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>decide to give OpenMW a go >no loading screens between
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>decide to give OpenMW a go
>no loading screens between cells, muh dick
>start reinstalling various mods
>HD intro works without MCP now, neat
>install a UI mod
>load up OpenMW
>no cursor
>oh no
>works fine without Morrowind
>lose all motivation to install more mods entirely
>have to hunt down everything I installed from the UI mod and delete it to get OpenMW back to a playable state

Well, shit. Daily Morrowind thread, I guess. Anyone had any luck with this?
>>
We JUST had a Morrowind thread.
Good thing you made a new one cause it died
>>
Is there a single HD Morrowind port that retains ALL the original Morrowind combat mechanics?

I always steered clear of Morroblivion and Skywind and all that shit because they completely replace the engine and it's just Skyrim/Oblivion but in Vvardenvell, complete with Skyrim/Oblivion's combat style, level up system etc.

I want the original game, just with better graphics and maybe the unofficial patch for bugfixes.
>>
Open MW is free, right? I have MW on steam already but the no loading cells thing sounds perfect.

Are the stats and weapons/magic all balanced same as the original?
>>
So I am trying to make a spellsword ish dunmer
Skills
Strength
>int
Focus Magic

Major
Desteuction
Alch
Illusion
Alteration
Long Blade

Minor
Mysticiism
Enchant
Light Armor
>>
>>339639895
OpenMW is free, but requires the base game to work. Also, it's still in development and is, if history is to go by, FAR from 1.0.
>>
>>339640170

Currently at 0.39, though it's in a completely playable state. If what I saw is 0.39, I'm excited to see what 1.0's going to look like.
>>
>>339639586

>I want the original game, just with better graphics

That IS Morroblivion. I've played Morrowind and Morroblivion and Morroblivion is the vastly superior game if just for the improved combat, not counting everything else.
>>
>>339640676
>if just for the improved combat, not counting everything else
>"improved" combat
>everything else

Nigger, did you read my post?
>>
>>339640676
>oblivion
>improved combat
>>
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>>339640676
>>
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>>339640676
>>
>That feel when openMW 1.0 will be released in 2030
>>
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>>339640938

>swing
>miss
>swing
>miss
>swing
>miss
>swing
>miss
>swing
>miss
>swing
>miss
>swing
>miss
>swing
>miss
>swing
>miss
>swing
>miss
>swing
>miss
>swing
>miss
>>
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>>339641303
>phoneposter
>>
>>339641303
>I chose athletics, acrobatics, alchemy, enchant and illusion as my major skills and now I can't hit anything with my sword
>>
>>339640676

Morroblivion is ugly as fuck. Oblivion is ugly as sin.
>>
>>339639586

Why would you want to preserve the single worst part of Morrowind?
>>
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>>339641303
;^)
>>
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>>339641303
>14 years after morrowind's release
>he still didn't git gud
>>
>>339641583
>no Vivec intervention
Come on, step it up, sera
>>
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Obligatory https://www.youtube.com/watch?v=ppSPsvO19dU
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>>339641583
:P
>>
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>>339640676

Oblivion's combat is legitimately worse, and I'm not saying this as a compliment to Morrowind. I'd rather the frequent missing than the annoying stagger literally every time you hit someone who blocks, while everyone on earth is a floaty hitsponge with the same bad voice actor screaming the same four, cringy lines. Just because Oblivion decided to commit to being an action game doesn't excuse it for it's extreme lack of quality. Only a genuine idiot would recommend it for its combat.

It's also annoying when people recommend Oblivion for its side quests. Only a genuine idiot would recommend it for its writing.

"Nostalgia Goggles" > Labotomy
>>
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>>339640676
Get out of here s'wit
>>
>>339642520
This is THE PART WHERE YOU FALL DOWN AND BLEEEEED TO DEATH!
>>
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>>339642743
>>
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>>339642395
>play like shit
>god is after your ass
KEK
>>
>>339643213
>god
laughingashlanders.jpg
>>
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This pic made me kek out loud in the last thread so I will share the keks
>>
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>>339643916
>>
Why are imperials the superior race?
>>
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GOOD MORNING VIVEC
>>
>>339643916
WHERE IS THE RING??
>>
>>339644473
>stilt striders

Those things scared the fucking shit out of me when I first played morrowind. I was so terrified of them I would not go anywhere near them, I was CONVINCED they were a hostile monster that as invincible because hucking fireballs and shit at it didn't do anything, and if I got to close it would 1 shot me and eat me.

I ended up walking everywhere and using almsivi/divine intervention because I was so scared of those fucking stilt striders.
>>
I've never played MW before. I heard magic is shit in this game. Is that true? If it is, are there any mods to fix it

goddamn I want to enjoy this game
>>
>>339638757
So what is the essential idea behind OpenMW?
>>
>>339644684
I still think they look scary as fuck and are probably the weirdest fucking things I ever saw in a fantasy game.
Pretty cool nonetheless.
>>
>>339644934
They are even weirder and scarier when you consider what they do to use them as taxis.

They literally carve off a HUGE FUCKING CHUNK of their shell and insides, like at least half the things main body, and it doesn't bleed out or die.

Then they poke the exposed tissue with swords and pointy things and shit to make its legs involuntarily move.

Then just as a cherry on top, they keep the thing alive, in freakish misery and ungodly pain for every second of its pitiful life, for hundreds of years.

Holy shit, fuck the Dunmer, race war now.
>>
does anyone have the orson welles yagrum bagarn MUAHHHH CYRODILLIC BRANDY pasta?
>>
>>339645191
I don't think they mind that much
>>
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>>339643916
https://www.youtube.com/watch?v=Fm6CBqiY3rg
>>
>>339645703
>Ayreon with Bruce Dickinson
my ultimate nigga
>>
Daily reminder that OpenMW will NEVER EVER be finished.
>>
>>339645191
If they're at all as insect-like as they seem they don't feel pain like other animals. I've stimulates a large nerve on a dissected but alive cockroach before. They don't process the information as pain.
>>
>>339644708
Magic is actually overpowered, but it only really gets to that point late in the game. Up until that point it's miserable because magic doesn't regenerate and most builds are mana gimped and you need to pick specialized races and signs for mana multipliers that each have their own nerfs. It's still fun though.
>>
>>339645191
I don't think they move each leg individually but its more like "move that way betty".

Maybe I missed some lore though
>>
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>>339644708
>webm
Granted, skeletons are weak as fuck and this wasn't a very powerful spell, but you can have decent fun with magic. Especially if you invest in the skills and get some good spells.
Just don't go pure magic user because then you will have a hard time.
>>
>>339644708
Magic is pretty fucking great in Morrowind desu senpai. Its pretty weak in the beginning, but after a few hours you pick up the skill and later on you can craft your own cheesy spells.

My favourite utility I always loved to use is one that gave you crazy jumps for 1 second I forgot how its called, its been like 8 years or so now since I last played it ayy paired with a slow fall to avoid death. Makes getting around the world so much fun. You can actually see the cells loading underneath you
>>
>>339645703
Did Vivec just zero-sum?
>>
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>Played Skyrim and Oblivion years ago
>/v/ keeps talking about Morrowind
>get it and create a Sorcerer
>finally understand how fucking retarded I was for not buying it sooner
>>
>>339639272
/v/ always has a Morrowind thread now. I was going to make one if one had not been up already. This is my mission every time I am on 4chan from now until I die.

...and I'm on here every fucking day.
>>
>>339646615
You and me both, sera
>>
>>339640170
>>339640289

0.39 means "the 39th release", not "39% of the finished product".
1.0 is an arbitrary step when they've reached at least full feature parity with the default engine. It might be the 41st release, or the 42nd, or the 156th.

Currently they're about 95% there, but the last few things take some time. Especially since they would like to complete their Construction Set replacement as well, which is currently lagging behind.

In either case, Morrowind is practically fully playable with OpenMW right now. What's left is minor things like "sometimes the AI doesn't behave 100% identical to vanilla morrowind" or a bug here and there.
>>
>>339644728
It's a replacement for the original Morrowind.exe.
The old engine was shit in all kinds of way. Modding, especially scripting was very limited, it was full of bugs and had shit performance. Not to mention that it only ran on Windows.

OpenMW intends to rectify all that.
>>
>>339640676
Is Morroblivion worth installing? I just want to travel between Morrowind and Cyrodiil.
>>
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Daedric ruins are spoopy
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>>339646615
you forgot the pic.
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>>339642254
Man, lately Ruskies have been dishing out good content. yuropoors and merilards need to step up.
>>
How does OpenMW compare to the code patch feature wise? I'd hate to lose some of those tweaks.
>>
>>339639586
>morrowind
>combat mechanics
what a meme
>>
>>339648031
Kek I suppose I deserved this.
>>
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Well hell mr. Tarantino
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>>339649037
I'm just a coffee shop
>>
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Should I kill this faggot and take his notes instead of leading him all the way to Pelagiod? On the one hand he's a fellow mage and shit, so the natural answer is no, but on the other hand, he's an Altmer faggot so the natural answer is yes.

/v/ decides.
>>
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>>339648739
Its what you chose anon, dont feel ashamed of it.

Everyone has something that blow all the charts.
in my case are cars and /egg/
>>
>>339649209
The bitch that gave you the order is a vindictive cunt (i.e. a woman) so I would just let that nice Altmer live.
>>
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>>339649209
>use Strider to travel to seyda neen
>get to pelagoid in no time
not that hard
>>
>>339649371
I didn't think you could fast travel with someone following you. Am I just retarded?
>>339649363
Yeah I generally have a warm spot in my heart for Dunmer but I don't much care for her either. I don't remember any later specifics or anything but she just seems cunty.
>>
Are there any good sexual Morrowind mods?
>>
>>339649497
Its ok man I didn't realize you could travel with people too until a few weeks ago

Dunmer bitch also tells you to kill people who deny joining so fuck her
>>
Are there any mods I should install for Morrowind? Besides resolution
>>
>>339649501
a few anime models and cute animation replacers, I think.
>>
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>>339648583
Batting enemies until they die like in Oblivion or Skyrim is not really a rpg combat mechanic, anon.
>>
>>339649657
Yeah I played the shit out of this years ago and I definitely did these mage quests with multiple characters but it's been so long I don't remember them. The Punabi and Sulipund shit where you have to kill the Greek fag for not paying denbts and then kill the other bitch if she doesn't join, that was the first hint that she was a mean bitch. I just used speechcraft on both of them, although of course I had to kill everything else in Punabi for the loot.
>>
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>2016
>not having mudcrab bro living in your house
shiggy diggy
>>
>>339650252
Sup nigga? You were in an earlier Morrowind thread that I was lurking from work with this same pic. I need to try this. I'm kind of ashamed I didn't know this trick back in the day.
>>
>>339650252
Command creature?
>>
>>339650448
It's okay, I only found out about it 2 days ago and I've been playing it for 12 years
>>
>>339639586
MGE is what you're looking for, serjo. It's a massive compilation of graphics improvement and object placement fixes. It's also lorefriendly. You will not see any trees in ashlands and whatnot and you can choose what exactly you want to install and what you don't.
>>
>>339650573
Why sending it to your house, when you can send it to the Caldera Mage Guild Hall. Easy access to Mage and Propylon Index travel.
>>
>>339650803
Hey that's not a bad idea.
But this is fine too. My house is in Balmora and just a stone's throw away from the mages' guild so I can be in Caldera fast enough.
>>
>>339650803
I used to camp out at the Ald'ruhn guild hall a lot. Comfier than Caldera on the inside, and you've got that little bedroom that was obviously intended to be borrowed by the player. I don't think Caldera's hall has a private space.
>>
>>339651053
It can make friends with Barbas, too.
>>
>>339650573
What was it again, command animal? Along with fortify speed?
>>
>>339651450
Command Creature + fortify speed, because it takes forever to walk.
>>
>>339651554
Also water walking
>>
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>>339638757
I love it how use of magic in Morrowind requires actual intelligence. Not the character stat, but player intelligence. The trick is to always have the right spell for the right situation and sometimes even multiple versions of the same spell. Ran into a bandit with a steel warhammer? Summon ancestral ghost and throw frostballs at him. The ghost is immune to cold and since it is also immune to normal weapons it will serve as an excellent tank at earlier levels. Ran into something serious? Swarm it with skeletons, bonewalkers (least and greater) and watch its strength and endurance get punted into nothingness. Longer and shorter water walking for quick travel and not to waste time waiting if you want to dive for a pearl or two quickly, levitation, interventions, mark/recall and even a levitation 1p for 20 seconds on target in order to suspend a target helplessly in mid air. Or you can be a vampire cunt and just cast absorb health aoe on your crowd of minions target included and facetank everything.
>>
>People like to complain about cliffracers
>Not making a custom targeted 1 sec levitate spell with fortify speed on them
>>
>managed to mod OB without anything fucking up
>>
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>>339651797
*Not casting* a custom targeted. I fucked up.
>>
>>339650252
>cheated a bit by giving him 500 speed via the console because I couldn't be bothered getting a fortify speed spell
>follows me around at sanic speed
That was both creepy and awesome as fuck.
Shame about the terrible pathfinding.
>>
>>339649501
Lover's and Legends

https://mega.nz/#!AAwlFYBT!tZrrxtBL5RRfZXa2d5_O4RlWknY06o0GyU5SbWy9Sts
>>
>>339652061
Be cautious with fortify speed. It can break the game physics and environment.If fortify speed is too high, you can go so fast that your character warp through solid matter like mountains and houses. If you use fortify speed with a fortify jump spell, you can jump so high that you will hit the skybox so hard that it will make the game crash.
>>
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>>339652513
God, I fucking love Morrowind.
>>
I still play the original because I've got it on Steam, and I try to get all of my games on there when possible. I like having all of my games in one place, you know? The original Morrowind is still pretty good regardless, but then again I'm a bit biased I suppose. It was what got me into The Elder Scrolls.

https://www.youtube.com/watch?v=Hq4krak8DVI
>>
>Go to OpenMW's website
>It never straight up just says what it is

Is is really this fucking hard to simply state on the homepage what your fucking mod is and does?
It's not a huge deal, except I've noticed most modders do this and it's fucking retarded. Mount and Blade mod threads in particular are the worst.
>>
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>>339652706
>>
>>339652708
If this is you, I got some advice. You don't seem too engaged in your commentary. But at the same time don't get too into it and be obnoxious like that Scottish dude who screams all the damn time
>>
>>339653218
Agreed, brother nigger.
>>
>>339653218
The FAQ section is there, anon.

>OpenMW is a free, open source and modern engine based which reimplements and extends the one that runs the 2002 open-world RPG Morrowind. The engine comes with its own editor , called OpenMW-CS which allows the user to edit or create their own original games. Both OpenMW-CS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality.

>NOTE: Playing Morrowind with this engine still requires the Morrowind data files that you own.
>>
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JUST
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FUCK
>>
>>339645986
I used to install a mod called fair magicka regen back in the day to fix that. it scaled off intelligence iirc. Wasn't particularly overpowered as far as I know
>>
>>339653554
Stop being an idiot, the game clearly convey the chance of success on your current skill level
>>
>>339653554
>orc tries magic
Kek
>>
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>>339653658
SENPAI
>>
>>339653419
>>339653554
YOURSELF
>>
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>>339653419
>>339653554
See

>>339641583
>>339649993
Stop being a shit.
>>
>>339653419
This is unacceptable. I have no idea why anyone would defend this fucking game.
>>
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>>339653912
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MUH STATS
>>
>>339653828
With >>339649993 you can calculate hit chance to hit.


45 (skill)+6 (AGL/5) +4 (LCK/10)
That gives him 55% chance to hit. Since he's at half stamina, you remove about 12% to the hit chance.that gives him 43% chance to hit.
>>
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He's going all out
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>this guy is shitposting even during this time
Holy fuck.
>>
>>339654063
>Cheat to give her 999 LCK
>WHY I AM NOT HITTING
>>
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>>339654063
>0.1025^25
>>
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I'm creeping!
>>
Get out of here, you filthy s'wit.
>>
>>339642254
That was amazing.
>>
>>339653828
>expecting to be anything but a shitter at lvl 1
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I just pulled 36 oz of Moon Sugar from the C&E warehouse. When I later went to Wolverine Hall to make potions, I had to make an offering.
>>
>>339655598
Nice! I need to go back and hit that warehouse. Thanks for reminding me of that. Last time I saw Seyda Neen I had just created and did not yet have a way of getting in.
>>
>>339654063
What's the mathematical odds behind all the swings whiffing against her with her base stats?
>>
>>339655725
It's not real
>>
If corpus effects could be reversed hypothetically, and divayth cured yagrum. Would yagrum build mechanical legs or would he be stuck in that shitty spider walker?
>>
>>339654490
Hey there, Barbas.
>>
>>339655725
At 68 llong blade with 40 AGL and 55 LCK, the odds are around 110% chance to hit, maybe around 95% chance to hit if you count her stats.
>>
>>339655725
Shitpostingly impossible/10
>>
Does anyone else like the gondolier hats? I've got that and some robes, looks pretty cool. I could go full weeaboo and wield a katana but this character is a blunt man.
>>
>>339655725
The chance of him missing 25 times was about 0.0000000000000000000000010%. He tampered with the NPC stats.
>>
>>339641303
I just can't believe how much weight that chair is supporting, like holy fuck.
>>
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>>339645469
oh please yes i need this
>>
>>339651797
What happens when you cast that on a racer?
>>
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>>339647385
If I need the base game to run it, how can I play it on a mac?
Morrowind is one of my favorite games and I would like to experience the magic again of the summer I had when I was just INTO this world
>>
>>339656969
He either tampered with the NPC stats or enabled "npc cast zero cost abilities" in MGE. Which means that all dunmer cast their racial 50p 30 second sanctuary spell that reduces their chances of being hit by 50% yeah. Annoying as shit.
>>
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IT KEEPS HAPPENING
>>
>>339657457
It seems like you might just need to have the game downloaded but not necessarily installed to install openmw. I might be wrong though
>>
>>339657625
dindu nuffin
>>
>>339656672
I just got one of those hats and I don't like the flap it has over the back of your head. Would be better with just the top part of the hat.
>>
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>>339657625
Wait a minute
I know who's behind these shitposts
>>
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>>
>>339657514
>\Dunmer have 50% sanctuary
>\Orcs are in berserk
>Redguard adrenaline rush
>Breton 50 point shield

Playing with that option must be suffering
>>
>>339657514
Actually scratch that. She would need to cast it first to become unhittable
>>
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>>339657305
When the spell ends, they fall off the sky and might die from fall damage.
>>
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I find there is more to do and find in Morrowind compared to Skyrim and Oblivion. Especially when you beat the insanely long questline you still only completed 1/3 of the story if you have the DLC. Ontop of the fact that you probably have 30 or 40+ hours already just strictly doing main story you have another 300+ hours of side quests to do not including Tribunal and Solstheim

I have 600+ hours and only completed main story & Tribunal but no Solstheim. And did a huge number of side quest and still not done them all.
>>
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I need more dank Morrowind memes
>>
>>339658292
>greetings pilgrim!
I wonder what a less supremacist Morrowind would have felt like.
>>
>>339658671
It's weird that they found a near-perfect formula for distributing content and leading the player through it, then completely abandoned it in later entries. Morrowind is much better at facilitating roleplay and exploration than its successors despite technical limitations and a much smaller gameworld.
>>
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>>339658686
>>
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I have a feeling you and I are about to become VERY CLOSE.
>>
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tfw gix releases new vids
i seriously, seriously love this guy
>>
>>339659578
https://www.youtube.com/watch?v=uQ9AbtCxDQA

WHATS GOOD N'WAH!?
>>
>>339652176

while it was a broken pile of shit, LAL had something nice where you actually controlled the sex and pleasuring your partner was like a disposition roll you could lose. I actually managed to make a build entirely based around athletics in order to be great at sex and fuck everyone into helping me

wish all the sex mods from the other games had some challenge in the sex itself instead of being rape extravaganzas
>>
>>339657906
Yeah I wish it didn't have that too. Still cool though.
>>
>>339638757
>>339640170
>>339640289
>>339647385
I really like the sound of OpenMW. Can all mods be applied to it like regular Morrowind?
I want to install Ornitocopter 3.0/graphic overhaul mods. Can this be done.
>>
Last time I played Morrowind the Graphics Overhaul was the new hotness. Is there anything better now?
>>
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>>339644684
Silt striders unnerve me not for what they are, but how they are used.

They aren't just domestic giants you ride on, no, they fucking carve into their goddamn backs and yank their nerve cords around to make them move.

If I rode in a silt strider and stepped on some squishy flesh i'd probably puke
>>
>>339662330
Jesus, did I miss a lore book that explains that shit? I feel like that's something I'd remember, but I don't.
>>
>>339660201
Tons of things are, but nothing compiled.
>>
>>339660971
kek
>>
I'm good and comfy on some kratom, doing thieves' guild jobs. It's a nice evening.
>>
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>>339663532
Never met a man that didn't like a spurdo.
>>
>>339646542
When it comes to spell casting, spell creation, spell variety, and Alchemy, Oblivion was more of a disappointment to me than I am to everyone who's ever known me. At least Skyrim has dual casting.

I always hope to hear that someone has abducted, tortured, and beaten Todd Howard to death and was found and dragged away while shouting "THAT WAS FOR KIRKBRIDE AND ELDER SCROLLS!".
>>
>>339660201
MGE XE
>>
Mod for quest markers yet? I have no interest in playing until they have one.
>>
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>>339663727
>>
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>>339650252
I'm creeping!
>>
>>339659578
https://www.youtube.com/watch?v=TwNb53uuSVc
>>
>>339663727
Fuck off, casual faggot. Go circle jerk with the other normies on /b/. You can talk about Skyrim.
>>
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>>339663727
>>
>>339664118
That's old school, it's all about whole word recognition now.
>>
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Does anyone have a copy of Antares's Big Mod?

the link on his site just downloads an empty zip file.
>>
How would I go about making a trickster wizard? One that doesn't use any direct-damage spells?
>>
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>>339665558
http://mw.modhistory.com/download-18-15472
>>
>>339665558
mw.modhistory.com
>>
>>339665819
>>339665831
You are both good people and don't let no one tell you different
>>
>>339665580
Mysticism and alteration are your friends. Teleportation and telekinesis in the former and levitation, water breathing, walking, shielding and opening in the latter. Illusion for night eye and charm/invisibility/chameleon/sanctuary spells. And paralysis.
>>
>>339665958
Can you theoretically beat MW without killing anyone, even without cheesing targeted Levitation?
>>
>some people don't understand openmw
>some people can't install openmw without help

why
>>
>>339666038
You'd still need to get Sunder and Keening. And Sunder is held by Dagoth Vemyn whom you need to kill in order to obtain it. I don't know if you can steal it from him, never tried. Perhaps it's possible.
>>
I wanna start a fresh game but what's a build that is almost as fun as a high-flying Altmer Wizard throwing fireballs everywhere?

Because I already did that.
>>
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>>339654063
>>339653828
>>339653554
>>339653419
>>
>>339638757

Morrowind is shit.
>>
>>339666378

A high-flying Dunmer wizard who drowns enemies with mobs of invisible skeletons and pokes them - while flying, of course - with his spear.

Alternatively, flying hand to hand combat. Be wuxia as fuck.
>>
>>339666243
>Stealing legendary artifact with value higher than all gold in Morrowind combined
What madman would even attempt this?
>>
>>339666974
>stealing
You're not stealing, you're taking it back.
Morrowind lacks for good stealing missions.
>>
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I've done something horribly wrong it seems.

On a side note being able to specify more than 1 data structure in openmw is amazing.
>>
>>339666567
>it's another "stop liking what I don't like" post

ok
>>
I want to make a legit Assassin in the strictest sense of the word. Carrying nothing unnecessary at all, blending in with whatever environment or city with what I wear, tying up every loose end and not leaving any trace of my presence.
>come into down dressed in raggedy robes
>spend a night at inn
>cast mark in bed
>sneak out unseen
>invisibility my way across town
>find targets house
>find a weapon in the house or on the way there, stealing it
>enter house and kill target
>leave my calling card, scrib jelly on the corpse
>recall
>leave in the morning with murder weapon in hand
There are so many options. I could enter town once as a trader with a helmet on, or some kind of mercenary and leave an outfit of clothes in an alley, and leave in a different outfit and persona than I came. I could skill alteration or restoration and sanic jump out of there after the kill. I could snipe them from a distance with the arrow of a specific group, or beat them in public in the armor of an opposing faction. I could lead a double life and have a false identity as some commoner in a coastal town. There is so much autistic potential and build choices.
>>
>>339665819
>Solstheim
>>
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>>339668727
>>
>>339638757
When I play Morrowind, Oblivion, and Skyrim, as well as Fallout 3 and New Vegas, I roll with a whopping 0 mods.

Not sure why people don't like Vanilla ice cream and have to keep adding sprinkles to it. Just play the game yo.
>>
>>339667050
>taking it back
You're a representative of Chief Tonal Architect Kagrenac?
>>
>>339669335
Kagrenac lost ownership of it by the rule of him being a whiny bitch.
>>
>>339641303

o shit
waddup
>>
>>339669167
Only mod I use is noglow for magic items. Feels even more vanilla than vanilla itself
>>
What is everyone's favorite city or town in Morrowind?
>>
>>339669485
And not by zero-summing?
>>
>>339671084
Has to be Balmora. It's The City. Although Vivec is the capital, mostly Balmora is the first large city you end up in. It's convenient, quite large and stays relevant throughout numerous quest lines.
>>
>>339671084
I always kill the guy next to the Caldera Mages guild and take his house.

He's a drunkard in debt up to his eyeballs so nobody will miss him.
>>
>>339671316
except his debtors of course
>>
>>339671084

Sarun
>>
>>339671117
They didn't zero-sum
>>
>>339671248
Balmora is like the Whiterun of Morrowind, to me. Handy, and it's not like there's anything wrong with it, but it's just boring.
>>
>>339671539
They didn't? What happened to them then? Did they become the, what do they call it...bones of the world? I'm slightly ignorant on the subject due to forgetting a lot.
>>
>>339671084
>>339671316
I always take locked mansion with murdered dude in Balmora and cast Mark there. It's in good spot between Caius house and Silt strider, his dead body can hold any amount of items and never disappears and you got a personal sex slave upstairs.
>>
>>339644473
Underrated.

Morrowind is a lot like Vietnam when you think about it. Swampy and with locals hostile to foreign imperialism and intervention.
>>
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>been playing Morrowind since near release
>walk past guard in pellah-gyad
>how do you like pella-jee-aad
>mfw
This whole time...
>>
>>339671993
THINK IT'LL RAIN?
>>
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>>339671752
they became the metaphysical components of Numidium
>>
>>339640047
move alchemy into minor and light armor into major
>>
>>339671248

Balmora is certainly the best fleshed out city and still feels comforting and familiar to me, but my personal favorite town is Gnisis, if only for Broladas.

I frankly don't like Vivec much. I feel the they didn't have the technology needed to realize the idea. The cantons feel isolated and individually very small and samey, it doesn't really have the feel of a metropolis. Environmentally speaking, Morrowind is at its best with wildernesses and frontier towns. Mournhold is a more successful take on the idea of a big ass city though again, not really convincing. The sewers are really cool though.
>>
Any of you faggots know offhand how to free the slaves in the Gateway Inn in Sadrith Mora? I vaguely remember these two but can't remember what the deal is here. I don't remember this city well at all.
>>
>>339672504
I'm quite fond of Gnisis myself because of the surroundings and the flavor of the town as well as the Legion questline. I do agree about Vivec. They had grander plans for the city. Plans that unfortunately were not realized.
>>
>>339641303
jesus christ, this is literally like industry feed pig for slaughter, just a walking bag of lard and meat, why do people do this to them selves.
I sit a lot, playing vidya obsesively, yet i never get fat(im not skinny), just lower my intake of food, you cant say to me its genetics, male who
works really hard can eat 2500 calories daily, and I can see this fucker gobbles at least 2 pizzas+couple of hamburgers + god knows what snacks and soda crap
and all he needs is maybe 1 small burger , or fucking walk a little..
Get a dog, bike, 10 minutes a day would make a huge impact, all that sugar has to go somewhere , so why not out your anus and sweat
>>
>>339641583
>introduction to redguard culture.webm
>>
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>>339673034
Comfort breeds weakness.
>>
Is there an ENBoost/CTD preventer for Oblivion the same way there is in skyrim?
>>
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can this thread be a tamriel rebuilt thread too
>>
>>339673451
N E V E R
E
V
E
R
>>
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>>339673451
>dat mournhold/almalexia
How much has been released to the public? Can you post the map of the latest version?
>>
>>339672672

Usually you need to Command them to a location that you have a slave key for
>>
>>339673720
unfortunately, that Almalexia has been scrapped
>>
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>>339673676
;_;

it'll never be finished, there's simply far too much work to do

>>339673720
literally google it, senpai
>>
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>>339673820
you say it's been scrapped, but they won't get around to making a new one for a decade, at least

what if openmw is terrible, trainwiz
>>
>>339646306
>that webm
what wad is this
>>
>>339674009
>what if openmw is terrible
Yo can play it already and it's fine.
>>
>>339653828
lvl.1
personalty bigger than strengt
>>
>>339674249
it doesn't even have distant land and shadows

what I mean is, what if it turns out to look worse than morrowind with MGEXE

what if it has worse performance

what if 90% of mods don't work on it properly without a compatibility patch
>>
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ay what the fuck is this
>>
>>339638757
OpenMW is such an impressive project. It's moving so fast.
>>
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>>339674413
>>
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baan malur is so amazing
>>
>>339673451
I dont get Tamriel Rebuilt, it is absolutely beautiful, but without quests and people who want something from you(at least kill you), world feels totaly dead.
>>
>>339674798

>counter cherrypick
>the skyrim dungeon is still completely linear

I don't know what you hoped to achieve.
>>
>>339674696
>It's moving so fast.
It's now been in development longer than Morrowind and Oblivion combined. You'll be able to add Skyrim's dev cycle to that before it's ever done.
>>
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>>339674413
I sure hate hitting dead-ends,and having to backtrack, but I think non-linear dungeons add a lot to the atmosphere, and roleplay. Kind of like eating your greens if you want dessert.
>>
>>339674798
THIS IS MAP OF 20 TIMES COPY/PASED CASTLE in skyrim
>>
>>339673825
>literally google it
same maps i've seen from years ago and concept maps. I'm asking what you get in the download right now

Would it be difficult for a TR player to simply screenshot their map?
>>
>>339674798
The skyrim dungeon is still linear, though. It's just bigger. You might as well post Blackreach and get it over with. That's the only really unique, sprawling, and entirely nonlinear locale in the game.
>>
https://www.youtube.com/watch?v=WIvy7xxnNF4
>>
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>>339675212
Is this what you want?

Everything south of Almalexia has heightmaps only.
>>
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>>339674798
Kek
>>
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>>339674409
90% of mods already work with it, it already has better performance, shadows + distant land are apparently in 0.40, and it can already do things vanilla Morrowind never will be able to do, such as normal maps.

>>339674413
How many times are we going to do this man? Morrowind's dungeons were good because of the loot, not the design. They were copy pasted, tiny, and not linear simply because they were too small to be.
>>
>>339675543

even when copypasted, the templates copypasted were just plain more interesting and in some ways more functional than structures of the later dungeons that no one would have ever built and didn't seem to house anything.
>>
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>>339675543
I hope you're right, trainwiz

I hope you are
>>
>>339675731
Nordic tombs were boring, but at the same time going through literally the same tomb layout over and over again (to say nothing of daedric shrines) tended to drag on.
>>
Im playing this game for the first time this week, why the hell do I want to ask everyone about Solstheim?
>>
>>339666063
what does openmw give me that MGE/MGSO do not?
>>
>>339676093
Because you have Bloodmoon expansion installed and it adds Solstheim island.
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