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>>339373340
what's the point of this thread?
>>339373459
pic related
>>339373459
>i saved a new reaction image
>better post it in every single new thread
>>339373340
> Poorly designed quests
> "Omg so brilliant true exploration"
Yes
>post you're face when there is literally nothing else like MW/OB
>>339373754
>there's something much better
>>339373693
wow someone is so mad at other people liking something they don't that they made an entire image.
Wonder what happens if that somoene gets suggested dorf
For the people who argue that Morrowind is shit, besides "XD Nostalgia goggles",
what makes Skyrim/Oblivion superior to it, aside from obvious graphical advances?
>>339373610
>hello I have never played more than 10 minutes of morrowind
>>339373871
Point!!
>>339373871
Not even the same genre.
>>339373910
Morrowind had the best MQ
Oblivion had the best side/faction quests.
Skyrim was the best at tying all things together.Plus the shout mechanic was top tier.
>>339373910
They are retard proof and you can run around with a war hammer you have no skill in killing non essential characters with it.
>>339374227
>Skyrim was the best at tying all things together.Plus the shout mechanic was top tier.
>>339374227
>Skyrim was the best at tying all things together
Skyrim was nothing but a lovely looking (when modded extensively) themepark to walk around in. Quests and guilds were shit, but it looked pretty.
>>339373910
combat that actually works . this might not matter to casuals who only care about story and roleplaying, but for a guy used to Miyazaki ARPGs and JRPGs like me, gameplay > all.
>>339374227
You realize that there is nothing unique about the shouts? They're just spell effects, and the reason magic was gutted.
>>339374227
>Plus the shout mechanic was top tier.
You and Skyrim deserve each other
>>339374282
You are not a fan of the shout mechanic?
I thought it was brilliant.
A perfect blend of the lore and gameplay.
Name a better example in any TES game.
>>339374562
Ordinary spells.
>>339374345
You spelled Morrowind wrong.
LOL Fus ro dah! XD
Can't wait for Skyrim 2!!
>>339373340
>yfw morrowind still spawns memes to this day
https://www.youtube.com/watch?v=s2ivbd0nAwE
>>339374562
It's intrusive on the rp element. It plays too large a part. You're never a ranger, a wizard or a warrior, you're a shouter with a ranged, magic or melee specialization.
>just don't use it
I didn't.
No Words Needed
I like skyrim because I don't like RPGs with shitty gameplay
if I hit the fucking enemy I don't want an RNG to tell me whether or not I hit the enemy.
And call me a casual all you want but I like quest markers, I don't want to have to fucking navigate like in real life to get to a location.
>>339375007
>I don't want to have to fucking navigate like in real life to get to a location.
Fucking casual
>an entire button dedicated to sprinting in Skyrim
>the sprinting is slow
>there's no way to level it and become faster
Dude mushrooms
>>339375081
>can't strafe at all when sprinting
>>339375081
Yeah even though I like skyrim no acrobatics/agility or hand to hand combat stats is lame
You guys do post in /tgesg/ in the weekends right?
>>339375123
>some minor points
>muh run speed
I'm sure there's a lot to say about Daggerfall vs Morrowind but this post definitely doesn't do the discussion justice. I mean
>any city to any city travel
>24 hour shops
These aren't even good things
>>339375123
b-b-b-b-b-b-b-but nobody liked those features anyway!
>>339375065
It is not our fault dumner were too stupid to be able to read maps and just point to a location.
Why is Morrowind such a backwater hick filled province?
>>339375430
>/tgesg/
>that painting
>>339375536
don't you talk shit about dunmer. don't you fucking do that
>>339375581
DEBUNKED
>>339374958
So it didn't play any part in your gameplay but it plays to large a part in gameplay?
Which is it?
>>339375581
>68 in long blade
>still miss at point blank
great.
>>339373871
Gothic 2 NotR has superior first-playthrough, but morrowind has much better replayability
I've finished NoTR twice and it's the best RPG ever, better than Morrowind, yet I have over 7k hours in Morrowind and I still play it, while I wouldn't want to play Gothic again any time soon
>>339375714
Both.
>>339375719
>68 is literally beginning of the game
wew lad
Is it memorial day or something today? Kids are out of school?
>>339374958
>implying shouts are that important to the game
the only one that is anywhere near important is unrelenting force and that's because you get it automatically in the main quest. Having one useful shout hardly makes you a "shouter" class
>>339373910
>what makes Skyrim/Oblivion superior to it
nothing because all 3 are garbage
>>339375817
It doesn't matter what point of the game you're at. Missing a swing at point blank because of RNG is ass cancer. RNG shouldn't play that big of a role in combat.
Is there a graphical overhaul / extender mod that I could use on my first playthrough
not looking for anything fancy just things like a better draw distance etc
>>339375893
>>339375581
I guess this is the new "bitch about Witcher 1's click when the sword turn yellow without knowing it only does it in easy mode" casualtrap
>>339375971
>RNG
it wasn't "RNG"
Your stats and the stats of the enemy were compared and calculated, and due to the enemy's ability, speed, block, and your agility and skill in long blade, that one attack was blocked or dodged
>>339375893
>>339375658
>>339374961
This is why I stopped playing Morroshit 15 minutes in. How the fuck do they even expect you to level up fighting skills when it takes 100 clicks to kill a mudcrab initially.
Fuck that I'm not wasting my time leveling up some skill just to make the game playable.
>>339375971
>dice rolls shouldn't play a role in an RPG
>>339376120
You obviously have no clue how to actually build a character and your underage is showing.
Is it that guy samefagging again?
>>339376120
>casual: the post
I'm not saying % to hit was good, but you can get a good chance to hit at level 1 if you pick the right class, race and weapon (so don't fucking pick up a spear if you're an altmer mage) and if you have decent stamina/luck/agility.
>>339376097
Your swing shouldn't just be completely nullified because of that.
You shouldn't have to read through an enemy's stat list just to figure out "will my attacks be able to do literally anything"
So I was told that if I can't hit with weapons, I should rely on my other skills. So I try security. But I still don't succeed! Then I'm told "well, lockpicking is sort of like ATTACKING the lock, so you can still miss".
>>339376137
Not in a first-person real-time one
>>339376192
>>339376245
>y-you're just bad.
I put the most amount of points into longblade possible and it was still awful.
I'm not even against rng. My favorite games are rng turn-based, but in morrowind it's fucking stupid.
>>339373910
>dual-wielding weapons and spells
>bashing with weapons and shield
>blocking animation with shield
>blocking with weapons
>riding horses and dragons
>mounted combat
>perk trees
>smithing
>shadows affect sneaking
>NPC have their own dialogues instead of copy-pasted encyclopedia text
>NPCs have their own schedule
>shops close at night
>marriage and family
>building your own home
>>339376245
>if you have previous information about the game on your first playthrough that you wouldn't have if you haven't played the game yet you will be fine
>>339376257
>You shouldn't have to bother with stats in a stat based roleplaying game
Care to read that sentence again, sera?
>>339376505
half of these are poorly done and shit, the other half is literal meaningless gimmicks that only 12 year old kids care about and that don't rescue the game from being shit
also some of them are in morrowind too
>>339376505
have much of this can you pin on lack of
technological advancements for Morrowind's argument?
>>339376554
Not what I said compadre, consider learning to read before you post online
>>339376505
Skyrim actually sounds like a good game when you list the features like that.
Then you play.
>>339375802
Typical Morrowindfag.
My arguments don't have to make sense.My bellyfeels are all that matters.
>>339374041
Enough to see the 5 seconds fight with the "end" boss.
I mean, after reading so much about him seing him fall in the lava without my intervention was quite a let down.
I guess that the plague really turn them mad.
>>339376661
No, that's exactly what you said.
>>339376120
You didn't enjoy the MMO tier grind?
Casual detected.
>>339376518
can you be any more of a shitter?
you can actually see the skills that go with each race and each class, you pick a boost to blunt/short blade/long blade/spear/marksman twice and you're good to go when using weapons of that category.
>>339373910
Everything Morrowind does are done better by other Elder Scrolls game. It's a casualized and consolified Daggerfall without any depth and muh graphics and unnessesary changes to the lore because lol why not.
Morrowind is a pretty fun game. It's one of my all-time favorites and I love it to bits.
https://www.youtube.com/watch?v=dIiAodnRkzY&list=UU8x0pP2mmekmaCpik3_wijg&index=6
>>339376640
I'm pretty sure they could have introduced most stuff if they had more time.
>>339373693
>being this underage
wew
>>339376752
Incorrect. Let me spell it out for you.
>Your swing shouldn't just be completely nullified because of that.
You shouldn't have to read through an enemy's stat list just to figure out "will my attacks be able to do literally anything"
This means that you should not have to have your attacks completely nullified because of enemy stats that are, by the way, invisible to the player. This kind of thing would be acceptable in a turn based RPG where you could read enemy stats, not in a videogame.
Geez, the casual Skyrim kids are on it today....
But then again, it's summer.
>>339376402
no you're just genuinely shit and gay
>>339373754
Pathologic is the first game in years that gave me a similar feeling as the first times I played Morrowind.
Confusing layout and mechanics that you have to master, amazing atmosphere, and really good lore and story.
>>339376865
What the hell is wrong with his voice? He sounds like he struggles with basics of speech. And that fucking nasal tone.
>>339374961
Only twogit. gud.
>>339376946
>hurr durr if someone doesn't like a game i like they're a kid
>>339377016
This. Game was quite disquieting too. Especially the whole Abattoir setup. I spent half of the fucking game wondering what's inside of it and what it would look like. It reminded me of the sixth house bases in Morrowind, for a younger me some of that was quite disturbing too.
>>339377105
RPGeezers tend to be a cranky lot.
they use /v/ as a way to yell at the kids to get off their lawn.
Don't worry they will nod off soon.
>>339377034
Check his YouTube avatar, it explains a lot
>>339377034
I have brain problems.
>>339376939
>Your swing shouldn't be nullified because the enemy dodged it
?
>>339376813
>>339377201
Nice bait, Daggerfallfag
Now get out
>>339377201
b-b-b-but i never wanted those features anyway!
I'm glad they got rid of all the stuff and focused on lore!
>>339377302
I like how you just ignored what I said about the enemy stats being invisible to the player and it being a bad mechanic in a first person real time RPG regardless.
Good work, bozo.
>>339374227
>Skyrim was the best at tying all things together
This is such a non-answer
>What makes Skyrim so good?
>"Oh it's just... man it really... dude you just gotta play it because... WOW! I mean... really."
>What specifically?
>"Ohh... just everything."
>>339377407
The enemy stats actually aren't invisible. Most commoners/shopkeepers have the same states your character does at character creation. Tougher opponents are a different deal, but I think you should have enough of a brain to figure that it'd be easier to hit and kill a mudcrab or a kwama forager than a daedroth.
>>339376947
made webm of my build that I put 30 minutes into with max points in longblade.
>nostalgiafags will defend this
>>339377514
Can you READ the enemy's stats? If not, then it's as good as RNG because you have to guess whether or not their stats are too good for you to be able to hit them. Which then turns the combat from skill based to "you can win if you're a high enough level"
>>339377327
How is it bait? What have Morrowind done that haven't been done better by another game in the series?
>>339377201
Backstabbing->Sneak
Dodging->Agility
Jumping->Acrobatics
Medical->Restoration
Pickpocket is still present
Running->Athletics
Streetwise->Speechcraft
Swimming->Athletics
Thaumaturgy->Mysticism/Illusion
The only losses are climbing, critical strike and etiquette.
>>339376394
>using a lockpick on an unlocked door
>>339377591
>tries to shit on morrowind
>creates a webm that actually defends it
good job m8
>>339377591
You did hit him though. You just didn't hit him hard enough. Perhaps you should actually use power attacks because there is a difference between a light swing and a heavier swing. Or perhaps you know, standard health restore potions? It's quite obvious that as an opponent he's superior to you. Where's the problem?
>>339377201
> We'll never get Daggerfall's conversation and reputation system back
> We'll always be stuck with the casualized shit Morrowind kickstarted
Thank fuck Daggerfall Unity is just around the corner.
>>339377746
>>339377760
If you can look at that webm and think it looks fun, something's wrong with you.
have another
>>339377591
>30 agility
>150 max stamina, start the fight with half stamina down already
>>339377639
Except you get plenty of visual indicators of what kind of a deal you're getting yourself into if you care to look at what you're fighting. A man wearing a full suit of ebony armor using a daedric weapon will break your shit. A typical crossroads brigand can be taken out by a level 1 character with a minimum of preparation. If you're too stupid to realize that not everything in the game is for you to immediately destroy by just blindly swinging at it then it's your problem and not of the game.
>>339377920
I think that's a very good RPG system, in fact that webm made me want to reinstall Morrowind which I'm going to do right now
>>339374961
>heh, I'll show them
>pick lowest weapon skill
>pick fight with low level monster
>see ! heh, I showed them
>Morrowind literally does nothing better than any other game in the series
>>339377920
You ran in with half stamina, fought against an enemy thats clearly stronger than you and then just stood there doing nothing but tapping the attack button, what did you expect to happen?
>>339377920
Do you know what's the definition of madness? Repeating the same thing and expecting different results. You're fucking insane. And no this is not fun, because it's a fucking retard playing it. The game gives you tools to tackle almost any encounter. Hell, you can complete the main quest with a level 1 character. You just choose to ignore it and are punished as a result.
>>339377985
I don't get why you wouldn't just play a turn-based game if you like that system. It works much better and requires actual skill.
>>339377947
I'm not denying that you get visual indication of the strength of the enemy, but you get that in Skyrim too. Except in skyrim at least you can still do SOME damage, and if you play it right you can kill an enemy much higher level than you.
Look, I'm not discounting that morrowind is a good game. I don't think it's bad. I just prefer skyrim.
>>339378131
>>339378128
lmao except morrowind's combat has no depth and that's literally all there is to the combat
>>339377591
>>339377920
>"LOOK AT HOW SHIT I AM!!"
>>339377947
>>339378116
Except exploration, storytelling, world design, and actually assuming the player isn't a casual piece of garbage who needs a map marker.
>>339374765
I love this meme cherrypick image.
Oblivion>Morrowind>Skyrim still, but you could at least be fair.
>>339373715
>seriously implying that the game's first impression isn't it's weakest point by a huge margin
I don't visit vidya journalist sites but what is this one so I can ignore it more than I already do?
>>339378308
>Picking the one dungeon that Skyrim designers actually spent some time on
Ha
>>339378308
The morrowind example is just a tiny part of the whole thing, nice try faggot
>>339378262
Can someone please explain to me why everyone hates quest markers so much
I genuinely don't get it. I don't understand the big deal. I think they're convenient. What's the hate for?
>>339378308
>Accuses someone of cherrypicking
>Proceeds to do same
>>339378243
kekked at the filename
>>339378228
now that's something you could argue
I did like Skyrim's directional power attacks, dual wielding and blocking not being passive
I do think Morrowind's combat is inferior (mechanically, cause the character building aspect is superior) but it's bearable if you're not using a mace with level 5 blunt weapon like in those webms people keep posting.
>>339378492
Yeah exactly, the point was that neither image is a good argument in the first place.
Why are Morrowind fans so defensive? Did you MISS the point?
>>339378228
>scrolls
>potions
>enchanted items
That's a level 8 Redguard warrior you are fighting by the way. As a level 1 character. If you want to challenge foes this strong I suggest you bring scrolls of Drathis Winter Guest. Or Elemental Burst:Fire. You can buy those in any city at the magic guilds or in the temple. And what the fuck are you doing in Zainsipilu as a level 1 character, it's a dungeon next to fucking HLA OAD. How about making a webm fighting smugglers in Addamasartus? The one next to Seyda Neen, you know? The one you're supposed to enter at your level range. Or you could walk deep into wilderness and fight enemies out of your league, without the tools to face such enemies and then complain that the game is shit.
>>339378584
>t-that was the point all along !! pls believe me
kek
>>339378564
>missing the point this bad
>>339378584
Topkek
Here's one that triggers Morrowfedoras even more
>>339378507
they go at the cost of actual directions, you can't do a lot of quests WITHOUT the quest markers
I wouldn't mind quest markers if the game would keep in classic instructions aswell.
>>339377201
>useless shit
>>339378507
>role playing game
>doesn't like actually playing the role
>would rather have a map marker hold your hand
Found the casual
>>339378429
Mot that guy but that's what cherrypicking is. Reading comprehension, anon.
>>339378507
It completely breaks immersion
Skyrim is unplayable without quest markers because the NPC's don't specifically tell you where you need to go
>Our town is being raided by XY bandits, help us out!
>magical marker appears on your compass telling you exactly where you need to go
>>339378734
Oblivion mostly does, and Skyrim does with one mod. You can turn off quest markers and rely on classic directions from your quest journal ingame.
>>339378726
>mods will fix it
this is the mentality killing TES, neck yourself
>>339378584
That's not what cherry picking is. That's lying.
>>339378695
Are you actually retarded? Are you too blind to see he was making the point that you can make anything look however you want with cherrypicking
>>339378429
>one dungeon
You guys didn't actually play the game, did you? You just picked a meme that looked good to you.
>>339378097
dont forget setting difficulty to +100 and a race with 30 agi.
>>339377920
>half fatigue
>fighting a higher level enemy
>get rekt
I don't see the problem.
>>339378796
How does having to read a paragraph to find out where to go make you "play the role" more?
>>339378734
But why don't you like the quest marker over the classic instructions? Do you enjoy reading directions?
>>339378846
Morrowgrandpas' alzheimers is getting to them, anon. You gotta understand.
>>339378841
Kill yourself. Mods are the way of the future and any Bethesda game is 100% shit when unmodded. By refusing to acknowledge mods you only acknowledge yourself as an idiot stuck in the past.
>>339378846
No, he took a tiny part of a big dungeon and put it in the picture
The original picture posted earlier with Skyrim "dungeon" in it is the whole dungeon and not just a part of something bigger
And there's maybe 2 or 3 big dungeons in Skyrim while in Morrowind they're all big and complex
>>339378841
Gee, I wonder were this attitude started.
>>339377790
>Daggerfall Unity
>>339379004
I've never seen an actual quest marker pop up in front of my face irl, family. Try harder.
>>339379058
Morrowindfags absolutely on suicide watch holy shit
>>339379004
>How does having to read a paragraph to find out where to go make you "play the role" more?
You're a fetcher just tossed off the boat into a hostile land. Being lost and not knowing where the fuck to go is a part of your role. Getting to know the local roads, landmarks, shortcuts is also a part of the role. And asking people how to get wherever it is you want to get to is too.
>>339379034
Oblivion's my favourite too. My only gripes are the awful faces and the awful draw distance.
>>339378308
>morrowind image is of the last chamber of urshilaku burial grounds
>not pictured are the other 10 cells of the dungeon
You're even shit at cherrypicking. Good god.
>>339379136
>i expect videogames to be analagous to real life
Are you fucking stupid?
>>339379205
Fair enough. I still don't find it fun though
>>339379034
>By refusing to acknowledge mods you only acknowledge yourself as an idiot stuck in the past.
ITS 2016 CMON GAMES DONT HAVE TO BE A GOOD, DUDE MODS LMAO
>>339374345
>find hot springs with people relaxing
>oh cool, they have custom animations, must be important
>talk to them
>a few extra lines of dialogue
>...
>go on my way
>flashbacks of the lady standing by the pond who's lost her ring in Morrowind
>flashbacks of the guy with the guar who is only a few minutes from Vivec in Morrowind
>flashbacks to the broke rich guy in a random manor in Ald-Ruhn who is broke in Morrowind
>flashbacks to the sunken shrine of Boeziath in Morrowind
>flashbacks to the bandit hideout in Seyda Need in Morrowind
>flashbacks to that random Dremora you can taunt into a fight in one of the Mayes Guilds in Morrowind
>mfw leaving a beautiful, off the beaten path area with NPCs that have custom animations and dialogue with absolutely nothing actually engaging to show for it
That one spot totally sums up the Skyrim experience.
>>339379278
Fixed by mods famalam
The only thing holding Oblivion back from being a true 10/10 are the horrible engine issues that plague every other TES game too. Other than that though, it can be near-fully flawlessly fixed compared to the other TES games.
>>339378674
It was literally the second dungeon I found after that smugglers den thing.
>tfw Skyrim and Oblivion cucks are so pathetic and insecure that they have to come to Morrowind threads that have nothing to do with Skyrim and Oblivion and shitpost because their shitty games don't get enough praise that they DON'T deserve
Wew lad famalam dingdong
>>339379401
>Fair enough. I still don't find it fun though
I don't mind if you don't like it, just don't shit up morrowind threads.
>>339377649
Climbing > Obviated by different engine
Dodging > Also obviated (or automatic, depending on how you look at it)
Jumping > Acrobatics
Running & Swimming > Athletics
Etiquette & Streetwise (both useless anyway) > Speechcraft
>>339377649
>What have Morrowind done that haven't been done better by another game in the series?
Lots, but most of it is a matter of taste, so you're probably just going to ignore what I say because you don't agree.
For me, Morrowind is the best of the games at striking a good balance of the depth of the world and complexity of the mechanics.
Daggerfall's world was huge, sure, but the vast majority of it was procedurally generated and generic. There was no point to travelling by foot, so you just used your map to travel everywhere. The cities were huge but also generic, filled with a bunch of townspeople there was basically no point in talking to unless you needed directions, in which case you'd just have to grind asking them until you struck it lucky (yes, I know you're going to say both of these are a good point because 'you're playing in a huge world, not every character should be important, etc etc')
Morrowind has a smaller world but it's far more detailed and enjoyable to explore because of it, and it actually has a logical layout.
Dungeons in Daggerfall are for the most part procedurally generated as well, so pretty much every one winds up as this incredibly confusing labyrinth you have to trawl through.
Yes, the faction system is more complex in Daggerfall, but that's mostly a function of how big the world is - so many different regions and their attendant factions.
In Morrowind, the factions still have realistic interactions both in the game and in the background, without becoming completely divorced from each other like Oblivion and Skyrim (where the prevailing mentality became that every character should be able to do everything)
>>339379407
Take your meds you fucking sperg. Mods have been an essential part of TES games since the possibility was introduced with Morrowind.
>>339379546
This has been a shitting on morrowind thread from the start, there's been no actual morrowind discussion
>>339379473
I distinctly recall many NPC's telling you that if you intend to travel deep inland, you should stock up on scrolls and potions. That advice is valuable and is to be followed. The guys you messed with are involved with the Hlaalu Stronghold questline. A pretty high level questline that has you build yourself a manor. In fact I think it's pretty neat and a valuable lesson. You got overconfident and thought yourself to be hot shit but then you messed with the wrong crowd.
>>339379034
>oblivion
>the best
>generic medieval setting
>all of the terrain looks pretty much the same with little variation
>bloom: the game
>inb4 muh graphical mods
>lol scaling
>Daedric armor from this point on lost all rarity and you didn't give a shit about getting it after you saw 5 bandits chasing after you, decked out in the same armor
I enjoyed it, but get the fuck out of you actually think it was better than the others.
>>339379583
no fucking shit
your point was that flaws in TES games were acceptable because they could be modded away, which is fucking retarded
>>339379536
/thread
Why dont they just post in their own Skyrim or Oblivion threads instead of coming to Morrowind threads?
Oh that's right... NO ONE EVEN MAKES THOSE THREADS CAUSE NO ONE GIVES A SHIT ABOUT THOSE GAMES
Rekt
>>339377920
>shitters try to argue the Morrowind system is 2hard
>When everyone and their mother has played the game with little trouble already
How people feel confident in posting these webms I'll never understand. The problem is always the player
>enter random village in Skyrim
>village has no story, no character
>no interesting NPCs
>find a lumber mill
>interact with it, placing log on thing and having it sawed in half
>it serves LITERALLY no purpose
>the animation is shit
>you get nothing for doing it
>no NPC that will pay you to operate it
>it's just there
I fucking hate Skyrim.
>>339378756
>climbing
>useless
>>339379737
DUDE MIDTONES LMAO
>>339379754
What is there to discuss in a Skyrim thread? Which horse cock mod is superior?
In morrowind threads you can actually discuss lore, different character builds, give advices on how to build a character etc
>>339379794
that's for hearthfire homes actually, but I agree when you say that most villages have no interesting stories or NPCs, and they also all use the same assets
>>339379835
Why would I need climbing in morrowind when I can one jump across the fucking map
>>339379937
They're in the vanilla game.
>>339379736
>muh generic medieval! my opinion is totally a proper argument!
>wrong, there are varied biomes in each region of the province even without mods
>you can turn off bloom?
>trivializing graphic mods that fix the potato faces with "muh"
>yet on the next point he glosses over the bad vanilla level scaling which is also fixed by mods
(You)
>>339379737
Explain why it's "fucking retarded" then. You can't just state something and expect us to believe it as fact without proving it. Example: You're a faggot. This is evidenced by your penchant for shitposting and slurping cocks.
>>339378817
They point it out on your map.
You may prefer journal based directions but you are in a severe minority.
There are exactly zero mods to replace the map marker with written directions.
If no mods fix a problem there is no problem.
>>339379987
Magic is heresy
>>339380084
>if no mods fix a problem there is no problem.
>>339379991
yes, but using the mills only serves a function in hearthfire
>>339379038
Confirmed for never playing Morrowind.
Nothing to see here. Move along.
>>339379995
There isn't a mod to completely fix the Oblivion level scaling. Sure it fixes the enemy levels perhaps or bandits getting daedric armor but it does nothing to alleviate the laziness that is "leveled rewards chest at the end of every dungeon". So what are modders to do now when that lazy solution is taken out? Do they have to manually examine each dungeon and add appropriate rewards there, like Morrowind had it (Daedric and ebony weapons if you manage to find hidden nooks and crannies by levitating upwards). The amount of work that needs to be done is immense and as far as I know only some basics were accomplished because it'd require not just adding some random stuff into each dungeon of the game, but make it look like it belongs there. Oblivion level scaling all but a few loot quest rewrads is a fucking disaster.
>>339380124
Daggerfall had climbing because it had shit jumping
Why would I need to climb over an obstacle if in Morrowind I can just JUMP over it?
It would be retarded to have both Jump and Climb skill in morrowind.
Jumping takes care of climbing
>>339379995
vidya developers don't have to make good games anymore?
>>339379995
>dat damage control
>mfw Bethesda never fixed Kvatch in the base game
>"b-buh-but there's a MOD for it!"
Doesn't change the fact that oblivion is mediocre on its own
>>339378492
The Urshilaku burial is my favourite dungeon in the game. You expect it to be another 5 minute mop up, but it keeps on expanding. Very unique-looking too.
>>339380084
Or maybe because writing up directions for every single quest in Skyrim or coding a specific mod using SKSE in order to give you written directions to fucking radiant quest system is just too much fucking work for such a shit game?
>>339380084
What the fuck are you talking about
There IS a mod that adds written directions, just because you couldn't find it doesn't mean it isn't there.
>>339380242
You too. Look up Maskar's Oblivion Overhaul right now.
>>339380286
Every TES game is mediocre on its own.
>>339380203
I get that, but my point is they serve no purpose in the vanilla game. It's fucking bullshit that they require DLC to have a function. How hard would it be to program it so you get 5 coins or something for each log?
>>339380084
>if no mods fix a problem, there is no problem
wew
>>339377649
>>339379580
Apart from the skills I pointed out at the start of my post, half of them were functionally useless in Daggerfall (like the languages), magic was broken half the time and overpowered the other half with no rhyme or reason, if you didn't specifically plan a magic-oriented character you often became unable to functionally cast at all; as good as the special advantages was nice from a character creation perspective I had no problems with losing it for a perspective more defined by race and class.
Yes, there was more stuff to do in Daggerfall... but the vast majority of it was generic. Again, a matter of taste, but surely you can see why people prefer exploring an actually-crafted game world and questlines. From the background politicking of the Guild quests to the lore behind the main quest to the amount of quests you could just blunder into by meeting someone in the wilderness or a cave or speaking to them in town. I'm not saying that you're wrong for enjoying Daggerfall more, but to say that there isn't anything in Morrowind that isn't done better in another game is simply untrue.
>>339379473
>It was literally the second dungeon I found after that smugglers den thing.
>It was the second dungeon I found so the developers obviously intended for it to be the second dungeon I explore
You don't already know this because clearly you're not capable of the thought required to actually read and pay attention to the dialogue, but if you did bother to pay attention to the people you speak to in the tutorial (and ask around town, because, y'know, you're an outlander who has no idea what the locality is like) instead of blundering off like an idiot, you get directed to people who will literally tell you that the surrounding area is dangerous and likely more than you can handle, so either be careful or (more sensibly) take the silt strider to town.
tl;dr the game isn't meant to be easy on you, you wandered off like a retard and got the death you deserve.
>>339376120
>100 clicks to kill a mudcrab
Oh shit, nigger, what the fuck did you do to your character when building it?
>>339380256
Hush now.
>*plunges dagger deep into your abdomen*
>>339380345
For every radiant quest from every quest givers location?
I am going to go ahead and call bullshit on that.
There may be some for the main quest but even autism has its limits.
>>339377163
I loved the way that these huge structures superimposed themselves on your thoughts with just a few hints here and there to get you thinking in the right direction.
>>339380545
Don't forget to present the guards with the execution writ you were issued by the Morag Tong, when your crime is reported.
>>339380345
>if a mod fixes it by completely changing the system of the base game, the base game must be good!
>every TES game is mediocre on its own
No.
>>339377407
>"BAAAAH WHY DOESN'T THE GAME TELL ME EVERYTHING ABOUT THE ENEMY WHEN I FIGHT THEM?"
>>339380345
>Every TES game is mediocre on its own.
Morrowind isn't :^)
Nobody would have an issue with Morrowind combat if enemies had a dodge animation.
>>339377591
An unprepared, tired character using wrong attacks and crap tactics gets his shit kicked in.
The problem being?
>>339380854
You are correct.
The main quest was GOAT.
The rest was varying degrees of subpar.
>>339377591
This is what they call a pleb filter.
>>339380896
>implying they're dodging and you're not just missing
IT'S FLAWLESS YOU FUCKTARD
I mean, read those fuckin books, dat lore man
>>339380896
Would look really stupid.
And having an issue with morrowind combat is stupid to begin with.
>>339381107
They are firmly in the "Every flaw a feature." camp.
>>339380345
I looked at that mod. It adds a shit ton worthless garbage mixed in with some good options like regional ranks. It still does nothing about the leveled rewards system and doesn't add actual sensibly placed objects to dungeons like picture related in the post. Most if not all Oblivion "balanced fixes" or "overhauls" were like that. Bunch of tacked on worthless gimmicks that still do nothing to fix the wreck that is the games level scaling system. You'd need to remake the game and every interior cell from the ground up to accomplish it.
>>339380294
>>339381107
>orc spellcaster
you fags do this shit on purpose
>>339381107
I killed the crabs as my Breton Mage just fine.
>>339379995
oblivion was the first elder scrolls game where you needed a mod fix a horrible design choice: scaled leveling
>>339381107
What an utter blunder of a post.
>>339381107
>orc
>zero stamina
Cmon anon you can bait better than this
>>339380896
Eh, considering that you get visual feedback for the reciprocal situation, it's not really as critical as inferring what's happening by not being an idiot.
>>339381020
>The main quest was GOAT.
True.
>The rest was varying degrees of subpar.
Untrue. What didn't you like about the rest of the quests?
>>339380896
No it would still suck.
The early part get a lot of attention but the level 20+ combat sucks due to the fact nothing can stand against you.
Even earlier if you meta game or abuse the many broken mechanics.
Combat becoming boring is Morrowinds biggest sin.
>>339379995
>Explain why it's "fucking retarded" then.
If a game is bad and can be modded to be good, the game is still bad. The game + mods is good, but the game is bad. If I'm playing Oblivion say, and I think 'wow this game is just awful', then it's a bad game. If you come along and say 'well add these mods here, it'll make it fun' and the game gets 100 times better, the game itself is still bad. Mods are not a part of the game, when I buy the game it is not modded therefore the game by itself is bad. The ability to be modified is a delightful feature, don't get me wrong. But if you absolutely need mods to make a game good, the game is bad.
>>339373910
I think they're all shit. Bethesda never could into RPGs, IMO.
>>339381442
The combination of the you must be this tall to ride this ride and lack of narrative in the questlines.
The whole thing felt like it belonged in an MMO not a single player RPG.
>>339380397
Can't you talk to one of the villagers near by and get money for it? Or is that only in Riverwood?
>>339381528
The only thing Bethesda could never do was good gameplay.
These days you just add writing to that list of failings.
>>339381107
>Shit race for spellcasting
>No stamina
Jesus Christ, this is like women who spill drinks on their laptops and then wonder why it's not working.
>>339381645
only for chopping wood, not for manning the lumber mill
>>339381938
>you can do anything, be anything you want in this game?
>as long as you only play classes that fit specific races based on RPG cliches
>>339382076
That's only the case for the first few levels.
Past that you won't be failing shit at all so it's clearly just a new rolled character.
Nice try.
>>339381627
>The combination of the you must be this tall to ride this ride and lack of narrative in the questlines.
I can understand not liking the skill/attribute requirements for advancement, though I personally like them and think it's appropriate in most cases - at least for lower and medium ranks.
No narrative, though? Simply because you didn't have cool setpieces and other characters adventuring alongside you to explain things like in later games? What questlines did you play? Did you simply pay the bare minimum of attention to dialogue and put no further thought into them at all?
>>339382076
>there are people who actually believe this
>>339382076
You probably could play an orc mage, but you'll have to pick the mage class and birthstone (or apprentice), which I bet the guy in that webm did NOT do.
>>339382076
Are actually you mad that you have to work to be mage, when you don't pick a magic oriented background for your character?
>>339382076
You can play an orc battlemage just fine. But spellcasting with zero stamina when it's fucking obvious he didn't major in any spellschools? Besides, you can bring up you magic skills with a couple of thousand drakes to levels that allow you to freely use beginner and mid tier destruction magic.
>>339382076
Yeah, you can be anything. But just like in real life, a paraplegic blind mute can become something, he or she is going to suck at it and will have to find some other way of achieving their goals.
If you set out to deliberately cripple yourself, you'll need to find work arounds, like potions, scrolls, or different tactics, techniques. It still makes for an interesting role playing experience; like a mage who's not the right race or intelligent enough at first to succeed but will support him or herself with augmentations until they develop the skills needed to be a proper mage.
https://www.youtube.com/watch?v=Q5I9e_6X35w
>>339382257
Played all of them.
The conflict between the TG and FG was present but not really featured.
On the first playthrough I unknowingly avoided the conflict point that forced a choice.
The others all were do random shit until you were in charge.
Compare that to the subsequent games when the questlines all had a narrative arc.
That was an improvement in my eyes.
>>339382076
>you can do or be anything you want, but if you act like an unskilled retard, the game will act like you're one
I have no problem with this.
>>339382287
>>339382314
Female Orcs make pretty good mages, Battlemages especially but even casting-centric ones, because they get good bonuses to Strength, Willpower and especially Endurance with only minor Agility and Speed and a large Personality penalty.
>tfw Daggerfall-kun once again failed to respond to any reasonable post
The game used to be one of the greatest games ever, but the time does its job. I tried to get into playing morrowind recently and i just couldnt do it. Instead i started playing secret of mana
wow
>>339373340
>yfw you know the map well enough to get indoril armor, glass armour, and an ebony spear, ebony longsword and ebony shortsword less than an hour into a new playthrough
>>339374961
Stamina bar is completely empty. Everybody who gets mad because they can't hit stuff doesn't understand that stamina affects your ability to hit things.
>>339383024
it's funny how these webms always have modded graphics
I can just imagine some skyrim kiddie loading up 100 graphics mods cause he can't play the game otherwise, only to find out he's too casual for the game, makes some webms out of anger, and then delete it.
With that agility, luck, stamina and long blade it's overly obvious you've modified that NPC's luck or agility.
>>339383345
>not finishing the main quest in ten minutes
>>339383024
>They're resorting to blatant lying now
>>339382772
>The conflict between the TG and FG was present but not really featured.
>On the first playthrough I unknowingly avoided the conflict point that forced a choice.
It was, you just missed it because the only hard conflicting choice is that one quest.
Did you miss being used as Cammona Tong muscle when you completed the Fighters Guild quests, shaking down people for protection money and assassinating Thieves Guild members? How the Thieves Guild is not only opposed to the Tong, but House Hlaalu as well due to their Tong connections? The fact that Bestgirl Ranis is using you (and taking advantage of the Imperial Charter) as her own private muscle to expand the influence of the Mages Guild and prosecute her own vendetta against House Telvanni, which is pissing off not only them but the Redoran? The fact that all of the 'rogue' Telvanni are just targeted because the Telvanni are expanding into other districts than their own (both House and Temple), which is making them a target?
Sure, the later games did have clearly defined and obvious narrative arcs, but considering the stupidity of some/most of them (the Oblivion Fighters and Mages Guild and Brotherhood all fall prey to this) and how short some of the others are (Skyrim Companions, for example) the brilliance of the good ones (Thieves Guild in both games, oddly enough) tend to be lessened. Especially because none of them interact with each other in any meaningful way at all, because Bethesda wanted to make every one available to every character with no work at all. I personally prefer the more complex albeit subtler, guilds of Morrowind.
Tried to get into this horror few times, but its just too shitty
As
>>339373871
pointed out, everytime I played Morrowind I just kept thinking how much more fun G2 was
i this the good morrowind thread with trainwiz or the shit one with shitposters? I glanced through and it seems like the latter sadly.
>>339383024
(68 + (63/ 5) + (55 / 10)) * (0.75 + 0.5 * 217 / 217) - ((46 / 5) + (50 / 10)) * (0.75 + 0.5 * 155 / 155) = 89.875 % chance to hit Dralasa Nithryon.
How many reloads did that take you?
>>339383889
>have to have a PhD in theoretical physics to fight in Morrowind
Wattafuck
>>339383773
>be big, sword-wielding Nord
>get admitted to College of Winterhold by showing them dumb fire trick you learned a long time ago
>rise to rank of Archmage by solving all of their problems with a big sword
Guilds in skyrim were total shit
>>339383889
destroyed
>>339379768
>2hard
Not hard. Just a shitty system.
I know I can beat the game if I just wasted my time grinding my longblade skill, but I don't want to play a shitty boring game.
>>339384205
>grinding
>not selling shit to pay training
>>339383773
I never claimed they did not think out reasons for doing the random things in the questlines.
I just prefer the narrative arcs introduced in the later games.
To each his own.
I would disagree about Oblivions DB questline though.It was as GOAT as Morrowinds MQ.
>>339383996
>Basic math
>PhD in theoretical physics
Are you 14 perhaps?
>>339381306
>>339381938
>implying race actually matters
the stat bonuses are pretty useless in the grand scheme of things
>>339381107
made me laugh irl
>>339383996
(Weapon Skill + (Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) - ((Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue)
Just a simple matter of putting in the numbers. At 0 fatigue, he would have had a 46.825% chance to hit.
>>339384072
I know.
>>339384205
You could also beat the game by building a sensible character, or by simply doing what the game suggests and paying for training, because it's easy enough to build a Jack-of-all-trades starting character (let alone a combat-focused one) which will carry you through the game well enough to finish it with no grind at all.
>>339383024
you hit her less than you do the wood elf with 9000 luck and ebony armor
>>339384072
Went to college and didn't learn a damn thing.
Blames the college.
This place need a "Dumbfuck" tag
>>339384072
hard to vet applicants when the guild believes magical skills don't exist.
>>339384758
Speaking of dumbfuck tags....
>>339384410
>never claimed they did not think out reasons for doing the random things in the questlines.
>I just prefer the narrative arcs introduced in the later games.
>To each his own
Eh, sorry if I came off as overly-criticalI'm on my phone and rereading it it comes off really passive-aggressively because I kept repeating 'did you miss x' without meaning to
I was just trying to say that just because they don't have the obvious narrative arcs of the later games doesn't mean they don't have narrative at all (like, say, Daggerfall), it's fair enough to prefer the later games' approach (my grumbling aside, I /do/ enjoy playing most of the Skyrim questlines, mainly for the character interaction)
>DB
I still have to disagree with you, sera. It had some absolutely terrific moments (Whodunit, the family assassination quest, the /other/ family assassination quest) but the twist was still way too obvious and it required you to do nothing and/or act like an idiot for no good reason, which was a bit much for me.
I'm actually impressed at the amount of effort people are putting into pretending to be retarded nowadays. Keep it up.
Are Sotha Sil Expanded and Less Generic Tribunal compatible?
>>339383889
chance to get only misses for 25 hits (yes, i counted)=0.0000000000000000000000001364%
this faggot modified the NPC's agility and luck
>>339385082
>shitposting this hard
how new are you?
>>339377201
>>339377649
>>339379580
>>339380441
Daggerfallfags absolutely BTFO
>>339379436
Exactly this.
>>339385828
They should be, LGNPC only deals in dialogue and some extra quests.
>>339385127
No worries.
I know where I am and understand how things work here.
I think I am lucky because I have enjoyed every game from Morowind on.
None have been perfect but the flaws do not overshadow what I enjoy.
Tried the Betony demo and that was the line I could not cross.Maybe in its day it was considered playable but I just couldn't do it.
Must read for morrowind lovers
https://fallingawkwardly.wordpress.com/2010/08/29/the-metaphysics-of-morrowind-part-1/
>>339373871
Both G2 and Morrowind were fucking great, but very different games despite both being RPGs.
>>339385975
Lets check if the dumbfuck was earned.
Why do you feel the college that teaches spells in all magic schools didn't believe magic skills exist?
If its Nords hate magic and college is in Skyrim hurr durr then the dumbfuck is earned.
>>339384625
>didn't learn a damn thing
>Still allowed to advance to leadership position
Are you retarded?
>>339386847
>being this stupid
Magical skills don't exist in Skyrim.
There are no skills in Skyrim.
Which is why you cannot vet for magical skill to advance in rank.
Have you even played Morrowind?
You sound underage.
>>339384205
let me clarify further
>several people have no issue with miss system at level 1
>they don't need to min/max, they simply aren't retarded
>Still complain about system
Like I said, it's your own fault. I didn't do any research into Morrowind and had no issues once I learned stamina affects hit. You're just a retard.
Is FCOM really that hard to install?
>>339386991
>Magical skills don't exist in Skyrim.
>There are no skills in Skyrim.
>>339386991
>no skills in Skyrim.
It's attributes that don't exist, anon.
>>339386856
The PSIJJ recognize that you have the most potential out of any candidate.
You are the only one who can master every school.
Whether you realize that potential is up to you.
So no not a retard.
.
>openMW 0.39 released!
>2016-05-28
Wait, what? It dropped back in March or something, didn't it?
>>339387313
>>339387246
There were attribute and skill requirements to advance rank in Morrowind.
Point still stands.
>>339387238
It's been streamlined over the years, but these days there's little reason to bother when you have Oscuro's + equipment/creature/SI addon + Maskar's, which just works out of the box.
>>339387537
Of course. The guild in Skyrim are utter shit.
>>339386991
Dumbfuck confirmed.
>>339387537
There were, and the lack of them in Skyrim is the poster's original point, so saying that there are no skills in Skyrim is not only wrong but entirely irrelevant.
To make things even worse, Bethesda decided to replace skill checks with flavour only... Perk checks, for some reason. Fucking Bethesda.
>>339387423
>someone has potential for magic
>they don't utilize it at all and know near none
>made archmage of Skyrim
Potential doesn't mean shit you dropout. Potential should be what gets you into the college not what establishes you as the leader of a guild of magic that you know nothing about.
>>339380896
what game?
>>339386334
I'm glad you could, anon, I enjoyed Skyrim but I couldn't really appreciate Oblivion. You're right about Daggerfall, though even on release it was an almost unplayable mess; there really is no reason to prefer it to Morrowind.Thanks for the civil discussion though, it was a pleasant change.
>>339386581
Thanks for the link, serjo, this was a nice read.
>>339387423
...I think you might be giving Bethesda a little too much credit there, mate.
>>339373340
You're doing god's work, OP. /v/ must always have at least one Morrowind thread up at all times.
>>339388131
Disgaea. Probably 2, but they arr rook same and characters return later as side content, so it might be a later one.
>>339388329
>You're right about Daggerfall, though even on release it was an almost unplayable mess
Not the fag you're replying to, but I can confirm, I was there when it happened. I still played the shit out of it anyway but I don't think I've ever seen a buggier game.
>people complaining about morrowind not being michael bay, but rpg
>just
>>339374562
It was a gimmick and it was NOT blended into the lore well. Just like everything else in Skyrim, it was forced and shallow, with just enough "lore" to create the illusion of depth when in reality it was gimmicky and empty.
I have never understood how people miss attacks in morrowwind once they under weapon skill and stamina. I made a merchant character with no bonuses to weapon skills and still was able to hit enemies and beat the game. Hint hint there are potions and spells that improve your combat abilities.
>All this fighting about what game is better
Let's settle this the right way. Who comes out on top? The Nerevarine, the Champion of Cyrodiil, or the Dragonborn?
>>339389265
Sheogorath.
>>339376120
Paying attention to your weapon skill and stamina makes the dice roll in your favor.
Another thing I don't hear people mention a lot is the damage range that weapons show in their stats isn't "randomly in this range of damage", but rather based on how long you charge the attack. The full animation of raising your weapon means full damage.
I really don't like the combat system either but you can make it work.
>>339389265
>>339389529
Exactly
Neither would "win". it's the Daedra that always win.
>>339388762
I have yet to see any examples of a better example of blending lore and gameplay.
All you offered in rebuttal were shallow buzzwords and "Nuh uh".
This level of discourse may fly at RPG Codex but step up your game this is 4chan anon.
>>339377727
>Sneak
Already in daggerfall
>Agility affecting dodge
Already in daggerfall
>Medical
You've never played the game, it's not the same thing. It affects your heal rate when you rest.
>Streetwise
You've never played the game, speech was divided into streetwise and etiquette for NPC interaction. Then there was a billion other language skills for auto pacifying potential enemies.
>>339389792
But CoC is Sheogorath.
>>339389265
The Dragonborn would just shout those two normies to the ground.
>>339390159
>mediocre spell-like ability with a crippling cooldown
The voice a shit.
Best mods to enhance the vanilla morrowind experience? Mostly to make the world more lively.
>>339375123
>where are lycanthropes
Solstheim. Terrible place, i've heard
>Horses and charts
not in shithole backwater Vvardenfell
>houses and ships
not in shithole backwater Vvardenfell
>24 hour shops
lore wise, no one has been able to sleep for a while due to the nightmares
>any city to city travel
casual fuck
>non-icon based inventory
what do you need the game in fucking Braile too?
>banks
not in shithole backwater Vvardenfell
>>339389265
>mfw so you believe you are sheogorath so strongly that you become sheogorath.
>>339376120
1.-make money
2.-buy training
3.- kill tons of low level enemies
>>339374227
morrowind is the best at all three of those things
the combat and dated graphics are its weakpoints
>>339384550
>what is using a console to setagility over9000 on an npc
please stop responding to people who post this webm, everybody knows it's a joke
move on
Am i the only one that wishes more RPGs used Dice roll systems to determent if you succeed or not
>>339379058
>post from 2013
what did he mean by this
>>339377591
>lvl 1
are you fucking retarded?
>hurr im lvl 1 and FRESH OFF THE LITERAL BOAT
>time to attack a lvl 8 warrior
see: http://en.uesp.net/wiki/Morrowind:Zainsipilu
some people, lol...
>>339389265
The Nerevarine, obvs.
>>339389873
One, I'm not the person you were arguing with, two, my point isn't to name a better one. Saying "oh yeah, if it's so bad name a better one!" is the "you're just jealous!" of arguments in this context. I wasn't addressing your "name a better one" because it's irrelevant to whether or not it is badly implemented. The shout mechanic gave just enough lore, through its main quest, to make it seem like it was integrated into the gameplay well, but quests which made you use them to get to other ledges, etc and gave a bunch of superpowers just made it feel like a gimmick. The training felt flat and forced, and felt more like a game tutorial than any part of the lore. Gimmick is not a buzzword. Try and think about what it actually means. In a similar sense, the Civil War quests were flat and empty but contained just enough substance to create illusory depth for certain target audiences to eat up. The existence of two sides, and just a few quests where you talk to a superior makes it seem like a really cool and immersive addition, but in reality, the quests don't really go anywhere, nor do the battles feel like battles. Quest givers are scripted with short, shallow, and dull dialogue that feels forced. Most of Skyrim feels this way in ways that Morrowind and even Oblivion at times did not. It makes a casual gamer feel like they're experiencing something deep, but under the surface, it's a hand holding forced journey that pretends to have more substance than it actually does. Skyrim as a whole felt largely "unpolished" for these very reasons.
>>339383024
>Trying to go full Mike Brown on a shopkeeper
>Surprised you end up like Mike Brown in a series with racism actually programmed in.
>>339383889
BLOWN THE FUCK OUT
>>339390890
A lot of RPGs do, but it's a hidden system usually.
>>339377456
This is how all skybabies defend it.
>>339389265
Neravarine. Because he can fly. Champion of Cyrodil can't fly. Dragonborn can't fly. Hell, Dragonborn can't even jump good.
In spite of how shit the Morrowind community was, especially on Normiebook, where I was admin on a pretty big page, it was still a great game.
But seriously, the people were a fucking mess, the head circlejerkers were a communist retard, a weeaboo, an anarchist/actual cuck, and a crosssderesser. It was fucked.
>>339392683
>Dragonborn can't even jump good.
Let alone use a spear
>>339377016
I have this downloaded, but I haven't played it because the English translation annoys me, and I can't fucking find the base Russian.
>>339392683
The western s'wits are so incompetent that they can't even manage some basic alteration spells.
>>339392923
Let alone be an engaging protaganist
best game in TES series
These games have such a great setting, but they're all mediocre in some way.What company should have developed TES?
>>339393868
I have zero problem with Bethesda's work but for the sake of conversation, what the hell? How about Bioware?
>>339393868
Troika, they'd be rolling in cash too
Welp, in a better world
>>339393868
Troika
These days Obsidian
>>339394020
BioWare is trash kys
>>339390890
Its okay. BUT NOT IN A FUCKING FIRST PERSON PERSPECTIVE
When two pixel men in Baldurs Gate 2 keep missing their hits, you can abstract yourself from all this and imagine an epic clash between two warriors, masterfully avoiding deadly blows and blocking hits. But in FP shit looks retarded, especially since Bethesda was too fucking lazy to animate any kind of parry or dodge.
>>339394350
>kys
You kill yourself for typing this.
>>339393868
all but EA
>>339376120
You improve shitty skills with skill trainers.
>>339391626
1 My claim was it was the best blending of lore and gameplay.
You claim that is not important even though it seems to be true.
2.The part where you learn the second parts of unrelenting force was exactly what you claim it was.It was a tutorial on how all shouts work lore wise and game wise.This supports my contention.
3. Didn't bring up the civil war questline but will disagree on the shallow part.Ask anywhere Stormcloak or Imperial and see what happens.
4.Will agree on the battles seeming small FWIW.
>>339394093
Probably hates Bethesda for their "Mods will fix it" attitude.
Wants to give it to a company that mods literally had to fix one of their games.
In morrowind your character feels more real.
Having your PC be able to pick up any weapon or spell and start swinging doesn't make the game feel epic, it makes your character feel homogeneous.
>>339394781
forget it. hes a dumb fuck and quitter pussy nigga.
>>339394792
>but will disagree on the shallow part
Try to lose a battle in the civil war. Seriously, I want you to load up a save and try losing a battle for one of those forts.
>>339394792
>disagree on the shallow part.Ask anywhere Stormcloak or Imperial and see what happens.
Not the anon you're replying to, but just because people are willing to argue over something it doesn't make it not shallow. Stormcloaks v Imperials was a pretty shallow stereotypical right wing racists vs a weakened but unified Empire. Not much was going on there. Stormcloaks were /pol/ tier retardation.
>>339389265
The Nerevarine.
Magic is just more powerful for him.
Also spears have more reach.
>>339395351
Kek somehow I don't think the extra reach of a spear would decide this fight but yeah the Nerevarine would win anyway.
>>339395351
>>339392923
>Remove spears because apparently nobody used them
>They were the best weapon type in the game
>Skyrim had dragons and shouts
>FO4 had base building
Predict the marketing gimmick for TESVI. I say they'll lean heavily into base building with marriage and stuff like that and in some way, GoT fanbase pandering. No skills or attributes.
if there's one thing i hate about Morrowind it's the massive amount of time i've spent playing it. my social life was destroyed back them.
>>339394792
>My claim
No, you claimed that it was "a perfect blend"
>You claim that is not important
No it didn't. I claimed that it wasn't done as well as you're saying.
>It was a tutorial
Yes, and yet it didn't feel like anything but a tutorial because it was shallow and not tied into the lore very well, as I'm claiming. Shitty quest marker notification blips and messages every minute didn't help much either. Subsequent everything involving the shouts felt gimmicky and did not tie into the lore well.
>>339394792
>Didn't bring up the civil war questline
No, but I did, which is why I'm using it to illustrate that Skyrim is empty.
>>339394792
>but will disagree on the shallow part. Ask anywhere Stormcloak or Imperial and see what happens
And this is exactly what I'm talking about. Dialogue, but nothing comes of it. It's shallow and empty to give the illusion of a really cool civil war quest. NPCs in Morrowind and Oblivion left lasting impacts on me because of personality and depth to some degree, but nothing comparable really happened in Skyrim, especially with the War participants. You don't feel attached to these characters, and the main quest lets you just end the war regardless. It doesn't feel like a war. The lore and gameplay are not blended well. You can feel "oh, this character is invested" until you talk to a guard after the war is over and they say it's still happening, or until you realize that this whole "war" is insignificant and boring gameplay wise.
>>339373693
The goggles for Oblivion kiddies are just safety glasses to keep them from sticking crayons in their eyes during their fits of autistic rage.
>>339395669
Sure, anon, blame Skyrim.
>>339395796
anon, im only implying that it was a good game. never touched that tainted peace of shit Skyrim
>>339395463
>Nerevarine just casts levitate and pokes a spear down at the other two.
See picture of how the battle would go.
>>339396176
I meant to say Morrowind not Skyrim. Oh well.
>>339390159
>immediately recasts levitate
>>339396253
i find this strangely amusing. correct, yes, but it's up to the player to decide how to engage the enemy. plus, that's not my combat style.
>>339389265
>Nerevarine poisons them both with a spell
>hops to the other side of the world
>the two nerds die
>>339395482
I actually used spears for their reach and because you can level endurance quicker
>>339375081
>get to level 34 before even realizing there is a sprint button
>>339389265
Nerevarine ffs
>>339396253
>highlevelmorrowindcombat.png
>>339389265
My money is on the Nerevarine.
>>339395128
But you can't do that in Skyrim or Oblivion either. Sure you can switch to a weapon type you've never used at level 30 and still hit stuff, but unless you're leveled up in the weapon type then you'll most likely do shit damage and be better off sticking to what you've already been using.
>>339397035
>legendary artifacts aren't marked
Shit map.
>>339395671
>shallow and not tied into the lore very well
And let me elaborate that I'm trying to say it's comparable to the emptiness of the Civil War questline because of how gimmicky it felt.
>>339395626
sword singing with QTEs where you perform fancy slow-mo slashes.
>>339397448
I can see this happening and I'm cringing already
>>339395671
Shouts added to the joy of exploring.
Tell me you didn't get a little rush when you heard the chant start up when finding a dungeon with a word wall.
The needing a soul to unlock understanding of learned words was an important factor both lore and gameplay wise.
Being able to control the power of a shout was important gameplay and lorewise.You have an god given gift and this reflects this.
Yes there were puzzles in place for the shout you had just learned and you had to use them but outside of that the shouts gave you a wide variety of tools to play the game anyway you wanted including ignoring the shouts.
I was going to reconsider my Perfect claim but it turns out I was correct.
>>339397649
it will be like Metal Gear Revengeance combos but done a hundred times worse
>>339397170
But you wouldn't want to ruin the fun of finding the awesome stuff by themselves for new players, would you? I mean finding something amazing by stumbling upon it by accident is practically one of the best things about the game.
>>339395626
You hit the nail exactly on the head. It's going to be a combination of FO4's basebuilding system and Skyrim's marriage "system." It's also going to take place in Hammerfell so they can pretty much just do GoT and call it Elder Scrolls.
>>339397785
Shouts are literally just renamed spells with boring effects.
https://www.youtube.com/watch?v=vsYZhNEsfEk
>>339373410
You N'Wah!
>>339398234
yeah but some of them (whirlwind sprint comes to mind) are pretty cool
>>339397089
>all this hype for a disappointing game
This is like reading about a field trip to the Twin Towers on 9/11
>no waifus in morrowind
thank god
What do I need to do to stop missing so much?
>raise your stats
How?
>>339398783
What kind of waifu would Stefan have
>>339397847
>found Chrysamere, Eleidon's Ward, and the Fists of Randagulf just by exploring
That was a great feeling
>>339398861
for starters, sell those other weapons
>>339397785
>Tell me you didn't get a little rush when you heard the chant start up when finding a dungeon with a word wall
Not after the fiftieth time, no. By then it had become a gimmick comparable to fetch quests. The shouts quickly became boring. Just because there is a tie in to the lore does not mean it was implemented well. This is what I'm arguing. It's shallow and manufactured for illusory depth in similar extent to (though admittedly less than) the civil war, thieves guild, etc.
>including ignoring the shouts
But they're still there. You can ignore lots of things, that doesn't make them any less detrimental in principle.
This has become more about me talking about Skyrim in general than the original point, so there's no need to continue this. The shouts deal is not as significant as Skyrim's other flaws and I'm starting to talk more about them than the point at hand. In general, the way the shouts were implemented with the combination of things like quest markers and notifications, shallow NPC dialogue and quest content, and ideas getting boring and not going anywhere after a few hours of gameplay turn this specific aspect into a gimmicky type deal that's only connected to the lore because it tells you it is, which makes it feel empty and pointless in the long run like most of Skyrim's other content.
>I was going to reconsider my Perfect claim but it turns out I was correct
Okay
>>339398921
probably a daedric or argonian considering his role
>>339398861
>that custom class
>>339398861
>Grab spear
>Find mudcrab
>???
>Git gud
>>339398783
well technically ahnassi might count as one but there are never threads dedicated to her or anything and barely anything happens
>>339398861
You shouldn't really be missing that much with those stats, as long as you keep your fatigue down. Just keep murdering things and you'll be hitting 4/5 attacks in a few levels.
>>339374227
The shouts were mostly useless. They also made magic as a whole shit in Skyrim.
Oblivion had decent Thieves Guild and Dark Brotherhood quests, but there was nothing else special about the Fighters Guild or the Mages guild
>>339398985
To be fair most arguments devolve into people going to their comfort zone regardless of what is being discussed.
I was jut trying a different angle to generate discussion.
Thank you for taking the time to add something besides shitposting.
>>339373340
I found a ghost and tried killing it with a silver dagger, after about 5 minutes I had done no damage to it. I thought ghosts were weak to silver in this universe, someone please explain.
>>339399372
I was in another thread in support of conjuration/Necromancy in Skyrim.
I agree Destruction was underpowered.I ended up doing the Illusion perk fire dam buff to make it not complete shit.
how big should a a TES game be?
>>339389897
Most of these skills don't make sense in a use-to-improve system. If TES used a more traditional experience system wherein you allocated points at level up however you pleased, this would be different. But when the only way to improve things is by doing them, you need to axe certain skills or roll them into a bigger one so that you can reliably level it without resorting to mindless grinding.
Skills that are automatic---meaning not activated by the player---and those that are too narrow should be rethought to better fit the system. That's not simplification, it's good design.
>>339398861
Make sure your fatigue bar is high before trying to hit people. Your spear skill seems fine and your stats are passable, you should have at least a 50% chance to hit.
When you level up you'll be able to raise some stats depending on which skills you raised to gain the level. Agility and weapon skill are the most important contributors to your accuracy, mainly the weapon skill.
>>339399893
As big as the Bethesda budget allows.
Tbqh I would like to see a return to huge RNG worlds. Quanity over quality. It would at least be interesting to see how a modern AAA developer would handle that.
>>339399893
like they were in Morrowind, Oblivion and Skyrim. Quality over quantity.
>>339399892
Magic in general just didn't feel special at all in Skyrim.
>>339399372
It's funny how they compensated for the shouts being shitty gimmicks by making fus ro dah the catch all I win button. Losing a melee? Just press that goddamn shout button and send everyone flying and then hack away at their immobile bodies.
>>339398861
>putting your primary skills as your major skills
oh no
oh no you fell for it
i'm sorry
>>339400141
Procedural generation has come a long way since DF. I would love to see another TES game use it, but that will never happen.
>>339399964
Use backstab to improve backstabbing. Character dodges to improve dodging. Rest and passively use medical skill to improve heal rate instead of magically restoring all magicka and endurance in one hour. Use language skills to improve language skills.
>Most of these skills don't make sense in a use-to-improve system.
>>339398861
Should have tagged Agility.
>>339375658
kek
>>339400484
Procedural generation has but Bethesda as a developer hasn't. They'd find some way to fuck it up and/or make it bland shit guaranteed.
>>339400253
the best and most versatile shout by far is become ethereal
that and a dragonrend when you cant be bothered is all you'll ever need
>>339400234
the lack of powerful spells just kills it imo, you can enchant your gear to get like 200%+ to your melee attacks with weapons that are improved to double their base damage, but you're still not gonna cast a spell more powerful than a 100dmg fireball
>>339375719
>at point blank
>melee
>at point blank
>melee
>at point blank
>melee
At what other range can you fight with melee?
>>339400147
>>339400141
i mean, size not JUST as a marketing buzzword but as an actual gameplay element
how much should it take to travel between settlements, how much time would going into an adventure take and how much that time spent would affect the player's choices and how well prepared/self reliant he has to be before tackling the more difficult, hard to reach places far beying safe havens, how scarce, sparse and thus valuable things should be in order for the economy to make sense, like, how buying weapons from a blacksmith would be more practical than going out expecting to find a decent one lying around in a reasonable amount of time, etc.
distance is a big part of the equation in a quest, and a part of the challenge.
>>339400402
that's only in cuckblivion, morrowind world is unleveled
>>339376120
As a level 1 character with the minimum 30 agility and 5 skill, and with your fatigue totally drained, you still have 11.25% chance to hit.
>>339377201
It is a shame they simplified the game, but Morrowind's level of complexity was still pretty good.
Odd that Jumping is included though considering it's still in the game. Most of those features are still in Morrowind either calculated by your main attributes or combined into a different skill.
>>339400516
It's like you didn't even read the post. Skills that are too narrow or automatic (like passive skills are) have no business being skills in a use-to-improve system. They only encourage grinding. It makes more sense to roll them into a broader, more sensible skill.
Backstab is too narrow. There's no reason for it to take up a full slot. Moreover, it's conceptually stupid. Backstabbing is accomplished by sneaking up on someone and killing them with a lethal blow when they're unaware. This is a product of your stealth and weapon proficiencies. There's no reason for a third skill to be required in this equation.
Dodge is a passive skill. Like Block in Morrowind, it should be made active or done away with. It's not as though it wasn't far easier and more effective to manually dodge in Daggerfall anyways.
Medical could be turned into an active skill while maintaining it's passive effects. Let players mend themselves with bandages and other healing kits rather than just through magic. As it works in Daggerfall, though, there's no reason for it to be a skill.
Language skills are largely the same. Passive checks for an enemy to not attack on sight make no sense as a skill in this system. You aren't using it. Streetwise and Etiquette makes more sense in that you actively choose to use them, but they are too narrow as individual skills. Maybe as perks in the sort of system that uses them, but not as full skills.
Besides, it makes more sense in an RPG to just let players choose their character's tone and have the NPC personality/demeanor and the player character's speech skill determine how it is received.
>There are a few ways we can do this, and the choice is yours.
Is this acceptable?
>>339400858
I agree. In Daggerfall, certain quests had time limits. That would be an interesting gameplay element to bring back.
>>339401023
It's still annoying when you have to actively avoid sleep so you can get decent stat increases on level up
>>339401023
>cuckblivion
Please consider suicide. Your opinion of Oblivion is fine but this fucking cuck shit is way out of hand.
>>339373693
Fuck off sperm cell
>>339402010
why don't you cuck your way back to cuckit and cuckblr you cuckqueen
>>339401864
>click sneak
>skill is used passively
>use destruction
>skill passively reduces mana use
It honestly isn't different from complete passive skills. Also
>It's like you didn't even read the post.
I don't. What makes you think I'd read your worthless posts?
>>339401831
of those, climbing is really the only one that isn't emulated, approximated or made up with another skill later on, and morrowind had levitation anyway.
i'd have climbing as part of athletics if it's ever brought back, make it so climbing anything above a 45 degree slope spends exponentially more stamina and you need a ton of it + strength to go up vertically on a surface. Races like Khajiit and Bosmer should have climbing bonuses that allow them to explore, ambush and trespass with ease.
>>339401864
>they only encourage grinding
So?
>>339402226
cuckcuckcuckcuckcuckcuckcuck
>>339402424
cuck? cucuck cuckle cu-cu c'cuck
>>339402272
>click sneak
>skill is used passively
Yeah, sneak has problems too. I'd rather it just be a function of light, line of sight, and noise level (as determined by movement speed, crouched/standing, and type of armor worn). Sneak attacks should occur whenever an enemy is unaware of you, whether you have activated any sort of sneak stance or not.
>use destruction
>skill passively reduces mana use
No, it doesn't. It makes casting certain spells easier. Or did they change this in Skyrim? Regardless, skills have passive effects isn't a problem. Leveling being a product of a skill that operates only passively is.
>What makes you think I'd read your worthless posts?
The fact that you responded to them. It's okay if you're having trouble understanding. You can just ask for clarification rather than getting all pissy.
>>339402373
So that's bad.
>>339402947
>I want the game to be more about player skill and less about character skill
Sounds like Skyrim is the game for you, shitter.
>>339403056
Why? Because you say so? Skill systems in general have always been about grinding, and there's nothing wrong with that. Casuals and normies hate it though, which is why Betheda has been butchering the skill system with each new game.
>>339378507
A lot of people say it breaks immersion (and it does), but I feel like complaining about the magical arrow itself isn't a good approach. The point I would like to make is that you can't really appreciate the world crafted around you if you're just following an arrow. Directions are better for a game like Morrowind because it has a very immersive, finely made environment. You don't feel like you're being pushed toward your current quest, and you can enjoy the world in front of you a lot more.
https://www.youtube.com/watch?v=9lyKxKn_WsE
>>339378507
It's because they put one in for every quest, even when you aren't supposed to know where to go. Exploration is considered to be a strength of TES, yet the developers apparently don't take it into consideration when writing quests and plot points.
Your character automatically knows the solution to every problem and the location of every relevant object or actor. All that's ever standing between you and a goal is usually some enemies. As a result of all this, the game becomes largely about combat rather than exploration, communication, solving problems, etc. and all of the quests become very linear, so it plays more like a modern shooter than it does an "RPG."
>>339403154
I'm talking about a use-to-improve system and what works for it. If you want to switch to a more traditional experience system, by all means. I'm totally for it. The TES system is generally shit because requiring that you use skills to get better at them almost necessarily means you'll have to grind some of them. There are ways to work within that system to minimize that. That's what I'm talking about.
In any case, with the introduction of the perk system, or a reintroduction of Daggerfall's advantages/disadvantages, you can still have character stats play a prominent role in non-skill abilities. Perks don't need to be tied directly to skills, you can easily have more general trees that affect your stealth abilities.
>>339403365
Grinding is de facto casual tier. It's why it's the defacto standard for MMOs. Good RPGs have you level up naturally as you play the game. They don't force you to run around grinding trash mobs to bump up your skills, while you ignore real content.
>>339402947
>It makes casting certain spells easier.
Holy kek it's the same shit. Almost everything in TES is dealt with passive actor values. Even weapon swings are completely limited in effectiveness by passive damage AV's
>>339404495
Once again, you didn't read what was written. Passive effects are not the problem. Passive improvement is the problem. It doesn't matter if weapon skill improves damage because damage per swing is not what governs improvement.
>>339404413
>Good RPGs have you level up naturally as you play the game
Which is exactly what happens in Morrowind. The only people who sit there and grind out skills repeatedly are power leveling faggots who insist on getting +5 attributes every level up even though there's no point because Morrowind isn't leveled.
>>339404152
Perhaps there will one day be a TES game where you don't have to murder seven-hundred people in damp, poorly lit caves to be considered a success. I find child adoption in Skyrim to be weird. Could my character really go home to his acquired street urchin, and look him in the eyes, after incinerating fourty people with fire?
>>339379004
Reading a paragraph tells you where to explore, not directly where to go. Even when you arrive at your destination, it's usually not exact and there could be anything at the destination because there is no visual marker pinpointing where to go.
>Locate X man. He is in Y city.
If you're following instructions, you'll go where they want you for the quest, not necessarily to his exact location. They could including a plot twist or inaccurate information leading to more steps or some interesting stuff to find or people to meet. Either way you have to actually look around and you encounter other parts of the game while doing this that are not necessarily related to your task.
The alternative you're suggesting is that you have a compass that points to his exact location so regardless of where he goes or what he does, you just follow the arrow and find him. If he's a bad guy, you'll just follow him and then he'll probably try to kill you or something and combat happens, quest over. This puts the writers in a completely different position when coming up with stuff for you to do as the nature of the game is completely different.
Different game mechanics produce different quests.
>>339404413
>In any case, with the introduction of the perk system, or a reintroduction of Daggerfall's advantages/disadvantages, you can still have character stats play a prominent role in non-skill abilities.
Please. We already know Bethesda is completely retarded and somehow thinks Attributes, Skills, Traits, and Perks can't all coexist at once. Even though FO1, 2, and NV demonstrated that it could. Bethesda will never smarten up out of fear their games may hurt some mentally disabled person's feelings.
>>339404413
>I'm talking about a use-to-improve system and what works for it.
You're talking about what works for it outside the context of an RPG where character growth should be more important than player skill or input. Passive skills represent the character's growth. If you can't stand to play an RPG with passive growth without grinding, then that's your problem. A gutted game with barely any character growth like Skyrim sounds right up your alley.
>>339404628
Once again you think anyone would give enough of a fuck about your worthless post. Morrowind got rid of neat character creation options and all you're really doing this whole time is coming up with some retarded justification as to why less=more.
>>339404831
They coexisted in D:OS recently and that was great. Granted they were using Fallout combat, so it may not translate that well to a real-time first-person game.
They weren't that great in NV.
>>339404682
Morrowind doesn't require grinding because it's far easier to just buy skills through trainers. Also because the game is generally easy as shit after the first few levels.
That doesn't mean it's a good system, and with each sequel emphasizing a leveled world and restricting trainer access, grinding becomes all the more necessary for certain skills. The armor skills, in particular, should be cut. They don't make sense (if the player is playing correctly they'll be getting hit as little as possible) and encourage bullshit like sitting in front of a mudcrab with a healing spell active.
Good design means you either change the system to something new or you change the skills to better fit the existing one.
>>339405236
>They weren't that great in NV.
I meant perks here, for the record.
>>339381528
>>339381650
You're both retarded
>>339396253
I am become cliff racer
destroyer of worlds
>>339405241
>The armor skills, in particular, should be cut. They don't make sense (if the player is playing correctly they'll be getting hit as little as possible)
Again, character skill should trump player skill. Go play an action game if you want it the other way around, RPGs aren't for you.
>encourage bullshit like sitting in front of a mudcrab
Again, if you can't stand to play a game with passive growth without grinding the skills for no reason, that's your problem. In general this just doesn't sound like the genre for you.
>>339405010
No, they don't. Every RPG has passive effects, derived attributes, etc. The majority of RPGs don't determine improvement by passively checking a stat. Because that's stupid.
>>339405065
What the fuck are you talking about? Daggerfall had good ideas. Advantages/disadvantages are great. There should be trait systems at character creation. That doesn't mean every ability is worthy of a unique skill slot, or that it makes sense in any given leveling system.
It's like complaining about the lack of a swimming skill in a game with a single lake. Maybe being able to define your character as a guy who can swim is "neat," but from a design perspective it makes no sense.
>>339405614
>Again, character skill should trump player skill.
>thinks armor skills have anything at all to do with player skill
Are you retarded? I can't think of a single tabletop RPG off the top of my head that has armor skills. Proficiencies, sure. But that only determines what you can use without penalty. It's not a skill and it doesn't improve through use.
Armor should have various tradeoffs in terms of stats, protection, movement penalties, etc. It shouldn't be a skill.
>In general this just doesn't sound like the genre for you.
You've clearly never played anything in this genre outside of the TES series.
>>339405674
>The majority of RPGs don't determine improvement by passively checking a stat
>modern RPGs don't determine improvement by passively checking a stat
FIFY. And most modern RPGs are trash pseudo-action games or pseudo-FPSes.
>m-much design perspective
Who cares? Let the players make the kind of character they want.
>>339374562
It's a spell.
What the fuck is so great about that? This is such a weird and trivial thing to dick-suck.
>>339405904
>You've clearly never played anything in this genre outside of the TES series
You've clearly never played anything that was made more than 10 years ago.
>>339405904
>Proficiencies, sure. But that only determines what you can use without penalty
What are exactly what skills are in TES, dipshit.
H-here we go again!
>WOW THERE ARE SO MANY NUMBERS AND SKILLS IN THIS GAME IT SUCKS WHY IS SO MUCH BEING DETERMINED BY NUMBERS IN AN RPG
lmao, who let all the skyrim kids in here? Is it summer break already?
>>339405993
>FIFY. And most modern RPGs are trash pseudo-action games or pseudo-FPSes.
You are legitimately retarded. We are talking about a modern RPG series. The leveling system has remained the same through Skyrim. They've reworked the structure and some skills have come and gone, but leveling skills still functions the same way it has since Daggerfall.
>Who cares? Let the players make the kind of character they want.
Nothing that I've suggested prevents that. Rolling Swimming and Running into Athletics isn't fucking up anyone's character. Axing armor skills doesn't mean a thief won't prefer light armor and a warrior heavy.
>>339406110
Feel free to name a table top role playing game or CRPG from 10 years ago that treats armor types as a skill.
>>339406248
No it doesn't. There's no penalty for wearing armor you aren't skilled with, you just don't get as large a bonus. Whereas in a system where armor requires proficiency, you're actually penalized for wearing something you don't know how to operate in.
And in a traditional RPG, you can't just dodge out of the way to manually avoid getting hit while wearing something you shouldnt.
>>339406595
>The leveling system has remained the same through Skyrim.
Stopped reading there.
>>339406460
neo-/v/ is not a meme
>go into this cave near pelgiad
>the second guy inside literally rapes my face
What the fuck? Why is it this difficult?
>>339406826
never played a proper RPG without level scaling before?
>>339406595
>Nothing that I've suggested prevents that.
>REMOVE THESE SKILLS BECAUSE I WANT TO PLAY AN ACTION GAME AND I CANT PLAY A GAME WITH SKILLS WITHOUT GRINDING
lol you're fucking retarded
>>339406925
There shouldn't be something this difficult at literally the beggining of the game.
>>339406826
Probably because he's stronger than you. Might be a vampire.
>>339407016
Sure there should. People positively lapped up Dark Souls, didn't they?
Also, I don't buy your act.
>>339407052
It's probably the Nord wearing the Belt of Northern Knuck Knuck. At any rate he's killable at level 1
>339407016
Morrow isn't leveled. There are high and low level dungeons and enemies all over the world, not restricted to certain areas.
>>339406720
Because you're retarded. Daggerfall, Morrowind, Oblivion, and Skyrim all have a use-to-improve skill system. Changing/removing attributes and adding perks doesn't change how skills level.
>>339406954
>remove things that don't make sense as skills
>implement them as advantages/traits/perks/whatever instead
Your display of ignorance is amazing. No other RPG does the thing your demanding remain, but you insist that anything less means turning TES into an action game. Despite the fact that it's been heavily in the action-RPG camp from the beginning.
>>339407016
I'm getting shitposting vibes here but whatever
I remember clearing both of the caves north and south of that town early in the game without problems. Maybe you're shit a building a character?
>>339407257
Gutting skills turned TES into a subpar action game with nearly no RPG elements. A couple hours in Skyrim is all that's needed to see that.
Kys
>>339373340
pic related
>>339407256
>Morrow isn't leveled
Of course it is. Just not as heavily as later games.
>>339407016
take that as a clue you shouldn't be there this early in the game.
think of morrowind as a survival game.
don't go into any unknown caves, forts, dwemer or daedric ruins- hell, don't even travel from town to town on foot unless you are PREPARED
agility, stamina, and luck are everything to hitting and not being hit, so stock up on potions for that. potion effects stack. two swigs of sujamma can make the weakest twig stronger than the greatest barbarian.
also have scrolls or enchanted items for mark and recall or almsivi or divine intervention. if you're in over your head run the fuck away and come back when you're better prepared. npcs literally tell you as much
fucking self centered millennials think the entire world should cater to them
>>339383996
>Being this new
Anon just took the numbers from the UESP, ain't no rocket science
Now get out before your parents see you browsing 4chan
>>339407502
No, it didn't. The focus on dungeons and exploration over quests and choices did that. There's no real difference between how combat plays out between any of the games. You can miss in Daggerfall and Morrowind, enemies have more health in Oblivion and Skyrim. It's still just running up and smacking shit until it dies. They've always been action heavy RPGs. The difference is that earlier games focused more on the setting, narrative, and faction storylines.
>>339374961
Please people stop responding to this faggotry
>>339390159
>Dragonborn does a spell with his mouth that does novice tier damage
>That will teach Nerevar a lesson
>>339407845
ES has never been about quests and choices. The only game that has notable quests at all is Oblivion. The only game that had any real choice involved was Daggerfall at the very end. It was about exploration and character growth, and they removed the character growth.
>>339375658
My fucking sides
You should have taken the easy way out, Foryn.
>>339408224
You clearly haven't actually played the games. Morrowind has more quest choices than any other TES game. You routinely decide the direction of major factions. Setting is what defined this game. The cultural, religious, and political interplay that was demonstrated through world design, dialogue, and quests are what sold it.
Character growth has never been important. Every single TES game is easy as shit. Just because it has systems governing it doesn't mean it's the primary appeal. Maybe for people who are looking for a bad hack and slash.
>>339408820
Quest "choices" in Morrowind did fuck all and meant fuck all. You've done nothing but lie, exaggerate, and oversimplify through this entire thread in order to try and prove a point that no one else agrees with.
>>339407538
Heh
>>339409049
I agree with him
The warrior birthsign in Morrowind improves chance to hit with all weapons by 10%. Put a weapon style in your "major skills" and you can hit and kill mostly anything. I have just solved morrowind.
>>339409301
But that's not the Lady?
>>339409049
Choices have never been as important in TES as in other CRPGs, but you're a fucking idiot if you think that the choices in Morrowind's quests and guilds didn't count for anything.
You're even more of an idiot for actually believing that the TES series is worthwhile from a character system standpoint. There's nothing interesting about the combat. The only fun comes from using stuff like spellcrafting to cheese the system and make goofy, broken effects.
The reason you play the games is because of the setting. Combat on it's own in TES is boring. It's only the context and narrative it's couched in that makes it worthwhile. That's why the newer games are so much worse. The combat is just as shitty, but you've got nothing to actually make it worth trudging through.
>>339373715
I don't even agree with his sentiment, but that kind of journalism is almost inexistent nowadays.
Balmora! City of smog! City of addicts!
>>339410876
that was pretty good
I'd post some kind of laughing anime girl or amused dwemer if I had any
>>339378308
funny thing about your skyrim pick is it's still a linear dungeon, just with some open spaces.
Meanwhile Urshilaku has caverns that don't even matter in the long run and that end in dead ends. Without a compass guiding you, you've gotta explore that shit.
even your counter cherrypicking falls flat on it's face.
>>339374961
This is the greatest webm of the past year. People always respond to it seriously.
WHY WALK WHEN YOU CAN RIDE
>>339409301
>not atronach masterrace
Openmw makes the game look really good.
>>339375007
>I like quest markers
you want a nigger to hold ur dickto pee?
u want a nigger to wipe ur excrement too?
u fuckingretard just fucking die already
>all these morrowfags doing nothing but shitting on skyrim instead of enjoying their shit game
Pretty low desu.
Morrowfags shitting on skyrimbabies is like autists insulting downies.
Everyone with a working brain knows that Daggerfall is the best
>>339417551
Go away grandpa.
TRY AND TOUCH ME YOU LOWLY SKELLIES
Because Morrowind was called a good game I decided to play it and 10 levels in I still don't know how to quickly store loot.
Why do I have to spend 5 minutes manually dragging and depositing potions to a container? Someone please tell me there's a quick method or "deposit all" option.
>>339420103
kys
>>339420360
>kys
Preferably an answer from someone above age 12, thanks.
>>339378796
Role playing happens through dialogue and your character's skills, not wasting time getting lost because of shitty directions.
>>339375123
Pack rats