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>game shoehorns in level-up mechanics Who keeps asking for
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>game shoehorns in level-up mechanics

Who keeps asking for this and why do so many developers keep doing it?
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But if you think about it games have been doing it for a long time

In Doom 1 you could pick up a backpack which increases your ammo capacity
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>>339919525
Yeah, then Quake got rid of it because it was a dumb mechanic
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>>339919347
shit developers just include a simple level up system to make the player feel like they are progressing.
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it's what happens when devs are not comfortable with the core gameplay mechanics and want to give people an incentive to keep playing, since they don't expect other aspects of teh game to keep people's attention for long.
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>>339919623
>Quake got rid of it

Quake was never a Doom game, dummy.
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>>339919623
And then Quake 2 added it back
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It's an addictive game echanic. It keeps the player hooked and interested, regardless of how artificial it is.
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>>339919708
Quake was basically Doom 3
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>>339919347
Why was the upgrade system bad? It pretty much gave you more guns but without actually giving you more guns. So rather than switching between 16+ fucking weapons, you switch between the ones available.
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>>339920134
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>>339920134
>Quake was basically Doom 3
>Doom 64 was basically Doom 3
>Final Doom was basically Doom 3
>DOOM was basically Doom 3

Make up your damn minds.
Thread replies: 13
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