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I cant wait until this game is vindicated as the postmodern masterpiece
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I cant wait until this game is vindicated as the postmodern masterpiece it truly is 10 years from now like MGS2 was.

You people bitching "hurr durr not muh boss not muh revenge tale" are the same kind of fags who got rused by MGS2 and cried about it. That, or you're upset its not a moviegame.
>>
MGS2 was shit as well.
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>>339427536
You're shit
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>>339427461
I agree
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>>339427461

>like MGS2 was.

News flash, it wasn't, people still regard it as the bait and switch garbage it was 14 years ago. The only people who defend 2 are /v/fags looking for replies.

At most, it will be remembered as finally putting the series to rest, albeit 2-3 entries too late.
>>
It's the second best Metal Gear game. /v/ just shitposts about anything new. We'll have love threads about this game soon enough. I guess this is already technically one.
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>>339427461
Face it, it was a failure. The gameplay itself is awesome and so is the engine, but the game proper had plenty of shortcomings, especially with what they originally set out to do with the story. The story is incomplete and a mess, the missions are mostly rehashed shit, the game world a big, open and dead place, etc. It's not a big fucking deal, just a disappointment.
>>
People who say it's a bad game because they weren't happy with the story are the problem with games today.
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It's easily one of the worst open world games, that's for sure.

LITERALLY REPEATING MISSIONS
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MGSV has none of the guts that MGS2 had
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>>339428131

I don't hate it because of the story. I hate it because of its repetitive mobile inspired grindfest gameplay, its lifeless empty open world and its lack of any good boss fights or memorable moments. Mgs V is Metal Gear game for people that hate Metal Gear games.
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>>339427461
>>339427828
>>339428131
these
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>>339428554
>memorable moments.

Let me guess, your memorable moments are from cutscenes and the idea of actually being left to your own devices to make your own memorable moments in gameplay terrifies you
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>>339427461
I like MGSV I really do. I find the gameplay near perfection. Its super cinematic and complex. One of the few games where playing it differently can be more fun.

But its a fucking she'll of a game. There's barely a compelling story, which wouldn't be so bad if previous entries weren't amazing stories. The boss fights are forgettable. The open world is devoid of anything really interesting. The side ops are bullshit copy paste missions. There's literally 2 maps! There's no secrets to unlock or find. Even the online mode if fun for only an hour or so.

Saying it's a masterpiece is dumb.
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>>339427461
10 years from now it'll still be the metal gear that failed to deliver
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I think it's a great game that has some big flaws

I think all of the flaws are FACTUALLY due to Konami pulling the rug out from under it
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>>339427461
Literally every MGS save for 4 was shat on initially then retroactively praised.
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>game doesn't exactly meet the hype generated by the Nuclear trailer
>MGSV is now a 0/10 game

Stay classy, /v/.
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>>339428848

Did I mention cutscenes anywhere in my post retard? You're obviously one of these faggots that I'm talking about. You're probably one of those people that would shitpost in Metal Gear Solid threads before V came to pc about how it's a movie and how it has "no gameplay". I'm not surprised that you would defend MGS V and insult the other games in the series, it was made for "muh open world" cunts with short attention spans like you.
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>>339428204
>>339429017

All this. Idk if Kojima thought he could handle making an espionage GTAV or if the game is legitimately unfinished. Gameplay was solid but the setting and plot were abysmal as fuck. Everything in the story was too convenient to happen in Afghan and Africa but its the perfect spot for muh free roam. I was really looking forward to operating in other parts of the globe not even expecting open world shit just vast but linear levels that were in MGS4.
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MGS2 was finished though.
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>>339429875
>Shell 2 cut
>ending nonsensical and edited to prevent offending people after 9/11
>>
>>339427461
How does adding pay to win aspects and open world to the best stealth game there is make it better? Why the actual fuck would I want to sit around in game waiting 20 hours to get a new fucking gun I wanted... That part of the game isn't even pay to win, YOU CAN'T PAY TO SPEED UP THE LONG ASS ITEM DEVELOPMENT TIMES! THAT'S BULLSHIT THEY PUT IN TO INFLATE YOUR PLAY TIME OF THE GAME! WAKE UP YOU SHEEP
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>people say MGSV is too light on the story
>try and go through it
>5 hours of cutscenes
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>>339430115
>ending nonsensical and edited to prevent offending people after 9/11
The entire last act was nonsense. Raiden and Solidus just appearing in a ruined New York added to the surrealism, in a backwards way.
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>>339430283
For me personally, the problem wasn't that MGSV was light on story, it's that the story that was primarily focused on (The skull face stuff) wasn't interesting. Everything to do with the body double and implied-mental illness stuff was intriguing, but was essentially a sideplot.
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>>339430283
by MGS standards it was barebones
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>>339430650
I got tired of the same boss enemies pretty much every battle, those stupid damn skulls all look the same and their powers were shit, where was the fucking hornets or flying flamethrower guy? Also, I WANT TO THROW SNAKES AT MY ENEMIES!!! MGS 3 MASTER RACE
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>hyped as fuck, counting days until release
>finally it came out, the game is awesome at first
>then its going down and down
>short cutscenes, no kojimbo movies at all, plot is boring as f
>sins of a father song played only on 40 hour mark
>finished first chapter, teaser to chapter 2 hyped the shit again
>now we`re going, kojima
>chapter 2 is literally NOTHING, peace walker aftergame at finest
>suddenly game over with cliffhanger that explains nothing
>credits
>there is no chapter 3
>all that rumors telling "game is unfinished"
>got assblasted to kojima, to wasted time with this game
>get literally PHANTOM PAIN in ass cuz no chapter 3
>months pass, remember this game again
>all those cutscenes, all music
>all that gameplay
>realized it was real PHANTOM PAIN after all that months
>and the game is awesome

Thank you, based Kojima
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great game and 10/10 motion capture
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>>339427721
this. Even to this day, I still hate MGS2
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>>339431005

>MGS standards

Of course. Every game needs 8 straight hours of cutscenes. Too much gameplay is "problematic" right?
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>>339427536
MGS2 was the joint peak of the series. MGSV is fun enough I guess.
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>>339431291
You don't undestanding? Story makes the game here bruh, you play MGS because of the story... The gameplay is the worst part.
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>>339431176
Is there any Quiet feet animations?
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>>339427461

I'm upset because it clearly wasn't finished.

Also it lacked a really solid scenario design. A complete lack or large indoor environments and sections that required stealth made it a fucking joke.

>Shoot guy
>Fulton
>Fulton balloon causes more people to come
>Shoot them
>Fulton
>Fulton balloon causes more people to come
>Shoot them
>Fulton
>Repeat

I cleared -entire- bases doing this. It was fucking retarded.
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>>339431462

Then shouldn't this thread be in /tv/?
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>>339431567
It should be in your ass
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>>339431291
All of the other games in the series including MGS4 had perfectly sufficient amounts of gameplay, though.
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>>339431291
An MGS game without cutscenes is like a DMC game without cuhrazy, or a Mass Effect game without sodomy

It just isn't the same
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>>339431643

Mario doesn't need a massive, bloated story. Pac man doesn't either. Tetris didn't need it, Gradius didn't need it, Kirby doesn't need it, etc.

Why does MGS suddenly need it? Would the game really suffer if every cutscene was just ripped out and you were given the most basic of context to tell you what to do?

If the game does suffer because of some mandatory need for narrative, then the gameplay has failed.
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>>339431176
how do you think jost feels watching these
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Quiet in MGSV was fucking horrible, don't add something to the game that makes me not want to be seen playing it. I don't want to be playing a game and my mom walk in the room and think I'm watching some wierd ass porn. At least make it easier to get a uniform that covers her whole body
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>>339431808
>Mario doesn't need a massive, bloated story. Pac man doesn't either. Tetris didn't need it, Gradius didn't need it, Kirby doesn't need it, etc.
>Why does MGS suddenly need it?
Because different things are different?
>suddenly
It's had it since 1998.
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>>339431808
>Why does MGS suddenly need it?
>suddenly.
Not that anon, but it's been like this since the first Solid game.
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>>339431946
How would you feel knowing that a bunch of people found you attractive? Pretty great, I imagine.
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>>339431808
Is this bait?
So story based games aren't allowed?
What about The Last Of Us?
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>>339432159

TLOU was touted as the "Citizen Kane" of gaming and got 10/10's across the board , even though the gameplay had multiple, often fatal, mistakes which hampered the replayability and online.

So you can guess what my answer to that is.
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>>339432159
>he's not familiar with the "Gameplay is the only thing that matters" meme
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>>339428131
People that eat up shit are the problem with games today
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MG2 is the best game in the franchise
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>>339432331
Does that make Spec Ops: The Line a bad game too though? It was a terd person shooter with perfectly average gameplay and a story that carried it over the top.
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>>339427461
It already started last september with
>W-well, the story might be not very good but the openworld gameplay is amazing!
No it's not, the openworld is empty and lifeless, it's actually worse than Far Cry 4. The gameplay is worse than MGS4
>>
Reminder that MGS V, if nothing else, is a million times better than MGS 4, and anyone who disagrees with this statement is a faggot.
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>>339432630
This, no contest.
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>>339428848
The most memorable moment was using fulton in that mission I forgot the name of and waiting for helicopters
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>>339432638

yes, it is. It's another generic mature gamer shooter that pulled an Undertale with the "muh meta narrative about duh evils of gameplay" plot.

>hey guys you only win if you stop playing the game
>if you want to enjoy it you're a problematic monster who enjoys murdering people

And I paid 60 bucks for this?
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>>339432673
>MFW Neo-/v/ was actually pretending MGS 4 was a good game, let alone a better game than MGS 5
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>>339432630
>>339432723
Nah, Ghost Babel was better than 2 in pretty much every way, and that's arguably not even the best.
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>>339432659
>Lifeless
There were animals all over the place that you could tranq and capture, then you could keep doing the same side opps over and over until you got it perfect down to the last step, or you could clear the same 2-man outpost over and over a thousand times. Or you could run your ass 2km to get to another place so you don't have to waste resources on deploying from the helo again. Lifeless this open world is not sir!
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>>339428554
This. God everyone sucks off the gameplay but the actual gameplay is shit. The missions are repetitive, the locations dull and boring, and the buddies OP as fuck. The CONTROLS are what's good, but those are rendered useless by the fact that if you don't just use tranq and go nonlethal you're playing the game wrong.

And dear God those boss battles are fucking awful.
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>>339432860
You mean you don't enjoy murdering people?
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>>339432723
It's not tactical espionage action, it's tactical espionage GAME.
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>>339432945
I'll fight you.
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>>339433058

I'm not a dudebro who needs to violently kill someone every 5 seconds. Other games DO exist out there.
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>>339432945
I still haven't gotten around playing that even though I wanted to since I played mg2
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>>339433163
I'm right, you know it in your heart to be true.
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>>339433283
No, I reject your vision of reality.
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>>339427461
/v/ is literally too small-minded to enjoy things that are different from what they expect. Not just /v/, everybody. That being said, this game's production was poorly managed and I doubt it represents Kojima's original vision, but being judged for what it is it's probably the most interesting MGS game.
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>>339431643
Best reply of the year.
Cuh, mother flocking, razy.
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>>339432861
MGS4 didn't completely butcher the way guards can see you. The system in MGSV where they can SORT OF see you until you or they get too near was fucking trash and encouraged crawling all over the place to win. The more discrete system in the previous games was much better.
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>>339433252
Oh, you're suggesting we all put down our COD's and Battlefields and pick up something such as...
Goat... simulator...? Is that what you're suggesting here?
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>>339433425
MGS 4 had like two hours of stealth gameplay, dude.
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>>339432673
>>339432861
MGS4 actually did something. MGSV had two good scenes and the rest is boring gameplay.
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>>339433628
Maybe two in the first act.
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>>339433434

Maybe Mario, whose cinematics are nonexistent, or Kirby, who's the same. Maybe Cave Story, or Factorio. Something where the violence is downplayed and the story is under 1 hour in length.
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>>339430283
in a game that takes 100hrs to finish part 1 of 2
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>>339433628
The first four acts all have at least one to two hours of it, and the last act has a short but sweet section at the beginning.
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>>339433735
You can't complete Chapter 3 or 4 in rambo mode.
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>>339433779

The gameplay is only worth 1/100'th of any other game, sadly, because it's tainted with "cinematics".

So, if we redo the math, then the game has about 1 hour of gameplay not tainted by the desire to be a movie.
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>>339427461
Nah, MGS2 was fine. This game was a disappointment through and through.
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>>339433757
So you're suggesting we turn to communism? Because that's what I'm getting from what you're saying. Now correct me if I'm wrong but it truly seems that you are suggesting we put down our capitalist government and become equal to one another in every way. Is that the point you're trying to get across to me?
>>
>mgs4 has heavy cutscenes
>hurr durr it's a movie

>mgsv has moderate cutscenes
>lol no story, game is shit.

/v/ needs to make up their mind. It seems you all won't admit what you actually enjoy doesn't necessarily correlate with what you rationalize as quality content.
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>>339427461

Truth OP. It's literally MGS2 all over again. The same kind of bitching. "WAHHH I WASN'T SNAKE, I DIDN'T GET MY STORY."
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>>339434019

>mgsv has moderate cutscenes
>stilll too much story, it's still a movie

Fixed that for you, friend.

>>339433982

Das Vidyania, comrade.
>>
It's annoying how the lack of content gets chalked off as meta commentary bullshit about phantom pain when the game itself has no themes written around it
Skullface had the potential to play a part in the theme but instead is a stupid goofy power ranger villain with bad voice acting that dies really badly and nobody misses in the second chapter, since he didn't do anything

Quiet is just fucking shit and her "tragic story" that makes naruto characters cringe isn't exactly phantom pain either

The open world is literally ubisoft tier and the most boring open world of the game with like 3 good camps and the rest is tents

Everything is a fucking grind and you get rocks thrown in the way at every opportunity to squeeze out more gametime.

There is 2 bossfights, one of that is the same that has been repeated since the ps1 game

Supply drops are a nuisance and I would rather be the walking arsenal from mgs1-4 than the modern shooter weapon limit of which you only use the tranq anyway

All the characters are off, Kaz is almost entertaining because hes batshit crazy but there is nobody else

It's just fucking bad holy shit why did I finish this garbage. I knew I should've skipped it when I saw the hospital scene
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>>339428131
It was an okay excuse for MGS4, suddenly you can't use it now?
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>>339434019
MGS4 had too much content and some of it, like the Akiba subplot, could've been cut out

MGSV went nowhere so nobody cared about the story except for the mission 43
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>>339433914
>backtracking the game was fyne gais

It had some nice themes going for it but as a game it sucked ass

MGS5 is the opposite
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>>339429258
MGS1 was not shit on, were you not alive yet?
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>>339434256

>MGS4 had too much gameplay, it should've had more cutscenes
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>>339434323
5 was the bigger disappointment to me.
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>>339434323
Revisiting areas is fine when you do something new with it, which MGS2 consistently does. The actual level design is the best in the series.
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>>339434256
>MGSV went nowhere

Kojima intentionally structured the story like an episodic TV series because he believed the time for heavy narrative, cinematic games like MGS4 has passed, probably due to the game being criticized for indulging too much in that regard.
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>>339434402
When I said content, I meant storywise.
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Gameplay is literally perfect.

I was fully loving it and riding the hype train until part 1 ended, then it was so obviously rushed it was a total letdown. Literally only 2 or 3 unique missions, padded out with pointless side ops, the bulk of the main story put into cassette tapes and having to play the ENTIRE tutorial again to get the secret ending.

Plus I didn't give a shit about FOBs.

I'd still give it an 8/10, great game. If the 2nd half lived up to the first I'd give it a 9 or 10.
>>
>>339434019
>there are only two extremes
>going from all cutscene to no cutscene is the only option
>when games before had way better pacing in the same series
It's just a fuckup, going from too much to too little is entirely his fault, not mine
>>
>>339434240
>hospital scene
You mean the 30+ minutes of crawling around on the fucking floor? I thought that added a lot of plot to the game and really made it better overall.
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>>339432958
And what reason is there to do any of that? Fucking zero. It's just padding because Koijima couldn't fucking fill his vast boring fields of fucking nothing with actually interesting stuff to do.
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>>339434502
Yeah well he fucked up. Going back to Mother Base between every mission to do random bullshit destroys the immersion.

Even Peace Walker did that better. You don't go back to Mother Base and do random missions, you're officially on the field and go through the story, even if it's separated in missions.
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>>339434717
He was being sarcastic you buffoon.
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>>339434607
Nothing wrong with crawling 10 or 20 minutes in a heavily directed prologue. It takes time but there's a lot of effort behind it and it's enjoyable for what it is.
The problem is the bullshit stuff like Mantis popping every fucking time I hate this little shit, or the guards acting like retards
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>>339433852
>The first four acts all have at least one to two hours of it
Yeah, if you combine them.
Following the whistle dude and walking through an empty Shadow Moses doesn't count.
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>>339434502
His bad, huh?
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>>339435005

>nothing wrong with a 20 minute cinematic experience at the beginning of a VIDEO GAME
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>>339434019
Hello, /v/ here. MGS 4 is indeed a movie with too many cutscenes and almost no good gameplay. MGS V is a good game and there are people disappointed at it because they expected it to be the greatest game of all time.
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>>339427461
The difference in MGS2 had characters and a story in it in spite of the bait an switch. Even if you didn't like it, there was something there to digest.

In MGSV, nobody is really a character. It's just a bunch of radio voices repeating themselves and some semi-characters that occasionally give some barebones context to the plot (if you can call it that.)

One of the biggest characters in the game with the most story content dedicated to her is ENTIRELY optional and has no bearing on any plot thread.

Even Snake is barely a character, in spite of getting Kiefer fucking Sutherland to voice him. He had about one scene where his voicework actually had some genuine gravitas and said scene affected nothing in-game and had no bearing on anyone as a character making the scene entirely disposable. Makes you wonder why Kojimbles bothered replacing Hayter-style in the first place.

That's the issue people have with MGSV. It's not a case of the "not-muhs" or the fact that it's low on cutscenes, it's the fact that in spite of the game being marketed as something with heavy themes and a lot of emotional intensity, there's surprisingly nothing of note going on whatsoever and aside from Huey's story arc, there's very little in the way of worthwhile story content to take away from it.

Wouldn't have been as bad if the open world wasn't so lifeless. At best, the only good thing about this game is the faffing about potential.

So no, nobody will be talking about this game in ten years because there really is nothing to talk about. There's nothing to even try to be -pretentious- about. There's not even really much to enjoy about it beyond FOB shenanigans. The game is surprisingly soulless and empty considering how intense the trailers for it were...
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>>339435185
>Yeah, if you combine them
No, each.
>it doesn't count because I say so
lmao. Act 3 gets
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>>339435005
There would be nothing wrong with it if there was actual story shit going on while you were crawling like a little fucking bitch for 30 minutes
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>>339435412
*Act 3 gets harder to sneak through than the previous acts tbqh
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>>339435309
>MGS V is a good game and there are people disappointed at it because they expected it to be the greatest game of all time.

It has good mechanics.

That is literally the only good thing I can say about it.
>>
>>339427461
I didn't give a fuck about having to play Raiden, I didn't mind him too much and he got some good character development during 2.

What I didn't like was that 2 was overly convoluted. I get what it was about now after giving it time, but I still think it is retarded.

V has the opposite problem. It is way too simple and every twist was obvious as fuck.
Plus although both 2 and V were unfinished games, it impacted V so much more with the semi open world style.
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>>339435208
>hurr everything has to be gameplay
There's literally 100 hours of gameplay after that. And every MGS game starts with a lot of talking, cinematics and radio conversations.

Plus, it's a prologue. You know, the part where you get used to the gameplay so you don't have that many possibilities yet, and so there's nothing wrong with the limited part of the gameplay being scripted for staging purposes.

>>339435440
That was long but only because mission 46 makes you replay it
>>
>postmodern
>masterpiece
pleb
>>
>>339434784
>>339435195
I ain't saying it was a great idea, just that it's unfair to criticize the game for it. It's like saying spongebob is shit because it "went nowhere," it clearly has nowhere to be. Same thing with the base, unlike past MG games, MGSV isn't a singular, epic mission, but instead a series of modest missions. It's not trying to immerse you into the story, it's trying to immerse you into the world of running a mercenary company. Just because MGS was something different in the past doesn't mean it's fair to criticize the series for not being that now.

IMO the main problem with the game is that it was way overextended and repetitive. Kojima clearly bungled his job, he ran out of time and money and it became evident in many places.
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>>339435309
MGS4 has better levels, bosses, fun and variety. MGSV has mechanics and some more possibilities.
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>>339435603
There is something seriously fucked about a game if it makes you recrawl for 30 minutes doing the same exact shit as before...
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>>339435603

>There's literally 100 hours of gameplay after that
How much of it is untainted by the cinematic plague? You know, voice acting/ talking, moments where you're just watching the game, breaks between the gameplay to watch the cutscenes, or lengthy mission briefings?

All 100 hours of the game is tainted by that. So it's hard to call it a "game" at this point.
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>>339435857
Yes, mission 46 should have been done differently. Replaying the hospital part didn't add anything to the otherwise interesting twist.

>>339435917
There's only 5 hours of cutscenes, maybe add a few more for loadings.
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>>339435917
>There's so much gameplay in Dark Souls but it's tainted by "difficulty"
>>
>>339436094

>only 5 hours
Spread out in a fashion which corrupts and taints every bit of """gameplay""" that you mentioned. It's a problem, like I said.
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>>339435005
>nothing wrong with forced walking sections while learning the controls at a snails pace and the actual content could've been a 15 minute cutscene and you have to play it twice for the plottwist which has been obvious since the paid demo
Yeah nothing wrong with having to painfully slug around instead of just playing the fucking game
Cinematic gameplay is cancer and you're cancer for supporting it, kill yourself
>>
>>339436168

Difficulty directly correlates to good gameplay. Cinematics is when the game takes the game away from me to watch it play itself.

Even if MGSV had a million hours of gameplay, I couldn't consider it a "game" anymore, because it tried to have too much of a plot. It's not acceptable in this industry.
>>
ground zeroes wasnt real
>>
>>339435770
I can like it for what it is and still be disappointed in what it could have been. At the end of the day it just could have been a better game in some areas. It's not god awful but it definitely didn't blow me away like I wanted it to.

Was I overhyped? Probably, but still, it's been what 9 months? The hype has far worn off and I have played through it a few times and still feel the same way
>>
>>339436224
I said making you replay it was a bad choice, but putting it for the prologue works really well. Everything doesn't have to start right away because MUH GAMEPLAY LOL. You're out of a coma and trying to escape a hospital, so obviously you're gonna crawl for some time.
They could've made that a cinematic, but it wouldn't be as immersing and what would that change anyway? You just wouldn't have to keep moving the stick
>>
>>339436472
GZ was actually a 10/10 game and better than MGSV. It was too good, if it was never released the reaction to MGSV would've been better on /v/.
>>
>>339436523

>You're out of a coma and trying to escape a hospital, so obviously you're gonna crawl for some time.
Is it fun, challenging gameplay? No? then why is it here? For the plot? What if someone doesn't care for the plot?
>>
>>339436390
Autism.

>a game having less than 1% of it dedicated to cinematics makes it no longer a game

Autism.
>>
>>339436390
>This 5 minute skippable cutscene ruined my gaming experience
>>
>>339435603
Mgs games usually shower you with a lot of setup and exposition
The hospital scene started just fine until the first injection didn't work. If it would just give you full control after the first time you get stabbed with a syringe and lets you sprint through the hospital it would be fine, but instead it's like nah dude hold your stick forward and grunt while you hear yourself grunt while waiting to be able to use more than one part of your controller
>>
>>339436625
You said it, it's for the plot and the mood.

>What if someone doesn't care for the plot?
He'll grit his teeth for 10 minutes or he can play another game if he has ADHD
>>
>>339436656
>>339436629
>>339436804

I've run across too many games trying to be "cinematic" and "narrative-heavy". The fact that people hate MGSV for "not having enough story" is proof of how far we've fallen as an industry.

Especially with MGSV, it showed how bad cinematics have plagued gaming. Look at the prologue in the hospital, for example. There's no challenge, or skill, or thought required. You just walk along a linear corridor getting exposition thrown at you. This is good gameplay?!
>>
>>339436687
At the very least real snake could have helped you up so you could move faster than a dying turtle with no legs
>>
>>339435330
The characters in MGSV have tons of character, youre willfully ignoring it because you dont like the twist.
>>
>>339431134
get the fuck out NBGO
>>
>>339435770
>running a mercenary company
Nigga replay the game, motherbase is completely automated, everyone you fulton gets assigned automatically and your only interaction is sending them on cooldown timers, using cooldown timers to upgrade or beating them up. You don't run shit. It doesn't even leave the impression you do anything, seeing how Kaz pushes you around into fultoning more stupid shit
>>
>>339436864
>One game did cinematics poorly
>all games with cinematics are shit
Go back to COD you piece of shit
>>
No game has ever made me feel more free to do whatever the hell I wanted for how ever long I wanted.
>>
>>339436687
Yeah because your character is supposed to have trouble getting out of the hospital and needs protection from Ishmael. Having you sprint from the beginning would kill it and makes you feel a lot less vulnerable. Yes, the crawling parts are scripted and it's obvious you wont die, but seeing your character unable to do such a simple task makes you wonder how he'll manage to escape his pursuers. Basic storytelling.
>>
>>339436864
Of course it's not good gameplay, it's a narrative-focused intro, and that's fine.
>>
>>339436580
Please. It was just a six hour PW 2.0
>>
>>339427461
10/10 game regardless of memes and overhype
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>>339436996

Should I list the ever growing amount of "experiences" that prefer having a story to good gameplay? Look at the praise Uncharted 4 gets for goodness sake.

>>339437085

>games don't need good gameplay
>>
>>339436864
Bad unskippable cinematics are stuff like Assassin's Creed where you walk with a boring guy who explains you stuff you don't give a shit about. The hospital has a purpose and it's well done.
>>
>>339437198
>games don't need good gameplay
That isn't what I said, friendo, nor was it what I implied.
>>
>>339436520
You could feel that way about any game. Even your favorite. There's no merit to saying "it could've been better," since there's no limit on how good a game can be. If the game didn't blow you away, that's great, explain. It not being what you wanted is not a fair criticism though.

>>339436960
I agree, more or less. All I'm saying is that it's unfair to criticize the game for not immersing you into the mission like past MG games, when that wasn't it's goal. I well say it's pretty unrealistic for BB to actually run DD. I mean, it's not like the POTUS is in charge of assigning the cleaning staff in the white house.
>>
>>339437198
That's not what he said and you know it.
>narrative-focused intro

I think I'm starting to understand why this discussion goes nowhere. You're too far up your own ass to read other posts than yours.
>>
>>339437198
The point of story in video games is to make you feel like you're the one doing the things the main character is.
>I just watched a movie where a guy kille someone, he is bad guy
>I just played a game and killed someone, I am bad guy
>>
>>339436580
This
>tight pacing
>perfect mood
>good level design and scripts that make the experience more tense
>interesting ways to finish the mission
>great ending
>>
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>>339436960
>sending them on cooldown timers

>Unlock battle gear
>Oh yeah I've been ignoring outer ops this should make it go faster at least
>Except it's just for some ops
>Also you don't have any control over battle gear's specs at all

I miss ZEKE.
>>
>>339436523
Yes thats the fucking point you retard. Let me watch a cutscene and play the game, don't let me play a cutscene or watch a game
Forced walking sections are the latter, qtes are the former
Guess why I hate both of them, let me give you a tip it has something to do with the game forcibly slowing me down because they want me to listen to their uninteresting shit I would've skipped otherwise
>immersion
Oh fuck off the game isn't immersive in the slightest even with the shit intro

Ground Zeroes does the tutorial a million times better while still having kaz talk to you and dump some plot on you
>>
>>339434502
Then he shouldn't have cut the god damn finale. Jesus Christ.
>>
>>339437421
>>339437372
>>339437319
>>339437240

Answer me this: would the GAME part of the game suffer if you left out the hospital prologue? Completely ignoring any impact of MUH NARRATIVE.

Furthermore, what if the hospital scene was a quick paced action game, or an intense stealth segment not based around trying to further the story? Would that hurt the GAME part of the video game?
>>
>>339435786
>MGS4 has better levels
Stopped reading right there.
Literally over half of MGS 4 is Act 3, 4 and 5. There are no good levels in any of those acts other than the 5 minute long sequence on the last act before the billions of cutscenes. You are objectively wrong.
>>
>>339434828
It's hard to tell since I've met people actually say that MGSV's open world was good.
>>
>>339437606
The GAMEPLAY would not suffer, my enjoyment of the game overall would suffer
>>
dude subjectivity lmao
>>
>>339437548
Hospital isn't anything like forced walking section. Walking near some random guy doesn't add anything to whatever he says to you.
>>
>>339437689

So the quality of the gameplay is irrelevant to your enjoyment of the game?
>>
Is there a big difference between the old gen and the new gen of this game? I know the draw distances but is it worth it buying the game on X1/ps4 for 60 a pop or can I still enjoy it on the old gen for like 15$ used
>>
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>>339435412
>>339435508
>He counts the whistling bullshit as gameplay
>Probably counts the times you're walking around an empty Shadow Moses as gameplay too

Sure, if you count those things as gameplay, you have 10 hours of gameplay.

But for the actual core stealth gameplay that is worth a shit, you have 2 total.
>>
The game gives you so many tools and options at your disposal which should in theory be awesome, but in the end you'd have to be a dumbass to not just rely on the Wu and CQC to progress through everything. Yes the options are there but the game gives you no incentive to take them. Is there any point to lethal weaponry at all? You're encouraged to Fulton everything so investing in anything other than tranqs just fucks you.

I'm not saying having more options is a bad thing but a large chunk of the game (researching things and waiting 45 realtime minutes) is a waste of fucking time. Also the missions get repetitive as fuck a few hours in.
>>
>>339437774
The combination of good gameplay with good story is what makes a game for me kid. Shut the fuck up and get off this thread
>>
>>339437871

Then why defend the horrible hospital scene, which is nothing more than a glorified tutorial with zero gameplay?
>>
>>339437857
Also I realized how many fucks are in that post. Was not trying to sound edgy I guess I guess my vocabulary just fucks.
>>
>>339437630
Act 3 is good level design with tons of hiding places that let you do other stuff than crawling (one of MGS3's biggest flaws).
Act 4's LD is okay-meh, it's hard to enjoy because of the robots.
Act 5 has one sneaking area and it's great.

Act 1-2 are also great so yeah LD is better than MGSV and the generic outposts. I wish we could've gotten stuff like the guerilla in MGS4 act 2 in MGSV.
>>
>>339437606
The GAME part doesn't suffer with the prologue left in, though, it just delays it a little, and provides greater context to the rest of the game which improves the overall experience. You can force the "GAMEPLAY IS DA ONLY THING THAT SHOULD BE JUDGED EVERYTHING ELSE IS IRRELEVANT" meme all you want, but ultimately if all games were one day reduced to nothing but dots and squares and silence, just skeletons, you would get fucking bored.
>>
>>339437664
I thought it was good in the sense that it provided greater immersion than PW. It was cool that we repeatedly deployed the same combat zone. In terms of level design it was pointless though, narratively too, not worth the tradeoff.

Game would've been much better if it had like 7-10 bases with the detail and complexity of camp omega that you deploy to from Mother base. Like SM64. It would have much variety and detail, and therefore replayability, yet require less resources to make. Would've provided more time for cutscenes and writing.
>>
>>339437927
I'm not defending it, I hated crawling around like a helpless baby when I'm supposed to be a badass stealth god. I'm saying you can't have a good game without good story and good gameplay.
>>
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>>339437524
>Battle Gear was literally just a gear stop for Outer Ops and you never even see it in the field.

That was the moment where I really lost faith in the game. They hyped that shit up so much and you don't even get to see what fucking weapon it's using.
>>
>>339437804
The whistling part is good gameplay, unless you're a retard who keeps getting spotted and needs to wait 10 minutes everytime for the resistant to come back.
>>
>>339437774
Again, he didn't state or imply that.
>>
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I liked it more than a lot of people here. Didn't mind the plot twist at all, it takes a special kind of autism to take mgs story seriously anyway.

The game has two undeniable problems: it is unfinished and navigating the open world is not fun.
>>
>>339427461
it's just a pc port of PW
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>>339438063
>>339438037
>>339438153

>I'm saying you can't have a good game without good story

Would you like to repeat that again? My friend Mario didn't hear you.
>>
>>339437804
You have to sneak past plenty of guards in Act 3. I don't know what else to tell you. It's not just following some guy through an empty city.
>>
>>339437857
You're supposed to go out of your way to use everything and have fun like that.

But you raise another problem of MGSV: you have to fulton everything and finish the missions fast. Which is fucking dumb because in a MGS game i want to be able to take my time and avoid the enemies completely instead of tranquillizing them all. Fuck.
>>
>>339438075
If it was more like peace walker where you had to fight the monster you created it would be better.
>>
>>339437081
It doesn't make me wonder shit when I know I literally can't fail.
Also am I not supposed to believe I'm Big Boss? I could buy that a legendary soldier that fucked up all sorts of mechs could move relatively quickly after a coma and a stimpack. Why does it need like 3 stimpacks for me to work when I'm just fresh out of a coma? It doesn't work out either way so atleast pick the option that doesn't throw rocks in the players way because thats the newest trend.

If you had control from the getgo and been exposed to danger you would actually think how you would get out and feel involved instead of watching other people in a scenario you know they will get out of.

It's like watching a horror movie. You know that bitch running away in the woods will fucking fall, why even act surprised.

Games have the advantage of interactivity and purposefully avoiding that interactivity just shows how incapable you are as a director
>>
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>>339427461
MGS2 is considered revolutionary because of its storytelling elements.

Telling the future about events in our society ten years before they ever happened.

MGSV is just unfinished, the story is lame, and the gameplay is only so-so.
>>
>>339429423
>game doesn't end
>thinks it got less than it deserved

stay classy anon
>>
>>339438075
>MGS artwork literally looks like shit
>>
>>339427461
MGSV's twist was obvious in the sense that everyone knew it wasn't the real Big Boss and the themes weren't explored as well as MGS2's themes were. Only the Revenge portion of the game was fleshed out while the Race theme was barely touched on in a few cassettes. You can also clearly see that MGSV was unfinished considering the Kingdom of the Flies level. I liked the game and what it attempted to do, but it's nowhere near MGS2 in terms of execution and depth.
>>
>>339438213
That doesn't make >>339437198 and >>339437774 and less nonsensical, though. I like Mario games. I like fucking Geometry Wars. I also like a number of games with significant story weighting, as long as they are still good games.
>>
>>339438501
*any less nonsenical
>>
>>339431808
NINTENDO GAMES ARE BASICALLY ARCADE GAMES YOU DUMB FUCK, NOONE GIVES A FUCK ABOUT A STORY ESPECIALLY CONSIDERING THOSE GAMES ARE TARGETED TO 12 YEAR OLDS AND CHILDREN AND PEOPLE WHO WOULD NOT UNDERSTAND WHAT THE FUCK GW IS
>>
>>339438256
It's a prologue, so complicated sneaking/action sequences are out. You can either have just mediocre, generic gameplay that is literally babby's first guard, cqc, or have that come with cinematography work to raise the stakes, make the plot better and let you see how much your enemies want you dead.
>>
Quiet must have been full retard though, her vocal cord parasites were only for english but she knew another language (Cherokee?) that another guy also knew and could translate. WHY THE FUCK DIDN'T SHE TRY TO TELL THEM ANYTHING
>>
>>339438636
Why didn't she just use paper?
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>>339437352
There really is no reason to go through all the trouble, because it seems like you cant be argued with. Your defense is that the game should just be liked for what it is, and from that standpoint you can't even entertain the idea that something might be wrong with it.

The final product that was given to use could have used improvements, and those improvements would have made a better game. I don't really know how to put it any clearer.
That's not an invalid criticism. Saying MGS V sucks because it's not an on rail first person shooter or a JRPG would be invalid criticism.

It just sounds kind of like you are defending it from anyone being able to say the narrative/story sucked. Even if we throw aside the whole "it's not like other MGS games" argument, the story still is terrible, disjointed, lacks any punch, the twist is idiotic, the way Kojima chose to do the episodic shit was dumb, it is confirmed 100% there was cut missions/content and was rushed out. etc.
>>
>>339438636
Bad writing and character.

Only good characters in MGSV were Kaz, Paz, Venom (at the end) and maybe Zero/Ocelot in the tapes
>>
>>339438501

Whoa anon. You JUST Said, less than a post ago, "a good game cannot exist without good story" Are you backtracking to try and save face?

Also, neither of those posts are nonsensical. They're both clearly stating that the gameplay must take precedence above every other element in the game. Graphics cannot come first, the story cannot come first, the music cannot come first. It should all be there to make the GAMEPLAY better.

Do you know what medium we're in right now? It's not video movies, that's for sure. I believe the terminology is "video games". Emphasis on the latter term. "GAMES". That implies that interaction is the most important element.
>>
>>339438636
Because muh forced romance and "I am Quiet, the absence of words" drama.
>>
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>>339427461
I liked MGSV PEE PEE alot, I did feel like it was unfinished though, even so, it's better than alot of games, I miss it still, but I gave it to a friend of mine after beating it and playing online for a month or so

today I bought and finished Metal Gear Rising, and it honestly feels like that should have been Kojimbos magnum opus instead

it was edgy as fuck yes, but you could really tell he was just doing and including whatever the fuck he wanted, and that's what really matters
>>
>>339431291
In stealth games, AI and environment development

MGSV excelled in neither in its contemporaries or predecessors.
>>
>>339437734
So when the very first button prompt tells me to move the stick forward to move forward, and it's the only direction I can push since backwards/sideways literally don't do anything until it unlocks, is not a forced walking section? Being constantly in keifers ass because moving by yourself would be too hard for a tutorial isn't insulting and time consuming? I'm done man this is a waste of time, I don't think you want to understand why it's so bad or keep beating around the bush.
>>
>>339438779
Yo that wasn't me friendo that's someone else kiddo
>>
>>339438305
Huxley did it first.
>>
the second chapter killed the momentum of the game. The first chapter is fantastic.

the game didn't need to be open world but i like it regardless. it had A+ potential but winds up being a solid B. worth playing
>>
>>339438710
You spent all the gmp developing cardboard boxes instead of paper.
>>
>>339438838

Alright. I believe you anon. Don't worry.*wink*
>>
>>339438870
Actually paper is the first project your R&D team starts work on, it just takes 15,000 hours of in-game-real-time for them to finish it
>>
>>339438780
What does that even mean anyway? Everytime MGSV tried to explore its theme it was just random meme buzzwords spouting "Words that literally kill you lol" "phantom I am a phantom Snake I'll show you my pain"

>>339438837
You could call that a forced walking section, except it adds something to the plot, the universe and the atmosphere, unlike walking near an NPI who keeps saying boring stuff. It matters in the game and doing it differently would have impaired its quality.
>>
Even if this was the first game of the series I would think it's trash. Judging it stand alone it's still not a great game.
>>
>>339438779
But I didn't say that. Also, neither of those posts state anything of the sort, they just willfully misconstrue the posts they are aimed at. Typically speaking, gameplay should come first. However, if the gameplay is already competent enough to make the game worth playing, then there is no harm in adding an engaging story around that. I'm still utterly baffled by the fact that you're picking on an intro for not having any real gameplay when there are plenty of hours of solid gameplay that follow it. Anyway, none of this matters because I'm sure you'll reply to this post telling me that I said something that I didn't, like you usually do.
>>
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MGS2:
Explores the intrinsic relationship between the main character of a game and the player that controls his actions

MGSV:
The player literally is a medic born in the 1940s who then had surgery performed on him to make him look like Big Boss and bring the legend to life
>>
>>339439326

>However, if the gameplay is already competent enough to make the game worth playing,
Stopped there. Look at the hospital scene and tell me that this is the height of "good gameplay".
>>
>>339436915
>The characters in MGSV have tons of character

Lol..
>>
>>339438634
Are you saying the tutorials of the previous games have been complex? Are you an 8 year old?
>>
>>339438798
Kojimbaba didn't write MGR

Some guy named Etsu did.
>>
>>339439053
The moment when the themes were best explored was when Skullface was talking with Zero about his plans but that's only in the cassettes. Most of the game is pretty much buzzwords emphasized by dramatic voice acting and scenes.
>>
>>339439495
I'm saying the opposite, the tutorials are always easy and not very interesting compared to later gameplay phases. So instead of just doing meh gameplay, it's a good thing to try something unique.
>>
>>339439517
Which is probably why it's actually entertaining
>>
>>339439703
>Unique
You really are an 8 year old
>>
>>339439743
>>339439517
man, I knew it was too ballsy for kojima, either way, I had fun with it, good job Estus
>>
>>339439445
It isn't. There is plenty that comes after that that is good gameplay. The hospital scene is a harmless addition to a good game. Hence the word "around" in my previous post. But of course, you didn't fucking read that.
>>
>>339439836
Compared to the rest of the game, obviously.
>>
>>339439445
Are you being intentionally idiotic or is English just not your first language?
>>
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>>339427461
Was easily GOTY for me last year. Still playing it.
>>
>>339439905
>harmless
I've never wanted to stop playing a game during the prologue more
>>
>>339435857
Kojima should have had the player control the real big boss for the second time you play that level.
>>
>>339439349
Did you miss the obvious fact that venom is a stand in for the player?
>>
>>339440328
Then you've probably got ADHD.
>>
>>339440428
Maybe he doesn't take it up the butt and tries to think of reasons why all the criticism isn't valid
>>
>>339440563
What?
>>
>>339438735
No, that's not what I'm saying. My point is that MGSV is being criticized for "not being what I expected," which has no merit. In other words, saying "MGSV failed to accomplish its narrative ambitions with the episodic style" is fair. Saying "the game should've had more cutscenes" is flat out not fair, since it was a deliberate artistic choice to not include as many cutscenes, and criticizing it for that is just a less extreme example of criticizing it for not being an FPS or JRPG. It theoretically could've accomplished its goals with the length of cutscenes it used, it just didn't.

As for how the game could've used improvements, of course it could've, but it has to be some specific improvement on something the game messed up on. I.e. "I think the game was repetitive, it should've done XYZ to add variety" is a valid argument. Saying "I enjoyed it for what it was, but I was disappointed it didn't achieve what it could've been" is never valid, not just because it lacks credibility but actually because any game could simply be better. For example, let's say you think Super Mario Bros is perfect, that doesn't mean it couldn't have had better level design, more levels, better music, etc. There's no cap on how good those things can be.

I didn't mean to sound like I'm lecturing you, and I'm not accusing you specifically of doing this, but a lot of people in general. I don't think it's a perfect game, but I feel like it has been unfairly targeted by people (especially on /v/) who simply wanted it to be something different than it is, so I feel obligated to defend it. There are also people who wanted it to be unrealistically good, of course, but no game can be unrealistically good.
>>
>>339440428
Have you played that mission in that borderlands 2 dlc where you listened to Torgues grandma tell that story? The prologue to MGSV was like that, a whole lot of waiting with nothing coming from it
Here's a video of it: https://www.youtube.com/watch?v=W7xt3e3oyKQ
>>
>>339436915
>The characters in MGSV have tons of character, youre willfully ignoring it because you dont like the twist.
Gay cowboy, gimp angry-but-only-kind-of sunglasses man, typical Native American Stereotype who doubles as a doctor and likes burgers, and Quiet (who is surprisingly the only character in the game with an actual arc, albeit a worthless one). Eli is just kid liquid, and liquid never had much character to begin with.

As for Snake, I don't think I've ever seen him so lifeless. There was talk about giving him subtlety and nuance, but in reality, he just looked confused or bored 95% of the time.

What a waste of time.

Have a Tifa for your troubles.
>>
MGS2 had context and build up for its twist

MGSV didn't
>>
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>There are people actually defending Act 3 in here
These are the kinds of faggots that think MGS 4 is better than V
>>
>>339440729
That particular example is annoying because of shitty voice acting and writing, but I don't inherently have anything against listening to characters talk for extended periods of time.
>>
>>339438305
>There are people that still fall for the "Kojima is a genius that predicted the future" meme
Read 1984, you god damn plebs. Kojima is well read and looks like a god to you idiots because you are uncultured idiots.
>>
>>339440968
At least Act 3 still felt like a Metal Gear Solid game
>>
Instead of that fruitless 30 minutes discussion on the 10 minutes Venom spends crawling on the ground, there are interesting things in the prologue.

The mirror surgery switch was a nice way to subtly show you that you're deprived of your identity. The photography hiding your face was a nice little trick, and Big Boss's words "you're talking to yourself" make a lot of sense in retrospective.

It's satisfying to understand what happens during the coma parts at the end of the game, with the "V has come to" being Zero's network of agents passing the information. And I think my favorite part of it is when The Man Who Sold The World plays, it's simple but the song really fits the story and the mood of the scene.

Why couldn't the whole game be that smart?
>>
>>339440968
What a compelling argument.
>>
>>339441121
It didn't and you're retarded.
>>
>>339440968
>dismissing all arguments
found the guy who can't sneak for shit and gets his resistant killed
>>
>>339441121
Act 3 is garbage, dude. MGS V's repetitive missions are better than that trash level.
>>
>>339441319
Act 3 is pretty fucking good
>>
I will say that for everyone who criticizes MGS4, you should read this, if you haven't: http://www.deltaheadtranslation.com/MGS4/. Really gives a new perspective on the choices Kojima made when designing the game. It obviously won't make you think it's fun if you don't like it, but it will give you a better comprehension of the game.
>>
>>339441285
Found the guy who thinks Act 3 was good.
>>
>>339440720
>but I feel like it has been unfairly targeted by people (especially on /v/) who simply wanted it to be something different than it is,

The underlying issue is that what it is didn't remotely live up the hype Kojima had built up for it. We expected a fun, immersive game where shit got real, and instead we got a mechanically sound, but decidedly messy, mediocre game where virtually nothing fucking happens.

It is ENTIRELU deserving of every bit of bile it receives for that.

The worst part is, I don't think that all has to do with Konami's sucker. I am entirely certain that kojima was behind a lot of the game's shortcomings
>>
>>339441397
You are insane and delusional
>>
>>339439349
It's the 1930s actually.
>>
>>339441319
Nah, it's fine.
>>
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MGS4 was a better end to the series than MGSV was
>>
>>339441397
Just a reminder that these are the kind of people that say MGS V is a terrible game that disappointed them. The faggots that liked the whistling sequence.
>>
>>339441127
Kojima is a hack that has his brilliant moments. If you expect his works to consistently be masterpieces like MGS1-3 then you'll be disappointed because those games had the benefit of being co-written by Fukushima.
>>
>>339427461
You're saying it's gonna take ten years to get rid of the nukes?
>>
>>339441575
You mean aside from the fact the story raped the fuck out of Ocelot, Big Boss, EVA, Merryl and the Patriots while also being a terrible contrived story that is complete shit pandering? Yeah, what a great conclusion.
>>
>>339440385
>venom is a stand in for the player

What does that even mean? MGS2 is explicitly about the relationship between the player and Raiden, but how is Venom a stand in besides having the same name?

What about him makes him a stand in? What part of the experience is the same

You can't just say he thought he was Big Boss, because I never thought I was Big Boss. And him actually being a medic with my name that looks kinda like me doesn't make him a stand in for me, if anything it makes me more detached.

I was closer to Big Boss when I was playing as him, now I'm playing as a guy who was made to look like Big Boss
>>
>>339441528
>>339441576
I've already explained my point of view

>>339441575
Obviously
The main flaw is that the Big Boss twist is inconsistent but other than that it's really moving
>>
>>339441576
Why the fuck would anyone like following a faggot through a big ass city at the pace of a fucking snail...
>>
>>339441714
>literally sanic fan
>>
If the story had been paced out and told like a typical Metal Gear I would have actually enjoyed the twist..probably.
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