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INT/MAG stat is NOT color-coded blue


Thread replies: 16
Thread images: 10

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>INT/MAG stat is NOT color-coded blue
>>
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>the abbreviation for each attribute is not standard

>STG
>CST
>DXT
>ITG
>WSD
>CRS
>FTH
>>
>>339379940
>HP
Red.
>Mana/MP
Blue.
>Stamina
Green
>Attack/Strenght
White
>Defense/Endurance
Orange
>Magic/Intelligence
Light Blue/Azure
>Magic Defense/Wisdom
Purple
>Speed/Agility
Yellow
>Luck
Light Green.
>>
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Fine, how would you do it?
>>
>>339380735
See
>>339380526

Red for Health
Green for Stamina
Blue for Mana
Either white or yellow for Exp
>>
>>339380735
red, green, blue, yellow/gold
ONLY RIGHT ANSWER. FITE ME IF YOU THINK OTHERWISE
>>
>>339380735
the classic way, of course.
>>
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>>339380735
ez
>>
>>339380735
in my game its
hp=red
stamina/mana=green
xp=blue(switching it to yellow might be better though)

if mana and stamina are separate then its obviously:
stamina=green
mana=blue
>>
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>cast dark magic
>illuminates the area around it
>>
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>>339380393
>STG instead of STR
>CRS instead of CHR
>>
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>>339380735
>>
>>339381181
Its dark light, duh
>>
>>339379940
>Magic power is affected by INT and not Spirit/Will/Wisdom
>Everyone except magic users are fucking idiots canonically
>>
>>339380393
>game blatantly uses regular D&D stats plus luck
>goes out of its way to give each stat a different name
>>
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>>339381652
I've always had a problem with that. It's so stupid and clashes with the whole "your characters are your numbers" premise, since non-magic chars would be actual retards and that's never the case.

Why is it still a thing?
Thread replies: 16
Thread images: 10
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