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Uncharted 4 Isn't a Real Video Game
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https://www.youtube.com/watch?v=SPG_1wbSILI

so is he right or is he right?
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>>339337371
It's a video game by all definitions of the word
>>
It's a videogame, just not a good one.

Druckmann is a talentless hack who couldn't make it in hollywood, just like David Cage.
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>>339337910
maybe you should actually watch the video
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>>339337371
Stay mad PCuck
>>
The platforming has always been artificial in these games.

And yes, they are incredibly linear games with very little interaction beyond a few puzzles and some rope swinging - in the final game.

But it's not Mega Man. It's not Doom. It's not Deus Ex. It's Uncharted. I knew exactly what I was getting into when I played it, and I had a decent amount of time playing it.
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>>339338182
Druckmann is not the true game designer, he is more of a writer. Straley is the real game director
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>>339337371
this video sums it up perfectly.
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>>339338453
it's not really platforming, it is a way of traversing the huge environments.

I think it is more interesting than walking or driving everywhere like in most games or riding your horse into the sunset all the time like in Red Dead Redemption
>>
Stop shilling your shit fucking video
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>>339337371
uncharted 4 isn't a real video game, but I liked TWD and TWAU so whatever

the climbing segments in uncharted are raw fucking bullshit though
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>>339337371
If Uncharted 4 isn't a "real" video game then neither is Rise of the Tomb Raider.

If this game was on PC you'd have waifu threads for Elena just like you fags do for Lara
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>>339338831
thanks doc
>>
>>339337371
>Actually gives complete dogshit walking simulator "my sister is a lesbian and she's sad boo hoo" - Gone Home - props for being "consistent"
>Gives Uncharted shit for bullshitting a few Stealth Elements, Platforming, and Actions sequences for lacking agency.

Officially an idiot.

And fuck Gone Home.
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>>339338823
>uncharted 4 isn't a real video game, but I liked TWD and TWAU so whatever

so you're just a massive hypocrite then?
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>>339338831
I think Rise of the Tomb Raider is more of a game. It's definitely in the same moviegame genre as Uncharted but it has much less of shit like this. In Uncharted, you spend such a long amount of time just walking around, listening to dialogue, and "press triangle to make Drake pick up thing and talk to himself".
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>>339339080
no, it means I can accept that the media I like isn't always a video game
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>>339339141
if those games are not games, then what are they?
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>>339338831
I own a PS3 and 4 and hate the Uncharted series and only liked the MP in TLOU.

the new laura croft games suck too, the only fun thing about them are her brutal deaths
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>>339339216
interactive stories
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>CONTRARY OPINION (AND WHY THAT'S OKAY!)
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>>339339216
glorified walking simulators
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Okay? It's really not that different from the 3 previous games. Why make this video now?
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>>339339249
that is far too vague. A choose-your-own-adventure book could be called an "interactive story"

>>339339294
Walking simulators are considered games, actually. But U4 isn't considered a walking simulator anyway. At least not by anyone who knows what they're talking about
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>>339337371
Wew lad that's a clickbait title on that video.
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>>339338831
Womb Raider has the large areas you can dick around in and do side stuff, as far as I know Uncharted 4 is linear
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>>339339439
A choose-your-own-adventure book could be called an interactive story, correct.

But we're discussing digital media exclusively.
>>
I agree with this points. Not liking Uncharted doesn't make you a faggot - and giving shit for hating it for it's admitted flaws is completely warranted. It's an opinion I respect.

But don't give shit to people for loving Uncharted either. It's an experience - and it doesn't try to be much else.

We can argue all day as to whether or not it's better for a Game Designer to give more agency to player in favor of exploration/unique experiences, or to focus the gameplay around a single proof of concept.

But at the end of the day "it's different strokes, for different folks".

Just keep in mind - making BIG OPEN WORLD GAMES like GTA 5 or Witcher 3 is fucking expensive, requires a lot of manpower, resources, testing, equipment...and as rich as Naughty Dog, they don't have $265 million to make a free roaming stealth + vehicle combat Uncharted game. So whatever.
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>>339339526
Uncharted 4 has some huge open levels you can explore. Some so big they give you a car and a boat

The first 3 are pretty linear
>>
Multiplayer mode alone trashes that statement.
Just because game has lots of "useless" travelling and set pieces doesn't mean it's not a game.
HARDCORE gamers seem to think stuff like arena shooters are only things that can be considered vidya. In other words, a very tiny and loud minority screaming in panic while not affecting anything.
>>
Just keep making this thread
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>>339339526
U4 is just as open and often has more possible climbing pathways. All nu-Tomb Raider has on U4 in terms of being nonlinear is the ability to backtrack to old areas
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>get the Uncharted collection for cheap
>play the first one
>only slightly entertaining parts are the jumping playforming sections
>rest of the game is the blandest third person shooter I've ever played
Wasn't terrible but this is considered a system seller now?
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>>339339826
The first one is widely considered the worst one
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>>339339826
not U1. It was more of a PS3 tech-demo and is the weakest entry in the series; worse than Golden Abyss for Vita.
U2 was a system seller though.
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>>339339826
Uncharted 2 is a much better game than 1...Uncharted 1 was a big stepping point - toward the beginning of the PS3's history.

But Uncharted 2- despite FAKE PLATFORMING - is still a fun game, IMO. Good action, good puzzles, and still arguably the best story and characters in the series.
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>>339337371
Yes it is a video game. He's wrong. Entirely wrong. "Uncharted 4 Isn't a Real Video Game (and That's OK)" This isn't a real video, and that's okay. This guy is a stupid twat, and that's okay. OP is a stupid twat as well, and that's okay. How fucking far does one have to be up their own ass to make a condescending title like this? I hate click bait bullshit.
It is a video game. There is no argument to be had.
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>>339338453
>>339339714
Hes not saying it needs to be a "HARDCORE SOOPA BROOOOTAL DORK SAWLS" game, or an arena FPS, he just says it needs to difficulty.

Mario, Megaman, whatever the game is, your character shouldn't just lock onto the platform
GTAV, Gears of War, having a TPS system that isn't a handholding cakewalk isn't mandatory
The problem isn't that Uncharted 4 isn't difficult, its that it holds your hand and deliberately spoonfeeds you the feeling you did something

I don't expect Sonyggers to actual WATCH videos without sperging, but nevertheless, please.

>>339339580
First off, CDPR is most likely as big as Naughty DOg
Second, TLoU most likely made them more money than GTAV did
Third, they don't need to make a big game, just one that doesn't hold your hand
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>>339338823
But TWD and TWAU at least have a good story
Uncharted has a shitty story
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>>339339112
The two game are kinda different I think. I dislike the scripted shit that both of the games do but I prefer Uncharted 4, despite it having more of that aforementioned scripted shit, because it actually feels like a fun adventure that doesn't take itself too seriously all the time and the characters being way more interesting.
Rise of Tomb Raider feels like it takes itself too seriously and the new Lara is boring as fuck (great ass tho), but the game has more side stuff to do and doesn't railroad you as much.

Original tomb raiders are still the best, imho.
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>>339340236
>TLoU most likely made them more money than GTAV did

Stopped reading right there, your “opinion”was trashed as soon as you typed this sentence
>>
I like how he presents his point, but I disagree with him.
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>>339340416
Okay, that was the last thing I even said in my paragraph, and its supported by the fact TLoU won a fuckload of awards

But hey, Sonyggers still in denial that their game is just linear shit
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>>339340236
>he just says it needs to difficulty.

crushing. there fuck off
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>>339340236
>GTAV, Gears of War, having a TPS system that isn't a handholding cakewalk isn't mandatory

what about all the combat sections? You forget about those or something?

How is this:
https://i.4cdn.org/wsg/1464478954680.webm
holding your hand?
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>>339340539
That was a bait and you dumbfuck.
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>>339340539
fuck off, linear games are more fun than open world games. They just have less single player replayability. But hey that's why these games come with bonus unlocks and MP right?
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>>339337371
>Nintencuck
His opinion means nothing
>>
Why is /v/ always trying to make out games that aren't souls type or platinum games bullshit as “not a game”?

3rd person shooters like TLOU and Uncharted are video games

Click and point shit like Telltale and Quantic Dream games are video games

walking simulators like gone home and firewatch are video games

Even games that have literal live action cutscenes like Quantum Break and the new Need for Speed are video games

The only thing I wouldnt consider are those shitty ones Night Trap back in the day (but I'm sure you children don't even know what I'm talking about).

You people need to stop spouting shit that you have no idea what you're talking about. For a board called “video games” you guys really like to hate your own medium
>>
The only thing hes right about is the platforming
Anyone who doesn't think that the platforming segments are rigged specifically for you to not die has to be a retard
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>>339340693
Most of videogames are linear, but that's not a bad thing. The problem is we've been beign bombed by open world games in the last years so everyone thinks if you don't have an open world game then it's not a game.
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You could make that case for literally any game in the series APART from Uncharted 4, which actually has a lot of platforming that focusing on timing and direction, and incorporates the platforming mechanics into the combat instead of keeping them entirely seperate like the last games did

This guy just wants to appeal to contrarian assholes who didn't play the game anyway. He probably doesn't even believe it himself
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>>339340236
>I didn't play the game on crushing or at all
The combat on Crushing is challenging, and you have to leverage all of your game mechanics to be successful.
Plus the video doesn't even touch on the fact that the game has multiplayer. He's wrong all around. The click bait title tells me to stay away. I don't like giving retards money for nothing. If I want to hear morons talk about games I can visit threads on /v/ anytime I want without giving morons a single cent.
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>>339340792
This + who the fuck cares about some mundane definitions?
If I can interact with it I consider it vidya.
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>>339340792
>walking simulators like gone home and firewatch are video games
But Gone Home hardly has the basic elements of any video game. At least Telltale is aware their games are 100% cinematic
Also, I don't get why you cinematic faggots keep saying that these games need to be "souls type". Sonic the Hedgehog is simple as fuck, and thats a video game. Fuck, Chrono Trigger is regarded as one of the best JRPGs of all time and thats easy as hell. I think you just don't like people who don't hold up shit like Gone Homo as "GOTYAY BEST GAME EVAR!!!1!"
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>>339341026
>if I can interact with it I consider it vidya
Is your web browser a video game?
Is your microwave a video game?
Is a book a video game?
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>>339341102
difficulty and complexity have nothing to do with what defines a video game.
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I guess MGS4 isn't a Video game either.
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>>339341201
>win/loss regulations, actions, combat, and gameplay are considered complexity and difficulty
Well I mean if you are a retarded SJW who enjoys games like Sunset and Gone Home, then yeah that makes sense you would think that
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>>339341201
A fail state does, and gone home has none, fuck even tell tell crap has fail states.
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Why is it the first game in the series that actually makes an effort to make the platforming more involved and integrate it with the gameplay the one that gets called "not a game"?
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>>339341102
I have never played Gone Home but why wouldn't it be considered as a video game?
There's a difference between considering something to be a game and immediately calling it "GOTYAY BEST GAME EVAR!!!1!"
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>>339341378
Because he's trying to be a contrary faggot just for the sake of beign one.
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>>339341405
Because there is no fail state, hardly a win state, no action and gameplay besides "move left/right", and no combat or obstacles

Especially that first part: no fail state
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>>339341150
Nice strawman m8. If I control a player character with m/kb or a controller I consider it vidya.
Simple enough now?
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>>339341308
point and click adventure games like Monkey Island and Day of the Tentacle don't have fail states either, and they are universally considered to be video games. Instead of failing, you just get stuck
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>>339340948
Even the 'open world' games are linear. All games are linear. Some are better at hiding it and that's okay.
>>339340953
This is exactly right. It's all about the clicks.
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>>339341378
This video exists to try and spark controversy on something that is popular to make this particular Youtuber some money. He got nothing from me.
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What is the stealth like in this game? Is it just some tacked-on gimmick or is it actually a fun little thing on its own?
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>>339341654
DotT has more gameplay and interactivity in it then Gone Homo and Sunset do, so thats a pretty shitty comparison. Hell, they even have more gameplay then Telltale games do.

>>339341592
Then look up the definition of what a game is.
Thats like me saying something is a book because it has words on it that I can read
>>
Any loss of control which cannot be instantly skipped is less representative of a video game
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>>339342151

stealth is like this:
https://i.4cdn.org/wsg/1464576112636.webm

Well, actually its usually not. You have to position yourself perfectly to get a string of kills like that and get away with it scott-free.
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>>339342157
Uncharted meets every criteria for it to be considered a game.
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>>339342462
Literally never said anything about Uncharted
I was talking about Gone Home

>>339342459
>stealth section
>just fucking run up as loud as you can to the guy and throw him on the ground
I like the game but jesus fucking christ, even Far Cry 4 has better stealth than this
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>>339340236
>TLoU most likely made them more money than GTAV did
please tell me you're joking, GTA V has sold more than 60 million copies. That's like claiming the Ratchet and Clank movie made more money than Avatar.
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>>339342151
like an outdoor-shooter version of the stealth in Batman Arkham city. Replace gargoyles with tall grass and cover.

>>339342594
Nate automatically sneaks. Everything is based on vision / line of sight. The real question as to realism is why the guy doesn't scream as he falls to his death, alerting everyone
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>>339337371
>called mothers basement
>videos about games, cartoons and anime
Truly no shame
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Don't the cutscenes in Uncharted 4 account for 40% of the entire game?
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>>339342832
>Nate automatically sneaks
I wouldn't consider that sneaking considering hes running faster than the speed of sound while stomping his fucking feat, but alright
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>>339342594
Learn to follow the reply chain then.
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>>339342998
Where on earth did you get that idea
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>>339342998
only if you're doing a speedrun and not skipping them

>>339343039
He's really not being that loud. I cannot hear his footsteps at all when he's closing in on someone unless I turn my volume up like 35% above normal
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>>339342998
No, but many of the "gameplay" sections consist of walking or climbing/mashing X. That said, I still think it's a fun experience, at least for a little while.
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>>339343767
almost none of the gameplay forces you to walk. You can almost always jog, and in combat you automatically run full-speed everywhere

ND took note of all the people complaining about that kind of thing in the TLOU
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>>339343415
https://www.youtube.com/watch?v=_rOeDXkdDCQ

6 hours and 24 minutes
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>>339342998
No. Holy shit no. That would put the game in Metal Gear Solid 4 territory.
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>>339339526
>as far as I know
Because you haven't played it.
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>>339337371
>(and that's ok)
No he's wrong.
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>>339338469
you sure about that? I'm willing to bet that Druckmann has a ton of influence on the gameplay aspects. He is way more famous than Straley
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>>339344686
They are a package deal. Like the Venom symbiote and Eddie Brock.
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>>339337371
I don't agree that it isn't a real game but he's definitely right that it's way more shallow mechanically than it seems at first
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>>339342157
>DotT has more gameplay and interactivity in it then Gone Homo and Sunset do, so thats a pretty shitty comparison. Hell, they even have more gameplay then Telltale games do.

DotT is more interactive but it still has no fail state. You still seem to consider it is a game, though, so you're contradicting what you said in >>339341345 and >>339341497
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>>339345039
since when are "shallow" (i.e. simple) game mechanics even bad? The complexity of the game mechanics literally doesn't make any difference towards the quality of the experience of playing the game.
Much like how some of the best sounding music is often quite simple, many of the best and most addictive games often have quite simple game mechanics
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>>339345634
Most twin stick shooters have very little outside of a press of a trigger every once in a while and they are quite great. Tetris can be played with a d-pad and one button.
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>>339345634

It's bad in the sense that you're thinking you're getting something you can play, but instead you end up mostly watching the story unfold in a cinematic way, essentially a movie with interactive sequences.

I don't have anything against the concept itself, but when video game journalism starts calling this crap "the best game ever" then it starts to be annoying.
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best boss fight in the whole series, not even memeing

https://i.4cdn.org/wsg/1464573215851.webm
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>>339346087
>but when video game journalism starts calling this crap "the best game ever" then it starts to be annoying.
It's not just "journalists" its the millions of people who buy the games too.
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>>339346340
Is this footage from The Order: 1886?
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>>339339112
>same amount of scripted sequences
>same exact platforming
>press X to WH and solve puzzles
>same bad shooting

so much better, wow
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>>339346601
no, you hit buttons.
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>>339346340
>mfw I had to turn on the slow motion mod because fucking up once on crushing will kill you
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>>339337371
It becomes a game when you play on a higher difficulty.

Otherwise the combat just becomes a glorified QTE scene where you can push buttons randomly and kill everyone, and the overall game just becomes a movie with some player interaction.
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>>339347048
that webm is on crushing

I think he will only one-shot you if his swing has a long wind-up. You can take one of his really fast attacks, maybe even two I'm not sure. But yeah, I had to use slow motion for crushing too. It's so much harder than it looks
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>>339337371
>it's a "let's get mad about a petition without doing any research whatsoever" thread
Fuck off
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>>339345070
But DotT has the other elements needed for a game
And technically, getting stumped can be considered a fail state. Gone Homo and Telltale games drag you along and are hard to actually get confused on
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>>339340236
>it needs to difficulty.
Fuck off, third worlder.

Also it's called turn up the difficulty.
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>>339347519
Literally
>This game is exempt from my criteria because.
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>>339347158
yep

people need to analyze it with hard mode as the base difficulty, and NO MARKING TARGETS OR AWARENESS INDICATORS. That is cheap shit; the line-of-sight stealth is simple enough that you should be able to avoid being spotted just by being aware of your surroundings.
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>>339347879
I love that this game by default hides or minimizes the HUD and button prompts as much as necessary. If I had mouse + kb I would play with no-HUD-mode on, even. No HUD mode can be great fun if you want to turn the auto aim up like GTA's lock-on and you want to play it like some kind of interactive michael bay movie (like this webm, which is on easy mode). Or you can play no HUD mode on hard or crushing with regular aim if you really want to challenge yourself. The tracers do help you shoot, at least.

I wish there was a "minimal HUD" mode where at least a tiny little crosshair dot is added to see where your gun is pointing and some kind of tiny indicator for what is interactive as you get near. You have to memorize what you can interact with and where it all is; where rope swings are; when you have to press L3 to look at something etc
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>>339346340
> a QTE
> "best boss fight"

this is the future you chose, /v/
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>>339348569
This game is so fucking satisfying. It will be one that I play over and over. I'm actually torn when I turn it on over whether or not I want to play the single player or multi player. Normally, at this point I'll play the MP for a year or so and then go back to play the single player, but this one is so fucking good. It hits for me in all the right spots. Some of the encounters get hard as hell on crushing too. I'm really happy with this as a rap up of the series. If you are going to go out you may as well go out on top.
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>>339348832
Every action you've ever done in a game is a QTE with hidden prompts like this boss fight.
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>>339337371
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>>339338831
Nah I agree they are VERY similar but RotTR has some more involved combat, barely, and actual enthronements for the player to move around in. Thats about it.
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>>339349373
They both have pretty huge environments. This "combat zone" from U4 is pretty huge, for example:
https://www.youtube.com/watch?v=QbF1N_evImM
and this one is gigantic: https://youtu.be/bFnbWvHUTF8?t=2217 (36:57)
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>>339350594
I dont mean just the size of a combat area, if you play rise of the tomb raider you know what I mean. Its a psuedo open world with a fast travel system between them and back tracking.
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>>339348569
>>339348923
These shill posts are some of the worst I've ever seen.
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>>339351103
it's because they're shilling for free
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>>339338831
>If Uncharted 4 isn't a "real" video game then neither is Rise of the Tomb Raider.
Yeah I can agree with that
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>>339348923
I feel you pham. The first time I played the game was on hard mode and I went from Scotland to the end of the game in one sitting, while tripping on 2 tabs of LSD. Most amazing gaming experience of my life.
I've always loved this series and have been waiting for this game for five years, and I replayed the hell out of UC2 and UC3 so its no wonder I'm doing the same for UC4. I still gotta get a PS+ subscription for MP
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>>339349147
No wonder these games are shit, they are being developed by failed movie directors and writers.
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>>339340031
What is all this 'fake platforming' horse shit people keep spewing lately? Jumping from thing to thing is exactly platforming, whether you like it or not.
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>>339337371
Multiplayer games are real video games
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>>339337371
Yeah, I knew that and I avoid console games because of this. It's casualised/dumbed down for console players.
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>>339354397
why do you think every game has to have complex mechanics to be good?
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>>339354608
I did not say or I implied that, stop changing my words. I just avoid those games, have fun with it.
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>>339338182
Throw sam lake on the list too.
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>>339337371
The salt is real.
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>>339338182
Sometimes it works out, like with Kojima. Usually it just means that there's a preoccupation with visual design and overindulgent with cutscenes, the worst is when failed film industry guys try to imitate something that was never good in the first place. David Gaider and other Bioware hacks and their fixation on Joss Whedon dialogue or Dan Houser trying to rewrite every auteur crime movie from the last 15 years are much worse.
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>>339338469
I didnt get this part
what was this all about?
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>>339337371
more of a videogame than undertale will ever be
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>>339345797
Any "game" that doesn't even have an inventory system is not really a game and not worth anyone's time
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>>339359463
are you a dum dum? 2 guys poisoned their buddies, whom were some of the most renowned men of their time

the point was despite your fame and skill you can be killed any time
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>>339359545

what does that have anything to do with anything at all
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>>339359463
Something about doing this shit being the only time Drake is actually happy.
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>>339338469
>Druckmann is not the true game designer, he is more of a writer
What the fuck, anon-kun. He was gameplay programmer of Jak series. Though he still is sjw cunt.
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>>339337371
Of course it is, no matter how mad you are at its "cinematics".
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>>339359545
Undertale has nothing to do with this.
Stop getting mad sonycuck.
>>
>>339346340
>the best uncharted has to offer is a boring as fuck anti-climactic cinematic qte fest
I was considering getting into Uncharted but seeing as this is the peak of the series i'm not so sure now.
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>>339339112
>it has much less shit like this thing that happens once
if it was MGS it would've been a 40 minute cutscene
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>mfw there are still daily Uncharted 4 threads dedicated to bashing it.

How ass disfigured can you guys get? Just accept that it got a 90+ meta score, people loved it, it sold millions, it looked graphically magnificent and it was better than womb raider in nearly every way.

It's not that hard to accept, is it?
>>
>>339362106
>ad populum
Can you not? You and me both know the sales = quality argument is flipflopped constantly here.
>>
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>>339347303
It was kind of inconsistent sometimes the fast slashes would one shot you and sometimes you would survive the slow ones.

My first playthrough was on crushing and some of the parts were so fucking hard like that small area in the exploding skeleton cave where you just get rushed. Or really anywhere once you reach the final island. Since it was my first playthrough though I didn't have slow motion and that final fight took fucking forever.
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>>339344008
That's "the full story" which I think includes all the important conversations and stuff that happens. Quite a lot of which is during gameplay. I would estimate there's 2-2.5 hours of actual cutscenes at the most spread over 15 hours of game.

I'm on mobile so I can't be 100% certain, but usually those kinds of videos are all cutscenes plus some gameplay where important stuff happens edited together to make a "movie".
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>>339362106
>mfw there are still daily Undertale threads dedicated to bashing it.

How ass disfigured can you guys get? Just accept that it got a 90+ meta score, people loved it, it sold millions, it sounds musically magnificent and it was better than earthbound in nearly every way.

It's not that hard to accept, is it?
>>
>>339362106
Remember when you could shit on popular games on /v/ without cucks coming out of the woodwork using the "itz popular so itz gud" meme argument?
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>>339362106
>it was better than womb raider in nearly every way.
Who gives a shit that game was terrible. You're literally gloating about besting a mediocre remake.
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>>339362781
>tfw Uncharted killed TR
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>trying to argue with Naughty babies

https://www.youtube.com/watch?v=HJ2Fd7o8A90

Don't even try. They will flip out in autistic, cinematic rage.
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>>339362875
>PC users sign petitions to get games
>Sony users sign petitions to remove opinions from the internet
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>>339359463
There's a few things going on here

Drake realises that the two head pirates had poisoned all of their comrades to end a civil war and steal all of their riches; confirming the skullduggery of thieves and what a shitty place Libertalia really was.

We see that despite this, Drake is still enraptured by what happened. Not because he wants the gold but because discovery is his passion, not thievery. Drake snaps back to reality and, in one of those sobering moments, finally apologises to Elena.

Elena sees the boyish, pure fascination Drake has with this world and we see that she is forgiving him, that she loves him for who he is.

/v/ can shit on this game as much as they want, I thought it was a good moment.
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>game kills you if you stealth through a section
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>>339364237
When does that happen?
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>>339339826

2>3=1

I haven't played 4 so I dunno where it fits here.
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>>339337371
this guy said everything perfectly. post ps2 ND is shit and only good gameplay part in whole uncharted series was Crash Bandicoot level.
>>
its not a game
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