Old thread died.
>Been pissing off the killer the whole game
>Keep unhooking and healing them
>He's on my shit constantly
>Keep pulling fast ones until he stops and goes after somewhere else
>Bleeding
>One person left, with 2 generators left
>See him run the other way
>Go to the basement and search the chest for a medkit
>Get a flashlight
>He gets the other guy right outside
>Hide down there and wait to ambush him
>Try to flash him
>It doesnt work
>He casually walks over to the hook and nails him
>Buggy piece of shit flashlight got me fucked
>He slaps me and carries me
>Doesn't hang me
>Takes me outside
>Drops me off at the hatch
>Shakes his head yes and lets me escape
10/10 killer
Where's the guy that wanted the music? I have it all unpacked just tell me what you want.
>>340024793
Anyone want to play some private lobbies?
>>340024845
I didn't want the music, I wanted to know where it was so I could replace some of it
>>340024845
where are they located
Hiding in a closet with Meg!
>>340025106
>hurr durr shilling
How about you end you life and stop ruining /v/
>>340024965
Oh, well it's in the global bnk's in the wwiseaudio folder after you unpak that pak file.
Killer: https://clyp.it/3tmnzdsq
Camper: https://clyp.it/cu0waaxr
Main: https://clyp.it/z4exyurm
A lot of neat assets in here.
>>340025106
>shilling a free beta
Killer weapons: Axe, Chainsaw, Hammer, Machete
Not seeing any assets for a fourth killer though.
>>340025579
any cosmetics for the trapper?
also have you managed to unpack all the audio? the subtle bass riffs during killer gameplay would be neat to hear without the ambient audio.
Was this one of you? We stood like this staring at each other for more than a minute.
>>340024793
What a fucking dumbass site. Site changes appearance, I click on it before it even starts to play the music, I skip the animation, click to connect and it comes back as "no more codes".
Fucking hell.
>>340025765
top spooky
I hope the other guy was doing something useful.
>tfw
>>340025821
There are probably a shitload of people camping the site now.
>turning down the settings hides the grass
not that it helps that much but I mean really
>>340025860
>toolbox bitch breaks my trap in that exact location
>jumps through the other window and lands on the second one I put outside
>>340025957
>>340025689
Yeah, I have unpacked all of it. Take this for example. My favorite second favorite sound clip in the game.
https://clyp.it/5zwllrn2
>>340026020
sauce on pic, looks fapable
>>340026020
>that glorious feel when some dumb fag walks into your trap
>that attachment that makes traps put survivors into "dying" mode instantly
>>340024793
Saaaave meee
http://beta.deadbydaylight.com/saveme/14029b25f4eafa075d797df8e776d7b1
http://beta.deadbydaylight.com/saveme/14029b25f4eafa075d797df8e776d7b1
>tfw surround sound
>>340026223[Hirame] The Kawaguchi Household Family Rule
Only cool thing I found so far in the files is that one of the maps is raining and the rain track is pretty relaxing.
>>340025860
It feels so good to trap someone while they're running away.
>final survivor
>chase them to a palette route with only 1 exit
>I already put a trap at the other end in advance
Reached survivor lvl 5 today. Going for 1 tomorrow. What's your rank boys?
I wish this game didn't run like shit on my computer.
The Autoset is interesting, but it lower my resolution to a point where it's impossible to play as the killer. It's a shame because I really enjoy the game
>>340026404
God bless you anon
>>340026383
>when you pretend like you didn't see someone but come back for them>when it happens to you
>>340026441
Share it please
>>340026567
Ouch. A bit of advice, Toolboxes are not for repairs. Use them to destroy hooks and traps.
Do you guys think this game is worth the $17 or whatever? I don't want to buy it and have it be dead in a month. This shit looks dank as fuck though watching it on stream
>>340025689
>the subtle bass riffs during killer gameplay would be neat to hear without the ambient audio.
This one? https://clyp.it/5zwllrn2
There are a lot, but this sounds like the best.
>>340026659
https://clyp.it/lvwzhdcq
Comfy.
Is this the slasher flick kind of game I've been waiting for? How do I play the beta? Does /v/ thinks it's worth?
>>340026753
I've only played for 6 hours but I'm not even close to bored with it.
>>340026861
err, not that, this https://clyp.it/rjhq0d2a
my b
>>340026753
i feel like $17 for a game that lasts a month is honestly pretty ok anyway
they'll be supporting this game for a while anyway because they'll want to milk Killer and Survivor DLCs.
So, how many maps are there in the beta?
I know we only have one killer, and I'm wondering if it was a bad decision to release a beta this early. Other games have fallen into that trap, and by the time the full game got released nobody remembers it due to lack of hype.
>>340026870
>https://clyp.it/lvwzhdcq
Well, it's by Starbreeze, so expect DLC, Crate and Keys, And MORE! Otherwise, yes very fun for now. I just don't want to see them jew it into oblivion.
>>340026861
I like it. Hope it drowns out the heartbeat a bit.
>>340027061
The full game is out in 9 days.
>>340026753
>>340026948
Considering you can pay $60 for a triple A game that last's for about 6-10hours of content I think $20 for a month of content is pretty good.I'm gonna wait to see how the steam stats are after launch though to see how active it actually is
>>340027073
>so expect crate, keys and MORE!
Starbreeze doesn't do any of that though, they just sell DLC packs that, most of the time, as long as the host of the game owns it everyone gets to play with it.
>>340027073
>Starbreeze
This is the only thing that worries me about this game.
>>340027206
The only reason PD2 is taking it away is because they own the IP again.
>>340027160
>>340026948
>>340026929
Problem is that I don't want to buy a game that has zero player base. I bought that stupid Mean Greens: Plastic Warfare game that everyone was hyped for and now it has like 8 concurrent players at peak.
How hard did the nerf hit Mirage?
Is it still viable for post-DEAC?
3 hours in and im kinda bored already
I think the game is gonna die pretty quickly
>>340027328
DLC killers confirmed.
Am I late to the party? Can I still join the beta?
>>340027323
warframe is shit
>>340027285
I'm getting constant games in the Australian region so I imagine it'd be pretty alright everywhere else
the only thing that'll kill the playerbase quickly is if they don't have some of these crashes fixed by launch.
>>340027402
15 hours in and still fun
>>340027160
>>340027285
It's in the top sellers on Steam before it's even out and with the beta being free, that seems like a good sign for playercount. I haven't had any issues getting matches myself. Not to mention you only need 5 people to play, I'm more than likely going to be playing private matches with friends most of the time anyway.
>>340027464
I can't believe how stupid I am.
I was checking this thread while browsing the general and got mixed up.
>>340027402
As long as the other maps aren't powering generators and hooks then it will still be fun.
All of their killers are the exact same with some minor gimmicks and that's an issue. The only difference between them is the M2 attack. Either trap, chainsaw charge or turn invisible.
>>340027526
And unlike evolve if one (or all) of your team are dipshits, you can still win.
>>340027648
>as long as the other maps aren't powering generators and hooks
wew lad
>>340027715
If they are just generator maps the friday the 13th is going to beat this game.
That's assuming they get a good animator because it looked like shit in the alpha preview.
>>340024793
unhooking it to fast, even camping killers gets fucked
>>340027715
>>340027648
>>340027853
Problem is, even if they change the fucking model, it'll probably be the exact same mechanics. You'll either get impaled/snared on some shit while being sacrificed and you'll probably still channel on some shit with a QTE every few seconds.
>>340027892
I wish dumb asses wouldn't try to escape, that makes the bar go down faster and almost never works, if the bar goes down to half you have to mash spacebar to stay alive, if you just do nothing you have more time for people to save you.
>>340027892
It is a little too quick. If you get a hook with a team mate around 10 feet away by the time the killer takes a step back and puts a bear trap down you can have the person off the hook, and maybe even fool the killer because his fov means they didnt see shit.
So it's 6:27 now, and I'm waiting for music, but nothing i happening, I've waited 20 minutes.
Is there something i did wrong?
any tips on finding the hatch? been looking for 5 mins in this game and can't find it
>>340028051
>put asshole on hook
>immediately as soon as I turn my head he frees himself and bolts
>>340028068
It also says, "NO MORE CODES, FOR NOW." Does that mean they're actually out of codes and I have to wait until tomorrow? Or do I need to just wait for music?
>>340028079
Audio cue, some people say it sounds like wind. It's a fairly large square on the ground, supposedly its prone to spawning around buildings or near the edge of the map.
>>340027892
unhooking usually isn't an issue because it's ridiculously easy to track them or the rescuer and when you rehook them it's either an instant kill or they have barely any bleedout time left.
The only real issues i have with the game balance wise is how the Hatch functions and pretty much everything about the toolbox.
Flashlight needs to be reworked to be useful as well.
>>340028079
it has an extremely loud audio cue that vaguely sounds like a constant choir going 'aaaahhhhhhh' in a deep tone.
>>340028079
it makes a noise when it opens and when you're near it
>>340028079
It's always right next to the beartraps.
>>340028150
>>340028160
>>340028161
okay i went around the edge and didn't notice so i'll check again wish me luck
>>340027853
We don't really know anything about that game, do we?
>>340028251
Are you in the game right now? Shit anon you must be getting some Bravery points
>>340028136
Anyone?
>>340027949
Honestly, it'd be very easy to do some basic model swaps and still have every level play very differently. Instead of generators, have lockers/safes with keys inside, 20 lockers but only 7-8 of them have keys inside, with 5 required to exit the level. It's the same basic concept, but there are more things to find and they open twice as quickly as generators take to power on.
If starbreeze weren't DLC jews, and focused on opening up community map support with modifiable win conditions and even multiple "stages" to the same map with exit doors that lead to a new area, this game would probably last for years, and I'd be fucking happy to pay for the occasional new killer or survivor with a different look.
>>340026937
that doesnt quite sound like it. that sounds like the music that plays when you get clsoe to a survivor. i could probably find it if you dont mind uploading all the audio tracks somewhere.
>>340028314
yes, i must be fucking shit at finding the hatch but lucky for me i'm able to keep checks on the killer
>>340027949
Well even then, I'd like a fresh coat of paint ya know? Maybe a car crusher or fucking SOMETHING. Variety is the spice of death, ya know?
>>340028420
Just wait for the music
>>340026285
There's a reason the game gives you points for being dumb enough to go down there.
>being wounded and trying to hide
>in the fucking basement
>>340028420
You wait and click fast when it refreshes randomly
>>340028281
We know their plans.
Supposed to be several ways to get off the island and hiding until the end is a valid strat.
One way was collecting boat parts to repair the boat. Jason actually kills you there on the ground, or smashes your head in a door or window. Tons of different ways to die.
Some good info on their kickstarter. I bet something is going to be fucked up though, like the map will be the same and nothing will be randomly placed.
>>340028487
Need to fuel generators instead of fix them, fuel is inside of metal cage cabinets that are loud as fuck.
>>340028554
how long do you usually wait for music?
>>340026383
>gave him plenty of chances to run but he stays there knees-knocking
>>340028586
>Jason actually kills you there on the ground, or smashes your head in a door or window. Tons of different ways to die.
This will never actually work properly, I assure you.
>>340028642
It makes noise when you get in and out of the cabinet, he was fucked either way.
>>340026476
>first trap I placed in the round is at the window of the ironworks
>last man standing steps in it running from me
>>340028751
The moment you stepped outside he could have been out the closet and through the window, being wounded he was making noise either way.
>every single post pointing out this is obvious marketing is getting removed
Good goyim :^)
>>340028584
Wait, what am I clicking exactly?
>be in upstairs with chest and generator
>killer constantly comes in to check but just stay out of sight around boxes
>loot chest and start generator for free
>>340028586
>Tons of different ways to die.
I really don't understand why this is a selling point. As the killer, it'll almost certainly be "move to X area to watch Y action". After you've seen them all once, there's nothing much left.
Insta-kills in a game like this clearly don't work. The whole point of having it be a 1v4 or 1v7 or whatever is that injured people can be helped by their friends.
That Last Year game is even more clueless, if it ever comes out people are just going to roam around hunting the hunter who can't do shit against 5 people with weapons attacking him from multiple angles.
Remember to always leave Megs for last.
>>340028683
It can. In the same way how in this game it animates when you pull people while jumping through windows or over pallets.
It won't animate as nicely though.
>>340028871
>The moment you stepped outside he could have been out the closet
His parents would have disowned him.
>Play 4 games as survivor
>Finally get an active lobby as killer
>People join 1 by 1, just waiting on the last one
>Last person joins
>Rank 1 survivor
>Level 6 character
>Toolbox
>Hang 1 up, manage to dying state 2 other, but have no hooks left
>Rank 1 picks the other two up and start to escape
>give them the run around, score a couple more hits
>2 escape, ground 1 more but she is able to wiggle free and run away since I had to carry her allllllllll the way to the basement
Entity is displeased
>>340028161
Fug, just won a game 3/4 as a killer, and the final bitch escaped using this. I left him a crying, bloody mess on the ground, and came back too late to find a bloody trail to victory.
ITT: SOMEBODY...
>>340028903
maybe not instakills? Can only happen once health below certain amount.
>>340028991
>4 people with toolboxes
>destroy all my hooks
>make them all crawl and bleed to death
They chose this.
>>340028314
nevermind the killer dc'd before i could find it
>>340027892
>watching the devs play
>he get owned by walk away a couple of yards and players unhook within 1 second
>>340029075
Let's assume they went for the same system as this, where you need 2-3 hits to actually down someone ready for murder, and you can carry people to special areas for a cutscene kill.
If the killer senses any obstacles on his way to the nearest sick kill area, he'll just drop and stab the player to death on the ground, getting less xp or whatever but avoiding the possibility of a survivor somehow rescuing his prey.
That's not fun for the victim, and it's not fun for the killer. The whole sacrificing system in this game is fucking genius, because it gets around that whole problem, because survivors get another chance, and the killer gets bait.
>>340029154
If you have a smart killer it's actually a bad idea to destroy all the hooks because then he will do just that. It's harder to recover from that than it is to recover from being hooked.
Smart people destroy a handful of hooks in key locations but keep up the illusion that the killer can successfully hook people.
>>340029212
Shit anon. If you had the time to hide and come post in the thread he probably got frustrated and left. Put it down to your mad evasion skills.
>>340029367
I'm a mediocre survivor player anyway. I don't try go for ranks, just playing and having fun. More disappointed I didn't find it. I was even just running cross map at some points. I'll take the time to find it first in some games so I know what to look at for.
>Tfw you catch someone on a tactical trap by a window
>It was the last survivor alive
>>340029320
More importantly, there's nothing cool about dragging a guy over to a "sick kill" area and finishing him after he's done. Smashing someone's head on a door is fun because they happened to be there by the door. Beating someone to a pulp and then needing (or being led into) taking him over to a door for a cinematic finisher isn't very cool.
>do the run-up-the-stairs-jump-out-and-go-in-through the-window-again race with the killer
>after the second lap he puts a trap outside one of the downstairs windows
>wait for him on the stairs
>he comes back in
>we do one more lap
>he then steps into his own trap
Holy fuck, I laughed for a good minute.
>>340029639
boy do i have the webm for you
>>340029714
Few things are funnier than a killer planting a trap in front of a hook after hanging someone, getting the kill, then dragging you over to the hook, stepping in the trap, dropping you, and losing you.
>>340029714
THIS HAPPENED TO ME AND I WAS SO MAD
I killed him right after my foot was free though.
Any keys guys?
>>340029714
>>340029795
>>340029851
Oh yeah I forgot. I watched put down a trap near a gen, then went to pick up a new one right behind and then he walked back into the trap he just set.
So, trapper is the games Jason vorhees, hillbilly will be leatherface, what will ghostman emulate?
http://beta.deadbydaylight.com/saveme/30c5d482d2a7cdabd5124c730a1a1bfe
keyz
im having a lot more fun with this game once I realized I can reset my bloodweb to get new perks I didn't have before like insidious, or getting more mementos / honing stones
shit's great
>>340030138
Probably from reeker, the killer in that movie could go invisible
If you hit someone as the killer when they're in a "help" animation, it doesn't interrupt them. This pisses me off so bad. Had someone in a trap and his buddy ran up to unleash him. I hit them two good times and it didn't even slow them down. They both stood up afterward and ran while I was stuck in the wiping animation. Bull. Shit.
http://beta.deadbydaylight.com/saveme/3c09c98e66998994066697f6fb082b04
save me
>>340030164
Thank you dear Anon!
>>340030164
How do you even get these? Mine just says no keys left.
>>340030434
read the pastebin
>>340030483
What pastebin son?
>>340030483
Link the pastebin?
>>340030393
Quater master ziggy you are a faggot, give me your steam account so i can play.
Trapper will be all about planting traps in the right place. By far the worst for actually chasing people.
Hillbilly will be the best at chasing but have no way to trap people.
Wraith is just hard to spot until he's close.
Assuming this is correct, which do you think will be best/most played?
>>340030393
thanks boys
So how do i get beta?
Question - if I get a beta key from these links can I give beta keys to my friends in the same way, or is that limited to people who got their invite via the 6pm website?
>>340030958
Look in the mirror
>>340030732
Will all maps be the same style? Outdoor woodsy area with hooks?
If not, then it depends on the maps gimmicks, layout etc
>>340030958
No one knows.
>>340031094
The other map shown in the steam store page looks pretty much identical but with a green filter instead of blue.
>>340030732
>Trapper will require more thought and planning
>Hillbilly is pretty much chasing niggas till they get on your chainsaw
>Wraith with his predator invisiblity will be probably have the killer camping/stalking
My guess is hillbilly
>>340030732
Probably Hillbilly as the most played since hes the most straightforward, though I'd think Trapper and Wraith are going to be better overall with Trapper having the easier time sacrificing while Wraith will be better at getting the jump on people.
Survivor popularity is also a thing I guess, been seeing a lot of the asian guy not so much the white chick
>Skinwalker killer who can mimic survivors in need of help to lure players in.
Is this a good idea?
>>340031034
top bantz m8
>>340031407
Not bad, could get more annoying than scary though
>>340031545
It induces some good paranoia.
>>340031237
The hillbillies chainsaw is a charge with an extremely low degree of sidewards movement in a game where Survivors are non-stop juking, circling or duck behind things.
Honestly I imagine the Trapper is going to be the best, especially once you get decent equipment for his bear traps, such as the ones that instantly put survivors into a downed state.
I don't even know the point of turning invisible as the Wraith unless it turns off the impending doom audio cue, which seems far too strong.
>>340031407
not really because as it is there's really not much incentive to help other survivors anyway. That'd just make it so no one helps anyone at all.
>>340030732
Wraith is the best. The fact he can move without setting off heartbeats, and move faster than everyone else, is crushing. The time it takes him to become visible sucks, but given he's silent and can find people working on generators, he'll actually start most chases closer than the other 2 characters, and be able to get into more chases faster.
The hillbilly will be the least played, because his ability is only good for chasing complete idiots who run completely straight, or getting a quick boost of speed.
The real issue will be perks. If everyone is running premonition as survivor, the wraith might actually not end up being too great, although the cooldown might make it not matter.
>>340030208
How do you do this? I missed out on Insidious.
its stuck on this and won't progress
whats up??
>>340027853
>That's assuming they get a good animator
https://www.youtube.com/watch?v=PzGR3NjB2Qw
>>340031610
What does premonition do?
So who's going to be buying it? Seems like a good price for the content on release. First game with a fair price in a long time if you ask me.
>>340031683
6 is the max level for everything in the beta
>>340031683
Read the beta notes.
>>340025579
Hammer+Chainsaw is for the hillbilly i think
>>340031683
You can only get to level 6 in the beta.
>>340031720
If you face the killer within 45 yards, you get an audio cue, but it's got a cooldown of 60 seconds.
>>340031728
I'll probably pick it up, I've gotten 15 bucks worth of playtime out of just the beta. I feel like the killer will become super underpowered when people start amassing toolkits though, they really need to be massively nerfed.
>>340031683
Level 6 is max for beta.
>>340031179
That sucks, I want other spooky settings like a rundown mansion or asylum or an abandoned prison or something.
>>340024793
How the hell do you use the flashlight? cant find the key for it.
>>340031619
delete your profile cache, its a local file
>>340031619
1) Right click on your Dead by Daylight shortcut and go to properties (make one if you haven't) You will see a link that looks something like this: steam://rungameid/471230 /admin
2) Do a search on your computer for 471230 (or whatever number you had in your shortcut)
3) Your search should find a folder with the same number in your Steam folder, looking something similiar to this: C:\Program Files (x86)\Steam\userdata\something\471230
4) Open that folder, then click/browse through the following folders: remote-->out-->profiles
5) You will see a file called remote and remotechache. Delete them, and you're done!
>>340031683
>>340031760
>>340031787
>>340031821
If you want to reset your bloodweb to have a shot at getting different perks / items, you can delete your profile cache.
Should go without saying, but this wipes ALL progress across ALL loadouts, not just killer.
>>340032153
>how do you use the flashlight
You don't it's shit, get a toolbox or medkit
>>340032225
pic related
>>340031878
I think their procedural generation isn't good enough for stuff like that. Which is a shame, building levels with multiple floors would be great, although you might run into the problem of hearing the heartbeat through the floor or roof.
While I really like their procedural system for generating those brick ruins that act like mazes, I think it's inferior to just a general map layout for everything else.
I feel like they would have been better off building map making software and maybe only shipping with 2 maps, because all you really need are 10-12 quadrants with acceptable generator and hatch locations for each map of the same size, and then the engine can randomly put them together for you.
>>340032225
>>340032232
does this remove all your unlocked perks/shit in your inventory?
What the hell does the map do? When I use it the bar fills up then nothing happens but a use is gone from it.
>>340032153
right mouse
>>340032275
but how would you use it? I cant fucking find it.
>>340032497
Yes. You start from scratch on everything
>>340032496
If every map plays the same and is the same idea, it's gonna get old fast
>>340030110
>i hope nobody saw that
>>340029756
>vaulting slow as fuck is frustrating as hell
>until you vault into a room with a trapped survivor
>then you are savouring the entire moment.
post killer idea
>Big Game Hunter killer with an old bolt-action rifle he has to stand still to reload and fire
>tradeoff is that he's the only killer who is slower than a survivor over flat ground
>>340032691
At the moment the maps generally play the same anyway. Even with a set map, you can mix things up very easily. Generator spawn locations can be a random spread. You could have a number of building types and switch around their positions every game.
>>340030376
You might have made the mistake of hitting the guy on the hook. He's invincible till hes on the floor, but is usually the one who lands on the trap.
>>340032872
>Do the exact same thing again but sometimes an objective is 10 feet over to the left, no way will this get boring after 3 hours of play per map.
>>340032634
highlights nearby generators through all terrain while you're channeling it
Other survivors can hear when someone is reading a map through that weird 'map reading' noise, although it has no direction.
The add-ons for it can significantly boost the range that it will highlight generators for you.
>>340032806
>>340032225
Destroys all my exp as well, so it's a waste of time.
>>340032921
You act like that's any different to the current map selection.
>>340030376
If you actually hit someone in a help animation it instantly grabs them. You missed and hit the dude he was helping, which for some reason does not actually do anything.
So, we have to wait for a Save Me link or something?
So is this game going to launch with no way to play with friends
>>340032973
What map selection? There's 1 map
wait is this out already or is it a closed beta or something
>want to buy this game just from trailers
>see overkill/starbreeze has their dirty paws all over it
>>340032965
How do you interrupt people like that? I know the tutorial video says you can but I don't know the actual input, do you hold space and move towards them or do you have to hit it at the right time?
>>340032827
>twitch shooting in a dark, foggy jukejape jungle
>fix up 5 generators all by myself and save two guys
>they use me as a distraction and get away
ungrateful swines.
>>340033113
>>What map selection? There's 1 map
There are technically 4, because they each have a different major building.
What we've seen of the other maps looks like more of the same, open forest areas with objectives and obstacles scattered about.
>>340024793
I played 2 games and got tired of it.
>>340033115
closed beta, only one map and one killer. Gets kinda boring fast.
>>340033115
closed beta but anyone can get a key easily
it's p. fun but the game will be ruined by hackers
>>340033216
>asshole survive
just like my western horror movie!
Anyone got into a game with around 10 survivors? just had 9 survivors and 2 killers in ranked match.
>>340033682
If you get into one of these games, provide PROOF that there were 2 killers. Every single one of these games I've been in has been a lobby merge bug after one of the killers quit a full lobby or something, with only a single killer.
javascript:quote('340033859');
I have two keys to give away through steam, I have a thread up, but don't know how to link to it (I'm a retard). Look through the catalog, don't want these to go to waste.
>>340032827
https://www.youtube.com/watch?v=8vR7sz-RvZY
Van Pelt
>>340033115
Why do people keep saying overkill is developing this, it's being made by behaviour interactive
>tfw i got into a game with ohmwrecker, popped into his stream, and we destroyed all the hooks together and bro-oped out.
idgaf if hes streamer swine. that was fun.
>>340034113
http://steamcommunity.com/id/fashnek
Thanks
>>340032827
Could be cool.
>>340034387
He's pretty cool for a streamer desu, no shitty face cams with a reasonable amount of viewers
>>340033115
>mixed reception so far
>bizarre animation bugs
>questionable balance
wondering why
>starbreeze
ah okay, makes sense
>>340034497
i was sabotaging a hook with the killer very, very near. the killer palyer wasnt good at all and ohmwrecker was yelling at me that he will hear me. he 100% should've but he didnt.
he also said my name out loud and tons kids in the chat started laughing. made me feel good.
>>340034567
>questionable balance
literally only problems are stacking toolboxes and unhooking taking literally 1 second.
>>340034147
that was the idea, yeah
>>340032496
They could atleast do like, large warehouse, abandoned factory, just a large as fuck building, doesn't need to be intricate with a bunch of rooms. I just want an enclosed place
god the matchmaking is terrible
Anyone have any spare keys left?
>>340035082
sent ;)
>>340026285
https://www.youtube.com/watch?v=N0Z6SOlWbds
>>340035082
Just go on the website, and wait for some music to start playing, your page will refresh and shit, then you have to enter your date of birth and stuff, then you have to send the link to 3 friends.
The music can take up to 30 minutes, so be patient.
>>340035036
true dat, you dodge one lobby hoping quick game will get you something faster and you end up in the same lobby
>>340035212
I've been waiting on there for a few hours with no luck.
>start game
>it bugs out, I think because someone alt-F4'd the loading screen
>wait for a while
>finally lets me play, but it's only me vs one guy
>the hatch is bugged, so I'm safe
>find him
>down him in 2 seconds because he's a shitter
>he disconnects
>ending screen comes up
>complete victory
>rank down because I only got 200 points for smashing that one guy and picking him up
This game is fucking broken. The ranking system needs a SERIOUS rethink for killer, it's far too easy for survivors to just quit out and deny me the 12-15k points I need for a rank up.
I absolutely should not ever rank down on a complete victory, no matter my score. I wouldn't mind the score system if I just remained at the same level if people quit on me or I don't make the required number of points.
oops I fell out of the map
thanks game
>>340035036
>>340035235
The matchmaking is fine, the issue is retards like you hopping for no reason, and the even bigger retards hopping around to find their friends. They need to implement a cooldown for you pathetic fucks, if you quit out of a perfectly good room you can't join another one for 5 minutes.
>people are pretending to be excited for Evolve 2.0
Glorious
>>340035351
Now he won't catch you.
No one will ever catch you now.
Just went to town on a group of level 1s. I feel kinda bad.
None of them had any style and even had the gall to keep working on a generator while I was walking up to them.
>hook one guy up at the start (he literally ran into me)
>while I'm busy setting the trap the poor sod wriggles himself to death
>sigh and pick my trap back up
>another couldn't juke for shit and ended up basemented
>a girl came to save him right as i came back into the shack
>instead of running she jumped down the stairs and let him off
>they both backed into corners of the basement
>start setting a trap and cancel it the moment i hear the guy moving and slap him down
>the girl actually went to move around me, thinking i was gonna pick him up, slap her too
>hook both
>chase the last guy into a corner
>can hear his wounded sobs
>come around and he's just crouching there
>just stand and stare, wondering what to do with him
>he tries to run past me and reflex takes over
If I wasn't in such a tourneyfag mindset after being reamed by toolboxers last map, I really should've made that more fun and spooky for them. I literally only got like 8k points for styling on them too hard.
>>340035457
>evolve comparisons for the 100th time
Can't you guys bait with other games for once in a while?
>>340035430
stay buttmad friendo while I hop another lobby
>>340034571
What was your name?
>>340026750
lol
>>340026753
it might die pretty quickly if the devs pull a retard and not add any good shit, but it's also pretty cheap, and honestly any fun you can have in this game is probably going to be around release.
Try the demo and decide.
>>340035351
>>340035485there is no escape
>stand near pallet close to exit, killer real close behind
>wait for killer to get close for a stun to buy some time
>drop it
>killer gets stunned, now he's on the other side of it and I'm crawling around after taking a hit
Thanks StarbreezeI actually wiggled out after i got grabbed and dashed back to the exit so it went well anyway
>>340036072
This is almost identical to the last retard with a flashlight I encountered.
>>340036072
>you get points for dodging the flashlight
I wish there was a proper post-game tally to see where your big earnings were.
>>340036219
>on my way to toolbox your bitch
>>340036252
It's pretty obvious, big earners are sacrifices, grabs, and traps. Everything else is very minor, you have to put down 10 traps just to match a single sacrifice.
>>340035430
i don't hop you faggot
>click join
>failed to join
>failed to join
>failed to join
>failed to join
>failed to join
>finally join
>people joining and leaving for 2 minutes
>finally start the game
it's shit
>>340036336
No, I mean your running total.
I can hook up everyone relatively quickly and only make 8k, or spend the whole round scooby-dooing them and even letting one get away for 25.
>>340029756
you can grab them while they vault, should've done that.
Do you think there will be non-humanoid killers?
Maybe something like a werewolf or a wendigo, or various other cryptids. I want it so much to be a thing, if only to add variety. Being multiple variants of "a big guy with wepon" is going to get stale real fast I think.
They hype up the "ooh you never know what killer it is" the horror dies a bit when its just an overly zealous gym bro ever single game.
Just got my first rank up as the killer, what should I get?
>>340036391
>failed to join
Not enough killers, too many survivors.
>people joining and leaving for 2 minutes
This is the issue, and it's because the game doesn't punish people for leaving. If people want to play with friends, they should either form a 5 man group or fuck off.
>>340036450
Which button, faglord?
>>340035430
>the even bigger retards hopping around to find their friends
Is there no way to lobby up with friends outside of a private game?
>>340036490
Bloodweb is procedural you donut.
That said, sharpening stone and trap bag are fucking deadly.
>>340036615
not yet, they wanted to avoid pub stomping but they said that they'll add in groups/invites later
>>340036615
Not yet, so thousands of tards hop from lobby to lobby and make waiting times ridiculous.
You'll often get a group with 4 people all ready and waiting, and 20 guys will hop into the last spot before one of them decides to play.
>>340036450
guess what the grab people button is when they're vaulting
oh would you look at that it's the fucking attack key
>>340036705
I've seen people hopping, I just assumed they were snobs who wanted to avoid lvl 1 teammates
What does this do?
>>340035457
I thought Evolve was fun when I played the beta, I didn't buy the game because of their bad business practices and push for E-Sports bullshit. Evolve was simply not worth whatever triple digit pricetag they had on it in addition to locking ingame content behind paid DLC. If it was $18 and all the in game content was free, I would have got it and I bet others would have too
This game plays much differently, isn't focused on esports, content isn't behind an additional paywall, and is $18.
I really hope people don't brand any and all 4v1 games as "Evolve-like" just because they have that one thing in common. That's like reverting to when every first person game was a "Doom clone" even if it wasn't a shooter.
>>340036912
Gives you the option to kill people who are downed and crawling away.
Completely useless against anyone who knows that, they'll just sit still and you have to sacrifice them.
>>340036954
The game will end up having a shit ton of necessary DLC down the road.
>>340035954Herpes Hank
i had two retards rushing down to my rape dungeon and were just running around the hooks for a good minute
i love this game
>>340037050
If you play as killer, probably. Given the way the game stores variables, I can almost guarantee that you'll be able to cheat to play as the extra killers or on new maps.
>tfw 4 man killing spree
>>340037050
I'll say this, for the current content set and price I think it's worth it. The comparison to Evolve is unfair since that sold for $60 and had paid DLC on day 1 that was not just cosmetic. In addition to that Dead by Dawn is using the Payday model where only the host will need to own the DLC, that's not a free pass for them but it's a much different launch as well as a different DLC model than Evolve had.
If this gets any free content updates outside of just fixes I'd be content, nobody felt content with Evolve even on launch day.
>>340037
thanks my dudes
>>340037021
>Set a trap under them
>Hide nearby using insidious
Either they move or you're getting a freebie.
>>340037021
If they remove the "you have to be crawling away" requirement, that offering will be fucking great.
Does struggling when you're on the hook and the claws are eating you make you die faster or something?
>>340037328
>too near and their friends spot you camping and get the gens
>too far and he will crawl just enough to get off the trap before you can come back
Assmad for everybody.
>>340024793
Played one hour and I'm already bored out of my mind with the game.
Typical /v/ flavor of the week.
>>340037471
if the hooks are actively attacking you as soon as you stop pressing space, you die
if you struggle before that then yes it reduces your survival time significantly.
>>340037471
Trying to rescue yourself does, see this post for the mechanics >>340028051
>>340026929
>>340027402
>>340037541
ok we get it, you're bored
>>340037601
I was saying I'm not bored with the game, I am bored in general though if that's your joke. What do you expect from me?
This way that way, this way that way. THE GAMEEEEE
ARE YOU 2016 ENOUGH!?
>mfw 7 survivors vs 1 killer match
>Game goes so smoothly killer doesn't even get 1k points
Oh baby
>>340037797
How do I get into more of these glitched lobbies?
>Trying to find the 11th generator that's only 75% activated
Just kill me senpai
Read the pastebin
http://pastebin.com/DDddy4uE
>>340037798
>unintentionally distract the killer for a whole half hour while my team hides in the basement
>eventually he kills me and everyone else because they're sitting in the god damn basement doing nothing
>I had more points than the killer despite us not having a single generator
Anger. If at least one of them had tried and escaped I wouldn't be mad.
>>340037116
Bitches panicking
>>340037887
>someone on the team used the fog offering
This doesn't help anyone.
>tfw just slaughtered a bunch of level 1 noobs
>felt kind of bad becausetwo of them spent like ten minutes waiting for players in the lobby, fucking implement parties already holy shit
>>340026404
>not on sad panda
Somewhat disappoint.
>>340038285
External communication breaks the game anon.
>survivor tries to unhook me
>killer catches him
>we both do the "caught" animation
>grabs him while i run away
>stuck in this position for the rest of the game
holy kek
i wonder if everyone else saw me like this
>Killer has both me and the other last survivor downed
>Tries to hook me
>Escape
>He can't find me because of my iron will perk
>Go back to the other downed player he lost track of.
>We both get a generator each
>Both of us escape while the killer chases us
Get fucked boyo.
Does anyone have a code? Game seems neat
>>340038667
>repairing like that
I'm dying, I hope your guy was doing the panicking sounds too.
>>340038667
I remember playing a match as the Killer when this exact thing happened to a dwight, he tried running out the exit at the end of the match and i was still able to down him out of the animation and hook him.
>>340037116
>finished a round just now vs a bunch of level 1s
>since I already maxxed my levels I just try to make it as spooky fun as possible
>start of the round hear someone dicking with the chest in that barn pit
>round the corner and just stand there
>poor bastard doesn't even try to run, just goes into a crouch in plain view
>charge at him suddenly and murder his shit
>later
>2 survs left, both wounded
>wounded jake character tries to run into the basement to hide
>just walk down there slowly, stand around looking and check one of the closets
>suddenly last gen goes up
>it's across the map
>gotta make it quick
>make like i'm gonna leave
>suddenly run over to the guys hiding place, rip him out and stick him on a hook and go for the last
>before I even get there the newbie has already made it to the switch, stood on my trap and got up again to keep working the switch
>chase him off halfheartedly
>he's so bad I can see exactly where he was going
>turn around and reset the trap then 'go look for another' before coming back
>use the disarming of my trap as a baseline
>time it perfectly
>just as I come back he's just about gotten the door open
>he makes it through and barely evades my charge attack
I think I did alright.
>>340038667
Holy shit I think I might have been that killer
What would you change to make working together more viable?
>flashlight in charge of not being useless
http://pastebin.com/DDddy4uE
pastebin. look here for all your needs
>>340039282
I'd add a stamina system so survivors can't juke endlessly over window ledges. I'd add "more" charges for teammates to help someone over. So they're stretched over in a way. in that case a survivor can be helped over quickly despite having no stamina.
>Rank 11 survivor joins with toolbox
>Killer ragequits
>>340038506
It's onnh----e---n---t////a////i(dot)n----e---t. replace and remove you know what
>>340039278
happened to me twice though, it's not that rare i think
How do you use offerings? Are they a one time use, or can you use them more?
I got an ultra rare and I don't want to waste it
>Get 5 gens up with no casualties
>Killer ragequits
>Sacrificed
>Lose a rank pip
That's fucking horseshit.
>>340039886
>Are they a one time use
yes
>>340039075
10/10 you've seen too many slashers.
>watching twitch
>streamer gets hooked
>dumbass struggles off with the killer next to him
>killer whacks him and grabs streamer
>killer steps on a bear trap, sets streamer down to get it off his foot
>killer starts laughing and gloating
>steps on another bear trap that was right around the corner
I would just post the clip but janitors have been ban happy lately and I can't into webms
>>340040586
*streamer starts laughing and gloating
fuck I'm bad at typing
Does anyone know exactly how survivor ranks work?
>>340040959
ranks are fucked at the moment. Don't think too hard about it.
Basically you have to get a certain amount of points to not derank or to gain rank.
Points are made through doing objectives, helping teammates, being "bold" (be close to the killer, be in the basement) and escaping
I want a Michael Myers type killer who can teleport when out of vision.
>>340036536
it says "no matches found" when there aren't enough killers, and i'm 95% sure that people leaving all the time is due to connection issues
>>340041143
>always puts you just outside heartbeat range
>but facing a random direction
>>340041195
>i'm 95% sure that people leaving all the time is due to connection issues
You're retarded. They join for anywhere from 5 to 20 seconds as they try and determine if their friend is in the room, and then they leave.
Spudatoe you're so fucking bad. How do you fuck up 4 skill checks in a row. And at least stop so I can heal you you braindead moron.
>>340041304
I've crashed out of lobbies several times, personally. But I have also seen the same people join and leave far more often and faster than they should.
>match starts
>spawn next to someone else and a generator
>we both try to fix it
>each of us fail 3 skill checks back to back
>never stop
>fix it anyway unharmed
This is the funniest thing to have happened to me yet, match starts and all you hear is BANG BANG BANG BANG BWAAAAAAAA within 20 seconds or so.
>>340038667
This literally just happened very recently to survivors in my game, too recent to be you though.
I'm not sure if the dude was stuck like that though, he got away before I realized what the fuck was going on, but it showed him doing the "caught" animation on the hook.
Such terror! What exciting gameplay!
Jesus christ the shills are working hard on this one.
Game sucks.
>>340041503
>yfw you actually double-bluffed the killer into thinking you were distracting him
>>340041304
>>340041383
Can confirm, I get kicked out of lobbies randomly while waiting
>>340041642
>juking a bad killer who neglected trapping the window
>this means the game is bad
>>340041642
fucking hilarious
>>340033180
Attack them during their animation, only exception is with lockers you press [Spacebar].
Does this game seem too easy for anyone else as the killer? I'm probably shit but as soon as you spot someone they're fucked, they can't escape you reliably with all of the jukes in the world the best they can do is delay the inevitable for long enough that other survivors get generators fixed.
>>340041646
>mfw
>>340041851
Normally I just chop them, maybe I'm timing it wrong.
>queue up for a quick game
>cool, 3 man already waiting
>game starts
>loading for like 5 minutes
>SACRIFICED
>>340041858
game is heavily stacked for the survivors
>>340041642
You're just looking for a reason ain't you.
Actually talked to the devs about this. Hopefully something will get done to counteract constant jumping through windows like that.
>>340041739
nah it's a valid complaint. The killer can't trap every single window ledge that can be abused. And if he tries, SO MUCH TIME will pass. The survivors will probably be done with generators by the time all the entrances are trapped.
>>340041858
You can reliably get at least two before the generators are done. After you've done that, your chances are much, much smaller. Either they've already done the generators, split and get away, or you get one of them while the other leaves via the exit or even finds a hatch.
>>340041954
It's just that one shack.
Whenever I don't have a trap up that's where the juking occurs.
Whenever I trap one or both windows its where the murder occurs.
>>340042064
It's not just that one shack. The coal building as well has the exact same opportunities. Every theme has atleast one building where that shit right there is possible.
why the fuck can't i que up with friends, me and my 2 friends were all super keen to play together, then we find out we can't even que together unless we play with 3 players in total.
SHIT.
>>340041739
He can't trap every window
>>340041954
>You're just looking for a reason ain't you.
This breaks the entire game it also makes the horrifying killer become a joke.
>>340024793
>Join a lobby with all rank 20 survivors
>Nobody has items
>"Well lets give them a fair chance"
>They run all the time
>They get all hooked
>They all Attempt to get out of hook
>We all die
I must say this game is like a real Horror Movie.
>>340042254
there are enough traps to prevent it, honestly. there are only really two imbalances. unhooking being 1 second, and using a toolbox to break the hooks not eating nearly enough charges.
>>340041642
>mfw that was the exact situation I was in in my first game
Yeah shit was kind of derp
>>340042254
So it's the same scenario then, you just need to place one trap on either side of any window and they can no longer do it. What's the problem? This is a disadvantage for anyone stupid enough to think that tactic will work on anyone other than an idiot. Ideally in the full game ranking will keep those killers in the low tier.
>>340042346
It's not a good situation gameplay wise for anyone. Either the killer has to spend the start of a match trapping in those places every single time, or a survivor will utilize it to run back and forth.
The game shouldn't be based around having a 100% set start like that, no matter how easy or hard you think it is.
>Killer has teammate hooked
>Have someone behind me
>Run up to distract him and run away to bait
>other guy was trapped
No one left behind
>>340042276
he cant trap every window if the map spawn three building with these features, but he sure as fuck can trap one on each and prevent that abuse.
also
>This breaks the entire game it also makes the horrifying killer become a joke.
>the horrifying killer
no m8. its not even scary, the game is tense though.
>>340042435
i've lost maybe 2 or 3 matches out of my, roughly, 50-75 matches as killer. by lost i mean at least 3 got away. i have never lost to this sort of thing. i see the building and the first thing i do is trap a window then move on. the trappers potential comes in play when you plan ahead.
see >>340025860
If someone disconnects you should get a free generator up
>>340042569
>the game is tense though.
Not anymore when the window kiting breaks every game. You've failed shilling in this thread. Return in an hour when I've probably gone play vidya.
>>340042628
No, I was in a match and my entire team disconnected and I was stuck repairing all the generators, killler just led me around showing me the generators and let me escape.
>>340042671
>shilling
is this the default go-to when you see people enjoying a new thing that you dont enjoy?
the window kiting breaks terrible killers. just literally use your head. the trapper isnt hard to play.
>>340042671
>You've failed shilling in this thread. Return in an hour when I've probably gone play vidya.
>anon, confident in his glorious defeat of the evil shill, leaves the board, secure in the knowledge it is safe for another day
>>340042671
Again if someone is doing that tactic it's a free kill, how does that break the game? I've literally had someone try this, walked away, grabbed a trap, placed it, and had them jump right into it or run into me by the other window at least 3 times. It has never worked out in their favor.
>>340042569
don't get me wrong i'm not saying it's an invulnerable juke.
But trapping can be countered as well. They can downright sabotage the trap and go back to juking back and forth, so unless you're playing against idiot survivors they're gonna get the traps they see, and you can't be expected to babysit all the generators AND a building they can use for juking all day long.
It'll ruin the game as it is, no killer wants to play against people that can't be catched. It's not a thing based on skill, it's based on survivors basically having a safe haven of their own they can just jump back and forth.
>>340042671
you can just disappear for a second, then rush to the other window.
>>340042843
What's going on in that image? I'm really curiousbut I'm afraid it's something sexual.
>>340042872
theres the imbalance. the toolbox. not the window. like i said previously. theres only two, maybe three imbalances. one involves unhooking, the others involve the toolbox. the rest is balanced really well. you need to understand what breaks your solution with not enough consequence to said breaking.
>>340042872
Some dumbass survivors who hang around the wooden panels will sometimes run straight into you not expecting you to break it if you feign to go around the panel.
>>340043001
Don't be disgusting anon.
>>340043036
While i agree with the sentiment that most survivors are idiots, it's not a thing you should COUNT on. Same as you shouldn't expect a survivor to be alone imo
>>340043006
You can trigger a trap WITHOUT a toolbox, can't you? It's still usable to be picked up, but just gets triggered without doing anything...atleast i remember it to be so.
Either way, the fix for the constant juking is simple. Have a stamina system that triggers when interacting in such a way. This way survivors can't just keep running back and forth as they want.
>third person survival horror
>asymmetrical multiplayer
>>340043045
gotta ask for sauce
Save me bois.
http://beta.deadbydaylight.com/saveme/a426c8804f755afa85d58b07969d81db
>>340043215
yeah, they can trigger it without stepping into or breaking it. replacing it doesnt cost too much time, but it does cost some.
i wouldnt be opposed to a stamina system, i just dont think its much of a problem because you can juke the survivors just as hard as they can juke you. the only difference is your juke ends their fucking life.
>>340026285
What happens if you go in the basement? Does the dude know you are in there or something?
>>340043418
its a dead end. there are 4 lockers and sometimes a chest. it can be worth it unless hes been using it.
>>340042872
>They can downright sabotage the trap and go back to juking back and forth
How? When they start channeling on the trap just walk in and chop them, it takes too long for them to do it before you can get to them.
Don't just place the trap and leave, once you place that trap 3 things can happen, they go out the door/window into you, you go in through the door after them and see if they're going to climb out the window at which point you chase them because you're faster than them, or they jump out the trap window and get caught. As long as you trap the window farthest from the door they can't do anything about it, even if you trap the wrong window the worst thing that happens is they run away and you retrieve your trap.
People complaining about this tactic when it has never worked once while I was the killer, do people seriously just give up without thinking or keep trying the same thing that doesn't work? I can't believe how dumb that is.
>Generator Maintenance: The Game
Literally, the whole game is running around turning on generators.
How do people find this fun?
>Have a useless team
>Decide to look for the hatch instead of doing generators and survived by myself.
It seems like it has the same problem as evolve, where if the killer is not named gregor the game is going to be shit, but if even one of the survivors is also gregor there's no way for the killer to win.
>>340043397
The vast majority of people playing right now are complete braindead retards. When you come across someone who actually knows how to abuse a window, you'll understand.
If someone seriously wants to, as the last person alive they can just jump in and out of a window forever. It's why I always trap the basement shack.
>>340043551
it's just beta. One of the daily rituals mentions "generator analogs" of some kind, so different objectives are probably already done.
is anyone going to comment on how people can remove themselves from hooks
>>340043418
It's a killing floor. It's the killers' lair. There''s only one exit so you're the LEAST likely to escape from there.
>>340043397
I just want the infinite juking to end. I get that survivors should have options, but that back and forth where the killer cannot catch up makes the killer himself trivial. He basically has to walk away and try to kill someone else. If the exit is open, that survivor is home free.
>>340043485
Your logic there dictates that you have to stick around and watch the building constantly, leaving the rest free to get generators. Also, look above. When the exit is open they can jump back and forth between two windows until you give up and be home free.
They can stick to two windows. If they get into one, and out another they suddenly have a route where you can't catch them. All they need to do is jump inside, watch the windows, wait for you to show up anywhere, then head out one of the entrances and repeat ad infinitum
>>340024845
Do you have the music when the killer comes near you?
>>340043575
>If someone seriously wants to, as the last person alive they can just jump in and out of a window forever.
no. anon. there are tactics you are neglecting that handle this. i understand you might have been typing so you couldnt read
>>340043485 before sending that, but trust me. window abuse isnt game breaking.
>>340043681
>I just want the infinite juking to end.
and thats fair, i guess. just realize there are solutions to these issues in game that handle this nicely. i've gotten away with window abuse but only because the killer was new. i taught him how to handle the window abuse and the fucker thanked me.
>Your logic there dictates that you have to stick around and watch the building constantly
kind of. i dont quite agree with him but what i took away from his post was that holding onto a trap for engaging purposes isnt a bad idea. there are plenty of spare traps around you can pick up and lay around strategically. the trapper is about herding, and planning. maybe some hook camping too, if yer bad.
>>340043681
>Your logic there dictates that you have to stick around and watch the building constantly,
Wrong, faggot.
If you start getting juked by the shack window, start putting a trap down.
If he sticks around, he's dead. If he leaves, you can track him down in short order and he is no longer in the jukeshack.
>>340043681
>you have to stick around and watch the building constantly
See option 2, if they don't run, you go in after them which forces them out of the building either into the trap or out of the building but still in sight, since you're faster you'll catch them.
Why would you have to hang around it constantly? If they decide to stay in there they're wasting their own time while you do other things, if you chase them to the building and they start doing that you just do what I said, it takes no time at all, it's legit as long as it takes to spring a trap and you're almost guaranteed a kill, again this tactic is a bad one for the survivors.
Who has gameplay of this on youtube and isn't a total faggot it looks fun.
>>340025405
Not the anon(s) who asked for the music but I was looking for them anyways.
Thank you
>>340043575
>as the last person alive they can just jump in and out of a window forever
How does being the last alive make any difference whatsoever? It doesn't matter how many people are alive, if you go in the killer shack you're gonna get killed.
>>340043980
I don't see how not camping your hook is an option. Even if you should happen to wound one as you come back, you still need to take the time to re-down and hook the guy that got off, which takes longer than just leaving him to be sacced.
>>340043418
The basement is basically the absolute worst place to be as a survivor.
There are 4 indestructible hooks, no juke spots, no obstacles, and the only exit has a blind corner which is a perfect spot for a bear trap.
There's 1 chest and a couple of closets which exist only to tempt survivors down into the basement. The killer isn't notified if you go in, but most have the staircase trapped and if the killer knows you're in the basement you might as well just kill yourself right there.
>>340044045
k, since we're at that point i'll end with this.
Infinite juking takes away any tension the player might have. The shacks usually have what, two windows and a door? So unless you've trapped that beforehand (which you can do, but it should not be the only beginning you can do as a killer), you're fucked. Your options are either use time to trap all the windows and hope there are traps nearby to do so, or don't do it and get juked all day. And survs can trigger traps by themselves without getting caught too, so once my you leave they have ample opportunity.
>>340044074
See above. Also, if the exit is open and that character is left? Using 30 mins going back and forth with the surv isn't fun for anyone.
Also you seem to be under the understanding that i always lose to them, i've lost like...5 survivors in total so far, none due to what i'm saying. But i can still see how it's annoying.
>>340044324
>our options are either use time to trap all the windows and hope there are traps nearby to do so
Are you fucking retarded or can't you read?
Keep a single trap on you, the moment the juking starts lay it and the fun stops there jesus christ.
>>340043575
>>The vast majority of people playing right now are complete braindead retards. When you come across someone who actually knows how to abuse a window, you'll understand.
>survivor tries to window juke me in a room that has 2 windows
>he jumps through a window
>climb after him
>he runs to the other window and jumps out
>walk out the door to the room so he thinks I'm following him around the outside
>wait a second and then double back through the door
>he's climbed back in
>murder him in the face as he tries to climb back out
this works basically every time, get good
>>340044250
its hard not to camp it, you're only option is using the trap, to prevent the fast and squirmy ones while baiting them into attempting an unhook. i really think the unhook should be longer. a single second makes it practically impossible to not camp in some way and get a sac off one hook.
when i said yer bad if you're hook campoing is if you stand quite literally directly in front of the survivor. while you might get that kill, you're trading a generator, possibly two for it.
>>340044324
>So unless you've trapped that beforehand
Are you pretending to be retarded? While they're inside you lay one trap outside a single window, you do not have to do it beforehand, why would you? If they see you place it that's even better since they now know they have no escape.
>>340044404
>Keep a single trap on you, the moment the juking starts lay it and the fun stops there jesus christ.
The worst part is you don't even have to, people that do this will gladly wait inside while you go fetch one.
>2 toolbox fags on the scene
>Catch one immediately as he takes down my hook
>Hook that faggot up and the nearest hook
>Set a trap and wait with insidious
>Someone rocks up
>Gets caught in trap as the guy dies
>Drag them to the next nearest hook
>They break free
>Catch them quickly
>Continue to head to the next nearest hook
>Rock up as toolbox fag #2 destroys it
>Drop victim on the floor and leave them
>Wait with insidious
>They go for the rescue
>Wound toolbox fag
>They enter the juke shack
>Let them live and guard my kll
>After they finally die I resume the hunt
>Catch the third guy by chance as all the gens go up
>Leave him and wait
>Toolbox fag #2 shows up in the distance
>Not going to be able to keep track of him while I close the distance.
>Accept my 3 survivor kills and wait, refusing to let that faggot rescue anyone
>Eventually they give up and escape whilst the last guy waits to bleed out.
Fuck toolboxes.
>>340044404
Can YOU read? are you fucking dense? What building do you know of where there is only one window and one entrance?
Because i sure as fuck haven't found anything like that, it's always 2-3 windows and THEN an entrance. The entrance being your point of entry as a killer since you're apparently a complete retard.
>i'll trap this ONE window
oh sure that'll help, it increased your chances a little, but OH BOY little timmy now has another window to go to, and maybe even a second floor to run back and forth on.
You playing against complete fucking retards doesn't end my argument, you're so hooked up in ONE window and assume THAT's the only problem. Jesus christ man, try to read what i'm saying instead of going
>nah just trap a window lmao
>>340044524
Alright since i'm retarded, what about the other potential two windows then? What do you do about those?
>>340044324
do you just refuse to do juking of your own as a killer? i dont understand whats so difficult.
>>340044604
One window isn't enough you fucking dipshit, you can get them just by faking out or straight going through it.
Any more beta codes, /v/?
http://beta.deadbydaylight.com/saveme/f1aa677ad64cf7917eaeb1a6e3fe39c0
save me please
>>340044541
>see the dreaded quadruple toolbox squad
>equip offering that lets you kill downed survivors without hooks
haha, eat shit toolbox fags
>>340043561
No Evolve required at least 3/4 of the hunters to be competent if the monster was also competent. The only way a single skillful hunter could carry shitters was if the monster was also a shitter.
>>340044730
I forgot I had it and immediately remembered it upon loading.
>>340044604
>Alright since i'm retarded, what about the other potential two windows then? What do you do about those?
there are like 5 fucking traps around the map m80.
>>340044324
>Also you seem to be under the understanding that i always lose to them, i've lost like...5 survivors in total so far, none due to what i'm saying.
Also where the hell are you pulling that from, I never made such an accusation.
>>340044604
>what about the other potential two windows then
What other 2 windows? The buildings have 2 windows total, an entrance and a stairwell leading either up or down depending on the building. Post a screenshot of a building that has 4 windows on the same floor.
>>340044795
so your proposition is to once a game starts, trap that spesific building every time as a 100% start. THat's still bad design.
And survs can still utilize a single window, if the door is just a few feet away, since they can jump over faster. Also the light from your eyes or whatever as killer is easily seen through the wall even. Hell, on the coal mine variation (i think it is) they can see YOU, since the wooden panels are old or whattever. They're not put together properly.
>>340044817
That is my bad. My point was that buildings can have 2-3 windows total. Never seen 4. sorry for that.
>>340044118
i'm uploading a killer round now but it's gonna take50 minutesbecause of australian net
>>340044987
if you're close to it. if you see it on your travels then trap it. you're probably goign to see most if not the entire major points on the map at the start.
>And survs can still utilize a single window
JUKING, NIGGER. YOU CAN JUKE THEM OUT TOO. FUCK.
do you genuinely refuse to juke yourself? im fucking serious. please answer that. you have to be.
>mfw 75% of people are now playing as the black chick because it makes you practically invisible
>>340045175
i think her bloodweb gives you at least 3 toolboxes if you max her out.
>>340045226
The bloodwebs are all random m8
>>340045283
oh shit yeah, i forgot. my b. my claudette tree gave me 5 toolboxes.
>>340045175
>>340045226
Bloodweb contents are randomized
When I'm playing killer on a laggy connection, I can't tell if people are dropping out because they're salty, or they're legitimately getting connection issues. The fact they seem to love doing it when I put them on a hook is suspicious.
It's really fucking lame that I'm forced to be the host if I want to play killer.
>>340045398
it does suck, but on behalf of the survivors. please dont play killer on a shitty connection.
>>340045160
Obviously if it's on my way it'll get trapped, but that's not the concern here.
>do you genuinely refuse to juke yourself?
Don't ask dumb questions anon.
Juking is part of the core, but through windows within buildings it can be a problem. Hell in the bigger buildings with two stories, you're definetly gonna struggle since they can ring around the rosie all day. You can't juke someone like that, since they can both hear and see you coming.
That's why i proposed some sort of stamina system to it, so they can't just run in a circle all day and have to focus on being able to actually get away. Also, fall damage.
>want to look at gameplay on youtube because it looks kind of fun
>literally don't know who any of the people who have the videos are
>don't want to accidentally give an insufferable cunt a v(you)
help me out here senpaitachi, webms are nice but 20 seconds of footage without any context or sound just doesn't cut it.
>>340045493
Just watch dev diaries on the game site.
>>340045493
Just find a fucking beta key, you retard. Any footage you find will be of a complete retard and not even slightly indicative of the game.
Being a killer isn't about winning, it's about having fun.
>>340045616
i have fun by winning
>>340045376
>tfw catching nigresses who thought they were hidden
>>340044604
>try to read what i'm saying instead of going
No, because you're a moron, what you say does not trump what actually happens in the game, you're logistically wrong. Placing a trap on just one window is the real solution to this false problem, it results in 2 guaranteed deaths and 2 likely deaths.
In the event they try to use the free window you just slash them, going to the door will force them to make a move, no matter which option they pick it's a bad one, even the free window since you are faster and can slash them while they're climbing, at best they get away with a wound. You get a visual prompt while they're climbing so all you have to do is stand in position A, wait for them to jump, then you slash them.
If I wasn't so tired I'd challenge you in game right now.
>>340045473
>that two storied building with two open windows to drop from
yeah, i conceed on that building. that ones pretty awful to deal with. the shack, mine shaft, and factory isnt hard.
>Don't ask dumb questions anon.
i wouldnt ask it if i didnt legitimately think you fucking refuse to do any juking of your own. if i refuse to do any of my own juking i would probably be in your position. but i actually think while playing the game.
>>340045637
Good for you friend, I just like tormenting them by making the survivors crawl around.
>>340045376
If killer plays on low settings, then he will see people hiding in the grass.
>>340045676
When you place that trap, you lose. The decade it takes is more than enough time for the guy to just run out of the door and halfway across the map.
The only actual solution is to trap the basement shack at the start of the round every time, and that's ignoring all the other places where you can window hop indefinitely.
>>340045676
is that diagram in reference to the two story building with the two drop down paths? if so this is useful to me, thank you.
>>340045917
No, if you try that with the 2 story building you'll get raped every time.
The only option with that building is to just ignore it. There's a single generator in there, it's always going to be finished.
>>340045473
>>340045689
You trap the stairwell on that one.
>>340045867
>The decade it takes is more than enough time for the guy to just run out of the door and halfway across the map.
Don't you move the goalpost now, the original complaint was that they can do it forever and they can't, if they run out of the building they're still fucked because they just left a trail.
>>340045676
I like how you call me a moron, yet somehow you completely disregard the fact that there is more than a single building.
Also, the level is way bigger than what you're drawing there. I'd say that's obvious but you got more tunnel vision than the killer. as you place the trap, they're gone. And once you're out hunting they can come back and disable the trap again. So you're just juking yourself, albeit in a different way.
>i-i'd fuck you up if i wanted to!
Doesn't matter. The devs have already realized what i'm talking about and are aware of it as an issue.
Sure is fun knowing you have a safenet for ONE building though! a little bit. for a while.
>>340045689
Again, you're missing the point. It's about how survivors shouldn't be able to endlessly juke you within a building. Of any sort. They don't get to have a safe place to run back and forth on. I refuse to believe that's the idea from the devs.
>>340045867
>When you place that trap, you lose. The decade it takes is more than enough time for the guy to just run out of the door and halfway across the map.
This is just factually incorrect. But trapping the shack beforehand is always a good idea.
>>340046020
so the stairs are downward, in the case of a basement spawn?
>>340046040
>if they run out of the building they're still fucked because they just left a trail.
It'll be mostly gone by the time you can get on it, and they can start walking after about 10 feet to become completely invisible.
>>340046045
its only an endless juking if you're fucking retarded and ignore the traps. i refuse to believe you're fucking serious at this point.
>Host a game
>4 niggers join and no one readies up
>Someone leaves when there's 10 seconds to go
>They re-enter and just keep leaving
>Someone else joins instead
>One of the other niggers now leaves and continues the same process
>They all leave
>They all rejoin
>They still don't ready up
Is there some secret meta game going on? Is this beta a social experiment that I got drawn into? Am I the only person who is here to actually play the game?
>>340046236
>WOW YOU MUST BE RETARDED
refute what i'm saying or sit the fuck down.
>>340046045
>yet somehow you completely disregard the fact that there is more than a single building.
I forgot that the same person can be in multiple buildings at once. You dufus you use the same tactic but pic a different window depending on the layout.
>back and disable the trap again
Why would you leave it there?
>The devs have already realized what i'm talking about and are aware of it as an issue.
Appeal to authority doesn't make you right here and appeal to the baby community doesn't mean it's a real problem either.
>Sure is fun knowing you have a safenet for ONE building though! a little bit. for a while.
Since you don't like my scale feel free to draw up a template so I can spoonfeed your incompetent ass some strats. Maybe if you practiced as much as you post you'd be good at the game but you're literally complaining that the game is broken because some people (and so you claim, not yourself) don't have 2 seconds of foresight. Changing your stance doesn't help you either
>they can literally do it forever
>w-well maybe not forever but it's still a game breaker!
>I'm only complaining for a friend I don't have this problem myself, heh heh
>>340046423
you are ignoring the traps. the traps stop the infinite juking. arguement refuted. its been refuted. around 15 times now.
>>340046045
>you
>you're
>everyone who is against me is the same poster
>posts are deteriorating into stutterspeak and all caps
maybe you should just learn to play
>>340046263
They're trying to get into lobbies with their friends
>>340046263
>join a game with all Dwights as Dwight
>say "Hi, Dwight"
>they all say "Hi, Dwight" back
best meta
>>340046428
>pick up one trap and use that one trap for everything
cool. let's have a meme-off instead of actually discussing it. Why not.
>>340046474
It's a temporary solution to a permament problem
>>340046649
I hope you're joking
>>340045493
Have you covered famalam.
youtube.com/watch?v=_EH5mcA3ROQ
>>340046929
fuck me these go quick
>>340046918
>It's a temporary solution to a permanent problem
how? how is the solution to a problem fucking temporary. what?
I have been chasing this guy for I think 10 minutes, I think he's actually scared.
>>340046962
that seems to be the opposite of what he's looking for
>>340046918
>cool. let's have a meme-off instead of actually discussing it. Why not.
I did not say to only use one trap for everything, you're misconstruing my argument for some reason, I will give you the benefit of the doubt and assume you misinterpreted me. However you also failed to address any argument and have failed to make a point of your own, yet you're acting like I'm crazy.
Feel free to make a serious response if you think you can and I'll give you a serious answer. Too bad this isn't a real problem or I'd be worried.
http://beta.deadbydaylight.com/saveme/180dbe27a94cedfc18e07f198e8eadbc
pls save me
>>340047113
Why is he so bad at fixing generators, and why does he think I can't see him?
>>340046918
>a permament problem
They either die or leave the building, explain how that's a permanent problem and give a reason instead of just stating it.
Just beat a team of Rank 1, 20, 20, 20 survivors as a level 7 killer, felt fantastic. All the survivor bullshit, window hopping, breaking hooks, breaking traps, etc. Rank 1 dude insta healed himself with a medkit attachment, was awful.
>>340047208
done
>>340047280
he probably doesnt know that theres a sound queue before a skill check. he might be getting caught off guard.
>>340046995
because when you pick up the trap again it's not exactly effective. And if you leave it alone it can be tampered with.
>>340047153
Fine, i'll try again.
The point behind all this is that the survivors being to run back and forth like that with no real disadvantage is a problem. If nothing is done about it, you'll have a big problem regarding other killers.
Now, i get that this isn't confirmed info, but it's not a far stretch to assume that other killers won't have access to the bear trap. Even if they did, it's inherently bad design to force one item on a player because it's the only good counter to a certain tactic, this i hope we can agree on.
The wraith's schtick is that he can turn invisible. Now, that can help tremendously with juking, but if a survivor gets inside, the wraith can still be seen if the survivor pays attention, and he has no way as of now to close off the window completely.
Same with hillbilly, who has a chainsaw that's good for charging only.
>>340047339
Well he got one just now so I think he's learning
>>340047339
>mfw I have my fan on blast and can't hear shit with my open headphones
>>340047319
Also, something to note, this was the map with the 2story building, over the course of the game I trapped both the vaultable windows here and in the killshack since that's where my basement spawned, I also put a trap by the exit that has the debris. Three of my traps were destroyed and I ended up replacing one of them. To the guy moaning "abloo bloo bloo I can't kill survivors because they can window hop I don't want to use traps" Fuck Off. Stop being such a shitcan.
He's trying so hard
>>340047414
if you wanna be nice, add him and give him the pastebin. tell him theres very useful tips across the board in it.
>>340047404
the point of the trap is to give them a choice, dont use this window or die.
>>340047153
Also, trapping the window won't necessarily help any. Sure, you might have chased off the survivor there, but once you set the trap they get to run away without you knowing where. THat is if they're even half competent.
Assuming that you DO set down a trap, they run away and someone else might come around and disable it, or outright sabotage it completely. That opens up the alternative to do the exact same thing again, leaving you as the killer with only wasted time.
Even worse, what if you just did trap a survivor and managed to get him on a hook, but the exit is open? You have the option of trapping the survivor, or keep the trap and find the other guy.
Now, if you FIND the other guy and he hides in a building like that and starts his lap, you're fucked. If you set down a trap, he runs away to the exit or even gets his teammate free as well.
Can anybody send me a code if you've got an extra? I tried for over 2 hours yesterday and the site kept bugging out after about 6 attempts. Would be greatly appreciated.
http://steamcommunity.com/id/therealinestdealinest/
>It's a temporary solution to a permament problem.
oooh.
im sorry anon. i completely forgot they were a thing, i have no intention of playing them. i am so fucking sorry.althoguh you could've said that earlier. still super sorry though.
This game has the exact same problem Evolve did
>survivors/hunters are heavily favored to win
>getting a good enough team as survivors to leverage their ridiculous strengths is nearly impossible
just fuck me up sempai
He's really doing it, im so proud of him
>>340047547
score count for this is going to be insane
>>340047696
wait how did i get that? im too tired for this shit anon.
>>340047404
read above linked post but
>but it's not a far stretch to assume that other killers won't have access to the bear trap.
i completely neglected wraith and hillbilly. ill be leaving now.
>>340047141
How? It's just a bunch of dudes having fun with it, wouldn't say they're annoying at all. They show off all the mechanics, and the guy you're watching in particular is pretty good at the game.
>>340047823
He got 43,000 points, and i got 23,000.
Goodbye kat
>>340047404
I'm sorry but your argument has no real basis, to say that something is a definitive problem using only anecdotes, and not even first hand accounts is just not strong at all.
In addition to that you're going up against multiple people who have presented solutions to this and also have experience dealing with it, you yourself have also said that you've never experienced this issue yourself, is that correct? If so I don't see the cause for concern.
Your conduct is very poor too, you're complaining to other people about not listening while you refuse to listen yourself, ignore critical points, and flatout change what some people are stating.
I don't understand what you're doing or what your goal is, if you're being genuine and would like to improve the game don't waste the developers time raising false flags, you'll potentially be messing the game up even more by detracting development time and furthermore by influencing the introduction of a mechanic that may be annoying that was simply made to fix a non-existent problem just because you heard someone else complain about it once. Am I being unreasonable here? You sure seem to be and I don't understand it, it's like you're being bullish to save face when you don't have to, nobody is going to be mad if you admit you were wrong but plenty will be if you keep up this dumb facade of care.
tl;drfuk u nigga u a faggot
>>340047940
he has almost 20 hours in the game. you got fucking bamboozled.
>>340048036
I still had fun though
So when do they release the ability to play as Survivors? I gotta say though their AI is impressively life-like, best I've ever seen. I almost thought I COULD play survivor until actually trying to, it's a shame it isn't fucking possible.
>>340048113
i guess thats all that matters then.
>>340047847
>ill be leaving now
plz no.
I get that there are workarounds to most things the survivors do, but the juking inside buildings are a problem. The ruins and stuff you can catch them in a rythm and get them, but the door and second story windows and stuff are just too far away to catch up. I HOPE the developers put in a stamina system used only for vaulting and pulling down pallets, 'cause it'd literally fix everything that's a problem with it.
And fall damage
>>340048028
While i appreciate your response, you're being condesending at best right now.
I've already addressed the bear traps, which "have been told to me 15 times now" according to another anon. This is also the crutch of the argument, that the bear traps can be used to stop it. As i've said by now, not every killer seems to have access to bear traps. There is absolutely no basis to think you can. And even if you could, it's an equipable item, meaning you'd have to sacrifice literally every other item to stop it.
is there a way i can get the beta without waiting until 6pm this is retarded
>>340048168
Ha, funnily enough I've been trying to get a match as the killer with no luck for the past couple of days. Maybe we're doing it wrong.
Are beta keys still being given out on the website?
>>340048426
Yes, I just got mine this morning. I had the site sitting in the background for 4 hours before I got one though.
>>340048259
>plz no.
nah, the other anon pretty mcuh has this and i would only look like a fucking moron at this point. i cant contribute to this conversation any longer as i have no intention/havent played hillbilly or wraith, but that point shut me the fuck up right quick. continue with the other anon though.
>And fall damage
no. thats fucking excessive. i get the stamina system but the fall damage adds nothing.
>you're being condesending at best right now
nah m8. hes being reasonable as fuck. remember where you are. discussion like this is fucking rare.
Just mercilessly survived toolbox hell here.
>they broke every hook but 2
>the first because I was busy trying to hang a guy on it in between fighting off his friends
>the second because it was on the opposite side of the map
>string a guy up and literally every survivor goes to save him
>eventually have one on a hook and 2 on the floor near it while the last guy fucks off to do gens
>lose a guy twice trying to get him to the basement
>the other was nice enough to crawl towards it while i was gone like an idiot
>finally grab the last guy and drag his fighting ass after repeated escapes to the last hook on the map
>the final time he actually got free right as I was about to hook him
Jesus it was like pulling teeth.
And to the 'muh window jukers' fag, i layed 2 traps by windows as i happened to find them at the start of the game and both prevented an escape. Since they were in grass, neither were sabotaged either.
>>340048598
Cool, I'll have to get some friends to camp the website with me tonight.
>>340048631
>nah m8. hes being reasonable as fuck. remember where you are. discussion like this is fucking rare.
I'd agree if it wasn't for the fact that half the post is about racking down on me. /v/ or not that's uncalled for. Especially if it's a discussion worth having (which i think it is)
>>340048259
>you're being condesending at best right now.
I'm sorry, I don't mean to be, I'm just trying to be clear and concise. I may have some unintended subcontious passive agressivness due to the frustration of argument and my lack of patience, this can be attributed to my whole day of playing video games and lack of sleep. Please forgive me if it was taken that way.
>This is also the crutch of the argument
I'm assuming you mean crux, it may be a regional thing but I interpret "crutch" as a "cop out" and I believe the bear trap is a salient point, not just a "gimme".
>There is absolutely no basis to think you can. And even if you could, it's an equipable item, meaning you'd have to sacrifice literally every other item to stop it.
This works both ways, there's no reason to believe another item or killer will not be able to handle this same situation better or equal. You're entitled to assume the worst but it's no basis to convince me either.
>>340048743
Camp reddit and the steam thread as well, it may be a bit faster if you're quick enough
>>340024793
Dead By Arrival
>>340048752
he has a point about you ignoring what we're trying to say. i think the problem with the bulk of this entire conversation was that you neglected to point out hillbilly and wraith for a good hour or so.
>>340048853
How many people can be in a game at once?
>>340049010
Normally its 4v1.
>>340049010
Bugging out, at least 8.
Rumors of even 2 killers as well.
>>340048769
im not him, im actually on your side but im curious.
>This works both ways, there's no reason to believe another item or killer will not be able to handle this same situation better or equal.
why is this the case? if you dont mind elaborating.
here
http://beta.deadbydaylight.com/saveme/479db67b1dc0f599dd7462c5549f7cdd
>>340049081
Then we have enough to fill a whole game and switch who gets to be killer.
>>340049097
Not that guy but we really don't know how the others play until they are released.
Perhaps a charging hillbilly can vault quickly or a wraith go invisible and make them doubt which window to take.
I made a short video demonstrating The Killer gameplayno bully pls
https://www.youtube.com/watch?v=xtkW5jEAkxM
>>340045493
>>340044118
>>340049131
Damnit, you have to logged into Steam in the browser for that shit? Come on now.
>>340049131
Already gone.
You can use a flashlight to make him drop people right? I am it at his face and this shit never works even when i'm basically pointblank.
>>340049347
It takes 2 seconds and he can just turn around
>>340049131
thanks my nigga
>>340048315
i ended up using a proxy until i got to the steam login page and i was able to bypass the timelimit
>>340049271
eh, good point. however the devs do know. if this is something to be concerned about they might be able to provide legit abuse. but one anon said, appeal to authority.still a decent point.
>>340049347
Takes about two seconds and he needs to look at you.
Very shitty mechanic.
They've got to add something in to help save hooked survivors. Every game I play in when I get hooked the killer just sits on me and I'm guaranteed dead
>>340048752
>>340048934
This is too meta, but normally I'm more reserved and patient than this. Regardless someones character or conduct doesn't have any bearing on their point. I think they were being rude by ignoring what I was writing yet I still responded, they think I'm being rude with my insults but they're still acknowledging my points. I've grown accustomed to this on 4chan, it's very possible to have a half sensible post and a half belligerent one, you can still converse with angry undertones, nigger.
Disclaimer: All I'm saying here is no excuse or advice on how to be, I know I am in the wrong for acting this way but if you want to deal with me you'll have to deal with that for now, at least until I pass out.
>>340049097
>why is this the case?
The initial basis for the other poster is that the bear trap solves the problem, however not everyone may have the bear trap, as such there is no alternate solution. This is wrong because we don't even know what other options are available, he may be right but we can't prove it, there could be a better solution but nobody would be able to prove it right now because there is no evidence.
The short answer would be
>the absence of evidence is not the evidence of absence
Just because no alternate solution is seen does not mean it doesn't exist.
>>340049438
>provide
prevent
>>340049273
you are okey
>>340047462
>open headphones meme
>>340049516
>it's very possible to have a half sensible post and a half belligerent one, you can still converse with angry undertones, nigger.
everyone involved in this conversation was typing like this. fuck i called him a retard at one point.
>the absence of evidence is not the evidence of absence
that makes sense.
>>340049273
Entertaining video, BUT PREPARE TO BE BULLIED NERD
>not trapping the shack
>not following scratches
>not using a charge attack in pursuit
>>340049097
>>340049516
>there could be a better solution but nobody would be able to prove it right now
prove it right now either*
My phrasing of that entire second half is terrible, but I hope you get the point. You need concrete reasoning to form a proper basis, you can't rely on assumptions or the lack of proof, the burden lies on the claimant.
>>340049438
Argumentum ad populum is another critical thing to consider, if you look at the steam forums for any game you'll see a bunch of whiners complaining that something is unbalanced, or too hard. It's a highly subjective thing and just because enough people complain about something does not make it generally true or worth changing. For instance the same argument could be made on anything
>the fog makes it impossible to find the survivors, it's impossible to see them
It's just not true and hasen't been considered fully, even if the devs say "okay we'll remove it" it doesn't make them right, in the same way this isn't fair either.
>windows are broken because I don't know how to handle them
>>340047701
This, I wish it wasnt so easy to win as survivors
>>340049506
>They've got to add something in to help save hooked survivors
pls no
If the killer is gonna sit there waiting for him to die, that's like handing you 2 generators free if the hookee doesn't squirm.
>>340049820
It's just the cans I got my man. :^)
You trying to hook me up with a pair of closed ones I can borrow for the summer and return all sweaty?
>>340049908
my phrasing is typically god awful. i understand completely what you're getting at now. thanks.
>>340049857
>not trapping the shack
too busy killin'
>not following scratches
was easier to follow the audio/silhouettes in that game
i still don't get how charge attacks work either, i mean if i'm aiming at nothing then i can do a kind of 1 second delayed attack but if i'm within attack range of someone the attack goes through as soon as i press mouse click down, not on release
>>340050031
you just need to play with me.
If one survivor gets away, t's a fucking achievement.
>>340050108
Click and hold. Releasing it is irrelevant.
Daily reminder you can use cheat engine, set your level to 50, prestige, rinse and repeat for the whole prestige clothing sets.
Also you can do your bloodweb to level 5, set it back to 1 in CE, and keep doing that to get everything from the bloodweb.
>>340050108
moving foward plus holding M! does the lunge.
>>340049857
>not trapping the shack
Glad I'm not the only one who was screaming in his head for him to trap the goddamn windows.
>Two survivors proceed to jump over each one not even a minute later
>>340050290
I was busy!
>>340050205
It's pretty insane that all this stuff is tracked client-side.
>survivor goes to save their friend
>see you and try to juke through the grass
>they think they're in the clear because they ran between pallets
>right into your bear trap
Oh my god why does this feel so good
>>340048769
my bad. crux is exactly what i mean. english is my third language, so please excuse my errors.
The fact about the killers is that their equips are already known, that is what they are specialized for.
There is gameplay on youtube on both the hillbilly and the wraith to support my argument relating to wether they can equip bear traps or not, and all signs point to no.
The bear trap is what the entire argument rests on is my point, and even if killers can equip things LIKE the bear trap, it would still be a bad thing, since other items (chainsaw and bell that are known right now) aren't effective at closing down a window. We've SEEN this through gameplay.
I find it's bad design to force a spesific item in order to shut down a tactic, especially in a game like this, is all i'm saying.
>>340049273
It was good but the sound was way too low. Put my sound system volume to max watching the video and had a fucking heart attack when going on another video
>>340050580
>even if killers can equip things LIKE the bear trap, it would still be a bad thing, since other items (chainsaw and bell that are known right now) aren't effective at closing down a window.
That doesn't make sense, if they can equip things like the beartrap how is that bad if the beartrap works?
As for the others I can't make any argument since I haven't played as them, as such I can't give any tactical advice. I don't think it's fair to say they do or do not have a counter for this if no strategy has been tried or seen.
However someone mentioned the ability to go invisible which would certainly help since you just do that and wait for them to come out, or you go in invisible; the chainsaw allows you to charge at them through the entrance. I'd need to see which killer + item combination is effected by this and see if nothing could be done.
I feel like you're asserting that just because an item can't combat a window that a killer ability may not, or the reverse. You have to consider all your options and devise a tactic that works. You can't assume nothing else works just because you don't know yet.
Anyone here planning on buying the full release? The 20 percent off is nice but I have a feeling its gonna turn into greedy jew dlc in no time payday 2 style.
>>340051226
I finished all content first day in payday2, played for like 30 hours straight. Good times.
>>340051217
The point was more, you're liable to funnel yourself into a set item to combat a tactic like that, which for me makes it a fundamentally broken tactic.
The wraith goes invisible thanks to a bell. He rings it, dissappears slowly and vice versa when he appears again.
The chainsaw is a charge thing. Which might give you the speed you need to catch up on a straight faster, but it has to rev up, and from the people who played him, you can't turn around freely. It's a charge in its purest sense.
I'm just saying as the game is right now, the survivors have a tactic that's impossible to completely beat, which i just think shouldn't be the case.
For what it's worth, i still think they should have more options when on a straight, like do a small dive to get away from a slice for example to give them atleast something when on a stretch, but this particular issue irks me.
I'm interessed in the 'average' rewards from 0-6 lvls on the characters, anyone care to share? I've got mine for Meg and Dwight without using the consumables/tools.
>>340051684
And here are Dwight's rewards.
I'm particularity interested in the perks.
>>340051375
>I finished all content first day in payday2, played for like 30 hours straight. Good times.
First day, 30 hours. Back to /x/ please, what world do you live on.
Oh so survivor gear is consumable, but levels are capped at 6, and you only get more gear by leveling up.
Ok.
>>340051560
I could only continue this discussion when those characters are in and I've had some time to formulate a counter tactic like I have with the existing set. Nothing can really be said for either side until some experience can be built up, you can't just assume all the other items or killers will be useless against this just because nobody has presented a use for them yet, also assuming that people will be forced into one playstyle just because it is known to work isn't a good way to think about it either.
>>340052132
>you only get more gear by leveling up.
You can get more from the chests, the killer can't.
>>340052132
beta is capped at level 6, you dumbass. You can get up to level 50 and prestige.
>>340052175
If your stance on this is just wait and see, then i don't see why you picked up the conversation at all. It's dissappointing.
What we're discussing is based on what is present, it's part of why there ARE betas at all, surely you can agree on that.
>>340051764
And Claudette and Jake perks as well, I've used their consumables so they aren't worth screenshotting.
>>340051891
First of all, read post again, you fucking smartass.
It's possible to finish all content first day AND play for 30 hours straight. No contradiction.
>>340052365
>What we're discussing is based on what is present
What I am is, what you are is unreleased content.
>>340052487
Content that's already primed and shown. It's not based on what it sounds like, it's based on what's been confirmed in gameplay.