I believe.

Containers outside do respawn.

Can someone confirm this as I always thought this
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>>340060590
>>340060549
Actually, I'm not really sure either. I know the mages/fighters guild supply chests reset, but other than that I never really stored anything in a container in an exterior cell.
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>>340060367
There are a few exceptions IIRC (look them up so you won't loose your new Deadric gear). But yes. Loot don't respawn and the AI is too dumb to pick objects up.
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>>340056851
Fuck off, we're full
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>>340060567
>awful repetitive and small linear dungeons, garbage combat, and gimped character creation options over its predecessor any good.
But that is applicable to any TES game.
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>>340060567
>At the end of the day though, it's the worst game in the series barring Arena.
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>>340060567
>awful repetitive and small linear dungeons
Lies.
There's a ton of variety in the dungeons. Some are tiny, some are enormous. And all of them are hand made. And quite often you stumble on a unique dungeon that contains some amazing loot or artifact.
>>
I have a telekinesis spell the works on a few feet. Telekinesis do I have to get one that works on touch or target to deactivate traps?
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>>340060935
Doesn't apply to Daggerfall.

>>340060992
Gee, that really refuted anything I said. Thanks for a generic run of the mill image macros.
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>>340061172
You cast telekinesis on yourself so the range at which you can activate shit is greater
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>>340061180
>garbage combat
>repetitive dungeons
>not applicable to daggerfall
m8
>>
>>340060725

Just looked it up and apparently like 99.9% of containers don't respawn.

But like you said the guild chests respawn every few months of game time
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It's not.
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>OpenMW is almost finished

2019 can't come soon enough!
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>>340061247
Oh... Thanks senpai.
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>>340061431
>OpenMW is almost finished
Sure thing buddy.
>>
Game is great but only if you play as some sort of magic user, stealth is terrible and generic melee character is viable but boring.
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>>340056851
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>>340061264
10x better combat than Morrowind, Oblivion, or Skyrim.

Dungeons are extremely varied and maze-like, not at all linear or small (excluding crypts, but even those have secret areas lots of times).

And Daggerfall has the best character creation in most CRPGs, much less TES.

>>340061157
99% are tiny, linear three room corridors with the exact same layouts and rooms. Same as Oblivion. It's just a bunch of the same lego pieces stuck together in slightly different orders. After your tenth dungeon you've seen everything Morrowind has to offer outside of its main story hand built ones. However that's not an argument because EVERY TES game has massive hand build main story related dungeons. Even fucking Skyrim. As for the "quite often you stumble upon amazing loot" is one of the bigger problems with Morrowshit. You're practically tripping over overpowered magical artifacts in that game.
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>>340061180
>Another daggerfallfag trying to derail a morrowind thread

You faggots show up like fucking clockwork.
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>>340061612
Morrowind has more NPC mis quests than the other two combined
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>>340061701
That picture is amazing. May I save?
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>>340061643
Bullshit. There's an assload of big dungeons that have nothing to do with the main quest, and sometimes not even with any sidequest. I've encountered big unique complexes that were JUST there as buildup to some amazing unique weapon or armor.
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>>340061701
>Morrowind thread
>OP is asking whether Morrowind is good or not

Sorry that I'm giving an honest opinion not delivered by some retarded /v/ parrot hivemind. 4chan isn't your hugbox.
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>>340061643
>10x better combat than Morrowind, Oblivion, or Skyrim.
No.
>Dungeons are extremely varied and maze-like
Dungeons are procedurally generated mazes that are boring after the 2nd.
Morrowind dungeons make sense, not everything is an endless maze, most caves are small because that's how most caves are, and exploring them is nice because there's some dungeons with amazing unique rooms and great treasure.

>And Daggerfall has the best character creation in most CRPGs, much less TES.
Half the skills in Daggerfall are pointless, and oh boy I sure do love having to trek a meaningless dungeon everytime I create a new character.
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Okay, so what's the best way to buff my undead army? They're weak as fuck.

And I'm going to assume Bonewalkers are pretty useless.
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>>340061643
>Best character creation
Not with all those useless skills and attributes. On top of that you fuck yourself over if you're not running specific builds in that game. Much less freedom in that aspect. Also, who the fuck wants to deal with npc's fucking off if you take too long to turn in quest or stealing quest important items from dungeons? Fucking terrible game design, especially when it's combined with that randomly generated dungeon shit.
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>>340061886
>Bullshit
>T-they're there! I can't prove it, because if I posted an image of the map itself I'd see it's horribly linear and actually not all that big!

Whatever you say. 99% of the dungeons I ever encountered in Morrowshit were all the same layouts and rooms repeated over and over until I knew how the map would play out before I even walked through the fucking door.
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>>340061831
Its about quality not amount.
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>>340062026
If you want to make just undead army you're going to have to fight with numbers and constant resummons against powerful enemies.
Daedra invocations are just superior.
>>
>>340062030
>>340061938
>I'm bad at the game: the post

Yes, there are some broken elements to some skills. However, the plethora of options still available through tuning your attributes, HP, skill to level ratios, and a bunch of unique traits are still 100x more customization than any other TES game offers.
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>>340061889
>Resorting to the hugbox argument already
Simply amazing. Didn't think you'd get so asshurt after one reply.

I'm glad I can recognize the flaws in all the games in the series instead of blindly defending one with made up bullshit like you are.
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>>340062026
mods

Fliggerty did one that I liked.
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>>340062197
I'm not bad at the game, the game is just awful.
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>>340062197
>All those flaws in daggerfall
The 100 times more "customization" doesn't make up for it. It tries to be a rogue like and it fails.
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>>340062253
>Y-you're asshurt!
Coming from the guy that flips his shit when someone talks about any TES game besides Morrowind with praise, that's some fine ass projection.

>I'm glad I can recognize the flaws in all the games
>Except Morrowind, it's fucking perfect, best game ever, don't ever talk shit about it because they're all just lies LALALAICAN'THEARYOU
>>
>it's another ancestral tomb episode
>it's another dwemer dungeon episode
just kill me now senpai
>>
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>this n'wah shitting up the thread
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>>340062494
>Daggerfall
>A roguelike

I believe you've gone full tilt retarded.
>>
>>340062753
>it's another endless maze with nothing interesting on it episode
>it's another oh the door bugged out and now I can't get out of here episode
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>>340062753
Well I've played for hundreds of hours and it's my favourite game ever, but I must admit the dungeons (caves, dwemer, tomb, etc) do really start to feel samey after a while. There's only a couple of interesting ones, but most are boring shit without anything of interest in them.
>>
someone post the russian rap
>>
Morrowind has the best villain of any Elder Scrolls game. Fact.

The navigation system is also better than the rest of the ES series (Except for the cave of milk quest)
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>>340062547
>Another elder scrolls fanboy defending his series

Fucking Christ, and I thought dark souls cucks were pathetic.
Faggots like you are why nu-/v/ gets an awful reputation. Bethesda is shit and always has been shit.
>>
>>340062991
do you mean this one?
https://www.youtube.com/watch?v=ppSPsvO19dU
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>>340063189
yup, thanks
>>
It's just more hardcore than the others. There are no quest markers, you have to follow directions and talk with people to get shit done. It just has more weight behind the adventure feeling.
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>>340061612

>Oblivion dungeon
>somehow less bad than Skyrim ones

I don't get how anybody can say this unironically. Dungeons in Skyrim were way more varied. And they all had way more clutter.
Aleyd ruins were basically the same empty hallways. Atmospheric yes, but good dungeon design?
>>
To be quite honest I feel if they remade morrowind with new gen graphics, less repetitive bullshit and all around just updated the game, it could be very good. As it stands I hated the game, It was okay I guess but I hated how repetitive it was and all those flying bird things I would encounter every 5 seconds.

Just my two cents
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>>340061701
>daggerfallfag trying to derail a morrowind thread

I have been summoned.
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>>340063583

Skywind may be released someday
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>>340063825
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>>340058245

I used this mod. I bought the mosr expensive one in Balmora but I had to reinstall the game and after that I had to buy the house over again even though I spent 25k on it once already.

http://www.nexusmods.com/morrowind/mods/28861/?
>>
>>340063661
Don't see what swimming gets you when 90% of the map is flat terrain. Streetwise seems interesting, but ultimately useless over etiquette. Why would anyone roll medical when you can just use spells and shit? Thamauturgy seems neat though.

They seem great for role-playing but awful for builds. Too bad the series has gone to shit and daggerfall and arena are old enough that nobody cares anymore
>>
>>340063661
Climbing is the only thing that hurt to lose.
Other things were just redistributed (running and jumping) or just removed because they were pointless.
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>>340062270
Blasphemous Revenants is good shit
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>>340063491
I find that Skyrim dungeons were less interesting than the Oblivion ones. They may have more clutter, but that just makes me question them more. The emptiness of the dungeons in Oblivion added to the atmosphere, making me believe that they have been there for ages, with people coming and taking things as they go.

The structure of the dungeons in Skyrim are better in my opinion, though the lack of thought ruins as to why things are in them drops them below the level of Oblivion
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>>340064367
Furry fuck boi
>>
>>340062026
Greater bonewalkers can damage strength and endurance, which can be pretty useful
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Only reason its relevant now is because you can kill essential main quest NPC's without mods i guess.

Also, desu the gameplay thats in skyrim really isn't different. This one really set the stage for what came after.
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>>340065338
u mad
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>>340062046

Drewmer tube dungeon. The tube is like 5 feet into the dungeon with only 2ish dudes you have to fight on the way to it. However, there is an entire dungeon there as well with powerful enemies at that low level. You probably want to be about level 7-9 before you do it.
>>
>>340061612
so Basically skywind + few other mods will be the best TES game evr?
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>>340062046
Mudan Grotto
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>>340067590
>Mudan Grotto
>>
The only thing that fucking makes me go REEEEE are the fucking candles and lanterns in a fucking millenia old dungeon.

Why would a perpetual fire burn in a fucking undeground place that hasnt been visited for ages? it fucks up with my immersion reeeeeee
>>
>>340067590
>muddan grotto
>that tomb that has the ship and the maze
>that tomb that has the nearly daedric ruin invading it by a tunnel
>the vampire strongholds
>that cave that has some rogue wizards excavating an ancient daedric ruin
>that dunmer stronghold that has been magically fucked up and when you enter you're teleported to the depths of it
>that dungeon that has that forge with the skullcrusher on it
And all the dungeons that are quest related are 100% completable even if you don't have the quest, as long as you can deal with locks.
>>
>>340067904
ancestral tombs and bandit/sixth house caves are understandable, as are dwemer ruins (electrical lights running on infinite magical machinery or something). But yeah, otherwise that's kinda stupid
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Lore, worldbuilding and exploration are fucking amazing. By far the best ES. Mods like LGNPC, Antares mods and Tamriel Rebuilt make it GOAT when it comes to open world RPGs.
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>>340068343
yeah, of course .

If they wanted to not leave the player completely in darkness they could've added some intelligent light sources but they chose the lazy way putting unbelievable man-made light sources in their caverna.
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>>340068343
yeah, of course some instances are logical, or believable, but most of them arent .

If they wanted not to leave the player completely in darkness they could've added some intelligent light sources but they chose the lazy way putting unbelievable man-made light sources in their caverna.
>>
>>340068815
Could have just made the luminous russula be brighter and there'd be a perfectly reasonable natural light source
>>
Morrowind is shit. I played it 13 years ago and I played it again 1 year ago. It's still shit.

Let's look at the reasons why Morrowind is shit.

>Graphics
>"It looked good when it was first released!"
No they didn't. Morrowind's graphics were shit even for the time. The animations are horrid. The textures are mud. Even the collision detection gets fucked up regularly.
>"But but mods"
Sure you can download a shit ton of mods to make the game look passable but have fun playing at 15 FPS.

>Quests & Lore
The main quest is good. Beyond that, pretty much all of the quests are the same fetch quests you would expect to see in every other Bethesda game. Especially the guild quests. Those are shit.

The lore is fine. Not bad but nothing special either.

>Gameplay
Combat is awful. Many of the systems in the game are easily broken. Alchemy is especially broken. Spellcrafting is broken. Early-game movement (before you get BoBS or similar) is a slog. Loot is boring. There's no economy to speak of. Everybody stands in the same place all day. It's kind of like playing an MMO with no friends or other players to make the world interesting.
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>>340069139
>Sure you can download a shit ton of mods to make the game look passable but have fun playing at 15 FPS.
I wish this meme would die. I'm playing Morrowind Overhaul at 4K 60FPS on a 4th gen i5. All I did was generate distant land at 6 cells and turn off DOF and AA and it runs extremely well at 4K.
>>
>>340069139
>No they didn't. Morrowind's graphics were shit even for the time.
Morrowind had amazing water for the time when it was released.
Other than that they were good graphics for an open world game.

>Sure you can download a shit ton of mods to make the game look passable but have fun playing at 15 FPS.
I play at 30+ FPS with maximum view distance.

>The main quest is good. Beyond that, pretty much all of the quests are the same fetch quests you would expect to see in every other Bethesda game. Especially the guild quests. Those are shit.
The Temple, Imperial Cult have good questlines, and the guilds are okay, when you get high you start doing assassinations and stuff which is more interesting.

>The lore is fine. Not bad but nothing special either.
Nah the lore is pretty special.

>Loot is boring.
Loot is great.
>>
>>340068991
see? it took some random dude, with all due respect, literally less than 10 minutes to come with a better lightning solution tham "stack the shit out of supposedly dark and sinister crypts with light that totally destroy the ambientation"

Hell, you have torches, you can make torches. Why wouldnt you make mandatory to use them in dungeons? of course, some would say it could broke the combat system (as you cant use your left hand for spells and shields) but then, some mods came with handy solutions as wearable lanterns and such. otherwise, make the player use their fucking followers to light up your way.
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>>340069793
Nah, morrowind was always ugly. The different styles were cool as shit and all, but the actual art and coherence were pretty shit. And on a technological level it was underwhelming. Not to mention the terrible animations.
I love the game as much as the next guy, but the vanilla graphics were never good.
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>>340069139
>pretty much all of the quests are the same fetch quests you would expect to see in every other Bethesda game. Especially the guild quests. Those are shit.
Everybody says people worship Morrowind as the best video game of all time so to rely on lies and willful ignorance to make it look better than it is, but I think the opposition is equally as fanatic in their hate.
>>
>>340070120
Morrowind wasn't a groundbreaking game in the graphical department, is impossible to make a compelling open-world game and achieve that at the same time, but it was praised for his water and the rest of the graphics were average, not particularly bad.
The only thing Morrowind has always been awful at is animations, but that has jack to do with graphics, Bethesda have always been incompetent at animating stuff.
>>
>>340070235
>but I think the opposition is equally as fanatic in their hate.

This a legitimate reaction. What do you think would happen after almost 10 years of Morrowind fans being arrogant assholes and shitting on newer fans constantly?
>>
honest question, can someone explain the TES dragon emblem?
>>
>>340070838
Morrowind is 14 years old.

When you think about it it's kind of worrying that something that isn't just a straight upgrade in every way hasn't come out since. Especially considering how popular open world games became afterwards.
>>
>>340071103
Emblem of the Empire.
>>
>>340071103
it's akatosh
>>
>>340070838
I dunno, be the bigger man and compose reasonable, truthful arguments instead of relying on childish slander? Ignore them by staying in discussions about their favorite titles instead of morrowind?
>>
>>340070838
People shitting on Oblivion and Skyrim aren't exclusively Morrowindfags since a ton of people were disappointed with them, but Morrowind threads are the only ones that are constantly raided and shitposted to the ground.
>>
>>340071103
The dragon is Akatosh, Tamriel's dragon god of time.
The Empire uses the depiction as their emblem. On the game's cover, the emblem is encased in a triangle which represents the Empire's recent conquest of Morrowind province, and it's growing place within the dark elf society, represented by the three daedric runes which spell the names of Vivec, Almalexia and Sotha Sil who are the regions resident living gods.
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