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Why did spritework die in the video game industry?
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Why did spritework die in the video game industry?
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Same reason hand-drawn animation died out in the west - takes too long and requires talent.
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Make it quick and fast = it's indie shit
Make it super good and high res= it's weebshit

Peoples are fucking dumb.
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>>339364073
>Make it super good and high res= it's weebshit
This mentality is why I want to track down everyone posting this shit on /v/ and kill them on the spot.
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>>339364073
Isn't that a 3d model?
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why make something good when you can make something shit and get millions
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>>339364173
>Vanillaware
>into 3D
Pick only one.
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Remember how SNK killed themselves again?
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>>339364252
By firing their staff and working on pachinko.
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>>339364218
Trailer made it look that way. I was surprised when I saw it too
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Because technology moved on

Its the same reason why no one makes games with vector graphics anymore
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>>339364558
3D is technically vector graphics

>>339363818
>the "2D requires more skill than 3D jap dicksucking post"
art budgets for games have fucking skyrocketed since the 2D era
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>>339364658
2D does require more skill. 3D means you can easier outsource it to other studios so it gets faster done. Hand-drawn that is done well definitely requires more time and talent than 3D does, which is why hand-drawn isn't used anymore.
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>>339364658
its more like 2d games just aren't worth putting that much money into. And if its a fighting game its way easier to just do it in 3d than traditionally.
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>>339364658
the same way mode 7 is technically sprites but no one sees it like that
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>>339364804
I think both 2D and 3D take a lot of fucking effort to look good. It's just that it's easier to make 3D look passable.
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>>339363646
Goddamn, Velvet is such a sexy slut.
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>>339364173
Most likely was a 3d model. The best sprites are rarely made from scratch and 3d models are used as bases
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>>339364913
3D is just more cost effective, you can view it from any angle, animation is cheaper, you can have post-processing, you have more freedom in what the game can actually be etc. etc.

When people say "2D requires more skill" what they really mean is the talent required for good 2D is almost non existent due to lack of demand. There simply aren't the same numbers of good 2D artists compared to good 3D artists. Therefore it seems like 2D skill is rare and valuable.

I think quality 2D will become more common in the future but it's always going to be a niche thing.
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>>339365489
desu why work in video games as a 2D artist when you can be making bank in other parts of the industry if you're that talented?
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>>339365489
>I think quality 2D will become more common in the future
Why? The medium is losing its talents as time goes on.
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>Fire Emblem criticals will never be great again like the GBA games
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>>339363646
Devs got lazy.
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>>339364658
It's well known that 2D is more expensive than 3D, especially proper hand drawn stuff.
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>>339365629
As time goes on new tools make things easier. It's easier to make games now, it's easier to animate now. The fact that projects like Cuphead exist is promising.

It doesn't take many people to produce a 2D game, if wikipedia is accurate Vanillaware has 26 employees. All you need is a few like minded people to come together.
>>339365626
I don't get your question, you said "why work in video games" and then "other parts of the industry", do you mean the entertainment industry as a whole or what?
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Alright guys, what game series would you really like to see go back to a 2D style, not just gameplay wise but in terms of art style as well, no/minimal 3D objects.

I'd like to see Metroid do it, considering atmosphere is one of the main draws just imagine these meticulously crafted, hand drawn rooms with tons of grit and shading and whatnot.
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>>339366045
well known according to who? A top-of-the-line 3D game is ten times more expensive to make than a top-of-the-line 2D game. Look at the size of the team making Indivisible and compare it to the size of a team making Uncharted or Assassins Creed or something
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>>339363646
Sprites now are way more expensive than 3D graphics.
there is a reason why vanillaware gmes make you repeat levels or backtrack all the time.
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>>339366181
Street Fighter.
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>>339365880
>unsheathes katana
>"pshh, nothin personell kid..."
>dissapears and afterimages slash from all directions
>"heh, that was easy..."
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>>339366207
>comparing the scope of Indivisible to Uncharted or Ass Creed

Indivisible would've most likely been even cheaper in 3D and shat out at a much faster pace. 3D is easier and faster. Probably not cheaper but it's definitely faster. Which is why it's more fitting for assembly-line productions like Ass Creed and Uncharted.
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>>339363646
Most of Vanillaware's sprites are just 2D scans of 3D models with photoshop effects and tweening added.
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>>339366314
Indivisible's the best example of top-of-the-line 2D I can think of at the moment, it's not like there's many hand animated 2D games out there
cheaper, faster, it's the same thing, its the amount of man-hours it takes to create
A 3D fighting game is going to be much cheaper than a 2D one because animation is 3D's biggest advantage and fighting games are all character animation
any other type of game 2D is going to be way cheaper
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>>339366391
I'm quite sure they aren't. Are you thinking of Ori and the Blind Forest or something?
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>>339366528
The spritework that went into Skullgirls is insane. I fucking love all the details every character has. Shame the gameplay is kinda ass.
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>>339366629
Nope, Dragon's Crown and some others. It's not really noticeable due to the PS2 games having lower resolution and only barely noticeable on the PS3 ones, but they've always used heavy computer effects and 3D models to cut down on the animation budget, which is why they were able to make DC for less than a mil.
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>>339363646
Vanillaware is the company that i'll buy 2d sprite games from and i would pay for it at full price.
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spritework is fine
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>>339366265
It just writes itself
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>>339363646

>$60

JESUS CHRIST, FOR A POLISHED REMASTER? I was ready to buy it, thought it would be $24 or something, like Muramasa Rebirth on Vita, but it's $60 on PS4 or $40 on Vita...
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>>339363646
>Why did spritework die in the video game industry?

Too expensive and time consuming.

A blend of the two is more cost effective.
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>>339366906
The artist who did the sprites has a blog somewhere. It's pretty lewd if I remember correctly.
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>>339366906

and yet they fucked it up by having shitty inbetweens.

also they outsourced a lot too iirc.
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>>339366934
Ah yeah that sword definitely looks 3D. I'd kill to see their process.
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>>339367258
It's a fair bit more than a remaster, they did entirely new gameplay mechanics.
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>>339363646
Because the industry lacks talent in general
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>>339367379

How long is the original game?
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>>339367379
bullshit unless you have a source
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>>339367443
30 to 40 hours long I'd say
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>>339367258
Gameplay and level design has been heavily reworked.
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>>339367258
It has additional games modes and combat system has been completely reworked. Let me shill a channel that I like

https://www.youtube.com/watch?v=XRpZU2RDJU8
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>>339366934

I don't think it really counts as "pixel art"

It wasn't redrawn for each frame, they just morph the existing parts. Still looks great though.
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>>339367482
It's been out in Japan since January, senpai
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It is time consuming and thus time consuming.
It is also a very specialized skillset that is taught less today then it was over a decade ago, most of the good 2D animators are getting old and the young ones are in a minority.
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>>339363646
Because you touch yourself at night. That's why faggot.
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>>339364203
> undertale probably made more money than dragons crown

Why even live
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>>339367680
Thats cool, i dont care. Now post a comparison video or something
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>>339367821
Read the thread.
>>339367620
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>>339367821
See >>339367620

> i dont care.
Then why do you call bullshit? Combat rework was like one of the first things to be announced regarding Leifthrasir.
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>>339367165
Oh shit waddup
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As a hobbydev that works with both 2D and 3D, I can say they both have pros and cons worth considering.

2D is good for static, unmoving things, or characters with sparse movesets. I would never put effort into a 3D model if it only ever runs and jumps. That's why alot of le indie pixelshit platformers use 2D.

3D is superior for anything animation-intensive since you can just make the model once and animate it easily over and over. It takes more time up front to model, weight paint, texture, and rig, but after all that setup you're golden on that character and will produce more of it much more quickly.

I'm working on a 2D action game with a very very simple-looking main character but I know it's not the most efficient way to do it. If I wanted to release a commercial game I would've made it with 3D models just to make animating all the attacks easier.
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>>339367821

>please rim my ass

Fuck off, look it up yourself if you care
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>mfw we will never see this kind of stuff

Why even live?
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Vanillaware games on PC when?
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>>339367620
What is this? A review youtube channel about interesting games instead of memes? This can't be
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>>339370149
when the emulators are good enough
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>>339370189
What's wrong with Sega Saturn emulation?
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>>339371195
no idea, never tried it. All I said is that it's unlikely that you'll get native ports
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>>339371269
>native ports
or games made for PC
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>>339363646
HD resolution

Thats literally it.
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>>339372052
I wanted to respond with "did you know 2D graphics don't require pixelation or low resolution?" but you are right. Sprites do rely on these things. Modern 2D graphics are all vectored or painted
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In addition to what others have said, pure sprite games don't scale up very well. VanillaWare's style is actually very manageable, when Muramasa was reeased people were emulating it in way higher resolution than what was intended and it looked fantastic.
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>>339371269
>>339371374
It's a shame, I'm sure Dragon's Crown would do pretty well on Steam if they got the servers for the online play.
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>>339372941
Steam is just a console frontend for Windows, why would you what that?

>servers for the online play
So it has an expiration date on it anyway, why bother?
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>>339366934
They mostly used kerning
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>>339367710
>It is time consuming and thus time consuming.
Old man, you're getting older every day, huh?
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>>339367671
they rely alot on morphing, but it's kind of the best we can get these days. And Vanilla ware likes putting a shit ton of detail in their characters so animating them frame by frame is a bit unreasonable.

Ironically enough Xrd's 3d models actually surpassed its 2d sprites from previous games.
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>>339373898
>it's kind of the best we can get these days
is it? Why should we, as consumer, accept creators to take cheap ways out?

>Xrd's 3d models actually surpassed its 2d sprites from previous games
good 3D models and a toon shader are the present solution to the 2D/3D issues. Some might consider it cheating though
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>>339374034
Some might consider it total ass that doesn't look 2D at all. Shaders can't make the same design designs an artist would make so you can always tell by the shadows.
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>>339363818
2d is actually cheaper to do than 3d
More people just want 3d animation
Pixar and dreamworks movies costs tens to hundreds of millions to make.
Anime movies cost less than 10 million
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>>339374259
I'm not going to disagree. I'm just saying, it's an ongoing experimentation, that's trying to reproduce quality 2D-like visuals, without the extreme costs. I like experimentation in games, it's rare. I may not like the results, but I don't know what these results will lead to, so I'm glad they're made
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>>339374034
xrd arguably took as much effort as traditional with all the shit they had to do to get it to work. No other toonshaded game looks even close to what they did.

as for excepting cheaper ways out there's nothing we can really do about it. Almost no one does traditional anymore. The only reason to do traditional is if you really love the art of it, hate the alternatives, and actually have the time and skill to pull it off.
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>>339374452
Disney's last traditionally animated feature, Winnie the Pooh, cost only $30 million to make. Tangled, which was released a year earlier, cost $260 million to make.
The discrepancy in cost is pretty staggering.
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>>339374545
>there's nothing we can really do about it
boycott is always an option, nowadays more so than ever before. There are so many games being released any given week, that makes it possible to be picky
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>>339374452

Unless you're a character designer or lead animator you get paid fucking peanuts.

Tween animators (granted it's the lowest position) get paid <$10k annually
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>>339374767
>boycott vanillaware
>only 2d games we'll get now are indie pixel shit
I dont think I want this
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>>339374679
What do you expect from Winne the fucking Pooh?
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>>339373114
I already played it on PS3 with friends and enjoyed it. It'd be nice if more people got to play the game, and if Vanillaware got more money.
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>>339375003
I'm not even even sure what your post is meant to mean. I was just pointing out how much cheaper traditional 2D animation is compared to CGI. I wasn't commenting on the quality of either film
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>>339374948
you just said you're fine with vanillaware degrading their quality to be more profitable. I don't see that to be a good long term position. You also assume nobody out there likes 2D graphics enough to make games with them
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>>339375194
I'm saying that's not a fair comparison. Tangled was pretty action packed and filled with magic and shit. Winnie the Pooh was about some stuffed animals doing whatever the fuck.
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no one appreciates it enough to do it well and anyone who does is stuck in their ways or doesn't have the budget for anything flashier so they throw themselves into it
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Because it's much harder than 3D modelling for most
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>>339363646
Because the market sees spritework as "old" and "cheap." 3D made a lot of progress to get where it is now and since people grew up with exposure to mainly 3D games that's what they're used to. Look at all those damn reactions of people saying 2D games have horrible graphics only by the virtue of being 2D. It's the same thing going on with movies, 3D is the only viable route to go now because of a tautological audience reaction.
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>>339363646
Because sprites are garbage. And vanillaware doesnt use spritework, so cease making threads when you dont even know what you're fucking talking about.
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>>339374679
Winnie the Pooh is an outlier. Look at Disney's films from 2000s, the budget of all the traditionallyt animated films is close to 100 million dollars, give or take few, and they were barely hitting 300 million at the box office. Actually only Disney films from the decade that did manage to top that were 3D features, which didn't cost all that more to make.
Granted, 2000s was pretty poor era for Disney, their 1990s features did significantly better, turning more profit than any of the films from 2000s did.
But you have to understand the thought that Disney execs had at the time. While they were investing 120 mil on Brother Bear to have it turn back 250 mil, at the same time Pixar was putting around same amount of money to their flicks and getting from half to nearly billion from box office. Of course they'd want some of that cash, and what was the clearest thing seperating Pixar and Disney? One did 3D, other did traditional animation.
Of course the Disney films from the time were some of their worst when it came to story and characters, but it's easy not to look at that.
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>>339367258
>LET ME BE A DUMB SACK OF SHIT WHO SPEWS MY FAGGOTRY ON THE INTERNET INSTEAD OF DOING MY OWN RESEARCH BEFORE HITTING "POST".
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>>339367914
>>339367936
>>339368097
This is what you assholes get for spoonfeeding. Ungrateful cunts who only seek to further shit up /v/ instead of actually bothering to look shit up on their own.
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>>339375306
>You also assume nobody out there likes 2D graphics enough to make games with them

because its true.
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>>339373837
Look at all that gainax-tier all flash, no substance bullshit.
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>>339376231
it was a troll and you bit
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>>339375441
Give me a break. Learning traditional animation is very simple and cheap, only thing you need to get started is a sketchbook and pens, as opposed to learning programs for 3D modeling. And both still require getting good enough to produce something that actually looks decent, something being 3D doesn't mean you can somehow skip hurdle of learning things.
3D does have more applications in modern world and you can do more with it in the end, but saying that it's easier to learn is rubbish.
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>>339375848
Also all of the "HURR IZ DIS AH FLASH GAEM FRUM NEWGROUNDS" mentality. Even though at least 50% of it is shitposting on /v/'s side, the sad thing is that there are plenty of people who think of 2D this way. Enough to where it hurts sales.
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>>339376407
But a lot of those programs for 3D animation do cut down on the workload. Look at mo-cap software for example. That doesn't exist at all for 2D animation (unless we count rotoscoping)
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>>339376403
I didn't bite for shit.
I was responding to numbnuts who did.
>implying it was a troll
Honestly the shitheads on /v/ really are this stupid enough to never look into google before hitting that enticing post button.
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>>339376407
>something being 3D doesn't mean you can somehow skip hurdle of learning things.
no, but an object being 3D makes all subsequent snapshots of it, from all angles, in a ton of variants with minor changes, trivial. With 2D you may get a result quicker, but subsequent results do not speed up. With 3D, the initial work required is more, but then you can get variants effectively for free. You may say that's nothing, and frankly, in movies it means very little, aside from having more control over composition. In gaming though, a medium that relies on giving up control and handing it over to the player, you have to prepare for the unexpected. Every angle of every animation that the character can assume, must be prepared as a 2D picture. Not the most common or most likely ones, every single one of them. 2D doesn't scale well for that, 3D does.
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>>339376756
>are this stupid enough
not stupid. It's zero effort to post. If someone gives in, you get what you asked for. If nobody does, who cares? The poster wasn't invested in the subject anyway.
The really retarded thing is, that for any of you angry people, you probably have the video on quick dial and could make the noise go away within a fraction of a second. Yet you decided to dedicate half a dozen posts specifically to attacks and eventually doing nothing. You get the board you make, simple as that.
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>>339375003
Winnie the Pooh is excellent bitch nigga say that to my face again
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>>339376641
>turn the sprites into shitty 3D models like TMNT Reshelled
>OMG SUCH GUD GRAFIX
Can't spell ignorant without IGN
Oh wait, that review was from Gamefaqs.
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>>339376360
Thanks!
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>>339376948
>you probably have the video on quick dial and could make the noise go away within a fraction of a second.
I don't, and no, fuck you. Lurk before posting is a mentality that never should have died.
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>>339377104
>who chooses a casette player over an ipod
people that enjoy mix tapes and albums. The ability to instantly seek and shuffle tracks killed both
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>>339376641

>compete with Uncharted, AssCreed and GTA

Spoken like a true Triple A drone.
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>>339377160
>Lurk before posting is a mentality that never should have died
I has not died either. The old timers occasionally forget it though, and then post angry nothings, instead of ignoring the posts they don't care about
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>>339377293
>It has not died either.
Are you honestly implying that, on /v/ of all places?
The one place above all other boards on 4chan that adamantly refuses to tell others to fuck off and look shit up on their own, due to the sole excuse of "BAWWW WE'RE NOT SHIT LIKE /a/ IS AND WE'RE ALL /v/ROS HERE SENPAITACHI"?
Because if you seriously are implying that, I am having a motherfucking laugh.
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A big part of why sprites died out is because triple A developers stopped making 2D games dull stop. Sprites really only work well in 2D.
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>>339377546
>Are you honestly implying that
no, I'm saying it

>I am having a motherfucking laugh
go ahead, tough guy. One day you'll be old enough to understand the difference
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>>339377768
The difference of what, exactly?
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>>339377828
between spoon feeding and giving out information
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>>339363646
japs got cheap and lazy and farmed everything out to north korea

remember when japan was serious about putting out a quality product, even if it took longer or required more effort than necessary?
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>>339377949
On /v/ there is none.
Everyone on /v/ has access to internet search engines, which can be used to answer any and all questions before posting.
There is no excuse for this shit on either end.
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>>339378053
>Everyone on /v/ has access to internet search engines, which can be used to answer any and all questions before posting
Yeah, it's a bit tricky, but you can do it, you can find the magic grey between black and white, that other people have seen.
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>>339378163
There is none, you pompous jackass.
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>>339378163
What would be the middle ground between spoonfeeding and not giving a single tip? Vague hints? That would only piss people off more.
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>>339378432
if it's obscure info, and there's a hard to find site you know that contains it, link it. It saves time for everyone involved, and furthers spread of the knowledge.

If it's commonly known stuff, or stuff that shows up as a top result on a search engine with even the most basic search terms, someone's using /v/ as their search engine. Anybody posting that result would do little more than anon could do on their own. That would be spoon feeding
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>>339378739
>there's a hard to find site you know that contains it
It's fucking youtube.
We're talking about fucking youtube.
You idiotic cunt.
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>>339378432
>>339378739
oh, and as for the middle ground. These were two extreme examples. There are plenty of posts and infos that fall in between. It's up to everyone to judge whether they ignore the question as being too dumb, pass on it because they don't know the answer either, or contribute by posting useful info they happen to have at hand.

The stance anon was complaining about in >>339377546 was simply elitist bullshit, and some folks on /v/ recognized it as such. The solution of course is not to go full swing in either direction. It makes no sense for a community to treat all obscure info as something you must know to be part of the club, just like it's tiresome and not productive to do other people's work, especially when it's simple work.

>>339378973
Youtube's a big site, and the search results are often very polluted with bullshit. If you happen to have the video at hand, it doesn't hurt to link. If you don't, you ignore the post, no harm done.
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>>339379246
There is no one link.
You can literally look up "Odin Sphere" along with PS4, PS3, or PSVita/PSV.
We're talking about gameplay differences.
You goddamn ignoramus.
>It makes no sense for a community to treat all obscure info as something you must know to be part of the club,
Gamefaqs is over there. Fuck off if you don't like it.
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>>339379572
>There is no one link.
how do you know?

>You can literally look up "Odin Sphere" along with PS4, PS3, or PSVita/PSV.
returns videos for the individual releases, I bet. Unless you're deeply familiar with the game, and have too much time at your hand, it's gonna be a lot of work to just extract the differences

>We're talking about gameplay differences.
You know what could be presented quite well in a back and forth video with a narrator that knows their shit pointing out the differences? Me neither
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>>339364332
KoF13 also flopped so hard that it didn't justify cost needed for the kind of sprites it had.
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>>339379869
>it's gonna be a lot of work to just extract the differences
You're watching a video. You're not giving birth.
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>>339379985
if your time is of no value to you, that's your thing. I value mine
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>>339374452
>Anime movies cost less than 10 million
Animators are also paid terribly
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>>339380047
Then what the fuck are you doing on /v/?
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>>339380328
in this thread, usually talking about the value of 2D graphics, until some itg interrupted it, whining about people biting on a troll post. So, the usual
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>>339380047
> I value mine
yet here you are wasting 15 to 30 minutes on a reply chain, instead of watching a video that was already linked in this very thread that lasts just as long and would give you the info you're seeking

im not the guy you're replying to FYI
>>
>>339363646
3d can look as good and takes less work
https://www.youtube.com/watch?v=vDlE5nSrFUQ
https://www.youtube.com/watch?v=8uRbGFtCTps
>>
>>339364252
dumb sprite work flow
muhhandcrafted sprites
>>
>>339380483
>would give you the info you're seeking
You confuse me with someone who cares about the game, or the studio
>>
>>339365880
>enemy loses hp immediately when hit
>perishes the moment his hp depletes and not after the attack animation is over
For some reason I feel this is something I would have loved to see in most turn-based games/jrpgs.
>>
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>>339380484
>posts some DMC to prove his point
Thanks for reminding me.
https://www.youtube.com/watch?v=qt4DIs4vXEw
>>
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>>339380691
aight, I only read the last 3 repies and assumed you wanted OSL info

moving on, then.
>>
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>>339366906

"good" animation with weak art style. It is easy to make fluid animation when the anatomy is simplified to the extreme, faces are generic copypasta, the proportions are barely any different from character to characters (except for meme characters)...

It is a shame that the complexity and beauty of the animation for pic related, just as an example, cannot be achieved anymore. Vampire Savior 3, SFIII and Garou are going to be looked at in the future as the Mona Lisas' and Sistine Chapel og animation for games
>>
>>339380901
I like the OS artwork from an artwork view, actually. Beautiful style. It just doesn't work for me in a game, on a mental level. And from what little I know about OS, it seems the genre would not be my thing.
>>
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>>339363646
Consumers and hardware manufacturers drove the death of 2D. Once gamers got a taste of useable home 3D with the PS1 and GeForce 2 cards, just about anything 2D was old hat and thoroughly crapped on. Gaming as a whole suffered while software developers flailed around trying to figure out how to handle their newfound third dimension.
>>
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>>339381109
>modern bengus
>>
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>>339381331
>>90s bengus

My heart is still shattered by his work in SFV
>>
>>339376641
Well that made me mad
>>
>>339381230
The same thing with VR. Except VR is just outright irredeemably shit and should never have been invented.

Bring back 2D.
>>
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Why does Grand Kingdom feel like a poor man's version of Grand Knights History in terms of sprite design and gameplay? Not trying to shit on Spike Chunsoft, I'm simply curious.
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>>339376641

What people actually believe
>>
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>>339381197
no idea why 2D doesn't work for you since I can't be bothered to read the thread but I hope you have fun with your future endeavours, whatever they may be.
>>
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>>339381568
>>
>>339381728
never seen or played it, but looking at this screenshot, sprites and backdrops don't work together. Different artists, or different definitions. It makes the whole thing look like it's assembled in photoshop with material found on the net, instead of being one consistent picture
>>
>>339363646
I am so looking forward to this. Already have the vita version preordered and its gun be gud.
>>
>>339381728
>graphics
Because they got one guy to do all the art and he isn't that good at it.
>gameplay
Holy shit, fuck no. GK kicks GKH's ass.
>>
>>339381728
Did Kamitani design GKH characters? If so, then that's the reason.
>>
>>339381835
no idea why you assume I'm talking about 2D graphics in general, instead of what I said, this particular studio and art style.
Your ignorance paired with a failed attempt at sarcasm has been noted and chuckled at though, thanks
>>
I can't see how it died. Sure, it's less popular but the games that are 2D are still high quality and you can expect good things out of them.

Fight games you had:

BlazBlue
King of Fighters XIII
Skullgirls

Platformers:
Ori and the Blind Forest
Freedom Planet
Elysian Tail
Phantom Breaker

Shooters:

Mercenary Kings
Broforce


Upcoming:
Cuphead
Shantae

And more shit. It's not dead. At all. If anything, quality 2D games are better if they're not mobile 2D garbage.
>>
>>339381728
>and gameplay?
How is grandkingdom's gameplay worse than a simple turn based game that was GKH?

I get the artstyle, sure, but gameplay?
>>
>>339381331
it's what happens when you don't get to practice your craft
>>
>>339376641
REEEE
>>
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>>339363646
I wish they'd port their games to pc.
>>
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>>339381995
I wasn't being sarcastic.

But now I'm even more confused. I don't get what aspect of OS's artstyle fucks you up that other 2D game don't.
>>
>>339381902

Day one pirate for me senpai
>>
>>339382024
>BlazBlue
after their done with dlcs will probably adopt Xrd Engine
>King of Fighters XIII
XIV is 3D
>Skullgirls
couldn't make money
>Platformers:
>Ori and the Blind Forest
hybrid
>Freedom Planet
genesis game
>Elysian Tail
took like 5 years to make / 1 man project
>Phantom Breaker
doujin quality
>Shooters:
>Mercenary Kings>Broforce
mediocre game, 'pixel' art
>Upcoming:
>Cuphead
mediocre boss rush
>Shantae
kickstarter
>>
>>339382405
it looks painted, not drawn
>>
>>339382337
Just get a PSTV already man
>>
>>339382108
But he has been practicing. Look at his twitter.
He just somehow thought being more and more stylized and anime was somehow a "good" thing instead of focusing on what was his own style and refining it even further. Even though Kinu Nishimura has had some fucking retarded designs (literally everything from code of princess), at least she bothered to keep doing her thing and though regretfully not really improving it much. She's still done nothing as good as her DnD Mystara work though, but at least her newer take on her style is colorful as fuck in a somewhat unique way.
>>
>>339382337
>pirates
>>
>>339382482
>kickstarter
that's a bad thing how? I don't like the new Shantae game, the art style does nothing for me, but I am really glad that developers have the ability to bypass the publisher filter, if they are confident about their project
>>
>>339363646
Because this isn't 1995 anymore. Sorry you kids didn't get it growing up but I was glad to see it go and fucking hated the stupid retro comeback.

Every indie film doesn't do black and white and nobody buys music on wax cylinders. Gaming should progress, not take huge steps backwards.
>>
>>339382516
Care to elaborate?

>>339382580
Funny thing is, I'd actually pay for a quality platformer.
>>
>>339382518
character design was never her forte?
>>
>>339382721

Get a PSTV for like $40 or less and you can have access to Dragon's Crown, Muramasa and Odin Sphere.
>>
>>339382720
your post hinges on the idea that 2D is somehow worse than 3D. That's not necessarily the case
>>
>>339367746
Because silly homestuck humor XD
>>
>>339382879
I must be really dumb, because I still dont get it.
How will that help me play Vanillaware games if I dont own anything other than a PC?
>>
>>339382816
It wasn't? I dunno, man. I thought the characters in the 999 games were alright, except for a retarded outfit here or there.
>>
>>339383192
by not playing it on PC but the PSTV, which you can hook up to your monitor, and which is considerably cheaper than a PS4, but capable of playing the games you want.
>>
>>339383192
Because you can download the games on the PSTV and cram them up your ass.
>>
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>>339383192

This piece of shit is a consolized Vita.

Instead of having a screen, it has an HDMI port.
Instead of having its own buttons, you use a PS3 or PS4 controller.

I don't know exactly how much it costs where you are, but depending on your situation it could be really cost effective.

Get a 4GB memory card and you'll be all set if you're only interested in the three Vanillaware games.
>>
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>>339382484
I see

So you prefer 3-grade shading ("anime" style) as opposed to full modeling, perhaps because the characters and background mesh too well?
>>
>>339383478
>>339383490
Why doesnt everyone use that instead of buying an actual ps?
>>
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>>339383804
Because PSVR is cheaper than a Vita and you play it in a bigger screen with the same shitty resolution and framerate, reason why I don't own one
>>
>>339374679
The Princess and the Frog took Disney $106 million to make. Pooh just has low budget in general since it's simple.
Princess and the Frog also looked pretty fucking good in motion

>>339383732
8gb at the least so you can handle updates/DLC.

One thing I'd like to see more of is 2d spritework that takes advantage of 3d acceleration where applicable to add some extra eye-candy, like objects needing secondary motion that could be driven by a physics engine that interpolate motion from anchors on the given frame of animation it's tied to (hair, flaps on clothing, tails, chains, etc).
>>
>>339383779
I don't know. I just looked again at a gameplay video of Odin Sphere and it felt "wrong" to me. Everything was smoothly painted, beautiful statically, but then they moved like the body was split up into parts that are manipulated as 2D objects (rotated, distorted), instead of repainted, and it ruined the illusion of a painting so badly, it was jarring. Of course actually painting these frames would be prohibitively expensive, so I won't fault the studio for that. It's just not a style for me. You may be somewhat right about 3-grade shading, if only because it hides that kind of 2D manipulations better, but it looks cheaper as a whole. I applaud Odin Sphere for actually daring to go fully painted, but that's about it.
I looked at Elysian Tail just now, and I think that's a better example. It's not flat shaded, but it doesn't have this brush like painted texture to it, so it kind of "works" better in my head. Frankly, I think 2D gaming tech is far from fully evolved. Developers, the few that actually care about making 2D games, are still working hard to figure out ways to make good looking yet inexpensive 2D visuals.
>>
>>339384424
That's how all of Vanillaware's stuff is animated. It's the kind of shit people do in Flash because frame-by-frame either requires too much skill to not look like shit, or is too time-consuming. They rig it up like a puppet instead and layer/warp the elements present, along with the odd change of spritework when required for special moves or other shit.
>>
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>>339384424
Oh, I think your problem isn't the artstyle itself but rather the animation method.
You like frame-by-frame over tweening
>>
>>339384674
it's a useful 2D animation technique, but you can't use it together with that artstyle, as it damages the artwork, and exposes all the tricks

>>339384796
It's the combination of both. The animation technique using different artwork can be very effective.
The art style, but fully animated could be drop dead gorgeous. But even then, I'm not sure if it could work as a game. I mean, you can see the individual brush strokes. How do you animate that without ending up with a blobby mess of bad motion? I'm very willing to be completely wrong about that though.
>>
>>339384424
Thank god I don't have that kind of autism.
>>
>>339382879
>Odin Sphere.
Nah.

PSTV is discontinued and it hasn't been supported in a long ass time. Doubt Odin Sphere is supported since it came out this year.
>>
>2D is less expensive than 3D

Why do keep people saying? It was barely even true when Toy Story came out, and now even kids can make 15 minute animations of Tracer getting fucked by futa Zarya cock in their spare time in SFM that would look mindblowing to someone from the 90s
>>
>>339385721

The demo is compatible, so it stands to reason that the full game will be. It costs them no extra work.
>>
>>339385721
Next to all new releases are supported by default. Being supported or not was only a problem for older games, or stuff that makes full use of the touch screens (so like... two games).
>>
>>339386064
There's a difference between shit that looks like it could run ingame and a single frame of 3d animation that requires an entire renderfarm hours to produce.
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