[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Find a flaw
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 116
Thread images: 17
File: image.jpg (28 KB, 256x192) Image search: [Google]
image.jpg
28 KB, 256x192
Find a flaw
>>
File: 1450179119403.png (357 KB, 397x402) Image search: [Google]
1450179119403.png
357 KB, 397x402
No white girl getting BBC
>>
It wasn't Brutal Doom from the start.
>>
ugly maps
>>
>>339684658
City levels
>>
>>339684658
>perfect game
>flaw
What did OP mean by this?
>>
File: image.jpg (19 KB, 220x200) Image search: [Google]
image.jpg
19 KB, 220x200
>>339684876
In 1994? you don't say.
>>
>>339684658
the pit
>>
>>339684658

Added chaingunners
>>
>>339684936
Was just going to say that
I love the music, but those huge ass open levels were just ass
>>
>>339684658
Not enough innovation from the first game
>>
>>339685078
Doom 1 had better looking levels
>>
File: 1463628085736.jpg (536 KB, 1281x1064) Image search: [Google]
1463628085736.jpg
536 KB, 1281x1064
Nothing, doom 2 is better than the original in every way possible.
>>
Doom 64 had better level design
>>
>>339685447
Doom was already a really good formula. The only thing they could have really done with it at the time was more maps and weapons.
>>
The level design just wasn't really there. I can replay Ep1-3 in Ultimate Doom forever, but D2's levels just aren't as engaging. There's definitely some great ones in there, but also a lot of boring or mediocre ones.

It also would have been nice to have more weapons/monsters added.
>>
>>339685502
>review
>Explicitly states that it's not a review and that he will not be doing a review several times
>>
>>339684658
It's not HDoom
>>
>>339685605
A lot of them feel like fan made levels. Like Barrels of fun.
>>
>>339684658
Those stupid fucks who spit out Lost Souls.
Hate those guys. They're just annoying.
>>
>>339685551
Doom 64 also has better level design than the first Doom
>>
>>339685667
Did you read the reply tweet?
>>
Downtown
>>
How big is your wad folder, /v/?
>>
>>339684658
It's not Doom 1.
>>
>>339686072
As big as my dick

not very big
>>
>>339685605
Knee Deep in the Dead is the only Doom 1 episode with good level design. Episodes 2-4 have terrible levels.
>>
>>339686434
4> 3> 1> 2
>>
>>339686867
Well you're right that 2 is the worst, but you're wrong about everything else.
>>
>>339686434
>Episodes 2-4 have terrible levels.

How so? Design wise they're pretty much the same except 1 doesn't use teleporters, and thematically they're appropriate. 1 is a base, 2 is a base with Hell infection, 3 is Hell, and 4 is Earth with a Hell infection.

The only problem I can see is the sporadic difficulty of Thy Flesh Consumed.
>>
>>339687045
so by your statement you think 3 should be the best? that doesn't even make sense.
>>
File: 1464289846817.png (96 KB, 250x250) Image search: [Google]
1464289846817.png
96 KB, 250x250
>>339684658
Pain Elementals.

I prefer the level design in Doom 1 too, but that's just me.
>>
>>339687253
No, episode 1 was the best. 2 is the worst. 3 and 4 are both mediocre.
>>
>>339684936

City levels only work in Build engine. Doom and Quake are perfect when they are interesing gaunlet chambers.
>>
>>339685268
>>339685726
>>339687345
Plebs.
>>
>>339687769
Elementals are not hard to kill or don't even pose a threat most the time, they are just plain fucking annoying.
Chaingunners it's another story. They are a threat but it's a good thing because the game would be fucking cakewalk otherwise.
>>
>>339684658
I can't aim down the sights
>>
I liked the map and episodes in Doom 1, you could see your progress after each level. Doom 2 doesn't have those and it's just level after level.

Not a huge thing, but I prefer Doom 1.
>>
>>339688213
What have I told you about getting involved in a man's discussion little jimmy?
>>
>>339687618
ah, so 1 > 4> 3> 2?

okay then.
>>
>>339684658
That really stupid looking hair he has on the cover is a pretty huge flaw.
>>
>>339688590
Only text chat never voice chat so I won't be called a squeaker.
>>
>>339687915
try doing pistol starts. You will learn to hate pain elementals.

Especially on Barrels O Fun.
What a bullshit fucking level.
>>
>>339684658
The graphics are bad, not cinematic enough
>>
>>339688926
Its too gamy. Can't I just win through "feelings" rather than "skill"
>>
>>339684787
OP said find a flaw, not a positive.
>>
>>339684658
Blood is better
>>
>>339684658

Levels are too non-linear.
>>
File: 1464758071998.png (61 KB, 493x1326) Image search: [Google]
1464758071998.png
61 KB, 493x1326
>>339684658
>>
File: 129791361374.jpg (13 KB, 480x360) Image search: [Google]
129791361374.jpg
13 KB, 480x360
>add some neat enemies and weapons
>let sandy make most of the levels
>>
>>339684658
Monster Closets.

>>339689271
Oh. Nevermind, This.

/thread.

Unless we want to discuss HDoom?
>>
>>339689368

Every single game Sandy made was either very good or at least sold very well.

Don't doubt Sandy.
>>
File: 1451748079447.png (145 KB, 452x446) Image search: [Google]
1451748079447.png
145 KB, 452x446
Every level from The Factory onwards are boring slogs.
Chaingunners were a mistake.
>>
>>339689368
> Romero, where are your levels?
> Sorry, I'm busy with being a rock star and producing Hexen
>>
test
>>
File: icon of sin.png (222 KB, 1280x960) Image search: [Google]
icon of sin.png
222 KB, 1280x960
>make a boss
>it's a glorified hole in the wall
>>
>>339685341
>i want short linear corridor levels
>>
File: 1463271857234.gif (1 MB, 540x540) Image search: [Google]
1463271857234.gif
1 MB, 540x540
>>339690259
But I do
>>
>>339690254
Should have just made a full sized version of this guy in 3D for D44M
>>
>>339690254
>glorified hole
lewd
>>
>>339688749
>pistol starts

You do realize they didn't actually design the levels to played that way, right?

I mean, it's cool that people can pull it off but it's bullshit to count it against the level design's over all quality.
>>
File: 1462758912035.gif (3 MB, 2997x2000) Image search: [Google]
1462758912035.gif
3 MB, 2997x2000
>>339689271
>TNT
>>
>>339690254
He may be no more than a texture map, but at least he changes things up. Every other DooM boss was just a bullet sponge with a top level gun. At least you had to do something different to take this guy down.
>>
File: ss+(2016-06-02+at+03.57.34).png (6 KB, 340x183) Image search: [Google]
ss+(2016-06-02+at+03.57.34).png
6 KB, 340x183
>>339686072
>>
>>339689467
monster closets are bad now?
>>
>>339690682
>>
>>339690254
I think the reason a lot of people hate Icon of Sin nowdays is because mouse aiming basically kills the whole challenge of the boss, go play it with Chocolate Doom if you haven't played it already, then you might understand better that he was quite challenging back in the day
>>
>>339690259
How the fuck could you like that literal "rooms scattered all over the place" level design
>>
>>339690930
theyre bad when used as a staple and not a surprise
>>
>>339690795
shiet, mine's only 6 gigs
what are some good ones you'd recommend? i'm currently playing through Alien TC but it's kinda boring.
>>
>>339690254
The fact this guy can spawn Arch-Viles is absolute horseshit.
>>
>>339690979
Doom 1 also had rooms scattered all over the place in Episode 3 and by some extent 2, but Doom 2 was just way too open, which made the enemy placement retarded and made me feel like half the time i was backtracking, instead of going through the level with both puzzles and enemies Doom 2 with it's chaingunners especially makes you feel like you need to clear out the enemies first out of the area then solve the puzzles.
>>
>>339685478
Only E1's, and E4's.
>>
>>339690975
waiting around the lift to lower is boring, a lot is up to rng with the monster spawns too. It's not fun.
>>
File: gH6KNcduuvo.jpg (117 KB, 750x745) Image search: [Google]
gH6KNcduuvo.jpg
117 KB, 750x745
>>339691194
>mfw trying to do the boss quickly before it spawns too much shit
>mfw it spawns a pain elemental, revenant and an Arch-vile
>>
Should I play Marathon or Strife?
>>
>>339691194
You rather he spawned Cyberdemons?
>>
>>339691438
Marathon. Strife is shit.
>>
>>339691380
you're not wrong i suppose, but using mouse aiming and just rocketing the shit out of him in three seconds is just plain funny when you consider it's the final boss
>>
>>339684658
The Steam version is apparentally DOSbox, and DOSbox runs like shit.

Also the fucking level design is atrocious. Square buildings shit along a flat plane? Who the fuck thought that was a good idea? Uses most of the assets from the first game and is overall shit out.

Icon of Sin is a shit boss, btw. Not that I really have a framework for a good FPS boss.
>>
>>339691438
Marathons still pretty great, played it not too long ago.
>>
>>339691498
LeChuck in Pirate doom is pretty good
>>
>>339691451
pffft there's a BFG before you go through the portal, Cyberdemon can die in three or four well-placed shots, now if he spawned Spider Masterminds that would be some shit
>>
>>339687114
I think Thy Flesh Consumed would be mega ass if they had chain gunners in Doom 1.
>>
It's been a long time since I last played Doom.

I think it was 15 years ago on the PS1 when I last tried it.
>>
>>339691498
The new Spider Master Mind is pretty legit.
>>
>>339691451
Cyberdemons would be less terrible, because those don't revive dead monsters and have an attack that forces you to take cover.
>>
>>339691638
>PS1 version
My god
>>
is doom 64 actually good? am I being rused?
>>
>>339691718
At least it wasn't the Farty2X or SNES version.
>>
>>339691821
debatable
>>
>>339691652
In Doom 4? Haven't played that one. Heard it's alright.

But then I heard the new Wolfenstein was alright and that had fucking forced stealth sections and moral choices, so fuck if I know.
>>
>>339691785
It's the best Doom game
>>
>>339691074
Back to Saturn X, both episode 1 and 2, one of the best megawads made. I'd suggest grabbing the ASTs for both Episodes from http://www.best-ever.org/wads, just search BTSX and you'll find both the ASTs for them there. Alien Vendetta if you want an old-school wad that is 100% vanilla compatible. Dark Tartarus if you want balls hard 'slaughter' wad, I use the term in quotes because it actually has very well designed levels and isn't just rooms with enemies all the time.
>>
>>339684658
Level design. Seriously, what the fuck are the levels supposed to even be? And why are they all so goddamn shit?

It's redeemed by the new enemies and the SSG though.
>>
>>339691785
https://doom64ex.wordpress.com/
>>
>>339691785
It's actually very good. It's the real Doom 3, even according to Doom 4 now.
>>
>>339690975
If you try to fight the Icon of Sin in TNT with mouse aim and autoaim disabled its almost impossible.
>>
>>339691882
Wolf New Order is miles better than Doom 4
>>
>>339692624
And that was complete and utter garbage.

Fuck is it with stealth and games and waddling like you're fucking taking a shit?
>>
File: Not the first.jpg (6 KB, 83x75) Image search: [Google]
Not the first.jpg
6 KB, 83x75
>>339684658
>>
>>339686072
The only WADs I have are HDOOM and Dorner's Last Stand
>>
>>339684658
super shotgun, it slows down the pace too much
>>
>>339692970
You should check /pol/.wad
>>
>>339691718
what was its problem aside from having some levels edited to not show too much geometry at once to not melt down ps1 hardware?
>>
>>339693003
Yes, because a weapons that is actually capable of quickly bringing down something bigger than an imp and doesn't have rare ammo really slows the game down.

I mean slowly whittling down cacos and barons with the SG because you don't want to waste good ammo, epitome of speed right there.
>>
>>339684658
Level design isn't as good as the first
>>
>>339684658

Outdated engine, graphics, sound, music, gameplay, weapons, designs and map layouts.
>>
>>339694512
The classic Doom games are still some of the best games I've ever played and a lot more enjoyable than most shit shat out today.
>>
>>339695184

Unless you've played them forever, in which case you're not that excited for them.
>>
I should make my own .wad.
>>
File: cute imp.jpg (33 KB, 290x290) Image search: [Google]
cute imp.jpg
33 KB, 290x290
Hey guys what's going on in this thread
>>
>>339692620
yeah i couldn't do it, but i played it with Project Brutality mod and it took me a few days to do it, the fucking hitbox is so small
>>339692703
no, it was almost a perfect modern FPS.
>waddling like you're fucking taking a shit
What the fuck are you even trying to say you retarded autist?
>stealth and games
they go well together, there weren't any forced stealth sections in TNO tho, not that i remember, and if there were they were short, since i don't remember them and i finished that game three times
>>
>>339696324
>update early in june
>contains THICC

Unf.
>>
File: THE DESTROYER OF WORLDS_1.jpg (45 KB, 320x240) Image search: [Google]
THE DESTROYER OF WORLDS_1.jpg
45 KB, 320x240
Shit graphics
>>
>>339697016
haha same
Thread replies: 116
Thread images: 17

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.