Hey /v/, let's build the perfect game
I'll start:
Source engine.
>>339934743
f2p
>>339934743
>>339934904
Pachinko exclusive
Dance pad support
>>339934743
no, havok physics
>>339934743
Physical DLCfunkopop amiibos
Written by Anthony Burch
>>339934743
Released as a visual novel
Its 100% underwater levels.
And 50% of them have escort missions.
The other 50% is defending the base.
>>339934743
chromatic aberration up the ass
oops
12gb day one patch.
>>339934743
uses Uplay
Brazilian development team
Episodic release model.
>Source 1
Maybe if this was 2004
xbox exclusive then ported to pc by >>339937031
futanari loli catgirls
Developed by Gearbox
Locked graphical settings ultra 4k only
AIMING DOWN THE FUCKING SIGHTS
>>339934743
Realistic breast and ass physics- male and female.
30fps limit
>>339937573
The sole reason I don't buy a console, a big TV with the proper refresh rate is too expensive
Published by Ubisoft
always-online DRM
>>339934743
replace source with unreal
>>339934743
You can only play as a fat sassy black woman
Good gunplay and weapon customizing
Girly girl operator teammate that is actually a trap
>>339938032
replace unreal with unity
>not writing an engine from scratch to fit the game best way possible
Only available on Origin
>>339938467
>I want a tech demo shell of a game
>>339938467
Not using a premade engine, seriously. Writing your own engine from the ground up is a fucking waste of time unless you want something really.. really.. really.. really.. really.. really.. specific.
Supports all controllers, input configuration can be customized.
>most new pc games are 360 only with 4 presets for controls
how did that pass quality control?
>>339938545
With Steam DRM
hidden trollface easter egg (not actual egg (not only during easter) )
Trackball mice only
windows 10 exclusive