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can someone explain something to me?ive had my rift on back order for a bit now,


Thread replies: 513
Thread images: 96

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can someone explain something to me?

ive had my rift on back order for a bit now, it should come in "august"

apparently they started selling them at best buy, or so ive heard, but according to their website they are completely sold out in every store? am i reading this wrong?

plus i had my order cancelled because apparently your shipping address needs to mach your BILLING address exactly, which means i need to send it to my house in NY and have it shipped by someone i know to my current location in VA, which is fucking retarded.

do they have them in best buy or not, because i will drive there right now and pick one up.
>>
seriously it blows my mind right now that oculus can fuck up so much that its impossible to get a consumer product months after its release.

buying a DK2 was more easy than this
>>
>>339938075

They underestimated the hype. It's the same with the Vive. Both received way more preorders than they expected and have issues actually fulfilling all the orders in time.
>>
>>339938704
>way more preorders than they expected
This is the stupidest thing I've ever heard.
The preorders exist so that they can gauge demand.
The preorders tell them how many to expect.

They still fucked up.
>>
Why would anyone buy a Rift over a Vive?

I mean, I'm not getting either, but if I was going to shell out this much money for a headset, might as well pay an extra couple hundred to get proper room-scale VR.
>>
>>339938897
Why would anyone buy into the VR gimmick? It's like Wii 2.0
>>
>>339938897
If I was going to get one I would buy Sony VR to minimize the buyer's remorse, learn my lesson and move on with my life.
>>
>>339938897
Oculus is cheaper and some people lack room space. That said I've heard that Vive is better even without the room but I can't really confirm it.
>>
>>339939113
>Oculus is cheaper

How much will the motion controllers and extra camera cost? I doubt it'll be $150.
>>
>>339938969
PORN
O
R
N
>>
>>339939536
Is porn better on a 3D TV?
>>
>>339938969
It works this time though.
>>
>>339938704

You are retarded.
>>
>>339938897
900% this

I had Oculus DK1, DK2, and now a consumer Vive. Room scale is so good that Oculus should be shaking in their boots.
>>
>>339939729

Nice argument.
>>
>>339939218
It's more of a Kinect thing. Some people probably don't care about room VR or motion controllers and Vive doesn't have a cheaper alternative without those things. I can see them enhancing the experience but for someone who is only interested in 3d waifus a controller is enough.
>>
>>339939859
Rift is gonna have room scale once they release the touch controllers which come with another sensor.
They say Q4 this year but who knows.
>>
>>339939630
I never tried 3D TV but there's VR porn videos shot in a way where they get immersive as fuck. Imagine the actress getting extremely close to you, eye contact etc. It fucks your brain up.
>>
>>339939113
What >>339939218 says, just Vive has standing and seat modes plus not all games use the controllers.
>>
>>339940212
POV porn has existed for decades you dumb piece of shit.
You know what would enhance the experience more than a 3D TV strapped to your face?
A 4K monitor.
>>
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>>339939630
>>339940015
Not even close. Once you try room scale hentai games, you'll never go back to KB+M or controller. See here:
https://www.youtube.com/watch?v=0klN6gd1ybM
>>
>>339940320
t. Someone who never used a VR headset before
>>
>Order Vive
>They require a person to be home to sign when it's delivered
>I work during delivery hours
>Call FedEx, they tell me they'll hold it for a week and I can pick it up in person
>Go in the next day and they've already returned it
>>
>>339940405
t. Shill
>>
Can someone answer OP instead of chilling for you VR of choice?
>>
>>339940320
you have no clue what the fuck you are talking about. end yourself.
>>
>>339940486
t. Someone who never used a VR headset before
>>
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>>339940609
>Wow this girl on the screen looked right at the camera
>It's like I'm really inside her!
>>
>>339940320
yeah that higher pixel density sure is going to trick your brain into thinking it's in the scene better than blocking out every visual input other than the scene. fucking idiot.
>>
>>339939936

THEY WERE PREORDERS you illiterate fuck, they know the EXACT number to expect, how fucking retarded do you have to be to not get that concept
>>
>>339940702
enjoy barking your retarded shit at people out of frustration coming from not being able to buy things because you are a poor NEET faggot
>>
>>339940885
Don't feed the trolls. This is clearly the type of person mad at anything he can't pirate.
>>
>>339940885
Enjoy being a good goy and fapping no better than I already do.
>>
Anyone here tried nekopalive in VR? Was my first time experiencing anime grills and I had a boner the entire time.
>>
>>339940970
Yeah dude, that 1024x768 15" DELL laptop from 1678 that you use to jerk off is just as good as Vive or Occulus. That's totally the reality.
>>
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>>339941132
Works fine along with my poverty fleshlight thank you very much.
>>
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It's just a fad that will die soon.
>>
>>339941439
From what I experienced it's not dying any time soon.
>>
>>339940367
I fucking love how much you can interpret just with just the positions of the head and the hands.
>>
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>>339940320
>>339940702
VR is pretty hard to explain to those who haven't tried it.

Think of your screen as a window. No matter how big it may be, you're still outside, looking in. With VR, you're inside the action. You can look up, down and right behind you and you'd still be in the scene.

On top of that the 3D is 1:1 with your pupil distance, so objects have a correct feeling of scale. It's called 'presence' and actually fools your brain into thinking it's real. People instinctively duck and back away from things.

It's better in game engines but video can be good if it's set just right.
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>>339941439
>>
>>339941629
>>VR is pretty hard to explain to those who haven't tried it.
I hope they are paying you shills overtime for your hard work then.
>>
>>339941124
Anime shit in VR is really the best use of it. The anime aesthetic isn't really hindered by the low resoulution and if you downsample things it can look great.
>>
>>339941794
Try reading things instead of parroting memes.
>>
>>339937628
Hey op. I own both a rift and a vive. Do yourself a favor and just get the vive. You can order now and have it in a few weeks. My rift is collecting dust and I use my vive nearly everyday.
>>
>>339941794
You still haven't proven you've tried it. I haven't tried it either, but I still understand his point. I'm wishing to try it out in the near future.
>>
>>339941794
Dude if you haven't tried it you have no ground to stand on.
>>
>>339942130
What are the pros and cons of each one?
>>
>>339942130
Not him, but 800 bucks for a piece of hardware that might be obsolete soon is a pretty daunting thing.

I really want to try VR but the price is just too much.
>>
>>339937628
why did you order the inferior VR headset from the scummiest company?
>>
>>339942334
I heard Microcenter has Vive demo setups if you have one close to where you live
>>
>>339942262
Just ignore his kind. He's the kind of shitposter to say a game is shit without ever playing it.
>>
>>339942262
>If you haven't tried it you can't have an opinion
>If you have tried it you wasted money
Sounds reasonable.
>>
>>339942264
Not him, but I have both.

Ocuclus only has the advantage of drm locked games and cheaper price. Vive's room scale is so much better that I'll never touch the Rift again. Already have it on ebay.
>>
>>339942264
Let me try to break it down.

As far as screen and resolution is concerned both rift and vive use the same screens. 2 screens, one for each eye at the same resolution. One can argue the rift lenses are marginally better and the image quality is slightly more crisp, however I think I prefer the vive in this area because the field of view is wider and higher.

Both headsets are comfortable. The rift is a bit more comfortable but the vive isn't not comfortable either.

Now where things get interesting is the software/ecosystem. Since the vive uses steam, it's more fleshed out and customizable. The oculus storefront is complete garbage. I'm talking, no ability to sort, return, or search for software. Plus the vive ecosystem feels like this community of experimentation where there is so much more available from small operations just feeling out the ecosystem since it's so new. Yeah this means there is a bit more garbage but some of it is so interesting and compelling. I could make a list 20 games long of must play games for the vive but only 3 games long for the rift

Vive has the controllers, which add so much to the experience, it's almost likeep trying to explain vr to someone again. It adds so much more immersion. Yes, oculus is coming out with touch, but we don't know when and how much it will cost. Vive offers the experience now. Plus oculus is acting like Apple and trying to lock down their ecosystem. It's bullshit and if I had to back one horse for the future it would be valve/steam not oculus.

This was kind of disjointed if you have specific questions let me know.
>>
>>339942264
Not him, but also have both. Vive's controllers really add to the immersion and interaction. Roomscale and walking around is cool for the few games that actually confine the game to your area. Rift can do the walking around to a small extent as well, but you really miss having your hands and the full room.

When it comes to sitting down stuff though, the Rift crushes the Vive, I don't know how people say it's the same. It's way more comfortable, lighter, and has built in headphones which doesn't matter that much when you are walking around, but when you are getting comfy playing ETS2, Elite Dangerous, DCS, or any vehicle sim, it's so much better. I've also had more framerate issues with the Vive compared to the Rift.

If you are interested in VR get the Vive, only if you are only interested in specific sim games should you get the Rift.
>>
>>339943092
I am him and this is pretty true. I wouldn't say it CRUSHES the vive, but yeah the rift is more comfortable for seated experiences.
>>
>>339941568
Yep. Seems you can emote really well with those.
>>
>>339942950
I should add. I own 56 vive games/experiences and 3 rift games.
>>
>>339943601
Which Rift games?
>>
>>339944401
Apart from luckeys tale and even valkryie (it'd garbage)

Blaze rush, chronos, and elite dangerous
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>>339944401
Rift
>>
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>>339939630
VR porn is not 3d tv porn
>>
>>339944510
Isn't Elite Dangerous also a Vive game?
>>
>>339944510
I hear blaze rush is a lot of fun.
I only got Project CARS aside from the included games.
>>
>>339940423
Do you get your money back in that case? That seems like blatant theft.
>>
>>339944620
So I love these scripted demos and everything but what would actually happen if he put his hands inside her breasts instead of in front of them?
>>
>>339939113
>That said I've heard that Vive is better even without the room but I can't really confirm it.


I haven't heard that. I've actually heard that the Rift headset itself is more comfortable and the image quality is better (though the later is barely noticeable). once the controllers are out it'll really come down to how much you care about room scale.
I would personally get a Vive because I'd like to at least have the option of moving around, and the headset thing seems to be a case of the Rift being slightly better rather than the vive being bad.
>>
>>339944625
Yes, it plays better on the Rift though, because Frontier often fucks up.
>>
>>339944909
Different titles handle collisions differently. Some have the hands collide with the object and obey the simulation, others have them remain tied to controller position and respect the user input. It's immersion breaking either way but which is better tends to be a user preference thing.
>>
>>339944909
Exactly what you think would happen. VR porn is shit. It was fun for a week, then I just went back to regular porn.
>>
>>339944909
You can see the hand clipping through slightly there. I think in Surgeon Simulator the hands stick but a ghost image of the hand's bones representing your real hands can be seen through objects
I think this was at an adult expo so anyone there could try it.
>>
Pre consumer release
>Virtual Reality is everything! Wifu age!

Post consumer release
>Lol, shills. VR is like Wii. It's dumb and pointless

I don't quite get it. As >>339940367 and >>339944620 illustrate, it's actually going the direction we thought it was.
>>
>>339945306
What's not to get?
It was great when nobody owned them.
Now that people have them we know they are shit.
>>
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>>339937628
They're not available for in store pickup, which means if they have one in the store, they don't have many. You'll have to get lucky.
>>
>>339945458
I doubt a majority of the people saying it's shit own it or had any intention of buying it at all.
>>
>>339945458
>everybody
Feels more like people who couldn't get one because of the high price point talking shit about it despite never trying it.
But that's just my opinion.
>>
>>339942803
I tried it cos a friend had it. It's trippy dude, it definitely has an effect on your brain and that's just the way it is. Fuck buying the shit, that's stupid, but it does trip you out. Just sayin'
>>
>>339944858
Yeah. I thinking about just driving up to microcenter and picking one up to avoid all this shit.
>>
>>339945575
How can you possibly know that?
>>
>>339946492
I didn't say i know i said i doubt.
>>
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>mfw getting PSVR
>mfw no launch or shipping fuckups because Sony

feels good, man
>>
>>339944909
My guess is the hands would collide with the body and not go any further
Unless maybe he goes really further and beyond some point the hands will just teleport to the correct location
>>
>>339946567
And what are you basing that speculation on other than your own bias?
>>
>>339946774
The patrician's choice.
>>
>buying first gen vr
Screen is still shit fampais.
>>
>>339947082
>your own bias
There only arguments agains it are throwing around the words meme and gimmick.
Nothing most of them say would even suggest that they tried it.
>>
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>>339947213
indeed.
>>
>>339947412
But it is a gimmick by definition.
>>
>>339947412
I think the problem is /v/ has a very primitive "all or nothing" mindset. If something doesn't work the first time, it will never work. Ever.

That's why these vr threads get so many fuckwits unironically referring to 20 year old technology and that one edited video as 'proof' when there's literal thousands saying it works and is gaining popularity.
>>
>>339948152
All tech is a gimmick.
>>
>>339948389
Name one thing I can do in a VR game which I can't with a conventional display.
Something tangible, don't use a meme word like "immersion".
>>
>>339948507
Look behind you.
>>
>>339948507
>>339948605
Look anywhere other than the small rectangle in front of you.
>>
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>>339938869
>>339939729
Not him, but are you two legitimately retarded?

>Manufacturer(s) can only produce so many within a certain time period
>They got more preorders than they could manufacture in time

How is this so fucking hard to understand? Do you think they're losing out on potential profits on fucking purpose? Fucking use your goddamn brain and realize that shit isn't made immediately.
>>
>>339948605
You can absolutely do that in current video games.
There's this thing called the right analogue stick and it's pretty amazing if you aren't an uncoordinated grandma.
>>
>>339948507
Head turn + Aim at two different targets + pull trigger on both weapons + use a thumb mod button while firing. All at the same time.

Adding head and hands to your input array is game changing.
>>
>people really thinking that VR is a gimmick

They will most likely start selling virtual tickets to things like superbowl. The world is not about vidya.
>>
>>339948792
Sure you can turn your character around but YOU can't look behind you. It makes a very big difference.

Besides, if everything has to have a purpose for being around, why are you on a board about video games? There's no purpose for them either.
>>
The better something is, the more /v/ hates it. Based on this, VR must be awesome.
>>
Imagine VR dating Sims
Only a matter of time before haptics kick in
>>
>>339949007
This. PC VR is starting slow but the mobile kind is spreading everywhere. Companies like McDonalds, Coke and Budweiser are giving out versions of Google Cardboard that fold from their packaging.

Naysayers can scream 'fad' and 'shill' till they're blue in the face. It's here to stay.
>>
>>339949958
B-but muh motion sickness! Muh spyware!
They're gonna meme on that shit forever.
>>
>>339949958
People can't be bothered to wear some simple passive glasses to watch television in 3D, but they're going to strap electronics onto their face for years and years?
I have my doubts.
>>
just cancel your order, i ordered a vive on thursday and it's being delivered on monday.

I had pre ordered my cuckulus 4 minutes after preorders went up and they were telling me it would ship on march 28th, then changed to mid may leading me to cancel
fuck their jew company at least valve is shipping their shit
>>
Im happy people here are alpha testing the VR systems and funding the developement of games for it, I'll prob enjoy their efforts 5 years down the line with Vive #3 or something.
>>
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>>339949958
>Naysayers can scream 'fad' and 'shill' till they're blue in the face. It's here to stay.
>>
>>339951727
Not even remotely the same thing
>>
>>339950569
Okay, let me clear this up.

It wasn't the glasses that bothered people with 3D. It was the material. People have different eye-distance and some movies did a shitty job with the 3D effect that let people disliking it. Add to that, the glasses weren't perfect. They made things darker and sometimes one image would bleed into the other.

VR uses either a split screen or two dedicated to each eye, using the players personal eye-distance. It's perfect 3D. Add the fact that you can look around and wearing a headset seems worth it.
>>
I'm hyped for VR to be mainstream.
>>
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>>339951816
>Not even remotely the same thing
>>
>>339951918
Good job, you posted another thing that's nothing like current VR.
>>
>>339951816
https://youtu.be/v6t69mp0ZhE?t=2m46s
>The future is here.
>>
>>339948783
Then stop taking preorders? Why would they keep accepting them if they know they can't produce that many in time?
>>
>>339951727

>>339948294
>fuckwits unironically referring to 20 year old technology
>>
>>339952219
https://www.youtube.com/watch?v=rVn3H93Ysag
But it's funny since if you just listen to the audio it's exactly the same.
The only thing that's different now is fidelity.
>>
>>339952219
Obviously technology never advances. If a concept is tried once and fails we should abandon it completely.
This is how those people think.
>>
>>339952350
And resolution
And size
And tracking
>>
>>339952503
Those fall into fidelity.
>>
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>>339952350
Light Bulbs from 100 years ago are not the same as today. Technology evolve.

Xerox gave away the patent to the Computer mouse because they said it would never be used by anybody.
>>
>>339952595
Physical size is also far smaller
>>
>>339942950
Thx for the info Anon.
>>
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pet your dog
>>
>>339939113
Oculus is a terrible company that is now being managed by Facebook and is trying to enforce exclusivity on what is effectively a monitor.

Imagine if the next game you bought could only be played on a Dell monitor. That's what's happening.

Anyways room scale is fucking awesome though, Space Pirate Trainer is a blast and I'm actually losing weight and having fun
>>
>>339952712
those fucking electry efficient light bulbs are worse than the ones from 100 years ago
>>
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>>339953393
>>
>>339951918
Have the people who post this dumb shit ever actually used a Virtual Boy or are they all underage?
>>
>>339953669
No. They are not.

You either dont know shit about the subject or just dont know shit about the subject.
>>
>>339942803
>The only way to try something once is to personally buy it for yourself. It's impossible to use a friend's or try a display at any number of retail chains and conventions.

These are the straws being grasped. Amazing.
>>
>>339954020
Not everyone is American and not everyone has friends.
>>
>>339953393
>>339953867
Pet sim seems like something that would work well with VR.
>>
I have to say that every naysayer I've talked to IRL that thinks VR is a gimmick has actually never tried room scale VR yet, typically they've only tried Gear VR.

The difference is drastic. They come out of the experience with a huge smile on their face and can't believe that they've been in there for an hour or two.

It's only going to get better from here.
>>
>>339954006
wanna replace your old lightbuld with a 10times more expensive one that lasts about as long?
At least I save 1/5th of its price in reduced energy bill, and the bill for heating up the house is higher but who cares, the new lightbulbs are new!
>>
>>339954494
>about as long
What. How dumb are you that you cant even read a chart? A 50$ LED lightbulb will save you up to 8$ a year, for 15 to 25 years.

Where you have to buy a new 3$ bulb every year that cost 12$ to run.

Come on.
>>
>>339954494
>Standard Incandescents rated life = 1 year
>Led rated life = 15-25 years
>about as long
?
>>
>>339952595
There's better field of view and price too.

I really don't see why being better and more practical can't be reasons it'll succeed this time. Cellphones were the size bricks and only for big business men but look where they are now.
>>
>>339954823
>>339954803
>every lamp that exist is a led lamp
>>
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>>339955031
I actually don't own a cellphone because I don't need one.
>>
>>339955134
You choose the bulb. And the Lumens.
>>
>>339955164
weirdo
>>
Because there was nothing legit to hate on VR about, we're on the topic of lightbulbs? How strange.
>>
>>339955164
Having a computer in your pants at all time, is so great.
>>
>>339952196
>>339948783

But actually though, I don't know why people act like it would be hard to make a system that says, "hey, we can make <x> many units in a month, so when you order we'll tell you what wave you're in and when you can expect your unit."
>>
>>339951826
Not naming it SAO logout button.
>>
>>339955387
I have a computer on my desk.
When I'm not at my desk that's usually for a reason, so I'm doing whatever that is.
>>
>>339955591
Dude. Having a computer in your pants is life changing. Really. Being able to answer any question in 2 sec anywhere you are is great. It's like the ultimate swiss tool.
>>
>>339955816
No I don't need that.
>>
>>339955943
Yes you do Ron. You do. A Smartphone upgrade everybody.

The only reason why you would not want a Smartphone is :
You are a Hipster
You are a spy
You are a medium or high level drug dealer, and even then you just dont talk about drugs on the smart phone.
You do not want to be efficient in everything you do.

Those are the only reasons.
>>
>>339951826
>logout button does nothing

Alright, that was pretty funny.
>>
>>
>>339957287
Yay more horror games with jump scares.
VR is probably amazing for horror games though, but many of those rely on youtubers overacting to sell their games so I wonder will that dynamic work.
>>
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>ITT: /biz/ try to make a point while some random guy wants anime tiddies in VR
>>
>>339937628
The instore items are at select stores.

Basically Best Buy in NY or the other flagship stores
>>
>>339954094

If the Vive can right now be tested out in stores in Finland out of all countries then I'm sure it will be possible wherever you live as well.
>>
>>339957617
This is a horror game with VR support, not a VR only game.

And yeah, horror game in VR work . Hell, just "Keep talking and nobody explode" is stressful in VR.
>>
>>339954126
Who is this fluid druid?
>>
>>339957659
Anime titties in VR are the bomb.
>>
>>339951826

Motherfuckin' Leap Motion. Should be part of both headsets by default.
>>
>>339958128
im looking forward to the inevitable vr game where you fuck a 3d loli and americans start flipping over it.
>>
>>339958164
Leap Motion has its fair share of problems. adding it to the headsets would just compound issues
>>
>>339958164
Adding a good quality camera on each headset would raise the price heavily. And it would need good lightning and would probably not work on black skin colors just like the Kinect.

This is pretty much a "worst" kinect on a Oculus.
>>
What if we had an omnidirectional treadmill to increase immersion?
>>
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>>339957617
Say what you want but watching people freak out at a spooky game will never not be the best thing.
>>
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>>339958192
>you can do it but the process is very complex
>because of this they dont know it already happened like 1 year ago
Its too dank to be mainstream.
>>
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>>339957287
>le wacky overreacting youtuber man
>>
>>339956217
>You do not want to be efficient in everything you do.
How is a smartphone going to help with that?
>>
>>339958536
Mobility in VR does not work except if you have a giant empty warehouse with cable management in the ceiling or wireless.

Even with the vibe, it cause a lot of problems. You keep hitting walls and desks

https://www.youtube.com/watch?v=gaFdoKv5lus
>>
>>339958563
The whole point is every horror game dev relies on youtubers to sell the game. The horror games for VR have to be sold on the merit of the game because youtube letsplayers wont market the games as effectively.
>>
>>339958798
"Oh, I need the schematic for this"

"What is the root of 582838273616594902?"

"What is the conversion between Kilometers and Inches?"

"What is the name of that girl in that movie?"

"What is the name of that song playing right now?"

"I need a flashlight"

"I need a phone"

"How many steps did I take today?"

"Where am I and how do I walk to this place"

Anything you want. How can you not know that? You think that Smartphones are just Candy crush machines or what? You sound like a guy in his 70's who cant understand computers.
>>
>>339952196
>Telling a businessman to stop taking guaranteed money

You don't know how this world works do you?
>>
>>339958752
Dude, I act like that with jump scares too. That's one of the reasons I cant go watch horror movie in the cinema. I jump and move the whole row every time there is a jump scare.

People really act like that, that has nothing to do with overreacting. You see a monster appear behind you, you jump. That's a human reflex. VR is really that good.
>>
>>339958536
It would take too much space for home use.

Better Idea I've seen was a guy suspended in a fixed position, whilst he wore these leg braces that tracked motion and applied upward force when he touched the 'ground'.
>>
>>339959158
>needing a smartphone for those
Jesus christ anon. Quit being underage.
>>
>>339959283
>You see a monster appear behind you, you jump
Yeah, you jump. You get startled. You don't rip a $600 headset off your face like a bumbling retard.
>>
>>339959376
>for those
What the fuck? You are either a huge hipster, a old man, or too poor to afford one and so have to apple and raisins so hard that it's not even funny.

A cellphone increase productivity for everybody, everywhere. Instead of carrying a MP3, Camera, Phone, Flashlight, Notepad,Calculator, Encyclopedia, and the entire human knowledge, you just carry a light cellphone in a pocket.

Hell, it even replace your keys and credit cards now.
>>
>>339959637
Yes you do. You try to keep it away. And you are stuck to it. It's not like with a PC monitor where you can just cover your eyes or look away. This is everything you see. You are so immerse that your brain start to believe that it's reality.
>>
>>339959283
>>339959283
That's 100% acting, and even poor one at that.
You have to be literally autistic to not get it the moment he rationally goes straight for the glasses.
Those youtube people make a crapload of money thanks to tards like you.
>>
>>339959923
its more akin to overreacting knowingly, someone purposefully suppressing reacting to a scare is similar in trying to change ones natural reaction.
>>
>>339959923
I dont watch let's plays on Youtube. If people get scared in front of a TV monitor, with lights on, with a lighted keyboard and blue LED mouse, then people will get even more scared when the only thing they see is the game world and a 1:1 head to camera.

Here a review of a VR horror game.
https://www.youtube.com/watch?v=IvvooIcET8k

Is there some exaggeration with some youtubers? Yes. But not everybody overexagerate.
>>
>>339959923
Fuck this.

If you're actually scared that much, you don't instantly recognize that removing the headset will make the bad thing go away.

https://www.youtube.com/watch?v=Odax7F3tWhM
Granted, this guy is Russian, but it's still closer to what a genuine reaction like that would be like.
>>
>>339960437
*fucking this
Goddammit
>>
>>339960437
That plays into the natural fear of heights assisted by physically changing persons balance.
That is hardwired to a large part, theres no similar physical element to horror games.
>>
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>>339941439
>>
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>>339960905
Not bad
>>
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I fucking hate the Vive, it was such a fucking stupid move

Nobody wants to spend $800 for more in depth wagglin

What I want one of these headsets for is more immersion in first person games with traditional controls, like how it was originally marketed.. That is it. That is all. I dont want to stand in a little square and waggle around. I would gladly pay around $300 for just the headset for this purpose.

Now valve wants to push the "whole package", which is absolute ass and nobody wants
>>
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>>339960905
Oh the irony.
>>
I can't wait for those anime tiddies.
>>
>>339961292
literally everyone says vive is better than oculus
you simply dont know what you want.
>>
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>>339961375
Some drawfag plz make a VR version of this, i will ask in a drawfag thread if not.
>>
>>339961397
The headset may be better, but its forever tethered to shitty motion controls
>>
>>339961362
>irony

It's Rift users being mad that Vive gets the better content AND their 'exclusive' games.
>>
>>339961292
Well you better have a strong stomach then, so you don't get sick in the process
>>
>>339961510
>both have the same screen, but not the same lenses, it really makes that much of a difference?
>>
>>339961510
TB said Vive controls are accurate enough to juggle with. Or do you mean oculus.
>>
>>339961467
VR was made for anime titties. I wouldn't have believed if I didn't see it for myself
>>
>>339961510
Not all games have to use them but they're everything that motion controls were supposed to be. Just look at any playthrough of Job Simulator. They're your own two hands, interacting directly with the environment.
>>
>>339961292
Except that the whole package of the Vive is still better than the Oculus at doing what you described.
The tracking is far better with two sensors, and lots of sitting games still support the tracked controllers.
>>
>>339960437
Fear of height and fear of the unknown have different response.
>>
>>339945002
Image quality is only better because they squeeze more pixels into less space. It's a trade off; the vive chose to have greater fov instead.
>>
>>339961292
If you've actually tried VR, you'd realize how much more superior motion controls are. Being able to actually manipulate objects in 3d space is so much more expressive than hitting buttons.
>>
>>339954494
>heating up your house with light bulbs

there is a cheaper and more effective way to do that
>>
>>339937628
Every single marketing poster for the Rift looks like someone playing a dick sucking simulator
>>
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Falling in VR is way scarier than I expected.
You can also use the bow and arrow with your hands now
>>
>>339952616
it's a horror game
it's actually very good
>>
>>339962618
Its still energy converted into light + heat, the sales pitch for energy efficient lamps is no heat is wasted, while in reality the heat is actively used.
>>
>>339962767
I crossed my eyes, but the effect is not that great. Maybe it's different with the VR
>>
>>339961375
See
>>339940367
>>
>>339962873
No. New lamps use less watts because they dont lose 90% of the energy into heat.
That's the speech. Less consumption because heat is not the goal. It's light.
>>
copy pasting from the dead thread since I find the question interesting as a potential buyer:

So does the HTC VR gimmick wear off fast? the games themselves are honestly mediocre as fuck and doesn't seem like anything that would last more than a week of amusement, at most? had it been with a normal controller. Nothing that can really hook you for a long time to make it worth dropping 800 bucks.

It's the VR gimmick itself that hooks you in, but you would get over the awe of it after a week or so? you're not going to be impressed forever like it was the first time putting it on. Idk, man. Hover Junkers seems like the only game that could even keep you around since it's FPS multiplayer, though it seems fairly barebones as a game itself.

>poor!
No matter how much $ you have, why buy something that will be brushed aside in two weeks? having money doesn't give you a free pass to toss it into the toilet, man.
>>
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>>339961467
Here you go :^)

>>339963079
Yeah, can't be compared at all
>>
Having a Vive was like playing N64 for the first time. I can't describe it any other way.
>>
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>>339940367
>hentai
Boring.

Where's the furry porn VR?
>>
>>339963536
I like how the hairclip actually looks like flowers.

Great!
>>
>>339963536
3d/10
>>
>>339962657
>Every single marketing poster for the Rift looks like someone playing a dick sucking simulator

They know exactly what they are doing and getting a good laugh at peoples expense
>>
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>implying he's wrong
>>
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>>339964259
mein sides
>>
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>>339964802
Do "Thanks Doc"
>>
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>>339963746

>furry VR porn

This exists??
>>
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>>339964259
>>
>>339961510
It's the exact other way around. The headsets are extremely similar, but the Vive having motion controls is what blows everyone the fuck away.
>>
>>
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>>339965075
Where have you been the last 2 years??
>>
>>339965373
>windows 10
meanwhile at the shilling center.jpg
>>
>>339965451
I hope you don't mean Skyrim since that doesn't work in VR. Well, I heard you can do it with Rift somehow, but there's no way to VR Skyrim on HTC Vive
>>
>>339965542
>Autism
>>
>>339964802
What's the fucking point of this? This drawing demo Tilt Brush. This, shitty drawing is nothing compared to the Mona Lisa. Do you guys even know how many Japs are laughing at us? That we can't draw for shit?
>>
>>339965373
Explain. What VR app is that?
>>
>>339965723
Not the guy you are talking with, but I've seen a thread about a guy working on a Vive mod for Skyrim. Seems like he has managed to get archery working at least using the controllers.
>>
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>>339965723
You can do with both now, even with opengl based games.
>>
>>339961292
Make rich friends, and try out Call of the Starseed on their Vive. Take a look at your "hands" and tell me you prefer a fucking controller.
>>
>>339965856
It's AR, Google Glass. You can see my Kitchen in the background.
>>
>>339965750
dont worry pajeet, no one is going to tell them.
>>
>>339965917
>You can do with both now,
And how is that done? what software?

Only one I ever heard of was VorpX and that doesn't support Vive
>>
>>339965856
It's the AR headset, the one ms made.
>>
>>339965754
>Do you guys even know how many Japs are laughing at us?

No. How many?
>>
>>339965754
To have fun?
>>
>>339966142
Over 9000!!!!!!!
>>
>>339965885
Got a link? an archery character would be the most ideal thing for Skyrim in VR, honestly.
>>
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>>339965754
>Do you guys even know how many Japs are laughing at us? That we can't draw for shit?
Yeah, we should be ashamed
>>
>>339966089
Vorpx now supports the vive, updates come quickly, and also vireio perception is on the works.
>>
>>339966115
>>339965973
>AR
>Google glass

thought all that shit got canned like a year ago?
>>
>>339965046
Ah man, I use myself as model for anatomy y'know.
That'll be fun
>>
>>339966089

Vorpx works with vive now
>>
>>339937628
Do yourself a favor and order a Vive, best purchase I ever made.

Besides room scale porn is better then sit down trash.
>>
>>339966291
I saved the webms from g. Some guy spent aroun $3000 for the prototype on the AR headset. If I knew how to locate that thread again I could save and post more webms
>>
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>>339966284
>>339966089
What the hell even is VorpX exactly? from what I gather it's a driver that automatically turns non VR games into VR? what manner of sorcery is this shit?

not sure what this thing does exactly
>>
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>>339966387
>room filled with vagina holes
OHGOD.
>>
>>339966291
Google glass wasn't really AR. Microsoft's AR headset is called hololens. Its ability to track its own orientation and the space around it seems really impressive, but it has a pretty small FOV that microsoft like to gloss over. Another headset called Meta seems to have a better FOV but less robust tracking.
>>
how far away are we from tron .
>>
>>
>>339953947

go with the sure thing, underage.

I fucking still have my virtual boy and it's nothing like what every retard keeps spouting.
>>
>>339966461

This will inject shit into the games camera and render the scene 2 times with 2 camera angles.
Its the same as tridef, but this time it adds the motion and positional tracking.
most of the times its only motion tracking using the mouse view, but some games like arma 2-3 you can view separatedly form where you aim, wich is gold.
https://www.youtube.com/watch?v=rDd9_tAHtXY
>>
>>339958821
Stop lying, with the vive you do not hit walls, when I walk close to a wall the grid outline shows me that I cant move beyond that part.
>>
So will the new AMD card be good for VR?
>>
>>
>VR games only let you move around the small space immediately around you
>It's literally just KINECT

NO, WRONG, FALSE. START OVER.

That's not fucking VR. The only way to get true VR is if you're standing in some 360 degree treadmill type of shit so you actually can walk in all directions indefinitely. At this point all you can do is literally the same shit KINECT could do, just spaz around in a small area.

Literally what's the fucking point
>>
>>339967010
https://www.youtube.com/watch?v=LPyqGQYNspk
>>
yeah VR is overrated and stupid until I can walk in a 3d space . No Vive doesn't count.
>>
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>>339967010
No., true VR is hooking a cord directly into your spine, making your brainwaves go directly into a computer instead of into your body.
>>
I've been fapping with roomscale enjoyment anons, why don't you?
https://www.youtube.com/watch?v=vkX1zsj67_U
>>
>>339967117
Correct, that's more in the right direction, but that's not a thing that exists
>>
>>339966946
>stop lying
https://www.youtube.com/watch?v=OtihmmodoTM
https://www.youtube.com/watch?v=n-Ayj4V2PLM
https://www.youtube.com/watch?v=9cJPYbgW9tw
>>
>>339967215
I meant true VR in our lifetime, you'll be long dead before that's a thing
>>
>>339967010
>>339967145
Yeah, running few kilometers is sure fun
>>
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>>339958821
During setup you measure the outlines of your available play space. Mine measure aboutr feet by 6 feet or so, not a fucking warehouse.

The boundaries of your play space are recorded and the Vive uses what's called a Chaperone system to keep you from hitting walls. Basically, a blue grid (customizable, I might add) pops up when you get too close to your boundaries.

The cable is long as fuck and thick. You can step on it with no problem, and I've never run into an issue where I've yanked it off my head or out of the sockets the cables are plugged into or whatever.

Stop being so butt-hurt poor.
>>
>>339967343
>3 retards are supposed to be a solid case on proving me wrong

You don't even own a vive you don't get to comment on it until you try it.
>>
>>339967256
They exist, they cost 600 more.
both that virtualizer and the omni, they are 2.
>>
>>339967381
Dude, I have more than enough room in my living room for VR. I have a 1050 square foot condo.

And I make 75K a year, so 600$ is really not an issue.
Even with the scanning, hitting object happen
https://youtu.be/gaFdoKv5lus?t=791
>>
>>339967229
I have, but it ended in a small disaster when I accidentally jizzed on my cat who was sleeping just outside the play area. Pro tip, keep a tissue in your pocket.
>>
>>339948783
It's often hard to tell if manufacturers are trying to create a false sense of scarcity or just inept.

If your billing address needs to be the same as your shipping address, it's probably just the company being inept.
>>
>>339967368
>Not wanting to play Skyrim with you actually having to walk/run the entire map IRL
>Literally having to have your character stop at inns and campsites so you can ACTUALLY rest your feet for a bit irl while chatting with the slutty khajiit whore that you're about to fuck in glorious VR.

I NEED IT
I WANT IT
>>
>>339967518
How have I never heard of either of these things yet I know full well about vive/rift? do these things not market at all? how are they even making money?

are there even any games that make use of the contraption?
>>
>>339967471
>It never happen, this is a lie
>here video proof of at least 3 recorded incident
>DELETE THIS!

Please stop being a fanboy. I tried VR. It's great. And I'll get one. Probably more Oculus than Vive right now, but we will see.

But the Vive make you hit objects, tables, walls, people. This is factual.
>>
>>339967521
>$600

You mean $800, but that's chump change to you, right?

So, are you flailing about? I've yet to hit anything in my small playspace. How is this happening to you in your enormous condo? I dunno... sounds suspicious...
>>
>>339967680
They're niche within a niche within a niche. VR is just niche within a niche.
Also I'm not sure any of them are actually fully released yet.
>>
>>339967680
Its not for everyone.
You have to read, learn and fuck alot of shit into the game config you are going to play to make it work, then its done, much swift.
>>339967521
Then leave that room scale whatever shit for small and confined "tech demos" and get yourself one of this and start go somewhere instead of hitting a wall and depend of teleports.
>>
>>339967798
I never tried the vive. I tried the Oculus.

Here a guy who tried it, and show at least two occasion where he hit the walls, and desks.
https://youtu.be/gaFdoKv5lus?t=633
>>
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>>339967816
>say they don't exist
>"no anon you see they do exist"
>I've never heard of these
>that's because they aren't released
>>
>>339967949
>I never tried the vive. I tried the Oculus.

Aaaaaand there it is. Your argument is now invalid, especially if you side with what you see in a video.

TRY IT NIGGER. Don't parrot what other people fucking say.
>>
>>339968031
I'm not the guy you were replying to. You can stop being mad now.
>>
>>339967543
I understand familia, I came so hard I sprayed so hard over the napkin. When you can actually see the qt in front of you its amazing,
>>
>>339968085
Oh yeah, because everybody has a Vive for rental.

I know what Vibe is. It's literally just an Oculus rift with 2 wiimotes.

And people hit a ton of people and stuff with Wiimotes without being blindfolded, so blindfolded it's even worst.

Please, stop being a fanboy, I'm literally on the side of VR and you act like a madmen because I dont suck Vibe controllers off.
>>
>>339968359
>It's literally just an Oculus rift with 2 wiimotes.
Oh come on. Now you're just doing the same thing as the "it's literally just a screen in front of your eyes" people.
>>
https://www.youtube.com/watch?v=6CZmJvI8mfc
>>
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>>339968359
Try it senpai. Try it... you know you want to...
$75k a year... come on, you can afford it. You got the space. Don't you want to make me happy?
>>
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>Microsoft store nearby has Vive demo
>Go over there to try it before I commit to buying
>The unit is right at the front of the fucking store with 100% glass panels to the entire mall
>Everyone can watch you act like a faget with a headset strapped to your head and headphones so you can't even hear anything
>Just watch teens try it and fuck around with it
>Leave without trying it

I think I may have caught the pussy-ism at some point.
Or extreme shyness / fear of being embarrassed in public, but I fucked off from that idea so badly. Goddammit I really want to try the vive for myself.
>>
>>339968491
Not the same anon but.
Technically is the same screen with the same res and the same shit pentile display and the same refresh rate, the only difference is the lens and the case.
That means no real difference, just how you adapt to the lenses.


>its actually a cv1 with the dk2 lenses
Thats it.
>>
>>339968491
Dude. I showed you reviews of a guy that had the Vibe for weeks, that praise it and says to get it if you want a Wii like experience.

I showed you videos of people hitting walls and objects.

Stop being a fanboy. I know what it is, I'm well informed on the subject. I even have a friend who work on the new Eagle Flight VR game at Ubisoft.
>>
>>339968729
>I've seen videos, I have friends, I'm well informed!

TRRYYYYY IT.
>>
>>339968819
no. I will not try Buddhism
>>
>>339968691
What are you even talking about? Because what I'm saying is that a) the vive controllers' tracking is a fuckload more precise than a wiimote's and b) tracked controllers in VR deliver a fundamentally different experience from tracked controllers on a 2D screen.
>>
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>>339961375
I got you senpai
>>
>>339968729
>Dude. I showed you reviews of a guy that had the Vibe for weeks

I have it since April and I haven't it the wall once. You always have special snowflakes.

>I'm well informed on the subject.
>more so than owners of the vive

Top kek, delusional.
>>
>>339937628
Sign up for nowinstock alerts for bestbuy rifts. They usually go up for sale at either 2am or 5pm eastern. I got my rift from bestbuy back when they were only selling the bundles and canceled the PC portion of my order.

It sucks that I lost my place in line for oculus touch though since I canceled as soon as my best buy one arrived and they didnt have the ability to link retail orders to your place in line for touch. Hopefully they'll have their shit in order when they launch it.
>>
>>339967343
Ceiling chaperone is something they should implement. But honestly, you're kinda being retarded not testing the height in your play area.

2nd one is a dev kit and the guy got carried away

3rd guy was drunk
>>
>>339968970
>Hopefully they'll have their shit in order when they launch it.
Yeah people have been saying that for the DK2 and the CV1. Wouldn't get my hopes up.
>>
>>339968910
>TDA Miku with oversized cow tits when regular TDA Miku is literally perfection
At least you tried, kohai.
>>
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>>339968904
Im talking about the head mounted display.

There are alot of motion controls far better than those cone holders, like... your own fucking hands to start.
>>
>>339968961
The anon says that it's IMPOSSIBLE to hit a wall because of the scanning.

I literally have 7 videos of people hitting the walls with the vibe. Those are people who filmed themselves. I cant imagine the number of people who did hit walls without filming themselves.

Are you saying that video proof is wrong and that your experience and your words is worth more in a court of law than video proof?
>>
>>339969083
You want more videos for you to find some kind of "flaws" in? You are doing a big "No true scottman" right now. The video footage of people hitting walls dont count because of X and Y!
>>
>>339969238
Did you specifically google "videos of people hitting walls with the vive?" Cuz, yeah you'll get that if you do.

But... if you TRRRRIIIIIIIIIEEEEED IT yourself instead of just fishing for a reason to justify not getting one for whatever reason... maybe... JUST MAYBE... you can form your own opinion.
>>
>>339969194
Yeah but why are you talking about the HMD? The HMD isn't what that discussion is about.
As for your hands being the better controller, doubt it. I don't see gesture recognition being as good as plain old buttons, plus you can't do haptic feedback. And that's already assuming perfect tracking.

>>339969238
Dude, what he's saying is not that it's impossible, just that it's not an issue.
>>
>>339969238
Not him, but people are retarded everywhere.
people will DIE with this, like they do with cars, or any other shit in life.
Hit your hand, burn your house, this isnt some comic bullshit.
That guy operates like a paid shill or a brainswashed fanboy.
>>
>>339969140
I mean clearly they've gotten some measure of their shit together considering how often BestBuy gets allocated Rifts. I don't know what the fuck's going on with Oculus's preorders though.

I did hear that they're ahead of the shipping estimates by about 2 weeks now so thats good news at the very least though in all honesty they dropped the ball since they were apparently producing rifts since q3 last year and had the entirety of q1 to gauge preorders and scale production accordingly. Not to mention all the last minute issues like regulatory shit in australia, indonesia, and japan that prevented shipping to those countries for at least a month. I'm probably just gonna wait for bestbuy to start stocking touch controllers and grab it from there. Save's me the hassle of going through oculus if they fuck up again AND I have best buy's replacement guarantee in case the QA for Touch is as bad as it was for the Rift. Luckily mine has minimal god rays and none of the issues others talk about.
>>
>>339968970
>Hopefully they'll have their shit in order when they launch it.

Ha.

Oculus is going to rush it and fuck everything up for sure. CV1 was rushed to market to beat the Vive. They're going to rush Touch twice as hard now that Vive is getting way better reviews with motion controls. And they're always going to be behind too. HTC is already rumored to have Vive CV2 in the works, probably ready to launch in a year.
>>
>>339969194
>>339969494
Oh, also, I do think that the Oculus Touch looks like the better controller design than the Vive wands. Less bulky, more natural hand pose and the capacitive buttons seem like a nice touch.
>>
>>339969494
So you are telling me that VR is the motion controls???

Because of shits like you, other shits are like "gimmick controlls" or "its the wii all over again"

>my hands are worse than a controller to do stuff
If you have some kind of dissability maybe yes.
>>
>>339969476
Reviews and videos exist for a reason. So you dont drop 800$ for a product .

And why the hell do you think that it's a matter of opinions? It's not. It's facts. YOU CAN hit a wall with the Vive on due to problems with the sensors. Mostly because even if you cant walk there, you can still put your arms there.

Are you arguing that it's not factual that this can happen? If you are, you are delusional.

You visibly have no idea what my thoughts are on the Vibe.
>>
>>339969430
That was my first post in this thread. You're always going to find exceptions to the rule but the grand majority of cases the chaperone system works. Of course if you're drunk, lack common sense, or ignore the boundaries it isn't going to work.
>>
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>>339969165
She's in there somewhere, I just loaded up the first model that had large tits.
>>
>>339969606
If HTC releases the Vive CV2 within a year they're going to fuck themselves and anybody who bought a CV1 over unless they offer a step up program which they won't. And I assume you're talking about this article here: http://vrworld.com/2016/06/03/cher-wang-vive-become-standalone-company/ which is pure conjecture.
>>
>>339957946
Some dude who killed himself because no body liked that he was a sexy bitch.
>>
>>339969519
Exactly. People will hit stuff. And that's just a fact. I 'm well setup with a big living room, but right now, even if I WANTED a Vive, I could not get one due to backorders. I'll probably wait some more and choose what I want between Vive and Oculus since neither are available right now.
>>
>>339969717
You're still here? Have you tried it yourself yet?
>>
>>339969673
I'm telling you that motion controls are the reason the Vive is getting a better reception than the Rift, yeah.
As for the hands, I'm kind of confused what you're even trying to argue there. You do realize that you hold a controller in your hands, too? My point is that manipulating a controller is probably better than manipulating thin air.
>>
>>339968910
really wish this software was easier to use without kb+m. I bought lap motion to use it with because I thought I'd be able to jsut use hand gestures to navigate, but It still requires setup.
>>
>>339969795
>she actually had a penis
what a loss.
>>
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>>339965046
I'm too tired now to make it better
Here's what I got so far
>>
>>339969673
Motion controls work on VR because they're 1:1 with your body and become your hands. Just watch any of the thousands of Vive videos out there.

Get a clue, Anon.
>>
>>339969836
Are you paid by commission or just fanboy?
https://youtu.be/Mh5LY4Mz15o?t=51
>>
>>339938897
>Cheaper
>Runs better
>More software support
>More comfortable
>Sharper screen makes it more viable for Flight sims
>>
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>>339937628

sure I can explain this to you

>fat weeb throws a phone screen into a pair of ski goggles

>tech blogs lose their shit about this, call it the second coming, cue dosh

>jews purchase rights to fat weeb and his magic ski screen

>magic autist joins to give fat weeb Really Good Software

You just paid a fat weeb, a magic autist, and a consortium of jews six hundred american dollars without seeing a single video game
>>
>>339969775
>Vive CV2 within a year they're going to fuck themselves and anybody who bought a CV1 over unless they offer a step up program which they won't.

I don't think so. The rumor is they'll have the headset separate which means you won't need to upgrade everything which makes me think a step up is possible. Also it's not like it makes the CV1 depricated. It's a marginal improvement like a iPhone 6 to 6s.
>>
>>339969863
>more complex to install
This is why complex board games died before electronic videogames.

Simple stuff works, the oculus has a simple way to install it, put a cam, sit your ass, and you are done.
setting the htc is like setting a motion capture studio.
>>
>>339970162
Putting a few screws into your walls should be a thing most people can handle.
Anyway, once Touch comes out, they'll have to think of a solution for mounting those cameras as well.
>>
>>339970162
>complex board games died before Electronic video games

What? There is a ton of complex board games out there. Dont even fucking insult board games you dweeb!
>>
>>339970161
Most computers right now can't handle the CV1s. What would you even need to run a CV2?
>>
>>339970162
If you know how to set up a TV you know how to set up the Vive base stations. It's literally plugging it into power and aiming it in opposite corners. You don't need to mount it into your wall and even that is pretty much as simple as hanging a picture frame.
>>
>>339970379
You forgot that you have 2 hands, with 5 fingers each, wich hade lots of axis of movement.

This shit is old, but proves my point, this shit is old, and there is nothing special about it, not even something that much complex, the complex stuff is in the setup of the software, wich alienates kids and illetrates for good.
https://www.youtube.com/watch?v=Ghgbycqb92c
>>
>>339970637
Not a 1070 :^)
>>
>>339970637
>Most computers right now can't handle the CV1s

Yes they can. Barring the few exceptions the vast majority of the games out right now have low requirements. You should be fine with a RX 480 unless you want to play Project Cars or Elite Dangerous on high settings both of which need extra gear to be played properly so you should be able to afford a 1070.
>>
>>339970704
You think a "average joe" will set up all this every time he wants to play, or leave it there set, and needing to modify the furniture and other stuff?
>>
>>339971081
You don't need to set it up every time you want to play. And it depends on the house. For me it's as simple as turning over a coffee table and I imagine most households with a living room are the same way.
>>
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I love my Vive, but there are a couple spots in my room where I lose tracking. Mostly on a controller, but every now and then my head will go flying off somewhere because of it.
There's probably some reflection issue but I've tried covering everything.
So aside from a few moments where I get dizzy it's a fantastic experience (that just needs more content)
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>>339970939
Dude. Not even 40% of computer do 1920x1080
>>
>>339970073
Actually, the fat autistic weeb brony made 2 million dollars in funding on kickstarter and then got support from valve to start developing the technology harder. Then facebook sees valve working with this kid and suddenly thinks it's the next big hit next to the "cell-phone" and decides to offer palmer lucky 2 billion dollars to ditch valve and work for them. But Zuckerjew makes sure valve can't interfere, so they basically say, "You don't get time to think about this, or the deal is off the table." to put pressure on this autistic brony. Then the autistic fat brony says yes and valve is all "what the fuck man, we were making something great".

so then both valve and facebook is making VR headsets while google and microsoft are working on AR, so entrepreneurs see this and think, "huh, maybe we should get into the market and start making OUR own headsets"

Queue sony, samsung, starbreeze, and probably 20 other startups that want to put their foot in the door with VR.

Everyone was so focused on development of the technology, only valve had the foresight to make a platform (openVR) almost just a year before the consumer headsets were released. Without openVR, we wouldn't have 2/5 of the content we have today, and would simply be running old games on vorpx.
>>
>>339971539
Not sure what you're getting at. Steam has a huge userbase. The people into VR are going to have a beefier PC. This is like counting in mobile game sales vs "real" game sales.
>>
>>339971824
He said that most PC's can support VR. They dont. A normal user on Steam could probably not handle VR. You need a good high end machine.
>>
>>339971997
I am that poster. "Most" is relative. If we counted all PCs then of course the majority aren't VR capable. I'm saying the audience into VR probably has a capable PC, you don't need a 970 to play the majority of the games out right now. The bundled games with the Vive all play fine on a 770.
>>
>>339970887
Are you just replying to random posts? Also, the key word you want on youtube if you're looking for finger tracking are "leap motion". Maybe throw in an "orion" for the latest software.
Anyway, the reason I think finger tracking is inferior to tracked controllers are its total lack of haptic feedback, which will be especially bad when the player's not looking at his hands, and the necessity for defining and detecting largely arbitrary gestures, which is always finicky. Way I see it, something like Oculus Touch offers most of the benefits finger tracking has and none of the drawbacks.
>>
>>339971539

Is that tracking how many are using that exact resolution or that resolution or above?
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>>339937628
Rift is shit. You can literally play all of its exclusives on the Vive with Revive.
>>
>>339972260
>i have motion sickness so no one should play VR
>i dont recieve feedback from my hands
>VR should have controllers

Wut?
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>>339972290
Exact.
>>
>>339972450
Okay at this point you've stopped making any semblance of sense. Are you a bot?
>>
>>339972478
>everyone is playing on shit laptos at 1366x768
I should have known.
>>
>>339972563
No, im starting to think you have several neural problems if you dont feel anything from your hands, and need to press a button.
I just dont get it.
>>
>>339972478
Really that just shows how many people have Steam installed on their laptops. Doesn't even mean those same people don't have a capable PC. Resolution first of all is a dumbass way to judge things considering Steam also tracks GPUs. Having a 1080p monitor doesn't mean you can play games at 1080p.
>>
>>339972389
It has a wider FOV at the cost of blurry graphics.
http://imgur.com/a/6I4Wp

I'm on a 1440p screen and the Vive's one is near illegible. Good job at giving both sides of the argument faggot.

>You can literally play all of its exclusives on the Vive with Revive

Which is illegal as you're circumventing DRM. I can't wait to see the LibreVR dev get hit with a C&D.

The Rift also has better ergonomics and when the touch comes out the Rift and Vive will have few differences but the ones that matter are what make the rift better such as ergonomics, clarity, and support.
>>
>>339972727
Why did you randomly bring up motion sickness?
Also, I didn't say I can't feel my hands. But let's say I'm trying to pick up a virtual gun from a virtual table. In a game with a motion controller, I can glance at where it is, then grab it while looking at my target (or whatever) and the game can still give me feedback whether my hand is on the item and whether I've grabbed it. Just like I would feel whether my hand is on a real item.
Without controllers, the game can't do any of that. It'll make interacting with objects a lot more clumsy.
>>
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>>339973229
>on an image board, linking to a picture
>literally no difference at all

Also Vive has adjustable eye relief and already supports the Oculus Touch controller via Revive before anyone can even buy one.

Also the Touch controller is only going to further fragment their market.

Also you can't build a backpack-PC with the Rift due to the cameras it uses (whereas the Vive's lighthouses don't need to connect to the PC).
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>tfw like to play video games high because they are way more immersive (duude weed dudeee lmaooo)
>tfw both very interested in VR and yet very concerned it will fry my brain

I think I'm gonna wait another 5 or 10 years before I jump in.
I'm basically dreaming about a polished VR Star Citizen
>>
>>339973580
I really don't see anyone using a fucking backpack PC in their home. Where I can see it is in an arcade type of setup.
But I'm not sure if flooding a warehouse with lighthouses is possible right off the bat. The two stations need to link up so their sweeps alternate, don't they?
>>
>>339973341
Thats why i talked about motion sickness.
its the same shit, its your perception of how controllers "should" be.
Some people cant stand even a minute because they will puke if not, some others do full race every sunday.

Same goes for how do you interact, a controller would be a gun because of aiming or a sword, but that in particular is too soon to be really implemented, but the rest can be done with your hands, its just the software that needs improvement.
Some people will prefere all of that to use buttons and controlers, others will just slap that little cam on the rift or use the integrated camera on the vibe and use your own hands.

The most simple solution ends up being the best, unless the merchant wants to brag another stuff in the pack.
>>
>>339973834
Fry your brain how? Would you be concerned about watching 2001 in an IMAX while high, too?
>>
>>339973834
I picked up Elite Dangerous when I got my Vive and it is really good for it. Its like you get an advantage over non Vive users
>>
>>339973580
The only reason I linked to a picture is because I couldn't be assed to stitch the images together in paint. Calm your autism down.

If you can't see the difference between the two you are LITERALLY blind and shouldn't be using a VRHMD to begin with.

>Also the touch controller is only going to further fragment their market.

Thats not really an issue when you can have 10/10 seated experiences with a controller and KB/M already. All the touch does is add to the experience and is in no way required. Granted I want one so I can flip skirts in CM3D2.

>Also you can't build a backpack-PC with the Rift due to the cameras it uses (whereas the Vive's lighthouses don't need to connect to the PC).

I'll give you that but at the same time there no reason why you can't grab USB 3.0 extensions and mount your rift camera's on your ceiling to function the same way. Also

>backpack PCs
I hope you don't trip with that on :^)
>>
>>339973229
At the rate things are going by the time Touch is actually shipping Vive will have a CV2 with 2k res so enjoy the wait I guess.

I've tried both and the Rift's less SDE is kinda made a moot point because of the glare. Where the extra sharpness matters is Virtual Desktop and it's actually less clear because of the glare than the Vive there. Also the better ergonomics and less SDE isn't worth giving up room scale or having to deal with wiring my whole room to get it with the Rift at a smaller scale at least for me personally.

Add the fact that Oculus are being dicks with exclusivity I have no reason to support them. I was originally going to keep both.
>>
>>339973970
>watched the matrix 3 high on imax
>only remember having a good laugh
>months later i see a weird scene in a tv store
>cant recognize it untill isee the faces
>what matrix is this?
>the 3rd one
>oh, i watched on the cinema
>yea right...

if you remember the experience.
>>
>>339974069
>I'll give you that but at the same time there no reason why you can't grab USB 3.0 extensions and mount your rift camera's on your ceiling to function the same way.
Because then that defeats the purpose of having a backpack PC.

>I hope you don't trip with that on :^)
Literally nothing to trip on.
>>
>>339973926
Like fuck it is. I'm not talking about you getting sick, I'm talking about you not knowing whether you've actually grabbed the gun or bottle or whatever without looking at it, because the game has no way of telling you.
Also, just slapping a camera on the headset will limit you severely for the obvious reason that the camera can only see your hands when you're looking at them. That way, it's not just finicky to pick something up without looking at it, it's flat out impossible. Something as simple as an archery game where you draw arrows from a quiver on your back cannot be done that way.
>>
>>339974121
The glare only appears on certain headsets due to shit QA which there is no excusing. My bestbuy allocated rift doesn't have the godray issue its really REALLY minimal if anyI hear so many people talking about.

>>339974263
The vive still has to connect via HDMI and USB via the breakout box on top of you NEEDING a headset. You better hope those cables don't come loose.
>>
>>339974295
>have a screen to show what the fuck is going on
>have a motion and positional tracking to look down and see what the fuck is going on
>because the game has no way of telling you

Playing VR blind wont help you much.
>>
>>339973873
>>I really don't see anyone using a fucking backpack PC in their home

I'm an edge case but I plan to do just that. I really hope AMD makes a Nano version of Vega.
>>
>>339973970
no, but that's different
It's reasonable to think drugs+VR may affect/alter your brain. Maybe not the current generation, I'm thinking 10+ years from now, with "life-like" graphics
>>
>>339940423
God damn delivery companies.
>Order something expensive, so you probably need a fucking job to pay for it.
>Require signature due to cost.
>Only attempt to deliver during working hours.
Fuck gam... FedEx.

It's the same bullshit with banking and some haircut places.
>>
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>>339974453
>The vive still has to connect via HDMI and USB via the breakout box on top of you NEEDING a headset. You better hope those cables don't come loose.
>Headphones have a wire that runs to your phone in your pocket
>You better hope those cables don't come loose.
literally means nothing
>>
>>339973834
I've done VR high and I think I'm addicted to watching VRPorn while high. Elite Dangerous is super fucking comfy though with a full HOTAS setup.
>>
>>339974453
Vive actually has replaceable cables (unlike the Rift).

Also the headstrap/mount is replaceable too (unlike the Rift).
>>
>>339974453
>glare only appears on certain headsets due to shit QA which there is no excusing.

Possibly it's worse on some headsets vs others but it's there on every headset. It depends more on how your facial structure is. The Vive has the same issue with sweet spot which is why some people get way better clarity if they remove the foam but for me that actually makes things worse.
>>
>>339969606
>>339969775
>>339970161
>>339970637
>>339970917
>>339970939
There won't be a new version next year. That was an April Fools 'joke'
https://www.youtube.com/watch?v=Pam8nT2Vtcw
>>
>>339974507
Stop being deliberately obtuse. Interacting with things WITHOUT looking at your hands all the time is what I've been talking about for a while now.
Also, I'm gonna assume you conceded the point about the HMD mounted cameras, because you didn't reply to it.
>>
>>339969934
Thanks Doc.
Well done. Well done in deed.
>>
>>339974453
God rays are present on ALL Vive/Rifts, shill. There is literally no debate on this issue.
>>
>>339974781
That's dated March bro. This rumor came later. Also even if HTC doesn't come out with one I'm pretty sure Valve is partnering with other companies for SteamVR headsets.
>>
>>339937628
I bought a Rift. Came earlier this month. Left screen was completely broken. I submitted a ticket on May 2nd asking for an RMA. I STILL HAVE NOT RECEIVED A SHIPPING LABEL. In the meantime, I've bought, received, and played a Vive. I also bought another Rift on craigslist and sold it within 2 days after I realized how fucking sub-par it was compared to the Vive. I'm still sitting here, hitting F5ing and emailing Oculus support daily to try to get an RMA status.

Fuck Oculus. If you bought Oculus, you are a cuck. It's the worst hardware, the worst games, the worst platform, the worst support, plus its not built for room scale and will fail miserably at it compared to the Vive.

Literally zero reason to buy a Rift .
>>
>>339975023
If it makes you feel any better, HTC is p. shit at RMAs and QA too.
>>
>stop being obtuse
>you need to use controllers, and its the only solution because whatever reason i can pull up from my ass
>cameras wont work because its only 1 camera, and there is no way that they improve that shit and put... another camera facing down all the time

Dude...
>>
>>339938704
>It's the same with the Vive.

You can buy a Vive today and get it delivered by Friday. (Hint: This has everything to do with HTC being a better consumer electronics company than Oculus and absolutely nothing to do with demand.)
>>
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>>339974592
>literally means nothing
>doesn't refute my point

G-Good job man. You sure told me.

>>339974706
https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612#s126454

???
do your research or at least own the HMD before you talk shit that you don't know

>>339974971
Spotted the retard who can't read.
>"its really REALLY minimal if any"
Its worse on some rifts/vives. I LITERALLY do not notice them on my rift unless the contrast is a straight white on black i.e. ADR1FTs splash screen or I'm lookiing out for them.

>>339974767
I think it has to do with variations in how each lens is made and defects in the frensel structure. Both HMD makers shot themselves in the foot by having non replaceable lenses.
>>
>>339938969
Three out of the three top console manufacturers are *re-releasing their entire console platform* to support VR. Tell me again how it is a gimmick.
>>
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>>339970053
>Runs better
>More software support
>More comfortable
>Sharper screen makes it more viable for Flight sims


Try again, anon.
>>
>>339952196
stopping someone from buying your product is way worse for business than delays
>>
>>339975340
>I think it has to do with variations in how each lens is made and defects in the frensel structure.

I think less so. There's posts of people having less glare after removing the foam with the Rift and it doesn't explain the Vive not having these variations unless Oculus is THAT terrible with QC.
>>
>>339975241
More like it has everything to do with HTC being in the industry longer than Oculus and knows how to throw their weight around to get shit done faster and has had logistics sorted out for ages compared to Oculus seeing what >>339969587 said about them not having the regulatory shit sorted out before launch for those countries.
>>
>>339975023

Don't chew me out too much on this but consider posting on Reddit about your RMA problem. A bunch of people have gotten their return labels in the mail quite soon after venting there. Of course it's not a guarantee but at least there's a chance you'll be rid of your broken hardware faster.
>>
>>339963536
Man, out of everything I've seen for the Vive, I think Tilt Brush is my favorite and it's not even a game for fuck's sake.
It's just such a simple but good idea.
>>
>>339975340
>G-Good job man. You sure told me.
It's unlikely to come unplugged to a point where you can trip on it just like having headphones plugged in won't come unplugged and make you trip.
>>
>>339975549
That's kind of the same thing he's saying, isn't it. They're the better consumer electronics company because they have actual experience and infrastructure.
>>
>>339974607
how does VR porn work?
Like if you look down your dick you see the actor's dick I guess?
Could you be fucking the girl while just staring at the ceiling?
I don't know about vr porn... I own a fleshlight and wish they'd have some sort of fleshlight/masturbator with sensors so the girl react properly when you just jam your cock inside
>>
>>339969934
Thanks, doc.
>>
>>339975549
And Facebook literally paid more for Oculus than what all of HTC was worth.

But then again Vive is going to be spun-off into its own company which doesn't bode well for HTC.
>>
>>339975529
The Oculus uses hybrid frensel lenses instead of straight ones to minimize the SDE but I think the cost of that is the god rays. And as I've said I don't have prominent godray issues unless it's an extreme scenario where they're unavoidable i.e super high contrast scenes.

>>339975843
You could have all the money in the world but it doesn't mean shit unless you have connections.

>>339975740
Yes to the first one. No to the second unless you fiddle with the headplacement in whatever player you use and even then they set up the camera such that it's really hard to do so.
>>
>>339940405 >>339940486 >>339940613
> t.
Is this a meme?
>>
>>339975740
>buy fleshlihgt
>craft a body
>go in VR
>fuck waifu in VR
>fuck the doll IRL
and yes, you see a character most of the times.
>>
>>339976013
>You could have all the money in the world but it doesn't mean shit unless you have connections.
They bought out some of the best computer vision and UX companies in the world which is the funny part.
>>
>>339976024
More like reddit shit.
>>
>>339976013
>Oculus uses hybrid frensel lenses

So does the Vive

>super high contrast scenes.

Which is what Virtual Desktop is unless you blind yourself with a bright background. For games it's a complete non-issue the majority of the time but then again so is the added SDE the Vive has.
>>
>>339937628

Cancel your pre-order, buy a Vive, and receive it in 2 days.
>>
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>>339966115
While that actually looks like something useful, I've used computers for too long to trust that Window managers will make it consistently worth learning a new system. Also pic related.
>>
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>VR
Where do I even start?

I thought it was just a gimmicky fad that would eventually disappear, and now I'm clueless to how to get into it.
>>
>>339975434
>What is ATW
>What is basically every sim supporting Rift first
>What is the consensus of practically every review on the internet
>>
>>339976291
>screen door effect is because of the lenses
Both have screen door effect because both have the same screen, and you have to play arround to not see it, wich is shit.
>>
>>339976013
The Vive also has much better brightness than the Rift.
>>
>>339976548
if you have a good phone you could get a google cardboard for a couple bucks
>>>/t/715729
>>
>>339976548
Simple question.
What do you expect from VR
>inb4 matrix
Just gas self and reborn in 30 years.
>>
>>339976713
They actually have slightly different screens. Rift has slightly higher PPI. The biggest differences are the optics which affects the SDE.
>>
>>339976548

First check if there's any store nearby that's holding demos with either the Vive or the Rift.

That's seriously what should be one of the very first things to do.
>>
>>339976548
You wait. It's overpriced as fuck right now and there's nothing good to do on it yet anyway.
>>
>>339976723
>grasping at straws
Brightness LITERALLY doesn't mean shit if you CANNOT see anything except for the scene infront of you. All you're doing by having a brighter screen is causing eye strain. Try again anon.

>>339976713
The lenses help to mitigate the effect. The rift and the vive literally have the same screen.
>>
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>>339976928
its because the screen is not a full RGB, its not rocket sience, the rest are work arrounds.
>>
>>339977018
Watch this video on the importance of high brightness and HDR, retard.

https://www.youtube.com/watch?v=Y20twV0m__8
>>
>>339973229
>We live in an age where PC peripherals have DRM

What is going on?
>>
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>>339977120
RGB vs Pentile isn't the reason for SDE. Look up what pixel fill is. You can have a high pixel fill Pentile display and a low pixel fill RGB.
>>
>>339977018
>Noticeably larger FOV
>Less flaring
>Near-identical SDE
>Vive screen is THREE TIMES brighter than the Rift
The dimness of the screen will also exacerbate perceived light leakage from the outside world. All in all, it seems that there is a very good case to be made for the Vive's optics being superior, on balance, to the Rift's.
>>
>>339977282
Facebook
>>
https://www.youtube.com/watch?v=fUL610qR6WM

Explain this, VR critics.
>>
>>339977335
>pentile is not the reason
You can see the pixels, and if you try to draw a 1 pixel red line, you will get a bunch of dots instead of an actual line, those artifacts are caused by the pentile display, not by the space between pixels, thats another cause, its not the only one, but its not the most important because it can be solved with higher res displays, wich wont solve the pentile issue, they need to both increase the reslolution, and change to full rgb, and there you will have no more screen door effect at all.
I also see people using shit to blur the lenses and mitigate with that.
>>
>>339978107
Nah, it's pixel fill. Pentile is actually superior to traditional RGB layouts for screen door effect.
>>
Extremely tempted to buy a VR, and new comp that can/will run it since I need a new one anyways, but if I were to buy an oculus/vive right now how long would i have to wait to get it
>>
>>339977749
As a VR critic
>jewvidya grabs a famous tech guy to say oh cool this is amazing
As a VR user
Shit videogame, nothing outsanding.
>>
>>339978107
>You can see the pixels, and if you try to draw a 1 pixel red line, you will get a bunch of dots instead of an actual line
Imagine a horizontal red line.
>>
>>339976548
give source
>>
>>339978207
>pentile is better than full RGB
Are you sure?
>>339977120
count how many of each pixel is in that pic.
less pixels is not better in any ways.
>>
>>339978460
say please
>>
>>339978107
What you're describing isn't SDE though. It's literally the resolution being lower and therefore less sharp. It's the reason why PSVR will be able to look as good as the Rift and Vive with a 1080p screen but it'll have likely have more SDE unless Sony did something special with the optics.
>>
>>339978516
Oh look, it's the Sony shill that keeps posting this pic comparing two displays with radically different PPI. Fuck off.
>>
>>339978516
>HTC One X
>Size 4.7 inches (~64.8% screen-to-body ratio)
>Resolution 720 x 1280 pixels (~312 ppi pixel density)

>HTC One S
>Size 4.3 inches (~59.9% screen-to-body ratio)
>Resolution 540 x 960 pixels (~256 ppi pixel density)

Gee, I wonder why one looks better.
>>
>>339978107
Visualization of a 1 pixel red pentile line:
o o o o o o o o o o o o o o o o o o o o o o
Visualization of a 1 pixel RGB line:
I I I I I I I I I I I I I I I I I I I I I

What's your point again?
>>
>>339978516
>the verge
haah waaw
>>
>>339978660
Full RGB is the new power of the cell.
>>
>>339978567
the sony VR will be shit because of the lower res, and it will be only on the ps3.7
>>
>>339978323
>jewvidya grabs a famous tech guy to say oh cool this is amazing
Adam knows his stuff and wouldn't lie for an advertisement.

>Shit videogame, nothing outsanding.
Are you a fucking idiot? There's real time fluid simulation and tactile vibration support. Plus this is all a tech demo for features they're making open source.

VT critics BTFO, on suicide watch, shameful display.
>>
>>339974994
>That's dated March bro.
It's March 31st, and says "April fools" in the description.
>>
>>339979142
The article the rumor this came from is far more recent. Has nothing to do with your shill video.
>>
>>339976694
>What is the consensus of practically every review on the internet

That the Vive is better.
>>
>>339978857
>>339978851
>ignoring the pics wich shows how the pixels are arranged
>it will be like 0000000000 and your shit will be like l l l l l l l ll ll l l l l l ll l l l l l

I cant tell if this is shilling or just delusional fanboyism.
>>
>>339978542
please senpai
>>
>>339979287
>moving the goalposts
I was talking about comfort and screen clarity.
>>
>>339979354
>I cant tell if this is shilling or just delusional fanboyism.

Me either. Sonyiggers are the worst.
>>
>>339979121
>he is my hero, so everything he does is right and he is CUTE
>superfluid simulation IN REAL TIME and with the newest jewvidya 1079
i see no fucking gameplay, just another tech demo.
>>
>>339979438
you sound like a sweet guy, so I'm gonna tell you
>>
If i'm going to buy one just for the porn which should i choose?
>>
>>339979696
gear vr
>>
Bruh, buy a vive seriously. You're gonna pay the same amount for the rift+touch controllers anyway, might as well get your vive shipped next week than wait a few extra months for an inferior facebookface.
>>
>>339979543
>Twisting facts this badly
>>
>>339979906
What facts?
>paid dude is right because its a famous dude
>jewvidia has another technology that will be used by 2 games

you are thinking of opinions as facts?
>>
>>339979595
thank you senpai
>>
>>339975594
It's really comfy, and a nice way to spend some time.
Even if you're not good at drawing (like me), you can still do some really cool stuff, and there's so many brushes to play with.
>>
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>>339980282
Perhaps you should try playing the video with audio on or learn to read posts.

Adam's only there on invite and again, he wouldn't say something is good unless he means it. His word has weight because he's tried many VR simulations and knows the tech behind it.

You also don't seem to know what 'open source' means. Anybody will be able to use it for free.
>>
https://www.youtube.com/watch?v=dhIxY6G-UHE
>Graffiti simulator
Didn't know I wanted this until now
>>
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>>339980851
You can't even draw your waifu because you're an Americuck. Fuck off.
>>
>>339981490
>be me
>see that video
>didn't know i wanted this until now
>read >>339981490
>realize i'm not a drawfag
>just saved myself $800+tax
>>
>>339981490
>americuck
but that's wrong
>>
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>>339981636
What's stopping you from becoming one anon? You could if you wanted to, you just need to try.
>>
>>339980718
>he is a famous and he knows something, so his words have weight
For you maybe, for me its just another guy, and in this subjet, he is a casual.
>open source
That means no one will use it, maybe indies, that counts for the 2 games i told you.
>>
>>339981993
>For you maybe, for me its just another guy, and in this subjet, he is a casual.
So you're argument is that you're an ignorant fucktard? Well done.
>>
>>339981901
Takes 10 years/10,000 hours to git gud when trying to learn to draw for anyone over the age of 18.
http://www.selfgrowth.com/articles/10-Year_Rule_to_Become_an_Expert.html
>>
>>339982651
You don't need to be an expert to become a drawfag. About a fifth of an expert should be plenty.
>>
>>339982457
>he runs a false geek shit program beacuse he did special effects on movies
>he knows more than you abot VR and videogames because (still unspoken reasons) compared to you that... i dont know what do you do, but your an ingonrant...

Im still waiting for facts kid.
>>
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>>339982776
>he runs a false geek shit program beacuse he did special effects on movies
I love you dismiss literal decades of experience, like whatever you've done is any better.

>(still unspoken reasons)
But I did state the reason, you illiterate fuckwit. He's tried it on multiple systems and knows what they're made of because he does this technical stuff all the time. That puts him in a better place to judge these things than your fat ass.
>>
>>339937628
Shit, nigga. I've purchased and received TWO Vives, and they're still struggling to get my Rift that I ordered 3 hours after pre-ordering started.
>>
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So where's all the VR hentai dickgirls waving it around in my virtual face?
>>
>>339983619
>instead of talking about VR im gonna defend my husbando
You want him to fuck you arent you?
why even bother to discuss about the fag.
>dismiss literal decades of experience
in videogames?
Thats a falacy.
and what about the vulkan? do you see it?
Its open source, thats mean everyone could use it..
It dosent mean they will.
>facepalm shame meme

>>>/reddit/
>>
>>339949958
>>339949007

>too big to fail

well shilled mr goldbergstein
>>
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LOL
>>
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>>
>>339984779
I don't use steam, does that mean only 12 people were playing the game? or?

that's literally impossible I think
>>
>>339984175
v r p o r n . c o m
>>
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>>339984779
those numbers are about a month old.

These are the CURRENT numbers as of 5 minutes ago.

Compare these to the "playing an hour ago" of your image as it doesn't account for an entire day of playing, just a recent check.
>>
>>339973229
>I can't wait to see the LibreVR dev get hit with a C&D.
Go fuck yourself, Heany.
>>
>>339971651

2/5ths of 0 is still 0 anon
>>
>>339984953
Screenshot of the day Vive came out and everyone was waiting for theirs to ship I think
>>
As a Vive owner, I fucking hate this piece of shit online community or whatever the fuck it is. It feels like it's just made up of shills and/or assholes. It is the only thing, after VR naysayers and Oculus fanboys, that I hate the most. It's like how there's something cool that you like, but the rest of the people that like the same thing, or at least the vocal part of the group, are the shittiest people you don't want to associate yourself with.
>>
>>339987892
Then turn off the screen nigga, and dont talk to anybody.
>>
>>339987892
Nigga what communities are you joining? Reddit?

There really aren't any worth joining.
>>
Are the games even worth playing? is there any longevity to them? I think my gripe with all this VR shit is that it all just has the air of one of those disney theme park rides "VR" rides. Fucking amazing the first time, still cool the second and third, but if you keep going on the ride it loses it's appeal of "wow that was new and cool"

It's like growing up and getting the N64 when it came out, the 3D was unlike anything available at that time so it was mindblowing, but it was also the fact that super mario 64 was a big ass fucking game and fun as shit, so even when you got over the shock of how awesome the 3D was, you were still left with a great game that was long as fuck if you were going for all the stars and shit, especially as a kid.

I like the gimmick, but I want to play games on the thing, not just play 5 minute 19.99$ tech demos all day
>>
>>339988112
That's what I've mostly been doing. Still occasionally see shit when browsing anyway.

>>339988283
Yup. I go there for news mostly. But it's just full of dumb memes and blog-tier posts. I don't actually post. I do on here though, and it's still disgusting, but not in the same way.
>>
sounds like it'll be a long time till it's available with decent games

I think I'll get a 1440p monitor with a new graphics card instead. I wanted a Vive but then I'll be stuck with a 1680x1050 monitor that a new card would shit on.

2nd edition Vive when?
>>
>>339938897

Display quality. You can see way more SDE on the Vive, and it has visible fresnel ridges. Rift doesn't.
>>
>>339964259
this looks so fun. I bet the sound localization would make it so immersive. I just watched a whole presentation on oculus VR audio

can't wait for hentai games with giantesses and you can walk on their boobs and stuff

also they could remake Hako where you can actually pick up the tiny anime girls with your hand
>>
>>339988458
>Are the games even worth playing?

Yes. I'm playing a lot of Chronos and Windlands currently

>is there any longevity to them?

Yes, the strategy games in particular like Darknet and Tactera. The software is there, you just don't know about it because you don't have a headset
>>
>>339979441

Rift, then.
>>
>>339988719
Fuck off Oculus shill. That's not even remotely true.
>>
>>339988937
So what's the "super mario 64" of the vive?

that is, the game that's not necessarily bundled with it, but pretty much is the go to amazing game that everyone that has a vive has to own?

I really don't hear much of one specific game being this amazing thing, so I assume the vive lacks such an amazing game for it? I hear of shit like audio surf, the drawing game, job simulator, etc. but none of that fits the bill
>>
>>339988458
>Are the games even worth playing?
some are, but they're all locked behind paywalls that are 300% more than what they should be. Steam refunds are a thing at least, but I'd be careful because I don't know how valve determines what "abusing steam refunds" is

>is there any longevity to them?
I haven't played any that I can spend more than an hour in without getting bored. But I usually play a couple games per session, so probably 2 hours of gameplay throughout 3 games a session. Vorpx is cool though, I personally haven't set it up properly because my drivers are a mess, and I'm a lazy shit, again.

>I think my gripe with all this VR shit is that it all just has the air of one of those disney theme park rides "VR" rides.
It is pretty much that, except you have more content spread across unnecessary paywalls.

I have yet to try this website, but I'll post it for others to see: https://www.wearvr.com/?device=htc-vive

Content is out there for free and even some good demos.

The main games I'm waiting for are Arizona Sunshine, Brookhaven, Raw Data, Budget Cuts. Budget Cuts especially because it's a game with story/meat.
>>
>>339989179

Yes it is. I've tried both at length.

>>339989185

Windlands. Wide open world, simple charming visuals, unprecedented freedom of movement where the only goal is figuring out how to get to the various crystals in the level.
>>
>>339989185
I think windlands is the closest thing to what you're looking for an answer, but I still think there's going to be more options as developers polish their projects.
>>
>>339989419
Nope. The Rift also has horrible glare effects and SDE it's negligible if there's any difference. Plus the Vive has larger FOV, brighter screen, less eye fatigue, better quality control (no complaints about red tint or fucked up colors).
>>
>>339989185
>>339989419
>Windlands
>even coming close to being the "Super Mario 64" of VR

Don't kid yourselves. It might be the closest thing, in your opinion, but it's not really comparable at all when you get down to it. It will not be a game remembered years and years from now as "that one VR game" like the Mario game. Actually I would argue there are many more people saying Elite: Dangerous is the one they keep playing and being impressed by.
>>
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>>339989727
>The Rift also has horrible glare effects

That is the only alternative to visible fresnel ridges. You can either have visible concentric circles at all times, or god rays. Of those two, god rays are less obtrusive.

>SDE it's negligible if there's any difference

That's a funny joke. It's visibly worse on the Vive. You can confirm this yourself by trying both.

>Plus the Vive has larger FOV

It's circular though. The Rift has more to either side, which is what you actually want in gameplay.

>brighter screen

You don't want that close to your eyes. It doesn't actually take much brightness when it's all your eyes can see.

>less eye fatigue

Source?

> better quality control (no complaints about red tint or fucked up colors).

Yet I have to put on headphones separately, the unit itself hangs heavily on the front of my face because they didn't balance it well, and the foam gets sweaty and gross because it's poorly ventilated.
>>
>>339990019
Making big games takes time, and this is early hardware that devs haven't had for too long. Most things are indie and I'd be surprised if we get anything like SM64 this year
>>
>>339990019
>>339990428

Lucky's Tale is actually really polished and fun, but it's more like Crash Bandicoot than Mario 64.
>>
>>339990428
That's pretty obvious, but has nothing to do with the question, which is if a game with the symbolic/cultural value equivalence of Super Mario 64 existed for VR, which it does not, and which would not be a question satisfied with "the closest thing," even more so if that closest thing isn't even that close to begin with. But, to be sure, the question itself is flawed, as to ask it in the first place probably means it can't be answered, in this context.
>>
>>339990757
And by "answered," I mean with a positive affirmation, not in the sense that responding to a question in general is answering it.
>>
>>339990757
>>339990972

How's that autism treating you
>>
>>339990343
Not him but general consensus says otherwise on glare.

>The Rift has more to either side

That's wrong. Rift is 84° max hor FoV. Vive is max 100° hor FoV. Source: http://doc-ok.org/?p=1414

Funny you start going off on ergonomics when he mentions Oculus' shit quality control. Talk about damage control.
>>
>>339991480
>Not him but general consensus says otherwise on glare.

No, the general consensus is that god rays are preferable to visible fresnel ridges.

>That's wrong. Rift is 84° max hor FoV. Vive is max 100° hor FoV. Source: http://doc-ok.org/?p=1414

I'm talking subjective experience. Rift fov is wider than it is tall. Vive is like looking through a toilet paper tube.
>>
>>339991973
You really don't notice the difference in FOV from real life to the Vive after half a minute, regardless of which has the better FOV
>>
>>339991973
>general consensus is that god rays are preferable to visible fresnel ridges.

Whatever makes you feel better. There's constant complaints about glare with the Rift that you just do not see with the Vive.

>I'm talking subjective experience.

Even there you'd lose on the general consensus, that's practically the only reason why the Vive's larger FoV is noticeable is because of the round shape. The Rift looks cut off at the top and bottom if you compare them side by side.
>>
>>339991480
Thanks for posting in my stead brah. Got preoccupied over here. But you're spot on. Wherever the Rift might shine, the Vive shits on it. Not really worth comparing.

>>339991973

>No, the general consensus is that god rays are preferable to visible fresnel ridges.

Holy shit, now that's what you call a blind fanboy. It's the exact opposite. Many more people say the Rift's god rays look terrible and like you have vaseline rubbed all over your lenses.

>I'm talking subjective experience. Rift fov is wider than it is tall. Vive is like looking through a toilet paper tube.

How wrong can you be? The objective measurements inform subjective findings. And people who've tried both with the right eye relief dialed in say the Vive's FOV is much bigger. But at least with the Vive you can dial the eye relief, you can't even do that on the Rift.
>>
>>339992392
>There's constant complaints about glare with the Rift that you just do not see with the Vive.

Where? Point me to them. You keep talking about some nebulous consensus that I think exists only in your mind.

>Even there you'd lose on the general consensus

Here for example. What consensus? What polls are you looking at?
>>
>>339990757
>which is if a game with the symbolic/cultural value equivalence of Super Mario 64 existed for VR, which it does not
You're talking about a game that had a history that existed in an entirely different era. Saying a NEW game can have the same cultural significance as something that's been established for decades is is ongoing is naive as you can get.
>>
>>339992393
>It's the exact opposite. Many more people say the Rift's god rays look terrible and like you have vaseline rubbed all over your lenses.

Prove it. Let's see polling data.
>>
>tracked this thread ALL fucking day
>still can't decide if I should get the vive

GODDAMMIT
>>
>>339992521
>You keep talking about some nebulous consensus that I think exists only in your mind.

Oculus forums and /r/Oculus. I've been following both since the Kickstarter. /r/Vive since a couple months before the launch. Not only have I tried both and came to the same conclusion but I've read several comparisons (like 2 a day were posted on both subreddits for a month during release) between the Rift and Vive's optics and all but 2 said glare is worse on the Rift.
>>
>>339992867
The other guy here. This, basically.
>>
>>339992774
I mean, the longer you wait the more content there will be. Wait long enough there'll be a better headset.
I don't regret it, but it is expensive, and there's limited content atm
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